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NEW Character Applications

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Re: New NEW Character Applications

Postby Ember » Sat Jul 11, 2009 7:47 pm

Motto: "I'm not psycho...I just like psychotic things."
primusprime22 wrote:Name: Ironhide
Allegiance: Autobots
Function: Security
Alt. mode: Nissan Onebox Cherry Vanette
Weapons: 2 cybertronian pistols
Special Abilities: Ironhide's skin is made of a trithyllium-steel alloy impregnated with irradiated carbon fibers, giving him immunity to most forms of artillery and electromagnetic attacks. He is the most nearly invulnerable of the Autobots.

He also has sonar, radar, and a radiowave detector.

Height: about 20ft
Quote: "high tech circuitry is no replacement to guts"

STRENGTH: 7.0
INTELLIGENCE: 7.0
DEXTERITY:3.0
SPEED: 3.0
ENDURANCE: 9.0
COURAGE: 10.0
FIREPOWER: 7.0
ACCURACY: 4.0
MELEE: 5.0
TECH SKILL: 2.0
CHARISMA: 6.0
RANK:

Profile: "Go chew on a microchip," is Ironhide's calling card. Never the sort who likes to be told what to do, he prefers action to words. He refers to what he considers excessive talking as "leaking lubricant." He's the oldest Autobot, probably the toughest, most battle-tested and certainly the orneriest. Due to his defensive capabilities, he is usually in charge of safekeeping anything or anyone of importance, and sort of acts as Commander Optimus Prime's personal bodyguard. His gruff exterior hides his kind inner soul; his concern for the protection of life, whether mechanical or biochemical, extends to the lowliest gasketroid or smallest sparrow.

Abilities: top speed and range without external fuel tanks:1.0 effects of Ironhide's weapons: small explosion. he has a cannon he can mount on his back, and tends to let his rage out on decepticons.Ironhide knows no boundaries, and can walk straight into enemy lines if Prime tells him to.

Weaknesses: Ironhide is the slowest Autobot. Due to his advanced years, he breaks down the most. His presence breeds dissension among some of the younger, less compassionate Autobots who consider him an antiquated old heap whose contributions do not outweigh his liabilities. Optimus Prime does not share their view.

Sample Post: Ironhide was the only one at Autobot headquarters due to the fact that all Autobots left to do battle with the decepticons, who were striking Colorado. Ironhide wished he was in the fight, but even when he hates it, he always follows Prime's command. click! primes voice was on the comlink! "Ironhide, we need backup! get here as fast as you can!" "I can't get their that fast, and who will watch the base?" Prime was desperate, and was firm in his order. Ironhide grabbed his weapons and left base. when he got out, Skywarp attacked! Ironhide got his cannon fully loaded before, in the base. he was always prepared. blam! with one pull of the trigger, he shot at nothing, for skywarp dodged, went behind him, and fired the nullray at his back. before Ironhide could react, he was on the ground. skywarp entered the open door and began downloading autobot files.Ironhide slowly got up.skywarp, if you destroy copy, or implant anything, it will be all over for you! Ironhide limped in the base, and saw skywarp reading HIS file. "well old man, you have lots of weaknesses, I should not worry about you." and he aimed his nullray at Ironhide. blast! while that blabbering oaf was giving his speech, ironhide pulled out his cannon and fired.

he later disposed of skywarps body, putting it in the waste pile. "he needed to shut up anyway."


Denied. I see you've applied for Red Alert, that's a much better pick than 'ol Ironhide.
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Re: New NEW Character Applications

Postby Devastron » Sat Jul 11, 2009 7:52 pm

Weapon: Energo-Sword
Sparviero wrote:Alrighty, here's Dirge along with the amendments requested:

Dirge

Allegiance: Decepticon
Function: Warrior
Alt. mode: (Cybertron) Tetra jet / (Earth) Heavily modified air superiority fighter of Earthern design
Weapons: Machine guns, Heat-seeking missiles
Special Abilities: Fear engine
Height: 31 ft / 9,46 m
Quote: "Fear is the element that unites all losers."

Strength: 07
Intelligence: 08
Dexterity: 08
Speed: 09
Endurance: 06
Courage: 04
Firepower: 08
Accuracy: 08
Melee: 07
Tech Skill: 06
Charisma: 04
Rank: 05

Profile: Long before the civil war on Cybertron broke out, Dirge was a miner like thousand other Transformers, forced to work so that the Transformer race and Cybertron’s way of life could be sustained with the harvested energy. Although the work was hard and the breaks from the strenuous task few and far apart, Dirge had come to terms with his place in the general scheme of things. When the work was done for the day, he would gather with the rest of the miner bots and arrange fighting matches as a way to blow off some steam and improve his strength and dexterity, desperately needed skills for a long life at the mines.

With automation rendering the miner bots a liability to progress, Dirge was left without a job and no other way to obtain one. Desperate to make a living, he was ultimately hinted towards Kaon’s underground where several of the once miners had fled to. Reaching Kaon, Dirge entered the gladiatorial matches exploiting his previous experience on combat. It was during these fights that Dirge discovered his talent for battle and causing fear to his opponents. Gaining experience and skill with each new fight, he eventually gave more attention to creating a reputation as a fearsome warrior, implementing battle preparation rituals that unleashed a sensation of dread to his watching opponents. Dirge also assumed a more solemn and morose demeanour, understanding the importance of appearance for the instilment and manipulation of fear. Being a very intelligent bot, he schooled himself in the arts of warfare and fear for many years and thus obtained a deep understanding of the causes of fear and its benefits, discovering a way to create sub-sonic vibrations from his engine that could crush the resolve of even the most experienced and strongest opponents.

It was during his gladiatorial years that Dirge found out about Megatron, and the eager warrior was deeply impressed by Megatron’s power and charisma to the point of blind admiration. Even to this day, Dirge is as fanatically loyal to Megatron and an obsessive believer of the Decepticon cause as he was millennia ago. Immediately joining the newly formed Decepticons, Dirge was present in the original skirmishes with the Autobots, when they tried to limit Megatron’s influence over Kaon, and found that he was strong, speedy and an enduring warrior. Over the fights, Dirge also got a reputation for superlative marksmanship as well as efficient hand-to-hand combat ability when the situation called for it. Indisputably, his best moment was during the massacre of Kaon’s senate at the orders of Megatron, when a very compliant and cooperative Starscream tricked the Senators to a hearing that ended in a fiery destruction of Kaon’s finest bots. On the subsequent fighting on the streets of Kaon for supremacy over the city-state, Dirge used his extensive knowledge of fear to demoralize the opponents and managed to terminate many an Autobot soldier by using his sub-vibrating engines and shrieking shouts.

So the Great War begun and kept going on for millennia and Dirge fought wherever Megatron ordered the Decepticons to attack or defend. With Cybertron’s ecological desolation though, it was clear that the Decepticons would have to take refuge and continue the war across the stars. It was due these circumstances that Dirge arrived at Earth, following the infiltration unit lead by Starscream in the Decepticons’ effort to harvest the abundant energy of the blue planet and revive their desolated home.

Character: In general, Dirge is a morose and mournful presence in the Decepticon base, making his way around in absolute silence. He always keeps his engines turned on so that he can cultivate an atmosphere of fear among those of his comrades who are brave enough to sit around and hear them do their work. Before battle commences, Dirge makes sure that his comrades witness his battle rituals and mental preparations in order to instil awe and fear on them – he knows that the Decepticons will feel both relieved and inspired when Dirge takes the field, whom they know they can rely on to break the enemies’ spine. Dirge knows all too well that battles are won or lost way before the actual warriors take the field – he relies on his reputation to take him through the difficulties of battle. However, his need to instil fear in others is the way Dirge came to control his own overwhelming situation: deep down, Dirge tends to fall victim to paralyzing fear, zeroing his effectiveness as a warrior. Dirge’s courage only drives him through as long as he feels that he’s on top of the situation; a sudden reinforcement, an unexpected blast or an opponent unaffected by his scare tactics may send him cowering back to Decepticon base, abandoning friends and objectives in his haste to make his escape.

Of all the Decepticon Seekers, Dirge is more close to the other two coneheads, Ramjet and Thrust, despite their bravado attitude, because they make him feel that much more secure on the air: with Ramjet crushing on the enemy fliers and Thrust reinforcing with his own ill-conceived fear generating antics, Dirge remains relatively safe from pain while he pulls his tricks on the hapless Autobots.

Abilities: Subject is able to cause a fear reaction in nearby opponents by internally generating sub-sonic vibrations that affect most beings' nervous systems. Only the strongest-willed are able to resist. This ability is most effective in his jet mode, where his powerful engines have the same effect on a much wider scale. Like his fellow Decepticon jet fighters, Dirge can attain speeds of up to 3000 mph and more. He carries a variety of missiles and two high-velocity machine gun.

Weaknesses: If the subject feels like he is losing control of a combat situation, his own fear can diminish his effectiveness as a warrior.

Sample post:

The lone dark blue jet with the distinctive saffron-coloured wings and tail was going in circles around the perimeter of Mount St Helens for what seemed to be hours. Only those who knew of the Decepticon presence on the internal of the mountain though could tell the jet for what it really was - the seeker specialist of scare tactics known as Dirge.

The Decepticons told several stories about Dirge, all of them concluding to the inescapable fact that the dark blue seeker was not a mechanism to mess around with. For starters, Dirge didn’t talk – he shrieked. Even when he conversed with other Decepticons, his vocal processors emitted a sound so pitched and so absurd that gave even the most courageous Transformers the creeps. And when battle was about to commence, Dirge would simply walk over the base, his faceplate as dark as night with only two bright crimson orbs sparkling in the darkness, and murmur unintelligible phrases with that high-pitched voice of his, always something about fear. And then, as the Seekers would rise in the air, he would fly solemnly by their squadrons, his engine producing such a low toned but creepy monotone of a melody that most Decepticons would beg to be shot down than have to keep flying next to Dirge – if only they could only bring themselves to admit it. Giggling over these thoughts, Dirge kept flying around the base; soon, he thought, his time out here would come to its end and he could return and enjoy some well deserved rest at the base…


I made a few change to his stats, most noticeably to his charisma. It should be below average since he does tend to creep even other Decepticons out. With those changes made he's good to go. Start him in the Decepticon base as the fight is nearly over now. He can bug Starscream who is also at the base if you want.
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Re: New NEW Character Applications

Postby Ember » Sat Jul 11, 2009 7:58 pm

Motto: "I'm not psycho...I just like psychotic things."
primusprime22 wrote:man, I'm on a role here! my plan B!

Name: Red Alert

Allegiance: Autobots

Function: Security Director

Alt. mode:1977 Lamborghini Countach LP500S fire chief car

Weapons: Particle Beam Rifle

Special Abilities: Great Hearing, strong firepower, Very Intelligent.

Height: about 30'

Quote: "caution can never be overused"

Strength: 5.0

Intelligence:7.0

Dexterity: 9.0

Speed: 3.0

Endurance: 5.0

Courage: 7.0

Firepower: 7.0

Accuracy: 6.0

Melee: 5.0

Tech Skill: 8.0

Charisma: 5.0

Rank:

Profile: Paranoia is the character trait that makes Red Alert as good as he is at his job. Nothing escapes his notice- a whiff of smoke, a whisper of crackling electricity, a faint scent of fuel exhaust. Anything, no matter how small, that triggers his sensory circuitry directs his thoughts immediately to the expectation of trouble. Most of his comrades find his edgy, driven nature unwelcome presence among their ranks, but they all appreciate his dedication to his duty. "He may have a few wires crossed in his logic center," says Inferno, "but at least his optical sensors are looking straight ahead."

Abilities:Red Alert can trigger an electronic alarm on each of his fellow Autobots. His sensory perception is excellent. His visual acuity is such that he can pinpoint a 2 cm microchip at 1200 feet. He can hear a pin drop- at a distance of 1.4 miles! And his olfactory module can detect odors as weak as 2 parts per million. In vehicular mode he is among the fastest of the Autobots. In robot mode he carries a shoulder-mounted rocket launcher that has a 25-mile range, and a high-energy particle beam rifle. He can go 3mph without external fuel tanks. His Hollomater Avatar is a Fire Fighter (to be exact, black hair, a black moustache, dark eyes, red and yellow fire coat, yellow fire hat.)

Weakness:Red Alert's paranoia and nervousness make him susceptible to rash judgments. Consequently, his actions can be injurious to both himself and his fellow Autobots, if he's not careful.

Sample Post: Red Alert was pacing up and down near a cage-like box. in it was the plasma energy chamber key. if a decepticon got his hands on this, it will be the end of earth... and cybertron! he then heard a foot step."AHHHHH! DECEPTICONS!" yelled red alert as he fired at anything he saw. Inferno had to come in to calm him down and assured him that there was no decepticon. once he left, a decepticon jumped out and attacked red alert. red alert fired his weapon at the cons shoulder, which hurt the decepticons shoulder badly. he fell over and red alert stared in horror at the damaged body. a few silent seconds went by, and then red alert yelled at the top of his vocal processor "INFERNOOOO!" When Inferno entered he said "what in the name of primus are you.." then he saw the hurt decepticon. "see! you lied! you said there were no decepticons!" Red alert scolded "well I stand corrected" said Inferno, leaving to tell prime

No Sigs in RPG forums please - Devastron


Denied. Let's see here, you're going to have to work on your sample post. Based on what I've read you're not familiar with the setting we have here. Please rewrite your sample and we'll have another look see.
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Re: New NEW Character Applications

Postby Ember » Sat Jul 11, 2009 8:06 pm

Motto: "I'm not psycho...I just like psychotic things."
Nemesis Rodimus wrote:Here's my application.

Name: Hubcap

Allegiance: Autobot

Function: Communications

Alt. Mode: Porsche 924 Turbo

Weapons: Laser Pistol

Height: Unknown (I can't find it)

Quote: "Weapons can win battles, but words can win wars

STRENGTH: 3
INTELLIGENCE: 9
DEXTERITY: 5
SPEED: 4
ENDURANCE: 3
COURAGE: 8
FIREPOWER: 1
ACCURACY: 6
MELEE: 3
TECH SKILL: 7
CHARISMA: 4
RANK:

Profile: Has everybody's friendship, nobody's trust. Affable, witty, generous, charming, but a con artist. Living proof of the Cybertronian adage, "You can't tell an Autobot by its finish." Head module equipment receives AM and FM radio, shortwave, UHF, and VHF television signals as weak as .000001 watts.

Abilities: Maximum speed of 90mph, range: 1000 miles

Weaknesses: No one can trust him.

