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Optimist Prime wrote:Saw that Tas is back. Thought I'd throw my hat in too.
Jazz
Allegiance: Autobot
Function: Special Operations Director
Alt. Mode: Porsche 935
Weapons: Shoulder-mounted flame thrower, photon rifle
Height: 28ft / 8.9m
Quote: “Do it with style, or don’t bother doing it!”
STRENGTH: 5
INTELLIGENCE: 9
DEXTERITY: 8
SPEED: 7
ENDURANCE: 7
COURAGE: 9
FIREPOWER: 5
ACCURACY: 9
MELEE: 8
TECH SKILL: 9
CHARISMA: 9
RANK: 8
Profile: Jazz would be cruising down Bourbon Street in New Orleans or be double-parked outside a cellar club in Greenwich Village soaking up the local sounds if he weren't in the middle of a war. He's a confirmed Earthen culture junkie- he can talk fluently about ballet or break-dancing (although he prefers the latter), and he's always on the lookout for more stuff to turn on to. His knowledge of Earthen ways and his easy adaptability to Earthen environments make him the indispensable right-hand man of his commander, Optimus Prime. He's often given the most dangerous assignments, and, with characteristic coolness, usually pulls them off using something out of his seemingly bottomless bag of tricks. He'd rather dazzle you with style than accomplish a mission the easy way.
Abilities: In robot mode, Jazz can use his solar-powered photon rifle with deadly accuracy up to a distance of .9 miles from target, and he can shoot it from virtually any physical position he may be in with equal effectiveness. He can also use a combination of his overhead flame-thrower (maximum range of 250 feet) full-spectrum front grill beacon and 180 dB stereo speakers to create a spectacular, disorienting light and sound show. He has been known to glide for more than 3000 feet using his rearmounted ailerons. His biggest asset is the versatility and cleverness he possesses in using the resources at his disposal.
Holo-matter Avatar: Jazz's avatar appears as a mid 30's caucasian male with dark hair slicked back and a soul patch. Typically his avatar is clothed in casual wear consisting of baggy jeans, some Chuck Taylor kicks, a De la Soul T-shirt and dark sunglasses.
Weaknesses: Although Jazz's firepower and strength are weak relative to that of some of the other Autobots, he more than compensates with his daring and skill. He's prone to be distracted from his primary assignment by Earthen behavior patterns that he finds interesting. This sometimes leads to disastrous consequences.
Sample Post:
Jazz consulted the topographical map that Hound had provided for this mission. He was amazed, as always, with the level of detail Hound put into these maps, and as ever was thankful for such accurate maps when he was heading into hostile territory. The Decepticons seemed to be awfully fond of conducting their affairs in the most remote locations. At least it kept the humans out of harm’s way. Crouched as he was behind a boulder, Jazz stowed his map and consulted his chronograph. It wouldn’t be long now and the Autobot strike team would be in position. Feeling a surge of energon, Jazz relished these moments when he was alone before a mission like this. It almost made him giddy. Most of the other Autobots probably didn’t even realize how much he needed this excitement.
Hearing the faint audible signal from his chronograph meant that radio silence was now in effect, and soon he would be behind enemy lines. Jazz picked up his photon rifle and rose to his feet. All right, time to boogie. He carefully peeked around and made sure he wasn’t seen and made his way to the dried up riverbed next to him. From here he would be able to move into a flanking position behind the Decepticons. The Autobot strike team would act as a distraction while Jazz made his way into the Decepticon camp to steal the new weapon, whatever it was. It was a simple plan, but simple plans often meant there was little to screw up. Jazz had great faith in his comrades, but after modifying hundreds of mission plans on the fly in the past he knew what to expect in these circumstances.
Already, Jazz could hear the sounds of the erupting battle, which was just the cover he needed. Diving headlong into the air, he smoothly transformed into the sleek Porsche racecar form he’d adopted on earth and accelerated to his assigned waypoint. Traveling in excess of 100 mph, he made good time to the rear of the Decepticon camp. Frag yeah! This is the way to travel.
Transforming and readying his photon rifle, Jazz prepared to breach the riverbank and enter the Decepticon camp. Hopefully a few stealthy maneuvers would be all that was necessary to accomplish his task. He made his way through the camp moving slowly and ducking behind the makeshift buildings the Decepticons had constructed. It seemed the camp was deserted with all the Decepticons currently fighting the Autobot advance. Jazz poked his head into each building as he passed, giving it a quick visual scan for anything interesting, more out of curiosity than necessity.
Just then, Jazz heard a shout from behind him. Slag! He dove headlong narrowly avoiding a grenade blast from his unseen assailant. Coming down into a somersault he rolled and twisted to his feet, bringing his photon rifle to bear on his foe. He squeezed the trigger and rolled to the right behind another storage shed before he could even identify his quarry. Readying his flamethrower, he waited for his adversary to come around the corner into his waiting trap. But, Jazz waited in vain. No one came after him. Carefully looking around the corner, Jazz saw the smoldering torso of his foe. Wasting no time identifying the Decepticon, Jazz was on the move again, now with a greater sense of urgency.
Jazz soon found the weapon test range to find the weapon being guarded by three Decepticons that were unknown to him. A cursory glance showed that they were heavily armed. Nothing I can do now but get in and out there quick as I can. Jazz stood up and transformed, accelerating straight for the three Decepticons. At first the three seemed surprised to have an Autobot charging them head on. As they brought their weapons bear on Jazz he hit his high beams and bombarded them with a 180db shockwave that at least kept him safe long enough for him to wheel between them. Quickly transforming, Jazz grabbed the weapon as he flew by and continued his momentum running for safety behind one of the makeshift buildings. By the time he made it halfway to safety the Decepticons had recovered from their disorienting experience. Grenades and laser blasts erupted around him. Jazz did his best to juke and jive to his hiding spot.
Luckily for Jazz, he seemed to be more adept at evasion than they were at sharp shooting. Examining the damage he’d sustained, he smiled to see that they had only managed to lightly sear his armor plating. Not one to hang around for long, Jazz made his way to meet up with the Autobot strike team. He stowed the weapon and transformed and headed away from the Decepticon camp before they had a chance to catch up with him. Better hurry. Wheeljack’s probably blowing a gasket waiting to examine this thing.
Roadbuster wrote:I've made a few alterations to the profile since I last tried. i took the recommendations and applied them, as well as making alterations to the backstory to remove various details regarding a certain char.
Name: Jetfire
Allegiance: Autobots
Function: Air Guardian
Height: 35ft
Alt-mode: Experimental Space Plane
Abilities: Radar
Weapons: particle cannons x4, armor-piercing heat-seeking missiles x8 (alt-mode), plasma rifle (robot mode)
Quote: “Among the mysteries of science is the key to victory”
Stats:
Strength: 6
Intelligence: 9
Dexterity: 7
Speed: 10
Endurance: 4
Accuracy: 6
Firepower: 7
Melee: 4
Courage: 9
Charisma: 6
Tech skill: 9
Rank: -
Profile: With a reckless daring that comes from being the swiftest of all the Autobots, Jetfire is the most eager of his comrades to plunge into battle. But his bravado is tempered by one overriding thought: he sincerely believes that victory over the Decepticons can only come through researching towards advancements in Autobot technology.
