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Burn wrote:• Names
• Bios
Caelus wrote:I have something to add to my minimum; for the final week of Heavy Metal War 1(.8?) before everything is reset and 2.0 is brought online:
1) All xp gains should be multiplied by 100, or all bots/cons should be classed as level 10 for xp calculating purposes.
2) All bots/cons should be instantly restored to full health after missions.
3) All weapons should be restocked to 2,000.
Let's go out with a f***ing bang guys!
i guess that's what you get for having such awesome characters ^_~ i can see your point though. i really doubt that'd happen to any of my characters, though.Burn wrote:Vitatech, as someone who's had one of his characters "stolen" and used without my permission (including references to my bio) it's not a nice thing to happen to your characters.
Yeah, the character in question I didn't particulary care about (I did actually kill him off ... meaning he was NEVER meant to be seen again but that didn't stop the thief from re-writing the history of a character I created) but it's still not nice to spend time creating a character only to have it stolen and twisted by someone else.
And that's what a lot of people are afraid of happening come the reset.
Burn wrote:Knight Hawk wrote:i like the idea of a fresh start b/c everyone whether they just started or have been here a while can compete against each other starting new rivalries and allies.
And after a year when new people start playing should everyone reset to accommodate them as well?![]()
Burn wrote:Not criticising KH here, just pointing out how many times that point has been argued and how it ends up going no where.
LuckytheWonderLlama wrote:While some people have listened and still do not agree. Just because it comes out of the mouth of Glyph does not mean that is right.
Or that people should follow blindly.
erjkinsel wrote:The minimum?
Everything I currently have or I just won't play any more.
LuckytheWonderLlama wrote:Burn wrote:Knight Hawk wrote:i like the idea of a fresh start b/c everyone whether they just started or have been here a while can compete against each other starting new rivalries and allies.
And after a year when new people start playing should everyone reset to accommodate them as well?![]()
Not criticising KH here, just pointing out how many times that point has been argued and how it ends up going no where.
Come now Burn. You know that we get new players every day. We have to be accommodating to them too.
One of the most rediculously retarded things that somebody actually tried to threaten me with:
"I hope there is a reset just to spite you. Because on a level playing field, I can take you."
Duh. On a level playing field I can take Burn. It's a level playing field. A boring level playing field.
What would be the point in bragging that I beat Burn? There's no challenge to it.
There's going to be a new XP scale that is different from the one we are using now. Here is how you make the change:
V1.9 = X
V2 = Y
Find the Max value of X and the Max value of Y. Max value being the highest amount of XP needed to have all 10s.
Figure the percentage difference between Max X and Max Y which will be Z.
Reduce everyones current V1.9 XP by Z and you will have their equivilent V2 XP.
Behold the Power of Z.
And all of our rivalries and the community can continue as normal. If the whole game doesn't burn down around us.
Dreadwind wrote:I finally had a day off in two weeks, and the game was down.![]()
On to my no spam addition to this topic... Wouldn't anything where we keep any ammount of XP or energon kinda defeat the purpose of "reset"? I understand keeping the names and bios, but saying "Oh, it's a reset, but here's some XP and Energon you don't have to work for." It's a new game, not a expansion pack/update. It's not the same HMW. When you go onto another game, online or off, do you expect to carry over some of your experience and gold/energon/yen whatever the money is from any other game you play online or off?
Redimus' Ego +1 wrote:Dreadwind wrote:I finally had a day off in two weeks, and the game was down.![]()
On to my no spam addition to this topic... Wouldn't anything where we keep any ammount of XP or energon kinda defeat the purpose of "reset"? I understand keeping the names and bios, but saying "Oh, it's a reset, but here's some XP and Energon you don't have to work for." It's a new game, not a expansion pack/update. It's not the same HMW. When you go onto another game, online or off, do you expect to carry over some of your experience and gold/energon/yen whatever the money is from any other game you play online or off?
Im not sure id want xp in the sence of a percentage of what I had in v.1, but what I would like to see is a certain abount of xp off the blocks for every new charecter. In almost every game that uses xp you dont start with 0xp. It'd help people to get into the game quicker if they had some xp to start off with, something to play with. BTW, I mean EVERY time a new charecter is created, not just for the period after the reset.
Redimus' Ego +1 wrote:Dreadwind wrote:I finally had a day off in two weeks, and the game was down.![]()
On to my no spam addition to this topic... Wouldn't anything where we keep any ammount of XP or energon kinda defeat the purpose of "reset"? I understand keeping the names and bios, but saying "Oh, it's a reset, but here's some XP and Energon you don't have to work for." It's a new game, not a expansion pack/update. It's not the same HMW. When you go onto another game, online or off, do you expect to carry over some of your experience and gold/energon/yen whatever the money is from any other game you play online or off?
Im not sure id want xp in the sence of a percentage of what I had in v.1, but what I would like to see is a certain abount of xp off the blocks for every new charecter. In almost every game that uses xp you start with 0xp. It'd help people to get into the game quicker if they had some xp to start off with, something to play with. BTW, I mean EVERY time a new charecter is created, not just for the period after the reset.
Dreadwind wrote:Redimus' Ego +1 wrote:Im not sure id want xp in the sence of a percentage of what I had in v.1, but what I would like to see is a certain abount of xp off the blocks for every new charecter. In almost every game that uses xp you start with 0xp. It'd help people to get into the game quicker if they had some xp to start off with, something to play with. BTW, I mean EVERY time a new charecter is created, not just for the period after the reset.
Fixed your statement. Most RPGs start you at level 1 with 0 XP. Since, you know, half the point of playing the game is gaining the XP, so starting with XP kinda defeats the purpose. That's like the people who make their characters who already mastered everything and know everything, so there's no where for the character to grow.
Elcor wrote:Dreadwind wrote:Redimus' Ego +1 wrote:Im not sure id want xp in the sence of a percentage of what I had in v.1, but what I would like to see is a certain abount of xp off the blocks for every new charecter. In almost every game that uses xp you start with 0xp. It'd help people to get into the game quicker if they had some xp to start off with, something to play with. BTW, I mean EVERY time a new charecter is created, not just for the period after the reset.
Fixed your statement. Most RPGs start you at level 1 with 0 XP. Since, you know, half the point of playing the game is gaining the XP, so starting with XP kinda defeats the purpose. That's like the people who make their characters who already mastered everything and know everything, so there's no where for the character to grow.
Well, the abovementioned is not quite correct too
What IMHO Redimus was saying is that in almost every roleplaying game that continues the storyline from the previous version rather than creates a new one, there is a certain level where your character(s) start, based on the level you should attain when finishing a previous game. Or you can import your character(s) from the previous game and play with them.
Applied to HMW it could mean that each and every character would start in V2 from some fixed level (say 1), and the characters that were in V1 would be transferred with their stats being the same, even if that means changing the amount of XP they'd have.
It could make sence for me...
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