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Transformers War for Cybertron: Siege Discussion Thread

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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby o.supreme » Tue Sep 17, 2019 10:25 am

Motto: "Quis custodiet ipsos custodes"
william-james88 wrote:Are we all caught up? Because if people are confused, I could start the power point presentation I have.


No I totally got it, tried to lean into it as well, just because I'm not a fan of IDW post the *split* until its ugly end. I guess mine fell flat as well :(
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby Jelze Bunnycat » Tue Sep 17, 2019 10:35 am

Motto: "The only good is knowledge, and the only evil is ignorance."
TF-fan kev777 wrote:
o.supreme wrote:Lastly though, and a bit concerning, Emgo's review was the only one I've seen online that addressed the "Titans Return" base compatibility issue. He claims (shows in video) the ramps are in fact NOT compatible with TR bases. If true, this will definitely not put me off getting Omega, but I wonder why Warden & Co. would make such a claim if not true? Also it will definitely change my mind about getting Astrotrain. It seems he may have some compatibility with Omega, but not with any TR bases. I'm hoping Emgo himself just didn't fully understand or was trying to hook them up incorrectly.

Anyone else have solid proof the base modes can actually connect? I'd love for it to be true


As Sabr pointed out a few pages back, Omega is compatible with TR, and with Siege Astrotrain, but there are 2 different types of connectors and connections points. So far, it looks like Astrotrain only has this newer type of connector and will only connect to OS (and possibly future toys).

For the TR connections, those all connect directly to the track (see photo) and there are 2 connection points one on each track piece. There are 4 of the newer connection points. 2 of them are black flip out connectors on the track portions of the legs. The other 2 are on the end of the ramps, but appear to be completely useless based on where they are located inside the track. I flipped one up to show the connection end a little better in my photo.

20190917_102054.jpg


Doesn't the track use the same new type?
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby o.supreme » Tue Sep 17, 2019 10:43 am

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I think the best way to describe it is, the outer parameter of the track has TR connections, whereas track-to-track, or track-to-base are the newer Siege ones. They also have a couple of these connected to the launching platform on OS. All these newer ones will also work with Astrotrain, if I am understanding what I'm seeing.
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby Sabrblade » Tue Sep 17, 2019 10:47 am

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o.supreme wrote:I think the best way to describe it is, the outer parameter of the track has TR connections, whereas track-to-track, or track-to-base are the newer Siege ones. They also have a couple of these connected to the launching platform on OS. All these newer ones will also work with Astrotrain, if I am understanding what I'm seeing.
There are only two TR connector ports on the track's outer ring, each located in the middle of the curve. The rest of the connector ports on the outside of the track are the new type.
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby o.supreme » Tue Sep 17, 2019 10:59 am

Motto: "Quis custodiet ipsos custodes"
Sabrblade wrote:
o.supreme wrote:I think the best way to describe it is, the outer parameter of the track has TR connections, whereas track-to-track, or track-to-base are the newer Siege ones. They also have a couple of these connected to the launching platform on OS. All these newer ones will also work with Astrotrain, if I am understanding what I'm seeing.
There are only two TR connector ports on the track's outer ring, each located in the middle of the curve. The rest of the connector ports on the outside of the track are the new type.


OK, makes sense. I understood from the pics there were only 2 TR compatible connections on the tracks exterior, I was unaware there were additional newer Siege ones as well.
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby Wolfman Jake » Tue Sep 17, 2019 1:43 pm

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I’m looking to pick up the later revision of Siege Starscream, the one with the less flimsy chest piece and the correct G1 Decepticon symbols (as opposed to the live action movie styled ones on the Wave 2 release). What production code stamp should I look for, as it’s hard to tell if the chest flap is tight or the Decepticon symbols right when the figure is in package.
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby blackeyedprime » Tue Sep 17, 2019 2:12 pm

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Threw the packaging away but I made sure to get the one from a springer/scream case despite being able to have got the first release a bit cheaper.
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby Wolfman Jake » Tue Sep 17, 2019 2:42 pm

Motto: ""A mountain with a wolf on it stands a little taller."
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I’ve taken a chance and bought a Starscream with a 91441 batch code imprint. The other one on the shelf had a code tampographed, not pressed into the cardboard, with a lower batch number. I won’t know if I’ve got a fixed version until I get home from work later.
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby D-Maximal_Primal » Tue Sep 17, 2019 5:30 pm

Motto: "There are no impossibilities in the multiverse, just small minds unable to comprehend the possibilities"
Weapon: Armor Axe
Sentinel_Primal wrote:Honestly at this point I'd just accept more Animated homages in general. Closest things we've had to Animated since it ended are that new Lugnut in Cyberverse and Thrilling 30 Blitzwing, and no one can tell me that it wasn't just Animated Blitzwing in G1 colors :lol: Though, I will say that Animated would be hard to incorporate cohesively into current lines due to it having such a distinct style. It'd be like putting Bayverse Prime into the standard Generations line. Though, if they toned the chins down, it might work ;)^

I can agree with this. animated was so good, we need more of it!
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby TF-fan kev777 » Tue Sep 17, 2019 6:25 pm

Wolfman Jake wrote:I’ve taken a chance and bought a Starscream with a 91441 batch code imprint. The other one on the shelf had a code tampographed, not pressed into the cardboard, with a lower batch number. I won’t know if I’ve got a fixed version until I get home from work later.


