metalikato strike vs slingshots
metalikato strike vs slingshots
Posted by bionic_radical Sat Mar 05, 2011 5:59 pm
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Re: metalikato strike vs slingshots
Posted by _Anshin_ Sat Mar 05, 2011 8:09 pm
Now personally I feel at 0 the metalikato strikes are cooler and do more damage, especially once you start dropping strength to back them up. But outside of that, no real damage difference.
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Re: metalikato strike vs slingshots
Posted by bionic_radical Sat Mar 05, 2011 9:49 pm
Do you think that your firepower/strafe combo is unbalanced? Too much firepower?
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Re: metalikato strike vs slingshots
Posted by _Anshin_ Sat Mar 05, 2011 10:10 pm
Strafe is actually absolutely useless levels 0 and 1. My strafers are still pretty much useless at level 1 and 2, however the rank 1 is doing better than the rank 2 because of the way I res-peced him. The same goes to repairers. I mean on average the only time strafers / repairs make decent xp/energon is when they are in large fights. Problem is that the survivability is low at those levels, but the pay offs are big.
My advice is if you are planning on making low level arena bots is to stick to 2 or 3 points into speed or strength and then one or two into ram or avoid. If you plan on being in missions these will still help.
The two or three points you put into strength will give you armor to mitigate some of the damage you may take as well as allow you to deal out some devastating damage. The benefit of this too is that you really don't need a weapon as your fists will do more damage than the weapon. My top bot is a rammer.
Avoidance works great at rank 0/1. The two or 3 points into speed allow you to be more accurate as well as giving you a great bonus every time your avoid fires off. While my rammer takes less damage from being hit, my avoiders dont get hit. Means less energon for repairs, and faster turn around times. I've done some arena matches where I decimate the cons without ever getting hit.
I honestly wouldn't work on strafe at rank 0. My rank 1 strafer is my experimental, but he is about as useful as in missions / arenas about 40% of the time. My rank 2 strafer started to bound up big time after my last rebuild, but I expect that after I reformat him this time he will finally be one of my top scorers.
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Re: metalikato strike vs slingshots
Posted by bionic_radical Sat Mar 05, 2011 10:31 pm
Thanks for the info. Ive tried to utilize courage over speed, but the three speed/ one avoid build seems to be the headrunner here at this level.
Any idea on how recharge works on weapons? is it relevant?
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Re: metalikato strike vs slingshots
Posted by _Anshin_ Sat Mar 05, 2011 10:56 pm
The way I have tested recharge on weapons is strange. It may be wrong, but this is my tests with it only.
The recharge time (out of 50 missions and 10 arenas) tends to work like this. When it says no recharge time the normal attack time was not effected. When it says short recharge time, the attack time on a 0 courage bot (out of 50 missions) the attack frequency was reduced about 8-12%. The damage variances did not change. YMMV though.
Level 0 and Level 1 I tried to do the weapons thing. It was not too effective for me. Even my rank two I am planning on dropping from 6 firepower to do a strength multiplier and get some more armor. I figure around Level 4 I will start to try to get the weapons that I am coming up against by some of the higher bots. My best advice is find the cons that consistently beat you at your level and higher levels and see what they are doing. That's what I am doing
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Re: metalikato strike vs slingshots
Posted by Redimus Sun Mar 06, 2011 11:09 am

Duly Appointed Representative in Chief of the Decpeticon Coprophage Accord.
Second class scavenger.
Better RED than DEAD!
Better still RDD!
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Re: metalikato strike vs slingshots
Posted by _Anshin_ Sun Mar 06, 2011 11:20 am
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Re: metalikato strike vs slingshots
Posted by bionic_radical Sun Mar 06, 2011 5:37 pm
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Re: metalikato strike vs slingshots
Posted by Redimus Mon Mar 07, 2011 12:57 am

Duly Appointed Representative in Chief of the Decpeticon Coprophage Accord.
Second class scavenger.
Better RED than DEAD!
Better still RDD!
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Redimus - Guardian Of Seibertron
- Posts: 5729
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- Joined: Mon Apr 25, 2005 6:44 am
- Location: Neo Kaon, planing the domination of HMW:GD.
- Strength: 6
- Intelligence: 10
- Speed: 6
- Endurance: 7
- Rank: 7
- Courage: 8
- Firepower: 6
- Skill: 10
