Transformers Generations Combiner Wars Discussion Thread
Re: Transformers Generations Combiner Wars Discussion Thread
Posted by Slashercon Wed May 20, 2015 3:25 pm
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Re: Transformers Generations Combiner Wars Discussion Thread
Posted by peaces Wed May 20, 2015 3:53 pm
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Re: Transformers Generations Combiner Wars Discussion Thread
Posted by Moosey Wed May 20, 2015 4:03 pm
peaces wrote:well i'll have fun combining whatever they release while you kick rocks
Dragstrip and the Junkions, Cybertron's hit new Indy Rock Group
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Re: Transformers Generations Combiner Wars Discussion Thread
Posted by gothsaurus Wed May 20, 2015 4:09 pm
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Re: Transformers Generations Combiner Wars Discussion Thread
Posted by DedicatedGhostArt Wed May 20, 2015 4:13 pm
Slashercon wrote:It really pains me after all my years of asking for voyager classed figures in the Generations line for Ironhide, Ratchet and the Seekers (because they really all were small especially the seekers) we're getting LEADER classed Starscream and Thundercracker and most likely more deluxes for Ironhide and Ratchet. And not only that, but they're going to be shoehorned with combiner capabilities...Y'know, the combiners aren't as unique and special when you begin to turn characters who are well known into them simply for one line. I'm sure you guys might enjoy it, but It really bothers me. (And OBVIOUSLY what I say is law and no one else is allowed to have an opinion but ME. Or so I was told.)
I know, it is an annoyance for collectors and fans, but how many times have TF characters been tweaked for a certain series or show? Not everything has to revolve around G1, it is time for something new. The new Cyclonus coming out soon is not EXACTLY G1 accurate, or comic accurate, but I think the idea of getting the characters you love such as Cyclonus, AND being able to combine them into badass giant transformers is a cool idea. I also love the scramble city concept that they brought back for Combiner Wars, and how Cyclonus uses mind control to bring Bots and Cons it to combine with him, is a VERY cool idea, even though it is not G1 or comic accurate.
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Re: Transformers Generations Combiner Wars Discussion Thread
Posted by DedicatedGhostArt Wed May 20, 2015 4:14 pm
peaces wrote:well i'll have fun combining whatever they release while you kick rocks
Burnt!
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Re: Transformers Generations Combiner Wars Discussion Thread
Posted by william-james88 Wed May 20, 2015 4:14 pm
peaces wrote:well i'll have fun combining whatever they release while you kick rocks
Havent you heard? Kicking Roxx is one of the coolest things in Canada now!
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Re: Transformers Generations Combiner Wars Discussion Thread
Posted by no-one Wed May 20, 2015 4:18 pm
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Re: Transformers Generations Combiner Wars Discussion Thread
Posted by gothsaurus Wed May 20, 2015 4:21 pm
BUT agreed. I still feel like we are owed some better and in-scale versions of a few popular figures including these below... all i bit larger and more accurate to G1, by preference... like they did Hound, etc. Not saying this because everything has to be slavishly G1... but because we've never gotten a good, posable cartoon accurate toy for those characters. They're essentially missing from our shelves in a good form... or at the right size.
Ironhide
Ratchet
Trailbreaker
Hoist
Reflector
Cliffjumper (with a cliffjumper head)
Huffer (not a Prime retool)
Blitzwing (Deluxe to match Astrotrain & Octane)
Broadsides (Springer size or bigger)
Astrotrain (Classics Silverbolt size or bigger)
That said, I'd love it if they could stick with a size for the minibots. With the original being a rainbow of different colors, they could even put them out six at a time so they didn't leave anyone out.
I can dream.
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Re: Transformers Generations Combiner Wars Discussion Thread
Posted by peaces Wed May 20, 2015 4:25 pm
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Re: Transformers Generations Combiner Wars Discussion Thread
Posted by DedicatedGhostArt Wed May 20, 2015 4:37 pm
gothsaurus wrote:Yeah, I think the point here is that these might be fun oddity figures for a grin (regarding the G1 Ark Autobots)... but not at all the end-all perfect classics version. Definitely not for everyone. It is a good way to keep those characters in play (and popular) to newer fans. (Goodness knows Classics Ironhide/Ratchet were quite a while ago... 9 years ago.) Plus it keeps funding Hasbro so they can eventually give us decent unique molds for those characters.
