Transformers and More @ The Seibertron Store














Details subject to change. See listing for latest price and availability.
Moderator: RPG Support Staff
Wing Saber II wrote:Name: Riptide
Allegiance: Decepticon
Function: Aquatic Warfare
Alt. mode: (Cybertron) Amphibious Tetra jet/ (Earth) Amphibious jet
Weapons: Standard Seeker lasers, magnetic mines
Special Abilities: Flight ability in robot mode
Height: 31 ft (9.449 meters)
Quote: "Water, water everywhere - and not a drop to drink."
Strength: 7
Intelligence: 5
Dexterity: 7
Speed: 9
Endurance: 9
Courage: 5
Firepower: 8
Accuracy: 6
Melee: 7
Tech Skill: 4
Charisma: 5
Rank: 6
Appearance: Riptide has heavier build than the average seeker. He is a conehead with a single visor and his main colors are black and turquoise-green. There are two large intake valves on his wings.
Profile: Cruel and twisted, Riptide enjoys carrying out the nastiest and most malevolent orders of his superiors. One of his more dubious duties is to bring human prisoners down into the depths of the ocean in order to extract information - "truth or bust" as he gleefully calls it. More than one person has met a messy end in this manner.
Abilities: Riptide is capable of oporating both in air and in water, being more maneuverable in the latter. In airspace, he can reach the top speed of Mach 3.5. He is armed with the standard Seeker laser blasters, and also, he can release hundreds of tiny magnetic mines that float up to the water's surface and drift along harmlessly until a ship passes by. One of these mines is not considered a threat, however, if several impact on the same target, they can cause a great amount of damage. Fully watertight compartments allow Riptide for operations at extremely low sea levels.
Weaknesses: Riptide is skilled in sneak attacks and approaching from behind, in an open fight, however, he prefers to stay out of the line of fire or flee, should the enemy attack with an overwhelming force.
Sample post: Riptide barrel rolled as the oncoming Submarine Autobot fired torpedoes at him. The 'Bot attempted to crash into him, but Riptide transformed and swam to the side, and grabbed on to the Autobot. from there, he placed four magnetic mines on the submarine, turning off their timers. He wanted to set this one of himself. He jumped off and fired at the mines, detonating them. The remains of the Autobot sunk to the bottom of the ocean, where they would rust forever.
Devastron wrote:Your sample post isn't up to the standards of the game, as mentioned in your other application.
Wreck 'n Rule wrote:Ok, so after being informed about Sparkstalker's current situation, I hope the moderators don't mind if I drop Sparkstalker, and start out with Scavenger instead. I wrote a sample that I could possibly use to start with.
Scavenger
Allegiance: Decepticon
Subgroup: Constructicons
Function: Mining & Salvage
Alt. mode: Excavator
Weapons: Laser Pistol (robot mode), Missile Launcher (alt. mode)
Abilities: Special Sensors in Alt. Mode
Height: 26 ft, 7.93 m
Quote: "Everything is worth something, even me."
Strength: 7
Intelligence: 2
Dexterity: 5
Speed: 3
Endurance: 6
Courage: 9
Firepower: 6
Accuracy: 6
Melee: 5
Tech Skill: 5
Charisma: 3
Rank: 4
Profile: Scavenger is driven by a manic urge to find things of value in a desperate attempt to prove his worth to his comrades, particularly his fellow Constructicons. And it makes no difference to him whether he has to dig up a hillside or someone's backyard- he could care less about personal property- in order to accomplish his goal. But more often than not, what he brings back is useless junk, which only reinforces his own image of uselessness to the others. Decepticon Leader Megatron has gravely noted that, "such behavior would be charming in a puppyoid, but ill-becomes a Decepticon warrior." It is only because Scavenger's unique abilities sometimes prove to be of vital importance that Megatron tolerates his continuing existence.
Abilities: In vehicular mode Scavenger's power shovel is equipped with a variety of magnetic, ionic, electrical and gas sensors that allow him to detect the presence of a variety materials within a 500-yard radius. He can also emit sonic charges into the ground. By analyzing the echoes that come back to him and using his other sensors he can determine with 80% accuracy the composition of ground underneath him to a depth 1.2 miles. His power shovel and detection powers combine to give Scavenger the ability to locate and uncover any number of materials, from trace metals to fuel sources, that might be useful the Decepticon cause. He carries a missile launcher in vehicular mode and a laser pistol in robot mode. When combined with his fellow Constructicons, he serves as the right arm module in the giant robot known as Devastator.
