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HMW v2 FAQs (First Post Updated Nov 2nd)

Discuss the Heavy Metal War game, report bugs, challenge opponents, and talk some smack! Play the Heavy Metal War game here.

Postby gunman_sr5 » Thu Jun 07, 2007 1:23 am

Any posibility that more then one member of my team can be in the same battle at the same time?
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Postby leokearon » Thu Jun 07, 2007 2:32 am

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Weapon: Dark Saber Sword
What will the Headmaster and Targetmaster feature do exactly?
Also any chance of having a TIE Fighter alt mode?
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Postby Psychout » Thu Jun 07, 2007 3:19 am

Motto: "This post clearly was meant to offend, and if you are affected by it in any way please close your browser and discuss it with someone who knows not to take the internet seriously."
Weapon: Black Magic
leokearon wrote:Also any chance of having a TIE Fighter alt mode?

You win a Cookie worth 1,000 energon!

Glad to see its not just me asking that question... check out ma sig, yo!
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Postby Tristar » Thu Jun 07, 2007 11:54 am

will there be a sniper ability with any of the weapons or weapons alt modes?

will poisonious paralyzing fluids also actually be poisonious and the centagrade flame thrower actually inflict burns?


Will there be gestalks?


so you would like the ability to upgrade terrtories? Will each teretory produce energon that will destribute energon evenly among the members of faction in that area?
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Postby Mkall » Thu Jun 07, 2007 2:32 pm

Weapon: Twin Sonic Cannons
gunman_sr5 wrote:Any posibility that more then one member of my team can be in the same battle at the same time?

I don't know the specifics, but it might be possible if your fighting in the Battle For Cybertron, but I don't know that for sure.

leokearon wrote:What will the Headmaster and Targetmaster feature do exactly?

While your mech is transformed (i.e. using a tactic) the master componant may get an additional attack

Also any chance of having a TIE Fighter alt mode?

I'll be in charge of the altmodes in the new version, so it's a distinct possibility that there will be several new additions

Tristar wrote:will there be a sniper ability with any of the weapons or weapons alt modes?

will poisonious paralyzing fluids also actually be poisonious and the centagrade flame thrower actually inflict burns?


Not that I've heard of, but I don't know all of the special abilities of the weapons yet.


Will there be gestalks?

Gestalts will be the absolutely final thing that will ever be added to HMW, so not for a long time.


so you would like the ability to upgrade terrtories? Will each teretory produce energon that will destribute energon evenly among the members of faction in that area?

I'll let OS handle that one
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Postby decepticonjon » Thu Jun 07, 2007 5:56 pm

I have two cons named cyclonus and scourge with their complementing alt-modes.. will there be anyway to get those in the first rotation after the reset? i really enjoy having them match visually i guess. please? ;;)
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Postby Chaoslock » Thu Jun 07, 2007 7:05 pm

Weapon: Reciprocating Laser Cannon
Flashwave wrote:Will there be/what might be the starting budget?

What about those of us who'll be at Botcon when game is starting?


Well, you could buy the HMW fighters a Decepticon team, when you're there. :lol:




OK, The question: What will be the Casette alts' 3 tactics? I just can't think of 1 of what it could do...
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Postby Mkall » Thu Jun 07, 2007 7:41 pm

Weapon: Twin Sonic Cannons
decepticonjon wrote:I have two cons named cyclonus and scourge with their complementing alt-modes.. will there be anyway to get those in the first rotation after the reset? i really enjoy having them match visually i guess. please? ;;)


Several people will not get the alts they want right away. I cannot guarantee that you will get them first time.

Flashwave wrote:Will there be/what might be the starting budget?

