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Discuss the Heavy Metal War game, report bugs, challenge opponents, and talk some smack! Play the Heavy Metal War game here.

Postby Burn » Mon Apr 23, 2007 9:09 pm

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Scantron wrote:
Burn wrote:That means 3-4 of my bots could be tied up for 20 hours or so while I install 10 tonnes of electrum.


Tangentially related to this, but what about armor stocks if everyone has their stats reset and needs to reinstall their armor? The "armor-gathering" missions have vanished, so there's no way to replenish our stocks and, with everyone having to reinstall, it could burn through the stocks rapidly (especially the higher-level armors, which are a bit low to begin with).


I hadn't noticed the lack of armour gthering missions.

So yet another reason against a stat reset. Without armour being generated the stocks are going to plummet quickly with everyone resetting and reinstalling.

Put me down for the alt mode rotater to be fixed. Heck, why not hold off the weapons a couple of weeks so they can be rolled out at the same time as the alt mode rotater? We've waited this damn long, another month or so won't hurt will it?
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Postby Omega Sentinel » Mon Apr 23, 2007 9:09 pm

Scantron wrote:Tangentially related to this, but what about armor stocks if everyone has their stats reset and needs to reinstall their armor? The "armor-gathering" missions have vanished, so there's no way to replenish our stocks and, with everyone having to reinstall, it could burn through the stocks rapidly (especially the higher-level armors, which are a bit low to begin with).
If you guys are running low on armor during the weapons transition I'll add some.
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Postby Mogwai Prime » Mon Apr 23, 2007 9:09 pm

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Just so I can be informed of my opinion before I make it and because I took a little break from the game. What is an alt rotator?


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Postby DISCHARGE » Mon Apr 23, 2007 9:16 pm

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So if toning down strength, what other stats are getting a tweak?
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Postby Omega Sentinel » Mon Apr 23, 2007 9:19 pm

DISCHARGE wrote:So if toning down strength, what other stats are getting a tweak?
All the weapons and strength hits (punches and kicks). That's it.

Missions and arenas will have ALOT more rounds and you will see some of them ending in retreats because your lower level bots and weapons are going to be taking off the correct amounts of damage.

I'm trying not to give you any surprises. Maybe a bug or two that will need to be worked out, but no surprises. :P
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Postby Redimus » Mon Apr 23, 2007 9:22 pm

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Mogwai Prime wrote:Just so I can be informed of my opinion before I make it and because I took a little break from the game. What is an alt rotator?


Live Free or Die!!!


Gives a better viriaty o alt modes.
Every week some new ones will be added, and old ones removed from the userble alt modes. Any alt mode inthe database that isnt a core one can be added or removed (all core ones will always remain).
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Postby Burn » Mon Apr 23, 2007 9:27 pm

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Mogwai Prime wrote:Just so I can be informed of my opinion before I make it and because I took a little break from the game. What is an alt rotator?


Live Free or Die!!!


MOGWAIIIIIIII :grin:

Long story short, the alt mode rotator is a little script designed to rotate alt modes on a regular basis.

The alt modes are broken down to three groups, Common, Core and Rare.

Common alts will be the ones that go in and out the most. So if a common alt is rotated out one rotation, there's a good chance it'll be back in the next rotation.

With Core ones the time between rotations will be a little longer.

Rare ones however may take a while before they're seen again. AND, some are even from the opposing faction. So what may be common for an Autobot is rare for a Decepticon and vice-versa.

The alt mode rotation system also saw the introduction of the player made alt modes which have now become unavailable when the alt mode rotation screamed and died in it's first attempt to work. :P
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Postby Dr. Caelus » Mon Apr 23, 2007 9:27 pm

I'd prefer not to do an automatic stat reset - I only forsee reconfiging 3 of my bots at most, and I can wait to do that until the Alt rotater comes back up. The rest will simply have to begin receiving firepower and skill as xp becomes available - if you reset them I'll just have to restore them to their current configs until I have proof that they no longer work. Which I think is what Redimus is getting at.


Also, if you reset all of them, I lose a lot of expensive armor.
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Postby Scantron » Mon Apr 23, 2007 9:35 pm

Omega Sentinel wrote:If you guys are running low on armor during the weapons transition I'll add some.


