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if there was a reset for HMW v2, what is the minium "carry-over" you'd like to see?

Discuss the Heavy Metal War game, report bugs, challenge opponents, and talk some smack! Play the Heavy Metal War game here.

Postby Archanubis » Fri Feb 23, 2007 8:44 am

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Burn wrote:• Names
• Bios

8)

That's about it in a nutshell.

Love to keep the XP too, but since Glyph has explained this is going to be like going out to buy the latest version of Sims (and not the expansion packs) it's not likely.
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Postby Novacron » Fri Feb 23, 2007 10:04 am

Does anyone know when the next version is due to come out? I'd like to get back in to my old characters again...
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Postby Psychout » Fri Feb 23, 2007 10:58 am

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Postby Dr. Caelus » Fri Feb 23, 2007 12:24 pm

I have something to add to my minimum; for the final week of Heavy Metal War 1(.8?) before everything is reset and 2.0 is brought online:

1) All xp gains should be multiplied by 100, or all bots/cons should be classed as level 10 for xp calculating purposes.

2) All bots/cons should be instantly restored to full health after missions.

3) All weapons should be restocked to 2,000.


Let's go out with a f***ing bang guys! :twisted:
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Postby Tifereth » Fri Feb 23, 2007 12:39 pm

Caelus wrote:I have something to add to my minimum; for the final week of Heavy Metal War 1(.8?) before everything is reset and 2.0 is brought online:

1) All xp gains should be multiplied by 100, or all bots/cons should be classed as level 10 for xp calculating purposes.

2) All bots/cons should be instantly restored to full health after missions.

3) All weapons should be restocked to 2,000.


Let's go out with a f***ing bang guys! :twisted:


:APPLAUSE: :APPLAUSE: ;)^ :PEACE:
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Postby Blackstreak » Fri Feb 23, 2007 6:34 pm

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I'm all for seeing all of the alt modes available all the time. Names would be nice to keep and think we are getting that. Unfortunately I would like to see the xp transfer too just not allocated to any stats. Keeping energon would be nice.
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Postby Venomous Prime » Fri Feb 23, 2007 6:54 pm

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I just want the names.

I don't want some other person with Starscream, Skyfire, or Venomous Prime.

I care about all the names. Those are just the one's that people would likely take.
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Postby Redimus » Sat Feb 24, 2007 1:56 am

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I'll take what ever I'm given.

Most of my names are verymuch my own anyway (well apart from Astrotrain).
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Postby Bluebullet » Sat Feb 24, 2007 2:02 am

Total of XP and armor. I'd want all of my used and unused XP back to respend. I doubt anyone would want to name their characters after mine, and my alt modes can be regained. My weapons are in stock at level one, and are easy to replace. My armor was expensive and took a long time to install.

'nuff said.
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Postby Vitatech » Sat Feb 24, 2007 6:13 am

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Weapon: Gatling Cannon
Burn wrote:Vitatech, as someone who's had one of his characters "stolen" and used without my permission (including references to my bio) it's not a nice thing to happen to your characters.

Yeah, the character in question I didn't particulary care about (I did actually kill him off ... meaning he was NEVER meant to be seen again but that didn't stop the thief from re-writing the history of a character I created) but it's still not nice to spend time creating a character only to have it stolen and twisted by someone else.

And that's what a lot of people are afraid of happening come the reset.
i guess that's what you get for having such awesome characters ^_~ i can see your point though. i really doubt that'd happen to any of my characters, though.
Last edited by Vitatech on Thu Mar 01, 2007 7:21 am, edited 1 time in total.
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Postby Burn » Sat Feb 24, 2007 6:30 am

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Awesome characters? Oh no no no. This was anything but an awesome character. The bio was dodgy, unoriginal, and the characters performance SUCKED.

The person who stole it was just a stupid little pervert who thought it would be funny to take my character and re-write it's own history.

But whether it's a good character or a bad one, I wouldn't want to see ANYONE's taken without the owners express permission. Sure, the majority of us wouldn't have our characters copyrighted but I think we could all at least have SOME respect for the character rights of others.
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Postby Sharpwing » Sat Feb 24, 2007 7:45 am

Burn wrote:
Knight Hawk wrote:i like the idea of a fresh start b/c everyone whether they just started or have been here a while can compete against each other starting new rivalries and allies.


And after a year when new people start playing should everyone reset to accommodate them as well? ;;)


If the next year comes with a new version, than yes.

Burn wrote:Not criticising KH here, just pointing out how many times that point has been argued and how it ends up going no where.


It always ends (or should end) with Glyph explaining why a total reset (save names and bios) is best for a new version of HMW. But some people refuse to listen ;)^
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Postby Burn » Sat Feb 24, 2007 7:53 am

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
What are you saying Sharpy? That some HMW folk jump quickly to conclusions without knowing all the facts on something?

SAY IT AIN'T SO SHARPY! :shock:
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Postby Tammuz » Sat Feb 24, 2007 10:53 am

Burn wrote:• Names
• Bios
• Not Alpha Strike


I'm quite tempted to move onto my second set of 12 for names when V2 comes out anyway, especially if triplechangers are part of V2.
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Postby LuckytheWonderLlama » Sat Feb 24, 2007 11:03 am

While some people have listened and still do not agree. Just because it comes out of the mouth of Glyph does not mean that is right.

