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New Weapons and Alts

Discuss the Heavy Metal War game, report bugs, challenge opponents, and talk some smack! Play the Heavy Metal War game here.

Postby Dr. Caelus » Fri Apr 27, 2007 10:14 am

Pariah wrote:I know as a (very) low lvl player my opinion is relatively unimportant.


Don't let them make you think that


However I do realise that my time investment is tiny compared to many others, so i have far, far less to lose.


That is true...
Check out my books, Titanomachies and Divine Retribution, on my blog!
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Postby bionic_radical » Fri Apr 27, 2007 12:23 pm

there should be a way that every weapon has a value in different situations. for example, every different weapon on the list has one alt mode from its list that it can completely wipe out. TKO. i think that would add a tight element to the game. you could hunt for alt modes on opposite factions once you found out which alt mode you could wipe out.

as for alt modes, seems that most people are in love with the original Ark and Nemesis crew modes. action masters should have SOME kind of icon too. even if its just an outline of a few bots. who knows. also, remember how action masters had vehicles? is there any advantage to not having an alt mode?
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Postby Redimus » Fri Apr 27, 2007 12:54 pm

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bionic_radical wrote:there should be a way that every weapon has a value in different situations. for example, every different weapon on the list has one alt mode from its list that it can completely wipe out. TKO. i think that would add a tight element to the game. you could hunt for alt modes on opposite factions once you found out which alt mode you could wipe out.

as for alt modes, seems that most people are in love with the original Ark and Nemesis crew modes. action masters should have SOME kind of icon too. even if its just an outline of a few bots. who knows. also, remember how action masters had vehicles? is there any advantage to not having an alt mode?


Im not convinced that it would be a good idea to have cetainalts thata weapon can KO. However there has been talk of including 3d(ish) 'maps' into the game to allow different weapon classes ot come into effect (ranged, close quarters, etc).
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Ideas About Alts and Weapons

Postby Karatorian » Fri Apr 27, 2007 1:34 pm

Weapon: Railgun
Alt Ideas

I have some suggestions for alts that I'd like to see in the game. The first one is minor and I hope it can be implemented along with the Alt Rotator. The others are more drastic and will most likely have to wait for later.

Alt Names

The first suggestion is to make sure the Alts all have individual names (rather than things like "Battle Station") and to use them. So they should be listed on the alt selection page and used in the battle report pages. So that when a bot transformes in to a dragon, it says they transform into a "Dragon", rather than saying they transform into an "Aerial Animal". I know this is just a minor asthetic thing, but it would be nice. (Also, perhaps the Space Shuttle class should be renamed "Space Ship", and the shuttle designation reserved for the actual Space Shuttle itself.)

Alt Categories

The second change is a little more major. I noticed a few of the Alts are in strange categories. For instance, the Dump Truck is a Truck, but I feel it ought to be a Construction Vehicle. (This one is pretty debateable, though.) A more clear cut example is the Casette Player being classified as a Weapon. It's pretty clearly not. However, I'm not sure how it should be classified. Perhaps as a Cassette? I realize these sorts of changes could have real game play impact, so perhaps it's a bad idea, but it would be nice to be a little more consistant.

Triple Changers

Finaly is a really major change that almost definetly needs to wait for V2 (or even later). I suggest the introduction of Triplechangers and Gestalts. Of course, these would be really involved and could require a lot of work to impliment and balance, but it would add some more of elements that make Transformers so cool.

I'm not entirely sure how each of these features would work, but I do have some ideas.

A Triplechanger would presumably have access to more Tactics and would cost a signifigant outlay of Energon, Experiance, or both to add to a Protoform. Perhaps to reduce the cost for players who want to make a Multichanger for asthetic reasons, rather than tactical ones, the cost could be based (to an extent) on the Tactics it added to the existing TF.

In this way, it would cost a given base cost (just to keep it from being free, so not all bots end up Triplechangers), plus a cost derived from the actual tactical gains of adding the additional Alt (to keep it balanced). If a need was felt to limit the number of Multichangers, perhaps it could require the purchase of some sort of item (like Weapons and Armor) that has a limited stock.

Gestalts

Gestalts get a little more complicated. At it's core, a member of a Gestalt Team is a specialized Triplechanger. They have thier normal Bot Mode, their normal Alt Mode, and thier Gestalt Part Alt Mode. This aspect would work somewhat like a normal Triplechanger. As for how the Gestalt itself would work, I'm not entirely sure. I suppose one would need to look at the real TF gestalts to get some idea as to how the stats combine.

