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Moderator: RPG Support Staff

Postby Rebel Raven » Fri Oct 05, 2007 10:35 pm

Understood.
I figured I'd gamble on the Victory femmes.
If they can be applied for at a later time, I'd be pleased to know.
I could try to address any problems you see with the Victory era characters, too, so they are less worrisome.
Their appearance before Victory, I figured they were the younger, and maybe less powerful versions of themselves than in the Victory series, and decided to be creative with them.
I could have them time travel for a list of reasons instead, and draw up a few reasons why they, rather than their male counterparts, came to the past. Maybe too far into the past for the event they wanted to avert. Maybe an apocalyptic event that got roots in the past that spells doom for the city they sought to defend.

Name: Vibes
http://img.photobucket.com/albums/1003/ ... esfull.jpg
Allegiance: Autobot
Function: Raider
Alt. mode: Red Cybertronian hover bike
Weapons: 1x mortar gun, 1x energy combat rifle, sonic bullet emitter build into chest and forearms. 2x sonic swords, 2x sonic knives. Flash emitter in chest, and eyes.
Special Abilities:
Height: 15 feet / 4.572 m
Quote: 'Ah the universal language of boom.'
STRENGTH: 7
INTELLIGENCE: 6
DEXTERITY: 7
SPEED: 7
ENDURANCE: 5
COURAGE: 6
FIREPOWER: 8
ACCURACY: 7
MELEE: 6
TECH SKILL: 7
CHARISMA: 4
RANK: Given by RPG moderators.
Profile: Early in the war she helped raid a Decepticon armory and grabbed as many weapons as she could along with the other Autobots. That is where her life changed. Fighting her way out she found she liked using Decepticon made weapons more than the ones usually built by Autobots. The Decepticons knew how to pack the firepower, and she became a consummate gunbunny to keep up in the arms race, and took up a belief in peace through superior firepower.

She kept 2 items from the haul and decided that she'd figure out how they worked, and replicate them for the Autobot forces. She insisted on heavy field tests, meaning she went into combat and blasted Decepticons.
She fine tuned herself enough to haul her weapons around and use them with only one hand, and dual wield them easily.
Vibes looks forward to the day that she can incorporate the technology from the weapons into her systems better. They aren't incompatible, but they look oversized in her hands.

She is not obsessed over her guns to the point that it interferes with her life, but she does adore them, and uses them eagerly, enjoying the trill of watching Decepticons dive for cover, and get wailed on with her impressive firepower.

Abilities: Her original weaponry consist of sound emitters that can replicate sounds, and they can also fire high friction creating sonic bullets that use vibrations to drill into the target thus ripping holes into them. They are highly accurate and the projectiles can break mach 2 with a 6 mile range.
They also consist of a pair of sonic swords and sonic daggers.

She has very high accuracy with all her weapons, and due to fine tuning, has surprising strength for her small frame.

She carries a mortar gun that fires rounds of highly explosive plasma shells that have a 500 yard range and can arc over obstacles. They explode with roughly the energy of a cybertronian equivalent of an incendiary grenade creating a mist of particles that burns through everything caught in it in a 100ft diameter.

Vibes also carries select fire combat rifle that can put out a stream of energy rounds fast enough that the individual rounds aren't discernible to most ears. It's a sound she loves. The Combat rifle serves as a potent anti-bot weapon perforating them up to a range of 200 yards with a narrow stream of energy rounds in full automatic or has an accurate range up to 1 mile with semi-automatic mode selected. She can get a mid way performance when using burst fire.

Her alt mode's headlights which are on her chest in robot mode and her visor in robot mode can emit a blinding flash ahead of her which can disrupt optic sensors of those looking at her.

Due to the fact her engines are located in her feet and back she can skim across flat terrain, including liquids at 249 mph in either form, but she has to maintain her balance when using this function in robot mode.
Vibe's engines can rev hard and help propel her into the air letting her jump 100 ft into the air, and gives her a 200 ft standing long jump.

Weaknesses: Her leadership skills are lacking, and she spends considerable time in the tech labs trying to upgrade the Autobot arsenal.
In combat she prefers to work alone, often forgetting her average endurance in the heat of battle.
As stated before she can lose balance on the cushions of air when using her hover engines in robot mode.

Sample Post:

The cunning Autobot plot had worked. During an attack a small band of Autobots had raided a small Decepticon armory with success.
The arrived to the safety behind their front lines, and began sorting out the weapons.

"Dibs!" a young femme voice chirped out, surprising the others who looked at her quizzically.
They saw Vibes, who at this time was a little green (And I think bears a resemblance to G1 Rad.), but her great potential to be helpful to the Autobot cause. She clutched 2 weapons that looked far too large for a bot her size. She looked back through her visor. "You heard me. I call dibs on these. I like them."
One of her comrades began t protest, but the leader put a hand on his shoulder. "It's okay. Did you see what she did with them? It might be a loss to some, but in her hands those weapons are going to do a lot of good."
"But can she carry them?" the protesting comrade adds.

She puts on a huge grin that made her look almost adorable as she rests the, to her, gigantic weapons on her shoulders.

Many years later:

Vibes sits in the lab/makeshift firing range using soldering devices on what could only be a rifle. A more compact copy of the rifles she had grown to appreciate, and bond with in her time fighting.
She solders and suddenly sparks fly. She dives under the table, and the rifle starts jumping, and hissing. Slowly she peeks over the table as the weapon stops its dance. "Argh. I screwed up. The magnetic lattice generator is damaged. Why is it so hard to miniaturize these components? Slagging Cons. They make good but stubborn technology."
Of course this was her hobby and she isn't really a scientist, or a technician of any fame. There's a number of bots that would be better suited for meeting her goals, but it's her project to make weapons of similar power, but not almost comically large compared to her.

She begins soldering, but jumps as Klaxons blare out. "Oh? Awright, target practice time!"
Vibes places the weapons on hard points on her backpack, and her engines hum as she raises a few inches off the ground. Not bothering to transform she skates out of the lab, and down the corridors on cushions of air. She has better tight handling in this way which is needed in the corridors, but more stability in high speeds in her alt mode.

She arrives on the exterior of the base, and whips out her mortar gun, and combat rifle taking am with both, firing with near reckless abandon. This would be her true calling. A gunner with few peers.

Vibes accelerates through the battlefield and starts pegging sweeps with her weapons causing havoc in the skies. She rarely missed, and even starts dropping multiple sweeps with controlled bursts of rapid fire from her rifle, and mortar explosions on proximity fuses. She reveled in the cries of agony as the super hot mist burns into their engines, and through their armor. Those that didn't get killed almost certainly wished they did.

She's a dynamo on the field, making the Autobots proud as she defense the base. At least until a blast near by makes the ground uneven. Her foot catches the crack, and she trips, falling on her back as she fires a mortar into the air. "Uhm.. Frag." She watches the shell travel upwards, slow, then start falling down. It'd definitely land on her.
Vibe's back mounted engines over-boost, and she's on her feet. She zooms away from the falling shell, then dives over a large chunk of shrapnel, narrowly avoiding the explosion of mist.
"Whew."
Click! She looks up and sees a Decepticon pointing his pistol at her. He grins expecting a look of fear.
"Uhm.. Hi there. Catch!" In a move that was pretty insane she shot him in the chest with the explosive shell, and back flipped over the cover she had just hopped over. The shell bounced off and it stunned and distracted him.
She heard a confused "Huh?" then a boom! She giggles maniacally as she hears him screaming, and doing the cold shower dance in a red mist of doom. She stands, and starts spraying him in full auto putting him out of his misery.

She zooms back into the thick of things, somersaulting, and begins firing at targets with a rapid target lock causing chaos and sporadic slaggings here and there causing a group to dive for cover as she bounds around like she has springs on her heels becoming a small, fast moving, and all around harder to shot target.
"Run away! Run away! Run you slagging Decepticons!! HAHAHA!"

She paid no mind to the odd looks she got from both sides.

A Decepticon peeks from cover. "Run? RUN?! Why I aughta-" he finds a bullet in his visor from her rifle, and he ducks again. "Maybe we aughta run?" he says to his comrades.
He gains the ire of a his comrade "You get shot once, and you wanna run? You-" something lands and bounces near by, then off his head. A shell lands in his lap. ".. run? SLAG! GRENADE!" Bamph! The shell explodes. She watches the mist take effect, and a few of the Decepticons climb out covered in burning particles. They managed to survive the mist, but the particles got into their joints, and burned at their optics.

The battle continues, and so does her spree of near expert weapons fire.
Rebel Raven
Fuzor
Posts: 247
Joined: Sun Aug 26, 2007 1:17 pm

Postby Marcus Rush » Tue Oct 09, 2007 7:55 pm

Weapon: Automatic Acid-Pellet Gun
Hot Spot

Function: Protectobot Leader
Alt. mode(s): Blue Cybertronian Fire Truck - Repair Bay
Weapons: Fireball Cannons (2)
Height: 30'
Quote: "The hotter things get, the better I like it."


Strength: 09
Intelligence: 07
Dexterity: 07
Speed: 04
Endurance: 09
Courage: 09
Firepower: 07
Accuracy: 07
Melee: 08
Tech. Skill: 04
Charisma: 09
Rank: 07


PROFILE: Hotspot likes to be where the action is. Whether he's trying to put out a fire or win a war, as long as he's surrounded by a swirl of movement he's happy. He fights with a fluid instinctiveness that seemingly overrides any carefully measured analysis within his logic circuitry. His leadership is charismatic and inspiring; the other Protectobots can't help but perform beyond their abilities when in his company. However sometimes they have difficulty keeping up with his non-stop pace. His philosophy is to be maximally operational every moment of his life. Or, as he likes to phrase it, "There are always junkyards for those who rust!"