Sample Post: Hubcap sat down in his quarters, smiling. As he grabbed out his portable computer, Jazz walked by and waved. Hubcap waved back, then returned to his computer.
He typed: Jazz walked by my room earlier today with a dent in his chest. Must've been in a rough battle. I'll find out about it and report back later.
He stood and put down the computer, shut it, and ran out the door.
"Hey Jazz!" he called. "Where did you get that dent?"
"Well, I'll tell you," Jazz replied. "I was out on patrol today..."
The whole time Jazz spoke, Hubcap was mentally writing these things down. It would be great for his blog.


Denied. You need to give him a height. Also the sample needs a lot of work, delve into his thoughts and interaction with others. You have to elaborate on his profile. Write about his personality how he feels and interacts with others. He needs more in his abilities and weaknesses sections, On liners are not going to cut it here.
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Re: New NEW Character Applications

Postby Ember » Sat Jul 11, 2009 8:13 pm

Motto: "I'm not psycho...I just like psychotic things."
primusminor22 wrote:Name: Inferno

Allegiance: Autobot

Function: Search And Rescue

Alt. Mode: Fire Engine

Weapons: Fire Hose, Foam shooter

Special Abilities: Can do everything Fire trucks can do in vehicle mode, Can withstand great heat

Height:

Quote:"where there is smoke, there's me"


Strength:9.0

Intelligence:6.0

Dexterity:6.0

Speed:4.0

Endurance:8.0

Courage:9.0

Firepower:6.0

Accuracy:5.0

Melee:9.0

Tech Skill:7.0

Charisma:5.0

Rank:

Profile:"The hotter things get, the better I like it!" When Inferno says this, he's not merely referring to fires. His love for combat increases with its intensity as well, a fact appreciated by both friend and foe alike. Although his primary role is search and rescue, performing it usually takes him into the heat of battle where he is often distracted into participating. If Optimus Prime has any complaint about Inferno, it's that he doesn't stick to his assigned task. But that's because he wants to do too much, not too little, and Optimus can't really complain about that.

Abilities:In vehicular mode, Inferno has all the capabilities of a normal Earth fire truck. In robot mode, Inferno's strength is among the greatest of the Autobots. His ceramic-plated armored skin makes him resistant to temperatures of up to 8000 C. His extinguisher rifle not only shoots a stream of flame-suppressing foam, but can also stop beams of various types of electromagnetic radiation with its own energy-damping beam. By detaching his hands, he can use his forearms to launch short-range surface-to-air missiles.he can go at level 2
in speed without external fuel tanks, and his hollomater avatar looks like a 40 year old man wearing a red shirt and black pants.
Weakness:

Sample Post:as the fire on the ark grew unbearable, and even his friend red alert couldn't stop it, Inferno had to stop it."i need more water!" he said. huffer came with all the material he needed. then megatron and the decepticons came and attacked. Inferno forgot his duty, and joined the fight. taking out 16 Decepticons,Inferno was one of the reasons they one. he also was responsible for the melted down Ark...


Denied. (sigh) He needs a height. Just have heat resistant, get rid of all the other nonsense. Please rewrite the sample post it's too short.
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Re: New NEW Character Applications

Postby Acrata » Sun Jul 12, 2009 10:43 pm

So, I'm back... Here are my applications, I'm using the bios and the tech-specs from the bios archives...

Just a note on the bios. I found that Barrage's and Hellion's rank are supposed to be 5 and Nightraven's 6, but do as you pleased guys, reset it if you deem it necessary..

Barrage

Allegiance: Decepticon
Sub-group: Insecticons
Function: Gunner
Alt. mode: Rhinoceros Beetle
Weapon: Sonic Rifle
Height: 28ft / 8.53m
Quote: “Nothing left standing means nothing left to change.“

Strength: 3
Intelligence: 8
Dexterity: 9
Speed: 3
Endurance: 7
Courage: 10
Firepower: 9
Accuracy: 8
Melee: 4
Tech Skill: 8
Charisma: 3
Rank:

Profile: When Barrage is deployed onto the battlefield, the other Decepticons warily step back and let him go to work. Barrage is a thorough and merciless warrior who keeps firing long after the battle has been won militarily. When resistance crumbles and the enemy starts to retreat, he’ll shoot fleeing forces in the back and then start picking off any wounded Autobots left behind on the battlefield. Once there are no survivors, he’ll keep his onslaught going until the landscape itself is charred and ruined. Barrage knows no fear, and kindness is an alien concept to him. He does everything in his power to crush any glimmer of hope his foes may have, and he expects the same from everyone around him; he once shot a Decepticon guard for offering medical assistance to a critically wounded Autobot prisoner. Unsurprisingly, Barrage is not very popular with his comrades-in-arms.

Abilities: Subject is a highly skilled gunner and adequate sniper. In insect mode, he can fire non-stop energy bolts from his multiple gun mounts. His antenna can shoot powerful photon blasts. In this mode, he can fly at 140 mph for approximately 500 miles. In robot mode, he wields an energo-sword and a sonic machine gun that shoots rapid-fire bursts of concentrated sound.

Weaknesses: Although heavily armed, Barrage is very slow and is relatively weak physically.

SAMPLE POST FOR BARRAGE:

Barrage put down his sonic rifle and glared at his work. That last scout is done for good. If only he would've been a better sparring partner I may have enjoyed myself. Barrage then grunted and looked the flashes from the battle happening at Iacon. I must hurry or I will miss all the fun. He looked at the spoils of his own turmoil with the Autobot patrol, two Wheelie-like Autobots.

"Autobot scum, humm" he cursed his dead enemies "I should be moving over, but first things first. Maybe I can salvage something from these two scrap bags."

Barrage kneel down and check the wreck he made with his enemies. As always these patrols are a waste of my time, they have nothing to salvage when I am done with them. I need bigger preys. Barrage thought as he licked his lisps and look up into Iacon and his next victims.

Barrage got up and transformed. He spread his wings and thrusted himself towards Iacon.

He had only flew for a couple of meters before turning and giving the battlefield one last bomb sprayed.

"Ja, ja, ja, ja!" Barrage laughter echoed throughout the dark star-filled sky of Cybertron's night. Iacon and his new fresh victims awaited him. And I don't want them to wait for me. He thought and grinned.

Hellion

Allegiance: Decepticon
Function: Berserker
Alt. mode: (Cybertron) Tetra jet/ (Earth) F-15 Eagle
Weapons: Smart bombs, machine guns, wire-guided missiles
Special Abilities: Flight ability in robot mode, Berserker (-4 pts)
Height: 28 ft (8,35 meters)
Quote: "Out of my way, I've got a world to wreck!"

Strength: 8
Intelligence: 4
Dexterity: 6
Speed: 9
Endurance: 9
Courage: 8
Firepower: 8
Accuracy: 5
Melee: 7
Tech Skill: 3
Charisma: 4
Rank:


Appearance: Since she is a femme, Hellion has a slimmer, more curved body than most Seekers, though still heavier than her sister, Nightraven. Her main colours are dark grey and dark orange.

Profile: Though she and Nightraven are sisters, Hellion cannot be more different from her stealthy sibling. Loud and brash, Hellion simply crashed her way into Megatron's grace by being the most dangerous of her Seeker contingent. Hellion is a psychotic felon who derives pleasure only form wanton destruction and pain. That makes her very effective in seemingly suicidal missions from which Hellion emerges the last mech standing. Her commanders believe that Hellion will wind up over her head sooner or later and are using her while she's still around. Hellion knows that but doesn't care so long as she gets to waste some 'Bots.

Abilities: In jet mode, Hellion travels with the speed of Mach 3.5 and is armed from head to toe: smart bombs that explode with a force of a ton of TNT, titanium-tipped machine guns and wire-guided missiles. Her armament makes her a suitable choice against almost any target. Her plating has been reinforced to withstand enemy barrages and her wings are actually edged with blades that can cut an unarmored Transformer in half. Hellion often loses control over herself in the heat of battle, and turns into an unthinking, raging machine who cannot distinguish friend from foe, just goes forward and destroys everything in her way.

Weaknesses: Hellion is a not a smart 'Con and when she goes out of control, she often finds herself outmeched and outgunned. Her berserker state can easily be triggered, thus easy to manipulate.

SAMPLE POST FOR HELLION:

Hellion and her sister, Nightraven, were bored but guarding the doors to Kolkullar was their duty, for the time being, thought the first.

"If only Lord Thunderwing would've sent other cons to guard the gates, don't you think this is dull, sis." Nightraven was boring and wanted to get outta there as soon as she could.

Hellion grunted and nodded as an answer.

Hellion seldom spoke but when she did it was always to talk about war, which usually bored her sister. Hellion kept watching the horizon hoping for at least little-tinny-winy Wheelie to appear when from the corner of her eye saw something moving toward them. She did not waited for her sister to say something, she couldn't care less for Nightraven's and for her orders, she wanted blood and she was going to have some. Hellion transformed in mid-air and flew at full speed to reach her target at once.

At about fifty meters from her target she realized the incomer was an Autobot. Yummy, playtime. Hellion thought as she fired a couple of wired-guided missiles. The missiles flew for a a few seconds before hitting the desired target. [Hellion] transformed and landed near the spot the Autobot should be only to find that she had hit the ground. Suddenly a blast hit her in her shoulder. She was taken aback. Another blast hit her in the same spot, but she was able to dodge a third one.

"Come out, come out where ever you spawn of Primus are!" Hellionfired a burst with her machine guns to where she believed her attacker was. Nothing happened. Hellion waited for a few seconds before berserkering toward the place she thought her invisible holographic-making enemy was. Before the Autobot could react Hellion reached the spot where he was hiding. A blast after another, she kept firing. Over, and over again until her weapons jammed. She heard someone calling her name, but couldn't care less. Hellion heard her name again and turn around to face her new enemy. Her eyes flashed with malevolence after spotting her new target. Hellion flew toward it, wings ready to strike as blades to the newcomer, who kept calling her name. She began fist fighting and manage to bring her enemy down. When she was about to deliver a swift death to her enemy, she heard...

"Hellion, I'm Nightraven.... calm down.... please sis..." In that moment she came back to her senses and stopped. Hellion look down and found she had been beating Nightraven.

"Sorry", was all that she could mutter.

"I forgive you sis, you can 't control it. I know, just help me back to Kolkullar gate's. Let's finish our shift and hit the energon pub." Hellion lifted her sister and flight her back to their post.

Nightraven

Allegiance: Decepticon
Function: Reconnaissance
Alt. mode: (Cybertron) Tetra jet/ (Earth) F-15 Eagle
Weapons: Standard Seeker lasers
Special Abilities: Flight ability in robot mode, fuselage coating (-12 pts)
Height: 28 ft (8,35 meters)
Quote: "In silence, one can hide the most powerful weapon."


Strength: 6
Intelligence: 7
Dexterity: 6
Speed: 9
Endurance: 6
Courage: 6
Firepower: 6
Accuracy: 6
Melee: 3
Tech Skill: 3
Charisma: 5
Rank:


Appearance: Nightraven has a lighter frame than other femme Seekers, with her face covered by a faceplate and a transparent shield, her main colours are purple and grey, with some purple-blue on her lower arms and lower legs.

Profile: Unlike her obnoxious and lethal sister Seeker Hellion, Nightraven is tight-tipped and shadowy, always blending into the background. That quality makes her perfect for the mission of slipping into enemy territory and sniffing out Autobot activity. But what the Decepticon leadership does not know is that Nightraven didn't sign on because she believes in the Deceptions’' goals of conquest. Nightraven fights on the Decepticon side because it allows her to fight alongside the warrior she secretly admires - Thundercracker. The two Seekers actually share a growing unease with the Deceptions' methods but won't share it with each other in fear of endangering the other.

Abilities: In jet mode, Nightraven can achieve the top speed of Mach 3.5. Her fuselage is coated with a special substance that allows her to virtually become invisible to visual sensors and radar for up to 8 breems. She is armed with the standard, arm-mounted Seeker lasers, and laser-guided bombs.

Weaknesses: With her light armour and weaponry more suitable for surprise strikes than long lasting combat, Nightraven isn't really built for combat and usually prefers to flee instead of engage Autobots - except if Thundercracker is in danger.

SAMPLE POST FOR NIGHTRAVEN:

"You must fly to Polyhex and see what are the Autobots up to, Nightraven" those word echoed in her head while making her way to Polyhex. Nightraven hated war but orders were orders, specially if delivered by Thundercracker.

She arrived at her spying sector with no difficulties. After a few clicks she found a lonely Autobot wandering around. Nightraven recognized him as being little Cosmos and decided to follow him for a while to see if she could find out something of importance. Nightraven's camouflage allow her to follow Cosmos to a gigantic dark building, that looked like a storage center. She followed the Autobot in, where he meet with two more of his brothers in arms. One of them she recognized as being Red Alert but couldn't get a glimpse on the third one. Nightraven kept out of range from the Autobot party listening to what they were planning. Apparently they were preparing a scouting group to check out one of the Decepticon's strongholds in the southern regions of Cybertron. Once the meeting was over, Nightraven slipped out of the building, transformed and made her way back to Thundercracker. She had so much to debrief her superior. This will impress him, and maybe gain me his sympathy. She fade in the horizon in her way home.
Acrata
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Posts: 15
Joined: Mon Oct 07, 2002 11:43 am
Location: Behind you.... BUU!!

Re: New NEW Character Applications

Postby Ember » Sun Jul 12, 2009 11:23 pm

Motto: "I'm not psycho...I just like psychotic things."
Acrata wrote:So, I'm back... Here are my applications, I'm using the bios and the tech-specs from the bios archives...

Just a note on the bios. I found that Barrage's and Hellion's rank are supposed to be 5 and Nightraven's 6, but do as you pleased guys, reset it if you deem it necessary..

Barrage

Allegiance: Decepticon
Sub-group: Insecticons
Function: Gunner
Alt. mode: Rhinoceros Beetle
Weapon: Sonic Rifle
Height: 28ft / 8.53m
Quote: “Nothing left standing means nothing left to change.“

Strength: 3
Intelligence: 8
Dexterity: 9
Speed: 3
Endurance: 7
Courage: 10
Firepower: 9
Accuracy: 8
Melee: 4
Tech Skill: 8
Charisma: 3
Rank:

Profile: When Barrage is deployed onto the battlefield, the other Decepticons warily step back and let him go to work. Barrage is a thorough and merciless warrior who keeps firing long after the battle has been won militarily. When resistance crumbles and the enemy starts to retreat, he’ll shoot fleeing forces in the back and then start picking off any wounded Autobots left behind on the battlefield. Once there are no survivors, he’ll keep his onslaught going until the landscape itself is charred and ruined. Barrage knows no fear, and kindness is an alien concept to him. He does everything in his power to crush any glimmer of hope his foes may have, and he expects the same from everyone around him; he once shot a Decepticon guard for offering medical assistance to a critically wounded Autobot prisoner. Unsurprisingly, Barrage is not very popular with his comrades-in-arms.

