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Waylander wrote:Submerge - Dodge a incoming attack. Sea critters/subs.
Hollow One wrote:If it's alright I want to throw something in here about the current stats, and how I think they should work in V2:
Strength: Increase attack power OR allow for more armour (armour nulifies extra damage), allows for more damage from melee weapons.
Intelligence: Better decisions (better use of attacks and tactics), improves accuracy of melee combat.
Speed: Makes you harder to hit (unrelated to avoid), increases combo attacks (attacks one after the other within seconds).
Endurance: Decreases damage taken, chance of causing (slight) damage to opponent after attack.
Rank: Ability to wear better armour, Increases attack frequency of other allied bots due to leadership (not as effective as courage).
Courage: Increase action frequency (attack and tactic), less likely to retreat (unless very low on energy (also assuming retreat occurs one bot at a time)).
Firepower: Wield better guns, improve accuracy of guns (maybe dual wielding equivalent to level of firepower).
Skill: Wield better melee weapons, greater chance to link tactics and attacks (dodge, THEN attack afterwards) (maybe dual wielding equivalent to level of skill).
On top of passively improving tactics, this, I think, makes the choice of stats more rounded for choice (rather than choose this a couple of times, THEN that).
Any critisism appreciated.
Electron wrote:sledge your comments are like a fat chick raping a hot dog, its unpleasent to watch but in the end its gonna happen
Mr O wrote:I'm part Irish, part Scottish, very Welsh, mostly drunk, somewhat Transformers nerd and all bastard.
Hollow One wrote:Waylander, I think a rename is in order, this thread has borne a new purpose.
Keep the idea's coming people, someone might pick up on them if they're good!
GreenLantern of Cybertron wrote:"no idea" for the Maximals... sorry
GreenLantern of Cybertron wrote:How about faction eclusive tactics like:
"Canabalize" (eat the defeated animals to get more life) or "Cybervenom" (paralyse) for Preds
"Sneak Attack" (pull and extra attack before battle starts) for Decepicons
"Human Allies" (some extra support from their allies) for the Autobots
"no idea" for the Maximals... sorry
its just a thought.
Hollow One wrote:Strength: Increase attack power OR allow for more armour (armour nulifies extra damage), allows for more damage from melee weapons.
Hollow One wrote:Intelligence: Better decisions (better use of attacks and tactics), improves accuracy of melee combat.
Hollow One wrote:Speed: Makes you harder to hit (unrelated to avoid), increases combo attacks (attacks one after the other within seconds).
Hollow One wrote:Endurance: Decreases damage taken, chance of causing (slight) damage to opponent after attack.
Hollow One wrote:Rank: Ability to wear better armour, Increases attack frequency of other allied bots due to leadership (not as effective as courage).
Courage: Increase action frequency (attack and tactic), less likely to retreat (unless very low on energy (also assuming retreat occurs one bot at a time)).
Hollow One wrote:Firepower: Wield better guns, improve accuracy of guns (maybe dual wielding equivalent to level of firepower).
Hollow One wrote:Skill: Wield better melee weapons, greater chance to link tactics and attacks (dodge, THEN attack afterwards) (maybe dual wielding equivalent to level of skill).
As most of us are aware, the current weapons chart is, for lack of a better term, hosed; we have at least one weapon that has the potential to inflict "incredible" damage that available with an investment of 3FRP, for crying out loud. What I propose is, in regards to ranged weapons, like guns and cannons, to tie the amount of Firepower it takes to "unlock" a weapon with the maximum end of its damage range. As an example, I include the chart below:
The amount of Firepower needed to unlock a weapon would also determine its range of damage; for example, a 5 FRP would have a damage range of of moderate to heavy versus a 4 FRP weapon that could have a range of light to heavy. Skill could also play into this; the higher the skill requirement, the smaller the range of damage. The trade off on this would be in a weapon's "recharge time"; the greater the damage potential, the slower its rate of fire. A cannon can cause more destruction than a rifle, but, in theory, a rifle has a higher rate of fire. This would also depend on the weapon type, of course; a Gatling gun can create the same damage as a cannon and, hypothetically, be loaded as fast as a rifle.
