Burn wrote:To put it simply, the higher you upgrade your tactic, the higher the frequency of it's use.
But at level 0, you're not going to see it very often.
This is EXACTLY what I'm seeing with my character Starstruck, who has pulled ahead of her next-highest teammate by over 800 XP. Seems **** to simply spam the build and grind the XP, although I'm sure more than a few people have skipped a few levels by doing so.Loki God Of Mischief wrote:The only tactic you're going to see a lot at that level is avoid. And only if you go 2 spd, 2 avoid. I used to pull in decent xp at that level with that build. You dump the best no recharge weapon you can afford/find on that build and it does well for itself against other 0's.
Grimloque wrote:This is EXACTLY what I'm seeing with my character Starstruck, who has pulled ahead of her next-highest teammate by over 800 XP. Seems **** to simply spam the build and grind the XP, although I'm sure more than a few people have skipped a few levels by doing so.Loki God Of Mischief wrote:The only tactic you're going to see a lot at that level is avoid. And only if you go 2 spd, 2 avoid. I used to pull in decent xp at that level with that build. You dump the best no recharge weapon you can afford/find on that build and it does well for itself against other 0's.
People wrote:zombybunnie: N_V scares me...I no longer wish that my pants transformed
Burn:Anyone notice how much of a boring party pooper N_V is? He doesn't join in the fun, he's spent the last few years with dodgy builds feeding XP to the Autobots, and he sure as heck doesn't spam.
disruptor96: I forgot how insane you were.
Grimloque wrote:Did I really pay all that to "step up" from <--moderate--heavy--> to <--light--moderate--heavy--very heavy-->? Are you sure it's as simple as that? In most games, the narrower damage band would make for the more expensive weapon--because, as noted, it is clearly the superior weapon.
Grimloque wrote:is the damage you do on a Strafe related to Firepower and the damage you do on a Ram related to Strength? In which case, ranks in the tactic are tied to frequency of transformation whereas ranks in the associated skill are tied to efficacy?
People wrote:zombybunnie: N_V scares me...I no longer wish that my pants transformed
Burn:Anyone notice how much of a boring party pooper N_V is? He doesn't join in the fun, he's spent the last few years with dodgy builds feeding XP to the Autobots, and he sure as heck doesn't spam.
disruptor96: I forgot how insane you were.
"Poor balance" seems a generous review of allowing a weapon to be significantly more effective than another one that costs nearly three times as much. But if that's the way it is, that's the way it is.Name_Violation wrote:Grimloque wrote:Did I really pay all that to "step up" from <--moderate--heavy--> to <--light--moderate--heavy--very heavy-->? Are you sure it's as simple as that? In most games, the narrower damage band would make for the more expensive weapon--because, as noted, it is clearly the superior weapon.
yep. weapons arent exactly balanced in this game.
Sure but--if I understand this correctly--CRG is only tied to taking any action not particularly to whether or not you will transform during that action.Psychout wrote:Courage is the main stat used to determine how often your minions make an action in a mission/arena battle of any kind, tactic or melee.
Grimloque wrote:Sure but--if I understand this correctly--CRG is only tied to taking any action not particularly to whether or not you will transform during that action.
People wrote:zombybunnie: N_V scares me...I no longer wish that my pants transformed
Burn:Anyone notice how much of a boring party pooper N_V is? He doesn't join in the fun, he's spent the last few years with dodgy builds feeding XP to the Autobots, and he sure as heck doesn't spam.
disruptor96: I forgot how insane you were.
At the risk of flat-out whinging, why is it again that weapons can be soldout? I know the Transformers set loves to collect rare items but come on.Name_Violation wrote:null ray sre the best low level weapons (hence why they are perpetually sold out)
Psychout wrote:No mention of Courage?
Courage is the main stat used to determine how often your minions make an action in a mission/arena battle of any kind, tactic or melee.
Grimloque wrote:"Poor balance" seems a generous review of allowing a weapon to be significantly more effective than another one that costs nearly three times as much. But if that's the way it is, that's the way it is.Name_Violation wrote:Grimloque wrote:Did I really pay all that to "step up" from <--moderate--heavy--> to <--light--moderate--heavy--very heavy-->? Are you sure it's as simple as that? In most games, the narrower damage band would make for the more expensive weapon--because, as noted, it is clearly the superior weapon.
yep. weapons arent exactly balanced in this game.
Grimloque wrote:Sure but--if I understand this correctly--CRG is only tied to taking any action not particularly to whether or not you will transform during that action.Psychout wrote:Courage is the main stat used to determine how often your minions make an action in a mission/arena battle of any kind, tactic or melee.
Loki God Of Mischief wrote:False. Courage is tied to how often you can attack. The more attacks the more chances an offensive tactic will activate. Offensive tactics include strafe and ram. High courage as a support skill along with their feeder skills and the tactics themselves at a high enough level make for more transformations/tactic use.Grimloque wrote:Sure but--if I understand this correctly--CRG is only tied to taking any action not particularly to whether or not you will transform during that action.Psychout wrote:Courage is the main stat used to determine how often your minions make an action in a mission/arena battle of any kind, tactic or melee.
Burn wrote:Higher courage will mean your chances of making an offensive move greater.
That's why at higher levels with higher courage, avoid becomes redundant as it's a defensive tactic.
Avoid activates when an opposing bot targets your bot.
Higher speed counters that. I.E. if you have high courage and high speed, you're turn to attack will come up quicker thanks to courage and the speed will of both bots will determine whether you hit or miss if you use a non-tactic attack.
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