The lower level armors are alright for both factions, AFAIK (above 10K, some above 15K). However, the higher level armors (RNK6+) are getting somewhat low (below 4000 for the Autobots, can't remember for the 'Cons but it was pretty close) due to the lack of high level armor missions and the difficulty in "collecting" the higher level armors when those missions were around; eg - to get Electrum, the winning side would need a participant with RNK8 and there weren't very many character with 8 RNK back then. We're probably OK for the time being, IMO (although an L7-10 armor mission might not be bad), but with the number of characters with 10 STR/high RNk at the high levels, the higher armors would go quickly in event of a stat reset.
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Postby Mogwai Prime » Mon Apr 23, 2007 9:41 pm

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Burn wrote:
Mogwai Prime wrote:Just so I can be informed of my opinion before I make it and because I took a little break from the game. What is an alt rotator?


Live Free or Die!!!


MOGWAIIIIIIII :grin:

Long story short, the alt mode rotator is a little script designed to rotate alt modes on a regular basis.

The alt modes are broken down to three groups, Common, Core and Rare.

Common alts will be the ones that go in and out the most. So if a common alt is rotated out one rotation, there's a good chance it'll be back in the next rotation.

With Core ones the time between rotations will be a little longer.

Rare ones however may take a while before they're seen again. AND, some are even from the opposing faction. So what may be common for an Autobot is rare for a Decepticon and vice-versa.

The alt mode rotation system also saw the introduction of the player made alt modes which have now become unavailable when the alt mode rotation screamed and died in it's first attempt to work. :P


So if I am reading this correctly we have two main options so far:

1. Stat Reset - Keeps your alts (even rare or uniques) but resets your stats ( takes away your armor and weapons)?

2. Alt Rotator - Keeps everything the way it is except your weapons and let everyone experiment on their own?

If I'm reading that right that is... I think there should be a third ...

3. Stat Reset/Alt Rotator - OS already said he is going to reimburse energon spent on weapons at original cost, couldn't the same be done with the armor? Just the same script but reimbursing a different item? As to the time needed to put the armor back on just make it instant for a week or so to let people experiment. Change the reset button to offer two options for a certain amount of time. One to just do a stat reset that reimburses and the other to do a full reset. And, fire back up the alt rotator so we can experiment with different alts. And let everyone do a little bit of a beta test on the changes to help ensure balance and functionality. Then those of us that are willing to rebuild from the ground up can. And those of us who suffer from lazyasstosis can do it the way we feel comfortable.

Just a thought .... Hopefully wouldn't require to much to implement and would make most everyone happy I would think.



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Postby Psychout » Tue Apr 24, 2007 6:42 am

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Burn wrote:If you have a bot you can't reset because of the risk of losing the alt mode, can't you wait a couple of weeks for the alt mode rotater to be fixed?

Why should those of us who dont reset lose out on 'a couple of weeks' play because we have worked to keep our minions the same for an extended period? (in some cases, years.)

In a game that has little in the way of visuals or graphics at all, this renders those of us with teams that use them handicapped at best, useless at worst.

Like I have said in the past, ill keep my main no-reset alts regardless, but ive worked my ass off to make a minion like Darth Sylar that could do as well as it did in Fatal Darkness last week, im going to be proplerly **** off if all that is for nothing when the weapons get updated because some people dont want to wait a day to reinstall armour, or cant be bothered to think of a new build which they would most likely have to do anyway.

A stat reset levels the playing field for everybody, alt rotator levels the playing field for those who alts come up and gives the rest of us absolutely nothing.

Mogwai Prime wrote:3. Stat Reset/Alt Rotator - OS already said he is going to reimburse energon spent on weapons at original cost, couldn't the same be done with the armor? Just the same script but reimbursing a different item? As to the time needed to put the armor back on just make it instant for a week or so to let people experiment. Change the reset button to offer two options for a certain amount of time. One to just do a stat reset that reimburses and the other to do a full reset. And, fire back up the alt rotator so we can experiment with different alts. And let everyone do a little bit of a beta test on the changes to help ensure balance and functionality. Then those of us that are willing to rebuild from the ground up can. And those of us who suffer from lazyasstosis can do it the way we feel comfortable.

