Good News and Bad News
Re: Good News and Bad News
Posted by Darth Trader Wed Sep 24, 2008 7:23 am
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Re: Good News and Bad News
Posted by Silverbolt Wed Sep 24, 2008 7:36 am
Would it decrease the time it takes to max out a character sure but I think the fastest to that level still took around three years.
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Re: Good News and Bad News
Posted by Chaoslock Wed Sep 24, 2008 7:38 am
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Re: Good News and Bad News
Posted by Symbiote Spiderman14 Wed Sep 24, 2008 7:41 am
I would rather have this then start back at about a year that I was at. At least I got to level 11 and to 500milxp for my team two goals I wanted to get before it all ended. Now which Faction to join
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Re: Good News and Bad News
Posted by Ouroboros Wed Sep 24, 2008 7:42 am
Silverbolt wrote:I think the exp rate should be doubled myself. A lot of people quit the game because it takes to long to get a useful character.
Would it decrease the time it takes to max out a character sure but I think the fastest to that level still took around three years.
I was stuck at lvl 1 for the better part of a year so that I would have some very good lvl 2's when the time came. I came back time and again because of the forum community, if that didn't exist, I, and a lot of other people, would have left.
And don't forget, everyone's in the same boat as you and me, this is a powder keg of xp waiting to go off in my opinion, so doubling xp shouldn't be an issue.
Side note: To Chaoslock, I'm with you there.
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Re: Good News and Bad News
Posted by Omega Sentinel Wed Sep 24, 2008 7:59 am
I'll try to address a few things before I have to be in meetings all day at work...
1. You will start with enough energon to make 12 characters.
2. One thing I can do for you is help with names (within reason). If you had a name and it is taken I can help you out. As long as we don't have a dozen requests for the same name we should be OK.
3. Tammuz will get his lego tank again
4. Code was backed up. Code is typically small and saved on our local machines so the game itself is intact. Most of the data, however was saved to the same drive that crashed.
This whole situation is really worst case scenario for any web admin so we are trying to learn from mistakes and get you guys back up and running.
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Re: Good News and Bad News
Posted by Redimus Wed Sep 24, 2008 8:08 am
Hollow One wrote:And don't forget, everyone's in the same boat as you and me, this is a powder keg of xp waiting to go off in my opinion, so doubling xp shouldn't be an issue.
How'd you work that out? An army of level 0 oponants will not pay out as well as hiting a lvl 3 or 4 a few times...

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Re: Good News and Bad News
Posted by Psychout Wed Sep 24, 2008 8:09 am
Would you mind throwing a Tie Fighter alt into the mix as well?Omega Sentinel wrote:3. Tammuz will get his lego tank again![]()
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Re: Good News and Bad News
Posted by Darth Trader Wed Sep 24, 2008 8:15 am
Omega Sentinel wrote:Thanks for the positive outlook on this everyone!
I'll try to address a few things before I have to be in meetings all day at work...
1. You will start with enough energon to make 12 characters.
2. One thing I can do for you is help with names (within reason). If you had a name and it is taken I can help you out. As long as we don't have a dozen requests for the same name we should be OK.
3. Tammuz will get his lego tank again![]()
4. Code was backed up. Code is typically small and saved on our local machines so the game itself is intact. Most of the data, however was saved to the same drive that crashed.
This whole situation is really worst case scenario for any web admin so we are trying to learn from mistakes and get you guys back up and running.
You, Sir, ROCK! I have played many online games and am convinced that their admins don't even exist! In times of chaos like this, they do NOTHING for the player base. I think I speak for most people here when I say that we appreciate all your efforts!
Also, I kinda like what somebody else said: Opening up ALL alts for the first couple weeks is a great idea!
Thanks again,
BVH
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Re: Good News and Bad News
Posted by Lord Gothika Wed Sep 24, 2008 8:39 am
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Re: Good News and Bad News
Posted by Silverbolt Wed Sep 24, 2008 8:54 am
pRedimus wrote:Hollow One wrote:And don't forget, everyone's in the same boat as you and me, this is a powder keg of xp waiting to go off in my opinion, so doubling xp shouldn't be an issue.
How'd you work that out? An army of level 0 oponants will not pay out as well as hiting a lvl 3 or 4 a few times...
I remember the early days when even after around six months or so the top guys were still in the 100K range.
Upping the pay outs will help alievate the feeling that you are just spinning your wheels and getting no where.
Plus since this game has had numerous bad crashes in its history it would allow people to get further in the game quicker which isn't a bad thing either.
By that I mean there is a difference in say having a bot that was just getting powerful (say around level 9 or 10) and having one that is maxed out.
If you have the first you want to play more to get it maxed out.
If you have the second you could become bored of it because there is nothing left to do and would welcome a reset, like Burn did earlier this year.
If you can advance quicker there may be less hard feelings when something like this happens.
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Re: Good News and Bad News
Posted by Rat Convoy Wed Sep 24, 2008 8:58 am
Psychout wrote:Red don't be a muppet. 2000+ people will be picking a bunch of names all at once and you seriosuly expect the mods here to force people to rename them just cos you had them previously and then listed them for all to see?
For the record I'm not planning on nicking any of your names, but the staff will have enough trouble with everyone trying to nick Optimus Prime before DeadRatty or Super Megatron can get it back, never mind your obscure ideas.
Bah. I haven't had Optimus Prime on my team in over a year. I only had two canon characters left on my team, and only one of those I'd be rather upset if I lost. Fortunately, it's the one less likely to be stolen. And for that character, I'm particularly worried about not having the rat alt available anymore...
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Re: Good News and Bad News
Posted by Me, Grimlock! Wed Sep 24, 2008 9:01 am
Here goes another 5 years to climb to the top.
Considering that we lost data in December and a two or three times before that, at some point someone should have thought to keep an off-site backup. I don't know how doable that is, but it's something to think about now. How big exactly was the data?
On the plus side, I can see the missions filling up once some players hit level 1. And before that to some extent. It'll be different being at level 0 again.