Or that people should follow blindly.
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Postby Redimus » Sat Feb 24, 2007 11:13 am

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Weapon: Null-Ray Rifle
LuckytheWonderLlama wrote:While some people have listened and still do not agree. Just because it comes out of the mouth of Glyph does not mean that is right.

Or that people should follow blindly.


Well concidering that its him that dose nearlly all the work in relation to the running, maintaining and building of the game, it kind of is right in this context I'm afraid.
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Postby steve2275 » Sat Feb 24, 2007 11:13 am

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but it wont get any worse"
jkinsel wrote:The minimum?

Everything I currently have or I just won't play any more.
er
but id miss u
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Postby QuietStorm » Sat Feb 24, 2007 11:30 am

LuckytheWonderLlama wrote:
Burn wrote:
Knight Hawk wrote:i like the idea of a fresh start b/c everyone whether they just started or have been here a while can compete against each other starting new rivalries and allies.


And after a year when new people start playing should everyone reset to accommodate them as well? ;;)
Not criticising KH here, just pointing out how many times that point has been argued and how it ends up going no where.


Come now Burn. You know that we get new players every day. We have to be accommodating to them too.

One of the most rediculously retarded things that somebody actually tried to threaten me with:

"I hope there is a reset just to spite you. Because on a level playing field, I can take you."

Duh. On a level playing field I can take Burn. It's a level playing field. A boring level playing field.

What would be the point in bragging that I beat Burn? There's no challenge to it.

There's going to be a new XP scale that is different from the one we are using now. Here is how you make the change:

V1.9 = X
V2 = Y

Find the Max value of X and the Max value of Y. Max value being the highest amount of XP needed to have all 10s.

Figure the percentage difference between Max X and Max Y which will be Z.

Reduce everyones current V1.9 XP by Z and you will have their equivilent V2 XP.

Behold the Power of Z.

And all of our rivalries and the community can continue as normal. If the whole game doesn't burn down around us.


Greatest line I've heard you utter, Lucky. Behold the Power of Z. You're theory is sound, and the process seems possible. But the real question is if it's easily coded or if it's just going to be a huge hassle that can be passed over. That's the key, anyway.

So...

Behold the Power of Z.

Word.
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Postby Absolute Zero » Sat Feb 24, 2007 12:23 pm

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I finally had a day off in two weeks, and the game was down. :sad:

On to my no spam addition to this topic... Wouldn't anything where we keep any ammount of XP or energon kinda defeat the purpose of "reset"? I understand keeping the names and bios, but saying "Oh, it's a reset, but here's some XP and Energon you don't have to work for." It's a new game, not a expansion pack/update. It's not the same HMW. When you go onto another game, online or off, do you expect to carry over some of your experience and gold/energon/yen whatever the money is from any other game you play online or off?
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Postby Redimus » Sat Feb 24, 2007 4:07 pm

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Dreadwind wrote:I finally had a day off in two weeks, and the game was down. :sad:

On to my no spam addition to this topic... Wouldn't anything where we keep any ammount of XP or energon kinda defeat the purpose of "reset"? I understand keeping the names and bios, but saying "Oh, it's a reset, but here's some XP and Energon you don't have to work for." It's a new game, not a expansion pack/update. It's not the same HMW. When you go onto another game, online or off, do you expect to carry over some of your experience and gold/energon/yen whatever the money is from any other game you play online or off?


Im not sure id want xp in the sence of a percentage of what I had in v.1, but what I would like to see is a certain abount of xp off the blocks for every new charecter. In almost every game that uses xp you dont start with 0xp. It'd help people to get into the game quicker if they had some xp to start off with, something to play with. BTW, I mean EVERY time a new charecter is created, not just for the period after the reset.
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Postby Dr. Caelus » Sat Feb 24, 2007 5:21 pm

Redimus' Ego +1 wrote:
Dreadwind wrote:I finally had a day off in two weeks, and the game was down. :sad:

On to my no spam addition to this topic... Wouldn't anything where we keep any ammount of XP or energon kinda defeat the purpose of "reset"? I understand keeping the names and bios, but saying "Oh, it's a reset, but here's some XP and Energon you don't have to work for." It's a new game, not a expansion pack/update. It's not the same HMW. When you go onto another game, online or off, do you expect to carry over some of your experience and gold/energon/yen whatever the money is from any other game you play online or off?


Im not sure id want xp in the sence of a percentage of what I had in v.1, but what I would like to see is a certain abount of xp off the blocks for every new charecter. In almost every game that uses xp you dont start with 0xp. It'd help people to get into the game quicker if they had some xp to start off with, something to play with. BTW, I mean EVERY time a new charecter is created, not just for the period after the reset.