As someone with the original version, I can say that at least for my copy, once you have the transformation down, it is actually pretty easy to transform mine without having the chest panel pop off. Mine did originally the first few times I transformed him both from bot to tetrajet and back. But it hasn't popped off in the last few months despite me transforming him quote often.

So if you do end up with one of the original/looser ones, it may not be that bad for you.
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby Wolfman Jake » Tue Sep 17, 2019 6:58 pm

Motto: ""A mountain with a wolf on it stands a little taller."
-Edward Hoagland"
Weapon: Retractable Mecha-Fangs
I'm happy to report that my 91441 Starscream is, in fact, one of the later revisions with the chest and tampographs fixes! The chest piece didn't even come loose from the hinges during transformation to tetrajet mode and back to robot mode. The Decepticon symbols have the correct triangular G1 eyes instead of the quadrilateral ones from the live action move. Now, what to do with my earlier run Starscream?
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby Skritz » Tue Sep 17, 2019 7:14 pm

D-Maximal_Primal wrote:
Sentinel_Primal wrote:Honestly at this point I'd just accept more Animated homages in general. Closest things we've had to Animated since it ended are that new Lugnut in Cyberverse and Thrilling 30 Blitzwing, and no one can tell me that it wasn't just Animated Blitzwing in G1 colors :lol: Though, I will say that Animated would be hard to incorporate cohesively into current lines due to it having such a distinct style. It'd be like putting Bayverse Prime into the standard Generations line. Though, if they toned the chins down, it might work ;)^

I can agree with this. animated was so good, we need more of it!


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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby Stargrave » Tue Sep 17, 2019 7:23 pm

Motto: "It’s all the in the reflexes"
Weapon: Glass Gas Gun
Wolfman Jake wrote:I'm happy to report that my 91441 Starscream is, in fact, one of the later revisions with the chest and tampographs fixes! The chest piece didn't even come loose from the hinges during transformation to tetrajet mode and back to robot mode. The Decepticon symbols have the correct triangular G1 eyes instead of the quadrilateral ones from the live action move. Now, what to do with my earlier run Starscream?


Slipstream custom? :-D
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby Cyberpath » Tue Sep 17, 2019 11:37 pm

Wolfman Jake wrote:I'm happy to report that my 91441 Starscream is, in fact, one of the later revisions with the chest and tampographs fixes! The chest piece didn't even come loose from the hinges during transformation to tetrajet mode and back to robot mode. The Decepticon symbols have the correct triangular G1 eyes instead of the quadrilateral ones from the live action move. Now, what to do with my earlier run Starscream?


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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby Stargrave » Tue Sep 17, 2019 11:41 pm

Motto: "It’s all the in the reflexes"
Weapon: Glass Gas Gun
Don’t do it Prime!!

The mold!! It’s too good!!

I’ve got the initial release and other than transformation the thing never pops off in either mode it attaches great.

He’s my robot boy and I love him like he was my own sweet charming narcissistic psychopath with enough null ray fueled angst to level an army. So cute!
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby emlit » Wed Sep 18, 2019 4:52 am

Motto: "I’ve already calculated your next three actions - save us some time and yield."
Weapon: Ionic Displacer Rifle
Cyberpath wrote:
Wolfman Jake wrote:I'm happy to report that my 91441 Starscream is, in fact, one of the later revisions with the chest and tampographs fixes! The chest piece didn't even come loose from the hinges during transformation to tetrajet mode and back to robot mode. The Decepticon symbols have the correct triangular G1 eyes instead of the quadrilateral ones from the live action move. Now, what to do with my earlier run Starscream?


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Having “Battlefield Wreckage Starscream” would make for some pretty cool fight scenes.
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby Sabrblade » Wed Sep 18, 2019 7:05 am

Motto: "Can't do a job halfway. What's worth doing is worth doing well, I say."
Weapon: Saber Blade
Stargrave wrote:
Wolfman Jake wrote:I'm happy to report that my 91441 Starscream is, in fact, one of the later revisions with the chest and tampographs fixes! The chest piece didn't even come loose from the hinges during transformation to tetrajet mode and back to robot mode. The Decepticon symbols have the correct triangular G1 eyes instead of the quadrilateral ones from the live action move. Now, what to do with my earlier run Starscream?