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Re: Good News and Bad News
Posted by The Chronic Wed Sep 24, 2008 9:02 am
gaining xp quicker would be most welcome as would a full alt list

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Re: Good News and Bad News
Posted by City Commander Wed Sep 24, 2008 9:06 am
So why not just skip level 0 and/or 1 altogether? Like was done for Burn, or would it be the sort've thing you can't just do to hundreds of accounts at the same time?
Fourthed (I think) on opening the alts database!

Electron wrote:sledge your comments are like a fat chick raping a hot dog, its unpleasent to watch but in the end its gonna happen
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Re: Good News and Bad News
Posted by Venomous Prime Wed Sep 24, 2008 9:22 am
Omega Sentinel wrote:Thanks for the positive outlook on this everyone!
I'll try to address a few things before I have to be in meetings all day at work...
1. You will start with enough energon to make 12 characters.
2. One thing I can do for you is help with names (within reason). If you had a name and it is taken I can help you out. As long as we don't have a dozen requests for the same name we should be OK.
3. Tammuz will get his lego tank again![]()
4. Code was backed up. Code is typically small and saved on our local machines so the game itself is intact. Most of the data, however was saved to the same drive that crashed.
This whole situation is really worst case scenario for any web admin so we are trying to learn from mistakes and get you guys back up and running.
So I'll be able to keep Starscream and Skyfire?
this reset sounds fun then
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Re: Good News and Bad News
Posted by Shadow Dragon Wed Sep 24, 2008 9:24 am
Psychout wrote:Red don't be a muppet. 2000+ people will be picking a bunch of names all at once and you seriosuly expect the mods here to force people to rename them just cos you had them previously and then listed them for all to see?
Browser based web games. Serious business.
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Re: Good News and Bad News
Posted by Malicron Wed Sep 24, 2008 9:52 am
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Re: Good News and Bad News
Posted by Halo Wed Sep 24, 2008 10:06 am
Omega Sentinel wrote:Thanks for the positive outlook on this everyone!
I'll try to address a few things before I have to be in meetings all day at work...
1. You will start with enough energon to make 12 characters.
2. One thing I can do for you is help with names (within reason). If you had a name and it is taken I can help you out. As long as we don't have a dozen requests for the same name we should be OK.
3. Tammuz will get his lego tank again![]()
4. Code was backed up. Code is typically small and saved on our local machines so the game itself is intact. Most of the data, however was saved to the same drive that crashed.
This whole situation is really worst case scenario for any web admin so we are trying to learn from mistakes and get you guys back up and running.
You, Sir, just made my day sparkly. I only had 2 names I really wanted to keep, and point #2 makes me feel so much better. Thank you so much.

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Re: Good News and Bad News
Posted by City Commander Wed Sep 24, 2008 10:10 am
Whiner-tron wrote:Wow, I might actually get in the top ten before I'm in a retirement home!
I'll race you there!

Electron wrote:sledge your comments are like a fat chick raping a hot dog, its unpleasent to watch but in the end its gonna happen
Mr O wrote:I'm part Irish, part Scottish, very Welsh, mostly drunk, somewhat Transformers nerd and all bastard.
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Re: Good News and Bad News
Posted by Orion_Prime48 Wed Sep 24, 2008 10:13 am
and a disclaimer NO ONE better take my team name/bot names dammit
but the question is now should I go Con or should I stay Bot
and atleast this reset will put everybody on equal grounds and will allow me to kick ass

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Sledge wrote:I REALLY don't want to know what a "cumputer" is used for. A little one-handed web surfing, perhaps?
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Re: Good News and Bad News
Posted by JoeFish Wed Sep 24, 2008 10:15 am
Jack Hallows wrote:Anyone who knows HMW knows alt modes are much more than “just pixels”.
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Re: Good News and Bad News
Posted by City Commander Wed Sep 24, 2008 10:17 am

Electron wrote:sledge your comments are like a fat chick raping a hot dog, its unpleasent to watch but in the end its gonna happen
Mr O wrote:I'm part Irish, part Scottish, very Welsh, mostly drunk, somewhat Transformers nerd and all bastard.
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Re: Good News and Bad News
Posted by Rebirth Megatron Wed Sep 24, 2008 10:31 am
Can I also suggest that maybe we have an open alt list for the first week or two, allowing us access to all of them for the start and the hello rotation.
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Re: Good News and Bad News
Posted by Kaijubot Wed Sep 24, 2008 11:37 am
I support the idea of opening the alt database for a couple of weeks, but may I also suggest loading in some of the new alts for the Maximals and Predacons, if only in stand-in classes until the new alt code is ready? (I know Mkall is somewhat against this idea, but now seems a good time as it helps soften the blow of loosing all the xp).
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