Abilities: Subject is a highly skilled gunner and adequate sniper. In insect mode, he can fire non-stop energy bolts from his multiple gun mounts. His antenna can shoot powerful photon blasts. In this mode, he can fly at 140 mph for approximately 500 miles. In robot mode, he wields an energo-sword and a sonic machine gun that shoots rapid-fire bursts of concentrated sound.

Weaknesses: Although heavily armed, Barrage is very slow and is relatively weak physically.

SAMPLE POST FOR BARRAGE:

Barrage put down his sonic rifle and glared at his work. That last scout is done for good. If only he would've been a better sparring partner I may have enjoyed myself. Barrage then grunted and looked the flashes from the battle happening at Iacon. I must hurry or I will miss all the fun. He looked at the spoils of his own turmoil with the Autobot patrol, two Wheelie-like Autobots.

"Autobot scum, humm" he cursed his dead enemies "I should be moving over, but first things first. Maybe I can salvage something from these two scrap bags."

Barrage kneel down and check the wreck he made with his enemies. As always these patrols are a waste of my time, they have nothing to salvage when I am done with them. I need bigger preys. Barrage thought as he licked his lisps and look up into Iacon and his next victims.

Barrage got up and transformed. He spread his wings and thrusted himself towards Iacon.

He had only flew for a couple of meters before turning and giving the battlefield one last bomb sprayed.

"Ja, ja, ja, ja!" Barrage laughter echoed throughout the dark star-filled sky of Cybertron's night. Iacon and his new fresh victims awaited him. And I don't want them to wait for me. He thought and grinned.

Denied. The Sample needs to be longer. Try delving into his personality and how he interacts with others including his peers. Please use a grammar and spell checker.

Hellion

Allegiance: Decepticon
Function: Berserker
Alt. mode: (Cybertron) Tetra jet/ (Earth) F-15 Eagle
Weapons: Smart bombs, machine guns, wire-guided missiles
Special Abilities: Flight ability in robot mode, Berserker (-4 pts)
Height: 28 ft (8,35 meters)
Quote: "Out of my way, I've got a world to wreck!"

Strength: 8
Intelligence: 4
Dexterity: 6
Speed: 9
Endurance: 9
Courage: 8
Firepower: 8
Accuracy: 5
Melee: 7
Tech Skill: 3
Charisma: 4
Rank:


Appearance: Since she is a femme, Hellion has a slimmer, more curved body than most Seekers, though still heavier than her sister, Nightraven. Her main colours are dark grey and dark orange.

Profile: Though she and Nightraven are sisters, Hellion cannot be more different from her stealthy sibling. Loud and brash, Hellion simply crashed her way into Megatron's grace by being the most dangerous of her Seeker contingent. Hellion is a psychotic felon who derives pleasure only form wanton destruction and pain. That makes her very effective in seemingly suicidal missions from which Hellion emerges the last mech standing. Her commanders believe that Hellion will wind up over her head sooner or later and are using her while she's still around. Hellion knows that but doesn't care so long as she gets to waste some 'Bots.

Abilities: In jet mode, Hellion travels with the speed of Mach 3.5 and is armed from head to toe: smart bombs that explode with a force of a ton of TNT, titanium-tipped machine guns and wire-guided missiles. Her armament makes her a suitable choice against almost any target. Her plating has been reinforced to withstand enemy barrages and her wings are actually edged with blades that can cut an unarmored Transformer in half. Hellion often loses control over herself in the heat of battle, and turns into an unthinking, raging machine who cannot distinguish friend from foe, just goes forward and destroys everything in her way.

Weaknesses: Hellion is a not a smart 'Con and when she goes out of control, she often finds herself outmeched and outgunned. Her berserker state can easily be triggered, thus easy to manipulate.

SAMPLE POST FOR HELLION:

Hellion and her sister, Nightraven, were bored but guarding the doors to Kolkullar was their duty, for the time being, thought the first.

"If only Lord Thunderwing would've sent other cons to guard the gates, don't you think this is dull, sis." Nightraven was boring and wanted to get outta there as soon as she could.

Hellion grunted and nodded as an answer.

Hellion seldom spoke but when she did it was always to talk about war, which usually bored her sister. Hellion kept watching the horizon hoping for at least little-tinny-winy Wheelie to appear when from the corner of her eye saw something moving toward them. She did not waited for her sister to say something, she couldn't care less for Nightraven's and for her orders, she wanted blood and she was going to have some. Hellion transformed in mid-air and flew at full speed to reach her target at once.

At about fifty meters from her target she realized the incomer was an Autobot. Yummy, playtime. Hellion thought as she fired a couple of wired-guided missiles. The missiles flew for a a few seconds before hitting the desired target. [Hellion] transformed and landed near the spot the Autobot should be only to find that she had hit the ground. Suddenly a blast hit her in her shoulder. She was taken aback. Another blast hit her in the same spot, but she was able to dodge a third one.

"Come out, come out where ever you spawn of Primus are!" Hellionfired a burst with her machine guns to where she believed her attacker was. Nothing happened. Hellion waited for a few seconds before berserkering toward the place she thought her invisible holographic-making enemy was. Before the Autobot could react Hellion reached the spot where he was hiding. A blast after another, she kept firing. Over, and over again until her weapons jammed. She heard someone calling her name, but couldn't care less. Hellion heard her name again and turn around to face her new enemy. Her eyes flashed with malevolence after spotting her new target. Hellion flew toward it, wings ready to strike as blades to the newcomer, who kept calling her name. She began fist fighting and manage to bring her enemy down. When she was about to deliver a swift death to her enemy, she heard...

"Hellion, I'm Nightraven.... calm down.... please sis..." In that moment she came back to her senses and stopped. Hellion look down and found she had been beating Nightraven.

"Sorry", was all that she could mutter.

"I forgive you sis, you can 't control it. I know, just help me back to Kolkullar gate's. Let's finish our shift and hit the energon pub." Hellion lifted her sister and flight her back to their post.

Denied. Hellion is a fanmade and as such cannot be applied for until you have played a canon character for a while. I suggest you work with Barrage once he's approved.

Nightraven

Allegiance: Decepticon
Function: Reconnaissance
Alt. mode: (Cybertron) Tetra jet/ (Earth) F-15 Eagle
Weapons: Standard Seeker lasers
Special Abilities: Flight ability in robot mode, fuselage coating (-12 pts)
Height: 28 ft (8,35 meters)
Quote: "In silence, one can hide the most powerful weapon."


Strength: 6
Intelligence: 7
Dexterity: 6
Speed: 9
Endurance: 6
Courage: 6
Firepower: 6
Accuracy: 6
Melee: 3
Tech Skill: 3
Charisma: 5
Rank:


Appearance: Nightraven has a lighter frame than other femme Seekers, with her face covered by a faceplate and a transparent shield, her main colours are purple and grey, with some purple-blue on her lower arms and lower legs.

Profile: Unlike her obnoxious and lethal sister Seeker Hellion, Nightraven is tight-tipped and shadowy, always blending into the background. That quality makes her perfect for the mission of slipping into enemy territory and sniffing out Autobot activity. But what the Decepticon leadership does not know is that Nightraven didn't sign on because she believes in the Deceptions’' goals of conquest. Nightraven fights on the Decepticon side because it allows her to fight alongside the warrior she secretly admires - Thundercracker. The two Seekers actually share a growing unease with the Deceptions' methods but won't share it with each other in fear of endangering the other.

Abilities: In jet mode, Nightraven can achieve the top speed of Mach 3.5. Her fuselage is coated with a special substance that allows her to virtually become invisible to visual sensors and radar for up to 8 breems. She is armed with the standard, arm-mounted Seeker lasers, and laser-guided bombs.

Weaknesses: With her light armour and weaponry more suitable for surprise strikes than long lasting combat, Nightraven isn't really built for combat and usually prefers to flee instead of engage Autobots - except if Thundercracker is in danger.

SAMPLE POST FOR NIGHTRAVEN:

"You must fly to Polyhex and see what are the Autobots up to, Nightraven" those word echoed in her head while making her way to Polyhex. Nightraven hated war but orders were orders, specially if delivered by Thundercracker.

She arrived at her spying sector with no difficulties. After a few clicks she found a lonely Autobot wandering around. Nightraven recognized him as being little Cosmos and decided to follow him for a while to see if she could find out something of importance. Nightraven's camouflage allow her to follow Cosmos to a gigantic dark building, that looked like a storage center. She followed the Autobot in, where he meet with two more of his brothers in arms. One of them she recognized as being Red Alert but couldn't get a glimpse on the third one. Nightraven kept out of range from the Autobot party listening to what they were planning. Apparently they were preparing a scouting group to check out one of the Decepticon's strongholds in the southern regions of Cybertron. Once the meeting was over, Nightraven slipped out of the building, transformed and made her way back to Thundercracker. She had so much to debrief her superior. This will impress him, and maybe gain me his sympathy. She fade in the horizon in her way home.


Denied. Nightraven is a fanmade and as such cannot be applied for until you have played a canon character for some time. I suggest you work with Barrage once he's approved.
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Ember
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Re: New NEW Character Applications

Postby Acrata » Mon Jul 13, 2009 9:40 am

Ok, I will delay my apps for the two seekers... I hope this time I can get this right...

Barrage

Allegiance: Decepticon
Sub-group: Insecticons
Function: Gunner
Alt. mode: Rhinoceros Beetle
Weapon: Sonic Rifle
Height: 28ft / 8.53m
Quote: “Nothing left standing means nothing left to change.“

Strength: 3
Intelligence: 8
Dexterity: 9
Speed: 3
Endurance: 7
Courage: 10
Firepower: 9
Accuracy: 8
Melee: 4
Tech Skill: 8
Charisma: 3
Rank:

Profile: When Barrage is deployed onto the battlefield, the other Decepticons warily step back and let him go to work. Barrage is a thorough and merciless warrior who keeps firing long after the battle has been won militarily. When resistance crumbles and the enemy starts to retreat, he’ll shoot fleeing forces in the back and then start picking off any wounded Autobots left behind on the battlefield. Once there are no survivors, he’ll keep his onslaught going until the landscape itself is charred and ruined. Barrage knows no fear, and kindness is an alien concept to him. He does everything in his power to crush any glimmer of hope his foes may have, and he expects the same from everyone around him; he once shot a Decepticon guard for offering medical assistance to a critically wounded Autobot prisoner. Unsurprisingly, Barrage is not very popular with his comrades-in-arms.

Abilities: Subject is a highly skilled gunner and adequate sniper. In insect mode, he can fire non-stop energy bolts from his multiple gun mounts. His antenna can shoot powerful photon blasts. In this mode, he can fly at 140 mph for approximately 500 miles. In robot mode, he wields an energo-sword and a sonic machine gun that shoots rapid-fire bursts of concentrated sound.

Weaknesses: Although heavily armed, Barrage is very slow and is relatively weak physically.

SAMPLE POST FOR BARRAGE

The headache had not gone away after several days. Barrage calculated that by now this was his second day he had suffered it since that blast hit him in the mist of the battle. Autobot scum, Barrage cursed. Bombshell had left very clear that they were supposed to leave their hiding place tomorrow, he being well or not. Barrage had insisted that the headache was nothing. He lied. Nevertheless, the throbbing in his head was nothing compared to the thought of looking weak. First I'll die...

"Very well, brothers, we march. Back to Iacon we march." Bombshell delivered his order as a simple statement. "I hope everyone is up to the task." He stared at Barrage who retorted.

"My headache has dissipated." He nodded to Bombshell who transformed and got out of their hiding place as fast as he could.

Barrage transformed and followed the others. They flew in close formation, just in case. Suddenly, the air was filled with blaster shots. Someone dares to attack the Insecticons.

"Barrage, Venom see to it." Bombshell order was short and sweet, thought Barrage. The bastard wants to see if I'm up to it. If I'm not "the hive" won't miss a weakling. As if I didn't know that he believes he is "the hive" Barrage jumped into action following Venom, who already was firing his stinger in the direction of the blasts. Barrage began firing with satisfaction "Die Autobot scum!"

As they approached the place the blasts originated, these stopped. The two Insecticons hold their fire and landed.

"Look like our prey has decided to leave, brother." Barrage grinned at Venom who was getting into an open sewer "You think the fool has gotten in there. Great!"

"Now we will have a nice lunch, Barrage. Just remember not to blast our supper goodbye before we can play with him for a while."

"I'll try, my sadistic brother." They both descended and found themselves walking in filth. "Just like being home, right?"

Venom nodded in satisfaction for an answer. Barrage walk ahead of Venom. I will crush the fool who dared attacking us. After a short walk they arrived to a big chamber from which two or three tunnels bifurcated.

"Where is he? Where is that weakling?" Barrage grunted his words and fired a couple of blasts to one of the tunnels.

"It appears that the fool, my impatient brother, is playing hide and seek.

"Oh, yeah?" Barrage transformed and kept firing to the same tunnel. When he heard the walls from the tunnel collapsing he aimed to other of the tunnels and repeated his action. "If he was there, he is dead now" Barrage didn't knew this for certain but it soothed him to think so.

Venom moved his head disapprovingly. "Let's try and see if he went through this tunnel, brother" Venom muttered.

Barrage stepped toward the tunnel that was left, apart from the one they've came from. As he neared it, he transformed.

Two Insecticons, they stalled down the filthy and dark sewer. The lack of light had little effect on them. Barrage led the way, Venom guarded their rear. They were not fools. Though beaten, and Autobot in distress may still give a good fight, at least Barrage hoped so.

"Where is he? I hunger for death..." before Barrage could end his sentence someone fired at them. In no time, Barrage launched himself into battle, firing all he had. He got out of the tunnel and entered another connecting chamber where he found my new victim. Venom was right behind him, but he didn't care.

Barrage was hit a couple of times in his torso, but he endured. At last he decided to transform and kept shooting in his attacker direction. Soon the attacker was down, but just in case Barrage transformed back to robot mode and kept firing as he approached the fallen laughing sadistically.

"Ja, ja, ja, ja!" His laughter echoed through the empty sewer maze. "Die Autobot scum and greet Unicron on my behalf." He kept pushing the trigger until the Autobot body was an indistinguishable mass of circuits and filth. Only the Autobot head remained almost intact. Barrage lifted it as a trophy and smile. Venom was shaking his head.

