The Campaign for Cybertron
SEASON 2: Extinction!
HMW BITES BACK!
Round 3: THE SPOILS OF WAR!!
All's fair in love and war, but both at the same time is so much more fun!
Right, let's skip all the preamble and pleasantries: The Reavers have begun their attack and just because their first target is Kaon doesn't mean that the Autobots are safe either. You think once they have Kaon, they won't use it as a staging ground to take the rest of Cybertron?
Here is the deal; we have the schematics for a new type of weapon. The Reavers have been stuck in a dimensional anomaly between our world and the Dead Universe for millennia and our new allies trapped with them say that the radiation from the conflicting dimensions has corrupted their sparks, and their ‘virus’ is a weaponised version of this. We have created an energy source that can strip them of this corruption, removing their control and taking back our people.
This energy source is expensive however and with this war stripping Cybertron of many of her resources, we need to go out and find them ourselves. The Senate, including it's new members from the Autobots, Phasewing and Bun-Bun, have compiled a list of equipment needed and cleared it with Soundwave. Your job is to get out there, find what we need and get constructing so maybe - just maybe - we stand a decent chance at driving these mind-invading lunatics back to whatever hell they came from.
Here is the list of resources and how to collect them. There is no time limit, but the game ends as soon as the first person has finished and their final mission log is published. After that you will have 48 hours to update your logs with any mission completed before the winning log number.Scavenger hunt for weapons
30 challenges, 3 categories of 10.
Each challenge is worth 1 point. First to collect all 30 wins.
Section 1
Materials - collecting intel and resources (target hunting challenges)
1. Get “shut out” as in a big fat 0 for XP, and energon. UPDATE: For maxed-out level 11 teams, this changes to 'take last place in a mission'
2. Tactic Round-Up - Stasis lock a single-tactic Ram alt, a single-tactic Strafe alt, a single-tactic Avoid alt and a Repair-capable alt, as well as Bite alt. (doesn't have to be in the same mission)
3. Stasis lock a 'traitor' alt mode (eg - Decepticon with Autobot alt or vice versa).
4. Take part in a mission with any tank alt.
5. Get Repaired
6. Win resources for your faction in the special armour missions.
7. Kill 3 bite alts (can be separate missions)
8. Kill 3 weapon alts (can be separate missions)
9. Kill 3 alts with repair (can be separate missions)
10. Take part in a mission with any member of the Senate (Burn, Psychout, -Soundwave-, Phasewing or Bun-Bun.)
Section 2
Research - develop the weapons tech (in-mission challenges)
11. Escape a mission without a scratch
12. Stasis lock a TF at least one level higher than you UPDATE: For teams with no level 10s or below, kill a level 11
13. Take part in a Train wreck (see below)
14 Be the first one to hit a target
15. Make Two moves in succession i.e. strafe then melee without someone else doing something in between.
16. Avoid three times in one mission.
17. Stasis lock a TF at least 2 levels higher than you. UPDATE: For teams with no characters below level 10 this converts to kill TWO level 10 or 11s in the same mission.
18. Stasis lock 3 ground alts in a single mission.
19. Stasis lock the same character 3 times
20. Stasis lock 3 flying alts in one mission
Section 3
Testing- weapon payload tests (result challenges)
21. Take top spot in a mission. Win or lose doesn’t matter
22. Stasis lock 3 or more opponents in a single mission.
23. Stasis lock a canon named character
24. Take part in a mission where a shield was used. I.e. 2 bots were killed, but the other two survived no damage taken. Minimum 2 bots with at least 1 at 100% and 1 at 0%, none in between.
25. Win a mission where the top 3 spots are your winning side
26. Stasis lock a TF with a strafe attack
27. Take top spot in a mission, with double the score of the next place bot/con, at least 3 on 3.
28. Make the winning move in a cross level mission assuring the Victory.
29. Be outnumbered and still manage to pull off a Victory
30. Be on the winning side of the special mission, but stasis locked.
Bonus challenge: LOOT THE BODIES!!
Battlefield precision (automatic completion, but not required to win)
31. Survive a Trainwreck.
Complete this and you will have all the materials you will need to automatically complete the hunt and gain the full weapons cache, but if you want to try and win the personal weapon you will still need to complete the rest of the hunt.Soundwave wrote:Scoring for this event:
Rules.
1. Each task must be a new mission; you may not claim two tasks in one mission. So claim the harder task first if you've met the requirements for two.
2. *Definition of Train Wreck at least 4 vs. 4 in a mission with 1 TF left standing.
3. Each task can be claimed once.
4. Time stamp, if it is a specific task done by a move copy the time stamp so it’s easy to find. You can be creative, but it must have the time stamp.
5. Once you have claimed a task it will be counted and recorded, no switching of missions to fit a task.
6. When the winner posts their final mission the game ends. You will then have up to 48 hours to post any completed challenges that must be in missions no later than the highest mission the winner posts.
e.g. if the winner posts mission #123456, then no missions numbered after that will count.
Due to the nature of the RNG there will be one freebie, which allows you to 'skip' one task as if you have completed it (cannot be used for #31). Once you have claimed that freebie you cannot switch it to a different task.
This is the Claims thread. Reserve your spot. I highly suggest copy pasting the list so you can mark them out as you go.
First person to complete wins 30 weapons for the armoury and a personal weapon for themselves. Runners up win 1 weapon per completed challenge.
Winners of the special challenges will be given their rewards by PM.
Weapons will be drip-fed into the armoury as they are manufactured so keep an eye on thsi thread the announcement.
Lastly, a warning about the 'Special' Cure Challenges:
THIS IS WAR! the circumstances of which are likely to change in an instant, so make sure you regularly check WPNN for further broadcasts, as who knows what extra challenges this hunt may bring?
Final note: We are aware that some of these challenges appear near impossible, they are supposed to be. We will look at them again after a few days and see if any need changing.
The hunt begins at MISSION #149200. Get yourselves prepared...
As always, post your questions and claims below.