Weaknesses: Scavenger's abilities are diluted by his poor judgment, which causes him to squander vast amounts of his fuel supply. He is also prone overtaxing his power shovel, causing it to break down from metal fatigue
Sample:
Ultrax Repair Bay
Much to his disappointment, though not entirely surprised, Scavenger had gone completely ignored by the other Constructicons since they arrived on the ship. He had tried to raise a few points, even offered to help some of the other Decepticons with repairs, but none of the mechs even wanted his help.
I'm sure there's something useful I can do around here.
He had tried so hard to keep himself busy that he only now realized all the other Constructicons gathered around discussing something.
"Hey, Scrapper, Hook, guys, what are you all doing over there?" Scavenger said as he frantically hurried to his teamates.
Trying to push through Long Haul and Bonecrusher to see what had their interest, he finally got a look at the plans for Devastator. The sight of it left him ecstatic.
"By the pit, is that for real? That's bigger than anything I could ever find!" he exclaimed.
Sonicstrike wrote:Name: Sonicstrike
Allegiance: Decepticon
Sub-group: None, though his ambition is to join the Seekers
Function: Weapon Engineer
Alt. mode: F-18 Super Hornet
Weapons: 2 basic arm-mounted laser on each forearm, 4 basic air-to-air missiles in Alt. Mode, 4 basic bombs in Alt. Mode
Special Abilities: Able to reach the escape velocity from Earth's gravity field (-5), Robot flight mode
Height: 29 ft.
Quote: “Don't confuse my arrogance with ignorance, I WILL crush you!”
Strength: 5
Intelligence: 8
Dexterity: 8
Speed: 9
Endurance: 5
Courage: 6
Firepower: 5
Accuracy: 5
Melee: 3
Tech Skill: 7
Charisma: 4
Rank: Determined by the staff.
Profile: Sonicstrike was, at one time, a weapon engineer on Cybertron. Though he worked with various Autobots and Decepticons, he was considered hard to work with. This being the case, he often worked alone. When Megatron started his assault on Cybertron, he managed a jailbreak of Cybertron's main jail. The prisoners were quick to assault Sonicstrike's laboratory. Some low level Autobots attempted to halt them, but were deactivated or fled in quick order. Megatron gave Sonicstrike two options; Join him or join the Autobots in death. The choice was an easy one for Sonicstrike to make.
Sonicstrike is a sarcastic sort, generally preferring to work alone. He's more than willing to follow Megatron and/or Starscream's orders, but he can be unpredictable when it comes to anyone else. His problem with authority almost immediately got him in trouble, as he was decommissioned after the Decepticons were awakened for disrespecting the higher ranking Skywarp. He's rather foul-tempered, with a somewhat foul mouth (in Transformer terminology, at least). While his discipline can sometimes be called into question, his loyalty can not. He truly believes in the Decepticon rise to power and will do whatever is needed to accomplish this goal. He also hopes, at some point in the future, to gain acceptance into the Seekers. With this goal in mind, he has a great respect for Starscream, almost to the point of being more loyal to him than to Megatron.
Abilities: Sonicstrike is a great combination of speed and intelligence. He combines these two attributes with great dexterity and technical skill. He's quite verbal in battle, capable of goading less intelligent opponents into traps. Sonicstrike may not be the strongest or most durable warrior, but he can be quite capable of wearing an opponent down to the point of making them easy prey. His speed in flight is exceptional, constantly pushing the limits of escape velocity. He is capable of actually reaching escape velocity on occasion, but at the expense of exhausting nearly all of his fuel supply. It also puts a terrible strain on his circuits and components, usually leaving him in repair for days on end. Because of these negatives, he'll rarely attempt escape velocity.
With his high intelligence and technical skills, combined with his past work, Sonicstrike is capable of repairing weapons systems. He's also been known to upgrade systems, as well as create slightly complicated weapons. He tends to require some sort of payment from all but the strongest of Decepticons when developing new or upgrading old systems, though he'll usually repair systems without any payment. Though skilled in this area, he's by no means perfect. When asked to undertake a particularly complicated or risky operation, he won't ask for payment. He does often issue a disclaimer that he won't be responsible for malfunctioning or inoperable systems.
