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HMW v2 FAQs (First Post Updated Nov 2nd)

Discuss the Heavy Metal War game, report bugs, challenge opponents, and talk some smack! Play the Heavy Metal War game here.

Postby Black Eyes » Mon Jul 30, 2007 7:31 pm

Thanks for the quick reply :D ...

I cant use the link though cause I can't get onto the Con forums yet.
BRB My dogs just pooped.


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Postby Archanubis » Tue Jul 31, 2007 11:46 am

Motto: "Don't take life too seriously or you'll never get out of it alive."
Weapon: Lightning Rifle
Is there going to be a change in how much energon is earned in a mission/arena bout per level? Because, in my opinion, the current system is not really adequate to just covering CR costs after a mission, especially when you consider how many missions you can find where one side outnumbers the other.

The current system of earning energon is as follows
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My suggestion would be to increase the energon earned with the following system:
Image
Or something similar, so long as it doesn't exceed the XP gains.
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Postby Talon523 » Tue Jul 31, 2007 5:00 pm

I am looking forward to jumping back in for V2. I have missed playing HMW. It is a nice little break throughout the work day.
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Postby Furtimus Maximus » Wed Aug 01, 2007 3:18 pm

Will Maximals be completely separate from Autobots? Can a Predacon conceivably fight a Decepticon?
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Postby Supercollider » Wed Aug 01, 2007 5:36 pm

Motto: "Embrace your inner geek, the geek will inherit the Earth!"
Weapon: Glass Gas Gun
Furtimus Maximus wrote:Will Maximals be completely separate from Autobots? Can a Predacon conceivably fight a Decepticon?

Apparently OS has stated that the potential exists for this to happen.
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Postby Chaoslock » Wed Aug 01, 2007 5:53 pm

Weapon: Reciprocating Laser Cannon
Supercollider wrote:
Furtimus Maximus wrote:Will Maximals be completely separate from Autobots? Can a Predacon conceivably fight a Decepticon?

Apparently OS has stated that the potential exists for this to happen.


Why wouldn't I be surprised from Decepticon - Pred fights? :P



QUESTION:

Will the extra cost for auto-CR remain in V2? I hate it very very badly. Before auto-Cr's extra cost was made, my cons made a fair energon output, and I could afford to buy weapons and armor for my team, after it, my cash stagnated, when not dropped.
GENERATION 1: THE EPIC ORIGINS! -Hasbro

"Autobots, Buster Witwicky killed Primus. Kill on sight!" - broadcast from Urban Dead

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Postby Mkall » Wed Aug 01, 2007 7:22 pm

Weapon: Twin Sonic Cannons
Chaoslock wrote:
Supercollider wrote:
Furtimus Maximus wrote:Will Maximals be completely separate from Autobots? Can a Predacon conceivably fight a Decepticon?

Apparently OS has stated that the potential exists for this to happen.


Why wouldn't I be surprised from Decepticon - Pred fights? :P

There are the potentials for alliances to be formed and broken, but only if the rest of the faction agrees



QUESTION:

Will the extra cost for auto-CR remain in V2? I hate it very very badly. Before auto-Cr's extra cost was made, my cons made a fair energon output, and I could afford to buy weapons and armor for my team, after it, my cash stagnated, when not dropped.

Last I heard, it will stay.
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Postby Steel Starscream » Thu Aug 02, 2007 8:50 am

Another bigge DO WE KEEP MINICONS OR NOT???
I suddenly thought that and i was wondering if we do or don't?
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Postby Psychout » Thu Aug 02, 2007 9:28 am

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IIRC We get named protoforms and 2,500 energon to begin with in V2 and thats it.

The rest - all xp, energon, alts, weapons, kremzeek, minicons etc. - get nuked.
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What about having this?

Postby dodgetvm » Thu Aug 02, 2007 9:31 am

I know you guys are upgrading so how about adding real time scoring? It could be very cool to see the battle unfold instead of waiting once it starts. It would also add more intrest in the game. Just a thought. May have already been discussed. :)
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Postby Supercollider » Thu Aug 02, 2007 9:45 am

Motto: "Embrace your inner geek, the geek will inherit the Earth!"
Weapon: Glass Gas Gun
Psychout wrote:IIRC We get named protoforms and 2,500 energon to begin with in V2 and thats it.

The rest - all xp, energon, alts, weapons, kremzeek, minicons etc. - get nuked.

OMG! I've just realised the big reset, it'll be a minicon Bloodbath! :shock:

Joefish had better get a few more minicons on the barby then...
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Postby Kryptikore » Thu Aug 02, 2007 9:48 am

In V.2 could we get a check all box for the Arena CR Chamber Option. Where you can choose manual or auto. Just some thing around those lines and maybe for the Missions as well, but mostly the arena.
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release date?

