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HMWv2.0 Information

Discuss the Heavy Metal War game, report bugs, challenge opponents, and talk some smack! Play the Heavy Metal War game here.

Re: HMWv2.0 Information

Postby Burn » Sat Sep 19, 2009 10:33 pm

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And i'm probably the biggest advocate FOR a time limit.

But until one is in place then people can play however long they want via whatever means that are available to them provided it doesn't go against the rules.
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Re: HMWv2.0 Information

Postby Absolute Zero » Sat Sep 19, 2009 11:28 pm

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Burn wrote:And i'm probably the biggest advocate FOR a time limit.

But until one is in place then people can play however long they want via whatever means that are available to them provided it doesn't go against the rules.


If people have that much free time, let'em spend it however they want. If they have something else they should be doing and just aren't doing it, that's their own problem, not the fault of the game. Besides, how would you control something like that? "You got X deployments a day"? Then you're going to see people with much smaller teams. You'll also end up with less competetion, and in that case, it might as well be HMW USA, HMW Australia, HMW England, because it'll break down to the people who are either up all night and only play late night so they can play with others in other timezones, or only playing with people from your country.
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Re: HMWv2.0 Information

Postby Redimus » Sun Sep 20, 2009 6:30 pm

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Im utterly against time limits, and that is as someone who neither has the will nor the ability to play quite as much as he once did.

Mobile aplications are something that really oughta be discussed at a much later date at a time when they are likly to be devleoped, I just hope if/when such a discussion takes place, it isnt scuppered by the top players own selfish concerns (I know it wont be scuppered by mine).
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Re: HMWv2.0 Information

Postby Psychout » Mon Sep 21, 2009 3:27 am

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Just so you guys know - Mobile/Myface/other narcissistic internet site-specific versions of HMW will never happen.

The reason? HMW is designed to generate traffic (and related) for Seibertron.com only.
The game and website are designed to compliment each other, attract even more traffic and deliver the 'complete' Transformers experience. To separate them makes no sense from a web design or administration perspective, and is counter to good website management techniques, regardless of how addictive the game.

The very best you guys can hope for is for a cut-down version of the entire site including game so it fits in phone browsers, but don't hold your breath.
I know it would be nice, but that's just fact. Why would Ryan generate revenue for other sites using his game?



As for a time limit, the jury is still out on that one. I'm against it, but that doesn't mean that my opinion is necessarily right.except all the time.
Only the fuzzball can decide...
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Re: HMWv2.0 Information

Postby Absolute Zero » Mon Sep 21, 2009 4:43 am

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If game = traffic than time limit / traffic, time limit does not equal traffic, nor good for game/site.
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Re: HMWv2.0 Information

Postby Psychout » Mon Sep 21, 2009 5:36 am

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true, but the game has got to be attractive to all players of both the obsessed and lazy variety all at the same time. That's a hard thing to balance.

OS was adding in spark-points to his version of the game that added a relative time limit, when they ran out you could still play on but you couldn't transform until they replenished. I have no idea what Moggy is planning for this, if anything, though so cant really comment further.

Personally; I'm up for level caps that are only extended with expansions, so you can play as hard as you want to get to them, but you cant advance till the expansion is out. That'll slow the no-lifers down, and keep the playing field a bit closer but will only work if there is stuff to do within those caps to keep people playing and interested and relies of constant and regular expansions.

And before the inevitable backlash of those who haven't got a clue what they are talking about begins; the level structure is changing so its XP not upgrades based, and there will be more than 11 levels...
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Re: HMWv2.0 Information

Postby -Soundwave- » Mon Sep 21, 2009 8:55 am

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I am one of the ones that doesn't like the idea of a limit, simply because when I have the time I'll play 18 hours in a day. But on the other hand I like the enforcement of the level limits. Even while you don't play that much even if you are a higher level it keeps you from wiping out the new players and those that don't play so often. The ones that we had/have, do need a little fine tweaking when it comes to things like action masters though.
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Re: HMWv2.0 Information

Postby Psychout » Mon Sep 21, 2009 9:44 am

Motto: "This post clearly was meant to offend, and if you are affected by it in any way please close your browser and discuss it with someone who knows not to take the internet seriously."
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Well, assuming that the game on its initial release will be a core version with only the most basic of tactics, robot modes, alts and power-ups (if any) until upgrades/expansions are released, any ideas that people have for PvP 'quests' or linked missions that you could do at the top of a level bracket to help maintain interest will always be considered.

I said early on in the wishlist thread that I thought players who made relevant and interesting storylines should be able to find them added into the game, we've certainly got the talent here, is it possible that this could be a way to do it?