Weaknesses: Sonicstrike tends to get in over his head at times. While quite intelligent, he can overrate this aspect of himself. His arrogance can lead him to be out-thought by those smarter than him. While this doesn't happen often, it is possible. He's quite inept when it comes to melee fighting. His ego will lead him to try and hang with much more capable melee fighters. This, combined with only average endurance, can lead Sonicstrike to take quite a beating up close before he attempts to escape. He also has some problems with authority and respect. While not foolish enough to disrespect the strongest of the Decepticons, he may do this to those at or around his level.
Sonicstrike is also only average when it comes to firepower. Though he's capable of upgrading himself, he tends to put the Decepticon team ahead of himself. With this in mind, he's more of a distance fighter. Unfortunately, his only average accuracy and firepower makes it tough for him to be truly effective in combat. Though by no means worthless in battle, he also won't be the one to turn the tide in your favor.
Sample Post: It had been too long. Sonicstrike had been temporarily decommissioned after the Decepticon team reached Earth for disrespecting Skywarp. Though it was only a few years, it felt like centuries once he was finally activated again. He was allowed temporary leave from the base, with a limited range and fuel supply. He had requested this to familiarize himself with their new planet of operation. He was given strict orders not to wander too far, lest the Autobots discover he'd be recommissioned. The first thing he did was to fly to the top of a plateau near the Decepticon base. He surveyed the area, getting a basic feel for his new surroundings.
“So this is our new planet of operation? Hmph, not nearly enough metal around here...” Sonicstrike thought to himself. He was used to the cold steel of his old home, Cybertron. He wasn't impressed with the green trees and grass, nor did the blue sky do anything to alter his thought processors. The planet bored him, making him long to get into battle once again. It seemed to take every once of his being not to go out and attack the Autobots. Even a recon mission would be welcomed by him at this point. However, he knew his orders and refused to stray from them. He had just been brought back into the fold and would do nothing to endanger that.
While up on the plateau, Sonicstrike made sure to run a systems check. He hadn't really had the chance before he was taken out. His analytical center seemed to work at full capacity, as did all basic movements. He could transform with no issues. He itched to try out his lasers, but doing so might draw unwanted attention to himself. Satisfied that he was at optimum efficiency, he started on his way back to the Decepticon base. He knew soon enough that he would be back into the heat of battle. He knew that the Autobots stood little chance against Megatron and his rouges' gallery of Transformers. He knew he could once again prove to be worthy of being a Decepticon. He took one last look at the landscape as the sun started to set.
“Sonicstrike is back, and I will prove the Decepticons' strength!” He growled in a low tone before re-entering the base.
SonicFrag wrote:I'm new to this kind of Role-playing, just to let you know before I post a character. Now it said in the original post, you can only apply with canon characters. This was on the Canon Forum so Ima give it a try.
Ironhide
Allegiance: Autobots
Function: Security Officer
Alt. mode: Ford F-150
Weapons: Heavy laser rifle, chemical emitters
Special Abilities: Advanced scanners
Height: 30ft / 9.1m
Quote: "It ain’t the years. It’s the mileage.“
Strength: 8
Intelligence: 7
Dexterity: 5
Speed: 6
Endurance: 9
Courage: 9
Firepower: 7
Accuracy: 8
Melee: 9
Tech Skill: 6
Charisma: 7
Rank: 8
Profile: The Mission Commander for the Autobot Earth team, Ironhide is one of the oldest and toughest Autobots. "They don't make them like they used to" is an apt description of Ironhide -- he's yesterday's model, but he's built to last. He’s been a soldier for as long as anyone can remember. The old veteran is a close confidant of Optimus Prime, and before him, Sentinel Prime.
Never one to mince words, Ironhide prefers to communicate his intentions through direct action. He can’t abide those “young punks” who talk a good game, but never follow through. Time and conflict have taken their toll, and he’s seen better days physically. But Ironhide is still renowned for his toughness and determination.
