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Burn wrote:*casts a necromancy spells and summons this thread back from the depths of seibertron.com*
So anyway, people want more slots because they're full of creativity and want to show off their characters, while others, as Sharpwing so rightly put it, have enough time and 12 TF's is plenty for them.
To me, both seem a little bit (teeny weeny little bit, don't go getting all uppity and offended) selfish.
With V2 taking on a more faction driven style of gameplay, why not use the expanded slots to benefit the faction it's self?
OMNIBOTS AND TERRORCONS
Yes folks! From the bad lands of Energon comes another aspect of TF mythology.
Omnibots and Terrorcons are specialised bots.
Scouts - These little guys go out and scout out the enemy's defenses. They also may engage in combat with Guards.
Guards - Assigned to guard and defend your base (or sector, however OS is going to set it up) against any and all attacks. Think of it as a defense bonus for your sector. Guards may also spot Scout's and engage them in combat.
Medics - Assigned to help cut down cr chamber time. These guys WILL be prioritised to you DEPENDANT ON YOUR CONTRIBUTION TO THE FACTION'S ECONOMY! The more you support your faction's economy, the better chance you'll have of having your medics pulled from other duty to dedicate to your main bots.
Energon Miners - Like it says, these guys go out and mine energon. Any energon collected is divided up between you and your faction.
Weapons Expert - These guys are dedicated to helping keep the faction armoury stocked up. When deployed they'll spend their time manufacturing weapons.
Armourer - Like a weapons expert however these guys will help cut down install time for armour on the big bots.
You don't have to choose to use any of these guys, however these can fill up the extra six slots. You'll still have your regular lot of 12, but any extra would have to be an Omnibot or Terrorcon to help your faction.
Deployment time will be in one hour intervals, except for Scouts and Guards who may be stasis locked if engaged in combat.
Active slots can be expanded to 9. 6 main bots, 3 support bots.
XP calculated? Bugger if I know, i'll let someone else work that out.![]()
So there you have it, expanded slots, and a way to help your faction if you choose to or not.
zorian wrote:I think you missed one though Burn. Construction types that could make it cheaper/faster to built fortifications.
I just felt like stalking MamaKitty and Sunstar in this thread
you can't accuse me of stalking you this time!
MamaKitty wrote:Or maybe I'm using those mysterious force powers people claim I have?
Caelus wrote:Option #2 though, which would come into play if the programming actually used their stats somehow, would be to have sets of default stats for each support class, for each level, and their levels would depend on the average level of your main team.
Caelus wrote:So if your team was level 3 on average, all of the support bots you're contributing to the cause would be level 3. The higher their level of course, the better they do their job, and the more Energon your faction pays out to you for contributing their services.
MamaKitty wrote:Why yes, they are hidden in your lecture notes and textbooks.![]()
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