"What?!" Barrage knew what but couldn't care less "He was a treat, brother. I did what I was ordered. Stop looking at me like that, if you don't approve then restrain yourself, 'cause my work is done. Tonight I will drink from my enemy's skull and gain his knowledge and strenght. Let’s return to the others." Barrage turnaround from his brother and began walking for the exit.

"You never let others enjoy the slaughter, brother." Venom uttered this and followed Barrage.
Acrata
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Joined: Mon Oct 07, 2002 11:43 am
Location: Behind you.... BUU!!

Re: New NEW Character Applications

Postby Devastron » Sat Jul 18, 2009 8:17 pm

Weapon: Energo-Sword
Acrata wrote:Ok, I will delay my apps for the two seekers... I hope this time I can get this right...

Barrage

Allegiance: Decepticon
Sub-group: Insecticons
Function: Gunner
Alt. mode: Rhinoceros Beetle
Weapon: Sonic Rifle
Height: 28ft / 8.53m
Quote: “Nothing left standing means nothing left to change.“

Strength: 3
Intelligence: 8
Dexterity: 9
Speed: 3
Endurance: 7
Courage: 10
Firepower: 9
Accuracy: 8
Melee: 4
Tech Skill: 8
Charisma: 3
Rank:

Profile: When Barrage is deployed onto the battlefield, the other Decepticons warily step back and let him go to work. Barrage is a thorough and merciless warrior who keeps firing long after the battle has been won militarily. When resistance crumbles and the enemy starts to retreat, he’ll shoot fleeing forces in the back and then start picking off any wounded Autobots left behind on the battlefield. Once there are no survivors, he’ll keep his onslaught going until the landscape itself is charred and ruined. Barrage knows no fear, and kindness is an alien concept to him. He does everything in his power to crush any glimmer of hope his foes may have, and he expects the same from everyone around him; he once shot a Decepticon guard for offering medical assistance to a critically wounded Autobot prisoner. Unsurprisingly, Barrage is not very popular with his comrades-in-arms.

Abilities: Subject is a highly skilled gunner and adequate sniper. In insect mode, he can fire non-stop energy bolts from his multiple gun mounts. His antenna can shoot powerful photon blasts. In this mode, he can fly at 140 mph for approximately 500 miles. In robot mode, he wields an energo-sword and a sonic machine gun that shoots rapid-fire bursts of concentrated sound.

Weaknesses: Although heavily armed, Barrage is very slow and is relatively weak physically.

SAMPLE POST FOR BARRAGE

The headache had not gone away after several days. Barrage calculated that by now this was his second day he had suffered it since that blast hit him in the mist of the battle. Autobot scum, Barrage cursed. Bombshell had left very clear that they were supposed to leave their hiding place tomorrow, he being well or not. Barrage had insisted that the headache was nothing. He lied. Nevertheless, the throbbing in his head was nothing compared to the thought of looking weak. First I'll die...

"Very well, brothers, we march. Back to Iacon we march." Bombshell delivered his order as a simple statement. "I hope everyone is up to the task." He stared at Barrage who retorted.

"My headache has dissipated." He nodded to Bombshell who transformed and got out of their hiding place as fast as he could.

Barrage transformed and followed the others. They flew in close formation, just in case. Suddenly, the air was filled with blaster shots. Someone dares to attack the Insecticons.

"Barrage, Venom see to it." Bombshell order was short and sweet, thought Barrage. The bastard wants to see if I'm up to it. If I'm not "the hive" won't miss a weakling. As if I didn't know that he believes he is "the hive" Barrage jumped into action following Venom, who already was firing his stinger in the direction of the blasts. Barrage began firing with satisfaction "Die Autobot scum!"

As they approached the place the blasts originated, these stopped. The two Insecticons hold their fire and landed.

"Look like our prey has decided to leave, brother." Barrage grinned at Venom who was getting into an open sewer "You think the fool has gotten in there. Great!"

"Now we will have a nice lunch, Barrage. Just remember not to blast our supper goodbye before we can play with him for a while."

"I'll try, my sadistic brother." They both descended and found themselves walking in filth. "Just like being home, right?"

Venom nodded in satisfaction for an answer. Barrage walk ahead of Venom. I will crush the fool who dared attacking us. After a short walk they arrived to a big chamber from which two or three tunnels bifurcated.

"Where is he? Where is that weakling?" Barrage grunted his words and fired a couple of blasts to one of the tunnels.

"It appears that the fool, my impatient brother, is playing hide and seek.

"Oh, yeah?" Barrage transformed and kept firing to the same tunnel. When he heard the walls from the tunnel collapsing he aimed to other of the tunnels and repeated his action. "If he was there, he is dead now" Barrage didn't knew this for certain but it soothed him to think so.

Venom moved his head disapprovingly. "Let's try and see if he went through this tunnel, brother" Venom muttered.

Barrage stepped toward the tunnel that was left, apart from the one they've came from. As he neared it, he transformed.

Two Insecticons, they stalled down the filthy and dark sewer. The lack of light had little effect on them. Barrage led the way, Venom guarded their rear. They were not fools. Though beaten, and Autobot in distress may still give a good fight, at least Barrage hoped so.

"Where is he? I hunger for death..." before Barrage could end his sentence someone fired at them. In no time, Barrage launched himself into battle, firing all he had. He got out of the tunnel and entered another connecting chamber where he found my new victim. Venom was right behind him, but he didn't care.

Barrage was hit a couple of times in his torso, but he endured. At last he decided to transform and kept shooting in his attacker direction. Soon the attacker was down, but just in case Barrage transformed back to robot mode and kept firing as he approached the fallen laughing sadistically.

"Ja, ja, ja, ja!" His laughter echoed through the empty sewer maze. "Die Autobot scum and greet Unicron on my behalf." He kept pushing the trigger until the Autobot body was an indistinguishable mass of circuits and filth. Only the Autobot head remained almost intact. Barrage lifted it as a trophy and smile. Venom was shaking his head.

"What?!" Barrage knew what but couldn't care less "He was a treat, brother. I did what I was ordered. Stop looking at me like that, if you don't approve then restrain yourself, 'cause my work is done. Tonight I will drink from my enemy's skull and gain his knowledge and strenght. Let’s return to the others." Barrage turnaround from his brother and began walking for the exit.

"You never let others enjoy the slaughter, brother." Venom uttered this and followed Barrage.


Reduce the height to 22', Insecticons are small. Bring the Dexterity down to 7 and the Tech Skill down to 6.

The sample post needs to be run through a spelling and grammar checker or reworked. There are more than a few errors in it. Also your laughing sound doesn't really work, not in English at least. It would be better to include a more common English equivalent. I also want to make sure you know the current game setting and environment and also be aware that the other Insecticons aren't being played at the moment. Also I'm not sure if the Insecticons would be so familiar and trusting with each other to refer to each other as 'brother.'
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Devastron
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Re: New NEW Character Applications

Postby Stone Reborn » Fri Jul 24, 2009 5:06 pm

Arcee

Allegiance: Autobot.
Function: Warrior.
Alt. mode: A Pink and White, Open Top, C4 Corvette Convertible.
Weapons: Electrical Disperser Rifle, Electro Sabre.
Height: 28ft / 8.54m
Quote: “Looks are always deceiving“

Strength: 6
Intelligence: 8
Dexterity: 8
Speed: 8
Endurance: 5
Courage: 8
Firepower: 6
Accuracy: 8
Melee: 9
Tech Skill: 6
Charisma: 7
Rank: 7

Profile: Arcee is a Fembot of contradictions. Whilst kind, loyal and entirely dedicated to the well being of her friends she is also utterly merciless and entirely ruthless towards her enemies, the Decepticons. The shift in personality is seamless and, during the course of battle, can and will switch between one and the other without warning.

As an Autobot, you could not ask for a better and more trustworthy friend, as a Decepticon, at least you can be thankful for a swift death. She is not inherently malicious, nor violent, in nature, and would in fact be thankful if war ended tomorrow, but so long as the Decepticons remain hell bent of distributing their brand of genocide, Arcee is all to willing to return the favour.

During times of peace Arcee is often a morale officer within the Autobot ranks, helping those around her cope with the trials of a war torn world. Whilst understanding and often willing to listen Arcee is also extremely opinionated and isn’t afraid to state what she believes in, always offering reasons to back it up.

In the past Arcee, due to her more delicate frame in comparison to her male based counterparts, has often been underestimated and her value to the war effort easily dismissed. It is these perceptions she has, in recent years, cast off through example, and now, she never intends for her efforts to be so easily dismissed again.

Not by her colleagues and most certainly not by the Decepticons.


Abilities: Through first hand experince on the battlefield, and driven by a desire too prove herself too her larger fellow Autobots, Arcee has rounded out into an versitile Warrior. As both an accomplished Marksmen, and skilled in close combat, Arcee has forged herself into a valueble asset in any conflict.

Arcees armour is relatively light, even in comparison to the average Autobot. In trade she is exceptionally agile, enabling her avoid enemy firepower rather than absorb it. She considers this a satisfactory state of affairs; after all, it is far better than to not get shot in the first place.

As a Light Speeder Arcee can reach speeds of up too 290 MPH.

In terms of weaponry Arcee is armed with a Rifle that discharges and focused electrical bolt of energy with pin point accuracy. Also in her inventory she carries a finely crafted sabre. Whilst obviously acting as a bladed weapon the Sabre also carries an electrical charge of its own, allowing an additional extra punch against opponents with thicker armour.

Human Avatar: A young woman in her early twenties, with her blonde hair tied back in a pony tail. Her usual attire consists of a pink t-shirt, along with a denim jacket and jeans.

Weaknesses: Arcee‘s frame is relatively fragile and, if caught in a crossfire can not, and will not, sustain much damage.

Sample Post:

Orbital Bounce Platform

Arcee had often wondered how the Humans managed too survive, how they managed too prosper even, with such limited memory capacity. As much as the natives of this world fascinated her, their vast array of cultures and beliefs, their continued perseverance over massive odds, their capacity for compassion and kindness, she couldn’t help but notice the many drawbacks too their biological design. She couldn’t quite understand how they were able to function effectively when most of them couldn’t even clearly remember the events of one day too the next.

But then, on days like today, at times like now, she understood entirely that ones memory did not entirely depend on ones design.

She could barely remember anything from the last hour or so. Battle was like that, especially conflicts fought with such intensity and at such close quarters. It was a blur, thousands of split second decisions and heartbeat choices all blending together into an almost unfathomable mass. Instinct played its part, more so than most would admit, the decisions you made built on past experience, on gut reaction, rather than careful planning.

It was intense, it was blinding in its fury, every moment a single mistake from oblivion.

At the time it was all so crystal clear, afterwards, in the moments she re-materialised upon the Orbital Platform alongside her comrades, it was like it had happened too someone else. It was as though she hadn’t been there, and instead, as the pink tinted Fem shuffled through her recent memories like photo shots from an album, she almost had too remind herself that she had.

Arcee clutched her own shoulder as the brief moment disorientation passed, the pain that sparked from the exposed wiring more than enough too clarify her thoughts in the here and now. She wasn’t the only one who was injured, several of her comrades, her friends, were in much worse condition than she was.

Her injury was painful, yes, but also largely superficial. She could ignore, she would ignore it, until she was satisfied that the others were not in more dire need. Her natural impulse was too help them, holstering her weapons and already offering a hand in aid, that is, until, a single memory hit her with horrifying clarity.

Hot Rod…”

She barely whispered, knowing full well that he wasn’t there too hear his name. The Slagmaker, Megatron, had savagely unleashed what could very well have been a mortal blow, the sickening Tyrant had left him too die.

There was nothing she could have done about it then, but there was something she could do about it now.

A intense moment of worry, concern, and yes, even fear crossed her features for an Autobot she often seemed too be at odds with, before a rapid shifting of gears and folding plates transformed her feminine form into that of a sleek corvette.

Arcee didn’t wait another moment, her engine roaring into life as she sped through the corridors, ignoring the protocols of safety as she sped towards the Medical Wing.
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Re: New NEW Character Applications

Postby Ember » Fri Jul 24, 2009 6:48 pm

Motto: "I'm not psycho...I just like psychotic things."
Stone Reborn wrote:Arcee

Allegiance: Autobot.
Function: Warrior.
Alt. mode: A Pink and White, Open Top, C4 Corvette Convertible.
Weapons: Electrical Disperser Rifle, Electro Sabre.
Height: 28ft / 8.54m
Quote: “Looks are always deceiving“

Strength: 6
Intelligence: 8
Dexterity: 8
Speed: 8
Endurance: 5
Courage: 8
Firepower: 6
Accuracy: 8
Melee: 9
Tech Skill: 6
Charisma: 7
Rank: 7

Profile: Arcee is a Fembot of contradictions. Whilst kind, loyal and entirely dedicated to the well being of her friends she is also utterly merciless and entirely ruthless towards her enemies, the Decepticons. The shift in personality is seamless and, during the course of battle, can and will switch between one and the other without warning.

As an Autobot, you could not ask for a better and more trustworthy friend, as a Decepticon, at least you can be thankful for a swift death. She is not inherently malicious, nor violent, in nature, and would in fact be thankful if war ended tomorrow, but so long as the Decepticons remain hell bent of distributing their brand of genocide, Arcee is all to willing to return the favour.

During times of peace Arcee is often a morale officer within the Autobot ranks, helping those around her cope with the trials of a war torn world. Whilst understanding and often willing to listen Arcee is also extremely opinionated and isn’t afraid to state what she believes in, always offering reasons to back it up.

In the past Arcee, due to her more delicate frame in comparison to her male based counterparts, has often been underestimated and her value to the war effort easily dismissed. It is these perceptions she has, in recent years, cast off through example, and now, she never intends for her efforts to be so easily dismissed again.

Not by her colleagues and most certainly not by the Decepticons.


Abilities: Through first hand experince on the battlefield, and driven by a desire too prove herself too her larger fellow Autobots, Arcee has rounded out into an versitile Warrior. As both an accomplished Marksmen, and skilled in close combat, Arcee has forged herself into a valueble asset in any conflict.

Arcees armour is relatively light, even in comparison to the average Autobot. In trade she is exceptionally agile, enabling her avoid enemy firepower rather than absorb it. She considers this a satisfactory state of affairs; after all, it is far better than to not get shot in the first place.

As a Light Speeder Arcee can reach speeds of up too 290 MPH.

In terms of weaponry Arcee is armed with a Rifle that discharges and focused electrical bolt of energy with pin point accuracy. Also in her inventory she carries a finely crafted sabre. Whilst obviously acting as a bladed weapon the Sabre also carries an electrical charge of its own, allowing an additional extra punch against opponents with thicker armour.