While he can be a hardliner and a curmudgeon, Ironhide is a bit of a softy deep down. He’s got a big spark, and makes friends easily. Never one to back down from a challenge or exhibit fear, he’s still capable of showing up any Autobot or Decepticon upstarts who dismiss him as an old relic.
Abilities: Ironhide possesses great physical strength and above average intelligence. But it’s his eponymous toughness that really sets him apart. His super-dense trithyllium plating is lined with radiation dampeners making him nearly invulnerable to physical and radiation attacks.
He is typically armed with a heavy laser rifle. His arms house emitters that can fire pressurized liquids up to 1,000 feet. He carries a variety of useful liquids, including super-heated metal, a self-igniting petrochemical spray, potent acids, molecular adhesives, and his favorite, liquid nitrogen.
As a security model, Ironhide is equipped with advanced scanners. While capable of performing a number of functions and searching much of the electromagnetic spectrum, his equipment is primarily intended to scan for munitions, hidden enemies, concealed weapons and the like. None of his scanners except his radar suite has a range of more then a mile. His radar has an effective range of 50 miles.
His alternative mode is a massive crew cab pickup in a dark metallic red. His paint is chipped and he’s covered in dents, but his engine purrs like a well-fed tiger. He can reach speeds of approximately 100 miles per hour.
His Holomatter Avatar is a surly gray-haired Caucasian male. He speaks with a southern accent and smokes cigars. He sometimes presents himself as a military officer, retired or otherwise.
Weaknesses: Ironhide isn’t getting younger. Ratchet has patched him back together so many times that many of his systems are jury-rigged and bypassed to the point where they no longer resemble their original configuration. While the old soldier runs just fine, rarely requiring more than a tune-up...Primus help him if he should need a major repair. Or if anyone but Ratchet is forced to make sense of his internal workings.
Ironhide is also one of the slower Autobots, and while he can keep pace with most terrestrial vehicles on a straightaway, his maneuverability is rather poor, especially at high speeds. He’s also a gas hog, lacking the fuel efficiency of younger models.
Sample post:
Ironhide quietly stepped into the parking lot of the Mercedes car shop, his human allies stayed behind him. “He’s one of them stealthy Decepticons. Everybody watch your backs.” Ironhide squinted his eyes so his scanners could focus. Suddenly a black Mercedes Benz rolled out of its spot and came to be right in front of Ironhide’s position.
“He is challenging me, how rare for the Decepticons, never mind a little stealthy kitten.” Ironhide chuckled. He got into a defensive stance and readied his weapons. Suddenly he heard a transformation behind him and looked back to see another Decepticon, but it wasn’t in Alt-mode. He turned back to see the Mercedes Benz that was in front of him, hovering with its blasters ready.
“Surrender, or fear the wrath of the Decepticons.” It threatened Ironhide.
“Now if you were smart, you wouldn’t have spoken to me. You would have destroyed me by blasting me in the back; I mean you had the perfect shot when I was turning to see your twin brother over there. Don’t you Decepticons ever know anything?” Ironhide spat at the Decepticon and engaged it.
Ironhide had tackled the hovering Decepticon and used all of his force to rip the boosters off. The Decpeticon had been surprised by the strength of Ironhide and tried to get free of the massive Autobot’s grip. Ironhide smiled and then stood up still gripping the Decepticon and then slammed the Decepticon onto 4 Mercedes.
He picked up 2 Mercedes Benz and bashed the Decepticon over and over again. He stopped when he heard shouts from his allies; he looked to the Decepticon trying to flee while still defending itself from their weaponry. Ironhide simply gripped his rifle and aimed it at the Decepticon. He shot 6 shots into the chest of the Decepticon. 4 of the 6 shots landed in his the Decepticon’s chest and arms, it fell to the ground and tried to crawl, hanging on for dear life but soon died out.
Ironhide smiled to his human allies but they glared at him, “What the heck was that Ironhide? We have 2 wounded soldiers because of you, you were too busy playing with the Decepticon! This is on you, your explaining the damage to my superiors!”
Wing Saber II wrote:Name: Landshark
Allegiance: Autobot![]()
Function: Warrior
Alt mode: ULTRA AP with a shark-like fin on top http://en.wikipedia.org/wiki/ULTRA_AP
Weapons: one katana and a rifle
special abilities:Nontypical offensive and defensive capabilities
Height: 28 ft.
