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Randomhero wrote:L
I've shared mine before but I'll do it again. They're not all connected but that's due to I'm not a fan of making them look like a giant donut. I like it looking like a real metropolis
Caelus wrote:
I think there's been some of that up on Shapeways for a long time.
Extensions, short, long, and curved. [I'm not touching that.]
TF-fan kev777 wrote:For those out there with an unbroken Wolfwire, here is what I think the problem is and the best solution to avoid breakage as long as possible. I got mine right as wave 2 first came out and the canopy is still perfect, even though I've transformed him easily 20-30 times.
As other's have said, the main problem is the 2 different materials (plastic and rubber) forming the hinge, and how thin the plastic portion is. The rubber may have a tendency to build up some adhesion to the metal pin when it is left in the same position for a while. Then when you go to transform him, the rubber provides a little extra resistance that the hinge has to work though. The other problem is the length of the canopy itself. Most people would naturally be inclined to open the canopy by pulling up on the end opposite of the hinge. The problem with this is that it causes a torque on the hinge joint. Any opening of the canopy will cause a torque at the joint, but the further you apply the force from the hinge, the greater the torque.
To combat this, I usually open the canopy very gently where the end tabs into his rump, but only enough to un-tab him. Then I open the secret trap door on the robot/wolf chest and push the canopy open the rest of the way open from inside the the cockpit through the trap door, by applying force as close to the hinge as possible, being as gentle as possible.
To close the canopy in wolf mode, or put it down to be his "cape" in robot mode, the same thinking applies, I only apply force to the part as close to the hinge as possible. In fact, some times I won't tab the canopy in for wolf mode and just leave it almost closed to avoid any extra stresses.
So far, so good, but due to the design, I do expect it will break eventually. Good luck on trying to keep yours as minty as possible for as long as possible. The good news is that it appears he still works just fine with the broken hinge, so the rubber portion is both part of the problem, but also the savior from complete breakage (and many, many tears).
Shadowman wrote:This is Sabrblade we're talking about. His ability to store trivial information about TV shows is downright superhuman.
Caelus wrote:My wife pointed out something interesting about the prehistoric Predacons. I said that everyone was complaining because transforming for them mostly consisted of them just standing up-right. She essentially said, 'So? That's what our ancestors did.'
william-james88 wrote:A friend asked me to do a set up for the Decepticons with Trypticon and using his guidelines. I did some shots and thought why not share them.
-images snipped-
RiddlerJ wrote:I've been looking at the shapeways ramps for a while, but 10-15$ a ramp is a lot to swallow, especially since you'll definitely need more than one. I would love to grab a bunch.
ZeldaTheSwordsman wrote:william-james88 wrote:A friend asked me to do a set up for the Decepticons with Trypticon and using his guidelines. I did some shots and thought why not share them.
-images snipped-
That looks good. Arranging Trypticon's tail as a launch catapult is clever.
Also, the more I see TR Trypticon's city mode, the more I think it would be neat if someone made a trailer for CW Motormaster that could turn into his old toy's base mode (minus the cab of course) and link up with Trypticon. And a base mode ramp and connector for CW Onslaught.RiddlerJ wrote:I've been looking at the shapeways ramps for a while, but 10-15$ a ramp is a lot to swallow, especially since you'll definitely need more than one. I would love to grab a bunch.
Yeah, it kinda is... But then I think those are made-to-order rather than mass-produced. Correct me if I'm wrong.
ZeldaTheSwordsman wrote:Going by these accounts, Magnus Prime seems to have some widespread QC issues.
Caelus wrote:Are you looking at Wolfwire or Twinferno for Fangry?
ZeldaTheSwordsman wrote:I think those of you who have had these problems should contact Hasbro's customer service and let them know.
Terrsolpix wrote:ZeldaTheSwordsman wrote:I think those of you who have had these problems should contact Hasbro's customer service and let them know.
Whatever you do; DON'T. Hasbro only takes full sets, so everything you send them is a gamble. Half the time they'll send you "replacements of equal or greater value" this would mean 1 blaster and 1 PMOP for SoC. Never trust Hasbro with replacements unless it is not selling well online and is easy to come by in stores.
ZeldaTheSwordsman wrote:Caelus wrote:Are you looking at Wolfwire or Twinferno for Fangry?
Uh, no. Wolfwire has nothing useful to offer because his wolf head is robotic in sculpt and his engineering doesn't really line up with Fangry's. I'm not sure what Twinferno would offer either other than the reptile detailing on the body; can his transformation engineering be adapted to Fangry?.
I specifically asked if anyone could think of a particular wolf toy that was a suitable head donor. Not a Transformer, just a toy wolf.
william-james88 wrote:A question to all those excited by that thunderwing/nitro combo?
What would the feedback be from fans if Hasbro had actually released a TR Thunderwing which had this bay-verse body? I highly highly doubt it would be met with anything positive.
william-james88 wrote:A question to all those excited by that thunderwing/nitro combo:
What would the feedback be from fans if Hasbro had actually released a TR Thunderwing which had this bay-verse body? I highly highly doubt it would be met with anything positive.
william-james88 wrote:A question to all those excited by that thunderwing/nitro combo:
What would the feedback be from fans if Hasbro had actually released a TR Thunderwing which had this bay-verse body? I highly highly doubt it would be met with anything positive.
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