Human Avatar: A young woman in her early twenties, with her blonde hair tied back in a pony tail. Her usual attire consists of a pink t-shirt, along with a denim jacket and jeans.

Weaknesses: Arcee‘s frame is relatively fragile and, if caught in a crossfire can not, and will not, sustain much damage.

Sample Post:

Orbital Bounce Platform

Arcee had often wondered how the Humans managed too survive, how they managed too prosper even, with such limited memory capacity. As much as the natives of this world fascinated her, their vast array of cultures and beliefs, their continued perseverance over massive odds, their capacity for compassion and kindness, she couldn’t help but notice the many drawbacks too their biological design. She couldn’t quite understand how they were able to function effectively when most of them couldn’t even clearly remember the events of one day too the next.

But then, on days like today, at times like now, she understood entirely that ones memory did not entirely depend on ones design.

She could barely remember anything from the last hour or so. Battle was like that, especially conflicts fought with such intensity and at such close quarters. It was a blur, thousands of split second decisions and heartbeat choices all blending together into an almost unfathomable mass. Instinct played its part, more so than most would admit, the decisions you made built on past experience, on gut reaction, rather than careful planning.

It was intense, it was blinding in its fury, every moment a single mistake from oblivion.

At the time it was all so crystal clear, afterwards, in the moments she re-materialised upon the Orbital Platform alongside her comrades, it was like it had happened too someone else. It was as though she hadn’t been there, and instead, as the pink tinted Fem shuffled through her recent memories like photo shots from an album, she almost had too remind herself that she had.

Arcee clutched her own shoulder as the brief moment disorientation passed, the pain that sparked from the exposed wiring more than enough too clarify her thoughts in the here and now. She wasn’t the only one who was injured, several of her comrades, her friends, were in much worse condition than she was.

Her injury was painful, yes, but also largely superficial. She could ignore, she would ignore it, until she was satisfied that the others were not in more dire need. Her natural impulse was too help them, holstering her weapons and already offering a hand in aid, that is, until, a single memory hit her with horrifying clarity.

Hot Rod…”

She barely whispered, knowing full well that he wasn’t there too hear his name. The Slagmaker, Megatron, had savagely unleashed what could very well have been a mortal blow, the sickening Tyrant had left him too die.

There was nothing she could have done about it then, but there was something she could do about it now.

A intense moment of worry, concern, and yes, even fear crossed her features for an Autobot she often seemed too be at odds with, before a rapid shifting of gears and folding plates transformed her feminine form into that of a sleek corvette.

Arcee didn’t wait another moment, her engine roaring into life as she sped through the corridors, ignoring the protocols of safety as she sped towards the Medical Wing.


She looks good to me. Go ahead and start her on base. And welcome back
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Re: New NEW Character Applications

Postby ceratoformers3 » Sat Jul 25, 2009 5:13 pm

Name: Quickmix
Allegiance: Autobot
Function: Chemist
Alt. mode: an ambigous mixing truck
Weapons: a sub-machine gun and a sonic pulse cannon.
Special Abilities: N/A
Height: 26 feet
Quote: "The faster the work gets done, the better I like it."

STRENGTH: 6
INTELLIGENCE: 6
DEXTERITY: 4
SPEED: 6
ENDURANCE: 7
COURAGE: 9
FIREPOWER: 8
ACCURACY: 7
MELEE: 5
TECH SKILL: 8
CHARISMA: 5
RANK:

Profile:
Quickmix is a crabby, absent-minded chemist who likes to get his work done fast. Because of this, he's often so busy doing new projects he rarely goes back to finish his old ones. He has a short temper, and thus bots like Sideswipe are rarely allowed in his lab. He specializes in making metals with energy-transmitting properties, which could be used to improve weaponry. He used to be a professor at the Computechnic Institute of Microprocessor Engineering on Cybertron before the war. After a band of Decepticons raided his lab, he felt inclined to join the Autobots. As a sort of going-away present, he rigged his lab to blow up the next time it was broken in to. There weren't enough Decepticon parts left to make a bracelet after they broke in. Because of this, he acheived instant popularity among the Autobots. They now him as much for his impatience and short temper.

Abilities:
He has a maximum speed of 150 MPH and a range of 450 miles. His sub-machine gun fires metal piercing bullets tipped with titanium and his sonic pulse cannon uses waves of concentrated sonic energy to shatter steel and make the ground shake.

Weaknesses:

To operate properly and efficiently, Quickmix's mixing tank must constantly rotate. However, the tank often gets stuck. On those occasions when it contains volatile chemicals that are allowed to settle for too long, the tank... and Quickmix ...can be seriously damaged.

Sample Post:
Quickmix ran his optic sensors over a metal he had recently removed from his mixing tank. If it worked, the Autobot's lasers would have a .10 percent increase in firepower. And if it didn't work, the gun would probably explode. The Autobot chemist carefully probed the metal with a scanner, making sure there were no flaws or impurities. Nope, he thought, it looks like this alloy is perfect. With a laser torch, he carefully fitted the metal to one of Sideswipe's guns.

He picked up and fondled it in his hand for a moment. Well, here goes nothing. The Autobot walked over to a small area of the lab especially prepared for this experiment. A target made out of a piece of Decepticon armor was at the far end. If the laser penetrated it, the experiment would be a sucess. If it didn't, it would be a total failure. Quickmix steadied his hand and fired. The laser flew through the air, went cleanly through the target, and hit the wall behind the target, leaving a large scorch mark. Quickmix frowned behind his mouthplate. Maybe I should have planned this experiment out better.........
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Re: New NEW Character Applications

Postby Devastron » Tue Jul 28, 2009 8:42 pm

Weapon: Energo-Sword
ceratoformers3 wrote:Name: Quickmix
Allegiance: Autobot
Function: Chemist
Alt. mode: an ambigous mixing truck
Weapons: a sub-machine gun and a sonic pulse cannon.
Special Abilities: N/A
Height: 26 feet
Quote: "The faster the work gets done, the better I like it."

STRENGTH: 6
INTELLIGENCE: 6
DEXTERITY: 4
SPEED: 6
ENDURANCE: 7
COURAGE: 9
FIREPOWER: 8
ACCURACY: 7
MELEE: 5
TECH SKILL: 8
CHARISMA: 5
RANK:

Profile:
Quickmix is a crabby, absent-minded chemist who likes to get his work done fast. Because of this, he's often so busy doing new projects he rarely goes back to finish his old ones. He has a short temper, and thus bots like Sideswipe are rarely allowed in his lab. He specializes in making metals with energy-transmitting properties, which could be used to improve weaponry. He used to be a professor at the Computechnic Institute of Microprocessor Engineering on Cybertron before the war. After a band of Decepticons raided his lab, he felt inclined to join the Autobots. As a sort of going-away present, he rigged his lab to blow up the next time it was broken in to. There weren't enough Decepticon parts left to make a bracelet after they broke in. Because of this, he acheived instant popularity among the Autobots. They now him as much for his impatience and short temper.

Abilities:
He has a maximum speed of 150 MPH and a range of 450 miles. His sub-machine gun fires metal piercing bullets tipped with titanium and his sonic pulse cannon uses waves of concentrated sonic energy to shatter steel and make the ground shake.

Weaknesses:

To operate properly and efficiently, Quickmix's mixing tank must constantly rotate. However, the tank often gets stuck. On those occasions when it contains volatile chemicals that are allowed to settle for too long, the tank... and Quickmix ...can be seriously damaged.

Sample Post:
Quickmix ran his optic sensors over a metal he had recently removed from his mixing tank. If it worked, the Autobot's lasers would have a .10 percent increase in firepower. And if it didn't work, the gun would probably explode. The Autobot chemist carefully probed the metal with a scanner, making sure there were no flaws or impurities. Nope, he thought, it looks like this alloy is perfect. With a laser torch, he carefully fitted the metal to one of Sideswipe's guns.

He picked up and fondled it in his hand for a moment. Well, here goes nothing. The Autobot walked over to a small area of the lab especially prepared for this experiment. A target made out of a piece of Decepticon armor was at the far end. If the laser penetrated it, the experiment would be a sucess. If it didn't, it would be a total failure. Quickmix steadied his hand and fired. The laser flew through the air, went cleanly through the target, and hit the wall behind the target, leaving a large scorch mark. Quickmix frowned behind his mouthplate. Maybe I should have planned this experiment out better.........


A couple of little problems here, but they should be a quick fix. Lets make his height 30', bump his dexterity up to 5 and charisma down to 4. I think the last sentence in the profile part got cut off. The abilities section could use some more information, perhaps on his mixing drum. A bit of a longer sample post would be good as well.
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Re: New NEW Character Applications

Postby The-Q » Wed Jul 29, 2009 2:39 am

Name: Broadside
Allegiance: Autobot
Function: Warrior/Mass Sea Transport
Alt. modes: F18 Fighter Jet/ Nimitz Class Aircraft Carrier
Weapons: Ion impactior, Vibro-axe,
Height: 45 Feet /13 Meters
Quote: “Fear is no reason to quit,”

STRENGTH: 10
INTELLIGENCE: 5
DEXTERITY: 3
SPEED: Jet 8 Aircraft Carrier 4
ENDURANCE: 10
COURAGE: 7
FIREPOWER: 8
ACCURACY: 4
MELEE: 8
TECH SKILL: 2
CHARISMA: 6
RANK:

Profile: Broadside is one of the three Autobot Triple-Changers and because of his alt modes he should be the best all terrain fighter, but he’s not, he has a fear of heights and gets seasick so he prefers to stay in his robot mode. But despite his dislike of his alt modes he carries on performing his duties. One of his favorite pastimes is crushing Decepticons especially flying ones. He is also one of the largest single piece Autobots, in robot mode he is the same size as the gestalts and is capable of taking on gestalts like Devastator all by himself.

Abilities: The Ion Impactior is a devastating weapon it can punch a hole in any decepticon’s armor, if Broadside manages to hit them. And his Vibro-Axe is great for smacking around heavily armored cons as well, and In Jet mode he has missiles and can fire the Ion Impactor. But despite his armament Broadside prefers a good old fashioned fistfights.

Weaknesses: Broadside is a beastly fighter and because of his size and strength he gets cocky and tends to charge in with out thinking if he is left without instruction. and his speed in robot mode is terrible also his fear of heights and tendency to get seasick is often exploited, he hesitates to follow flying decepticons and while on the water he loses 2 accuracy.

Sample Post:

Broadside groaned a sigh of relief as he slowly approached the mainland. He had been feeling sick the past few days as he carried the Autobots to their destination, he hated being asked to do this, but orders are orders he thought. As he came ashore he deployed his gangplank and said with a tone of relief

“All ashore!” and he quietly added “thank Primus that’s over.” as the Autobots disembarked Broadside heard laser-fire accompanied by a familiar yell

“Die Autobots!” the Decepticons were attacking, now here was something Broadside did like to do. He transformed and drew his Ion Impactor pointing it in the general direction of the Decepticon voice.
“Slag you Decptichump!” he said as he fired several times he loved the looks on the Decepticons faces whenever he transformed. His size alone made most of the Con’s optic sensors bulge. He let loose a few more rounds, and as usual he didn’t hit a thing. But the Con’s were getting in close witch he knew was a bad thing… for them. He holstered his Impactor and took a swing at the nearest Decepticon and made contact. He could hear the Decepticon’s amour crunch from the impact witch was like music to his receptors. After that presumably as a response to his appearance, Devastator made an entrance. Broadside shook out his servos and charged at the Decpticon giant landing a punch that could bring down a building right to Devastator’s chest knocking him back away from the other Autobots. Devastator landed on his back and looked up in time to see Broadside Transforming back into his Aircraft Carrier mode and landing on the Decpticon Gestalt with all 97,000 tons of his weight. He transformed back into robot mode and looked down at the Aircraft Carrier shaped crater with a stasis locked Devastator in the center. As Broadside thought about slaging Devastator once and for all he herd Prime call out

“Broadside stop Blitzwing!” Broadside looked up and saw Blitzwing flying away with something what ever it was he knew he couldn’t let the Con’s have it. As he thought about transforming into his jet mode he froze for a nano cycle. the thought of how high up Blitzwing was flying fightened him but he thought again about his duty and transformed into his F18 Fighter Jet mode and took off as fast as he could. Blitzwing was to fast for him and Broadside felt his vertigo catching up with him, so he locked on to Blitzwing and fired his missiles witch hit Blitzwing right in the engines jarring the package he was towing loose. Broadside transformed and caught the package and landed with a loud crash. He saw the Con’s retreating and he heard Prime transforming behind him.
“Are you alright Broadside?” Broadside stood up and placed the package on the ground in front of him and said
“Just an ache in the tailgate Prime.” Prime laughed and slapped the massive Autobot on the back
“Well done Broadside.”
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Re: New NEW Character Applications

Postby Devastron » Thu Jul 30, 2009 6:53 pm

Weapon: Energo-Sword
The-Q wrote:Name: Broadside
Allegiance: Autobot
Function: Warrior/Mass Sea Transport
Alt. modes: F18 Fighter Jet/ Nimitz Class Aircraft Carrier
Weapons: Ion impactior, Vibro-axe,
Height: 45 Feet /13 Meters
Quote: “Fear is no reason to quit,”

STRENGTH: 10
INTELLIGENCE: 5
DEXTERITY: 3
SPEED: Jet 8 Aircraft Carrier 4
ENDURANCE: 10
COURAGE: 7
FIREPOWER: 8
ACCURACY: 4
MELEE: 8
TECH SKILL: 2
CHARISMA: 6
RANK:

Profile: Broadside is one of the three Autobot Triple-Changers and because of his alt modes he should be the best all terrain fighter, but he’s not, he has a fear of heights and gets seasick so he prefers to stay in his robot mode. But despite his dislike of his alt modes he carries on performing his duties. One of his favorite pastimes is crushing Decepticons especially flying ones. He is also one of the largest single piece Autobots, in robot mode he is the same size as the gestalts and is capable of taking on gestalts like Devastator all by himself.

Abilities: The Ion Impactior is a devastating weapon it can punch a hole in any decepticon’s armor, if Broadside manages to hit them. And his Vibro-Axe is great for smacking around heavily armored cons as well, and In Jet mode he has missiles and can fire the Ion Impactor. But despite his armament Broadside prefers a good old fashioned fistfights.

Weaknesses: Broadside is a beastly fighter and because of his size and strength he gets cocky and tends to charge in with out thinking if he is left without instruction. and his speed in robot mode is terrible also his fear of heights and tendency to get seasick is often exploited, he hesitates to follow flying decepticons and while on the water he loses 2 accuracy.