Basically how I see is that the gestalt's power would be realated to the stats of it's componants, but obviosly not a simply the sum of it's stats, as that would be drastically overpowered. As for how it'd work in battle, it gets a little complicated.

Things are simpler in an Arena Battle. If a gestalt member enters the Arena, it fights alone, so the Gestalt function doesn't matter. As the Gestalt itself is the equivelant of a higher level character, it could enter the arena as one bot at the higher level. Once the fight begins, there are two ways the rules could be implimented. The first, which is the simplest, is to say that the formalized rules of Arena battling require it to stay as one bot. The other option would be to allow the Gestalt to act as it does in a Mission (see below).

The tricky part is balacing a Gestalt on a Mission. Basically, the way this would work is similarly to the way Tactics do currently. As a tactical option, the Team could combine into the Gestalt (provided all members are present and not in a Stasis Lock). From then on it fights like a usual bot, or uses the Tactic to split back up. Perhaps some stat or stats (such as Intellegece or Skills) could effect how often it changes. This tactic would be fairly slow, at least to combine, decombining might be faster.

It could join a lower level mission as individual team members, or a higher level mission as one bot. How it joined would effect how it began the battle. So if it entered as individuals, they'd start out seperated and if it entered as one bot, it'd start out assembled. However, a Gestalt entering a battle preassmbled may not really fit the TF fiction very well, so perhaps when it enters the battle as one bot, it automatically uses it's first action to assemble itself.

As for how Damage and Experiance work, I suggest it simply be split evenly when they are combined. So they take damage individually when the are seperate, and have the damage spread between them when they are combined. This should be split such that if the Gestalt takes X% damage, each Team Member takes X% damage. When any part of the Gestalt enters Stasis Lock, they are forced to dissasemble. Experiance should work in a similar manner.

Other Ideas About Alts

I think it'd be cool if Alts where a little more intergrated into the game. For instance, when a bot currently transforms, it stays in that form only for one round and is assumed to change back immediatly. I think it'd be interesting for the bot to stay in it's Alt until it specifically changes back.

I also think it'd be cool to have Alts have abilities similar to Bot mode and for Bots to have some abilities simlar to an Alt mode. For instance, in the current game, only bots can use unarmed attacks and weapons. While I think it's good to keep unarmed attacks Bot only (and possibly Animal Alts), some Alts should get weapons. A lot of the real transformers (especially 'cons) have weapons in alt mode. I suppose that's what the Strafe Tactic is for, but it'd be nice if they could have actual weapons equiped.

Bot mode could also get Tactics. Perhaps an Unarmed Tactic that would boost unarmed damage. This is of course, after the unarmed attacks are powered down with the weapons change. Furthermore, it shouldn't bring brawlers back up to thier current level, but make it a balanced and viable strategy. In other words, the Experiance cost of increasing the Unarmed Tactic would be appropriate to the gain in damage.

If these sort of things where implimented, then a TF could enter combat in either Bot mode or Alt mode. Possibly selected at random, or at the choice of the player.

Bot Icons

One nice detail that could be added, even if none of my other (complex and far reaching) ideas are implimented, is an icon for bot mode. This could be a simple icon (or a few choices) that uses the same color scheme as the alt icon. It could be displayed in the battle reports where the Alt icons are. This would be a nice little detail that could possibly be added to the existing codebase.

Weapon Ideas

Auto Stocking Weapons

I don't know what you've got planned for the new Weapons system, but I've got an idea that may relive some of the issues with weapons being out of stock.

Rather than having Weapon stocks be based on a fixed number that's incremented manually (as they apparently currently are), weapon stocks could be based on a percentage of TFs in the game. So, for instance, if it was decided that at most 1% of the TFs should have a Fusion Cannon, then the number of Fusion Cannons would be the number of bots divided by 100. As the number of bots goes up, the number of cannons goes up. Once enough bots are made to have another FC, it gets added to the Store.

Open Market

One feature that might be interesting, would be to have an open market of sorts. So characters could sell or trade Weapons and Energon to each other. This could allow people to sell Weapons they're not using and not loose money in the process. It might also encourage hoarders to part with some of their arms. Many online games have such a system and they're usually pretty popular.