Probably that of a new HMW player. I think it's 2,000 but I can't recall
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Postby sprockitz » Thu Jun 07, 2007 7:54 pm

im pretty sure it was 2500 in v1
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Postby decepticonjon » Thu Jun 07, 2007 8:16 pm

fair enough, jsut thought i would ask :grin:
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G1Blaster wrote:Saying an album is ten times better than St. Anger is like saying you'd rather be hit in the head with a bat instead of kicked in the nuts.
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Postby Mkall » Thu Jun 07, 2007 8:29 pm

Weapon: Twin Sonic Cannons
sprockitz wrote:im pretty sure it was 2500 in v1

That sounds right
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Postby Tammuz » Fri Jun 08, 2007 3:34 am

was that before or after the mandatory first bot?
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Postby Psychout » Fri Jun 08, 2007 3:43 am

Motto: "This post clearly was meant to offend, and if you are affected by it in any way please close your browser and discuss it with someone who knows not to take the internet seriously."
Weapon: Black Magic
Grimlock86 wrote:OK, The question: What will be the Casette alts' 3 tactics? I just can't think of 1 of what it could do...

1) Short-man complex.
2) l33t Ninja Skillz.
5) Rend Kneecaps.
4) Pwn Subsonika.
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Postby Tammuz » Fri Jun 08, 2007 3:53 am

Psychout wrote:
Grimlock86 wrote:OK, The question: What will be the Casette alts' 3 tactics? I just can't think of 1 of what it could do...

1) Short-man complex.
2) l33t Ninja Skillz.
5) Rend Kneecaps.
4) Pwn Subsonika.


most likely;
1)Avoid(as almost all canon cassettes are animals)
2)the other super secret avoid linked tactic
3)strafe(cos they all had big weapon emplacements)
4)pwn subsonika
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Postby Supercollider » Fri Jun 08, 2007 4:10 am

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Weapon: Glass Gas Gun
Tammuz wrote:was that before or after the mandatory first bot?

before iirc.
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Postby Riot Riverman » Fri Jun 08, 2007 10:01 am

Motto: "Having fun yet?"
Weapon: Gattling Gun
will there be pretender alts?
:???:
Last edited by Riot Riverman on Fri Jun 08, 2007 10:24 am, edited 1 time in total.
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Postby Omega Sentinel » Fri Jun 08, 2007 10:20 am

Mecha the Lord Of War wrote:How come no gestalts? :???:

To put it in a nutshell, they would be a nightmare to program and no one can agree on how they should work.
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Postby Supercollider » Fri Jun 08, 2007 10:29 am

Motto: "Embrace your inner geek, the geek will inherit the Earth!"
Weapon: Glass Gas Gun
Omega Sentinel wrote:
Mecha the Lord Of War wrote:How come no gestalts? :???:

To put it in a nutshell, they would be a nightmare to program and no one can agree on how they should work.

It's the HMW equivalent of the Fawlty Towers episode "Don't mention the War"
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Postby Riot Riverman » Fri Jun 08, 2007 10:41 am

Motto: "Having fun yet?"
Weapon: Gattling Gun
Omega Sentinel wrote:
Mecha the Lord Of War wrote:How come no gestalts? :???:

To put it in a nutshell, they would be a nightmare to program and no one can agree on how they should work.


i see your point. too bad though, it could make things intersting.
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Postby Riot Riverman » Fri Jun 08, 2007 10:44 am

Motto: "Having fun yet?"
Weapon: Gattling Gun
will there be pretender alts? :???:
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Postby ranger » Fri Jun 08, 2007 10:52 am

will the battles be shorter then they are now?
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Postby Omega Sentinel » Fri Jun 08, 2007 10:59 am

Mecha the Lord Of War wrote:will there be pretender alts? :???:
Ah the cheap little dork bots in a shell that crushed my childhood. Nope.

Seriously, I've got no plans for Pretenders right now. There will definitely be things added as time goes on and Pretenders may be in the future if enough people want them.


ranger wrote:will the battles be shorter then they are now?
Campaigns on the map will start 30 minutes after they are initiated and will last 20 after that. Missions will range in time like they do now.
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Postby ranger » Fri Jun 08, 2007 11:05 am

Will you be allowed more then 6 transformers?
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minicons

Postby DtreetViper2 » Fri Jun 08, 2007 11:08 am

With the new minicons option, will we be able to use the alt-modes that are from minicons, or will they be replaced with other alt-modes.

To see a Minicon power-link with another Minicon is strange.
Let's do this!
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Postby Venomous Prime » Fri Jun 08, 2007 6:18 pm

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ranger wrote:Will you be allowed more then 6 transformers?


We can have 12 Transformers right now...

My question is, can we have more then 12? :grin:
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