Sample Post:

Broadside groaned a sigh of relief as he slowly approached the mainland. He had been feeling sick the past few days as he carried the Autobots to their destination, he hated being asked to do this, but orders are orders he thought. As he came ashore he deployed his gangplank and said with a tone of relief

“All ashore!” and he quietly added “thank Primus that’s over.” as the Autobots disembarked Broadside heard laser-fire accompanied by a familiar yell

“Die Autobots!” the Decepticons were attacking, now here was something Broadside did like to do. He transformed and drew his Ion Impactor pointing it in the general direction of the Decepticon voice.
“Slag you Decptichump!” he said as he fired several times he loved the looks on the Decepticons faces whenever he transformed. His size alone made most of the Con’s optic sensors bulge. He let loose a few more rounds, and as usual he didn’t hit a thing. But the Con’s were getting in close witch he knew was a bad thing… for them. He holstered his Impactor and took a swing at the nearest Decepticon and made contact. He could hear the Decepticon’s amour crunch from the impact witch was like music to his receptors. After that presumably as a response to his appearance, Devastator made an entrance. Broadside shook out his servos and charged at the Decpticon giant landing a punch that could bring down a building right to Devastator’s chest knocking him back away from the other Autobots. Devastator landed on his back and looked up in time to see Broadside Transforming back into his Aircraft Carrier mode and landing on the Decpticon Gestalt with all 97,000 tons of his weight. He transformed back into robot mode and looked down at the Aircraft Carrier shaped crater with a stasis locked Devastator in the center. As Broadside thought about slaging Devastator once and for all he herd Prime call out

“Broadside stop Blitzwing!” Broadside looked up and saw Blitzwing flying away with something what ever it was he knew he couldn’t let the Con’s have it. As he thought about transforming into his jet mode he froze for a nano cycle. the thought of how high up Blitzwing was flying fightened him but he thought again about his duty and transformed into his F18 Fighter Jet mode and took off as fast as he could. Blitzwing was to fast for him and Broadside felt his vertigo catching up with him, so he locked on to Blitzwing and fired his missiles witch hit Blitzwing right in the engines jarring the package he was towing loose. Broadside transformed and caught the package and landed with a loud crash. He saw the Con’s retreating and he heard Prime transforming behind him.
“Are you alright Broadside?” Broadside stood up and placed the package on the ground in front of him and said
“Just an ache in the tailgate Prime.” Prime laughed and slapped the massive Autobot on the back
“Well done Broadside.”


This only barely resembles any version of Broadside I've seen. You've altered his function, tech specs, quote, profile, abilities and weaknesses. If you want to play him you need to play him like his actual G1 self. This version is denied.
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Re: New NEW Character Applications

Postby Name_Violation » Sun Aug 09, 2009 5:32 pm

Motto: "It is pitch black. You are likely to be eaten by a grue."
Weapon: Multi-Function Sword
Sunstorm

Allegiance: Decepticon
Function: Aerospace Warrior
Alt. mode: (Cybertron)tetra-jet, (earth) Orange and White F-15 Jet Fighter
Weapons: 2 heat-seeking missile launchers (jet), 2 mass driver cannons (robot)
Height: 31 ft / 9,46 m
Quote: "Unchecked power is the true path to divinity."

Strength: 6
Intelligence: 6
Dexterity: 6
Speed: 7
Endurance: 7
Courage: 7
Firepower: 9
Accuracy: 7
Melee: 5
Tech Skill: 6
Charisma: 4
Rank: 5 or TBA

Profile: Sunstorm's original manufacturing took place during a fierce period of insurgency in one of Cybertron's chief industrial sectors. As the result of a riot at a nearby power substation, quality control was disrupted along the assembly line for Sunstorm's model type, and a host of electromagnetic anomalies crept into his individual design. These anomalies produce a continual cascading effect in Sunstorm's primary fusion reactor, allowing it to operate at power levels that are far greater - and far more hazardous - than those of his fellow Decepticons. Consequently, Sunstorm is engaged in a near-constant struggle to control the energy emissions that radiate from his superstructure, lest they cause severe damage to the systems of those around him.

Sunstorm's unique condition has bred in him a zealous belief that his strength and abilities derive from some mystical source, and that the potential immensity of his power is indicative of some supernatural endowment. He will often make rambling statements that appear to his fellow Decepticons as nothing more than senseless babble, but the truth to these outbursts is far more disconcerting: Sunstorm is nearly convinced that he is in fact a living god!


Abilities: In vehicle mode, Sunstorm's top atmospheric speed is just under Mach 2.0, though he is capable of reaching interstellar velocities well in excess of 15,000 kilometers per hour. In truth, he is capable of space travel at speeds that are virtually immeasurable, based on the untested capacity of his power core. He wields two mass driver cannons in robot mode which fire high-speed projectiles capable of punching though most types of advanced Cybertronian armor. In jet mode, he is armed with two heat-seeking missile launchers. When Sunstorm is able to maintain full control of his reactor core, he is capable of using it to generate incredibly powerful bursts of electromagnetic radiation.

Weaknesses: Sunstorm's peculiar habits, in addition to the deleterious effects that he is capable of causing teammates by his sheer presence, frequently causes him to be excluded from official missions. In jet mode, he rarely employs his own heat-seeking missiles - on the occasion his target evades their reach, the missiles are liable to turn back and target his own substantial heat signature!

Sample Post:

Over New Mexico

Flying threw the open skies, an orange and white military jet soars alone. High up, above the parts of the skies inhabited with traffic from non-transforming machines he finds solitude. Isolated, the bright jet is lost in his own mind, festering in his thoughts. "How dare they shun the presence of a GOD! The disbelievers do not know what untold power i can bestow. They should be bowing at my feet."

Sunstorm cant understand why other Transformers wouldn't want to worship him. Powerful, wise, strong. He has all the necessary traits of an unstoppable leader. The foolishness of the heretics. Do they not believe he is the Savior? He has the power to save them all, to fuse them into a single unity. Thus is the power of the light. "They must be misled. Brainwashed. Mind controlled by the power mad devils in the sparks of all Cybertronians. Yes, thats it. They must be purified. Purified by the light."

Gleefully wrapped up in his own delusions, Sunstorm must figure out how to achieve his goals. "I must deal with the biggest devil to cleanse the lesser evils," Sunstorm decides. "Work in the shadows to spread the light. The Shadow lord shall fall, his great empire ablaze in the light of the Risen Savior. So it has been prophesied."

His every declaration was a new prophecy, his words divine, each syllable profane and insightful. Delusions of grandeur racing threw his mind even faster than he races threw the air.
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Re: New NEW Character Applications

Postby Devastron » Sun Aug 09, 2009 7:12 pm

Weapon: Energo-Sword
Name_Violation wrote:Sunstorm

Allegiance: Decepticon
Function: Aerospace Warrior
Alt. mode: (Cybertron)tetra-jet, (earth) Orange and White F-15 Jet Fighter
Weapons: 2 heat-seeking missile launchers (jet), 2 mass driver cannons (robot)
Height: 31 ft / 9,46 m
Quote: "Unchecked power is the true path to divinity."

Strength: 6
Intelligence: 6
Dexterity: 6
Speed: 7
Endurance: 7
Courage: 7
Firepower: 9
Accuracy: 7
Melee: 5
Tech Skill: 6
Charisma: 4
Rank: 5 or TBA

Profile: Sunstorm's original manufacturing took place during a fierce period of insurgency in one of Cybertron's chief industrial sectors. As the result of a riot at a nearby power substation, quality control was disrupted along the assembly line for Sunstorm's model type, and a host of electromagnetic anomalies crept into his individual design. These anomalies produce a continual cascading effect in Sunstorm's primary fusion reactor, allowing it to operate at power levels that are far greater - and far more hazardous - than those of his fellow Decepticons. Consequently, Sunstorm is engaged in a near-constant struggle to control the energy emissions that radiate from his superstructure, lest they cause severe damage to the systems of those around him.

Sunstorm's unique condition has bred in him a zealous belief that his strength and abilities derive from some mystical source, and that the potential immensity of his power is indicative of some supernatural endowment. He will often make rambling statements that appear to his fellow Decepticons as nothing more than senseless babble, but the truth to these outbursts is far more disconcerting: Sunstorm is nearly convinced that he is in fact a living god!


Abilities: In vehicle mode, Sunstorm's top atmospheric speed is just under Mach 2.0, though he is capable of reaching interstellar velocities well in excess of 15,000 kilometers per hour. In truth, he is capable of space travel at speeds that are virtually immeasurable, based on the untested capacity of his power core. He wields two mass driver cannons in robot mode which fire high-speed projectiles capable of punching though most types of advanced Cybertronian armor. In jet mode, he is armed with two heat-seeking missile launchers. When Sunstorm is able to maintain full control of his reactor core, he is capable of using it to generate incredibly powerful bursts of electromagnetic radiation.

Weaknesses: Sunstorm's peculiar habits, in addition to the deleterious effects that he is capable of causing teammates by his sheer presence, frequently causes him to be excluded from official missions. In jet mode, he rarely employs his own heat-seeking missiles - on the occasion his target evades their reach, the missiles are liable to turn back and target his own substantial heat signature!

Sample Post:

Over New Mexico

Flying threw the open skies, an orange and white military jet soars alone. High up, above the parts of the skies inhabited with traffic from non-transforming machines he finds solitude. Isolated, the bright jet is lost in his own mind, festering in his thoughts. "How dare they shun the presence of a GOD! The disbelievers do not know what untold power i can bestow. They should be bowing at my feet."

Sunstorm cant understand why other Transformers wouldn't want to worship him. Powerful, wise, strong. He has all the necessary traits of an unstoppable leader. The foolishness of the heretics. Do they not believe he is the Savior? He has the power to save them all, to fuse them into a single unity. Thus is the power of the light. "They must be misled. Brainwashed. Mind controlled by the power mad devils in the sparks of all Cybertronians. Yes, thats it. They must be purified. Purified by the light."

Gleefully wrapped up in his own delusions, Sunstorm must figure out how to achieve his goals. "I must deal with the biggest devil to cleanse the lesser evils," Sunstorm decides. "Work in the shadows to spread the light. The Shadow lord shall fall, his great empire ablaze in the light of the Risen Savior. So it has been prophesied."

His every declaration was a new prophecy, his words divine, each syllable profane and insightful. Delusions of grandeur racing threw his mind even faster than he races threw the air.


Sunstorm is not going to work in the game with all of his added powers. They make him far too powerful.
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Re: New NEW Character Applications

Postby Name_Violation » Sun Aug 09, 2009 7:35 pm

Motto: "It is pitch black. You are likely to be eaten by a grue."
Weapon: Multi-Function Sword
I changed the aura and toned down some things which i suspected were a bit over powered and made a few tweeks. Any other suggestions are welcomed.

Take 2:

Sunstorm

Allegiance: Decepticon
Function: Aerospace Warrior
Alt. mode: (Cybertron)tetra-jet, (earth) Orange and White F-15 Jet Fighter
Weapons: 2 heat-seeking missile launchers (jet), 2 mass driver cannons (robot)
Height: 31 ft / 9,46 m
Quote: "Unchecked power is the true path to divinity."

Strength: 6
Intelligence: 6
Dexterity: 6
Speed: 7
Endurance: 7
Courage: 7
Firepower: 9
Accuracy: 7
Melee: 5
Tech Skill: 6
Charisma: 4
Rank: 5 or TBA

Profile: Sunstorm's original manufacturing took place during a fierce period of insurgency in one of Cybertron's chief industrial sectors. As the result of a riot at a nearby power substation, quality control was disrupted along the assembly line for Sunstorm's model type, and a host of electromagnetic anomalies crept into his individual design. These anomalies produce a continual cascading effect in Sunstorm's primary fusion reactor, allowing it to operate at power levels that are far greater and far more hazardous than those of his fellow Decepticons.

Sunstorm's unique condition has bred in him a zealous belief that his strength and abilities derive from some mystical source, and that the potential immensity of his power is indicative of some supernatural endowment. He will often make rambling statements that appear to his fellow Decepticons as nothing more than senseless babble, but the truth to these outbursts is far more disconcerting: Sunstorm is nearly convinced that he is in fact a living god!


Abilities: In vehicle mode, Sunstorm's top atmospheric speed is just under Mach 2.0. He wields two mass driver cannons in robot mode which fire high-speed projectiles capable of punching though most types of advanced Cybertronian armor. In jet mode, he is armed with two heat-seeking missile launchers and wing mounted guns. When Sunstorm is able to maintain full control of his reactor core, he is capable of using it to generate beams of electromagnetic radiation.

Weaknesses: Sunstorm's peculiar habits frequently causes him to be excluded from official missions. In jet mode, he rarely employs his own heat-seeking missiles - on the occasion his target evades their reach, the missiles are liable to turn back and target his own substantial heat signature! He also loses control of his reactor core when he gets angered, causing his bursts of radiation to become centered on himself rather than shot at his foe. While it does Sunstorm no harm it causes a momentary crackle of energy to the surrounding area. This can be a hinderance if the opponent stays at a range or an asset if forced into melee range.

Sample Post:

Over New Mexico

Flying threw the open skies, an orange and white military jet soars alone. High up, above the parts of the skies inhabited with traffic from non-transforming machines he finds solitude. Isolated, the bright jet is lost in his own mind, festering in his thoughts. "How dare they shun the presence of a GOD! The disbelievers do not know what untold power i can bestow. They should be bowing at my feet."

Sunstorm cant understand why other Transformers wouldn't want to worship him. Powerful, wise, strong. He has all the necessary traits of an unstoppable leader. The foolishness of the heretics. Do they not believe he is the Savior? He has the power to save them all, to fuse them into a single unity. Thus is the power of the light. "They must be misled. Brainwashed. Mind controlled by the power mad devils in the sparks of all Cybertronians. Yes, thats it. They must be purified. Purified by the light."

Gleefully wrapped up in his own delusions, Sunstorm must figure out how to achieve his goals. "I must deal with the biggest devil to cleanse the lesser evils," Sunstorm decides. "Work in the shadows to spread the light. The Shadow lord shall fall, his great empire ablaze in the light of the Risen Savior. So it has been prophesied."

His every declaration was a new prophecy, his words divine, each syllable profane and insightful. Delusions of grandeur racing threw his mind even faster than he races threw the air.
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Re: New NEW Character Applications

Postby Devastron » Mon Aug 10, 2009 8:21 pm

Weapon: Energo-Sword
Name_Violation wrote:I changed the aura and toned down some things which i suspected were a bit over powered and made a few tweeks. Any other suggestions are welcomed.