BUT agreed. I still feel like we are owed some better and in-scale versions of a few popular figures including these below... all i bit larger and more accurate to G1, by preference... like they did Hound, etc. Not saying this because everything has to be slavishly G1... but because we've never gotten a good, posable cartoon accurate toy for those characters. They're essentially missing from our shelves in a good form... or at the right size.
Ironhide
Ratchet
Trailbreaker
Hoist
Reflector
Cliffjumper (with a cliffjumper head)
Huffer (not a Prime retool)
Blitzwing (Deluxe to match Astrotrain & Octane)
Broadsides (Springer size or bigger)
Astrotrain (Classics Silverbolt size or bigger)
That said, I'd love it if they could stick with a size for the minibots. With the original being a rainbow of different colors, they could even put them out six at a time so they didn't leave anyone out.
I can dream.
I know! I would love an Astrotrain! I would ask for a Sixshot, but come on! designing something with that many modes AND being a good figure, man that is hard to do!
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Re: Transformers Generations Combiner Wars Discussion Thread
Posted by Cobotron Wed May 20, 2015 4:37 pm
Silly wrote:I know, it is an annoyance for collectors and fans, but how many times have TF characters been tweaked for a certain series or show? Not everything has to revolve around G1, it is time for something new. The new Cyclonus coming out soon is not EXACTLY G1 accurate, or comic accurate, but I think the idea of getting the characters you love such as Cyclonus, AND being able to combine them into badass giant transformers is a cool idea. I also love the scramble city concept that they brought back for Combiner Wars, and how Cyclonus uses mind control to bring Bots and Cons it to combine with him, is a VERY cool idea, even though it is not G1 or comic accurate.
You get an A+ on this essay!

Burn wrote:Agamemnon wrote:Let's get back to talking about Burn's mammoth snout flopping...
Well I am Australian. It's kinda what we're known for.
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Re: Transformers Generations Combiner Wars Discussion Thread
Posted by DedicatedGhostArt Wed May 20, 2015 4:39 pm
Cobotron wrote:Silly wrote:I know, it is an annoyance for collectors and fans, but how many times have TF characters been tweaked for a certain series or show? Not everything has to revolve around G1, it is time for something new. The new Cyclonus coming out soon is not EXACTLY G1 accurate, or comic accurate, but I think the idea of getting the characters you love such as Cyclonus, AND being able to combine them into badass giant transformers is a cool idea. I also love the scramble city concept that they brought back for Combiner Wars, and how Cyclonus uses mind control to bring Bots and Cons it to combine with him, is a VERY cool idea, even though it is not G1 or comic accurate.
Well put Silly, well put!
You get an A+ on this essay!
Thank you! I am flattered!
Haven't you guys read the recent interview with Alex Milne, the artist for IDW's Transformers More Than Meets The eye? He said he wanted change, so do I.
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Re: Transformers Generations Combiner Wars Discussion Thread
Posted by gothsaurus Wed May 20, 2015 4:39 pm
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Re: Transformers Generations Combiner Wars Discussion Thread
Posted by william-james88 Wed May 20, 2015 4:41 pm
gothsaurus wrote:Yeah, I think the point here is that these might be fun oddity figures for a grin (regarding the G1 Ark Autobots)... but not at all the end-all perfect classics version. Definitely not for everyone. It is a good way to keep those characters in play (and popular) to newer fans. (Goodness knows Classics Ironhide/Ratchet were quite a while ago... 9 years ago.) Plus it keeps funding Hasbro so they can eventually give us decent unique molds for those characters.
BUT agreed. I still feel like we are owed some better and in-scale versions of a few popular figures including these below... all i bit larger and more accurate to G1, by preference... like they did Hound, etc. Not saying this because everything has to be slavishly G1... but because we've never gotten a good, posable cartoon accurate toy for those characters. They're essentially missing from our shelves in a good form... or at the right size.
