HMW: The Campaign for Cybertron
A new way to fight the Heavy Metal War
The Scalp Hunting game the whole faction can play!
We've fought over Hydrax Plateau looking for Sharkticon reinforcements and we've fought over Tarn searching for technology to further aid us in the war, but where (and what!) will be fighting next?
Let's hand you over to one of WarPorn Industries finest fembots, Zombi Cheerleader, for some important news on the next round of the HMW: Campaign for Cybertron!
WarPorn Industries News Network; Making a profit out of a crisis!
Good evening 'bots and 'cons! Tonight we bring you an update on the recent battle for Tarn. The Decepticons may have taken control of the region, but the Autobots' incredible efforts have enabled them come away with almost as much new technology as as their ancient enemies!
Yes, you heard right, and today we are set to reveal a breakthrough in that glorious tech. Our nerds in the labs way down in the basement of WarPorn towers have been hard at work analysing all the components recovered from Tarn and believe they are close to a breakthrough in a new weapon system, comparable to any of the arms already being sold right here in the WPI Weapons Store.
...and we interrupt this cheap attempt at product placement to bring you some actual news: It has been confirmed that the 'bots have mobilised their forces and are headed to... Zone 6: Vos.
Looks like this is where the battle will be held! Will the Autobots finally win themselves a well earned victory, or will the Decepticon forces drive their old enemies back even further? The fate of Tarn's twin city is in YOUR hands!
But before this technology can be released, we bring you all this exclusive edict from our glorious senate:Senator Sustain wrote:What?! You want new weapons? Fine. If you want them, fight for them!
Unite your faction, chose a target between you and then work together to bring us the complete team of any enemy commander.
Whichever faction captures the most opposition teams in a week or the first to win three rounds (whichever takes longer) wins, and gets to name the weapon.
Get organised! There will be a limit on how many heads each factions commander can collect from each opposing team, and the opposition wont wait to begin the next round, so communication is key.
You have Iacon and Darkmount: use them!
If you're lucky and we're feeling generous, we may even let the winning faction vote for a champion to keep the prototype.
And no cheating!! Senator Burn can see which opponent you have picked, so no changing targets mid-round.
Now get off my lawn.
So there you have it, mechs!
Each faction has to pick and kill a full squad of opponents. Then, combining their weapons technology together the Senate will develop the newest weapon to be manufactured at the HMW Weapons plant.
The design, its requirements, and its payload will be up to the winning faction but there will still be limitations - more powerful weapons will need more powerful soldiers to wield them as equipping a minibot with a fusion cannon will just give you a dead minibot.
Anyway, that's enough from me - I've got a Sharkticon to go and feed a horse to.
Until next time, this is Zombi, signing off...
So, here we go!
The winning faction get to decide the new weapon to be available in the game.
Game rules:
0) Sign ups in the HMW GD forum are required to be able to count your kills in the hunt. Late sign ups are fine, but can only join the hunting from the following round onwards. Unsigned teams can be chosen as targets.
1) The two sides must pick a single team (of 12 members, so no hunting Jedi Kermit!) to target as a faction and name it in their private forum. How they choose the target is up to them but time is limited.
2) They must then, as a faction, capture that entire team in the missions. All kills count, even if the mission isn't a victory for the killing faction.
3) Once they have done this they announce the team they have captured in the game thread in GD and post the 12 kills. The round is declared over, a win is awarded, and a new team must be chosen.
4) Both factions then have from whenever the last round was declared until 6AM GMT+1 (British time) to declare their next target.
5) After a week, the faction with the most rounds won is the winner, unless the target of 3 wins isn't met, in which case the game will continue until a faction has 3 wins.
6) The hunted teams are to be kept SECRET until the relevant round has been completed.
Special notes:
- No more than 4 members of the target team can be collected by any single commander.
- Captured teams cannot be chosen a second time, but may still participate in the hunting.
- You can not chose the same team twice in a row.
- Once chosen, the targeted team cannot be changed.
- To prevent any accusations of 'hiding', any participating teams who have a team member who remains un-activated for longer than 48 hours, that character will be considered 'captured' and will count towards the hunting teams total but NOT towards any commanders hunt limit.*
- Each team will then have until 6AM GMT+1 to declare their next target in their forum and the next round will begin. The Target can be chosen in advance, but it must be made obvious to Burn what that target is when it is declared. Note: Burn has authorised Wingz to keep him updated on the Autobots selection if he is unable to check for any reason.
- If a faction fails to declare a new target in time, the next round begins anyway giving their opposition a potential head start.
- A round will last as long as it takes to collect all 12 members of the targeted team.
- Lastly: Huge thanks to Turbomagnus for giving me the idea for this round. I'd hoped to make a bigger thing of his involvement, but RL prevented me. Sorry/thanks dude!
* This can be proven by taking a screenshot of the character page, like this.
- Code: Select all
In-game reward: The winning faction will be able to name and request the approximate stats they want a new HMW weapon to have. The damage output will be up to the game admin. Bonus Prize: At Admin's discretion, a single 'prototype' version of the weapon may also be offered to a commander selected by the winning faction.
Begin choosing your targets and the first round begins at 6PM (GMT+1) Saturday
So what is Heavy Metal War (HMW)?
HMW is Seibertron.com's very own on-site Transformers game which will be celebrating it's 15th (yes, 15th!) anniversary in June.
It's simple.
• Choose your faction
• Create your troops (you can create up to 12)
• Deploy your troops to missions (cool kids don't use the arena)
• Beat up your enemies to earn XP and Energon
• Upgrade your bots
• Deploy, beat up, earn, upgrade, repeat.
The best part is, unlike most other Transformer based games, there are no loot boxes, you won't be attacked while you're away, you don't need to log in daily to collect bonuses, you don't need to meet expectations of overbearing alliances. In fact, unless you want to engage in the banter on the HMW Forums, you can dump and run in five minutes and then come back in an hour or so!
So join up, crush, kill, destroy!