Transformers and More @ The Seibertron Store

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Mkall wrote:Shin-Reaper wrote:Will your levels be determined by how many upgrades you have or by your total experience?
Levels will still be based on # of upgrades
Mkall wrote:Steel Starscream wrote:that remindes me in V.2 Will there be some triple changers cause when i first joined i read some where that
"If you're lucky you might even get/win a triple changer" ?
Hmmm, I'll have to ask OS on that one. With all the new ground/sea/air based tactics multichangers could be quite handy at times. I'll get back to you on this one.
Mkall wrote:LordStarscreamsGhost wrote:Will any alt modes be left by the wayside and/or replaced during the transfer to the new version?
As of right now, no. However I personally wouldn't mind switching some of the alts for newer versions.with
for example.
Tammuz wrote:Mkall wrote:LordStarscreamsGhost wrote:Will any alt modes be left by the wayside and/or replaced during the transfer to the new version?
As of right now, no. However I personally wouldn't mind switching some of the alts for newer versions.with
for example.
eew i like my old scavenger.
Omega Sentinel wrote:Optimus Frimal wrote:Also I was wondering if in V2, you would be able to have more character slots to make new mechs and if it would be possible to have more than six operational at once?
I'd like to too, but I don't think we'll see them right at release time, maybe a few months in once all other things get hammered out. However the number of active bots should always be half of the maximum possible, so if there 20 mechs, there will be 10 active, 24 & 12 etc.
Too long for 3-quote max wrote:Shadowman: Ryan isn't becoming a daddy, is he? That just struck me.
The Mad A**hatter: Ryan has a woman?
shadowman: He's already married. To his job.
autobot commander: BURN!!!!
Burn: WHAT?!?!?!?!?!?!?!?!?!?!
Neko: I'm starting to think you go looking for these posts. lol.
lkavadas wrote:Will there be any way to select a TF's combat style between melee or ranged besides just setting the stats appropriately? Like is there something I can do to make my TF back off until his weapons recharge or just only his fire weapon if it has no recharge at all?
Silver Wind wrote:Too bad; getting to have all my 'Bots active was actually pretty cool.
Since my album is private, here is the summary I gave the image: Edited version of screenshot taken on 2/11/2006. Displays the "active TF" glitch in action.
Tammuz wrote:lkavadas wrote:Will there be any way to select a TF's combat style between melee or ranged besides just setting the stats appropriately? Like is there something I can do to make my TF back off until his weapons recharge or just only his fire weapon if it has no recharge at all?
in this game you're TF will always use his weapons if it's recharged, so will only fire his weapon if it's no recharge, he won't use punchs or kicks.
Tactics take priority over weapon attacks, weapon attacks take priority over unarmed attacks.
though it is a good suggestion that a mech waiting for it's weapon to recharge would be a less attractive target(as he is less of a threat) than the one who's ready to line your lungs with lead. i really need to talk to OS about a gambit system.
ur not the first nor the last to mention thatBATTLEMASTER wrote:I'm a n00b here and so far this is a pretty interesting game. I'm looking forward to the upcoming changes
Aside from wishing for multichangers, how about the possibility of gestalts, where transformers from different teams of the same faction may have the option to combine (could possibly be a tactic)?
With kind regards,
And I'm not the first nor last to say no.steve2275 wrote:ur not the first nor the last to mention thatBATTLEMASTER wrote:I'm a n00b here and so far this is a pretty interesting game. I'm looking forward to the upcoming changes
Aside from wishing for multichangers, how about the possibility of gestalts, where transformers from different teams of the same faction may have the option to combine (could possibly be a tactic)?
With kind regards,
No multiple weapons at first. The main goals with weapons in the initial release are going to be balance and functionality.Thunderscream wrote:Many Transformers in the past (and no doubt in the future) carried more than one weapon; the original Cheetor had two guns (he was even shown using both in the series, though never at the same time), Blitzwing had a gun and a sword, and even Prime had his Laser Cannon and an energy ax. Are our characters going to be able to carry more than one weapon?
If so, what will be the limitations?
Flashwave wrote:Will there be/what might be the starting budget?
What about those of us who'll be at Botcon when game is starting?
And if things go well, this game will never reset again after this time.LuckytheWonderLlama wrote:Flashwave wrote:Will there be/what might be the starting budget?
What about those of us who'll be at Botcon when game is starting?
What about people that discover this game a week after V2 premeires? A Month? A Year?
You will have to play catch up.
It is a cold, hard answer but we can't reset every time somebody joins the game.
LuckytheWonderLlama wrote:Flashwave wrote:Will there be/what might be the starting budget?
What about those of us who'll be at Botcon when game is starting?
What about people that discover this game a week after V2 premeires? A Month? A Year?
You will have to play catch up.
It is a cold, hard answer but we can't reset every time somebody joins the game.
Flashwave wrote: What was to happen to team info?
Sky Shark wrote:So in Version 2 is it going to be the same old level up sytem or is there going to be a revision on that?
Also will there be a period of time where they have Movie themed missioned to go along with the upcoming movie?
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