What new features would you like to see?
Re: What new features would you like to see?
Posted by Netminder Sun Oct 26, 2008 9:10 am
If you only have 1% of energy left, your next move (if you make it to your next move) will release a burst of energy against all opponents like a strafe, then it automatically stasis locks your mech.
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Re: What new features would you like to see?
Posted by Rolltide Mon Oct 27, 2008 11:35 am
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Re: What new features would you like to see?
Posted by Venomous Prime Mon Oct 27, 2008 12:37 pm
Also, if you "kill" off a character and replace him, its a good way to start anew.
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Re: What new features would you like to see?
Posted by Me, Grimlock! Mon Oct 27, 2008 6:39 pm
Burn wrote:•[/url] Expanding on M,G!'s idea
Somebody must have divided by zero, cuz this is something nobody should ever have to say. Least of all Burn.

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Re: What new features would you like to see?
Posted by plusapopsicle Tue Oct 28, 2008 4:28 am
Like at a certain level you could have more than one alt mode?!
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Re: What new features would you like to see?
Posted by Chaoslock Tue Oct 28, 2008 4:47 am
Yes, it is suggested from time to time, and they were in the game for a test-time as enemies, represented by Overcharge (Blitzwings repaint - it could change to tank to ram and strafe or airplane to avoid) Not sure what the current development of them is or if they are in plan.
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Re: What new features would you like to see?
Posted by Wingspan Tue Oct 28, 2008 1:38 pm
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Re: What new features would you like to see?
Posted by Redimus Tue Oct 28, 2008 1:50 pm