If it comes to it, this is what id prefer to see.
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Postby QuietStorm » Tue Apr 24, 2007 9:34 am

Psychout wrote:
Burn wrote:If you have a bot you can't reset because of the risk of losing the alt mode, can't you wait a couple of weeks for the alt mode rotater to be fixed?

Why should those of us who dont reset lose out on 'a couple of weeks' play because we have worked to keep our minions the same for an extended period? (in some cases, years.)

In a game that has little in the way of visuals or graphics at all, this renders those of us with teams that use them handicapped at best, useless at worst.

Like I have said in the past, ill keep my main no-reset alts regardless, but ive worked my ass off to make a minion like Darth Sylar that could do as well as it did in Fatal Darkness last week, im going to be proplerly **** off if all that is for nothing when the weapons get updated because some people dont want to wait a day to reinstall armour, or cant be bothered to think of a new build which they would most likely have to do anyway.

A stat reset levels the playing field for everybody, alt rotator levels the playing field for those who alts come up and gives the rest of us absolutely nothing.


My sentiments exactly. Currently, I have 4 rammers/bruisers that are barely making XP scratch with their set-ups as is. One of those has a core alt. The other 3 have a breakdown of 2 uncommons and 1 rare. I've been working over the past 6-8 months to get them where they are earning decent amounts with little to no success. So I totally understand where Psychout is coming from.

But I don't see why this has become such a problem. I mean, the majority of the people on this forum agree with you OS, so why not pull the trigger? Most people are afraid to actually voice their opinions when they disagree. You've heard enough support for your "Priority," so go for it.

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Postby Black Guardian » Tue Apr 24, 2007 9:37 am

Quietstorm wrote:You've heard enough support for your "Priority," so go for it.


Was that some kind of reverse psychology? Damn, I've probably ruined it by saying that now, haven't I? :P
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Postby Omega Sentinel » Tue Apr 24, 2007 9:38 am

QuietStorm wrote:I mean, the majority of the people on this forum agree with you OS, so why not pull the trigger?
Because we are all having a good discussion over this.
QuietStorm wrote: Most people are afraid to actually voice their opinions when they disagree.
I hope that isn't the case. They shouldn't be.

Black Guardian wrote:
Quietstorm wrote:You've heard enough support for your "Priority," so go for it.


Was that some kind of reverse psychology?
I believe so. It didn't work. :))
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Postby QuietStorm » Tue Apr 24, 2007 10:08 am

Well, after I voiced my concern about it I was told, and I'm paraphrasing here, to "Evolve or Die." Why wouldn't anyone else want to voice their concern about this? I mean, that's some awesome verbage to hear from the newly appointed ruler of the H-M-Dub code. Of course, after hearing that everyone would want to share their thoughts, comments and concerns.

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Postby Black Guardian » Tue Apr 24, 2007 10:10 am

My own point of view is this:

1) It would be a tremendous shame and, for some, a considerable annoyance, if unique alt-modes were lost. Resetting all alt-modes to bring on-line the new weapons would, then, not be good.
2) Unfortunately, testing the new weapons and the effect of stats upon them is impossible with a non-resettable character. Nor is it going to be easy to get some of those alts back, even if OS gets the alt-mode rotator working - they're just too unique (like the TIE-fighter and the Ghostmobile).
There are, as I see it, two options. Players with unique alts either a) change their alts, which I'm sure they won't do (and good on you) or b) do what they've been doing for years and gradually tweak their settings as they go on. I'm sure that will be annoying, but as far as I can see it's the only option. God knows how many alts there are in the database, but I'm assuming it's going to be difficult to check everyone's and make sure it's available for, what, a couple of weeks whilst everyone does some preliminary tinkering on what works. That's a nightmare.

It's really most difficult for those who have been using unarmed configs, because that isn't going to work anymore (I just hope there are more close-combat weapons to compensate). However, if you haven't invested any xp in either firepower or skill it cannot be that expensive to do so ergo you can still build up some weaponry. Well, I've looked at my team and I'll be able to anyway.

