Transformers War for Cybertron: Siege Discussion Thread
Re: Transformers War for Cybertron: Siege Discussion Thread
Posted by Amelie Mon Nov 12, 2018 5:38 pm
Burn wrote:Let it be known, I murdered Amelie.
Accidentally.
Back from the dead, like some curious zombie amalgam...
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Re: Transformers War for Cybertron: Siege Discussion Thread
Posted by Wolfman Jake Mon Nov 12, 2018 6:19 pm
-Edward Hoagland"
Emerje wrote:I'm fine with some easily hidden gaps in the torso and hollowness in the arms and legs like we mostly see in combiners. What I can't overlook is what we've seen with Ironhide and his gaping holes.
How did that even get out of the production stage!? I'm seriously on the fence about getting him, he had better be a surprisingly large Deluxe to make up for all that empty space in his back and arms, but I doubt it looking at his SDCC display.
Emerje
The hollow forearms seem to be par for the course the past few years. Maybe something gets tucked away in there during transformation? The hole in the back, though, I think is more off putting, but it may not be as bad as it seems. Being a gray plastic prototype may be playing with our sense of depth, along with the bright photography lights creating strong shadows and contrasts along with the increased greebling in the sculpt, which is known to create a false sense of increased "depth" in an object. Other visual cues are also probably distorting our perception, such as the 5 mm hole, which actually seems to be protruding quite a ways out from the outer plane of the back. I think the bulk of that recess probably only goes about 1 mm or so deep. If you look lower in the back, where the deeper gap is, you start to get a sense that the majority of that recess isn't quite as drastic as it at first appears. Some in hand picks are going to answer a lot more questions, so we just have to be patient until then.
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Re: Transformers War for Cybertron: Siege Discussion Thread
Posted by Full-Tilt Mon Nov 12, 2018 6:33 pm
Wireless_Phantom wrote:Emerje wrote:I'm fine with some easily hidden gaps in the torso and hollowness in the arms and legs like we mostly see in combiners. What I can't overlook is what we've seen with Ironhide and his gaping holes.
How did that even get out of the production stage!? I'm seriously on the fence about getting him, he had better be a surprisingly large Deluxe to make up for all that empty space in his back and arms, but I doubt it looking at his SDCC display.
Emerje
To be fair I think that the hole in the back is where the head goes. The fore-arms are a bit annoying but there may be a reason.
forearms only appear to peg together, and it does not appear that the hands fold into the arms. Only reason I could see would be to bulk up the figure. I may be wrong though.
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Re: Transformers War for Cybertron: Siege Discussion Thread
Posted by Jelze Bunnycat Mon Nov 12, 2018 9:22 pm
Amelie wrote:Its possible the backs of the arms had to be hollow because of how the toy was being cast\molded.
Thank you for bringing up casting, as that's the only real way to create the arms as a single piece.
What needs to be kept in mind is that casting 3-dimensional objects with a hollow interior, like an egg, can not be done as everything is a heavy solid chunk: you'd have to separate the halves and cast those. Of course that'd require more molds with drives up the cost for material, plus extra assembly. The hollow arms are a necessary evil here.
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Re: Transformers War for Cybertron: Siege Discussion Thread
Posted by Seibertron Mon Nov 12, 2018 10:10 pm
Emerje wrote:I'm fine with some easily hidden gaps in the torso and hollowness in the arms and legs like we mostly see in combiners. What I can't overlook is what we've seen with Ironhide and his gaping holes.
How did that even get out of the production stage!? I'm seriously on the fence about getting him, he had better be a surprisingly large Deluxe to make up for all that empty space in his back and arms, but I doubt it looking at his SDCC display.
Emerje
I have been thinking about this a lot lately as well. One thing that has been sorely missing from Transformers toys are hands that slide in and out of the forearms via a tab (such as G1 Soundwave). I'd really like to see a return to that transformation concept again to overcome some of the hollow forearms, though I'm not sure I'd want to see that applied to the legs like with G1 Shockwave because it seems like there often was the problem of the upper legs sliding back into the lower legs due to friction wear or whatever.
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Re: Transformers War for Cybertron: Siege Discussion Thread
Posted by Seibertron Mon Nov 12, 2018 10:12 pm
JelZe GoldRabbit wrote:Amelie wrote:Its possible the backs of the arms had to be hollow because of how the toy was being cast\molded.
Thank you for bringing up casting, as that's the only real way to create the arms as a single piece.
What needs to be kept in mind is that casting 3-dimensional objects with a hollow interior, like an egg, can not be done as everything is a heavy solid chunk: you'd have to separate the halves and cast those. Of course that'd require more molds with drives up the cost for material, plus extra assembly. The hollow arms are a necessary evil here.
I hadn't thought of that issue. Still think nicer figures like Masterpiece would benefit from the hands sliding into the forearms. Bumblebee especially.
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Re: Transformers War for Cybertron: Siege Discussion Thread
Posted by Jelze Bunnycat Mon Nov 12, 2018 10:38 pm