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Re: What new features would you like to see?
Posted by Psychout Wed Oct 29, 2008 5:10 am
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Re: What new features would you like to see?
Posted by Absolute Zero Wed Oct 29, 2008 5:15 am
Psychout wrote:How about a button that turns down how loud pReds posts are when we're hungover?
We already have that. It's called have another round.
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Re: What new features would you like to see?
Posted by Max_Prime Thu Oct 30, 2008 10:27 am
GALVATRON!! Dodge This!!
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Re: What new features would you like to see?
Posted by Max_Prime Thu Oct 30, 2008 10:35 am
Its just a waste of time in my opinion. Cutting them by 50% and adding Con missions would be more useful.
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Re: What new features would you like to see?
Posted by Darth Trader Thu Oct 30, 2008 12:51 pm
Max_Prime wrote:I'd also like to see less Pred Mission for the Autobots at 8am-930am Pac Time. We get flooded with Pred missions and 90% of the time there arent any Preds in them.
Its just a waste of time in my opinion. Cutting them by 50% and adding Con missions would be more useful.
Ditto with Maximal missions, but all day long. At most, they have 0-3 max's in them 90% of the time.
Also, I'd like to see gadgets have strafe or avoid added to them. Repair alone makes them virtually useless.
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Re: What new features would you like to see?
Posted by Absolute Zero Thu Oct 30, 2008 1:59 pm
Max_Prime wrote:I'd also like to see less Pred Mission for the Autobots at 8am-930am Pac Time. We get flooded with Pred missions and 90% of the time there arent any Preds in them.
Its just a waste of time in my opinion. Cutting them by 50% and adding Con missions would be more useful.
They're not generated on a regular timer. They generate whenever a bot or con goes into the missions and there isn't any available for them. It's why Red, Rat Convoy, and some others, have been begging and pleading to get a rewrite so that Autobots and Decepticons can not generate Beast missions.
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Re: What new features would you like to see?
Posted by Wingspan Thu Oct 30, 2008 5:06 pm
Absolute Zero wrote:They're not generated on a regular timer. They generate whenever a bot or con goes into the missions and there isn't any available for them. It's why Red, Rat Convoy, and some others, have been begging and pleading to get a rewrite so that Autobots and Decepticons can not generate Beast missions.
Good idea - only generate Beast missions when a Beast character hits missions page. It would prevent Bots and Cons from pre-flooding the missions given their higher numbers. What about Beast VS Beast? Would they generate against each other and agasint the Elder Factions? If the Fuzzies are having a good hour they could just as easily outnumber the Squishes and vice versa.
Edited the above to read more better good.
Additional Request
Just to make managing resets at these lower levels easier, it would be good if the custom color of the alt-mode icon was preserved between resets. Since the custom color is changed on the edit character page (where the character bio / quote is maintained) and not the upgrade character page (where the alt mode, stats, and tactics are selected) it would make managing easier.
Alternatively, move the custom color widget to the upgrade character page and provide it once an alt-mode has been selected.
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Re: What new features would you like to see?
Posted by Wingspan Fri Oct 31, 2008 10:40 am
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Re: What new features would you like to see?
Posted by Dr. Caelus Fri Oct 31, 2008 12:44 pm
Wingspan wrote:Absolute Zero wrote:They're not generated on a regular timer. They generate whenever a bot or con goes into the missions and there isn't any available for them. It's why Red, Rat Convoy, and some others, have been begging and pleading to get a rewrite so that Autobots and Decepticons can not generate Beast missions.
Good idea - only generate Beast missions when a Beast character hits missions page. It would prevent Bots and Cons from pre-flooding the missions given their higher numbers. What about Beast VS Beast? Would they generate against each other and agasint the Elder Factions? If the Fuzzies are having a good hour they could just as easily outnumber the Squishes and vice versa.
Edited the above to read more better good.
Used to work that way, but hasn't been redone for some reason.
The mods also used to be able to 'weight' the missions, affecting their likelihood of being generated, but I never liked that system. How can you have 30 missions each with a 10% chance of being generated? It didn't really make sense.
I've been pondering something that might be interesting - having the missions generated be proportional to your enemy factions. So the Autobots would be most likely to generate missions against the Decepticons, and least likely to generate missions against the Predacons.
On the other hand though, Predacons would be most likely to generate missions against the Bots (who we can never outnumber), and least likely to generate missions against the Maximals (personally, my preferred opponents) so you might wind up with a net improvement of zero.
Not a serious idea, b/c although it intuitively makes sense, I have a feeling it wouldn't work out so well in reality.
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Re: What new features would you like to see?
Posted by Tammuz Fri Oct 31, 2008 12:58 pm
i think the best way of doing it would be to have the preds maximal able to generate missions against everyone, the preds only against the Geewuns, and the geewuns only against one another. but we'd need to have a mod willing to change it up as the faction proportions change, if they do.
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Re: What new features would you like to see?
Posted by Wingspan Fri Oct 31, 2008 1:16 pm
Tammuz wrote:the only problem with that (aside from it being totally sensible) is that the maximals DO outnumber you, so you'd have to have it based on activity, which i would imagine would require killing the server to check.
What if a simple increment / decrement system was put in place like when you're counting cards in Blackjack to track activity? It's an extremely minor hit on server performance at the time of a join to a mission.
Increments / decrements could occur based on (a) wins / losses, (b) as characters join missions, (c) known high activity periods (which can be re-calculated weekly, preserving performance), etc. Naturally this isn't enough to go and write code - but a thought.
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Re: What new features would you like to see?
Posted by Wingspan Fri Oct 31, 2008 1:43 pm
So - thanks!
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Re: What new features would you like to see?
Posted by Redimus Fri Oct 31, 2008 11:20 pm
Psychout wrote:How about a button that turns down how loud pReds posts are when we're hungover?
Wouldnt work. I only have 2 settings, Loud and Louder!

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Re: What new features would you like to see?
Posted by Burn Sat Nov 01, 2008 1:33 am
Cue the lame "no, that's you Burn" comebacks.
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Re: What new features would you like to see?
Posted by Tammuz Sat Nov 01, 2008 6:38 am
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Re: What new features would you like to see?
Posted by Burn Sat Nov 01, 2008 6:40 am
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Re: What new features would you like to see?
Posted by steve2275 Sat Nov 01, 2008 7:40 am
but it wont get any worse"
Burn wrote:And here I was thinking it was dumb and dumber.
Cue the lame "no, that's you Burn" comebacks.
actually those r the only thoughts i have
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