Before the war, Jetfire worked as a Scientist always looking for ways to advance Cybertronian technology, spending countless breems researching and testing, going as far as to pick apart their creations in a scrutinizing manner for any flaws. To Jetfire, it was never good enough.
It was during a test that a malfunction occurred, setting off a series of explosions. Jetfire pushed his colleague to safety while he was caught in the carnage. When the carnage subsided, Jetfire’s colleague found him severely damaged and near death. Luckily, his college knew of a way in which Jetfire could be restored. It was experimental but the Decpeticon felt the ends justified the means. It only meant that Jetfire would be out of commission for an extensive period. Time passed as the computers and CR chamber worked to repair him while preserving his life, prolonging the process. And if was during that time that the war began. And in the opening battles, the lab in which Jetfire remained was caught and destroyed, thus he was forgotten. However, at 70% completion, Jetfire’s auto-repair systems kicked back in and took over, though his reactivation would take longer without the help of a CR chamber.
Time passed and ultimately the repairs were complete and Jetfire reactivated, though low on energy. He awoke to a Cyerbtron in ruins, much to his horror. Gone was the scientific utopian society he knew, replaced by carnage and death.
Trying to acquire some perspective on what had happened he came across seekers who tried to rough him up, yet Jetfire’s size was to his advantage. With this, the Decepticons saw opportunity and thus he was brought before Megatron. It was in this meeting that Jetfire would reunite with his comrade, a now turned Decepticon seeker. The Seeker vouched for his comrade on his behalf. Thus Jetfire joined the Seeker brigade but Jetfire could not help but notice that something had changed in his friend. He cared only about fighting, bloodlust, pride, and power, no longer about science. This was something he saw in all the Decepticons.
And it was during a mission that Jetfire would face the realization that the robot he knew was gone, and on that very mission, he encountered a robot not much unlike himself: Optimus Prime. Having seen how poorly the Decepticons treated one another, even sacrificing their own, and how his friend changed, he came to realize where he needed to be. His friend soon found him fighting his own kind and took it personally, wounding Jetfire. When Jetfire came to, he was in Iacon only his Decepticon emblem had been replaced by an Autobot emblem. And thus, Jetfire officially joined the Autobots providing a needed boon to their lacking aerial forces and providing them with his scientific expertise to developing newer and more effective equipment to engage the Decepticons despite a longing for the days in which he could continue his research in the name of progress.
Abilities: In jet-fighter mode, Jetfire's unique swing-wing design allows him to take off like a normal jet and then, pulling his wings back, reach speeds of up to Mach 4.2. Adding twin supersonic combustion ramjet (i.e. scramjet) engine modules along with twin liquid hydrogen fuel tanks allows Jetfire to achieve orbital velocities, or to even escape Earth's gravity altogether. With this capability, he can launch like a missile, shoot up above the atmosphere, and, at a speed of Mach 29, dive down like a blazing meteor (hence his name) half a world away only 30 minutes later. In robot and jet mode, he is equipped with four independently operating particle beam cannons around his head and eight heat-seeking armor-piercing missiles.
Weaknesses: Jetfire's range is limited by his fuel consumption; any transatmospheric trip requires his refueling when he lands. Due to the equipment on board in fighter mode, Jetfire tends to suffer from malfunctions from time to time. Anything from a malfunctioning radio to an engine stall in deep space has been known to happen.
Sample post:
In the shooting gallery, Jetfire practiced with an experimental rifle he and Wheeljack had been working on. Jetfire was careful to aim since hew as no known for being the most accurate of Autobots, but a pretty fair shot. He fired at each target, hitting most of them.
“Hmm… it seems the recoil could be a problem with maintaining a good aim. I’d have to recommend a 3% reduction rate to the output module to keep the recoil within acceptable standards.” Jetfire said, examining the rifle as it cooled following use.
“Will can do Jetfire.” Said Wheeljack has his voice sounded from an intercom. The Weapons developer could be seen from an observation port in an adjacent room a she studied his new weapon with Jetfire. Thankfully, with Jetfire’s help, this gun did not blow up.
They had been at it for hours, picking and prying, making sure every little piece worked, but he knew just as much as Wheeljack, they wouldn’t get an effective test until it was used in the field. Still, Jetfire felt that with some more time, their new rifle could be an effective tool to use against the decepticons. He particularly wanted to test it on Starscream, just to see how effective it was in doing damage.
“I suppose it will take some more time before we finally get to test it on the battlefield. A pity we won’t get to test it on Megatron.” he said.
“Don’t worry. That’s what we have Prime for.” Wheeljack exclaimed. “We’ll have our day.”
“I suppose you’re right.” he said as he grinned at the thought of holding Megatron at point with it.
“And hopefully we’d finally see an end to this war.” he thought. To him, his war was tiresome. He wanted to go back to his days as a scientist. And he had met quite a number since joining the Autobots. He often thought of who he’d pick to work with as a colleague.
“I think we’ll call it a day Jetfire. You kinda look like you could use a bit of fresh air.” Wheeljack said.
“I suppose you’re right my friend.” Jetfire said, putting the rifle back in it’s casing for transportation back to Wheeljack’s lab.
He began walking out when he said, “I’ll be back in a little while. Have Prowl contact me if he needs me for anything!”
“Will do!” Wheeljack said as he shut down the program.
Elita Prime178 wrote:Name: Gadget Chrome
Allegiance: Autobot
Function: Soldier
Alt. mode: Semi Truck
Weapons: Gadget is equipped with one pair of Advanced guns that can switch to an alt mode. In default mode the guns looks like futuristic hand guns with somewhat long barrels. Plus some advanced sensory scopes to help locate targets in dim areas.
It has a view scope that help get a closer look at unaware targets. It's not a sniping rifle and it is limited in both range in energy. Especially on charged attacks. The main mode is a fast paced, steady beam of coherent light bursts. And in alt mode for the weapon. Not her vehicle form. The scopes go inside the guns and into the barrels where the lenses amplify the laser blast and making it possible to charge up. with out that scope the gun will explode if charged.
The barrels get wider and become mini cannons. It is a concentrated charged shot that will deliver massive damage if hit with a charged shot but will over heat. She can shoot them before they charge up but it will be less affective. They are located inside of a the gas tanks that are on each sides of her legs. In her vehicle form they are located under the hazard lights that are in the front of the car. They are so close to her headlights the people often mistake her for shooting through the lights instead of under them.
Special Abilities: The ability to create a force field around her self and if her allies are close they can enter it. The longer she uses it the weaker she will get as it consumes her energon. Or if it is hit by too large of a blow the impact will break it.