Motto: "I won't lose"
Stats:
Strength - 5
Intelligence - 8
Dexterity - 8
Speed - 5
Endurance - 8
Courage - 9
Firepower - 7
Accuracy - 8
melee - 8
Tech Skill - 6
Charisma - 3
Rank -
Profile - Landshark has stared death in the face multiple times, and always come out in one piece. He goes on suicidal missions and makes it out alive. His only goal is to see the war won for the Autobots. His only purpose is to win. and he will do whatever is necessary to do so
Abilities: Landshark is an amazing fighter, trained since shortly after his creation. not the fastest in vehicle mode, but runs as fast as a sprint for most transformers for miles and miles. Can go long and far without refuel. thinks outside the box in combat situations
Weaknesses: His determination to win and stop the Decepticons could cause him to see past his own welfare, which could lead to he death
Sample Post: Landshark looked up as two 'Cons ran his way, swords unsheathed. There was also a sniper on the ledge behind them prepared to take him out if the swordsmen couldn't . He drew his katana and threw it into the air. It stabbed the sniper through the head, causing him to fall backwords, firing in the process. The sniper shot hit the 'Con on the right's foot. Landshark un-slung his rifle and fired at the still approaching enemy, causing him to stop running. Landshark kicked the enemy backwards, and then ran forward, crushing the 'Con's head with his foot. He climbed up the wall and grabbed his katana out of the dead sniper and jumped down, stabbing th bot with the injured foot as he landed.
Wing Saber II wrote:Name: Riptide
Allegiance: Decepticon
Function: Aquatic Warfare
Alt. mode: (Cybertron) Amphibious Tetra jet/ (Earth) Amphibious jet
Weapons: Standard Seeker lasers, magnetic mines
Special Abilities: Flight ability in robot mode
Height: 31 ft (9.449 meters)
Quote: "Water, water everywhere - and not a drop to drink."
Strength: 7
Intelligence: 5
Dexterity: 7
Speed: 9
Endurance: 9
Courage: 5
Firepower: 8
Accuracy: 6
Melee: 7
Tech Skill: 4
Charisma: 5
Rank: 6
Appearance: Riptide has heavier build than the average seeker. He is a conehead with a single visor and his main colors are black and turquoise-green. There are two large intake valves on his wings.
Profile: Cruel and twisted, Riptide enjoys carrying out the nastiest and most malevolent orders of his superiors. One of his more dubious duties is to bring human prisoners down into the depths of the ocean in order to extract information - "truth or bust" as he gleefully calls it. More than one person has met a messy end in this manner.
Abilities: Riptide is capable of oporating both in air and in water, being more maneuverable in the latter. In airspace, he can reach the top speed of Mach 3.5. He is armed with the standard Seeker laser blasters, and also, he can release hundreds of tiny magnetic mines that float up to the water's surface and drift along harmlessly until a ship passes by. One of these mines is not considered a threat, however, if several impact on the same target, they can cause a great amount of damage. Fully watertight compartments allow Riptide for operations at extremely low sea levels.
Weaknesses: Riptide is skilled in sneak attacks and approaching from behind, in an open fight, however, he prefers to stay out of the line of fire or flee, should the enemy attack with an overwhelming force.
Sample post: Riptide barrel rolled as the oncoming Submarine Autobot fired torpedoes at him. The 'Bot attempted to crash into him, but Riptide transformed and swam to the side, and grabbed on to the Autobot. from there, he placed four magnetic mines on the submarine, turning off their timers. He wanted to set this one of himself. He jumped off and fired at the mines, detonating them. The remains of the Autobot sunk to the bottom of the ocean, where they would rust forever. Riptide flew out of the water towards the Decepticon dropship that would take him up to the Decepticon frigate.
After about two earth hours he arrived at the frigate. Once there, he travelled to the bridge. The Decepticon Captain in charge of the ship watched as he entered. "Do you have the Crystal?" The captain asked.
"Yes sir"
"And the Autobots?"
Riptide chuckled at the memory of his earlier battle "They've taken their last swim"
Wing Saber II wrote:Name: Snaptrap
Allegiance: Decepticon
Sub-group: Seacons
Function: Seacon Commander
Alt. mode: Shell-Armored Amphibious Beast
Weapons: Rapid-Fire Sonic Shell Cannons, Atom Smasher Cannon, Incendiary Sword
Height: 33ft / 10.07m
Motto: "Broken Autobots never mend."