ABILITIES: In his fire truck mode, Hotspot can travel at 90 mph and has a range of 600 miles. His hose line can shoot streams of high-pressure water (and other non-corrosive fluids, such as oil and alchohol) an effective distance of 1200 feet. In robot mode, he possesses incredible strength: he can press 60,000 pounds. He uses a fireball cannon, which can shoot bursts of 2000 degrees Fahrenheit blue flame a distance of 1.5 miles. A special vanadium-steel alloy shields him from temperatures of up to 5000 degrees Fahrenheit. He combines with his fellow Protectobots to form the giant robot known as Defensor.

WEAKNESSES: Hotspot's ladder sometimes jams, locking into position when extended. His fireball cannon often backfires, releasing large amounts of the flammable liquid that powers it. Hotspot himself is invulnerable to the liquid's effects, but the liquid can cause considerable fire-damage to anything around him.


SCATTERSHOT

Allegiance: Autobot
Sub-Group: Technobots
Function: Technobot Leader
Primary Weapon: Automatic Acid-Pellet Gun
Transformation: Attack Jet / Artillery Platform and Cannon

Quote: "Decepticons are like rust spots -- they're ugly and they can pop up anywhere."

Strength: 08
Intelligence: 07
Speed: 07
Endurance: 08
Rank: 08
Courage: 09
Firepower: 08
Dexterity: 07
Accuracy: 08
Melee: 08
Charisma: 08
Tech Skill: 04


PROFILE
Scattershot leads by his actions, not his words. This brawling, bragging berserker's idea of strategy is to wade into a Decepticon patrol with all barrels blazing and not withdraw until has out of ammo or out of enemies, whichever comes first. And he expects his followers to do the same. Anyone who disapproves of his tactics he considers a "tin-plated buckethead." At times, given his rude, gruff manner, Scattershot seems more like a caricature of a career soldier than a real one - But this blustery, often comical demeanor can't disguise the valiant warrior underneath-one who will shed his last drop of fuel, if necessary, for the Autobot cause.

ABILITIES
More than any single ability, Scattershot is known for his stamina. He'll continue fighting even after his joints are wracked by metal fatigue. In vehicle mode, he's equipped with a powerful 700 megavolt pulse cannon in his nosecone. Wing-, side- and turret-mounted guns shoot an awesome array of sonic, thermal and artillery shells. He can fly at a maximum speed of 1,900 mph, with a range of 10,000 miles. In battle station mode, he can utilize the same weaponry with even more precision once he deploys his omni-directional radar screens. In robot mode, he carries a 500 rounds-per-minute automatic acid-pellet gun, which can turn an enemy robot into a pile of slag in a matter of moments. With his fellow Technobots, Scattershot combines to form the super-robot Computron.

WEAKNESSES
Aside from collapsing due to exhaustion because he's pushed himself beyond the point of endurance, Scattershot has no specific weaknesses.
Marcus Rush
Headmaster
Posts: 1155
Joined: Mon Jun 23, 2003 8:16 pm
Strength: 10
Intelligence: Infinity
Speed: 7
Endurance: 10
Rank: 8
Courage: 10
Firepower: 8
Skill: 9

Postby Devastron » Tue Oct 09, 2007 8:13 pm

Weapon: Energo-Sword
Alpha Strike wrote:
Hot Spot

Function: Protectobot Leader
Alt. mode(s): Blue Cybertronian Fire Truck - Repair Bay
Weapons: Fireball Cannons (2)
Height: 30'
Quote: "The hotter things get, the better I like it."


Strength: 09
Intelligence: 07
Dexterity: 07
Speed: 04
Endurance: 09
Courage: 09
Firepower: 07
Accuracy: 07
Melee: 08
Tech. Skill: 04
Charisma: 09
Rank: 07


PROFILE: Hotspot likes to be where the action is. Whether he's trying to put out a fire or win a war, as long as he's surrounded by a swirl of movement he's happy. He fights with a fluid instinctiveness that seemingly overrides any carefully measured analysis within his logic circuitry. His leadership is charismatic and inspiring; the other Protectobots can't help but perform beyond their abilities when in his company. However sometimes they have difficulty keeping up with his non-stop pace. His philosophy is to be maximally operational every moment of his life. Or, as he likes to phrase it, "There are always junkyards for those who rust!"

ABILITIES: In his fire truck mode, Hotspot can travel at 90 mph and has a range of 600 miles. His hose line can shoot streams of high-pressure water (and other non-corrosive fluids, such as oil and alchohol) an effective distance of 1200 feet. In robot mode, he possesses incredible strength: he can press 60,000 pounds. He uses a fireball cannon, which can shoot bursts of 2000 degrees Fahrenheit blue flame a distance of 1.5 miles. A special vanadium-steel alloy shields him from temperatures of up to 5000 degrees Fahrenheit. He combines with his fellow Protectobots to form the giant robot known as Defensor.

WEAKNESSES: Hotspot's ladder sometimes jams, locking into position when extended. His fireball cannon often backfires, releasing large amounts of the flammable liquid that powers it. Hotspot himself is invulnerable to the liquid's effects, but the liquid can cause considerable fire-damage to anything around him.


SCATTERSHOT

Allegiance: Autobot
Sub-Group: Technobots
Function: Technobot Leader
Primary Weapon: Automatic Acid-Pellet Gun
Transformation: Attack Jet / Artillery Platform and Cannon

Quote: "Decepticons are like rust spots -- they're ugly and they can pop up anywhere."

Strength: 08
Intelligence: 07
Speed: 07
Endurance: 08
Rank: 08
Courage: 09
Firepower: 08
Dexterity: 07
Accuracy: 08
Melee: 08
Charisma: 08
Tech Skill: 04


PROFILE
Scattershot leads by his actions, not his words. This brawling, bragging berserker's idea of strategy is to wade into a Decepticon patrol with all barrels blazing and not withdraw until has out of ammo or out of enemies, whichever comes first. And he expects his followers to do the same. Anyone who disapproves of his tactics he considers a "tin-plated buckethead." At times, given his rude, gruff manner, Scattershot seems more like a caricature of a career soldier than a real one - But this blustery, often comical demeanor can't disguise the valiant warrior underneath-one who will shed his last drop of fuel, if necessary, for the Autobot cause.

ABILITIES
More than any single ability, Scattershot is known for his stamina. He'll continue fighting even after his joints are wracked by metal fatigue. In vehicle mode, he's equipped with a powerful 700 megavolt pulse cannon in his nosecone. Wing-, side- and turret-mounted guns shoot an awesome array of sonic, thermal and artillery shells. He can fly at a maximum speed of 1,900 mph, with a range of 10,000 miles. In battle station mode, he can utilize the same weaponry with even more precision once he deploys his omni-directional radar screens. In robot mode, he carries a 500 rounds-per-minute automatic acid-pellet gun, which can turn an enemy robot into a pile of slag in a matter of moments. With his fellow Technobots, Scattershot combines to form the super-robot Computron.

WEAKNESSES
Aside from collapsing due to exhaustion because he's pushed himself beyond the point of endurance, Scattershot has no specific weaknesses.


I think it would be best if you just picked one of these two to play.
User avatar
Devastron
Godmaster
Posts: 1779
Joined: Thu Jul 03, 2003 5:48 pm

Postby SoundMaster1 » Wed Oct 10, 2007 5:03 pm

Motto: "If you got it, you show. If you don't, you don't know it."
Weapon: Sonic Rifle
uh...what happens now?
User avatar
SoundMaster1
Vehicon
Posts: 368
Joined: Thu Jun 28, 2007 2:56 pm
Location: Behind you this very moment...
Strength: 8
Intelligence: 9
Speed: 5
Endurance: 7
Rank: N/A
Courage: 2
Firepower: 9
Skill: 7

Postby Devastron » Wed Oct 10, 2007 5:52 pm

Weapon: Energo-Sword
nemesis ghost wrote:uh...what happens now?


Did you read the rules? Have you come up with a workable application?
User avatar
Devastron
Godmaster
Posts: 1779
Joined: Thu Jul 03, 2003 5:48 pm

Postby SoundMaster1 » Wed Oct 10, 2007 6:07 pm

Motto: "If you got it, you show. If you don't, you don't know it."
Weapon: Sonic Rifle
Devastron wrote:
nemesis ghost wrote:uh...what happens now?


Did you read the rules? Have you come up with a workable application?
page 35:
nemesis ghost wrote:Name: Nemesis Zenith
Allegiance: Decepticon
Function: Warrior
Alt. mode: Sports Car
Weapons: Flamethrower, Dark Energon Blade, G1 Megatron Gun Welded on Arm
Special Abilities: Invisibility, Phasing
Height: 31' 11"
Quote: 'Burn Suckas! I KEEL YOU!!!!'

STRENGTH: 9
INTELLIGENCE: 8
DEXTERITY: 9
SPEED: 9
ENDURANCE: 7
COURAGE: 6
FIREPOWER: 9
ACCURACY: 8
MELEE: 8
TECH SKILL: 7
CHARISMA: 7
RANK: N/A

Profile: Nemesis Zenith was created by pure darkness. He is darkness, but he yearns power. He killed Megatron because of this yearn...

Abilities: Nemesis Zenith is capable of 345 mph. His weapons are made to maim any poor Autobot in his wake.

Weaknesses: His weakness is fire & ice.