Height: 32 ft
Quote: 'Even in the darkest of souls there is light'
STRENGTH: 6
INTELLIGENCE: 5
DEXTERITY: 7
SPEED: 4
ENDURANCE: 9
COURAGE: 7
FIREPOWER: 5
ACCURACY: 7
MELEE: 3
TECH SKILL: 4
CHARISMA: 6
RANK: Assigned by RPG moderators.
Profile: Living a peaceful life of Cybertron with her two best friends Meta shine and Solar Streak. It was suddenly cut short when a war breaks out upon the planet and her home was raided by the decepticons. Fearing for the safety of her friends she told them to run. But they didn't they were strong warriors yet no expertise in fighting. They defended Gadget and stuck by her side and Gadget defended them. They became over powered and over run. Gadget was beaten to a pulp and taunted as the other soldiers took Meta and right before her eyes. Killed Solar streak. They Left Gadget for dead and continued their rampage. When Gadget revived everything was in ruins. She swore that she would find Meta and the person who kill Solar. Maybe some day even become an Autobot. Every since that incident she has been into dreams and may have yet found a way to bring her friends killer to her mercy. Gadget is very kind and wants to be treated the way she treats others and wouldn't have others do anything she wouldn't do. She looks like a somewhat bulky robot. She Has red, slender eyes like that of a decepticon, a mouth and radio like antenna on each of her ears. Her chest is the front of the truck with the windows being their cept they split open like the Prime in the 2009 movie. She has tires on each of her shoulders and on the side of each of her knees and has a cute little spot light on the tops of her feet witch stands on wheels. She longs too meet Prime and become one of his people so that she can help bring galactic peace. At times she is Talkative and at others you may forget that she is even in the room. She is a very fearless commander and will do what ever it takes for her and her allies to get the job done but is not over braved and go rushing in and get hurt. Unless some one is in danger.
Abilities: Gadget is a 20 ton 2000 class 18 wheeler semi Truck. Capable of reaching speeds of up to 90 mph this big rig is a power house that can ram through hoards of enemies. She may not be the best of speed but the armor is thick and is able to with stand a barrage of laser and some missiles for some time. Despite her large appearance she can pull off things that you wouldn't expect a truck to do. Like rolling on one side of her wheels and turn sharp corners without tipping. She can deploy the shield in vehicular mode to protect any cargo she may transport. The shield cloak over the truck and everything that's in it. In robot mode she is a bit fast but will tire out pretty quick. She can produce a spherical shield over herself and her comrades. She has no melee weapons, just her fists. She has a specialized pair of gun which in the default stance deals out a rain of red colored coherent light that can possibly pierce through 1 feet of solid steel. Her secondary weapon are in the same guns. With the hit of a switch the guns change into mini cannons. It shoots out bursts of energy and if hit at close range can be devastating. It also in its second mode has the ability to charge up' releasing a blast that can level a House.
Weaknesses: Gadget maybe good at shooting things but if the opponent get close to her she is venerable. She has no melee weapons and which is very rear no to have. At times she is depressed about losing her best comrade Solar Streak and that can drive her to began thinking about Meta Shine and ends up going alone to try and find him. She if necessary will use the shield beyond energon consumption and end up nearly dieing from using her life force to sustain them.
Sample Post: It's been five years since that bad incident and she has aquifer two new comrades. Gold Chip and Lightning bolt. They have established an abandoned, temporary base until more help arrives and that she can maybe be commanded by someone of greater power. Suddenly another attack. Boom the sirens go off and Lightning ran down the dark corridor to where Gadget was at. "Ma'am we are under attack, we are under attack!"
A Truck like robot turned from it's viewing screen to meet Lightning's young face. "I know. I know." She turned back to the controls with much concern showing in her face. "Gold chip, do you read me?" A rather dark image showed up on screen. "Yes. I'm here." "Power up the rear torrents. We’ve got trouble." "I'm on it." "Lightning. Come you’re with me. We must hold them off until the reinforcement arrive. We must not fail!" She ran down the short corridor and outside where there were swarms of decepticon soldiers were at, coming down from the now charred skies, and sweeping the land.
"You creeps will not be taking us again." She along with Lightning aimed and began to fire at them.. Bolt had the torrents, protecting the rear and seemed be doing ok, holding there ground until an unknown figure appeared and began pushing them back up into the base. "There are too many of them. They are taking out the torrents!" One by one the torrents were exploding. "Deploy the shields!" Commanded Gadget. "But if we do it we won't be able to use what is left of the guns." Said Gold. Gadget looked back at the young bot. "Just do it!" Hurry!" Gold as quickly as he could, turned on the shields.
"Every one regroup to the center of the base. Don't let anything through." I just hope they get here in time to save us. Gadget thought to her Self. What have I done wrong. Will history repeat it self. No! I won't allow it. We will live until back up arrives. we must!
Markustron wrote:Okay I hope this is the appropriate place for Custom characters, so here goes.
Name: Trash Haul
Allegiance: Autobot
Function: Warrior & Mechanic
Alt. mode: Garbage Truck
Weapons: Matter Distortion Rifle, Rocket Hammer.
Special Abilities: Berserker
Quote: "Wonder if it wants to be my friend?"
Height: 30 ft.
STRENGTH:8
INTELLIGENCE:3
DEXTERITY:3
SPEED:4
ENDURANCE:9
COURAGE:8
FIREPOWER:7
ACCURACY:6
MELEE:8
TECH SKILL:7
CHARISMA:3
RANK:
Profile: Trash Haul was created on earth by Wheeljack sometimes during the 90s by using left over parts from both Decepticons and the Dinobots. It's safe to say that Trash-Haul aren't among Wheeljack's most graceful of creations but he does indeed serve his purpose as an Autobot Warrior. He's strong, resilient, courageous, fine qualities in any autobot but he's not the most sociable of characters, nor is his cerebral cortex connections the most rapid. He's often at the aft-end of practical jokes and when they're over he often doesn't understand why everyone's laughing since he doesn't understand what is so funny. Sometimes he laughs with the others so they won't think he's stupid and sometimes he actually does get it and chuckle. He's proud of himself when that happens. He considers all autobots to be his friends regardless of what they do or say too him but he's often lonely and a little bored.
He doesn't have many bots that he would call 'Close Friends' so mostly he stays in Wheeljack's old workshops and tinkers with electronics. He's not nearly as good as Wheeljack or Ratchet but he's good at making emergency repairs or modifying weaponry, sometimes he even gets to help Wheeljack and one time Wheeljack even used his Matter Distorter Rig on a mission, he was very proud that day. The mission had been a success too. Later Wheeljack helped him to modify his rig into a hand-held weapon. It's his proudest possession. He likes to smoke Cy-gars and it makes him think better if he can puff on one whilst he tinkers or tries to figure out orders. It calms him.
In battle, he's quite dangerous because of his large size and strength, he can soak up tonnes of punishment and other bots regularly use him as a wall to hide behind or to draw Decepticon fire though he's not just good at taking punishment, he's good at dealing it as well both at long range with his Matter Distorter and at close range with his sledgehammer. Some bots have rightly noted that Trash-Haul isn't all right in the Compu-box and that sometimes he can just snap and go all out crazy and hammer Decepticons into piles of rubble, mostly he has no idea of what happened after one of these sprees.