Strength: 09
Intelligence: 07
Dexterity: 06
Speed: 02
Endurance: 09
Courage: 08
Firepower: 08
Accuracy: 08
Melee: 09
Tech Skill: 07
Charisma: 08
Rank: 07
Profile: Snaptrap was nicknamed "The Butcher of the Bogs" after he singlehandedly scrapped an entire regiment of Autobots in the Toxic Sludge Swamps of Cybertron. He's a one robot wrecking crew who creates havoc and chaos wherever he goes. Both admirers and enemies agree that Snaptrap is as cold-hearted and cruel as any machine ever manufactured, Megatron included. Snaptrap's battle tactics are a brutal confirmation of this observation. With lethal efficiency, he methodically advances against the enemy, swaying his head right and left, picking off anyone he sees. He's unconcerned about counterattacks since he's virtually invulnerable to weapons-fire. Those merely wounded by his first assault earn his extra attention as he moves to close range so that his next attack will leave no survivors. He continues this strategy until either he's sent his foes running or he's left their twisted, charred bodies to rust on the battlefield. Snaptrap most notably appreciates the honor in a sword fight. Don’t let his use of ranged weapons fool you as Snaptrap is one of the most lethal swordsmen in the universe. As Seacon Commander, he leads a specialized team that doesn’t do their job just for the glory. Rarely do the Seacons receive accolades for the missions they quietly complete behinds the scenes. Instead, Snaptrap leads the Seacons into missions other Decepticons are either too ill-equipped or scared to do.
Abilities: In beast mode, Snaptrap is nearly impervious to weapons-fire. Durabyllium-steel alloy armor shields his body. He carries two audio module-shattering, rapid-fire, retractable Sonic Shell Cannons, eight turret-mounted photon beam ports and a turret-mounted, semi-automatic Atom Smasher Cannon, which he can also use in robot mode. In both modes he is slow. His maximum speed is 20 mph on land, 30 mph in beast mode at sea. In robot mode he also uses an Incendiary Sword.
Weaknesses: The armor plates on Snaptrap's underside in beast mode are relatively thin. Designed to facilitate his ability to float and maneuver in the water, they also leave him vulnerable to attacks from below. Luckily for Snaptrap, few of his enemies, and even fewer of his so-called friends, are aware of this weakness.
Sample Post: Nothing could be seen through the fog that covered the swamp which Snaptrap lived. At least, nothing could be seen by a normal Decepticon. Snaptrap had adjusted to this fog, and could see slightly better in it than out of it
"Snaptrap!" the lead Decepticon of a patrol travelling through the swamp called out "Where are you? We have a message for you!" after the last word came out he felt a sword touch his nose.
"Make it quick" a voice said from inside the fog which all the Decepticons immediatly identified as Snaptrap.
"There is a nearby, newly built Autobot port just past the point where your swamp meets the ocean" Megatron wants it gone. no survivors." the Decepticon said, trying to ignore the sword pointed at him
"No survivors?" Snaptrap snickered "My specialty!"
and with that, all four Decepticons were pulled underwater, only to resurface moments later, sparks extinguished
Ember wrote:
Snaptrap and the other Seacons are currently located on Nebulos.
Wing Saber II wrote:Ember wrote:
Snaptrap and the other Seacons are currently located on Nebulos.
I'm sorry, what are you asking me to correct with this? Does Nebulos not have swamps? not have oceans?
SonicFrag wrote:I didnt see a rank for Cliffjumper, please let me know if he is too high ranked.
Edit: Sorry, I thought this was the chatterbox.
SonicFrag wrote:I am giving it another tri![]()
Cliffjumper
Name: Cliffjumper
Allegiance: Autobot
Function: Warrior
Alternate Mode: Pontiac G8
Weapons: Ion gun, grenades, Glass gas gun
Special Ability:
Height: 18 ft. 5.59 m
Quote: "Strike first, strike fast, strike hard."
Strength: 4
Intelligence: 4
Dexterity: 6
Speed: 7
Endurance: 4
Courage: 10
Firepower: 7
Melee: 5
Tech Skill: 5
Charisma: 5
Holomatter Avatar: A young, bruised up man. He is sporting sunglasses.
