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Galvatron Supreme wrote:I would like to see a 2nd tactic added to Gadgets. Repair alone is just not practical. At the very least, Strafe should be added.
Psychout wrote:With only 12 different tactic combinations, how do we balance them without making them all exactly the same?
Psychout wrote:With only 12 different tactic combinations, how do we balance them without making them all exactly the same?
Psychout wrote:With only 12 different tactic combinations, how do we balance them without making them all exactly the same?
Tammuz wrote:Psychout wrote:With only 12 different tactic combinations, how do we balance them without making them all exactly the same?
well if you have the primary tactic cost 1k, and the second cost 4 and then have the opposite alt as well(so ram@1/strafe@4 and Strafe@1/ram@4) you have 24 alt classes which i think is really enough.
do we really need heavy assault vehicles and tanks?
course you could also have alts with 2 of the same tactic... that would be fun.
quetzalcoatl wrote:How about bringing back bot mode images. Not as before in version 1, where they added special powers, but just to use as a designator such as the current images? split them between the different classes... instead of having a car image, how about one of the outlines of a canon bot/con, or maybe gundam.... after all, when they battle they usually do it in humanoid mode, not 2 dunebeetles trying to run over each other.
Rat Convoy wrote:I think the best way to implement triple changers is through bringing back robot modes. Instead of having robot modes give a static stat boost (which proved to be unbalanced given the math of the game), have the robot mode instead give a new tactic, reflavored to reflect the special abilities of certain TFs such as holograms, teleportation, grappler lines, whatever. A triple-changer would essentially be choosing an extra vehicular tactic as your robot mode ability rather than a dedicated robot mode ability.
That implements a number of things people want and is easy as heck to balance within the game.
Hollow One wrote:Once again, you've hit the nail on the head.
Hollow One wrote:I know the staff are hard at work fixing the game as it is, but I doubt changing xp and adding tactics is hardly risky if it came to breaking the game, and I doubt it would take more than two minutes too.
It just seems like a no-brainer to me, and just a little acknoledgement would really go a long way.
Rat Convoy wrote:I think I came up with a pretty good idea of what to do with robot modes, which would give them something to do in the battles. Since it looks destined to be lost in the triple changer thread, I'm cross-posting it here, as I would like to see it as a new feature.
People wrote:zombybunnie: N_V scares me...I no longer wish that my pants transformed
Burn:Anyone notice how much of a boring party pooper N_V is? He doesn't join in the fun, he's spent the last few years with dodgy builds feeding XP to the Autobots, and he sure as heck doesn't spam.
disruptor96: I forgot how insane you were.
Rat Convoy wrote:I think I came up with a pretty good idea of what to do with robot modes
Hollow One wrote:I know the staff are hard at work fixing the game as it is, but I doubt changing xp and adding tactics is hardly risky if it came to breaking the game, and I doubt it would take more than two minutes too.
Tammuz wrote:course you could also have alts with 2 of the same tactic... that would be fun.
Wingspan wrote:Merc With A Mouth wrote:Wingspan wrote:At least I didn't Rick Roll you.
I didn't either.
You know you're going to click it anyway. But if you liek the animu it's called Boku no Pico.
Psychout wrote:Would a good rule of thumb be to make the base tactics add up to 5? 1/4k, 1.5/3.5k etc. with 2/3k for the more powerful combinations like Strafe/Ram?
I ony ask as ive been puzzling it about for a few days now and for some reason it just doesnt sit right.
Tammuz wrote:with the exception of strafe, most of the tactics where devastatingly good in the right situations.
granted avoid needs to work against tactics to preserve its useful ness in the end game, and strafe needs to be not self feeding, i still think 1/4 split for heterotactics and a 1/8 for homotactics
Wingspan wrote:Tammuz wrote:with the exception of strafe, most of the tactics where devastatingly good in the right situations.
granted avoid needs to work against tactics to preserve its useful ness in the end game, and strafe needs to be not self feeding, i still think 1/4 split for heterotactics and a 1/8 for homotactics
Please explain.
-- Strafe being self feeding
-- Which tactics are hetro/homo to each other
I'm just not following the terminology well enough to fully understand.
Thats pretty good, as something that had Ram/Ram as its tactics would pwn the dirty, dirty, arena so its gotta be paid for.Tammuz wrote:i still think 1/4 split for heterotactics and a 1/8 for homotactics
Wingspan wrote:Tammuz wrote:with the exception of strafe, most of the tactics where devastatingly good in the right situations.
granted avoid needs to work against tactics to preserve its useful ness in the end game, and strafe needs to be not self feeding, i still think 1/4 split for heterotactics and a 1/8 for homotactics
Please explain.
-- Strafe being self feeding
-- Which tactics are hetro/homo to each other
I'm just not following the terminology well enough to fully understand.
People wrote:zombybunnie: N_V scares me...I no longer wish that my pants transformed
Burn:Anyone notice how much of a boring party pooper N_V is? He doesn't join in the fun, he's spent the last few years with dodgy builds feeding XP to the Autobots, and he sure as heck doesn't spam.
disruptor96: I forgot how insane you were.
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