I'll admit, I may be thinking too much in terms of an MMORPG, and Moggy may not have it planned like this, but if we are to avoid a huge disparity in levels this may the best option.
Thoughts?
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Re: HMWv2.0 Information

Postby -Soundwave- » Mon Sep 21, 2009 12:08 pm

Motto: "Cries and screams are music to my Audios."
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Psychout wrote:Well, assuming that the game on its initial release will be a core version with only the most basic of tactics, robot modes, alts and power-ups (if any) until upgrades/expansions are released, any ideas that people have for PvP 'quests' or linked missions that you could do at the top of a level bracket to help maintain interest will always be considered.

I said early on in the wishlist thread that I thought players who made relevant and interesting storylines should be able to find them added into the game, we've certainly got the talent here, is it possible that this could be a way to do it?


I'll admit, I may be thinking too much in terms of an MMORPG, and Moggy may not have it planned like this, but if we are to avoid a huge disparity in levels this may the best option.
Thoughts?

Something of a carry along story...Interesting, that makes me think in terms of one of those books that if you choose to open the right door it tells you to go to page *** while if you choose the left you go somewhere else and the out come is different.

Start off beginner mission 1 could have four out comes. 2 wins 2 losses. which do pick Leveling up to get there in to process. Which will also mean we'd have mission endings not just so-and-so win and get the objective done. Theoretically you could do all set story lines as you went being that it does take a while to level up.

Or if you wanted terms and conditions of how the mission was won may unlock the next section of story text.

Same thing could be done on a 'arena' kind of train, though I was thinking on a "Ironbot"ing kind of way. Win one, X amount of story win two more story perhaps X amount more of XP, and so on. Only those that have won two would fight each other in the second round and up.

With out knowing what the furball is up to is hard to do anything.
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Re: HMWv2.0 Information

Postby Psychout » Mon Sep 21, 2009 12:58 pm

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Pretty much. That and the obligatory MMO-style collect x-amount of autobot pelts to gain a prize/xp bonus-type quests, we've got plenty of options.

Its just whether people would want to work it that way?
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Re: HMWv2.0 Information

Postby -Soundwave- » Mon Sep 21, 2009 1:10 pm

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Psychout wrote:Pretty much. That and the obligatory MMO-style collect x-amount of autobot pelts to gain a prize/xp bonus-type quests, we've got plenty of options.

Its just whether people would want to work it that way?

Exactly, as far as texts go you know me. :grin:
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Re: HMWv2.0 Information

Postby Absolute Zero » Mon Sep 21, 2009 4:43 pm

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If Action points = the suck.
And Time Limit = Kanye West.
And Better Leveling/level limits = Jesus
AND Optimus Prime = Robot Jesus,
Then Kanye West = The Suck, and Does not equal Jesus. Kayne West, he's not Jesus.

User stories can be good, can be bad. Depending on if it's open to anyone, or just people who can write well, or at least contribute some plots. You also need to keep all of the writers/contributers on the same narrative, so you don't end up with conflicting stories. It also needs to be something open enough to allow for a lot of creativity, since you know that there's going to be people making team background stories that are just wild and crazy, so something should be open enough to allow/account for them. You also need to be able to tell people "No thanks." when they contribute bad ideas/bad writing. Also, when working with fanfiction writers, I don't care how well written the story may be, a lot of times people write Mary-Sue/Gary Stew characters. If you don't know what that is, google it.

And keeping characters in character, that's pretty important.
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Re: HMWv2.0 Information

Postby Psychout » Tue Sep 22, 2009 3:21 am

Motto: "This post clearly was meant to offend, and if you are affected by it in any way please close your browser and discuss it with someone who knows not to take the internet seriously."
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Absolute Zero wrote:You also need to keep all of the writers/contributers on the same narrative, so you don't end up with conflicting stories.
Totally agree and already considered. More will become clear later, depending on whether Moggy decides to add this feature or not.

If it helps, the staff are working on a simple non-invasive backstory for the game that will accommodate those who prefer something with a bit of a twist, but also remain firmly in the transformers theme for the purists, and allow for game expansions when ready. I think we've got enough comic/cartoon/roleplayer types here that we're never likely to run dry of expanded game stories...

SPOILER!: It's set on Cybertron.
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Re: HMWv2.0 Information

Postby Bloodlust » Tue Sep 22, 2009 6:05 pm

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Psychout wrote:
Absolute Zero wrote:You also need to keep all of the writers/contributers on the same narrative, so you don't end up with conflicting stories.
Totally agree and already considered. More will become clear later, depending on whether Moggy decides to add this feature or not.