Melee Weapons and Strength

As the change to the weapon system is reducing the power of Unarmed attacks, perhaps Strength should be tied into damage with Melee weapons. I don't know how the current weapon system works, or how the new one works, but it makes sense to me.

As I belive Melee weapons are currently tied to Skills, perhaps the Skills part should affect the accuracy while Strength affects the damage.

This would make Strength do more than just control how much Armor you can wear. (I know it will still affect Unarmed attacks, but it's been made clear that brawling is unlikely to be a viable strategy with the new weapons system.)

Dual Weilding

Perhaps weapons could be defined as one handed or two handed. That way, TFs could dual weild if they wanted to. Doing so would proably require high Skills or Firepower or both (depending on the weapons), but it would be a cool option.


Time of Implimentation and Reverting

I agree with the opinions expressed by others that the new Weapons system should be rolled out and given a test run before making the jump to V2. It should really get some testing and tweaking. That way, any changes needed in V2 will be known ahead of time and it will be one part of the new code base that's got know working status.

As for handling the change over, I think a compromize could be reached. The Weapons will obviosly be reverted and credited as Energon. As for character stats, they should be left as is so people who don't want to rebuild all thier TFs don't have to. For a limited time, a special revert that allows reimbursment of Armor cost and dosn't change alts could be made availible. (While it may seem like a waste to code such a feature that'll only be in use for a short while, such code could come in handy in the face of future changes also.)

As for Alts, would it really be unbalanced to simply let players keep them on a revert and have the option to change them later if they wish to do so? If such a thing where implimented, then all the hubbub about reverts and lost Alts would vanish like dust in the wind. It could also spark new life into badly configured TFs with rare Alts.

I know the Alt Rotator was supposed to address these conserns, but it seems inevitable that some players will want to hold on the thier current Alts (if only for character continutity reasons) and wouldn't be willing to risk the (possibly very long) wait for the Alt to come up in the rotation.
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Postby Reverberon » Fri Apr 27, 2007 1:36 pm

I think it would be nice if every weapon had at least some uniqueness to it, why have 5 different guns available at FP 1 if its just gonna boil down to buy the one with the best performance?
why not
gun1 - replaces punch/kick with good acc but only minor increase in damage
gun2 - fires in bursts like a weak strafe with long recharge
gun3 - weapon has medium recharge and 50/50 chance to hit but stuns with equiv of str 2 ram
gun4 - standard medium recharge with good acc and does good damage but no effects
gun5 - does low damage but drains health and gives to the shooter
etc etc etc....
(just random ideas)
Apart from special effects, have guns increase in effectiveness with increased fp/skill. Or even give weapons str or int requirements.It would make speccing far more interesting.
With h2h weapons that need skill, give them a chance to parry depending on speed/skill or ignore armour.
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Postby Palamon » Fri Apr 27, 2007 1:51 pm

bionic_radical wrote:there should be a way that every weapon has a value in different situations. for example, every different weapon on the list has one alt mode from its list that it can completely wipe out. TKO. i think that would add a tight element to the game. you could hunt for alt modes on opposite factions once you found out which alt mode you could wipe out.


Sounds a bit like Pokemon's type system. It would be neat to have each alternate mode adjust some stats slightly, although I think it would be more trouble then it is worth and other areas of the game like the skills and intelligence stat need to be improved upon first.



I like the ideas of a 2d map system with close, middle, and long range weapons. Allowing strong tanks to protect weaker units in the back, like repairers. Also having the close combat units battle it out, then once the line is broken, the closecombat units can move up and attack the long range guys who now have deminished firepower. Kind of like the battle system in Ogre Battle, just put in an position preference like Back, Middle, and Front for where the bot likes to move to during non-attacking time and let the AI control the movement back and forth depending on the weapon range or tactic.
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Postby lkavadas » Fri Apr 27, 2007 1:59 pm

Weapon: Dol-Laser Rifle
LuckytheWonderLlama wrote:We have people holding back real progress because they don't want to lose their Alt Modes.


QFE

And have any weapons that were beyond starter weapons been restocked? I haven't seen any differences.
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Postby Rat Convoy » Fri Apr 27, 2007 2:25 pm

lkavadas wrote:
LuckytheWonderLlama wrote:We have people holding back real progress because they don't want to lose their Alt Modes.


