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got IDEAS for the GAME post here.

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Re: got IDEAS for the GAME post here.

Postby Tammuz » Sat Feb 02, 2008 5:08 pm

why not v1, and haven't we got quite a few of those alts already?
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Re: got IDEAS for the GAME post here.

Postby Colonel Brawl » Mon Feb 04, 2008 8:15 am

Missions will have certain effects. Missions like "autobot rescue" will yield more money should the preds win and the bots will get an NPC bot for a short period of time should they win the mission. Missions like "Escort Scourge" or was it "Escort the constructicons", if the cons win they get a powerful NPC and if the enemy wins, they get a bonus xp for that mission. Missions like "sabotage vector sigma" will have a weakening effect on the enemy or a strengthening factor to the winner, if the cons win the bots will have an amount of stat points deducted from them for a short period of time ad if the bots win, they get a boost in some stats for short period of time.
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Re: got IDEAS for the GAME post here.

Postby Chaoslock » Fri Feb 15, 2008 9:48 am

Weapon: Reciprocating Laser Cannon
A post in one of the topics gave me an idea:
Mutants implementation: Since they have two animal alt. modes without robot modes, how about the option of mutant modes which contains two alt, but the bot can't wield weapons, but has an increased chance of using their tactic skills?
GENERATION 1: THE EPIC ORIGINS! -Hasbro

"Autobots, Buster Witwicky killed Primus. Kill on sight!" - broadcast from Urban Dead

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Re: got IDEAS for the GAME post here.

Postby Psychout » Fri Feb 15, 2008 10:16 am

Motto: "This post clearly was meant to offend, and if you are affected by it in any way please close your browser and discuss it with someone who knows not to take the internet seriously."
Weapon: Black Magic
Never heard of mutants; im such a Geewunner. :lol:

Anyway, ive mentioned these before and I know Mkall has picked up on it, but id like to see an expanded use for Intel, specifically in covert missions to steal technology such as taking back the toaster (MKALL!!!) from the bots.

Specific (and rare) missions where the intel of the combatants is taken in to account, and allow the winning team - if their intel is high enough - to gain/steal/copy something from the opponent.

Naturally, my first thought is to use it to raid altmodes off the enemies, but there is also weapon supply raids and energon stealing missions that can be considered depending on how the warpmap is played out and faction stocks etc.

It would allow for those of us who like to RP their minions and try to keep an altmode for as long as possible to do so, gives for a bit of variety within each factions ranks and also give Int a more direct role in a game where things like computers and inteligence raids make up a large part of the expanded universe.


Id also like to see Skill give us ninja powers.
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Re: got IDEAS for the GAME post here.

Postby Malicron » Fri Feb 15, 2008 11:32 am

Motto: "We're all going to die... You go first."
Weapon: Energo-Sword
Loard knows there's basis for both of thouse in the canon. And I for one would love to see a more RPG type game, having grown up of things like Baulder's Gate (literally, I was about 6 when I started) not to mention this would allow intelegence and skill to actually be usful stats for a change.
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