Take 2:

Sunstorm

Allegiance: Decepticon
Function: Aerospace Warrior
Alt. mode: (Cybertron)tetra-jet, (earth) Orange and White F-15 Jet Fighter
Weapons: 2 heat-seeking missile launchers (jet), 2 mass driver cannons (robot)
Height: 31 ft / 9,46 m
Quote: "Unchecked power is the true path to divinity."

Strength: 6
Intelligence: 6
Dexterity: 6
Speed: 7
Endurance: 7
Courage: 7
Firepower: 9
Accuracy: 7
Melee: 5
Tech Skill: 6
Charisma: 4
Rank: 5 or TBA

Profile: Sunstorm's original manufacturing took place during a fierce period of insurgency in one of Cybertron's chief industrial sectors. As the result of a riot at a nearby power substation, quality control was disrupted along the assembly line for Sunstorm's model type, and a host of electromagnetic anomalies crept into his individual design. These anomalies produce a continual cascading effect in Sunstorm's primary fusion reactor, allowing it to operate at power levels that are far greater and far more hazardous than those of his fellow Decepticons.

Sunstorm's unique condition has bred in him a zealous belief that his strength and abilities derive from some mystical source, and that the potential immensity of his power is indicative of some supernatural endowment. He will often make rambling statements that appear to his fellow Decepticons as nothing more than senseless babble, but the truth to these outbursts is far more disconcerting: Sunstorm is nearly convinced that he is in fact a living god!


Abilities: In vehicle mode, Sunstorm's top atmospheric speed is just under Mach 2.0. He wields two mass driver cannons in robot mode which fire high-speed projectiles capable of punching though most types of advanced Cybertronian armor. In jet mode, he is armed with two heat-seeking missile launchers and wing mounted guns. When Sunstorm is able to maintain full control of his reactor core, he is capable of using it to generate beams of electromagnetic radiation.

Weaknesses: Sunstorm's peculiar habits frequently causes him to be excluded from official missions. In jet mode, he rarely employs his own heat-seeking missiles - on the occasion his target evades their reach, the missiles are liable to turn back and target his own substantial heat signature! He also loses control of his reactor core when he gets angered, causing his bursts of radiation to become centered on himself rather than shot at his foe. While it does Sunstorm no harm it causes a momentary crackle of energy to the surrounding area. This can be a hinderance if the opponent stays at a range or an asset if forced into melee range.

Sample Post:

Over New Mexico

Flying threw the open skies, an orange and white military jet soars alone. High up, above the parts of the skies inhabited with traffic from non-transforming machines he finds solitude. Isolated, the bright jet is lost in his own mind, festering in his thoughts. "How dare they shun the presence of a GOD! The disbelievers do not know what untold power i can bestow. They should be bowing at my feet."

Sunstorm cant understand why other Transformers wouldn't want to worship him. Powerful, wise, strong. He has all the necessary traits of an unstoppable leader. The foolishness of the heretics. Do they not believe he is the Savior? He has the power to save them all, to fuse them into a single unity. Thus is the power of the light. "They must be misled. Brainwashed. Mind controlled by the power mad devils in the sparks of all Cybertronians. Yes, thats it. They must be purified. Purified by the light."

Gleefully wrapped up in his own delusions, Sunstorm must figure out how to achieve his goals. "I must deal with the biggest devil to cleanse the lesser evils," Sunstorm decides. "Work in the shadows to spread the light. The Shadow lord shall fall, his great empire ablaze in the light of the Risen Savior. So it has been prophesied."

His every declaration was a new prophecy, his words divine, each syllable profane and insightful. Delusions of grandeur racing threw his mind even faster than he races threw the air.


Sunstorm isn't going to work. The powers he gains from his reactor are too much. I suggest trying for another character.
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Re: New NEW Character Applications

Postby Name_Violation » Thu Aug 13, 2009 5:24 am

Motto: "It is pitch black. You are likely to be eaten by a grue."
Weapon: Multi-Function Sword
I took a point buy out for "stealth". its chameleon effect with sound dampeners/modifiers and he is made of radar resisting composites like the plane is. let me know if i did things OK. Its an attempt to make/explain any of the background generic seekers from the G1 cartoon in a serious way. Basically the one in the bottom left but with color change abilities to camouflage himself or mimic other seekers.

Moongeist

Allegiance: Decepticon
Function: Decepticon Air Warrior
Alt. mode: (Cybertron)tetra-jet, (earth) F-15SE Silent Eagle
Weapons: Cluster bomb missile launchers, Null-rays, Mono-filament wing-swords.
Height: 31 ft / 9,46 m
Quote: "They'll never know who I am..."

Strength: 6
Intelligence: 5
Dexterity: 8
Speed: 7
Endurance: 5
Courage: 6
Firepower: 6
Accuracy: 7
Melee: 7
Tech Skill: 5
Charisma: 4
Rank: 5 or TBA

Profile: A very generic looking seeker Moongeist doesn't stand out in a crowd. His standard dull gray body blends in with most Cybertronian rooms. Flying under the radar is an understatement. He goes largely unnoticed, and thats the way he likes it. Despite Moongeist's potential he prefers to remain anonymous, hiding and lurking. His uncanny stealth prowess allows him to blend with his surroundings. While not truly invisible he can activate a "chameleon" effect. A an undeniably loyal Decepticon, Moongeist would rather let others lead, and often lets the other seekers claim the glory. He is but a soldier who exists to further the cause, and prefers to follow orders than to give them. A self styled swordsman he is more than willing to stand toe to toe, albeit for brief skirmishes due to his lack of any formal training. Surprisingly loyal to his position and the Decepticon cause.


Abilities: In vehicle mode, Moongeist's top atmospheric speed is just under Mach 2.0. He wields two null-rays in robot mode, and a Mono-filament sword, capable though many types of Cybertronian armor. He is also armed with two cluster-bomb missile launchers. His jet mode has innate radar-stealth quality's which he carries into robot form and often uses it in conjunction with sound modifiers and camouflaging armor-plating, to be "effectively invisible". While incapable of creating true invisibility or silence, he can become quiet and camouflaged enough to slip by others unnoticed. Alternatively he can recolor himself as a different seeker to achieve the look of different troops. Moongeist uses this aspect to dupe opponents into believing there are more troops or to impersonate existing troops.

Weaknesses: While not an "energy hog", Moongeist has a smaller fuel tank than the average Seeker to accommodate his stealth property's , limiting his long range potentials. Sustaining damage breaks his camouflage ability. His color and sound changes are not perfect. He doesn't become invisible, as just very hard to distinguish from the background. While they function great for stealth the colors or voice is always a little off when used to impersonate an specific individual.

Sample Post:
Returning to base

Moongeist has been monitoring radio transmissions of the recent battle. He knows had he been there the tide of battle may have been shifted, but probably not too much. Apparently the Autobots had new flyer's, they might be a fun fight. But he was not included in the mission. He is one of the back up troops, used as a reserve. He had achieved a few kills in his time, and accomplished his share of missions, but nothing remarkable. Moongeist isn't a guns-a-blazing type of Decepticon, preferring to only be seen when needed. Sure promotions have passed his way, thats not why he fights. He fights because he genuinely loves to follow orders, his only purpose was to serve others. He has nothing to prove, no power struggles, no schemes. He had no desire for the power the others sought for, he just wanted to be useful.

Over the Decepticon base

High above the base Moongeist notices a firefight down below. Had radar sensors not picked up the energy signatures of drones and not Autobots he might have been worried. Returning from his scouting mission Moongeist can't help but feel a certain sense of apathy. "The waste of valuable resources and time was all this training was. Had we had more available troops the battle would have been an overwhelming victory." Moongeist cannot help but think to himself. But orders are orders. Sending a remote signal to the training computes he signals for a few drones to come his way.

Doing a loop-de-loop as a wide back flip, Moongeist flips above the drones diving down from above. After blasting two, he transforms into robot mode. Drawing his sword he slices the third in half, sparks flying as he ruptures the fuel cell. Signaling for more drones, this time ones with holograms of Autobots, he speeds away allowing them to gather in a group. "Their primitive sensors wont pick him up until I'm smashing threw their processors. Just like the real thing" 'Geist thinks to himself. Speeding back he spins in a barrel roll at the quickly approaching squadron. Timing his assault, 'Geist blasts a few out of the air while slicing and smashing threw the others with his sharp wings. Had these been Autobot he would not pull a move so hastily, but what was the point of training if you couldn't have a little fun?Transforming back to robot mode he dispatches the last drone, slicing threw the holographic neck structure before slicing the drone its self.
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Re: New NEW Character Applications

Postby Devastron » Thu Aug 13, 2009 9:35 pm

Weapon: Energo-Sword
Name_Violation wrote:I took a point buy out for "stealth". its chameleon effect with sound dampeners/modifiers and he is made of radar resisting composites like the plane is. let me know if i did things OK. Its an attempt to make/explain any of the background generic seekers from the G1 cartoon in a serious way. Basically the one in the bottom left but with color change abilities to camouflage himself or mimic other seekers.

Moongeist

Allegiance: Decepticon
Function: Decepticon Air Warrior
Alt. mode: (Cybertron)tetra-jet, (earth) F-15SE Silent Eagle
Weapons: Cluster bomb missile launchers, Null-rays, Mono-filament wing-swords.
Height: 31 ft / 9,46 m
Quote: "They'll never know who I am..."

Strength: 6
Intelligence: 5
Dexterity: 8
Speed: 7
Endurance: 5
Courage: 6
Firepower: 6
Accuracy: 7
Melee: 7
Tech Skill: 5
Charisma: 4
Rank: 5 or TBA

Profile: A very generic looking seeker Moongeist doesn't stand out in a crowd. His standard dull gray body blends in with most Cybertronian rooms. Flying under the radar is an understatement. He goes largely unnoticed, and thats the way he likes it. Despite Moongeist's potential he prefers to remain anonymous, hiding and lurking. His uncanny stealth prowess allows him to blend with his surroundings. While not truly invisible he can activate a "chameleon" effect. A an undeniably loyal Decepticon, Moongeist would rather let others lead, and often lets the other seekers claim the glory. He is but a soldier who exists to further the cause, and prefers to follow orders than to give them. A self styled swordsman he is more than willing to stand toe to toe, albeit for brief skirmishes due to his lack of any formal training. Surprisingly loyal to his position and the Decepticon cause.


Abilities: In vehicle mode, Moongeist's top atmospheric speed is just under Mach 2.0. He wields two null-rays in robot mode, and a Mono-filament sword, capable though many types of Cybertronian armor. He is also armed with two cluster-bomb missile launchers. His jet mode has innate radar-stealth quality's which he carries into robot form and often uses it in conjunction with sound modifiers and camouflaging armor-plating, to be "effectively invisible". While incapable of creating true invisibility or silence, he can become quiet and camouflaged enough to slip by others unnoticed. Alternatively he can recolor himself as a different seeker to achieve the look of different troops. Moongeist uses this aspect to dupe opponents into believing there are more troops or to impersonate existing troops.

Weaknesses: While not an "energy hog", Moongeist has a smaller fuel tank than the average Seeker to accommodate his stealth property's , limiting his long range potentials. Sustaining damage breaks his camouflage ability. His color and sound changes are not perfect. He doesn't become invisible, as just very hard to distinguish from the background. While they function great for stealth the colors or voice is always a little off when used to impersonate an specific individual.

Sample Post:
Returning to base

Moongeist has been monitoring radio transmissions of the recent battle. He knows had he been there the tide of battle may have been shifted, but probably not too much. Apparently the Autobots had new flyer's, they might be a fun fight. But he was not included in the mission. He is one of the back up troops, used as a reserve. He had achieved a few kills in his time, and accomplished his share of missions, but nothing remarkable. Moongeist isn't a guns-a-blazing type of Decepticon, preferring to only be seen when needed. Sure promotions have passed his way, thats not why he fights. He fights because he genuinely loves to follow orders, his only purpose was to serve others. He has nothing to prove, no power struggles, no schemes. He had no desire for the power the others sought for, he just wanted to be useful.

Over the Decepticon base

High above the base Moongeist notices a firefight down below. Had radar sensors not picked up the energy signatures of drones and not Autobots he might have been worried. Returning from his scouting mission Moongeist can't help but feel a certain sense of apathy. "The waste of valuable resources and time was all this training was. Had we had more available troops the battle would have been an overwhelming victory." Moongeist cannot help but think to himself. But orders are orders. Sending a remote signal to the training computes he signals for a few drones to come his way.

Doing a loop-de-loop as a wide back flip, Moongeist flips above the drones diving down from above. After blasting two, he transforms into robot mode. Drawing his sword he slices the third in half, sparks flying as he ruptures the fuel cell. Signaling for more drones, this time ones with holograms of Autobots, he speeds away allowing them to gather in a group. "Their primitive sensors wont pick him up until I'm smashing threw their processors. Just like the real thing" 'Geist thinks to himself. Speeding back he spins in a barrel roll at the quickly approaching squadron. Timing his assault, 'Geist blasts a few out of the air while slicing and smashing threw the others with his sharp wings. Had these been Autobot he would not pull a move so hastily, but what was the point of training if you couldn't have a little fun?Transforming back to robot mode he dispatches the last drone, slicing threw the holographic neck structure before slicing the drone its self.


I think the chameleon and stealth ability is a bit much here. Generally being invisible to radar like he is will be a big stat penalty, at least a 6. The chameleon ability probably pushes that up to 10 or 12 and is a bit odd to begin with. It basically sounds like invisibility and can even let him appear as different characters. I just don't think it will work out well the way you have it set up. Also the null rays qualify under nonstandard abilities and EMP weapons so they will have a stat penalty of 4. I think focusing on a character personality instead of extra abilities might be a better way to go, maybe figure out an ability based on the personality or something.
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Re: New NEW Character Applications

Postby FuzzymusPrime » Fri Aug 14, 2009 4:16 pm

Hello, some of you may remember me from the last iteration of the RPG. I dropped out at the start of the latest RPG due to other commitments, but now that you're expanding I think I may just try for an old favorite of mine.

Name: Swindle
Allegiance: Depecticon
Subgroup: Combaticon
Function: Munitions Expert
Alt. mode: Hummer
Weapons: Scatter-blaster, Gyro-gun.
Height: 26ft
Quote: 'Make Deals, Not War'

STRENGTH: 5
INTELLIGENCE: 9
DEXTERITY: 7
SPEED: 5
ENDURANCE: 6
COURAGE: 5
FIREPOWER: 7
ACCURACY: 7
MELEE: 4
TECH SKILL: 7
CHARISMA: 9
RANK: (6 in tech specs)

Profile: Outwardly, Swindle is easy-going and good natured, almost too good-natured to be a Decepticon. But within him beats the fuel pump of one of the most greed-driven street hustlers in the galaxy. Swindle thrives on wheeling and dealing, working for his own personal material advancement at every possible oppurtunity. He tends to avoid combat in favor of a mixture of exploitation and extortion, and is one of the few Decepticons skilled at dealing with non-Cybertronians.