Notably, even though he's a garbage truck and his paint job isn't the finest he doesn't actually smell, he's a bit greasy but he doesn't make any obnoxious sounds and takes good care of himself making regular tuneups.
Abilities: Trash Haul is among the stronger and tougher autobots out there and it takes a lot to bring him down. He's strong enough to knock over medium-sized buildings and with his sledge hammer he can pummel Decepticons into piles of trash with a good swing. He can keep on trucking for long periods of time and is very fuel-efficient whilst also being really durable. He rarely breaks down or suffers any serious damage from attacks and he's good with his tools so he can often patch himself or other bots up when that happens, at least good enough to bring them back home for a proper overhaul. He's more often then not the last one standing or still fighting and some bots wonder if he's courageous or just stupid?
*His Matter Distortion Rifle has an effective range of over five hundred yards but after that the beam starts to rapidly loose coherency, within it's effective range though it's devastating in the way that it affects the armor and inner parts of a bot on a molecular level, fusing electronics, the air around the bot, armor plating and other nearby particles into an unstable mass which then explodes causing frightening damage. A good hit can blow a hole through a Decepticon or tear an arm or a leg off. The weapon uses quite a lot of energon but since he's got lots of juice pumping in him this isn't a problem for him. The weapon is also much less effective against energy fields and energy shields.
*His Rocket Hammer is a frightening weapon as well in that it adds a good bit of leverage to his already powerful swings. Motion sensors in the weapon that is connected to his visual ones will detect when a swing is in it's apex and then will automatically trigger the small rocket-engines in the hammer giving his swing even more thrust to drive the Cobalt-tipped hammer home. He can reflexively turn off this function in case he wishes to hold back on his lethality.
*In his alternate mode he can reach speeds of about 80 mph and can drive for several days without needing to refuel, which is why he's often chosen for long-range missions. He can also store things in the trash-compartment in both modes.
Weaknesses: Trash Haul's weaknesses are pretty obvious he's big, he's bulky, he's clumsy and he's dumb. He's easily tricked or distracted by simple battle-field ruses and depends on his field commander to tell him what to do. He's not the most graceful of bots so he's never the first choice when it comes to handle something delicately and he breaks things sometimes without meaning it.
Sample Post: "Hey, Trash Haul. Go get me that Plamsa Cutter will you?"
Wheeljack said and pointed in a random direction with his hand. Trash Haul looked up from his position by the workbench where he was idly tinkering upon a fuel cell regulator, he was trying to make it better, run cleaner and then he would see if he could put it inside of something which needed to become better. He looked at Wheeljack who was laying on the floor beneath a big engine part of the Ark.
"Okay." Trash Haul said and moved over to pick up the plasma cutter before he handed it to Wheeljack.
"Thanks." Wheeljack replied.
Trash Haul turned around to go back to his work desk but he failed to pick up on the loose metal pipe on the floor. He stepped right on it and the thing rolled forwards and made him swagger backwards and loose his balance.
"Uh-oh!" He said, arms flailing around as he backed up to regain his footing.
"Uh-oh?" Poor Wheeljack said where he lay beneath the fifty eight tonne engine part.
The next thing that was heard was a crash as Trash Haul fell back against the part and accidentally pressed the release of the pneumatic platform so he and the whole thing came crashing down, right onto Wheeljack. The sound of Wheeljack's pain would be able to shatter the audio sensors of a bot as he screamed.
"I'LL FIX IT!! I'LL FIX IT! SORRY, SORRY!!" Trash Haul said as he rapidly got to his feet and pressed the button on the lift control, though sadly he pressed the "down" button further compressing Wheeljack's chest plate.
"AARRRRHH!! YOU SCRAP-BRAIN! THAT'S THE WRONG BUTTON!" Wheeljack screamed.
"SORRY!" Trash Haul answered and this time he pressed the right button and then helped Wheeljack out from beneath the lift.
"Sorry Wheeljack. I slipped on a loose pipe. I didn't mean too like."
"GET OUT OF MY WORKSHOP YOU, YOU ROBO KLUTZ!" Wheeljack yelled and pushed Trash Haul away.
Trash Haul looked down at the floor, then turned around and hurriedly left the workshop.
aetrius wrote:Before I started in with Blaster I wanted to get his little buddies updated and in play as well. I'll be running these characters as NPCs.
These profiles weren't in the Dark Legacy archive, but luckily the site I had created way back when to archive the profiles from the game when I was playing before was still up so I was able to pull them from there and all I had to do was update the dated material (like the Nolan Ryan reference in Eject's profile) and repost. Anyway here they are...
Eject
Function: Electronic Surveillance
Allegiance: Autobots
Alt. Mode: Apple Iphone
Weapons: Overload Gun
Height: ~2m
Quote: "Clutch hitting is the key to an effective offense."
Strength: 06
Intelligence: 06
Dexterity: 06
Speed: 02
Endurance: 06
Courage: 08
Firepower: 05
Accuracy: 08
Melee: 07
Tech. Skill: 06
Charisma: 07
Rank: 06
PROFILE: Simple descriptive phrases are insufficient for a confirmed Earthen sports fanatic like Eject. Sports cliches clutter his everyday conversation. To him, a surprise attack on the Decepticons is "a fast break." A victory is a "touchdown." Destroying an enemy is "hitting a grand slam." Few of the other Autobots understand anything Eject says, but they all appreciate the enthusiasm with which he says it. Eject's attention was first drawn to Earthen sports by the competitive spirit that characterizes them. Where he comes from, Cybertron, such a commitment of passion and energy is only known in the field of war. He therefore found it both surprising and fascinating to observe it in an entertainment. Now Eject is a devout follower, finding sports to be an immensely enjoyable diversion (some would say "obsession'). But more Importantly, he views sports with the fervent hope that one day it will forever replace war as the way for opponents to settle their differences.
ABILITIES: Eject has the talent to be a play-by-play announcer in most major sports, but lacks the opportunity. In Iphone mode, he is able to monitor and record local radio and television broadcasts, although he is more likely to record Monday Night Football than a news bulletin on a Decepticon raid. He can also decode scrambled signals and tap into telephone conversations, both land-based and cellular. In robot mode, he uses an overload gun, which temporarily disables its target by releasing a powerful burst of electricity into its target's neural circuitry.
WEAKNESSES: Many important broadcasts are overlooked by Eject because of his preoccupation with monitoring sports. This sometimes results in disaster not only for him but also for the Autobots who rely on him. At times his memory storage units overheat if he's recording something that gets him particularly worked up and tense, such as the Superbowl or the World Series.
Due to his symbiotic relationship with Blaster, Eject does not have a Holo-matter avatar.
Rewind
Function: Archivist
Allegiance: Autobots
Alt. Mode: Apple Iphone
Weapons: Adhesion Rifle
Height: ~2m
Quote: "Too much information is never enough."