Ironhide
Ratchet
Trailbreaker
Hoist
Reflector
Cliffjumper (with a cliffjumper head)
Huffer (not a Prime retool)
Blitzwing (Deluxe to match Astrotrain & Octane)
Broadsides (Springer size or bigger)
Astrotrain (Classics Silverbolt size or bigger)
That said, I'd love it if they could stick with a size for the minibots. With the original being a rainbow of different colors, they could even put them out six at a time so they didn't leave anyone out.
I can dream.
Hey man, killer post! It would be perfect for this thread here top-5-transformers-generations-figures-not-made-yet-p1688024.php#p1688024, care to copy/post it there too?
They did make a pretty solid trailbreaker and hoist though, don't you think?
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Re: Transformers Generations Combiner Wars Discussion Thread
Posted by gothsaurus Wed May 20, 2015 4:58 pm
And yeah, of course! Feel free to repost. Hoping I don't think of any others. Those were just off the top of my head. Heh.
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Re: Transformers Generations Combiner Wars Discussion Thread
Posted by DedicatedGhostArt Wed May 20, 2015 5:04 pm
gothsaurus wrote:Hey, yeah I really did like their Trailbreaker/Hoist... but putting them in with the other Classics bots like Jazz, etc. they look miniscule... Bumblebee dwarfs their vehicle mode. I know it was part of some cost cutting measures at the time, but it's a huge bummer that they don't scale well.
And yeah, of course! Feel free to repost. Hoping I don't think of any others. Those were just off the top of my head. Heh.
We also need Skylynx, and Elita 1! And MOONRACER! AND THE REST OF THE DINOBOTS!
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Re: Transformers Generations Combiner Wars Discussion Thread
Posted by gothsaurus Wed May 20, 2015 5:13 pm
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Re: Transformers Generations Combiner Wars Discussion Thread
Posted by DedicatedGhostArt Wed May 20, 2015 5:24 pm
gothsaurus wrote:Yegads, yeah. Put those on the list! AIGH!!!!! Thanks, Silly. You're cool in my book.
Lol your welcome.
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Re: Transformers Generations Combiner Wars Discussion Thread
Posted by Desslok2201 Wed May 20, 2015 5:47 pm
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Re: Transformers Generations Combiner Wars Discussion Thread
Posted by Editor Wed May 20, 2015 6:02 pm
In some ways they never left........
Once I ran an Anime festival with over 6,000 attendees. Now... not so much.
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Re: Transformers Generations Combiner Wars Discussion Thread
Posted by shajaki Wed May 20, 2015 6:03 pm
Honestly, I must have been the only guy who's happy with Classics/Henkei IronhideSlashercon wrote:It really pains me after all my years of asking for voyager classed figures in the Generations line for Ironhide, Ratchet and the Seekers (because they really all were small especially the seekers) we're getting LEADER classed Starscream and Thundercracker and most likely more deluxes for Ironhide and Ratchet. And not only that, but they're going to be shoehorned with combiner capabilities...Y'know, the combiners aren't as unique and special when you begin to turn characters who are well known into them simply for one line. I'm sure you guys might enjoy it, but It really bothers me.
Combiner Wars isn't going to last forever folks. Just because some characters are being shoehorned here and there, doesn't mean it's the last time we'll see them in plastic. Keep hope alive, they'll be back in proper form some day. Hell, they're due for the MP treatment too
I'd like to address this. People (even me, I ranted recently) have a tendency to get defensive when the negativity starts flowing. Because it can get a person down. But what can separate one complaint from another, is an explanation. What you posted, I greatly appreciate. you didn't just tell us that you're not into these figures, you explained why. And things like that can open up some great discussion.Slashercon wrote:(And OBVIOUSLY what I say is law and no one else is allowed to have an opinion but ME. Or so I was told.)![]()
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Re: Transformers Generations Combiner Wars Discussion Thread
Posted by Zeedust Wed May 20, 2015 6:11 pm
fenrir72 wrote:gothsaurus wrote:I'm totally okay with fenrir72 jumping in with some comparisons as a way to take part. Makes me re-think stuff with CW. Very interesting seeing the two together, always.