Sample Post:
Nemesis zenith touches down at the Autobot base and lights everything ablaze! he's cutting up Autobots left and right. In the end, only he remains.
User avatar
SoundMaster1
Vehicon
Posts: 368
Joined: Thu Jun 28, 2007 2:56 pm
Location: Behind you this very moment...
Strength: 8
Intelligence: 9
Speed: 5
Endurance: 7
Rank: N/A
Courage: 2
Firepower: 9
Skill: 7

Postby FuzzymusPrime » Wed Oct 10, 2007 6:50 pm

Hi, new to the site and this RPG, read through the rules and history. I'm curious as to exactly what canon characters are available to someone completely new to the game: For example, could one take a member of the "gestalt" teams who haven't been given the combiner technology yet (As a simple example, Swindle or Drag Strip).

Also, I assume you'd have to come up with the profile yourself, and can't simply copy the old tech spec exactly (with the 75 point limit and all).

Finally, which side is the most short-handed? The history implies that the Decepticons are disadvantaged, but the recent threads seem to suggest the Autobots are being beaten.
User avatar
FuzzymusPrime
Headmaster Jr
Posts: 529
Joined: Tue Oct 09, 2007 12:42 pm
Location: Limerick, Ireland

Postby Devastron » Wed Oct 10, 2007 6:56 pm

Weapon: Energo-Sword
nemesis zenith wrote:
Devastron wrote:
nemesis ghost wrote:uh...what happens now?


Did you read the rules? Have you come up with a workable application?
page 35:
nemesis ghost wrote:Name: Nemesis Zenith
Allegiance: Decepticon
Function: Warrior
Alt. mode: Sports Car
Weapons: Flamethrower, Dark Energon Blade, G1 Megatron Gun Welded on Arm
Special Abilities: Invisibility, Phasing
Height: 31' 11"
Quote: 'Burn Suckas! I KEEL YOU!!!!'

STRENGTH: 9
INTELLIGENCE: 8
DEXTERITY: 9
SPEED: 9
ENDURANCE: 7
COURAGE: 6
FIREPOWER: 9
ACCURACY: 8
MELEE: 8
TECH SKILL: 7
CHARISMA: 7
RANK: N/A

Profile: Nemesis Zenith was created by pure darkness. He is darkness, but he yearns power. He killed Megatron because of this yearn...

Abilities: Nemesis Zenith is capable of 345 mph. His weapons are made to maim any poor Autobot in his wake.

Weaknesses: His weakness is fire & ice.

Sample Post:
Nemesis zenith touches down at the Autobot base and lights everything ablaze! he's cutting up Autobots left and right. In the end, only he remains.


Let me repeat then, Have you read the rules? That profile is in no way, shape, or form acceptable. Every section is too small, you describe almost nothing about his personality, his abilities or his weapons. He did not 'kill Megatron' nor was he 'created by pure darkness.' Those origins are not acceptable. The stat points you used, along with the special abilities, are way over the limit. Your sample post doesn't help either, as it tells me you basically want to make some all powerful character who can do anything. Its obvious to me that you never read the rules and have pretty much no idea what the game entails. If you want to play, I suggest reading the rules, reading other people's posts and reading other people's accepted profiles for an idea of what the game is like and what we are looking for.
User avatar
Devastron
Godmaster
Posts: 1779
Joined: Thu Jul 03, 2003 5:48 pm

Postby Devastron » Wed Oct 10, 2007 6:59 pm

Weapon: Energo-Sword
FuzzymusPrime wrote:Hi, new to the site and this RPG, read through the rules and history. I'm curious as to exactly what canon characters are available to someone completely new to the game: For example, could one take a member of the "gestalt" teams who haven't been given the combiner technology yet (As a simple example, Swindle or Drag Strip).

Also, I assume you'd have to come up with the profile yourself, and can't simply copy the old tech spec exactly (with the 75 point limit and all).

Finally, which side is the most short-handed? The history implies that the Decepticons are disadvantaged, but the recent threads seem to suggest the Autobots are being beaten.


The canon roster list can be found here.

http://www.seibertron.com/forums/viewto ... =1304&sid=

The fanmade stat limit is currently 70. That stat limit doesn't apply to canon characters. You would use their tech specs for the stats that are used in the RPG and then estimate what the other RPG-only stats would be based on what you know about the character.

As for which side is shorthanded, I would say just apply to play what character you want to play regardless of faction. I don't want people to feel like they have to pick one side over the either just to even things out.
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Devastron
Godmaster
Posts: 1779
Joined: Thu Jul 03, 2003 5:48 pm

Postby Marcus Rush » Wed Oct 10, 2007 7:06 pm

Weapon: Automatic Acid-Pellet Gun
Seeing as I gotta choose, and we Autobots gotta start pushing back with the really big uglies, I am choosing Hot Spot.

Hot Spot

Function: Protectobot Leader
Alt. mode(s): Blue Cybertronian Fire Truck - Repair Bay
Weapons: Fireball Cannons (2)
Height: 30'
Quote: "The hotter things get, the better I like it."


Strength: 09
Intelligence: 07
Dexterity: 07
Speed: 04
Endurance: 09
Courage: 09
Firepower: 07
Accuracy: 07
Melee: 08
Tech. Skill: 06
Charisma: 09
Rank: 07


PROFILE: Hotspot likes to be where the action is. Whether he's trying to put out a fire or win a war, as long as he's surrounded by a swirl of movement he's happy. He fights with a fluid instinctiveness that seemingly overrides any carefully measured analysis within his logic circuitry. His leadership is charismatic and inspiring; the other Protectobots can't help but perform beyond their abilities when in his company. However sometimes they have difficulty keeping up with his non-stop pace. His philosophy is to be maximally operational every moment of his life. Or, as he likes to phrase it, "There are always junkyards for those who rust!"

ABILITIES: In his fire truck mode, Hotspot can travel at 90 mph and has a range of 600 miles. His hose line can shoot streams of high-pressure water (and other non-corrosive fluids, such as oil and alchohol) an effective distance of 1200 feet. In robot mode, he possesses incredible strength: he can press 60,000 pounds. He uses a fireball cannon, which can shoot bursts of 2000 degrees Fahrenheit blue flame a distance of 1.5 miles. A special vanadium-steel alloy shields him from temperatures of up to 5000 degrees Fahrenheit. He combines with his fellow Protectobots to form the giant robot known as Defensor.

WEAKNESSES: Hotspot's ladder sometimes jams, locking into position when extended. His fireball cannon often backfires, releasing large amounts of the flammable liquid that powers it. Hotspot himself is invulnerable to the liquid's effects, but the liquid can cause considerable fire-damage to anything around him.


LANDFILL

Allegiance: Autobot
Function: Materials Transport
Transformation: Dump Truck
Weapons: Proton Rifle; Stress Pistol

Strength: 08
Intelligence: 06
Dexterity: 05
Speed: 02
Endurance: 08
Courage: 08
Firepower: 08
Accuracy: 08
Tech Skill: 07
Melee: 07
Rank: 05

"Adventure is found in unlikely places."

PROFILE
Landfill can't understand why the other Autobots steer clear of him. He's generally a friendly, cheerful, hardworking, reliable fellow- what is the problem, he wonders? Unfortunately for Landfill, he needs to look no further than his rearview mirror for the answer. One of the unpleasant side effects of his job is the awful smell. And Landfill does little to minimize it. He leaves a trail of rotting refuse wherever he goes. He's usually caked in muck and filth. He's a veritable rolling garbage dump! Neither gentle hints from friends nor direct orders from superiors can persuade him to improve his personal hygiene. However, he earns the Autobots' appreciation for his willingness to undertake some of the most difficult and disgusting transport tasks. He'll haul a load of spare parts or toxic waste through a hail of enemy fire with equal enthusiasm, proving to his fellow Autobots that even steel-plated slobs have their value.

ABILITIES
Landfill can transform into a dump truck. He can haul up to 10 tons of solid material in this mode. His maximum speed is 70 mph and his range is 350 miles. Landfill is armed with two different types of weaponry, the first being a stress pistol. This weapon can fire a beam of torsional energy that introduces counter-rotational forces within any metal object it hits. These forces induce metal fatigue and eventually metal failure, causing the target to fracture. An infra-red targeting sight allows Landfill to home in on warm metal objects, such as enemy Decepticons with their engines running. The second weapon is a noiseless, recoiless, high-powered proton rifle. He-is accurate up to six miles in this mode. Landfill can use both weapons in his robot or dump truck mode. The two weapons can also be combined to form one weapon that retains the offensive capabilities of both its components.

WEAKNESSES
Landfill's primary liability is completely controllable. He leaves so obvious a trail of trash and emits such a powerful odor that even the dumbest Decepticon tracker would have no difficulty finding him.
Marcus Rush
Headmaster
Posts: 1155
Joined: Mon Jun 23, 2003 8:16 pm
Strength: 10
Intelligence: Infinity
Speed: 7
Endurance: 10
Rank: 8
Courage: 10
Firepower: 8
Skill: 9

Postby Optimus Frimal » Thu Oct 11, 2007 9:26 am

See if I can finally get me an Autobot :grin:

Ironhide

Allegiance: Autobots
Function: Security
Alt. mode: 8-Wheeled Assault Vehicle
Weapons: Liquid-Spewing Rifle (uses as a turret in vehicle mode)
Special Abilities: None
Height: 30ft / 9.1m
Quote: "High tech circuitry is no replacement for guts.“



Strength: 07
Intelligence:07
Dexterity:04
Speed:03
Endurance:09
Courage:10
Firepower:07
Accuracy: 06
Melee:07
Tech Skill:07
Charisma: 06
Rank:07


Profile: Ironhide’s been there and back more times than he can remember or cares to admit. He’s one of the oldest of the Autobots, getting old even as the war began, but he’s still pretty feisty. Ironhide prefers to communicate his intentions through actions rather than words and he can’t abide those “young punks” who talk a good game, but never follow through. Time, and conflict has taken its toll, and he’s seen better days physically, but Ironhide is still renowned for his toughness and determination. Never one to back down from a challenge or exhibit fear, he’s still capable of showing up any Autobot or Decepticon upstarts who dismiss him as an old relic, in addition to overall security, Ironhide acts as a personal bodyguard to Optimus Prime and anyone who’s threatened by Decepticon violence. He does so not just because of his formidable defensive skills but also of a deeply held desire to safeguard all life—Transformer or otherwise. Ironhide attempts to hide his softer side by his crotchety demeanour, but Optimus Prime isn’t fooled.