So as far as I'm concerned reset without resetting alts and, if you've got one you want to keep, you're just going to have to knuckle down and work at it, no matter how annoying that may be. Natch.

P.S. Blimey, that was huge...
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Postby Redimus » Tue Apr 24, 2007 10:18 am

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Didnt OS say something about just opening all the altmodes in the database up a few pages back?

Surly that's the simplest solution. Those who want to keep their builds as i, can do so, those who wanna reset, no matter what the alt, have say 2 weeks to do so before the database is closed again and normal service is resumed.

Then we dont have to worry about hours of lost armor.
Then we dont have to worry about losing years old rare alts.
Then we can put the aleged 'evolve or die' bs to death.

Simple?

I thought so.
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Postby Quinntessa » Tue Apr 24, 2007 10:24 am

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Postby Quinntessa » Tue Apr 24, 2007 10:26 am

I seem to be having problems with my computer and the posting. I was originally looking around in the News forum. Hmmm. :-?
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Postby Kaijubot » Tue Apr 24, 2007 10:30 am

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Redimus wrote:Didnt OS say something about just opening all the altmodes in the database up a few pages back?

Surly that's the simplest solution. Those who want to keep their builds as i, can do so, those who wanna reset, no matter what the alt, have say 2 weeks to do so before the database is closed again and normal service is resumed.

Then we dont have to worry about hours of lost armor.
Then we dont have to worry about losing years old rare alts.
Then we can put the aleged 'evolve or die' bs to death.

Simple?



Yup, but some people got distracted by the concept of "rare" alt-modes (with 2 definitions, "rare" as in "rare according to the rotator script" and rare as in "given out as prizes") and it all seems to have spiralled from there.

Yes, simply opening up the alt-mode selections for a couple of weeks so any alts can be picked does seem the simplest solution, and I for one wouldn't mind it. OS could then get the Alt-Rotator set up for the closure of that period so once the selections are closed the script kicks in and we get alt-mode rotation.

Which was probably the original plan.
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Postby Black Guardian » Tue Apr 24, 2007 10:36 am

Well I can't see how anyone could have a problem with that. They're just going to have to make sure that they can work out a usable setting in the time-period that the alt database is open for, because, as I said, I can't see some of the altmodes turning up very often, even with rotation.
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Postby Omega Sentinel » Tue Apr 24, 2007 10:46 am

QuietStorm wrote:Well, after I voiced my concern about it I was told, and I'm paraphrasing here, to "Evolve or Die." Why wouldn't anyone else want to voice their concern about this? I mean, that's some awesome verbage to hear from the newly appointed ruler of the H-M-Dub code. Of course, after hearing that everyone would want to share their thoughts, comments and concerns.

Word.
You asked how things were being developed and I answered and now we are discussing it. Period.

I encourage anyone else that has interpretted this thread as "evolve or die" to speak up (as I assume it is only one person at this point).

Your concerns are a non-issue....moving on....


This is a good discussion. Please continue. I'm taking notes :P
Last edited by Omega Sentinel on Tue Apr 24, 2007 10:47 am, edited 1 time in total.
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Postby Rat Convoy » Tue Apr 24, 2007 10:47 am

A lot of this spiralled from everyone having their own personal area of concern...

1. Some people don't want to lose their alts;
2. Some people don't want to spend tons of energon and tons of time re-installing armor (and there is a certain segment that can't afford it, let's not forget them);
3. Some people don't want the alts they worked hard for and earned to be available to everyone.

No matter what OS does, SOMEONE is going to be unhappy. So the best OS can do is choose the one that's going to make the most people happy, and the rest will have to suck it up and realize they're in the minority.

It's an unenviable job, OS, but you've got my full support no matter what you do. ;)^
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Postby Black Guardian » Tue Apr 24, 2007 10:49 am

Here here!

P.S. no possibility of re-imbursing people for armour as well as weapons, I suppose?
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Postby JoeFish » Tue Apr 24, 2007 10:50 am

I think that woulld be pushing our luck a litle bit...

and I second Deadboy...
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