If it helps, the staff are working on a simple non-invasive backstory for the game that will accommodate those who prefer something with a bit of a twist, but also remain firmly in the transformers theme for the purists, and allow for game expansions when ready. I think we've got enough comic/cartoon/roleplayer types here that we're never likely to run dry of expanded game stories...

SPOILER!: It's set on Cybertron.


honestly, I would love a chance at writing something if that ends up going down.

BTW, you're spoiler? Not much of a spoiler!
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Re: HMWv2.0 Information

Postby Absolute Zero » Tue Sep 22, 2009 6:22 pm

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Bloodlust wrote:
honestly, I would love a chance at writing something if that ends up going down.


I think it goes without saying that nearly everyone on the board would like to contribute something, either writing or at least some ideas.
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Re: HMWv2.0 Information

Postby Psychout » Wed Sep 23, 2009 3:12 am

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Weapon: Black Magic
Absolute Zero wrote:
Bloodlust wrote:honestly, I would love a chance at writing something if that ends up going down.

I think it goes without saying that nearly everyone on the board would like to contribute something, either writing or at least some ideas.

And that exactly the opportunity we want to give you guys. When it gets closer to the time we'll be telling you more...
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Re: HMWv2.0 Information

Postby Bloodlust » Wed Sep 23, 2009 3:27 am

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Psychout wrote:
Absolute Zero wrote:
Bloodlust wrote:honestly, I would love a chance at writing something if that ends up going down.

I think it goes without saying that nearly everyone on the board would like to contribute something, either writing or at least some ideas.

And that exactly the opportunity we want to give you guys. When it gets closer to the time we'll be telling you more...


It's hard to tell how many people want to write.

So many teams without BIOS makes me think some people don't want to.

Plus, it never hurts to get my name out there :P
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Re: HMWv2.0 Information

Postby Burn » Wed Sep 23, 2009 4:04 am

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
Bloodlust wrote:Plus, it never hurts to get my name out there :P


And look how long it's taken you!
steve has more posts!
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Re: HMWv2.0 Information

Postby Venomous Prime » Wed Sep 23, 2009 8:03 pm

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Burn wrote:
Bloodlust wrote:Plus, it never hurts to get my name out there :P


And look how long it's taken you!
steve has more posts!


But only probably a tenth of Bloodlust's word count :P
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Re: HMWv2.0 Information

Postby Mogwai Prime » Wed Sep 23, 2009 9:03 pm

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I will be releasing information on the new version with some sneak peaks sometime during the next two or three weeks. Keep an eye out for the teasers. :grin:
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Re: HMWv2.0 Information

Postby -Soundwave- » Wed Sep 23, 2009 9:08 pm

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Mogwai Prime wrote:I will be releasing information on the new version with some sneak peaks sometime during the next two or three weeks. Keep an eye out for the teasers. :grin:

This messeage IS a teaser! :P
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Re: HMWv2.0 Information

Postby Mogwai Prime » Wed Sep 23, 2009 9:37 pm

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Also to all that are Predacon and Maximal. Due to there being no beast factions in the new release soon your faction forums will disappear. Those of you that are Maximal will gain access to the Autobot Faction Forum, and Predacons will gain access to the Decepticon forum. When the new game is completed and released you will become only Autobots and Decepticons till the Beast Factions are brought back in an Expansion that is already in the works. Just wanted to give you guys a heads up on that one.
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Re: HMWv2.0 Information

Postby Burn » Wed Sep 23, 2009 10:55 pm

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
Crap, better get in and clean out all those nasty things we've said about N_V and AZ.
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Re: HMWv2.0 Information

Postby Absolute Zero » Wed Sep 23, 2009 11:27 pm

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Burn wrote:Crap, better get in and clean out all those nasty things we've said about N_V and AZ.


Oh come on, I know you love me. :grin:

Mogwai Prime wrote:Also to all that are Predacon and Maximal. Due to there being no beast factions in the new release soon your faction forums will disappear. Those of you that are Maximal will gain access to the Autobot Faction Forum, and Predacons will gain access to the Decepticon forum. When the new game is completed and released you will become only Autobots and Decepticons till the Beast Factions are brought back in an Expansion that is already in the works. Just wanted to give you guys a heads up on that one.


No choice in the matter then? I know N_V was publicly contemplating going bot.
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Re: HMWv2.0 Information

Postby Bloodlust » Thu Sep 24, 2009 1:29 am

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Burn wrote:
Bloodlust wrote:Plus, it never hurts to get my name out there :P


And look how long it's taken you!
steve has more posts!


Sorry, real life got in the way for a few years.... :P
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