Transformers and More @ The Seibertron Store
Details subject to change. See listing for latest price and availability.
Im not sure that would help as it would reduce the overall amount of xp avalable from the mission which would still mean slower gains all round.Caelus wrote:What about cutting some of the missions down to 3v3?
Psychout wrote:I still say give it time.
Sustain wrote:Psychout wrote:I still say give it time.
QFT.
Evolution Prime wrote:It is just frustration setting in early on how the 'Cons have been dominating early on.
Psychout wrote:To deliberately leave your allies and friends outnumbered and out-gunned in missions for personal gain in the arena is cowardice, end of.
Psychout wrote:Im not sure that would help as it would reduce the overall amount of xp avalable from the mission which would still mean slower gains all round.Caelus wrote:What about cutting some of the missions down to 3v3?
Caelus wrote:Psychout wrote:Im not sure that would help as it would reduce the overall amount of xp avalable from the mission which would still mean slower gains all round.Caelus wrote:What about cutting some of the missions down to 3v3?
I was thinking that 3v3 missions would allow for more missions with both sides full. The cons would wind up with about half their missions unopposed, giving them that 100xp advantage though, of course.
I agree though, as crazy as it sounds, it's both too late and too early to make any changes.
It's a bit premature to say for certain that the imbalance won't be self-correcting by the xp gains that will be gotten off of the lvl 1s.
And, if there is a serious imbalance that has launched the Decepticons to lvl 1, it's too late to make a change and make it fair without resetting again.
Suggesting that we should slash the xp payout b/c the cons are in the lead may be intended as 'let's slow down their advance', but it can also come off as 'let's handicap everyone while the cons are still ahead'. I'm sure that's not how it's meant, but I'm equally sure that's how a lot of players will read it.
tenrak wrote:Just thought I would add my 2 cents. I've played for a little over 2 years now and this is my first post.
The advantage the cons are seeing right now is crazy, while I think it's temporary, that temporary time frame may be long enough to make it a real issue. During this time until an evening out occurs I make 1 suggestion which I think will make just about everyone happy and shouldn't require too much programming to accomplish.
For all missions make the xp as so:
Your xp is multiplied by the number of foes, and divided by the number of people on you team (yourself included) decimal rounded up. This is done win or lose.
xp bonus for victory untouched by calculation.
That may sound like a lot, but only fractionally. If you are outnumbered 6-1, how many hits will you land? 1 or 2? atleast having that number multiplied by 6 still gives people a reason to join. In reverse, if you outnumber your foe 6-1 you have your xp divided by 6 before adding the victory bonus. In a 6 on one mission, what does that mean, 103 or 104 xp instead of 118 or 124. That'll slow the cons down only marginally, but speed up the process of helping everyone else get up to speed (including the Maximals and Predicons especially). Besides, if you manage to do say 60 pts of damage 6 on 1, you should be rewarded (your going to be sitting that character out for an hour anyway).
Most bot/con missions are 6 on 6 (atleast when i'm active during the workday) so that calculation would add up to multiplying everyone's xp by 1 which means no change. If you would have gotten 120 for a 5 on 6 mission you would get 144 (marginal increase but an increase). And vice versa 120 for a 6 on 5 would be 100.
It's not severe, but I think it would help speed things up for the 3 lagging factions and slow things down for the Cons.
My 2 cents.
Tenrak
tenrak wrote:Just thought I would add my 2 cents....My 2 cents.
Tenrak
Evolution Prime wrote:tenrak wrote:Just thought I would add my 2 cents....My 2 cents.
Tenrak
So you do exist!
Caelus wrote:I was thinking that 3v3 missions would allow for more missions with both sides full.
Return to Heavy Metal War Forum
Registered users: Bing [Bot], Glyph, Google [Bot], Google Adsense [Bot], MSN [Bot], Yahoo [Bot]