QFE

And have any weapons that were beyond starter weapons been restocked? I haven't seen any differences.


X-Ray lasers, Dol Lasers and Battle Blades were restocked. Dols have already sold out again.
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Postby bionic_radical » Fri Apr 27, 2007 2:42 pm

Dols are so hot. like Anna Nicole hot. without the whole "dead body" thing.
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Postby Burn » Fri Apr 27, 2007 3:36 pm

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
Caelus wrote:The problem is, as I said, you are privy to info that is allaying most of your concerns and bolstering your confidence in the situation. The other players do not have much of this intel however, so such confidence and exuberence from a typically cynical player comes off as ... odd?


Contrary to what seems to be popular belief, i'm not privy to that much information that everyone else isn't.

What's discussed in the support staff forum is more often than not brought here for discussion.

Yes, there are some things posted there that aren't here but there's a reason for that. It could create a nice little flame war AND serves absoloutely no purpose to the future of this game whatsoever.

There's no big secrets. Sure, there's a few small details about features that haven't been discussed. But does everyone want to know EVERYTHING? There has to be SOME secrets kept to ensure a bit of suprise.

But as for me being privy to more information, not really the case. Like I said, OS has been very open about things.
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Postby lkavadas » Fri Apr 27, 2007 4:56 pm

Weapon: Dol-Laser Rifle
Deadboy wrote:X-Ray lasers, Dol Lasers and Battle Blades were restocked. Dols have already sold out again.


Shirt, I missed it. Now I'm even more screwed...
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Postby LuckytheWonderLlama » Fri Apr 27, 2007 5:55 pm

lkavadas wrote:
Deadboy wrote:X-Ray lasers, Dol Lasers and Battle Blades were restocked. Dols have already sold out again.


Shirt, I missed it. Now I'm even more screwed...


The hoarding continues...

And it sucks to think that when the new Weapons System is installed, these people will get fully compensated for their "trouble".
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Postby Burn » Fri Apr 27, 2007 6:05 pm

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
LuckytheWonderLlama wrote:The hoarding continues...


Unless you have access to the database and can see people with more Dols than bots I doubt you know that for certain.

Could be a simple case of a lot of player needing a lot of Dols.
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Postby lkavadas » Fri Apr 27, 2007 6:12 pm

Weapon: Dol-Laser Rifle
If we have to sit through this ridiculously broken weapons system so people can keep a few gif images could we at least get Dols' and BBs' damage adjusted to be commensurate with weapons of equal skill and/or firepower?

Could we not have two weapons out of dozens which completely dominate this game?

Or just push the new weapons entirely...
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Postby LuckytheWonderLlama » Fri Apr 27, 2007 6:24 pm

Burn wrote:
LuckytheWonderLlama wrote:The hoarding continues...


Unless you have access to the database and can see people with more Dols than bots I doubt you know that for certain.

Could be a simple case of a lot of player needing a lot of Dols.


True.

But playing this game for four years has taught me to expect the worst from some of its players.

Or to build on your theory: It is sad that everyone feels that they need one or two particular weapons to be competitive.
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Postby Rebirth Megatron » Fri Apr 27, 2007 6:24 pm

Weapon: Dual Laser Beam Rifle
Umm...was the weapons sitch not stated earlier in this thread Ikavadas? I mean no offence but OS did talk about this in the beginning of this thread.

It sucks I know, but we're going to get something good soon from what OS and Burn have been saying. We just have to deal with this and just play it out until the big change finally happens.

Perhaps though OS might do more restocks as time goes on too, he's pretty open to requests and ideas from what I have seen in his short time. Might not reply much but when he does, what he plans to happen hppens. Just give this time and give him your support, patience and respect.
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Postby lkavadas » Fri Apr 27, 2007 6:33 pm

Weapon: Dol-Laser Rifle
Dynamax wrote:Umm...was the weapons sitch not stated earlier in this thread Ikavadas? I mean no offence but OS did talk about this in the beginning of this thread.


Yeah, by the time I showed up and read through this thread they were all sold out already. The first thing I did was check the weapons in the armory. That's why I originally asked if they restocked beyond basic weapons because those were the only additions to the armory I even noticed.

And I still think it's completely non-sensical that the biggest balancing factor in this game gets trashed because a few people were crying about a handful of gif images.

