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Tammuz wrote:Tammuz wrote:i like the idea that if you hold a certain sector, you get free minicons from that sector( until you lose the sector but if the minicon is destroyed anywhere BUT the campaigns you pay for it
maybe even make it a hierachy where faction commander can improve the minicon resoucre in an area by using the factions energon supply, sorta natural resouce is Jogger type, but for a million energon they can upgrade it to hopper type.
how about this as a solution?
Psychout wrote:Tammuz wrote:Tammuz wrote:i like the idea that if you hold a certain sector, you get free minicons from that sector( until you lose the sector but if the minicon is destroyed anywhere BUT the campaigns you pay for it
maybe even make it a hierachy where faction commander can improve the minicon resoucre in an area by using the factions energon supply, sorta natural resouce is Jogger type, but for a million energon they can upgrade it to hopper type.
how about this as a solution?
That would work, it would make the missions a seperate game.
Key question is; if the minicon is destroyed in a mission, how will be weilder pay out if their personal energon stocks are low/empty?
Sounds good. The filthy begging thread is going to get a lot of exercise but it works far better than taxation for me.Tammuz wrote:Psychout wrote:Tammuz wrote:Tammuz wrote:i like the idea that if you hold a certain sector, you get free minicons from that sector( until you lose the sector but if the minicon is destroyed anywhere BUT the campaigns you pay for it
maybe even make it a hierachy where faction commander can improve the minicon resoucre in an area by using the factions energon supply, sorta natural resouce is Jogger type, but for a million energon they can upgrade it to hopper type.
how about this as a solution?
That would work, it would make the missions a seperate game.
Key question is; if the minicon is destroyed in a mission, how will be weilder pay out if their personal energon stocks are low/empty?
they go into debt. just like what happens if they can't afford their cr costs now.
Psychout wrote:No. This is a bad idea.
This is catastrophic for the Maximals and Predacons who wont have the invisible masses just sitting in the misisons building up the money.
Electron wrote:sledge your comments are like a fat chick raping a hot dog, its unpleasent to watch but in the end its gonna happen
Mr O wrote:I'm part Irish, part Scottish, very Welsh, mostly drunk, somewhat Transformers nerd and all bastard.
Psychout wrote:Current recruitment trends and general interest in Preds/Maximals in comparison to Decepticons/Autobots.
JoeFish wrote:I'm guessing that's what the quintessions/guardians are for. A way to reset the map without resetting the game kind of thing.
I'd like to know about how we can gather info, such as who's massing armies on our borders and who's marching through our territories.
Thenedain wrote:JoeFish wrote:I'm guessing that's what the quintessions/guardians are for. A way to reset the map without resetting the game kind of thing.
I'd like to know about how we can gather info, such as who's massing armies on our borders and who's marching through our territories.
Personally, I see a great use for Missions here. Like someone else mentioned, I'd like to see Missions implemented as if there were a Special Ops thing that the players could run on that could still contribute in some small way to the overall campaign, in addition to being an easy way to generate XP and Energon. So, you could have a 'Spy' Mission that when completed would allow the winning faction's commander ( or just the winning faction ) get a small peak at what's in a certain territory.
In fact, I'd think the best way to implement such a thing would be to tie each Mission to a certain Territory. So, in this case you'd have something titled "Gather Information" for a Mission, that would be directly linked to a territory randomly generated when the Mission is generated. The random generation would represent the unknown Fog of War, ie, a short window of opportunity has just opened up in the generated territory.
Personally, I hate the idea of penalizing people who just like to play the Missions. Many of them, like myself, would use them as a quick way to gain a small bit of XP while at work, or when unable to be able to plan movements for the Campaign.
Granted, advertising will bring in more players to all factions, but inevitably the two better known factions, Bots/Cons, will get the better part of the support and, no matter how hard you advertise, will always be larger than the Transorganics, by virtue of the fact that they are better recognised.Burn wrote:There is no accurate way to gauge faction numbers, and if the organics are going to be outnumbered as the forum trend seems to state, then we really should be asking "can HMW support four different factions?"
Jack Hallows wrote:Anyone who knows HMW knows alt modes are much more than “just pixels”.
JoeFish wrote:I think there is enough player interaction to have all 4 factions playing as fairly as is possible round here, but not if all those casual players who don't check the forums are going to be obliviously farming energon for the Bots/Cons while the Max/Preds have to work for theirs.
Ninjaburn wrote:Organics are really gonna have a tough time competing with the raw energon resources the bots and cons will have.
Caelus wrote:Ninjaburn wrote:Organics are really gonna have a tough time competing with the raw energon resources the bots and cons will have.
I don't know if the disparity would be that bad. With a higher population, the bots and cons collect more energon, but they'd also be spending more whenever they buy assets per capita. They'll have an advantage on fortifying territories but that's about it, especially when the "invisible masses" chew up their minicons and armor in missions.
So yeah, the Bots and Cons will have a significant advantage, but I don't know if that's a bad thing; I think part of the appeal of the Maximal and Predacon factions is the idea of being the underdog. It amuses me that the Autobot and Decepticon Players seem a lot more worried about it than the Maximal and Predacon players.![]()
And of course, there's the big plus of having an asymmetrical game - it's more dynamic.
That's my knee-jerk reaction anyway. This certainly warrants more careful consideration.
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