Postby quetzalcoatl » Thu Aug 02, 2007 2:32 pm

Not to whine, but is there an official street date for v.2? I'm sure most folks are wondering this, and the only reply I'v seen is "August". Well, it's here, so how about another clue?
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Postby Symbiote Spiderman14 » Thu Aug 02, 2007 2:41 pm

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Check out the first page
Mkall wrote:0. When will it be arriving?
Sadly, Omega Sentinel has told me that it will be at least a month off. we're looking at the end of August/mid-September now.
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Postby Tammuz » Thu Aug 02, 2007 6:15 pm

Kryptikore wrote:In V.2 could we get a check all box for the Arena CR Chamber Option. Where you can choose manual or auto. Just some thing around those lines and maybe for the Missions as well, but mostly the arena.



i'm not really sure what you're asking for, i mean in the options tab on the registry page we already have the option to make autoor manual cr the default option for either the missions or arena.
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Postby Kryptikore » Fri Aug 03, 2007 10:08 am

Tammuz wrote:
Kryptikore wrote:In V.2 could we get a check all box for the Arena CR Chamber Option. Where you can choose manual or auto. Just some thing around those lines and maybe for the Missions as well, but mostly the arena.



i'm not really sure what you're asking for, i mean in the options tab on the registry page we already have the option to make autoor manual cr the default option for either the missions or arena.


Jezz... There's another piece of HMW I seemed to miss! I swear you can never keep up with everything going on! Thanx Tammuz, but I still wouldn't mind having the option for what I'm looking for to make things faster. Like the check all active bots to fight/wait in the arena box! So you would another change all box adjusting CR options on the fly. Just for those times I decide to manually put my bots in CR when I know I have time to dedicate to HMW. I guess I could just set it in the options before I start a long session and then swicth it back later.
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Postby random63146 » Sat Aug 04, 2007 1:48 pm

Forgive me if this has already been asked, but: is it possible to switch from good to bad sides and vice versa (for example from Autobots to Decepticons, from Autobots to Predacons)?

Also, can you change sides multiple times or is this going to be a one-time thingy?
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Postby Tammuz » Sat Aug 04, 2007 1:50 pm

Dinobot wrote:Forgive me if this has already been asked, but: is it possible to switch from good to bad sides and vice versa (for example from Autobots to Decepticons, from Autobots to Predacons)?

Also, can you change sides multiple times or is this going to be a one-time thingy?


when V2 goes live you will be able to choose which faction you join regardless of your prievious affiliations.

side swapping will still be a rarity handled through OS at his discretion.
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Postby Stormwolf » Sun Aug 05, 2007 9:49 am

Weapon: Particle Beam Cannon
So, are there any special advantages to be gained from Headmasters and Targetmasters?

I recon that a Targetmaster could have a "fixed" weapon that does more damage whenever the firepower stat would be raised. This would effectively eliminate the need to buy newer and stronger weapons.

Not so sure about Headmasters though, maybe they could get a accuracy (speed) bonus or something. :-?
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Postby Mkall » Sun Aug 05, 2007 10:27 am

Weapon: Twin Sonic Cannons
For now, Headmasters and Targetmasters are just tactics. I do not believe that they provide any special bonuses
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Postby Stormwolf » Mon Aug 06, 2007 4:12 pm

Weapon: Particle Beam Cannon
I just got a idea for Pretender tactics, the pretender shell could do a seperate attack like a Head/Targetmaster could. Only the pretendershell would be able to use any weapons the bot currently had equiped.

And here's some ideas for tactics:

Pretender Ship [Pretender/Ram/Absorb]
Pretender Vehicle [Pretender/Absorb/Charge]
Pretender Creature [Pretender/Slash/Absorb]
Pretender Jet [Pretender/Absorb/Strafe]
Pretender Air Animal [Pretender/Drop/Absorb]
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Postby Mkall » Tue Aug 07, 2007 12:58 am

Weapon: Twin Sonic Cannons
Stormwolf wrote:I just got a idea for Pretender tactics, the pretender shell could do a seperate attack like a Head/Targetmaster could. Only the pretendershell would be able to use any weapons the bot currently had equiped.

And here's some ideas for tactics:

Pretender Ship [Pretender/Ram/Absorb]
Pretender Vehicle [Pretender/Absorb/Charge]
Pretender Creature [Pretender/Slash/Absorb]
Pretender Jet [Pretender/Absorb/Strafe]
Pretender Air Animal [Pretender/Drop/Absorb]

Personally I'd like to see the pretender shells work in a completely different way than just as another tactic. But we'll see what happens.
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Postby Kryptikore » Wed Aug 08, 2007 9:21 am

Are we still going to purchase Minicons or are we just going to win them and equip? If the whole Minicon Link stays where it is in the side bar; can you make it possible to rename your Minicons from there instead of just from the specific character review location! I know it's pretty pointless to name the minicons, but it's pretty damn funny to see things in battle such as "Ass clown has been destroyed"
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Postby steve2275 » Wed Aug 08, 2007 9:28 am

Motto: "it may not get better
but it wont get any worse"
win em(secure em) if i remember right
i come and go more than a hmw programmer
or a karma chameleon
BEAT L.A.
im content
WWWYKI!!!
BEAT THE PACERS DAMMIT THUNDER
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Postby Psychout » Wed Aug 08, 2007 11:39 am

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Weapon: Black Magic
We'll probably have to buy them still, but we gotta kick you Auton00bs off the zones they are in first.
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