Strength: 04
Intelligence: 09
Dexterity: 07
Speed: 02
Endurance: 07
Courage: 07
Firepower: 04
Accuracy: 07
Melee: 06
Tech. Skill: 06
Charisma: 06
Rank: 06
PROFILE: Rewind is the Autobot trivia expert. His memory banks have an amazing capacity to process and store data that is of virtually no use to any one. Ask him what is the ratio of carbon to ditryllium atoms in laser pistol polish or what is the capitol of New Jersey and he'll answer without hesitation. But ask him something important, like what is the recommended way of disarming a photon-cannon drone, and he'll probably be of no help at all. Still, sometimes his knowledge of arcane facts proves to be an immense help, and Rewind is much appreciated by his fellow Autobots for it. They just wish that he would turn his attention away from encyclopedia collections and toward the war with the Decepticons more often. (By the way, the answers to to above questions are: 3,623 to 1; Telemark VI on the planet Ganzvort, Trenton on the planet Earth; and tell him his fusion line is unplugged.)
ABILITIES: Rewind's internal light-matrix data storage system enables him to record and store an almost infinite amount of data. His recall from memory of any individual datum is virtually instantaneous. He can also release some of the light energy and turn himself into a blinding beacon. In robot mode, he uses an adhesion rifle, which shoots a quick-drying stream of glue that unbreakably bonds metal to whatever it touches.
WEAKNESSES: Rewind sometimes suffers from severe cerebro-circuitry overloads, what Earthlings would call "headaches," when he attempts to absorb too much data too quickly. He is incapacitated and helpless when this happens, and he can take hours, even days to recover. He's even been known to blow out some circuitry, which usually requires major repairs.
Due to his symbiotic relationship with Blaster, Rewind does not have a Holo-matter avatar.
Ramhorn
Function: Warrior
Allegiance: Autobots
Alt. Mode: Apple Iphone
Weapons: Laser-Guided Missiles
Height: ~2m
Quote: "Flee before me or else you'll fall before me."
Strength: 08
Intelligence: 04
Dexterity: 05
Speed: 03
Endurance: 09
Courage: 09
Firepower: 03
Accuracy: 06
Melee: 08
Tech. Skill: 04
Charisma: 04
Rank: 05
PROFILE: If you value your life, don't touch Ramhorn- or anything that belongs to him. He's extremely territorial and has a nasty hair-trigger temper. Handle his spare fuel supply pods and he'll smash you. Do anything that he can even remotely construe as a threat to him and he'll smash you. Anger smoulders within him, unexplained and untempered. Other Autobots have tried to reason with him, discover what it is that fires his misdirected aggression, but to no avail. The mystery of his madness remains. The only clear truth about Ramhorn is this: The best way to deal with him is from a distance.
ABILITIES: In rhinoceros mode, Ramhorn's charge is virtually unstoppable. He can knock a train off its tracks or upend an 18-wheeler with one blow. His horn can rip through an 18 inch-thick tempered steel wall. His armor is resistant to extreme heat and cold. and most artillery fire. In Iphone mode, he can release a powerful vibration that can destroy any equipment into which he's connected.
WEAKNESSES: Ramhorn is relatively vulnerable to a variety of electromagnetic jamming. Such an attack can severely reduce his mobility or even freeze him while in rhinoceros mode.
Due to his symbiotic relationship with Blaster, Ramhorn does not have a Holo-matter avatar.
STEELJAW
Function: Tracker
Allegiance: Autobots
Alt. Mode: Apple Iphone
Weapons:
Height: ~2m
Quote: "What the eyes don't see, the nose knows."
Strength: 08
Intelligence: 08
Dexterity: 08
Speed: 02
Endurance: 09
Courage: 09
Firepower: 01
Accuracy: 03
Melee: 08
Tech. Skill: 03
Charisma: 06
Rank: 06
PROFILE: When Steeljaw is on the hunt, his prey is as good as caught. His unyielding determination and tenacious pursuit combine to make him a truly formidable Autobot. He handles each mission with a cool professionalism born of the great confidence he has in his abilities. When he's not busy stalking Decepticons, he's likely to turn his attention to any scent that comes his way- the spoor of a mouse, the stench of a garbage truck, even the perfume of a young woman. This often results in a frightening surprise for his unsuspecting quarry. Steeljaw usually doesn't mean any harm on these occasions- he just likes his work so much that its also his hobby.
ABILITIES: In lion mode, Steeljaw uses an array of chemical receptor microchips in his nose module to locate and follow scents. The array is sensitive enough to pick up chemical traces in the air as faint as one part per trillion. He has a range of 800 miles and requires little rest or maintenance. His jaw has tremendous strength; anyone caught in its grip would find it next to impossible to break. It can exert a force of 60,000 psi and can snap a foot-diameter steel cable. In Iphone mode, Steeljaw can electro-magnetize himself so he can adhere to ferrous objects. He uses this ability to hitch rides over long distances in a form that won't attract much attention.
WEAKNESSES: Steeljaw must avoid wet environments since his body is particularly vulnerable to rusting.
Due to his symbiotic relationship with Blaster, Steeljaw does not have a Holo-matter avatar.
Windwolf wrote:Name: Air Raid
Allegiance: Autobot
Sub-group: Aerialbots
Function: Warrior
Alt. Mode: (Cybertron) Cybertronian Jet, (Earth) Heavily modified F-16
Weapons: Torque Rifle
Height: 24 ft.
Quote: "If you look first, you may not leap."
Strength: 5
Intelligence: 7
Dexterity: 6
Speed: 9
Endurance: 7
Courage: 10
Firepower: 8
Accuracy: 7
Melee: 8
Tech Skill: 8
Charisma: 5
Rank:
Profile: Of all Aerialbots, Air Raid is the most spontaneous and fearless. More concerned with enjoying himself than his own mortality, Air Raid will fly right into a squad of Decepticons with his guns blazing rather than fire at them from a safe, long range distance. Air Raid fears that thinking too much might make him a liability to his comrades, so he just acts instead. The other Aerialbots wish Air Raid to be more careful, but they apreciate his unscontrained, proactive actitude.
Abilities: Air Raid can fly at speeds of up to Mach 2.5 and has a range of 1500 miles. He can shoot air-to-air heat-seeking missiles and, in robot mode, carries a torque rifle whose beam can apply up to 80,000 psi of rotational force to any object. Only the strongest materials can withstand warping and breaking under such pressure.
Weaknesses: His reckless behavior often leaves Air Raid exposed to greater odds than he can reasonably expect to handle.
Sample Post:
It was a dark night, Air Raid was patrolling the skies. "What a boring scouting mission, nothing never happ-" Before he could continue, he heard a yell from the ground, a woman was screaming. He quickly went to the ground without thinking, goings as fast as he could. When he arrived to the location, there was nothing there, only rocks and dust. "I'm getting crazy, now I hear voices". He walked a little to see if he could find anything. Before he could react, he was attacked by Starscream and Dirge. Air Raid was able dodge some of Starscream attacks but Dirge hit him with a uppercut, knocking into the ground.
