
Question: Please reference for us what the play-style will mimic. Will it be similar to the RotF game? How does the gameplay compare to other shooter games such as Modern Warfare 2?
We are targeting not only the Transformer fan but also the hardcore gamer. Gamers can quickly discern the difference between a good game and a lousy one – it has to feel right. We have spent the entire project driving toward the right feel in every aspect of the product so when you get your thumbs on it, it is going to be a great shooter, not just a great TF game. Gears, COD and Halo are all reference games we often look at.
Question: Are there any RPG elements to the game?
No response given.
Question: Does the game use the same engine as any of the previous Transformers games?
We are using the Unreal Engine, which is the powerhouse behind Gears of War and Batman (along with scores of other great games). No other Transformer game has used the Unreal engine to my knowledge.
Question: Will there be downloadable content to enhance the game?
We are fully committed to this game and plan to support it after it ships as best we can, but we’re not ready to talk about specific details just yet.
Question: Will the story progression be linear?
There are 2 separate campaigns (Decepticon and Autobot) each is completely original and unique, and yes since the beginning we have been about telling a great story so there is a natural progression through it. Both campaigns are unlocked at the start. The Decepticon campaign takes place before the Autobot campaign (but you can play them in any order), and I like to think of it as the prequel game to the Autobot game. Both are full fledged unique stories and levels - players don’t travel through the same level ever!
(Click on the above image to view a 3000 pixel version)
Question: Will the transforming be done with a button press or a button hold action?
Will combat damage be self healing over time or will there be an absolute health gauge?
Are both factions playable?
How will the issue of air superiority be addressed for multiplayer? (the flying mechs were vastly more powerful in RotF)
This is a very valid question, however I am going to save my response for a bit until we are ready to talk about all our multiplayer details, which I’m really excited for – stay tuned.
Question: Will there be any epic level battles (Shadow of the Collossus style or Tidal Wave from the Armada game style)?
You see the big guy in the teaser trailer (you know who I am talking about)? How does fighting vs. him sound – epic enough? And we’ll talk about more soon.
Question: What was the most important thing learned from the RotF game that will be corrected in this new game?
At what point in the "War for Cybertron" is the game starting storywise?
Will there be any bonus attacks for characters such as Powerlinking or Minicon boosts from previous eras?
Being that the game is set for all platforms, will each system carry its own version of the game ala Revenge of the Fallen or will every system feature the same campaigns?
The story follows the same major beats on all platforms, but there will be some differences on the NDS and Wii versions. High Moon is developing the Xbox 360, PS3 and PC versions.
Seibertron.com would like to thank everyone at High Moon and Activision for making this possible.