Some ranged weapons, like the Sniper Rifle for example, could have a higher Skill requirement to unlock its use than Firepower. At its most basic, a sniper rifle is just a regular rifle with a sight, but it takes a a great degree of training and skill to be a sniper; therefore, the game's Sniper Rifle could have a requirement of 3FRP, 5SKL (just as an example).
Melee weapons (swords, maces, and axes) would be more dependent on Skill for it damage potential. Firepower could still be used, depending on the type of weapon, but it would be to a lesser degree. A melee weapon damage potential would also be dependant on Strength; it would be to a somewhat lesser extant than Skill, but considerably more than Firepower. After all, that sword's not going to do anyone any good if the bearer can't so much as lift it.
These values would, of course, been hidden from regular players, as the protection values for armor is now.
Formerly Thunderscream wrote:A quick summary of my ideas
GreenLantern of Cybertron wrote:I know this Idea was tossed up and smacked down a billion times, but...
I still want Nameable signature weapons for our bots,
You know like the real transformers get.
Like Prowl's acid pellet gun, or Starscream's Null Rays.
Transformers seem to rarely use weapons that dont come with their bodies, I think beast Wars was the only time they had to.
Sure I know some of you wont like the idea of some guy out-gunning you with his pistol, and you are using some kind of Matrix powered Trans-Dimentional Death Cannon.
But if that guy wants a really strong pistol because it matches his character, or he just really likes pistols, he should be able to have it.
This is how I see it working:
1. Name your weapon
Your Target master is named from the same slot as your weapon name.
2. Check off whether its melee or ranged.
3. for every point of strength (for melee) or Firepower (for ranged) you can increase your weapon stats by one point.
The stats are:
Power
Recharge
Targeting
the max for each stat is 15 (10 in str/fpr + 5 from assault type bot)
This game is about using our own transfromer fan chars in battle, restricting us to use pre-set weapons is an odd choice.
Waylander wrote:todays idea V2 battle records stats
i was wondering if a automatic record could be taken (team or TF wise) of how many times they fought for (ATT/DEF) of each area in the game,this could be useful for bragging,or for the Leader to figure out who there best/most active teams are and place them where they will do the most good,it could be just a list of each area a team is active in on the map with a date from start to finish(10/30/07-12/12/07)and a number for the amount of missions with ATT for attack,or DEF for defence at the end,or even with won,lose,total-att/def.
EXP
Vos (10/30/07-12/12/07) (1343/657/2000)ATT
Darkmount (11/02/07-12/20/07) (1300/400/1700)DEF
added to team listing in a box or something.
just another idea to kick around some.
Ssssshhhhh... Quiet You!Original Sin wrote:GreenLantern of Cybertron wrote:I know this Idea was tossed up and smacked down a billion times, but...
I still want Nameable signature weapons for our bots,
You know like the real transformers get.
Like Prowl's acid pellet gun, or Starscream's Null Rays.
Transformers seem to rarely use weapons that dont come with their bodies, I think beast Wars was the only time they had to.
Sure I know some of you wont like the idea of some guy out-gunning you with his pistol, and you are using some kind of Matrix powered Trans-Dimentional Death Cannon.
But if that guy wants a really strong pistol because it matches his character, or he just really likes pistols, he should be able to have it.
This is how I see it working:
1. Name your weapon
Your Target master is named from the same slot as your weapon name.
2. Check off whether its melee or ranged.
3. for every point of strength (for melee) or Firepower (for ranged) you can increase your weapon stats by one point.
The stats are:
Power
Recharge
Targeting
the max for each stat is 15 (10 in str/fpr + 5 from assault type bot)
This game is about using our own transfromer fan chars in battle, restricting us to use pre-set weapons is an odd choice.
You just want a power ring
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