"Pathetic Autobot, you are no match for a Decepticon, let alone two". Starscream transformed into his robot mode and prepared to kill Air Raid.
Before Starscream could kill him, Air Raid got up and looked at Starscream and Dirge with a defiantly face. "Now that's an interesting theory". Air Raid charged at Dirge with such ferocity and speed that the Decepticon wasn't able to react and was taken out of combat.
"One down, one more to go"
Quickly, Air Raid turned in to his Jet Form and hit Starscream, knocking down. "I've waited for this for a long time". Before he could execute Starscream, the rest of the Aerialbots arrived and stopped him before he could kill Starscream"
"Air Raid, what do you think you're doing? That's not an Autobot way, that's not our way!!". Silverbot was angry and
a little concerned for his friend.
"Sorry sir, I wasn't thinking". Air Raid was ashamed, he tried to execute a helpless enemy, even if that enemy was Starscream.
"Pathetic Autobots, never quit the sight from a fallen enemy". Before the Aerialbots could turn, Starscream and Dirge we're already gone. Air Raid was about to turn into Jet Form to chase them but Silverbot grabbed his arm.
"Let them go, they are not worth our time and we could be lead into a trap, let's return to report this to Optimus. Aerialbots, move out!!" As Silverbolt issue the order, all the Aerialbots prepared to leave. Before leaving Air Raid saw a last time to the direction where Starscream escaped,
"We'll meet again Starscream, and the next time you won't escape"
-----------------------------------------------------------
PS: This is my first time here, I'm new. I'm sorry for any grammatical error that I might have but english isn't my native lenguaje. Also I was wondering, if I'm accepted, if I could start in the cybertron RPG of Iacon.
Sledge Hammer wrote:This is my first RPG post ever and I expect this needs some tweaking but I look forward to any advice you guys can give.
Name: Sledge Hammer
Allegiance: Autobot
Function: Warrior
Alt. mode: Blue 1970 Datsun 240z
Weapons: (Main) Laser Cannon (Alternate)Grappling Gun
Special Abilities: Uncanny expertise with his grappling gun allowing him to outmaneuver opponents
Height: 29ft
Quote: "I must not fear, fear is the mind killer"
Strength: 8
Intelligence: 8
Dexterity: 8
Speed: 7
Endurance: 5
Courage: 9
Firepower:4
Accuracy: 4
Melee: 8
Tech Skill: 4
Charisma: 5
Rank: ?
Profile: Sledge Hammer is not afraid of any thing, any one or any bot. He accepts the most dangerous missions and activities to be a part of. His motto represents his attitude toward everything he does, have no fear. He is quick and strong preferring to meet foes in hand to hand combat.
Abilities: He is quick and strong which leads to great proficiency in hand to hand combat. His alternate weapon, although useless if fired at an enemy, enables him to use the terrain and his dexterity to close distances with enemies quickly and engage them with his bare hands. Because of his speed he can exceed speeds of 200 mph when in alternate form.
Weaknesses: His weaknesses include his lack of real endurance which keep him from pursuing foes for great distances, and his reckless abandon when facing a dangerous situation which gets him into trouble frequently.
Sample Post: When Optimus had proposed his plan, which seemed suicidal, only the interest of one Autobot was piqued. The newest Autobot recruit Sledge Hammer saw the mission as an opportunity to prove both his bravery and loyalty to the cause.
One week Later
"I must not fear, fear is the mind killer" mumbled Sledge Hammer in the dark of the warehouse where he lay in wait for the Decepticons. A leak in Decepticon intelligence had informed the Autobots that several Decepticons would be meeting there shortly, and Optimus took that oportunity to spring a trap. Sledge Hammer was there to prevent any real planning to take place and disable as many Decepticons in the process as he could.
As the Decepticons entered the room Sledge Hammer noticed that there were six of them entering the room, two more than expected. He radioed the new information to Optimus who told him he should leave or else he would be overpowered. Sledge Hammer understood the importance of this mission and dissabled the radio link as he prepared for a fight.
As he sprung from his hiding place the Decepticons noticed him immediately and opened fire. Using his grappling gun to avoid the fire and close the distance Sledge Hammer began to analyze his foes. He noticed two were standing close, and could be easily incapacitated quickly.
As he altered his trajectory he swung his massive hammer like fist, for which he had earned the name Sledge Hammer, into the gut of the first bot. As he rounded on the second, a weak laser blast glanced of his shoulder causing temporary pain.
He quickly dispatched of the second bot and turned to face the other four. Just as he began to plan his next move, the radio link was reestablished, and Optimus' commanding voice saying "Sledge Hammer fall back and thats an order! Its not worth risking your life!"
Sledge Hammer quickly transformed into a sleek 240z and sped through the open warehouse door before the Decepticons could react, grumbling about how he could have taken them all on.
Windwolf wrote:Name: Air Raid
Allegiance: Autobot
Sub-group: Aerialbots
Function: Warrior
Alt. Mode: (Cybertron) Cybertronian Jet, (Earth) Heavily modified F-16
Weapons:
- Torque Rifle
- Air-to-air heat-seeking missiles
Height: 24 ft.
Quote: "If you look first, you may not leap"
Strength: 5
Intelligence: 7
Dexterity: 8
Speed: 9
Endurance: 7
Courage: 10
Firepower: 8
Accuracy: 7
Melee: 8
Tech Skill: 5
Charisma: 5
Rank:
Profile: Of all Aerialbots, Air Raid is the most spontaneous and fearless. More concerned with enjoying himself than his own mortality, Air Raid will fly right into a squad of Decepticons with his guns blazing rather than fire at them from a safe, long range distance. Air Raid fears that thinking too much might make him a liability to his comrades, so he just acts instead. The other Aerialbots wish Air Raid to be more careful, but they apreciate his unscontrained, proactive actitude.
Abilities: Air Raid can fly at speeds of up to Mach 5 and has a range of 1500 miles. He can shoot air-to-air heat-seeking missiles and, in robot mode, carries a torque rifle whose beam can apply up to 80,000 psi of rotational force to any object. Only the strongest materials can withstand warping and breaking under such pressure.
Weaknesses: His reckless behavior often leaves Air Raid exposed to greater odds than he can reasonably expect to handle.
Sample Post:
It was a dark night, Air Raid was patrolling the skies. "What a boring scouting mission, nothing never happ-" Before he could continue, he heard a yell from the ground, a woman was screaming. He quickly went to the ground without thinking, goings as fast as he could. When he arrived to the location, there was nothing there, only rocks and dust. "I'm getting crazy, now I hear voices". He walked a little to see if he could find anything. Before he could react, he was attacked by Starscream and Dirge. Air Raid was able dodge some of Starscream attacks but Dirge hit him with a uppercut, knocking into the ground.
"Pathetic Autobot, you are no match for a Decepticon, let alone two". Starscream transformed into his robot mode and prepared to kill Air Raid.
