sprockitz wrote:regular are the same as the red and purple and all 2 Skill. the green and black cost 1 more skill and do much more damage...on par with the 8 Skill dual bladed LS.
The Green an Black seem way OP for the requirement.
Wingz wrote: Normally, I see "0" for stock, but they simply weren't even listed. Is that a bug?
Psychout wrote:Bit of background for you guys; the lightsabers were added by (very popular) request back when we still had the ability to alter/create weapons. Sounders and I definitely don't have the ability now, and I'm pretty sure Burn no longer has it either.
edit: Woohoo! My name is blue again, I'm freeeeeeeeeeeeee!
Omegatron. wrote:This may not be a bug but I'm curious about the retreat logic. In this mission the Autobots were down to two fighters, one with 18% health and the other with 70% health, while the Decepticons were down to a single fighter with 8% health. At that point the Autobots chose to retreat but surely since they had more fighters than the Decepticons, who all had more health than the Decepticons, the Decepticons should have retreated?
Bun-Bun wrote:Omegatron. wrote:This may not be a bug but I'm curious about the retreat logic. In this mission the Autobots were down to two fighters, one with 18% health and the other with 70% health, while the Decepticons were down to a single fighter with 8% health. At that point the Autobots chose to retreat but surely since they had more fighters than the Decepticons, who all had more health than the Decepticons, the Decepticons should have retreated?
I could be wrong but I'm fairly certain that when the mission time limit runs out the code just looks at the xp scores & assigns a winner that way (side that earned the least amount of xp retreats)
There is an energon/xp bonus for those on the winning side but the base XP payout is calculated based on how much damage your character inflicts/repairs.Omegatron. wrote:Bun-Bun wrote:Omegatron. wrote:This may not be a bug but I'm curious about the retreat logic. In this mission the Autobots were down to two fighters, one with 18% health and the other with 70% health, while the Decepticons were down to a single fighter with 8% health. At that point the Autobots chose to retreat but surely since they had more fighters than the Decepticons, who all had more health than the Decepticons, the Decepticons should have retreated?
I could be wrong but I'm fairly certain that when the mission time limit runs out the code just looks at the xp scores & assigns a winner that way (side that earned the least amount of xp retreats)
I would have thought xp scores were determined by who wins. If not, what determines how much xp you earn?
Bun-Bun wrote:There is an energon/xp bonus for those on the winning side but the base XP payout is calculated based on how much damage your character inflicts/repairs.Omegatron. wrote:Bun-Bun wrote:Omegatron. wrote:This may not be a bug but I'm curious about the retreat logic. In this mission the Autobots were down to two fighters, one with 18% health and the other with 70% health, while the Decepticons were down to a single fighter with 8% health. At that point the Autobots chose to retreat but surely since they had more fighters than the Decepticons, who all had more health than the Decepticons, the Decepticons should have retreated?
I could be wrong but I'm fairly certain that when the mission time limit runs out the code just looks at the xp scores & assigns a winner that way (side that earned the least amount of xp retreats)
I would have thought xp scores were determined by who wins. If not, what determines how much xp you earn?
Return to Heavy Metal War Forum
Registered users: #1 Signal Lancer fan, Bing [Bot], Fires_Of_Inferno, Glyph, Google [Bot], Google Feedfetcher, Majestic-12 [Bot], TF-fan kev777