Profile: Cliffjumper never was one to be called patient. Courageous and eager for action, Cliffjumper always wants to be the first on the battle field. The day Megatron and the Decepticon threat became known, many Autobots were fearful and worried. Not Cliffjumper. He was ready to put those vile bots back in there place if they crossed him. This isn't to say that Cliffjumper wants the war to continue. Like his fellow Autobots, he wants nothing more than for it to cease. But, while it's still raging, giving the Decepticon's a beating is Cliffjumper's favorite pastime.
Abilities: While in his vehicle, mode Cliffjumper is a speedy, bright red, Pontiac G8. His colors often are able to draw fire from the other Autobots, towards him. This in unison with his speed makes him a valuable asset to the Autobot cause. In robot mode, he is able to fire a projectile that releases Glass Gas. This can temporarily weaken the Decepticon's metal structures, weakening them,and allowing the Autobots to get some shots in.
Weaknesses: Cliffjumper's recklessness could be the death of him. Though a loyal soldier, Cliffjumper's actions could end up in him and his fellow Autobots getting hurt. There's also the chance of the wind blowing his Glass Gas towards, him or an ally, weakening them instead of the Decepticons.
Sample Post:
Cliffjumper took cover behind a large rock, he looked up at the top of the canyon to see one of his superiors motioning for him to hold off on the attack. Then he heard their voice through the comlink, "Hold off, I think I spot an enemy armor vehicle. We will need a distraction. You see any large rocks near you?" His superior whispered.
"No, I have a grenade though." Cliffjumper grinned, and then he saw the Decepticon Tank. As it kept on its patrol, as soon as Cliffjumper saw the tank's rear, he ran up behind it.
"CliffJumper, no!" He heard his superior call out to him as he entered the tank.
"I am tired of waiting, this needs to be done now, this place is suppose to be cleared for Autobot investigation!” Cliffjumper yelled as the patrols started to realize their area had been breached. Cliffjumper sprayed the patrols that tried to get in the air for a better tactical position with his Glass Gas Gun. After he wounded the Aerial Defense, he pulled out his Ion Gun and defeated them.
When the superior jumped down, he glared at Cliffjumper. “Now, we will have to be more careful. Thanks to you, they will be on alert and we won’t have the surprise advantage.”
“I am surprised you think they’re a challenge, all we have to do is clear another area and defend the positions while other Autobot’s arrive.” Cliffjumper grunted as he reloaded his Ion Gun. Suddenly, a large Energon reading filled the two’s scanners. “What is that?” Cliffjumper asked as he focused his terrible sensors. “I wish we had Ironhide.”
Suddenly a large Decepticon transport hovered over the two Autobot’s. “Fall back, fall back!” Cliff jumper’s superior ordered. The two Autobot’s fled back into the canyons to only meet more Decepticons. They quickly transformed into their Alt-mode and fleed into the desert crashing into multiple Decepticons.
When they had finally lost the Decepticons by going into rough terrain, they were contacted by Optimus Prime. “Cliffjumper, I have sent the investigators.” He said. Cliffjumper put his face in his palm and his superior started to explain what had happened to Optimus.
Wing Saber II wrote:Let's try this again!
Name: Swoop
Allegiance: Autobot
Function: Dinobot Bombardier
Alt. Mode: Pteranodon
Weapons: Air-to-air/air-to-surface missile launchers, thermal sword
Special Abilities: Flight (Alt. Mode), fuel efficiency
Height: 32ft/ 9.7m
Quote: “Fear can hit targets unreachable to bullets.”
STRENGTH: 6
INTELLIGENCE: 6
DEXTERITY: 9
SPEED: 8
ENDURANCE: 9
COURAGE: 7
FIREPOWER: 7
ACCURACY: 8
MELEE: 8
TECH SKILL: 6
CHARISMA: 6
RANK: 5
Profile: Swoop was among Cybertron’s greatest aerial fighters. Originally he had joined with the Autobot forces on the outbreak of the war, but quickly excelled in the field of battle and rose through the ranks as an elite bombardier. Arrogant from his many victories, he soon made one terrible mistake.