Before Starscream could kill him, Air Raid got up and looked at Starscream and Dirge with a defiantly face. "Now that's an interesting theory". Air Raid charged at Dirge with such ferocity and speed that the Decepticon wasn't able to react and was taken out of combat.
"One down, one more to go"
Quickly, Air Raid turned in to his Jet Form and hit Starscream, knocking down. "I've waited for this for a long time". Before he could execute Starscream, the rest of the Aerialbots arrived and stopped him before he could kill Starscream"
"Air Raid, what do you think you're doing? That's not an Autobot way, that's not our way!!". Silverbot was angry and
a little concerned for his friend.
"Sorry sir, I wasn't thinking". Air Raid was ashamed, he tried to execute a helpless enemy, even if that enemy was Starscream.
"Pathetic Autobots, never quit the sight from a fallen enemy". Before the Aerialbots could turn, Starscream and Dirge we're already gone. Air Raid was about to turn into Jet Form to chase them but Silverbot grabbed his arm.
"Let them go, they are not worth our time and we could be lead into a trap, let's return to report this to Optimus. Aerialbots, move out!!" As Silverbolt issue the order, all the Aerialbots prepared to leave. Before leaving Air Raid saw a last time to the direction where Starscream escaped,
"We'll meet again Starscream, and the next time you won't escape"
-----------------------------------------------------------
I changed the stats and abilities acording to what you said to me. I also listed the air-to-air heat-seeking missiles. Also, I was wondering if I have to put this in the canon character profiles?. Thanks for everything, I had feel more welcome here that in any other forum that I have ever being
Roadbuster wrote:I ran it by Wodicus. I made some changes to the history we both agreed upon. Also I made the recommended changes to the stats.
Name: Jetfire
Allegiance: Autobots
Function: Air Guardian
Height: 35ft/ 10.67 m
Alt-mode: Experimental Space Plane
Abilities: Radar
Weapons: particle cannons x4, armor-piercing heat-seeking missiles x8 (alt-mode), plasma rifle (robot mode)
Quote: “Among the mysteries of science is the key to victory”
Stats:
Strength: 6
Intelligence: 10
Dexterity: 9
Speed: 10
Endurance: 4
Accuracy: 6
Firepower: 7
Melee: 4
Courage: 9
Charisma: 6
Tech skill: 10
Rank:
Profile: With a reckless daring that comes from being the swiftest of all the Autobots, Jetfire is the most eager of his comrades to plunge into battle. But his bravado is tempered by one overriding thought: he sincerely believes that victory over the Decepticons can only come through researching towards advancements in Autobot technology.
Before the war, Jetfire worked as a Scientist always looking for ways to advance Cybertronian technology, spending countless breems researching and testing, going as far as to pick apart their creations in a scrutinizing manner for any flaws. To Jetfire, it was never good enough.
A longtime colleauge of Decepticon aerial Commander Starscream, the two were at odds over the Autobot/Decepticon ideals in the earlier days of the war, as they worked without intervention from the opposing forces of the Autobots and Decepticons. However, the war would inevitably come to their lab facility. A Decepticon attack force, would raid ther lab, and in the midst this attack, Starscream would show his true colors, betraying Jetfire and turning over all their research to the Decepticons. Beaten badly by his attacker and former colleague, Jetfire fled, and traversed the ruins of the ravaged Cybertron, vowing to defeat Starscream and bring him to justice.
Jetfire would ultimately catch up with Starscream during a Decepticon attack on Iacon and would chase his former colleague down. However, Starscream had become stronger under Megatron's regime, and beat Jetfire within an inch of his life. It was then that he would be saved, by a robot not much unlike himself: Optimus Prime. Thus, Jetfire officially joined the Autobots providing a needed boon to their lacking aerial forces and providing them with his scientific expertise to developing newer and more effective equipment to engage the Decepticons despite a longing for the days in which he could continue his research in the name of progress.
Abilities: In jet-fighter mode, Jetfire's unique swing-wing design allows him to take off like a normal jet and then, pulling his wings back, reach speeds of up to Mach 4.2. Adding twin supersonic combustion ramjet (i.e. scramjet) engine modules along with twin liquid hydrogen fuel tanks allows Jetfire to achieve orbital velocities, or to even escape Earth's gravity altogether. With this capability, he can launch like a missile, shoot up above the atmosphere, and, at a speed of Mach 29, dive down like a blazing meteor (hence his name) half a world away only 30 minutes later. In robot and jet mode, he is equipped with four independently targetable particle beam cannons around his head and eight heat-seeking armor-piercing missiles.
Weaknesses: Jetfire's range is limited by his fuel consumption; any transatmospheric trip requires his refueling when he lands. Due to the equipment on board in fighter mode, Jetfire tends to suffer from malfunctions from time to time. Anything from a malfunctioning radio to an engine stall in deep space has been known to happen.
Sample post:
In the shooting gallery, Jetfire practiced with an experimental rifle he and Wheeljack had been working on. Jetfire was careful to aim since hew as no known for being the most accurate of Autobots, but a pretty fair shot. He fired at each target, hitting most of them.
“Hmm… it seems the recoil could be a problem with maintaining a good aim. I’d have to recommend a 3% reduction rate to the output module to keep the recoil within acceptable standards.” Jetfire said, examining the rifle as it cooled following use.
“Will can do Jetfire.” Said Wheeljack has his voice sounded from an intercom. The Weapons developer could be seen from an observation port in an adjacent room a she studied his new weapon with Jetfire. Thankfully, with Jetfire’s help, this gun did not blow up.
They had been at it for hours, picking and prying, making sure every little piece worked, but he knew just as much as Wheeljack, they wouldn’t get an effective test until it was used in the field. Still, Jetfire felt that with some more time, their new rifle could be an effective tool to use against the decepticons. He particularly wanted to test it on Starscream, just to see how effective it was in doing damage.
“I suppose it will take some more time before we finally get to test it on the battlefield. A pity we won’t get to test it on Megatron.” he said.
“Don’t worry. That’s what we have Prime for.” Wheeljack exclaimed. “We’ll have our day.”
“I suppose you’re right.” he said as he grinned at the thought of holding Megatron at point with it.
“And hopefully we’d finally see an end to this war.” he thought. To him, his war was tiresome. He wanted to go back to his days as a scientist. And he had met quite a number since joining the Autobots. He often thought of who he’d pick to work with as a colleague.
“I think we’ll call it a day Jetfire. You kinda look like you could use a bit of fresh air.” Wheeljack said.
“I suppose you’re right my friend.” Jetfire said, putting the rifle back in it’s casing for transportation back to Wheeljack’s lab.
He began walking out when he said, “I’ll be back in a little while. Have Prowl contact me if he needs me for anything!”
“Will do!” Wheeljack said as he shut down the program.
Hailfire wrote:(Takes big gulp) Ok. Well, here I go.
