wulongti wrote:nice job man
Rodimus looks a bit top heavy to me, but Springer is by far my favorite
I think that the helmets are large enough that you can get away with having them just close to each other without having to put them on a sprue. We do that mainly when there are small parts that we want to keep from getting lost. These should be safe
wulongti wrote:sounds good mate. Folks may also be interested in single character upgrades. To use Springer as an example, someone may not want the full set but would be interested in picking up the helmet and vest for him. Maybe even a new rotor assembly part... One that has the center portion that plugs onto the post like the original but no blades, just ports to put the swords into so they become the blades... (or plugs into the ports you put into the vests rather than the post thing on the factory version)
an alt mode using your and my parts keeps eluding me though... primarily the cockpit part... :/
Tresob wrote:Ideally, I'll end up having various configurations in my shop...individual upgrade packs, bulk vest packs, helmet six packs, etc., so that way customizers can choose which approach best suits their individual needs. We're still in the "will this fit right" stage, though. I'd hate to have a Springer helmet in six different places that I have to hunt down in the event that I need to change something.
As for the rotor bit, I have ideas about that, but haven't had a chance to execute them yet...but I do agree it would have been more clever had his swords become the blades instead of using the standard blades they've been using.
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