In one fateful encounter, Swoop engaged with another aerial fighter, a Decepticon called Divebomb. Having been challenged by him, the Autobot aerialist accepted and engaged his counterpart in a one-on-one dogfight. However, Swoop overestimated his abilities and was out-done by Divebomb, suffering a painful and humiliating defeat.
After having found out, Autobot high command discharged Swoop from the service for his reckless actions. It was shortly after this that he came to the attention of one Autobot military commander, Grimlock. Having taken notice of his great aerial skills and learning of his defeat at the hands of Divebomb, he offered Swoop a place among his new unit, the Dinobots, to which he accepted.
In his new group, Swoop again received honor and recognition for his achievements, somewhat making up for the loss he felt he previously suffered. However, following a defeat at the hands of Shockwave, the Dinobots followed the Decepticon to Earth to revenge upon him, something the one aerialist was well familiar with. It was there that Swoop took on his current form of a prehistoric pteranodon and fell in battle alongside his comrades, buried alive for millions of years, until they were brought to Area 51 in the present day.
Swoop is still among the best of aerial fighters, and he knows this all too well. However, his first great loss has taught him humility and somewhat humbled him. While he can be as arrogant and disobedient as his Dinobot comrades, he is arguably more friendly and out-going, and can be very good company when given the chance. However, his reputation and appearance as frightening warrior makes him seem unapproachable, to his dismay.
To this day, Swoop still holds a personal rivalry with the Decepticon Divebomb and holds a desire to fight him in an aerial battle once again.
Abilities: Swoop is among one of the best aerial fighters among Cybertronians, even in his current reptilian state. He can soar up to 250 mph, and makes use of his ability to elevate and strike down upon his adversaries. His bestial form is capable to unsettling even the thickest of armor plating. He also has a great level of endurance, due to low fuel consumption. Underneath each of his wings are air-to-air missile launchers, each carrying the equivalent of 5000 lbs of TNT. They can also be reconfigured as air-to-surface missile launchers as well. His preferred method of attack is to soar into the air and dive down upon a target, releasing his missiles when in close proximity and then speeding away for a retreat. These weapons can be accessed while in robot form, when he is also equipped with a thermal sword, capable of heating to temperatures of 4000 degrees Centigrade. At that heat, it is capable of slicing through most metals like a knife through butter.
Weaknesses: While extremely maneuverable flying through the air and having a great endurance, Swoop is vulnerable to enemy firepower due to the relatively fragile nature of his wings.
Sample Post:(If humans on Earth know about the Transformers, let me know and I'll edit) Swoop looked out over the vast land, then pulled up into the clouds as he approached a town. As he entered the cloud, he unknowingly flew right in between two human fighter jets.
The jets followed him above the clouds. No doubt they were trying to communicate with him, but their simplistic radios were unable to make contact with his. As they received no response, the jets opened fire on Swoop.
Swoop dove, but not soon enough and his wing was hit, causing him to fall and crash right in the middle of the town. the jets swooped down to attack, but then pulled up as there were too many civilians nearby. on there way back up, both jets were shot down by three decepticon seekers.
the seekers surrounded swoop and transformed. Seeing as his cover was blown, he transformed too, not that he had much cover in the first place, being a robotic dinosaur. The nearest Seeker opened fire and swoop dropped to the ground, allowing the shot to hit another seeker behind him, and then drew his sword, and threw it into the seeker that fired the shot's chest. The remaining seeker charged at him, and swoop ran for his sword, but was tackled halfway there. the seeker flew up into the air, and aimed his arm cannon at swoop, but swoop dived, grabbed his sword, and threw it at the remaining seeker, finishing him.
Swoop then contacted Grimlock, "I've got a clipped wing. I need to be transported back to base for repairs" and then sat down in the middle of the town, and waited for evac, ignoring all the screaming humans running around him, and others pointing their handheld devices at him.
Return to RPG - Registration & Discussion
Registered users: Bing [Bot], Bumblevivisector, chuckdawg1999, Glyph, Google [Bot], Google Adsense [Bot], Google Feedfetcher, Ig89ninja, Lunatyk, Mkdlmr, Mr.MicroMaster, MSN [Bot], Overcracker, Riot Riverman, Roadbuster, Silver Wind, Yahoo [Bot]