Slipstream custom? :-D
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby Stargrave » Wed Sep 18, 2019 9:57 am

Motto: "It’s all the in the reflexes"
Weapon: Glass Gas Gun
Sabrblade wrote:
Stargrave wrote:
Wolfman Jake wrote:I'm happy to report that my 91441 Starscream is, in fact, one of the later revisions with the chest and tampographs fixes! The chest piece didn't even come loose from the hinges during transformation to tetrajet mode and back to robot mode. The Decepticon symbols have the correct triangular G1 eyes instead of the quadrilateral ones from the live action move. Now, what to do with my earlier run Starscream?


Slipstream custom? :-D
Nay! Green Goblin custom!



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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby Stargrave » Wed Sep 18, 2019 10:00 am

Motto: "It’s all the in the reflexes"
Weapon: Glass Gas Gun
Check it out Shockwave’s backpack fits perfect on Jetfire’s rifle ;)
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby Deadput » Wed Sep 18, 2019 10:06 am

Motto: "Let's kick the tires and light the fires!"
Weapon: Fusion Blaster Cannon
Stargrave wrote:Check it out Shockwave’s backpack fits perfect on Jetfire’s rifle ;)


And the name of the gun?

The Jetwave Shockfire cannon
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby Stargrave » Wed Sep 18, 2019 10:08 am

Motto: "It’s all the in the reflexes"
Weapon: Glass Gas Gun
I’ve been trying to play with my Combiner Wars and Titans Return and Power of the Primes figures and I gotta say for me personally Siege wins hands down. Like over all of them.

The standard ankle tilts the better QC the lack of hollowness the Voyager and Leader classes that actually fit in with the rest of the line. Again this is just me but they’re more detailed better articulated more fun to play with all around just so much win. :-D me happy Transformers fan.

TR Overlord is the one figure that kind of fits with Siege but all the others just feel like lower quality toys even though they’re awesome characters and toys and fan wishes come true left and right. It feels like forward moving progress.
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby Stargrave » Wed Sep 18, 2019 10:10 am

Motto: "It’s all the in the reflexes"
Weapon: Glass Gas Gun
Deadput wrote:
Stargrave wrote:Check it out Shockwave’s backpack fits perfect on Jetfire’s rifle ;)


And the name of the gun?

The Jetwave Shockfire cannon


:BOOM:

I love that! :lol: make it so!
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby emlit » Wed Sep 18, 2019 12:24 pm

Motto: "I’ve already calculated your next three actions - save us some time and yield."
Weapon: Ionic Displacer Rifle
Stargrave wrote:Again this is just me but they’re more detailed better articulated more fun to play with all around just so much win. :-D me happy Transformers fan.


I’m with you. Such a great toy line. I find myself making such great-looking kickass poses so often I’m reluctant to move some of the figures to transform and swoosh around. Solid builds with great sculpts and excellent detailing along with superb articulation equals unparalleled toy experience.
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby blackeyedprime » Wed Sep 18, 2019 12:40 pm

Motto: "Me Grimlock, you slag."
Weapon: Particle Beam Cannon
emlit wrote:
Stargrave wrote:Again this is just me but they’re more detailed better articulated more fun to play with all around just so much win. :-D me happy Transformers fan.


I’m with you. Such a great toy line. I find myself making such great-looking kickass poses so often I’m reluctant to move some of the figures to transform and swoosh around. Solid builds with great sculpts and excellent detailing along with superb articulation equals unparalleled toy experience.


I'm not with you :p but coming to view Siege as good looking action masters for the most part. Can't say I've needed to think of painting any of the tr/legends, most the tr alts are great and figures as good as they are (ultra and springer) lack some g1 touches. If the old leader class has gone for good it makes some characters no longer viable but much like legends size figures hopefully they will return for those that need it.
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Re: Transformers War for Cybertron: Siege Discussion Thread

Postby ZeroWolf » Wed Sep 18, 2019 1:07 pm

Motto: "My past no longer binds my future..."
Weapon: Battle Blades
blackeyedprime wrote:
emlit wrote:
Stargrave wrote:Again this is just me but they’re more detailed better articulated more fun to play with all around just so much win. :-D me happy Transformers fan.


I’m with you. Such a great toy line. I find myself making such great-looking kickass poses so often I’m reluctant to move some of the figures to transform and swoosh around. Solid builds with great sculpts and excellent detailing along with superb articulation equals unparalleled toy experience.


I'm not with you :p but coming to view Siege as good looking action masters for the most part. Can't say I've needed to think of painting any of the tr/legends, most the tr alts are great and figures as good as they are (ultra and springer) lack some g1 touches. If the old leader class has gone for good it makes some characters no longer viable but much like legends size figures hopefully they will return for those that need it.

Action masters?

Also what characters need the leader Class?
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Transformers Podcast: Twincast / Podcast #349 - Agent of Chaos
Twincast / Podcast #349:
"Agent of Chaos"
MP3 · iTunes · RSS · View · Discuss · Ask
Posted: Saturday, May 4th, 2024

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