Abilities: As his primary weapon, Swindle uses a scatter blaster that sprays explosive pellets in shot-gun like fashion around the battlefield. He also has a gyro gun, stolen from an Autobot armory, that disrupts his opponents' balance center, disorienting them so Swindle can call for backup or make an escape. He was a member of the Combaticons, an elite team of Decepticon soldiers, but has apparently gone his own way.

Weaknesses: Swindle's Alt mode, while dependable on rough terrain, is prone to overturning on sharp turns. Also, he has a tendency to duck out of direct combat if he sees at oppurtunity at a desirable item, such as a discarded weapon or a fallen autobot (all sorts of spare parts!). Swindles disregard for conventional rules and willingness to stoop to the lowest levels to make a profit can get him into trouble: The Autobots suspect him of having violated the Tyrest Accord or more than one occasion, and his fellow Decepticons look down on him for dealing with 'lowly organics'.

Sample Post: A few miles south of the US-Mexican border, a pile of ex-soviet military equipment sat in the sun, in the middle of a worn-out farm. There was no sign of the place having been lived in for years, other than the muddy SUV in one corner of the yard.
The warlord and his men looked around nervously, but no signs of ambush were present. He pointed his men to the pile of guns and explosives, thinking of the terror he could wreak.
"Not so fast sir." The voice, with a friendly but definitely artificial timbre, didn't seem to be coming from any particular building. "I was led to beleive we had a deal. Your gold for my weapons. Are you reneging?"
The bandits looked worried, but the warlord just grimaced. "If you're not going to come to watch your deals, my friend, you don't deserve your payment. That's the way things work around here."
"I'm afraid I decide how things work now."
The bandits dropped the crates they picked up as the innocous SUV rose up above them. They ran screaming, as Swindle calmly judged the distance from the prize to his victims.
That should be safe enough, as he raised his scatter cannon and fired. The entire fleeing group of bandits dissappeared as the cluster ammo tore up the road, their trucks, and several of the farm's outbuildings.
As the smoke cleared, Swindle began hunting through the twisted wreckage for the warlord's payment, picking out what few pieces of equipment. As he did, he tuned his personal commlink into the phone network, and made a call.
"Hello, Rodriguez. You remember that shipment I said you'd lost the bidding on? Well, turns out the top bidder made a breach of contract. Wouldn't respect my confidentiality clause, had to scrap the whole deal. Yes, I don't think I'm going to be dealing with him again. So, would you like to make me another offer?"
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Re: New NEW Character Applications

Postby Ember » Fri Aug 14, 2009 8:41 pm

Motto: "I'm not psycho...I just like psychotic things."
FuzzymusPrime wrote:Hello, some of you may remember me from the last iteration of the RPG. I dropped out at the start of the latest RPG due to other commitments, but now that you're expanding I think I may just try for an old favorite of mine.

Name: Swindle
Allegiance: Depecticon
Subgroup: Combaticon
Function: Munitions Expert
Alt. mode: Hummer
Weapons: Scatter-blaster, Gyro-gun.
Height: 26ft
Quote: 'Make Deals, Not War'

STRENGTH: 5
INTELLIGENCE: 9
DEXTERITY: 7
SPEED: 5
ENDURANCE: 6
COURAGE: 5
FIREPOWER: 7
ACCURACY: 7
MELEE: 4
TECH SKILL: 7
CHARISMA: 9
RANK: (6 in tech specs)

Profile: Outwardly, Swindle is easy-going and good natured, almost too good-natured to be a Decepticon. But within him beats the fuel pump of one of the most greed-driven street hustlers in the galaxy. Swindle thrives on wheeling and dealing, working for his own personal material advancement at every possible oppurtunity. He tends to avoid combat in favor of a mixture of exploitation and extortion, and is one of the few Decepticons skilled at dealing with non-Cybertronians.

Abilities: As his primary weapon, Swindle uses a scatter blaster that sprays explosive pellets in shot-gun like fashion around the battlefield. He also has a gyro gun, stolen from an Autobot armory, that disrupts his opponents' balance center, disorienting them so Swindle can call for backup or make an escape. He was a member of the Combaticons, an elite team of Decepticon soldiers, but has apparently gone his own way.

Weaknesses: Swindle's Alt mode, while dependable on rough terrain, is prone to overturning on sharp turns. Also, he has a tendency to duck out of direct combat if he sees at oppurtunity at a desirable item, such as a discarded weapon or a fallen autobot (all sorts of spare parts!). Swindles disregard for conventional rules and willingness to stoop to the lowest levels to make a profit can get him into trouble: The Autobots suspect him of having violated the Tyrest Accord or more than one occasion, and his fellow Decepticons look down on him for dealing with 'lowly organics'.

Sample Post: A few miles south of the US-Mexican border, a pile of ex-soviet military equipment sat in the sun, in the middle of a worn-out farm. There was no sign of the place having been lived in for years, other than the muddy SUV in one corner of the yard.
The warlord and his men looked around nervously, but no signs of ambush were present. He pointed his men to the pile of guns and explosives, thinking of the terror he could wreak.
"Not so fast sir." The voice, with a friendly but definitely artificial timbre, didn't seem to be coming from any particular building. "I was led to beleive we had a deal. Your gold for my weapons. Are you reneging?"
The bandits looked worried, but the warlord just grimaced. "If you're not going to come to watch your deals, my friend, you don't deserve your payment. That's the way things work around here."
"I'm afraid I decide how things work now."
The bandits dropped the crates they picked up as the innocous SUV rose up above them. They ran screaming, as Swindle calmly judged the distance from the prize to his victims.
That should be safe enough, as he raised his scatter cannon and fired. The entire fleeing group of bandits dissappeared as the cluster ammo tore up the road, their trucks, and several of the farm's outbuildings.
As the smoke cleared, Swindle began hunting through the twisted wreckage for the warlord's payment, picking out what few pieces of equipment. As he did, he tuned his personal commlink into the phone network, and made a call.
"Hello, Rodriguez. You remember that shipment I said you'd lost the bidding on? Well, turns out the top bidder made a breach of contract. Wouldn't respect my confidentiality clause, had to scrap the whole deal. Yes, I don't think I'm going to be dealing with him again. So, would you like to make me another offer?"


Okay, for the stats, drop his dexterity to 6; his charisma down to 7. Boost his tech skill to 8. Now, we discussed the Hummer and we believe that him being a Jeep would be best. We also want you to realize that breaking the infiltration phase to make deals with the humans, and or any other organics, could get him killed. So keep it anonymous and be very careful.

Make those few changes and he's good to go.
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Re: New NEW Character Applications

Postby FuzzymusPrime » Sat Aug 15, 2009 7:21 pm

Fair enough: Reposting with changes.

We also want you to realize that breaking the infiltration phase to make deals with the humans, and or any other organics, could get him killed. So keep it anonymous and be very careful.


I'm well aware :) . I'll try to find other way to entertain myself before I make any big risks.


Name: Swindle
Allegiance: Depecticon
Subgroup: Combaticon
Function: Munitions Expert
Alt. mode: Jeep
Weapons: Scatter-blaster, Gyro-gun.
Height: 26ft
Quote: 'Make Deals, Not War'

STRENGTH: 5
INTELLIGENCE: 9
DEXTERITY: 6
SPEED: 5
ENDURANCE: 6
COURAGE: 5
FIREPOWER: 7
ACCURACY: 7
MELEE: 4
TECH SKILL: 8
CHARISMA: 7
RANK: (6 in tech specs)

Profile: Outwardly, Swindle is easy-going and good natured, almost too good-natured to be a Decepticon. But within him beats the fuel pump of one of the most greed-driven street hustlers in the galaxy. Swindle thrives on wheeling and dealing, working for his own personal material advancement at every possible oppurtunity. He tends to avoid combat in favor of a mixture of exploitation and extortion, and is one of the few Decepticons skilled at dealing with non-Cybertronians.

Abilities: As his primary weapon, Swindle uses a scatter blaster that sprays explosive pellets in shot-gun like fashion around the battlefield. He also has a gyro gun, stolen from an Autobot armory, that disrupts his opponents' balance center, disorienting them so Swindle can call for backup or make an escape. He was a member of the Combaticons, an elite team of Decepticon soldiers, but has apparently gone his own way.

Weaknesses: Swindle's Alt mode, while dependable on rough terrain, is prone to overturning on sharp turns. Also, he has a tendency to duck out of direct combat if he sees at oppurtunity at a desirable item, such as a discarded weapon or a fallen autobot (all sorts of spare parts!). Swindles disregard for conventional rules and willingness to stoop to the lowest levels to make a profit can get him into trouble: The Autobots suspect him of having violated the Tyrest Accord or more than one occasion, and his fellow Decepticons look down on him for dealing with 'lowly organics'.

Sample Post: A few miles south of the US-Mexican border, a pile of ex-soviet military equipment sat in the sun, in the middle of a worn-out farm. There was no sign of the place having been lived in for years, other than the muddy SUV in one corner of the yard.
The warlord and his men looked around nervously, but no signs of ambush were present. He pointed his men to the pile of guns and explosives, thinking of the terror he could wreak.
"Not so fast sir." The voice, with a friendly but definitely artificial timbre, didn't seem to be coming from any particular building. "I was led to beleive we had a deal. Your gold for my weapons. Are you reneging?"
The bandits looked worried, but the warlord just grimaced. "If you're not going to come to watch your deals, my friend, you don't deserve your payment. That's the way things work around here."
"I'm afraid I decide how things work now."
The bandits dropped the crates they picked up as the innocous SUV rose up above them. They ran screaming, as Swindle calmly judged the distance from the prize to his victims.
That should be safe enough, as he raised his scatter cannon and fired. The entire fleeing group of bandits dissappeared as the cluster ammo tore up the road, their trucks, and several of the farm's outbuildings.
As the smoke cleared, Swindle began hunting through the twisted wreckage for the warlord's payment, picking out what few pieces of equipment. As he did, he tuned his personal commlink into the phone network, and made a call.
"Hello, Rodriguez. You remember that shipment I said you'd lost the bidding on? Well, turns out the top bidder made a breach of contract. Wouldn't respect my confidentiality clause, had to scrap the whole deal. Yes, I don't think I'm going to be dealing with him again. So, would you like to make me another offer?"
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FuzzymusPrime
Headmaster Jr
Posts: 529
Joined: Tue Oct 09, 2007 12:42 pm
Location: Limerick, Ireland

Re: New NEW Character Applications

Postby Ember » Sat Aug 15, 2009 7:41 pm

Motto: "I'm not psycho...I just like psychotic things."
FuzzymusPrime wrote:
Name: Swindle
Allegiance: Depecticon
Subgroup: Combaticon
Function: Munitions Expert
Alt. mode: Jeep
Weapons: Scatter-blaster, Gyro-gun.
Height: 26ft
Quote: 'Make Deals, Not War'

STRENGTH: 5
INTELLIGENCE: 9
DEXTERITY: 6
SPEED: 5
ENDURANCE: 6
COURAGE: 5
FIREPOWER: 7
ACCURACY: 7
MELEE: 4
TECH SKILL: 8
CHARISMA: 7
RANK: (6 in tech specs)

Profile: Outwardly, Swindle is easy-going and good natured, almost too good-natured to be a Decepticon. But within him beats the fuel pump of one of the most greed-driven street hustlers in the galaxy. Swindle thrives on wheeling and dealing, working for his own personal material advancement at every possible oppurtunity. He tends to avoid combat in favor of a mixture of exploitation and extortion, and is one of the few Decepticons skilled at dealing with non-Cybertronians.

Abilities: As his primary weapon, Swindle uses a scatter blaster that sprays explosive pellets in shot-gun like fashion around the battlefield. He also has a gyro gun, stolen from an Autobot armory, that disrupts his opponents' balance center, disorienting them so Swindle can call for backup or make an escape. He was a member of the Combaticons, an elite team of Decepticon soldiers, but has apparently gone his own way.

Weaknesses: Swindle's Alt mode, while dependable on rough terrain, is prone to overturning on sharp turns. Also, he has a tendency to duck out of direct combat if he sees at oppurtunity at a desirable item, such as a discarded weapon or a fallen autobot (all sorts of spare parts!). Swindles disregard for conventional rules and willingness to stoop to the lowest levels to make a profit can get him into trouble: The Autobots suspect him of having violated the Tyrest Accord or more than one occasion, and his fellow Decepticons look down on him for dealing with 'lowly organics'.

Sample Post: A few miles south of the US-Mexican border, a pile of ex-soviet military equipment sat in the sun, in the middle of a worn-out farm. There was no sign of the place having been lived in for years, other than the muddy SUV in one corner of the yard.
The warlord and his men looked around nervously, but no signs of ambush were present. He pointed his men to the pile of guns and explosives, thinking of the terror he could wreak.
"Not so fast sir." The voice, with a friendly but definitely artificial timbre, didn't seem to be coming from any particular building. "I was led to beleive we had a deal. Your gold for my weapons. Are you reneging?"
The bandits looked worried, but the warlord just grimaced. "If you're not going to come to watch your deals, my friend, you don't deserve your payment. That's the way things work around here."
"I'm afraid I decide how things work now."
The bandits dropped the crates they picked up as the innocous SUV rose up above them. They ran screaming, as Swindle calmly judged the distance from the prize to his victims.
That should be safe enough, as he raised his scatter cannon and fired. The entire fleeing group of bandits dissappeared as the cluster ammo tore up the road, their trucks, and several of the farm's outbuildings.
As the smoke cleared, Swindle began hunting through the twisted wreckage for the warlord's payment, picking out what few pieces of equipment. As he did, he tuned his personal commlink into the phone network, and made a call.
"Hello, Rodriguez. You remember that shipment I said you'd lost the bidding on? Well, turns out the top bidder made a breach of contract. Wouldn't respect my confidentiality clause, had to scrap the whole deal. Yes, I don't think I'm going to be dealing with him again. So, would you like to make me another offer?"


Approved with a rank of 6. Just a little note. Try to leave a space between paragraphs, it makes the posts easier to read. Other than that have fun, and welcome back.
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Ember
Gestalt
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Joined: Wed Jul 28, 2004 4:43 pm

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