Seibertron wrote:Emerje wrote:I'm fine with some easily hidden gaps in the torso and hollowness in the arms and legs like we mostly see in combiners. What I can't overlook is what we've seen with Ironhide and his gaping holes.
How did that even get out of the production stage!? I'm seriously on the fence about getting him, he had better be a surprisingly large Deluxe to make up for all that empty space in his back and arms, but I doubt it looking at his SDCC display.
Emerje
I have been thinking about this a lot lately as well. One thing that has been sorely missing from Transformers toys are hands that slide in and out of the forearms via a tab (such as G1 Soundwave). I'd really like to see a return to that transformation concept again to overcome some of the hollow forearms, though I'm not sure I'd want to see that applied to the legs like with G1 Shockwave because it seems like there often was the problem of the upper legs sliding back into the lower legs due to friction wear or whatever.
Telescoping limbs is one of my pet peeves actually, and I'm so happy that Hasbro devised an alternate mechanic for them for Combiner Wars on. So it uses more parts and molds, but the longevity is worth it.
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Re: Transformers War for Cybertron: Siege Discussion Thread
Posted by william-james88 Mon Nov 12, 2018 10:41 pm
Seibertron wrote:JelZe GoldRabbit wrote:Amelie wrote:Its possible the backs of the arms had to be hollow because of how the toy was being cast\molded.
Thank you for bringing up casting, as that's the only real way to create the arms as a single piece.
What needs to be kept in mind is that casting 3-dimensional objects with a hollow interior, like an egg, can not be done as everything is a heavy solid chunk: you'd have to separate the halves and cast those. Of course that'd require more molds with drives up the cost for material, plus extra assembly. The hollow arms are a necessary evil here.
I hadn't thought of that issue. Still think nicer figures like Masterpiece would benefit from the hands sliding into the forearms. Bumblebee especially.
I preffer a flap opening and folding the hand into the forearm. My problem with sliders is the friction aspect and having that outwards tab/button and slide visible, which kind of disrupts the look of the forearm.
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Re: Transformers War for Cybertron: Siege Discussion Thread
Posted by Seibertron Mon Nov 12, 2018 10:51 pm
william-james88 wrote:Seibertron wrote:JelZe GoldRabbit wrote:Amelie wrote:Its possible the backs of the arms had to be hollow because of how the toy was being cast\molded.
Thank you for bringing up casting, as that's the only real way to create the arms as a single piece.
What needs to be kept in mind is that casting 3-dimensional objects with a hollow interior, like an egg, can not be done as everything is a heavy solid chunk: you'd have to separate the halves and cast those. Of course that'd require more molds with drives up the cost for material, plus extra assembly. The hollow arms are a necessary evil here.
I hadn't thought of that issue. Still think nicer figures like Masterpiece would benefit from the hands sliding into the forearms. Bumblebee especially.
I preffer a flap opening and folding the hand into the forearm. My problem with sliders is the friction aspect and having that outwards tab/button and slide visible, which kind of disrupts the look of the forearm.
Moreso than a giant gaping hole where a fist was previously?
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Re: Transformers War for Cybertron: Siege Discussion Thread
Posted by william-james88 Mon Nov 12, 2018 10:55 pm
Seibertron wrote:william-james88 wrote:Seibertron wrote:JelZe GoldRabbit wrote:Amelie wrote:Its possible the backs of the arms had to be hollow because of how the toy was being cast\molded.
Thank you for bringing up casting, as that's the only real way to create the arms as a single piece.
What needs to be kept in mind is that casting 3-dimensional objects with a hollow interior, like an egg, can not be done as everything is a heavy solid chunk: you'd have to separate the halves and cast those. Of course that'd require more molds with drives up the cost for material, plus extra assembly. The hollow arms are a necessary evil here.
I hadn't thought of that issue. Still think nicer figures like Masterpiece would benefit from the hands sliding into the forearms. Bumblebee especially.
I preffer a flap opening and folding the hand into the forearm. My problem with sliders is the friction aspect and having that outwards tab/button and slide visible, which kind of disrupts the look of the forearm.
Moreso than a giant gaping hole where a fist was previously?
No, thats why I preffer the flap I mentioned.
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Re: Transformers War for Cybertron: Siege Discussion Thread
Posted by Seibertron Mon Nov 12, 2018 11:02 pm
william-james88 wrote:No, thats why I preffer the flap I mentioned.
I completely glanced over the first part of your post. Doh! Yah, the flap method works well too. I'd still like to see that on Masterpiece Bumblebee at some point.
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Video Review Roundup for Transformers War for Cybertron: Siege Battle Master, Deluxe and Micromaster
Posted by william-james88 Mon Nov 12, 2018 11:10 pm
New Galleries: War for Cybertron Siege Micromasters Wave 1
New Galleries: War for Cybertron SIEGE Battle Masters Blowpipe, Firedrive and Lionizer
New Galleries: War for Cybertron SIEGE Deluxe Class Cog, Hound, Sideswipe and Skytread
Of course, some people also like looking at video reviews so we have made a round up below of some for the deluxe, micromaster and Battle Master class.
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Re: Transformers War for Cybertron: Siege Discussion Thread
Posted by Seibertron Mon Nov 12, 2018 11:11 pm
Individual G1 Micromaster Roadhandler: 0.3 ounces

