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FACTS - HMW2 Thread

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Re: FACTS - HMW2 Thread

Postby neliz » Sat Dec 06, 2008 5:02 pm

INT and SKL ladies, INT and SKL
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Re: FACTS - HMW2 Thread

Postby Redimus » Sat Dec 06, 2008 5:04 pm

Motto: "Better than Michael Bay..."
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Inteligence and skill may get you the ladies, but it wont get you the XP (and if you look like mnost of us, nor will it get you the ladies).
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Re: FACTS - HMW2 Thread

Postby ashe5k » Sat Dec 06, 2008 5:19 pm

Motto: "He who hesitates, is lost."
Fearless Echoes wrote:Inteligence and skill may get you the ladies, but it wont get you the XP (and if you look like mnost of us, nor will it get you the ladies).


Ba-dum Chik!

Honestly, it seems my builds from before the crash are working just fine, or as I get them closer to where they were anyway. *shrugs*
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Re: FACTS - HMW2 Thread

Postby Redimus » Sat Dec 06, 2008 7:22 pm

Motto: "Better than Michael Bay..."
Weapon: Null-Ray Rifle
Frankly, at this point in the previous version, I was still playing like an antisocial autobot.

I didnt really start understandign the game until i joined the rdd. So this is all reasonabaly new to me, having good lvl 2s. Level 3 upwards, thats when Im gonna wish I remembered what I did last time!
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Re: FACTS - HMW2 Thread

Postby Sharpwing » Sat Dec 06, 2008 7:36 pm

Fearless Echoes wrote:I was still playing like an antisocial autobot.

You consider yourself to be social now? :?

:P
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Re: FACTS - HMW2 Thread

Postby Redimus » Sat Dec 06, 2008 7:51 pm

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I talk to you lot dont I?
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Re: FACTS - HMW2 Thread

Postby Burn » Sat Dec 06, 2008 8:23 pm

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
If by talk you mean insulting people just to get them to react for your own personal amusement, then yes, you talk a lot. :P
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Re: FACTS - HMW2 Thread

Postby Jeep? » Sat Dec 06, 2008 8:44 pm

Too much, some would say. :P
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Re: FACTS - HMW2 Thread

Postby Neo Crusader » Sun Dec 07, 2008 12:50 am

Wingspan wrote:Sweet, another Autobot defection. Although mine was unintentional...

I do have a question though; for clarity's sake. It seems like there will be a much higher level of configurability in this version. Is the intention to allow players to build the characters they want and have them still be effective in game play and, therefore, breaking the need to follow the molds of success in V1? There's a short list of how to build rammers/medics/strafers/avoiders and their various combinations well right now and the initial info seems to indicate those limitations are trying to be broken.

Naturally this question is meant for beta testers, OS, and others with knowledge - I'm interested in all perspectives for what is allowable to share.


my playing as an autobot was unintentional. long story short, never leave a computer unattended. EVER.

EDIT

question what will happen with alt-modes

also what will happen with sub-factions
Neo Crusader

Re: FACTS - HMW2 Thread

Postby Absolute Zero » Sun Dec 07, 2008 1:38 am

Weapon: Corrosive Slime Shooter
Rogue Agent wrote:
Wingspan wrote:Sweet, another Autobot defection. Although mine was unintentional...

I do have a question though; for clarity's sake. It seems like there will be a much higher level of configurability in this version. Is the intention to allow players to build the characters they want and have them still be effective in game play and, therefore, breaking the need to follow the molds of success in V1? There's a short list of how to build rammers/medics/strafers/avoiders and their various combinations well right now and the initial info seems to indicate those limitations are trying to be broken.

Naturally this question is meant for beta testers, OS, and others with knowledge - I'm interested in all perspectives for what is allowable to share.


my playing as an autobot was unintentional. long story short, never leave a computer unattended. EVER.

EDIT

question what will happen with alt-modes

also what will happen with sub-factions


Select new ones.
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Re: FACTS - HMW2 Thread

Postby Nickolai » Sun Dec 07, 2008 1:57 am

Weapon: Battle Blades
Well, I've got good news and bad news for you GS.

The good news is, soon you and Sinister Mentor will have a build that nobody can copy immediately to any degree of success - Level 4 INT/END Repairmen.

The bad news is, you'll never get to play with these characters once you Level 4 them. :twisted:
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Re: FACTS - HMW2 Thread

Postby Neo Crusader » Sun Dec 07, 2008 2:01 am

Absolute Zero wrote:
Rogue Agent wrote:
Wingspan wrote:Sweet, another Autobot defection. Although mine was unintentional...

I do have a question though; for clarity's sake. It seems like there will be a much higher level of configurability in this version. Is the intention to allow players to build the characters they want and have them still be effective in game play and, therefore, breaking the need to follow the molds of success in V1? There's a short list of how to build rammers/medics/strafers/avoiders and their various combinations well right now and the initial info seems to indicate those limitations are trying to be broken.

Naturally this question is meant for beta testers, OS, and others with knowledge - I'm interested in all perspectives for what is allowable to share.


my playing as an autobot was unintentional. long story short, never leave a computer unattended. EVER.

