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And what's happening to strength (Punch/Kick) as well I hope!?Omega Sentinel wrote:Punches/Kicks are going to be toned down in the new system. That's all I'll say about strength because you will need to experement to find new strategies.DISCHARGE wrote:That would be helpful to new players but for people playing for a while unnecessary. As my strength grows I shrug of the weapons as they are no longer useful in consistent damage delivered.
....
That's all I'll say about the new weapons for now. I will release a mapping of all the new weapons a week before it is implemented so all of you can study up on your options.
Youkai_Inuyasha wrote:Sadly it is still hard to even immagine change, personally anyhow. Like previously stated somewhere else, people usually get obliterated by not having a Dol or a BB. The case still stands until the update so personally being a victim of never seeing a Dol in the store, I've just been traumatized by it to even picture it not this way.
And since he said some weapons will get better, all I could picture in my mind was weapons which ARE good will get even better, but still the weaker ones will continue sucking, resulting in people never selling the pre-existing great weapons combined with stores never being restocked.
Youkai_Inuyasha wrote:And since he said some weapons will get better, all I could picture in my mind was weapons which ARE good will get even better, but still the weaker ones will continue sucking, resulting in people never selling the pre-existing great weapons combined with stores never being restocked.
Nope, but intelligence will begin to play a role.Redimus wrote:Something that has just occoured to me. Will the changes to the weaponary in anyway effect/improve/damage the effects of tactics like avoid, strafe and posibly repair?
Omega Sentinel wrote:Nope, but intelligence will begin to play a role.Redimus wrote:Something that has just occoured to me. Will the changes to the weaponary in anyway effect/improve/damage the effects of tactics like avoid, strafe and posibly repair?
Burn wrote:At this stage I would say no.
But I think with what OS has planned you'll be happy if the weapon has no affect on your tactics.
(Probably something that can be looked at for a second weapon slot maybe)
Redimus wrote:Oh good this idea is still floating around, I wasnt sure if it had arisen enough to be anything other than a pipe dream. Secondary weapons slots would rock.
YepQuietStorm wrote:So with Punches/Kick being downsized, then the fact that I have high strength becomes a problem.
For now, yep.QuietStorm wrote:And with no alt mode rotation--if one wanted to experiment with said new weapons, one would have to reset and not be able to get the alt mode of their choice.
They can continue on their path and get slagged or adjust and try new strategies.QuietStorm wrote:And with their old set-up being downsized and limited to the mechanics of the new system, how then would they be able to continue on the path they're going?
Alt modes are going to be addressed after the weapons launched. Eventhough you won't get your old alt modes back immediately, you will get them back soon.QuietStorm wrote:I see this as a problem. UNLESS, Omega Supreme you've devised some plan that we can simply reset our stats WITHOUT resetting our alt modes. Then I don't see this as being a problem.
Omega Sentinel wrote:YepQuietStorm wrote:So with Punches/Kick being downsized, then the fact that I have high strength becomes a problem.
Thunderscream wrote:Omega Sentinel wrote:YepQuietStorm wrote:So with Punches/Kick being downsized, then the fact that I have high strength becomes a problem.
So how will this affect our character's ability to resist damage? I know END is supposed to do this more than STR, but STR also determines how much armor we can fit to our bots.
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