HMW v2 FAQs (First Post Updated Nov 2nd)
Posted by Mkall Fri Jun 01, 2007 9:28 am
Conjurous wrote:So none of the ppl who have played for a long time will get to keep anything? not possible for ppl who have played awhile to have some sort of bonus?
Nope and nope. This will be a level playing field
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Posted by Steel Starscream Fri Jun 01, 2007 2:33 pm
Mkall wrote:Conjurous wrote:So none of the ppl who have played for a long time will get to keep anything? not possible for ppl who have played awhile to have some sort of bonus?
Nope and nope. This will be a level playing field
Have I missed out on something
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Posted by Omega Sentinel Fri Jun 01, 2007 2:35 pm
We can try to have some sort of recognition for veteran players but it won't be in the form of XP or Energon. I am open to suggestion as to what the recognition should be but we would need to start a different thread for that discussion.Steel Starscream wrote:Mkall wrote:Conjurous wrote:So none of the ppl who have played for a long time will get to keep anything? not possible for ppl who have played awhile to have some sort of bonus?
Nope and nope. This will be a level playing field
I thought that Conjurous ideawas exactly what was going to happen!
Have I missed out on something
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Posted by Mkall Fri Jun 01, 2007 2:36 pm
Steel Starscream wrote:Mkall wrote:Conjurous wrote:So none of the ppl who have played for a long time will get to keep anything? not possible for ppl who have played awhile to have some sort of bonus?
Nope and nope. This will be a level playing field
I thought that Conjurous ideawas exactly what was going to happen!
Have I missed out on something
Mkall in the first post wrote:2. What will be kept/lost during this reset?
You will keep all created characters, and those characters will keep their names and bios. They will lose all xp, weapons, armour, current altmode and as a player you will lose all energon and weapons in storage. The option to change you allegiance should be available
This applies to everyone, regardless of amount of play time
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Posted by Steel Starscream Fri Jun 01, 2007 2:54 pm
Omega Sentinel wrote:We can try to have some sort of recognition for veteran players but it won't be in the form of XP or Energon. I am open to suggestion as to what the recognition should be but we would need to start a different thread for that discussion.Steel Starscream wrote:Mkall wrote:Conjurous wrote:So none of the ppl who have played for a long time will get to keep anything? not possible for ppl who have played awhile to have some sort of bonus?
Nope and nope. This will be a level playing field
I thought that Conjurous ideawas exactly what was going to happen!
Have I missed out on something
OK then.
I'll do it.
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Posted by Archanubis Sat Jun 02, 2007 9:56 am
For the new weapons chart, is damage incurred going to be their only effect or will some weapons have other effects (i.e. Paralyzing Poison Fluids actually paralyzing an opponent)?
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Posted by Omega Sentinel Sat Jun 02, 2007 1:24 pm
YesThunderscream wrote:will some weapons have other effects (i.e. Paralyzing Poison Fluids actually paralyzing an opponent)?
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Posted by Psychout Sun Jun 03, 2007 7:54 am
Omega Sentinel wrote:YesThunderscream wrote:will some weapons have other effects (i.e. Paralyzing Poison Fluids actually paralyzing an opponent)?
Freakin' Awesome!!
How about Cerebro Shells? Those things could be fun...
EDIT: A better question...
Will Cassettes get any tactics at all?
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Posted by Psychout Sun Jun 03, 2007 8:05 am
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Posted by Blaster_6267 Sun Jun 03, 2007 1:18 pm
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Posted by lkavadas Sun Jun 03, 2007 8:25 pm
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Posted by Omega Sentinel Mon Jun 04, 2007 9:39 am
As soon as I get them all coded in I will release the new help pages for the new system. At that point you should have everything you need to know.lkavadas wrote:OS, could you please tell us more about state attacks and the states themselves?
I'm focusing my efforts on the completion of Cybertron right now.
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Posted by Venomous Prime Mon Jun 04, 2007 12:39 pm
This is a pretty dumb question, but do we get to name the minicons/masters as if they were just little TF's attached to our big TF's?
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Posted by Omega Sentinel Mon Jun 04, 2007 12:42 pm
Venomous Prime wrote:OS stated in another thread that minicons and masters will be in the next version.
This is a pretty dumb question, but do we get to name the minicons/masters as if they were just little TF's attached to our big TF's?
Masters = yes
Minicons = no
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Posted by Venomous Prime Mon Jun 04, 2007 12:43 pm
Omega Sentinel wrote:Venomous Prime wrote:OS stated in another thread that minicons and masters will be in the next version.
This is a pretty dumb question, but do we get to name the minicons/masters as if they were just little TF's attached to our big TF's?
Masters = yes
Minicons = no
Oh wow, you answered fast.
Thanks for the info
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Posted by Mkall Mon Jun 04, 2007 2:07 pm
Chevitron wrote:Will we be given a few days notice when the changes will take place?
Yes, we will give a good head's up
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Posted by Kaijubot Tue Jun 05, 2007 2:46 pm
1) Will we have none-combat stuff to spend Energon on (Such as building and upgrading a base). The idea has been mentioned before.
2) Will there be the option of re-statting a character without resetting them?
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Posted by Omega Sentinel Tue Jun 05, 2007 2:51 pm
Not at first, but I want to add the ability for a faction to upgrade territories that they own.kaijubot_uk wrote:Two questions.
1) Will we have none-combat stuff to spend Energon on (Such as building and upgrading a base). The idea has been mentioned before.
No. That will be the same.kaijubot_uk wrote:
2) Will there be the option of re-statting a character without resetting them?
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Posted by Mkall Thu Jun 07, 2007 12:59 am
Light Blade wrote:in The Pit will be able to fight players from our own faction? or just from the opposite team?
Not sure, but I don't think so.
Secondly, is there some failsafe idea that prevents one team being completely wiped off the face of cybertron?
Yes there will be something
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