EDIT

question what will happen with alt-modes

also what will happen with sub-factions


Select new ones.


sorry should have been more specific: will there be new sub-factions? will the RDD stil be con and pred? and will the alts be the same as the current ones?
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Re: FACTS - HMW2 Thread

Postby Redimus » Sun Dec 07, 2008 2:30 am

Motto: "Better than Michael Bay..."
Weapon: Null-Ray Rifle
I'd imagine that the sub-factions will remian unofficial/offsite.
The RDD intends to remain mainly Con and Pred based.
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Re: FACTS - HMW2 Thread

Postby Burn » Sun Dec 07, 2008 2:46 am

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
But how will sub-factions stay together when people suddenly find themselves able to attack their fellow faction members ...

... or worse ... when people decide to change factions without the help of a Mod/Admin ...
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Re: FACTS - HMW2 Thread

Postby Wingspan » Sun Dec 07, 2008 2:58 am

Motto: "Death is not the end."
Burn wrote:... or worse ... when people decide to change factions without the help of a Mod/Admin ...

I hope that's never the case; having a form where a request for change can be submitted makes sense, but the change itself shouldn't happen until a moderator approves.

So... is there anything needed from the community for II? If not, I will just say thanks for this thread. Having the explanations (although just teasers you mean old man :P) here explains why the suggestion thread was closed.
Omnis enim, qui mala agit, odit lucem et non venit ad lucem, ut non arguantur opera eius; qui autem facit veritatem, venit ad lucem, ut manifestentur eius opera, quia in Deo sunt facta. Translation

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Re: FACTS - HMW2 Thread

Postby Absolute Zero » Sun Dec 07, 2008 3:06 am

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Nickolai wrote:Well, I've got good news and bad news for you GS.

The good news is, soon you and Sinister Mentor will have a build that nobody can copy immediately to any degree of success - Level 4 INT/END Repairmen.

The bad news is, you'll never get to play with these characters once you Level 4 them. :twisted:


Some are already running repairmen with high endurance.

And the missions should hopefully be changing next week starting monday since the mod panel is supposed to be back up.
Wingspan wrote:
Burn wrote:... or worse ... when people decide to change factions without the help of a Mod/Admin ...

I hope that's never the case; having a form where a request for change can be submitted makes sense, but the change itself shouldn't happen until a moderator approves.

So... is there anything needed from the community for II? If not, I will just say thanks for this thread. Having the explanations (although just teasers you mean old man :P) here explains why the suggestion thread was closed.


Depending on how often/easy it'll be to change factions is whether or not it'll be a good idea. Some people (like me) kinda run to the smallest faction to boost numbers and strength.
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Re: FACTS - HMW2 Thread

Postby Burn » Sun Dec 07, 2008 3:20 am

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
Some may say it's easy, some may say it's difficult, at the end of the day, will the sacrifice be worth it?
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Re: FACTS - HMW2 Thread

Postby Absolute Zero » Sun Dec 07, 2008 3:23 am

Weapon: Corrosive Slime Shooter
Burn wrote:Some may say it's easy, some may say it's difficult, at the end of the day, will the sacrifice be worth it?


The way of the Jedi is sacrifice.

As is the way of the hero.

While the way of the mercenary is profit.
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Re: FACTS - HMW2 Thread

Postby Burn » Sun Dec 07, 2008 4:15 am

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
Not in this case.
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Re: FACTS - HMW2 Thread

Postby Absolute Zero » Sun Dec 07, 2008 4:38 am

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Burn wrote:Not in this case.


What is this case then?
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Re: FACTS - HMW2 Thread

Postby neliz » Sun Dec 07, 2008 5:03 am

Absolute Zero wrote:
Burn wrote:Not in this case.


What is this case then?


A basketcase of wonder, fruit and faction symbol, finally use for all that €nergon!
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Re: FACTS - HMW2 Thread

Postby Name_Violation » Sun Dec 07, 2008 5:58 am

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yeah smallest faction's are funnest. more balls to the wall.

woooooo hardcore
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Re: FACTS - HMW2 Thread

Postby Burn » Sun Dec 07, 2008 6:12 am

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
Absolute Zero wrote:
Burn wrote:Not in this case.


What is this case then?


If people want to be all mercenary and change factions all the time, good luck to them on that.

But will it be profitable for them to do so? Absoloutely not.
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Re: FACTS - HMW2 Thread

Postby Tammuz » Sun Dec 07, 2008 8:36 am

Burn wrote:But how will sub-factions stay together when people suddenly find themselves able to attack their fellow faction members


we just need bots and quints and the RDD has a full house, i've been trying to convince Sharpie to join for a bit now.
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Re: FACTS - HMW2 Thread

Postby Redimus » Sun Dec 07, 2008 1:28 pm

Motto: "Better than Michael Bay..."
Weapon: Null-Ray Rifle
So basicly you're saying that you can change faction at will as long as you have muchos energon to burn. At least that's the idea I rmember being mooted as likly when OS first started on V2.

Until I get a good idea of the economics of V2 I cant really say if I like the idea or not, but it'd be disasterous if it were ever part of V1.
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