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Number of Character slots in v2?

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Number of Character slots in v2?

Postby Crankcase » Tue Sep 04, 2007 8:09 pm

will the number of tf we can have change or stay the same? would be sweet if we could have 18 or more even. ;;)
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Postby Dragonslayer » Tue Sep 04, 2007 8:10 pm

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Crankcase wrote:will the number of tf we can have change or stay the same? would be sweet if we could have 18 or more even. ;;)

At this point, that is still under discussion. For now, we stick with the normal 12, but that could change in the future, so stay tuned kids! :wink:
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Postby DtreetViper2 » Tue Sep 04, 2007 8:39 pm

I say at least double it to 24.
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Postby steve2275 » Tue Sep 04, 2007 9:08 pm

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16 seems fair
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Postby Dragonslayer » Wed Sep 05, 2007 10:15 am

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I would go with 18. That way we could have 3 groups of 6, so the number of active Transformers could stay the same.
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Postby Dr. Caelus » Wed Sep 05, 2007 11:42 am

Dragonslayer wrote:I would go with 18. That way we could have 3 groups of 6, so the number of active Transformers could stay the same.


Da.

:crosses fingers:
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Postby Uncrazzimatic » Wed Sep 05, 2007 4:25 pm

Caelus wrote:
Dragonslayer wrote:I would go with 18. That way we could have 3 groups of 6, so the number of active Transformers could stay the same.


Da.

:crosses fingers:


Dragonslayer has a good idea there, if we get more I'm for 18 then. :D
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Postby Tammuz » Thu Sep 06, 2007 6:31 am

Caelus wrote:
Dragonslayer wrote:I would go with 18. That way we could have 3 groups of 6, so the number of active Transformers could stay the same.


Da.

:crosses fingers:


see i'm aiming for 36....
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Postby DtreetViper2 » Thu Sep 06, 2007 10:21 am

I wouldn't mind 50, but 36 is alot better then 24. That would be 6 sets of 6, or 18 active bots at one time. Missions, areana, and the pits would be covered big time with 6 each. :grin: :grin: :grin: :grin: :grin: 8) :P 8) :grin: :grin: :grin: :grin: :grin:
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Postby Mkall » Thu Sep 06, 2007 10:43 am

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In order to keep the FAQ thread to strictly Q&A, i've split these posts for a new thread, as it seems everyone wants their say.

Personally I like the idea of winning exta char slots through holding certain territories on Cybertron or earning them as some of your existing mechs achieve certain xp milestones.

No matter what though I want to push for two waves, so every time we unlock a character slot (or two) we unlock one more active character slot as well.

I want to see 18/9 or 24/12. but that's just me
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Postby Archanubis » Thu Sep 06, 2007 10:47 am

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Mkall wrote:I want to see 18/9 or 24/12. but that's just me

I prefer this idea myself. Three groups of 6 would slow the character's progress considerably, IMHO.
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Postby zorian » Thu Sep 06, 2007 2:40 pm

My preference is either 6 or 12 ,but I admit the 6 is for limiting the number of TFs fighting (even in the comics has there ever been thousands of TFs involved in the fighting?).


So 12 ,though the idea about makeing new slots a prize is cool too.
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Postby Rat Convoy » Thu Sep 06, 2007 2:59 pm

I realize that many have a "more is better" mentality, but I'm personally fine with 12. Adding more with no more active slots is definitely bad, as it would slow down advancement considerably, as T-scream pointed out.

More bots per player means more things in the database, which may cause problems, and more names taken, making character creation for noobs more frustrating as they attempt to find cool names for their mechs.