All 4 G1 Micromasters Race Car Patrol: 1.4 ounces (someone weighs more than 0.3 ounces!!!)

WFC Siege Micromaster Roadhandler: 0.4 ounces

WFC Siege Micromaster Roadhandler and Swindler: 0.7 ounces

Power of the Primes Legends Class Windcharger: 1.1 ounces ($9.99 toy year ago weighs 0.4 ounces more than $9.99 figure today)

Generations Legends Class Bumblebee with Micromaster: 1.2 ounces ($9.99 toy)

WFC Siege Battle Masters Firedrive: 0.4 ounces

WFC Siege Deluxe Class Sideswipe: 2.9 ounces

WFC Siege Voyager Class Optimus Prime: 5.3 ounces

Masterpiece MP-12 Lambor (Sideswipe): 4.8 ounces
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Re: Transformers War for Cybertron: Siege Discussion Thread
Posted by Ultra Markus Tue Nov 13, 2018 12:38 am
why dont we get cybertronian versions of the minibots how cool would that be
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Re: Transformers War for Cybertron: Siege Discussion Thread
Posted by Sabrblade Tue Nov 13, 2018 12:59 am
There is no Legends class in this line because of the Micromasters. But, Bumblebee with his saucer altmode has been alluded to as a possibility for this line, so if we get him, he'll probably be in the Deluxe class somehow. Maybe a tiny Deluxe with a big accessory a la TLK Sqweeks.Ultra Markus wrote:what im wondering is wheres the legends class figures, i get the two micromasters = one legends but,
why dont we get cybertronian versions of the minibots how cool would that be
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Re: Transformers War for Cybertron: Siege Discussion Thread
Posted by Jelze Bunnycat Tue Nov 13, 2018 1:21 am
Sabrblade wrote:There is no Legends class in this line because of the Micromasters. But, Bumblebee with his saucer altmode has been alluded to as a possibility for this line, so if we get him, he'll probably be in the Deluxe class somehow. Maybe a tiny Deluxe with a big accessory a la TLK Sqweeks.Ultra Markus wrote:what im wondering is wheres the legends class figures, i get the two micromasters = one legends but,
why dont we get cybertronian versions of the minibots how cool would that be
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Re: Transformers War for Cybertron: Siege Discussion Thread
Posted by Ultra Markus Tue Nov 13, 2018 1:26 am
Sabrblade wrote:There is no Legends class in this line because of the Micromasters. But, Bumblebee with his saucer altmode has been alluded to as a possibility for this line, so if we get him, he'll probably be in the Deluxe class somehow. Maybe a tiny Deluxe with a big accessory a la TLK Sqweeks.Ultra Markus wrote:what im wondering is wheres the legends class figures, i get the two micromasters = one legends but,
why dont we get cybertronian versions of the minibots how cool would that be
Saucer mode bumblebee is all I would really care for in this line
Besides this is a trilogy maybe one segment will have earth modes and chances are the other guys may show up later
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Re: Transformers War for Cybertron: Siege Discussion Thread
Posted by Emerje Tue Nov 13, 2018 3:39 am
JelZe GoldRabbit wrote:Amelie wrote:Its possible the backs of the arms had to be hollow because of how the toy was being cast\molded.
Thank you for bringing up casting, as that's the only real way to create the arms as a single piece.
What needs to be kept in mind is that casting 3-dimensional objects with a hollow interior, like an egg, can not be done as everything is a heavy solid chunk: you'd have to separate the halves and cast those. Of course that'd require more molds with drives up the cost for material, plus extra assembly. The hollow arms are a necessary evil here.
Here's the thing, most "hollow" parts aren't entirely hollow (unless they're for hiding hands or whatever), they include extra molded details or cross beams to add structure. This is just a big empty area. Hound does it right:

They also usually place the hollow areas on the inside to help hide them (like above). Since the arms are straight in alt mode they should have been able to pull that off at least. And, I'm not sure, but I think the hollow space in the back is to reduce plastic and cut costs, not part of the transformation. Ironhide just isn't feeling like the more premium figure we were promised. He had better be surprisingly tall.
Emerje
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Re: Transformers War for Cybertron: Siege Discussion Thread
Posted by jtanimator Tue Nov 13, 2018 10:27 am
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Re: Transformers War for Cybertron: Siege Discussion Thread
Posted by AcademyofDrX Tue Nov 13, 2018 11:04 am
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Re: Transformers War for Cybertron: Siege Discussion Thread
Posted by jtanimator Tue Nov 13, 2018 12:37 pm
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Re: Transformers War for Cybertron: Siege Discussion Thread
Posted by X3ROhour Tue Nov 13, 2018 5:46 pm
wolverinetodd wrote:Z3ROhour wrote:is anyone else bothered
by the fact
that Skytread
doesn't become
two separate bots
as well as vehicles?
or is that just me?
maybe i missed a post.
![]()
I'm a bit disappointed by that fact, but then Hasbro spoiled us by giving us two completely new Legends Class figures in POTP with Roadtrap and Battleslash to create Battletrap. Originally both Duocons were comprised of two vehicle alt modes that didn't have individual Con modes, but both vehicles combined to form one Con, just as we're seeing with Siege Skytread. If Hasbro had introduced Battletrap into the POTP Deluxe Class line as just one Con that transforms into two different vehicles, as it was originally in G1, then the reveal of Siege Skytread (Flywheels) wouldn't be an issue. Apparently there's no Legends Class in the WFC line, otherwise we might would've gotten a "Skyspear" and a "Dirt-Tread" that combine to form Skytread.
Considering I'm going to display both my POTP Battletrap and WFC Siege Skytread (Flywheels) in their combined Deluxe Class size Con forms, I'm okay with the way Skytread is.
oh
dont get me wrong
me too
i like Skytread a lot!
BUTT
wouldnt it have been great!?
four bots rushing into battle
flippin
and shifting
and changing
shape
positions
attacks
partners
TORSOS!
the pandemonium!

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Re: Transformers War for Cybertron: Siege Discussion Thread
Posted by Hellscream9999 Tue Nov 13, 2018 7:40 pm
william-james88 wrote:If ever Sabrblade decides to go on vacation, I am glad to know we can rely on you.
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Re: Transformers War for Cybertron: Siege Discussion Thread
Posted by Skritz Tue Nov 13, 2018 9:53 pm
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Re: Transformers War for Cybertron: Siege Discussion Thread
Posted by Jelze Bunnycat Tue Nov 13, 2018 10:05 pm
Skritz wrote:I've been thinking: do any of you think Brunt might get retooled into Slammer? Granted that would mean two weaponizers associated with Metroplex.
With a new turret and chest piece that actually may work. That work result in new legs as well actually:
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