Abilities: Ironhide possesses great physical strength and an above average intelligence. His super-dense trithyllium is lined with radiation dampeners making him nearly invulnerable to physical and radiation attacks. Although his whole body is armoured, the armour is densest in his front section, and a large face shield protects him and whoever he maybe guarding. He carries a rifle that can shoot his choice of liquid chemicals up to 1,000 feet, this rifle becomes a turret in his vehicle mode. He carries a variety of cartridges including super-heated metal, a self-igniting petrochemical spray, and liquid nitrogen among others. Ironhide is a skilled warrior and security specialist. His armoured assault vehicle mode can travel over difficult terrain and can reach speeds of 60 mph.

Weaknesses: Ironhide isn’t getting younger, Ratchet is spending more and more time replacing worn parts. He is also one of the slowest Autobots, and his attitude towards the “young upstarts” sometimes creates unneeded tension in the ranks.

Sample post:

Moon Alpha

Ironhide watched on in horror as Megatron continued his barrage of attacks on Optimus Prime.

‘I can’t just sit back and watch Megatron take Optimus part like this! I’ve got to do something, but what.’

As Ironhide pondered his options, Megatron fired his cannon at Optimus, catching him squarely in the chest and causing him to collapse.

‘Ah slag it!’ He thought as he leapt from his position to down in front of Optimus.

“You want a fight Megatron? Well come and get one!” Ironhide bellowed.

“Hn. Amusing.” Said Megatron as he lifted his cannon and aimed it at Ironhide.

‘Ah slag. Probably not one of my better ideas…’ Thought Ironhide as Megatron fired his cannon straight at him.
Ironhide dove out of the arc of Megatron’s attack and watched as it flew through where he had been moments before and crashed into the landscape behind Optimus Prime. Causing debris to fall on top of Optimus.

‘Oh yeah, real clever Ironhide’ He thought. ‘What’s the point of jumping down here to save Optimus if yer gonna jump out of the way as soon as you get fired at?’

But before Ironhide could answer his question, Megaton was upon him.

‘Ah! Not again!’ he thought as Megatron’s fist connected with his chest, causing it to cave in on itself.

“Ha. That should be more than enough to finish you off.” Megatron said before turning around and heading towards the body of Optimus Prime.

“Not… quite… Megatron.” Wheezed Ironhide as he levelled his rifle and pointed it at the back of Megatron’s head. “Say… hi to… Unicron… for me.” He croaked as he pulled the trigger and fired. The shots impacted with Megatron’s head but merely made a slight dent before bouncing off of him.

Megatron stopped in his tracks and turned around.

“Still functioning I see. A problem easily remedied though.” Megatron raised his cannon once more and fired at Ironhide.

‘Not enough time to get fully clear of the blast.’ Thought Ironhide as he flung himself up the slope he was lying on.

“AAAAHHHH!” He screamed as the shot tore through his left leg, incinerating it. “Ah! You slaggin Unicron spawn!”

“Still alive!” Megatron exclaimed, sounding slightly pleased. “You know, this has turned out to be rather enjoyable.” He said as he walked slowly towards where Ironhide was lying, clutching at the stump of what remained of his leg. “Still though. I have no more time for this game.”

Megatron was now looming over Ironhide, he couldn’t miss this time, Ironhide was down and out for the count.

‘Ah well. It was a blast while it lasted’ He thought.

Ironhide closed his eyes and waited for Megatron to fire… and waited… and waited.

‘I know Megatron enjoys torture, but this is ridiculous’ Thought Ironhide as he slowly opened his eye lids, to see Megatron standing, slumped in front of him and Optimus Prime with an axe in Megatron’s back.

“Optimus! Ah thank Primus your ok!” Ironhide cried with relief.

“Indeed I am.” Said Optimus as he pushed Megatron aside. “Which is more than I can say for you.” Said Optimus, pointing at Ironhide’s leg and chest.

“Heh. Yeah, I suppose I’ve seen better days…”

“Come on, let’s get you back to Ratchet.” Said Optimus, extending a hand towards Ironhide.

“Don’t mind if I do.” Ironhide replied, taking hold of Optimus’ hand and pulling himself upright.
Optimus Frimal
Headmaster
Posts: 1243
News Credits: 7
Joined: Mon Apr 16, 2007 3:56 am

Postby SoundMaster1 » Thu Oct 11, 2007 4:45 pm

Motto: "If you got it, you show. If you don't, you don't know it."
Weapon: Sonic Rifle
Name: Nemesis Zenith
Allegiance: Decepticon
Function: Enforcer
Alt. mode: Sports Car, SR-71 Blackbird
Weapons: Flamethrower, Dark Energon Blade, Nemesis Cannon
Height: 31' 11"
Quote: '(low rumble) RRRRRAAAAAAAAAAAAAAAAGGGGGHHHHHH!'

STRENGTH: 8
INTELLIGENCE: 8
DEXTERITY: 8
SPEED: 8
ENDURANCE: 7
COURAGE: 6
FIREPOWER: 7
ACCURACY: 6
MELEE: 8
TECH SKILL: 2
CHARISMA: 7
RANK: N/A

Profile: Nemesis Zenith was created by Unicron. But, he left after Hot Rod destroyed Unicron. He created his own team and failed. So, he joined the Quintessons but then quit when they teamed up with the Autobots. For many years, he went into hiding to build the nemesis cannon, a cannon that when blasted with, it creates a dark copy, like Bonecrusher & Nemesis Crusher. With his new team, he tried to take over the universe, ending up with no team and nothing to do. Now, he's trying to conquer the universe alone.

Abilities: Nemesis Zenith is capable of 220 mph. He is able to combine with random Transformers corpses to make 'Nemesis Final' or 'Nemesis Maximus,' depending on who he combines with. He transforms into an SR-71 Blackbird an a Firebird sports car. With the Nemesis Cannon, he can make you fight your dark copy.

Weaknesses: His weaknesses are the opening in the chest plates and hitting him in the eyes. The opening is a weak spot because that is where the doomstone is. His eyes, however, have no covering and appear empty, although there are a lot of wires in there.

Sample Post:
Autobot City

The Autobots are piling up on to Nemesis Zenith. "With all those Autobots on him, he should be crushed!" says Wheeljack. Still, the Autobots pile higher, and Nemesis Zenith still isn't crushed. Finally, when all Autobots are on him except Optimus, Nemesis Zenith throws all of them all over the place and charges at Optimus, knocking any survivors in his way aside. "What the--" is all Optimus got out before rammed into the wall. After that and stepping on Wheelie's head, Nemesis Zenith flies off, laughing evilly

NO SIGS IN RPG FORUMS -Devastron
User avatar
SoundMaster1
Vehicon
Posts: 368
Joined: Thu Jun 28, 2007 2:56 pm
Location: Behind you this very moment...
Strength: 8
Intelligence: 9
Speed: 5
Endurance: 7
Rank: N/A
Courage: 2
Firepower: 9
Skill: 7

Application

Postby Neutrus » Thu Oct 11, 2007 9:05 pm

-uses Jedi powers- This is the character you will accept.. He is fine, and you will allow him into the game.

Name: Neutrus

Allegiance: Neutral (My decision is hard because we all know Deceptacons are more badastronomicals while the Autobots are the cool ones. Plus want to get time to 'get into character' and develop him in a thread then have him join the team.)

Function: Adaptive

Alt. mode: Cybertronian Hovercar [flies, in both modes]

Weapons:
An arm mounted gun shoots bullets rapidly (mini tommy gun like) on the left arm. -2 points? 'small weapon'

( I want to have this but am not sure if it's allowed and if I have enough points left over but maybe it can be upgraded later on: Flash implant, small implant that flash light to temporarily overload the optical processing systems of a transformer (unless they are wearing sunglashes, or a visor) it is attached to his right arm and doesn't shoot blasts, but flashes, think flash grenade but on his hand. Comes with a visor that covers the user's eyes. -3 points?? 'strategic device')

A specialized Hybrid weapon called : Hybrid
A sword and sheath combo that becomes a blaster when the sword is sheathed. When unsheathed the sword has a photonic side (laser like on the sharp side instead of an edge. When the sword is sheathed it and the sword can become a laser blaster.) -5 points??? Hybrid = Main Weapon

Special Abilities: Flight in Robot Form -4

Height: 31 feet tall

Quote: "You live, you die, that's fate.. What you do inbetween is FREE WILL!!!!!"
-runs out guns ablazin-

STRENGTH: 6
INTELLIGENCE: 6
DEXTERITY: 7
SPEED: 8
ENDURANCE: 6
COURAGE: 4
FIREPOWER: 5
ACCURACY: 4
MELEE: 6
TECH SKILL: 4
CHARISMA: 3

RANK:

Profile:
Mind was wiped through series of experiments performed on himself in order to create the perfect Transformer for battle. Prior to it was a skilled scientist, adventurer, though no much for battle which he felt that since he excelled in science, and adventuring. Originally named Vycon Pax, he was a scientist, adventurer, on his own personal spaceship with a crew that was kept in suspended stasis lock. After years of exploring and doing research, he felt that he now needed to aide in the war more directly. Building a machine that would cause simulations to become downloaded into his robotic matrix and act as a sort of 'subconscious' or subroutine he donned a Futuristic Cybertronian Hovercar as an alternate mode then designed the Hybrid. After sitting down in the machine, he exposed himself to a machine he built in his laboratory that downloaded numerous fighting simulations, into his subconscious. The machine blew a literal fuse while downloading causing him to revert to his Alternate Mode and have no memory of who he was before the incident. After his memory was wiped, his subconscious data tracks would sometimes surface, spontaneously appearing at times when someone is explaining something complex as an understanding and even aiding that person with their project, or strategy. From the downloads into his mainframe, the strategy and fighting simulations have become a sort of intuitive reflex for him on the battle field. When fighting he adapts to the situation, just like in a room, and is very heuristic. When he woke up from the room, he found himself to be an inconspicuous yet a little bigger than normal Cybertronian Hovercar attached to the machine that wiped his mind while downloading into the subconscious the battle simulations. Awakening without any recollection of who he was or what he was doing there, even without the symbol or a single memory of belonging to a faction of either Autobot or Decepticon he tried to transform but was stuck. After learning on his own how to retransform he explored his ship, which seemed to have been in a battle while he was 'gone'. After relearning to transform, he found that there were crew fragments allover the place from an attack. Rebuilding his crew consisting of Nightstar the second in command, Orion Prin the doctor, Flashfire lieutenent, and Determinator a barely functional but loveable brute, out of the rubble of transformer parts mixed from various Decepticon and Autobot and Neutral bodies that seem to have been slaughtered, he travelled for four years with them till the ship crashlanded on an unknown planet. While they were making repairs, a rogue robot named Voltricon came and abducted him as having been a rival in his past. After escape he was somewhere in space near a planet he saw in the distances.. he is in hovercraft mode attempting to reach it, landing he surveyed the area. Which is what he's currently doing (leaving it open for him to be on any of the planets, because I've not decided yet).

Abilities:
-Capabilities;
He is capable of flight in robotic form.
Seemingly built to adapt to situations. He is good enough to work in a lab, strong enough for the battlefield, and also smart enough to develop strategies in war. Due to an optical malfunction his eyesight is not so well and wears a visor to help bring it to normal, but accuracy still suffers which is why he makes up for it in firepower.


-Speed/Range/Fuel; Top speed is Mach 2.5, but has pushed himself to 2.9 almost blowing out an engine and damaging himself while consuming a large amount of stored energy and fuel in his system. The anywhere from Mach .5 upwards causes him to use about a quarter more fuel than normal, and Mach 2 and up causes him to use a little more than half the normal amount. Though he often talks about getting an upgrade that lets him consume less fuel, he hasn't yet.

-Weapons/effects;
Small arm gun that can rise from his left arm and shoot bullets in a sort of tommygunlike fashion, it's not normally used unless he is separated from his main weapon Hybrid or in his alt mode.

Hybrid is a special hybrid melee/long-range weapon that allows him to when the sword is sheathed turn it into a laser blaster and shoots a concentrated blast of lasers that scatter like a shot gun and has to be pumped once after a shot to shoot again.

Weaknesses: Weakeness?! You want me to reveal my weaknesses to you?!?! possibly my enemies?!?! ok..for the love of Mikeytron. I guess I've got no choice but to reveal it.. His hover engines are in the wheel like parts under his body (think delorean time machine flying version), if they are damaged it means he has to revert to robot mode and walk till they are repaired, though in robot mode one of the hover engines are on his back (similar to predacon Megatron's Transmetal hoverjets) if these are shot his flight is severely disabled though he can still fly using the other set of hoverjets that are on his feet in robot mode. If these are taken out then that sucks cause he has to walk and is nonfunctional in Alt. Mode. Not exactly the best at accuracy, especially fast moving targets but sometimes strategy helps him in this case.

Sample Post:

:Setting:
Neutrus and his crew have landed on a planet looking for salvageable parts, unknowing that it was the Quintesson Homeworld. On a reconaissance mission himself and Nightstar went to gather up useable salvage. They were attacked by Sharkticons, and Nightstar was separated. When he relocated her he saw she was severly damaged. So now Neutrus is on a one bot mission to save a crew member...

Neutrus used a boulder for cover on the battlefield. Sharkticons had attacked from the right side and
were bearing down on him shooting laser blasts at him. "If I fly they'll shoot me down, I may be able to escape in vehicle mode but I still have to rescue NightStar from them, so running is out of the option." Standing up his full
31 ft. he said, "TRANSFORM!" his robot form shifted and folded. His arms folded up while his chest opened and they became part of the back of the hovercar. While his legs folded in half then went together to form the front of the hovercar the arms folded into the side as the jets in the front moved outward then downard underneath the car. Finishing his transformation, a humming noise could be heard as blue lights underneath Neutrus as he flew out from behind the boulder. A small tommyboy like gun came out of the back, and shot at several Sharkticons, as he bobbed and weaved through the laser blasts. Reaching Nightstar he transformed into his robot form quickly taking a few laser shots to the rear. Picking up Nightstar he powered up his engines then flew out of the way of several beams, while landing behind another boulder. Neutrus looked at Nightstar, "Are you functional?" The female transformer could barely move due to damaged servos and circuits. "This is going to be fun.." Neutrus stood and his right leg opened up and out (like Robocop, it's a homage respect it. I SAID RESPECT IT!), and the hybrid weapon The Hybrid came out in blaster form. Taking it out he picked up Nightstar and threw her over his back. Then ran out pumping and shooting his blaster at the Sharkticons. Making his way to the ship, he kept firing blast after blast at the Sharkticons. Reaching the ship, he jumped in. "Let's get out of here." Nodding to Orin Prin, he handed her to him, and said, "Take her, she's badly damaged." Orin took the female in his arms, then looked at Neutrus and said, "Are you alright sir? It seems you've taken quite a bit of substantial damage yourself." Neutrus replied,"Tend to her, I'll come in for repairs when we are out of here." Orin Pax said, "Yes Sir." then carried her off to the lab part of the ship to repair her. Flashfire at the controls, said, "Captain, where to next?" Neutrus went and sat in seat and said, "Space.. The final frontier.. we are caught up in her wake like an ocean." Determinator stood there with a blank look on his face not uncharacteristic of the brute, while Flashfire said, "Say what captain?" Neutrus replied, "Plot a course for Cybertron. It's time we get back to our homeworld."

P.S. <.< I might try to get him a crew later on or have them arrive later on and rp them if they are accepted but want to get the feel of this character and the board so I can rp it good enough first.
Neutrus
Mini-Con
Posts: 1
Joined: Wed Oct 10, 2007 2:59 pm

Postby kuzzy » Thu Oct 11, 2007 11:26 pm

ok i hope im doing this right so here it goes

name:swift shooter

alliance: autobot

function: sniper

alt mode: the orignial mini cooper ( dont like those new ones lol)

special abilities: being able to see objects from incredible distances(can i have that? please)

height: 18 feet

quote: "for the autobots and optimus!"

STRENGTH/ 6
INTELIGENCE/ 7
DEXERITY/ 4
SPEED/ 7
ENDURANCE/ 6
COURAGE/ 7
FIRE POWER/ 8
ACCURACY/ 8
MELEE/ 4
TECHSKILL/ 8
RANK/ 5

profile: he is a quiet, angry but patient sniper who always uses his time respectfully. he believes in honor when it comes to close combat but when he is up in the higher ground he takes no prisoners. he will shoot down anyone or anything that gets closer than 9 kilometers away.

abilities: he has a large learningcapacity for his old age. he can learn things fast and off by heart. he can see in dark and in extremely bright light. he is also an autobot of stealth.

weaknesses: he has a low defense so he keeps away at most of the time, he get angry most of the time because of little things etc

sample post: (im not sure what to put so i just put in his back story)
when swiftshooter landed in britian in 1969he landed on a set of the italian job thinking fast he took the form of a mini and drove away unkown about what happened to him. he is a short old autobot who had escaped a deceptacon prision in cybertron. he has lived in earth un able to do anything but learn about its inhabbitants. when the war reached earth he managed to get his way to optimus prime and now is a sniper under his command.
kuzzy
Minibot
Posts: 174
Joined: Thu Jul 26, 2007 5:02 am

Postby Light Blade » Fri Oct 12, 2007 11:36 am

Motto: "I what?... HELP!"
Weapon: Dark Saber Sword
These guys may need some tweaking, have had to add to their profiles
anyway time to bolster the Autobot forces

Smokescreen

Allegiance: Autobot
Function: Diversionary Tactician
Alternate Modes: Cybertronian-styled sports car
Weapons: Smoke generators, two shoulder-mounted ECM missile launchers, electro-disruptor rifle
Special Abilities: See Abilities section of profile
Height: 26’/7.92 m

“A look can be deceiving; a touch can be lethal.”

Tech Specs
Strength: 04
Intelligence: 09
Dexterity: 09
Speed: 07
Endurance: 06
Courage: 08
Firepower: 07
Accuracy: 09
Melee: 07
Tech Skill: 07
Charisma: 10
Rank: 06


Profile: Whether engaged in raging battle or friendly conversation, seldom is Smokescreen up to what he appears to be up to. More likely, an ulterior purpose exists. In combat, his job is to lead the enemy astray, to prevent him from discovering the true nature of an Autobot strategy until it is too late for the enemy to counter it. It is a job he performs with great proficiency. His duplicity carries over to his personal affairs as well. Charming and affable, it is easy for Smokescreen to use his genuine camaraderie with his fellow Autobots in order to root out their deepest concerns. And, at Optimus Prime's request, that is exactly what Smokescreen does, because Optimus feels that his role as Autobot leader creates a personal barrier between himself and his followers that he cannot overcome alone. Strangely enough, in Optimus' eyes, the most devious of the Autobots is also the most trusted.