Mkall's idea of winning extra slots for XP milestones is interesting, however.
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Postby Waylander » Thu Sep 06, 2007 3:19 pm

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well having more TF slots would not mean you could have more active TFs,just more in reserve,and maybe if that medic idea goes threw they could even have one\few of them Repair the rest,or some other task yet to come.

and i think 15 would be the best,3 added to the 3x4 stack in the Registry, unless the Registry is getting a face lift,and then whatever amount it takes to even it out.

as for the XP unlocking them idea,i for one do not like it.
everyone should be on the same LVL when it comes to the amount of TFs you can have,or have active at one time.
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Postby Jeep? » Thu Sep 06, 2007 3:44 pm

How about extra character slots for non combat characters? It'd let those of us who just want the chance to have more characters to create them, and perhaps the idea of extra slots as a prize could be changed to letting your non combat characters fight, as a prize. Combine the idea of non-combat characters with the 'medic arena' being discussed in another thread, and you've got yourself an idea.
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Postby Dr. Caelus » Thu Sep 06, 2007 4:13 pm

Waylander wrote:as for the XP unlocking them idea,i for one do not like it.
everyone should be on the same LVL when it comes to the amount of TFs you can have,or have active at one time.


Well, the plus side is that the veteran players would continue to have a vested interest in the lower levels, and might therefore be more willing to aid/communicate with less experienced allies.
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Postby DtreetViper2 » Thu Sep 06, 2007 6:22 pm

If we get more. I have names and some bios ready for them. Plus theres more then 12 Alts for the Bots that I like. Besides both Street Viper 2 and Rictor Prime are the highest ranken members I have.
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Postby Flashwave » Thu Sep 06, 2007 6:58 pm

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Uncrazzimatic wrote:
Caelus wrote:
Dragonslayer wrote:I would go with 18. That way we could have 3 groups of 6, so the number of active Transformers could stay the same.


Da.

:crosses fingers:


Dragonslayer has a good idea there, if we get more I'm for 18 then. :D


Me too, though if the mods want to add more than 18, i won't complain
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Postby Blaster_6267 » Thu Sep 06, 2007 8:11 pm

Maybe 15, three groups of 5

or ill go with everyone else and say 18 :P
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Postby Burn » Thu Sep 06, 2007 8:41 pm

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Postby Scantron » Thu Sep 06, 2007 8:54 pm

I think 12 characters is fine and has been working well for me. Even if the number of character slots is increased, we'll still end up with the same complaints; for instance, if the number increases to 18, we'll just have people starting threads asking when/if we can get 24 character slots.

I do like the idea of earning extra character slots, but I'd link it to a squad passing certain total team xp milestones.
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Postby Knight Hawk » Thu Sep 06, 2007 8:55 pm

Mkall wrote:Personally I like the idea of winning exta char slots through holding certain territories on Cybertron or earning them as some of your existing mechs achieve certain xp milestones.

No matter what though I want to push for two waves, so every time we unlock a character slot (or two) we unlock one more active character slot as well.

I want to see 18/9 or 24/12. but that's just me



:-? I like Mkall's idea!
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Postby Dr. Caelus » Thu Sep 06, 2007 9:20 pm

Scantron wrote:I think 12 characters is fine and has been working well for me. Even if the number of character slots is increased, we'll still end up with the same complaints; for instance, if the number increases to 18, we'll just have people starting threads asking when/if we can get 24 character slots.


We could tell them...

In another four years?

At that rate, by the time I'm 63 years old, we'd have 72 bots each!

MWAHAHA! Excellent! Something to make old age bearable!
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Postby Burn » Thu Sep 06, 2007 10:58 pm

Motto: "Freedom is the right of all sentient beings to randomly click things in the Admin Panel to see what it breaks."
Caelus wrote:
Scantron wrote:I think 12 characters is fine and has been working well for me. Even if the number of character slots is increased, we'll still end up with the same complaints; for instance, if the number increases to 18, we'll just have people starting threads asking when/if we can get 24 character slots.


We could tell them...

In another four years?

At that rate, by the time I'm 63 years old, we'd have 72 bots each!

MWAHAHA! Excellent! Something to make old age bearable!


By the time you're 63 years old you'll have trouble remembering half a dozen of your bots names let alone 72. :P
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Postby Deadpool. » Thu Sep 06, 2007 11:01 pm

Why 63? o.o
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