Cheers, everyone. Fun conversation we have here today.
And another thing. A bit of imagination working here, but iirc, in Japan, their "Scramble City" schtick, when you mix and match the limbs, you are supposed to get different outputs for the teams. Like, putting Dragstrip and the like who have top speed abilities on the feet makes menasor move faster or vice versa on the arms gives him a multi hit fast punching ability.
Maybe that can meld in with the current fiction?
I like that!
Wonder who'd do what. I'd think Offroad would provide sue footing on treacherous terrain as a leg, and a powerful grip (useful both for climbing and for crushing Autobot armor) as ana rm.
Perhaps the chest plates could have a effect too, beyond just being extra armor, like Blackjack 's cool head and strategic mind ease the mental integration of the Stunticons and give Menasor some small measure of mental clarity.
Sabrblade wrote:In fact, Optimus Prime isn't even a part of this combiner either. Optimus Maximus is.Tsutsukakushi wrote:Sabrblade wrote:Ironhide wasn't a part of that combiner, though.Tsutsukakushi wrote:Think it's great to have a Autobot Masquerade combiner.
Nor was Sunstreaker.
Or Prowl.
Only Optimus and Mirage were.
Close enough.
So really, only Mirage is involved in both.
I've seen the name Optimus Maximus attached to this wave, but I don't recall it ever being announced whether it was for the Voyager or the combined form.
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Re: Transformers Generations Combiner Wars Discussion Thread
Posted by DedicatedGhostArt Wed May 20, 2015 6:20 pm
Nemesis Primal wrote:fenrir72 wrote:gothsaurus wrote:I'm totally okay with fenrir72 jumping in with some comparisons as a way to take part. Makes me re-think stuff with CW. Very interesting seeing the two together, always.
Cheers, everyone. Fun conversation we have here today.
And another thing. A bit of imagination working here, but iirc, in Japan, their "Scramble City" schtick, when you mix and match the limbs, you are supposed to get different outputs for the teams. Like, putting Dragstrip and the like who have top speed abilities on the feet makes menasor move faster or vice versa on the arms gives him a multi hit fast punching ability.
Maybe that can meld in with the current fiction?
I like that!
Wonder who'd do what. I'd think Offroad would provide sue footing on treacherous terrain as a leg, and a powerful grip (useful both for climbing and for crushing Autobot armor) as ana rm.
Perhaps the chest plates could have a effect too, beyond just being extra armor, like Blackjack 's cool head and strategic mind ease the mental integration of the Stunticons and give Menasor some small measure of mental clarity.
Interesting way do look at the CW line! I think this is a great idea!
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Re: Transformers Generations Combiner Wars Discussion Thread
Posted by Zeedust Wed May 20, 2015 6:28 pm
Silly wrote:Nemesis Primal wrote:fenrir72 wrote:gothsaurus wrote:I'm totally okay with fenrir72 jumping in with some comparisons as a way to take part. Makes me re-think stuff with CW. Very interesting seeing the two together, always.
Cheers, everyone. Fun conversation we have here today.
And another thing. A bit of imagination working here, but iirc, in Japan, their "Scramble City" schtick, when you mix and match the limbs, you are supposed to get different outputs for the teams. Like, putting Dragstrip and the like who have top speed abilities on the feet makes menasor move faster or vice versa on the arms gives him a multi hit fast punching ability.
Maybe that can meld in with the current fiction?
I like that!
Wonder who'd do what. I'd think Offroad would provide sue footing on treacherous terrain as a leg, and a powerful grip (useful both for climbing and for crushing Autobot armor) as ana rm.
Perhaps the chest plates could have a effect too, beyond just being extra armor, like Blackjack 's cool head and strategic mind ease the mental integration of the Stunticons and give Menasor some small measure of mental clarity.
Interesting way do look at the CW line! I think this is a great idea!
Thanks!
...Obviously, Powerglide and Viper would be fairly standard Targetmasters.
Hmm...
Is it possible that certain members might bring drawbacks as well a strengths? For example, Rook likely is heavily armored, and Defensor might thus be slowed down by the abnormal weight of that leg.
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