Name: Hailfire
Allegiance: Autobots
Function: Scout/Warrior
Alt. Mode: Small Cybertronian Car
Weapons: Neutron Assault Rifle, Small Plasma Knife
Special Abilities: Telekinesis
Quote: "If life is just a game..........then play on my friends.....play on."
Stats
Strength: 4
Intelligence: 6
Dexterity: 9
Speed: 8
Endurance: 6
Courage:8
Firepower:7
Accuracy: 8
Melee: 6
Tech Skill: 4
Charisma:4
Rank: (To be decided later)
Profile: Once a mistaken, and confused machine, Hailfire was a spy for the Decepticons when they were still an underground force. His countless recon missions on the Autobots made him realize what he was doing was wrong. Hailstorm began to question Megatron's methods and he decided to join the Autobots only after having to escape Megatron, who had found out Hailfire's intentions. Hailstorm fled barely functional to the Autobot base only to be put in prison and questioned and torchered by Zeta Prime himself. Hailfire was eventually put to the test to see if he COULD be trusted. Suicide missions, one by one, Hailfire accomplished them all. Zeta Prime had found the perfect toy. Zeta Prime gave him his official sign, so that now he could show his pride in battle. When Optimus Prime and the other Autobots fled along with the Decepticons, Hailfire had no idea where they had left too. Hailfire continues to wander the planets hoping for anybody, Autobot or Decepticon.
Hailfire is a very quit Autobot, keeping his thoughts to himself. He prefers to keep his mind set on his mission at hand and never feels that it is time to relax.
Abilities: Hailfire's high dexterity and speed make him a hidden foe and a hidden killer, literally making him the perfect Autobot ninja. Whenever Hailfire is in the zone, fighting, life seems to move in slow motion for him. Hailfire chooses the standard Neutron Assault Rifle for many reasons, one to give his enemy's a fair chance and to show that its not all about the weapon, but how you use it. But whenever he needs to be stealthy, he draws his plasma knife and enemy's disappear, one by one. His Telekinesis is also a major advantage for him. It allows him to move things with ease and do it quietly. Enemy's also do not stand a chance against this power for they cannot controls themselves if controlled by it.
Weaknesses: Hailfire's Telekinesis can be a danger to who he is focused on but not who he ISN'T focused on. He can leave himself wide open at times when using this power.
Sample: Hailfire slowly walked down Iacon's streets, staring at the massacre. His fellow Autobots and his old Decepticon comrades lying dead in the streets. He felt no remorse for any of them but prayed that they had fought well in battle. They would be remembered. Hailfire checked his rifle and realized he was low. He checked the bodies and found ammo. Rounds whizzed past his head in slow-mo and Hailfire responded by jumping. He scanned quickly and found nothing. Sticking to one of the buildings, he jumped and transformed. More rounds flew by, including a rocket. The lower half of him, still in his alt. mode, transformed revealing legs, he kicked the rocket and it spiraled into a building. His legs transformed back into the lower half of the car and he landed hard on the road, full speed. Plasma and rounds continually flew on by and Hailfire responded by firing the two auto guns on top of him. He knew nothing would hit because he didn't even know where the Decepticon was. He transformed, skidding across the road and scanned. He saw something move an inch and he opened up. Whatever it was fell, and Hailfire made sure to by using his telekinesis and moving it straight up into the air with his mind. It was a Decepticon scout and it begged for him not to hurt him. Hailfire threw him into a building and unloaded a half a clip into the hole where the Decepticon flew through. He reloaded his gun, and feeling the steam from his gun said, "You didn't play the game right my friend."
Autobahn Prime wrote:Name: Autobahn
Allegiance: Autobots
Function: Warrior
Alt. mode: Volkswagon W12 Concept Car (It's German, like his name!)
Weapons: Electro-Scyth, Mag-Net Gun (it's a pun)
Special Abilities: He can use an ESBT system, standing for Electro Static Battle Transportation. It magnetizes the ground pulling and pushing, propelling him forward. (It's the same way bullet trains work. Abilities are -4 right? I only used 66 just in case. Foresight: I haz it.)
Height: 25ft 7.62m
Quote: "How was I supposed to know it was flammable?"
STRENGTH: 6
INTELLIGENCE: 6
DEXTERITY: 6
SPEED: 6
ENDURANCE: 6
COURAGE: 6
FIREPOWER: 6
ACCURACY: 6
MELEE: 6
TECH SKILL: 6
CHARISMA: 6
RANK:
Profile: Autobahn is an Autobot known for his puns, bad jokes, and overuse of sarcasm. Despite all of that he knows when to be serious. However, just because he knows, doesn't mean he will be. The easiest way for him to get serious is to see one of his friends in peril. That brings out a side that very few bots get to see. He has always been average in all aspects. His only real accomplishment is his invention, with some help from friends, of a small generator he puts into all of his weapons. He has developed a fear of large bodies because on his first visit to earth, he landed in the ocean and got stuck under the water and almost died from a lack of energon. Luckily he was found by a fellow Autobot in time.
Abilities:
Weaknesses: He has a fear of large bodies of water
Sample Post: The trees went streaming by as Autobahn thundered down the mountain road. He had picked up a report of a small autobot group being attacked and outnumbered by decepticons. He checked his location on his map.
"Blast! I won't make down the mountain in time! Unless..."
He lept driving but when the turn came close, he stayed on a straight course. He broke through the guard rails, it's peices bending and scraping against his white and green chassis. On his way down he transformed, weapons at the ready. He slowed his descent by plunging his scythe in the mountain's side. The battle came into view and he made his move. He kicked off the the stone wall and plummeted towards the cranium of an unlucky Decepticon. The villians body crumpled with a crunch under Autobahn's weight. "He's gonna have a headache tomorrow."
Autobahn ran to his allys' side. "Alright then, let's bust some heads!"
He launched his Mag-Net gun at two of those dispicable mechs, trapping them. They tried to rip free of the net but it stuck to them due to the electricity flowing throw it's metal threads, magnetizing it to them. He ran up to them and decapitated one and slashed the other from shoulder to hip. There we now only 4'Cons, but there were only 3 Autobots, counting Bahn.
He fired another net, but it missed, wrapping around a tree. He decided to rely on his Electro-Scythe. Energy arced from it's blade. He rushed at one, and took of his arm. He was about to finish it, but his ally landed a hit, killing him. He nodded as a show of thanks, but as his back was turned, a dagger was plunged into his back. He staggered and fell. He lifted and saw an Autobot get gunned down, but took down a decepticon before his spark went dark. Autobahn felt his rage intensify.
He rose up, and killed the Decepticon who stabbed his with a solid blow to his chest. Now it was 2-on-1, the battle in is favor. He wanted to finish before more Autbots died. He threw his scythe, with it's energy out put at maximum. It missed and became stuck in the mountainside. The 'Con raised his arm to fire his blaster. Bahn wouldn't allow it. He activated his ESBT system, sending him forward with sparks arcing from his feet. He made it to the decepticon, took his gun and shot him between the eyes.
"And THAT'S how you kick some tailpipe!"
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