Da. I remember arguing that three years ago. Or was it four? :-?
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Postby Absolute Zero » Tue Feb 27, 2007 12:39 am

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Redimus' Ego +1 wrote:
Dreadwind wrote:I finally had a day off in two weeks, and the game was down. :sad:

On to my no spam addition to this topic... Wouldn't anything where we keep any ammount of XP or energon kinda defeat the purpose of "reset"? I understand keeping the names and bios, but saying "Oh, it's a reset, but here's some XP and Energon you don't have to work for." It's a new game, not a expansion pack/update. It's not the same HMW. When you go onto another game, online or off, do you expect to carry over some of your experience and gold/energon/yen whatever the money is from any other game you play online or off?


Im not sure id want xp in the sence of a percentage of what I had in v.1, but what I would like to see is a certain abount of xp off the blocks for every new charecter. In almost every game that uses xp you start with 0xp. It'd help people to get into the game quicker if they had some xp to start off with, something to play with. BTW, I mean EVERY time a new charecter is created, not just for the period after the reset.


Fixed your statement. Most RPGs start you at level 1 with 0 XP. Since, you know, half the point of playing the game is gaining the XP, so starting with XP kinda defeats the purpose. That's like the people who make their characters who already mastered everything and know everything, so there's no where for the character to grow.

In games that you can adjust your stats, however, you're generally given a few points to set up your stats how you see fit, then they go up depending on class as you level up. I believe that may be what you're thinking of.
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Postby Elcor » Tue Feb 27, 2007 7:39 am

Dreadwind wrote:
Redimus' Ego +1 wrote:Im not sure id want xp in the sence of a percentage of what I had in v.1, but what I would like to see is a certain abount of xp off the blocks for every new charecter. In almost every game that uses xp you start with 0xp. It'd help people to get into the game quicker if they had some xp to start off with, something to play with. BTW, I mean EVERY time a new charecter is created, not just for the period after the reset.


Fixed your statement. Most RPGs start you at level 1 with 0 XP. Since, you know, half the point of playing the game is gaining the XP, so starting with XP kinda defeats the purpose. That's like the people who make their characters who already mastered everything and know everything, so there's no where for the character to grow.


Well, the abovementioned is not quite correct too :)

What IMHO Redimus was saying is that in almost every roleplaying game that continues the storyline from the previous version rather than creates a new one, there is a certain level where your character(s) start, based on the level you should attain when finishing a previous game. Or you can import your character(s) from the previous game and play with them.

Applied to HMW it could mean that each and every character would start in V2 from some fixed level (say 1), and the characters that were in V1 would be transferred with their stats being the same, even if that means changing the amount of XP they'd have.

It could make sence for me...

But, considering all pro's and contra's, I'd say I'm against such an idea.
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Postby LuckytheWonderLlama » Tue Feb 27, 2007 8:21 am

Elcor wrote:
Dreadwind wrote:
Redimus' Ego +1 wrote:Im not sure id want xp in the sence of a percentage of what I had in v.1, but what I would like to see is a certain abount of xp off the blocks for every new charecter. In almost every game that uses xp you start with 0xp. It'd help people to get into the game quicker if they had some xp to start off with, something to play with. BTW, I mean EVERY time a new charecter is created, not just for the period after the reset.


Fixed your statement. Most RPGs start you at level 1 with 0 XP. Since, you know, half the point of playing the game is gaining the XP, so starting with XP kinda defeats the purpose. That's like the people who make their characters who already mastered everything and know everything, so there's no where for the character to grow.


Well, the abovementioned is not quite correct too :)

What IMHO Redimus was saying is that in almost every roleplaying game that continues the storyline from the previous version rather than creates a new one, there is a certain level where your character(s) start, based on the level you should attain when finishing a previous game. Or you can import your character(s) from the previous game and play with them.

Applied to HMW it could mean that each and every character would start in V2 from some fixed level (say 1), and the characters that were in V1 would be transferred with their stats being the same, even if that means changing the amount of XP they'd have.

It could make sence for me...


You are all talking about The Power of X. (See previous posts)

And of course it makes sense, because it is the right thing to do.
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Postby Sharpshooter » Tue Feb 27, 2007 3:58 pm

My thoughts - not that anyone cares :sad: (or has reason to) :grin:

with the new version, I would like to see:

Names
'Bonus' Alts (if there are any)
Bios
Stats (wins/kills/etc)

all carried over (presuming they or similar are available in v2).

With regards to xp, my suggestion would be to:

Reset all upgrades to 0. (everyone has 0 strength, 0 speed, etc)
Work out the top xp, median xp, standard deviation xp.
Work out what the 'top' xp will be for new game.

Come up with a formula that results in the top people now still being the top people in the new game. Perhaps those at level 10 be reduced to (say) level 5 equivalencies.

If xp value is similar to currently, I suggest a 50% discount on current xp, or perhaps a modified reduction based on distance from mean (so the top, top guys get a huge tax on their xp, whilst the majority of lower level (like me!) don't lose as much (% comparitively).

Or even something really simple, like x = y^2, where x = current xp, and y equals new xp.

eg. Current xp 1,000,000xp (x)

1000000 = y^2
... y = (square root) 1000000
... y = 1000xp

it just depends where your going.
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