Abilities: Smokescreen is extremely intelligent and highly skilled at his function, possessing several unique features to aid him in creating battlefield diversions. In car mode, Smokescreen can emit from his tailpipe a thick, black cloud of smoke that has the additional property of gravitating toward metallic objects, such as enemy Decepticons. In robot mode, his twin shoulder-mounted launchers shoot missiles that shatter into thousands of shards that produce a variety of radio signals, magnetic fields and infrared waves, wreaking havoc on the radar and guidance systems of enemy aircraft. His disruptor rifle shoots a web of electrical energy that can short out and interfere with the proper operation of any electrically powered target. He has a top speed of almost 250 mph in car mode

Weaknesses: Although a well-trained combatant, Smokescreen has below-average physical strength, making him quite vulnerable in direct combat. As well, the proper shielding and countermeasures can protect a foe from most of Smokescreen’s unique weaponry.

Sample Post:
The match began, Smokescreen was prepared, he’d analyzed his foes weapons and worked out all possible attack patterns, Smokescreen simply waited for his foe to make the first move. It came quickly, the bot leaped forward, intending to take Smokescreen on at close quarters, a sensible idea give Smokescreen’s lack of strength. Smokescreen didn’t want to play that game; he dodged, not wasting energon or effort in an attempt to block the attack. Again the bot came at him, and again Smokescreen dodged. The third time, Smokescreen was ready, as he again evaded his predictable foe, he brought his disruptor rifle to bear and fired an the off balance mechs right leg. The shot hit home and the bot collapsed, his leg inoperable. Slowly the mech got up, and adopted a crouching position, beginning to fire, in Smokescreens direction. Smokescreen knew this was coming and had already begun to move, releasing his smoke all around the bot. now the mech began to fire blindly, hoping for a lucky shot. Smokescreen fired his ECM missiles and a wave of sensory distortion devices effectively made him invisible to his opponent. Smokescreen now moved behind his confused enemy, and brought the tip of his rifle to the back of his opponent’s neck.

‘Game over’


Name: Broadside
Allegiance: Autobots
Function: Air/Sea Assault
Alt. mode: Cybertronic Naval carrier, Cybertronic Jet
Weapons: Plasma Pulse gun, Vibro axe
Jet mode: Missiles, Twin Laser canons
Carrier mode: Twin laser turrets (Front and Rear)
Special Abilities: Electric field (Aircraft mode only), Carrying Autobot Passengers, Low fuel consuption (Carrier mode only)
Height: 45ft / 15m (Not sure, is he about victory saber sized?)
Quote: ‘I like the sea far away and my feet on the ground'

STRENGTH: 8
INTELLIGENCE: 8
DEXTERITY: 7
SPEED: 9
ENDURANCE: 8
COURAGE: 9
FIREPOWER: 7
ACCURACY: 8
MELEE: 7
TECH SKILL: 7
CHARISMA: 4
RANK: 6

Profile: Broadside is very uncomfortable about transforming to aircraft carrier or jet mode, and with good reason. Floating on water upsets his gyrobalance circuitry, making him feel as if he's functioning at less than peak performance- the mechanical equivalent of seasickness. And he's even more distressed while flying since he has a natural fear of heights. But despite everything he manages to overcome these problems in battle. He is an effective and valiant warrior and his fellow Autobots value him for these qualities. They just wish Broadside would do his job without griping so much about it.

Abilities: In aircraft carrier mode Broadside expands his form to a 1200 foot length giving him the capacity of landing jet aircraft and carrying other Autobots and vehicles. Having little offensive capability of his own in this mode, Broadside relies on these "passengers" for protection. His titanium steel hull and deck protects him from most artillery fire but he's vulnerable to high-energy beam weapons. An internal fusion reactor powers him in this mode allowing him a speed of 40 knots and a range of 15,000 miles. In jet mode he can reach speeds of 1800 mph and has a range of 2500 miles. He can project a powerful electric field around his jet form that will jolt anything within 1.5 miles of him with 80,000 volts. Of course, for this weapon to be effective his target has to be electrically grounded somehow. In robot mode, he carries a high-energy plasma-pulse gun and a vibro-ax that shatters whatever it cleaves into by emitting powerful high frequency vibrations

Weaknesses: Aside from the aforementioned seasickness, fear of heights and lack of offensive capabilities while in carrier mode, Broadside also suffers severe corrosion when exposed to salt water for extended periods. His armored skin flakes and peels if has at sea for longer than two days.

Sample Post:
As the last of the strike force disembarked, Broadside transformed, scrambling towards good solid ground as soon as his feet were able to move. He could feel water all over him, it was a hideous sensation, he envisaged himself and armor peeling off… he shrugged pushing the thought away. He had more important things to deal with. The Autobot forces had begun to find defendable positions, but the Decepticon turret system prevented them form getting to far from shore, leaving the Autobot forces caught between a rock and a hard place. Broadside brought his plasma pulse gun to bear, set it to rapid fire mode, and opened fire, spraying plasma bolts in a wide arc at the forward Decepticon positions, under this protective cover, the Autobots began to move forward. Broadside took many return blasts but his armor held. Besides he wasn’t going to back down. If the Autobots retreated, they’d need transportation, and Broadside wasn’t planning on going back in the water anytime soon.


Name: Topspin
Allegiance: Autobots
Function: Land/Sea Assault
Alt. mode: Cybertronic all terrain vehicle
Weapons: Twin Ion impulse blaster, hand mounted lasers, twin hi-voltage electric cannons, Particle beam rifle.
Special Abilities: Height: 24 ft / 8m
Quote: ‘The thrill is in the journey'

STRENGTH: 6
INTELLIGENCE: 7
DEXTERITY: 8
SPEED: 8
ENDURANCE: 5
COURAGE: 10
FIREPOWER: 9
ACCURACY: 8
MELEE: 8
TECH SKILL: 6
CHARISMA: 6
RANK: 6

Profile: No mountain is high enough, no river is wide enough to stop this one-robot wrecking crew. The more difficult the terrain to be traversed, the more Topspin likes it. He can use the superior mobility and versatility of his Cybertronic vehicular form to go almost anywhere on land or water. On a personal level, he considers his conquest of a steep precipice or a raging river as much a victory as any victory over the Decepticons that may result from an Autobot attack. As Topspin likes to point out, "I take pride in my work."

Abilities: In vehicle mode, Topspin is propelled by two rear-mounted jet engines, which can accelerate him to speeds of 300 mph on a flat surface. He also is equipped with two pontoons extending from his front, which allow him to travel up to 80 mph on water, like a hydrofoil. Using two side mounted high-voltage electric blasters (which cause severe overloads in the target’s systems), two small hand-mounted lasers, a powerful particle beam rifle for precision damage and a twin Ion impulse blaster, (which deals heavy damage and shuts down most electric circuits effectively paralyzing the target at and around point of impact) Topspin can release a near-unrelenting barrage of devastating force. Like his brother, Twin Twist, he can spring from his vehicle mode into his robot mode in less than half a second. His weaponry is available to him in either mode.

Weaknesses: His preoccupation with personal glory often distracts Topspin from more threatening situations, such as a Decepticon attack. The high fuel demands of his jet engines and weaponry leave him more vulnerable to exhausting his energy supplies than most other Autobots.

Sample Post:
Despite his orders to get to the conflict sight as soon as possible, Topspin couldn’t help but admire the scenery, in his own particular way. After all, this dense rugged area was en-route to the target zone, and it would help get him into focus, testing his reflexes and his forward planning. Now that he though about it, this was clearly the best way to get to where he was going, Topspin savored each moment, each tiny course correction and each breathtaking turn, sad that soon it would all be over. As the ground began to flatten into a trail, Topspin’s sense of elation went, he transformed, looking longingly back at the rough uneven wilderness that was calling him to come back, maybe if he went round one more time…

‘TOPSPIN! Haul your tailpipe over to sector five now! Quit wasting time, confirmed Decepticon attack, now MOVE!’

Not for the first time, Topspin wondered if Autobot command had their priorities right, begrudgingly he transformed and set off towards sector five, which was now illuminated by laser fire, the quicker that he dealt with this mess, the sooner he could be back here.
User avatar
Light Blade
Fuzor
Posts: 274
Joined: Wed Jun 22, 2005 1:42 pm
Location: There's no I in team, but there's also no U...
Strength: 6
Intelligence: 9
Speed: 10
Endurance: 7
Rank: 5
Courage: 9
Firepower: 7
Skill: 10

Postby .op. » Fri Oct 12, 2007 9:42 pm

Scoop
Allegiance: Autobot
Function: Field Infantry
Alt. mode: Power Shovel, Ground Vehicle
Weapons: Duel Compression Cannon, Twin Barraled Ion Blaster
Height:
Quote: Generosity has its own rewards."