Plus couldn't you just redo the weapons and not reset people? If the weapon system works and is balanced properly people should be able to equip a weapon which is befitting in damage to the XP they have invested in those fields.

Sorry, I just see this as an incredibly poor and irresponsible move on the part of the devs here. Not to mention wouldn't you want this weapons system balanced and beta tested before the big update with the big reset occurs? So we don't fall into another situation where two weapons dominate the entire game? Maybe?
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Postby Rebirth Megatron » Fri Apr 27, 2007 7:07 pm

Weapon: Dual Laser Beam Rifle
lkavadas wrote:
Dynamax wrote:Umm...was the weapons sitch not stated earlier in this thread Ikavadas? I mean no offence but OS did talk about this in the beginning of this thread.


Yeah, by the time I showed up and read through this thread they were all sold out already. The first thing I did was check the weapons in the armory. That's why I originally asked if they restocked beyond basic weapons because those were the only additions to the armory I even noticed.

And I still think it's completely non-sensical that the biggest balancing factor in this game gets trashed because a few people were crying about a handful of gif images.

Plus couldn't you just redo the weapons and not reset people? If the weapon system works and is balanced properly people should be able to equip a weapon which is befitting in damage to the XP they have invested in those fields.

Sorry, I just see this as an incredibly poor and irresponsible move on the part of the devs here. Not to mention wouldn't you want this weapons system balanced and beta tested before the big update with the big reset occurs? So we don't fall into another situation where two weapons dominate the entire game? Maybe?
This is tru, but from what I understand Glyph had a copy or something of the site program to do such tests. I would suspect OS has that too/now.

And while it would be a good idea to have that done, 2.0 will be replacing this in a few months. Why pushoff a totally new version of the game that'd be coming 60+ days to fix the soon to be retired beta? We all know the current game is flawed, hence the move to make the new one.

But it makes sense to keep us going as well so we can enjoy this version while we have it. While balancing the weapons would be practical, like I said, we'll get the new version before we know it anyway. Hence the move to do the alts. Besides, the weapons isn't scrapped, it's just pushed back.
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Postby Burn » Fri Apr 27, 2007 7:21 pm

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
I'm sure OS stated it some where ....

The weapons were NOT postponed because of the alt modes.

He and Ryan decided that the weapons were such a big change that it would be best to hold them off until the launch of the next stage of HMW.

The alt mode rotater however is not a big change, it was already a part of this version of HMW so it's simply a case of repairing, not rebuilding (like what's happening to the weapons)

Sucks? Yes. I'm still hoping that we can change his mind but realise that what happened did NOT come about because of the alt modes.

lkavadas wrote:Not to mention wouldn't you want this weapons system balanced and beta tested before the big update with the big reset occurs? So we don't fall into another situation where two weapons dominate the entire game? Maybe?


'cause it's been my biggest argument as well and it needs to stand out. 8)
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Postby lkavadas » Fri Apr 27, 2007 8:11 pm

Weapon: Dol-Laser Rifle
Burn wrote:I'm sure OS stated it some where ....

The weapons were NOT postponed because of the alt modes.


Omega Sentinel wrote:Because of these conversations, it appears that the alt rotator is the most important thing to most players right now. I am going to focus on your alt rotator and get it done.


I appreciate you on being my side with this but you can't honestly believe weapons were not postponed because of the alt rotator. OS stated it very clearly in the OP I thought.
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Postby Burn » Fri Apr 27, 2007 8:16 pm

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
gah! I'm going with what was said in the support staff forum.

Things get so damn confusing around here at times. :-x
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Postby Tammuz » Sat Apr 28, 2007 12:54 am

Burn wrote:gah! I'm going with what was said in the support staff forum.

Things get so damn confusing around here at times. :-x


Damn straight! it's all so hard to follow....
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Postby Dragonslayer » Sat Apr 28, 2007 12:58 am

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Tammuz wrote:
Burn wrote:gah! I'm going with what was said in the support staff forum.

Things get so damn confusing around here at times. :-x


Damn straight! it's all so hard to follow....

Which is why I say at times like this, "Screw all this garble! Let's just play the game!" 8)
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Postby Pariah » Sat Apr 28, 2007 2:40 am

Dragonslayer wrote:Which is why I say at times like this, "Screw all this garble! Let's just play the game!"


QFT :)
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Postby Tammuz » Sat Apr 28, 2007 3:37 am

and the PPFs have sold out...
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