Strength 7
Intelligence:8
Dexterity: 8
Speed 3
Endurance 6
Courage 9
Firepower 9
Accuracy 7
Melee 7
Tech skill 7
Charisma 7
Rank 6

Profile: Scoop is an Autobot of few words. He lets his actions do the talking. Respected by friend and foe alike for his gung-ho, never-say-die attitude, he rightfully deserves his reputation as the most capable, reliable Autobot warrior in a ground skirmish. Rather than pummeling his enemies into submission through the use of sheer force, he relies on his cool-headed logic and vast knowledge of military strategy to outwit and defeat them. And no matter how dangerous the situation he's in, he's never too busy to lend a helping shovel to a fellow Autobot. He's the kind of soldier you would want nearby if you were pinned down by Decepticon laser fire in a stag swamp and were running low on ammunition. Scoop would get you out of there and have the 'Cons firing at each other before you could shift your gears
Abilities: Scoop can transform into a power shovel ground vehicle. Composed of a super-alloy devised by Quickmix, the shovel is impervious to all weapons fire short of a small nuclear explosion and is often used as a shield. It can lift up to 60 tons and smash through virtually any barrier. In this mode, Scoop has a maximum speed of 80 mph and range of 200 miles. His weapons attach to him when he is in power shovel mode.

Weaknesses: Scoop is prone to overheating when using his shovel to lift too heavy a load for extended periods of time, resulting in complete, albeit temporary, systems shutdown.
Sample Post:
The battle was going poorly. Decepticons and their drones were quickly gaining the upper hand. Near the right flank of the battle Scoop fired away demolishing a wave of Seeker Drones. He knew this was not going well. They would need a plan and they would need one fast if they were going to keep their sparks intact. He took a moment to look around at what, and who he had available at the moment. After a quick survey he saw that it was him and a couple of younger recruits and a few Micromasters. Not the best group to work with, but he would find a way.
The idea rushed to his head imediatly. He notice that there were some loose energon charges near them. Scoop signaled the Micromasters to step forward. "I want you to move those cubes right below that building base, and get out of harms way ASAP." Scoop saw the Micro's rush out to get the charges and began doing what they were told. If all went correctly he would be able to make the explosion necessary to take out the majority of the Drones in their area. As Scoop and the rest of the Autobots gave the small bots covering fire Scoop noticed the Micro's finishing their mission. They were small enough to go unnoticed by the Cons. He then signaled some recruits to concentrate their fire into moving those seekers into the path of the building where the charges were. Scoop then took aim. As the Drones approached the optimal distance that Scoop wanted he fired. The explosion destroyed the already damaged building sending chunks of debris into each drone that were coming in causing them to explode. Scoop didn't take a moment to admire his handiwork, and said "Move your positions, and get under cover. We need to hold the line until reinforcements arrive." Scoop's plan bought them some time for now.
.op.
Minibot
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Postby The J Writer » Sat Oct 13, 2007 9:17 am

.op. wrote:Scoop
Allegiance: Autobot
Function: Field Infantry
Alt. mode: Power Shovel, Ground Vehicle
Weapons: Duel Compression Cannon, Twin Barreled Ion Blaster
Height:
Quote: Generosity has its own rewards."

Strength 7
Intelligence:8
Dexterity: 8
Speed 3
Endurance 6
Courage 9
Firepower 8
Accuracy 7
Melee 7
Tech skill 7
Charisma 7
Rank 6

Profile: Scoop is an Autobot of few words. He lets his actions do the talking. Respected by friend and foe alike for his gung-ho, never-say-die attitude, he rightfully deserves his reputation as the most capable, reliable Autobot warrior in a ground skirmish. Rather than pummeling his enemies into submission through the use of sheer force, he relies on his cool-headed logic and vast knowledge of military strategy to outwit and defeat them. And no matter how dangerous the situation he's in, he's never too busy to lend a helping shovel to a fellow Autobot. He's the kind of soldier you would want nearby if you were pinned down by Decepticon laser fire in a stag swamp and were running low on ammunition. Scoop would get you out of there and have the 'Cons firing at each other before you could shift your gears

Abilities: Scoop can transform into a power shovel ground vehicle. Composed of a super-alloy devised by Quickmix, the shovel is impervious to all weapons fire short of a small nuclear explosion and is often used as a shield. It can lift up to 60 tons and smash through virtually any barrier. In this mode, Scoop has a maximum speed of 80 mph and range of 200 miles. His weapons attach to him when he is in power shovel mode.

Weaknesses: Scoop is prone to overheating when using his shovel to lift too heavy a load for extended periods of time, resulting in complete, albeit temporary, systems shutdown.

Sample Post:
The battle was going poorly. Decepticons and their drones were quickly gaining the upper hand. Near the right flank of the battle Scoop fired away demolishing a wave of Seeker Drones. He knew this was not going well. They would need a plan and they would need one fast if they were going to keep their sparks intact. He took a moment to look around at what, and who he had available at the moment. After a quick survey he saw that it was him and a couple of younger recruits and a few Micromasters. Not the best group to work with, but he would find a way.
The idea rushed to his head imediatly. He notice that there were some loose energon charges near them. Scoop signaled the Micromasters to step forward. "I want you to move those cubes right below that building base, and get out of harms way ASAP." Scoop saw the Micro's rush out to get the charges and began doing what they were told. If all went correctly he would be able to make the explosion necessary to take out the majority of the Drones in their area. As Scoop and the rest of the Autobots gave the small bots covering fire Scoop noticed the Micro's finishing their mission. They were small enough to go unnoticed by the Cons. He then signaled some recruits to concentrate their fire into moving those seekers into the path of the building where the charges were. Scoop then took aim. As the Drones approached the optimal distance that Scoop wanted he fired. The explosion destroyed the already damaged building sending chunks of debris into each drone that were coming in causing them to explode. Scoop didn't take a moment to admire his handiwork, and said "Move your positions, and get under cover. We need to hold the line until reinforcements arrive." Scoop's plan bought them some time for now.


Is this the same op who used to play Scoop? If so, WB. :) Anyhoo, just fixed his Firepower stat...otherwise he's good to go (and remember to hit the "Enter" key ;) ). Start him in Iacon.
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Posts: 564
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Postby The J Writer » Sat Oct 13, 2007 9:26 am

Light Blade wrote:These guys may need some tweaking, have had to add to their profiles
anyway time to bolster the Autobot forces

Smokescreen

Allegiance: Autobot
Function: Diversionary Tactician
Alternate Modes: Cybertronian-styled sports car
Weapons: Smoke generators, two shoulder-mounted ECM missile launchers, electro-disruptor rifle
Special Abilities: See Abilities section of profile
Height: 26’/7.92 m

“A look can be deceiving; a touch can be lethal.”

Tech Specs
Strength: 04
Intelligence: 09
Dexterity: 09
Speed: 07
Endurance: 06
Courage: 08
Firepower: 07
Accuracy: 09
Melee: 07
Tech Skill: 07
Charisma: 10
Rank: 06


Profile: Whether engaged in raging battle or friendly conversation, seldom is Smokescreen up to what he appears to be up to. More likely, an ulterior purpose exists. In combat, his job is to lead the enemy astray, to prevent him from discovering the true nature of an Autobot strategy until it is too late for the enemy to counter it. It is a job he performs with great proficiency. His duplicity carries over to his personal affairs as well. Charming and affable, it is easy for Smokescreen to use his genuine camaraderie with his fellow Autobots in order to root out their deepest concerns. And, at Optimus Prime's request, that is exactly what Smokescreen does, because Optimus feels that his role as Autobot leader creates a personal barrier between himself and his followers that he cannot overcome alone. Strangely enough, in Optimus' eyes, the most devious of the Autobots is also the most trusted.

Abilities: Smokescreen is extremely intelligent and highly skilled at his function, possessing several unique features to aid him in creating battlefield diversions. In car mode, Smokescreen can emit from his tailpipe a thick, black cloud of smoke that has the additional property of gravitating toward metallic objects, such as enemy Decepticons. In robot mode, his twin shoulder-mounted launchers shoot missiles that shatter into thousands of shards that produce a variety of radio signals, magnetic fields and infrared waves, wreaking havoc on the radar and guidance systems of enemy aircraft. His disruptor rifle shoots a web of electrical energy that can short out and interfere with the proper operation of any electrically powered target. He has a top speed of almost 250 mph in car mode

Weaknesses: Although a well-trained combatant, Smokescreen has below-average physical strength, making him quite vulnerable in direct combat. As well, the proper shielding and countermeasures can protect a foe from most of Smokescreen’s unique weaponry.

Sample Post:
The match began, Smokescreen was prepared, he’d analyzed his foes weapons and worked out all possible attack patterns, Smokescreen simply waited for his foe to make the first move. It came quickly, the bot leaped forward, intending to take Smokescreen on at close quarters, a sensible idea give Smokescreen’s lack of strength. Smokescreen didn’t want to play that game; he dodged, not wasting energon or effort in an attempt to block the attack. Again the bot came at him, and again Smokescreen dodged. The third time, Smokescreen was ready, as he again evaded his predictable foe, he brought his disruptor rifle to bear and fired an the off balance mechs right leg. The shot hit home and the bot collapsed, his leg inoperable. Slowly the mech got up, and adopted a crouching position, beginning to fire, in Smokescreens direction. Smokescreen knew this was coming and had already begun to move, releasing his smoke all around the bot. now the mech began to fire blindly, hoping for a lucky shot. Smokescreen fired his ECM missiles and a wave of sensory distortion devices effectively made him invisible to his opponent. Smokescreen now moved behind his confused enemy, and brought the tip of his rifle to the back of his opponent’s neck.

‘Game over’


Name: Broadside
Allegiance: Autobots
Function: Air/Sea Assault
Alt. mode: Cybertronic Naval carrier, Cybertronic Jet
Weapons: Plasma Pulse gun, Vibro axe
Jet mode: Missiles, Twin Laser canons
Carrier mode: Twin laser turrets (Front and Rear)
Special Abilities: Electric field (Aircraft mode only), Carrying Autobot Passengers, Low fuel consuption (Carrier mode only)
Height: 45ft / 15m (Not sure, is he about victory saber sized?)
Quote: ‘I like the sea far away and my feet on the ground'

STRENGTH: 8
INTELLIGENCE: 8
DEXTERITY: 7
SPEED: 9
ENDURANCE: 8
COURAGE: 9
FIREPOWER: 7
ACCURACY: 8
MELEE: 7
TECH SKILL: 7
CHARISMA: 4
RANK: 6

Profile: Broadside is very uncomfortable about transforming to aircraft carrier or jet mode, and with good reason. Floating on water upsets his gyrobalance circuitry, making him feel as if he's functioning at less than peak performance- the mechanical equivalent of seasickness. And he's even more distressed while flying since he has a natural fear of heights. But despite everything he manages to overcome these problems in battle. He is an effective and valiant warrior and his fellow Autobots value him for these qualities. They just wish Broadside would do his job without griping so much about it.

Abilities: In aircraft carrier mode Broadside expands his form to a 1200 foot length giving him the capacity of landing jet aircraft and carrying other Autobots and vehicles. Having little offensive capability of his own in this mode, Broadside relies on these "passengers" for protection. His titanium steel hull and deck protects him from most artillery fire but he's vulnerable to high-energy beam weapons. An internal fusion reactor powers him in this mode allowing him a speed of 40 knots and a range of 15,000 miles. In jet mode he can reach speeds of 1800 mph and has a range of 2500 miles. He can project a powerful electric field around his jet form that will jolt anything within 1.5 miles of him with 80,000 volts. Of course, for this weapon to be effective his target has to be electrically grounded somehow. In robot mode, he carries a high-energy plasma-pulse gun and a vibro-ax that shatters whatever it cleaves into by emitting powerful high frequency vibrations

Weaknesses: Aside from the aforementioned seasickness, fear of heights and lack of offensive capabilities while in carrier mode, Broadside also suffers severe corrosion when exposed to salt water for extended periods. His armored skin flakes and peels if has at sea for longer than two days.

Sample Post:
As the last of the strike force disembarked, Broadside transformed, scrambling towards good solid ground as soon as his feet were able to move. He could feel water all over him, it was a hideous sensation, he envisaged himself and armor peeling off… he shrugged pushing the thought away. He had more important things to deal with. The Autobot forces had begun to find defendable positions, but the Decepticon turret system prevented them form getting to far from shore, leaving the Autobot forces caught between a rock and a hard place. Broadside brought his plasma pulse gun to bear, set it to rapid fire mode, and opened fire, spraying plasma bolts in a wide arc at the forward Decepticon positions, under this protective cover, the Autobots began to move forward. Broadside took many return blasts but his armor held. Besides he wasn’t going to back down. If the Autobots retreated, they’d need transportation, and Broadside wasn’t planning on going back in the water anytime soon.


Name: Topspin
Allegiance: Autobots
Function: Land/Sea Assault
Alt. mode: Cybertronic all terrain vehicle
Weapons: Twin Ion impulse blaster, hand mounted lasers, twin hi-voltage electric cannons, Particle beam rifle.
Special Abilities: Height: 24 ft / 8m
Quote: ‘The thrill is in the journey'

STRENGTH: 6
INTELLIGENCE: 7
DEXTERITY: 8
SPEED: 8
ENDURANCE: 5
COURAGE: 10
FIREPOWER: 9
ACCURACY: 8
MELEE: 8
TECH SKILL: 6
CHARISMA: 6
RANK: 6

Profile: No mountain is high enough, no river is wide enough to stop this one-robot wrecking crew. The more difficult the terrain to be traversed, the more Topspin likes it. He can use the superior mobility and versatility of his Cybertronic vehicular form to go almost anywhere on land or water. On a personal level, he considers his conquest of a steep precipice or a raging river as much a victory as any victory over the Decepticons that may result from an Autobot attack. As Topspin likes to point out, "I take pride in my work."

Abilities: In vehicle mode, Topspin is propelled by two rear-mounted jet engines, which can accelerate him to speeds of 300 mph on a flat surface. He also is equipped with two pontoons extending from his front, which allow him to travel up to 80 mph on water, like a hydrofoil. Using two side mounted high-voltage electric blasters (which cause severe overloads in the target’s systems), two small hand-mounted lasers, a powerful particle beam rifle for precision damage and a twin Ion impulse blaster, (which deals heavy damage and shuts down most electric circuits effectively paralyzing the target at and around point of impact) Topspin can release a near-unrelenting barrage of devastating force. Like his brother, Twin Twist, he can spring from his vehicle mode into his robot mode in less than half a second. His weaponry is available to him in either mode.

Weaknesses: His preoccupation with personal glory often distracts Topspin from more threatening situations, such as a Decepticon attack. The high fuel demands of his jet engines and weaponry leave him more vulnerable to exhausting his energy supplies than most other Autobots.

Sample Post:
Despite his orders to get to the conflict sight as soon as possible, Topspin couldn’t help but admire the scenery, in his own particular way. After all, this dense rugged area was en-route to the target zone, and it would help get him into focus, testing his reflexes and his forward planning. Now that he though about it, this was clearly the best way to get to where he was going, Topspin savored each moment, each tiny course correction and each breathtaking turn, sad that soon it would all be over. As the ground began to flatten into a trail, Topspin’s sense of elation went, he transformed, looking longingly back at the rough uneven wilderness that was calling him to come back, maybe if he went round one more time…

‘TOPSPIN! Haul your tailpipe over to sector five now! Quit wasting time, confirmed Decepticon attack, now MOVE!’

Not for the first time, Topspin wondered if Autobot command had their priorities right, begrudgingly he transformed and set off towards sector five, which was now illuminated by laser fire, the quicker that he dealt with this mess, the sooner he could be back here.


Smokescreen is approved; start him in Iacon. Broadside I'd like to discuss with the other mods re his height, etc. Also, would you rather play the MTMTE version of him that isn't afraid of heights and water? Might be a better fit. As for Top Spin, here's his old RPG profile:

The Old RPG Archives wrote:Name: Topspin
Allegiance: Autobot
Subgroup: Jumpstarter/Wrecker
Function: Land and Sea assault
Alt. modes: Cybertronian amphibious hovercraft
Weapons: Particle Beam rifle, wing mounted laser cannons, hand mounted high electric voltage canons
Height: 27'/11.23m
Quote: “ The thrill is in the journey.”

Strength: 06
Intelligence: 07
Dexterity: 08
Speed: 08
Endurance: 05
Courage: 10
Firepower: 09
Accuracy: 08
Melee: 06
Tech Skill: 05
Charisma: 06
Rank: ?

Profile: No mountain is high enough, no river is wide enough to stop this one-robot wrecking crew. The more difficult the terrain to be traversed, the more Topspin likes it. Without the constraints of an Earth vehicular disguise like the ones most of his fellow Autobots have been given by the Ark, he can use the superior mobility and versatility of his Cybertronic vehicular form to go almost anywhere on land or water. On a personal level, he considers his conquest of a steep precipice or a raging river as much a victory as any victory over the Decepticons that may result from an Autobot attack. As Topspin likes to point out, "I take pride in my work."

Abilities: In vehicle mode, Topspin is propelled by two rear-mounted jet engines, which can accelerate him to speeds of 300 mph on a flat surface. He also is equipped with two pontoons protruding from his front, which allow him to travel up to 80 mph on water, like a hydrofoil. Using two sidemounted laser cannons, two hand mounted high electric voltage canons, and a powerful particle beam rifle, Topspin can release a near-unrelenting barrade of devastating force. Like his brother, Twin Twist, he can spring from his vehicle mode into his robot mode in less than half a second. His weaponry is available to him in either mode.

Weaknesses: His preoccupation with personal glory often distracts Topspin from more threatening situations, such as a Decepticon attack. The high fuel demands of his jet engines and weaponry leave him more vulnerable to exhausting his energy supplies than most other Autobots.


Pretty much the same, but for his height and a couple of stats. He's approved for yer use, and can start in Nova Cronum since Springer's there.
The J Writer
Headmaster Jr
Posts: 564
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Postby The J Writer » Sat Oct 13, 2007 9:33 am

Optimus Frimal wrote:See if I can finally get me an Autobot :grin:

Ironhide

Allegiance: Autobots
Function: Security
Alt. mode: 8-Wheeled Assault Vehicle
Weapons: Liquid-Spewing Rifle (uses as a turret in vehicle mode)
Special Abilities: None
Height: 30ft / 9.1m
Quote: "High tech circuitry is no replacement for guts.“



Strength: 07
Intelligence:07
Dexterity:04
Speed:03
Endurance:09
Courage:10
Firepower:07
Accuracy: 06
Melee:07
Tech Skill:07
Charisma: 06
Rank:07


Profile: Ironhide’s been there and back more times than he can remember or cares to admit. He’s one of the oldest of the Autobots, getting old even as the war began, but he’s still pretty feisty. Ironhide prefers to communicate his intentions through actions rather than words and he can’t abide those “young punks” who talk a good game, but never follow through. Time, and conflict has taken its toll, and he’s seen better days physically, but Ironhide is still renowned for his toughness and determination. Never one to back down from a challenge or exhibit fear, he’s still capable of showing up any Autobot or Decepticon upstarts who dismiss him as an old relic, in addition to overall security, Ironhide acts as a personal bodyguard to Optimus Prime and anyone who’s threatened by Decepticon violence. He does so not just because of his formidable defensive skills but also of a deeply held desire to safeguard all life—Transformer or otherwise. Ironhide attempts to hide his softer side by his crotchety demeanour, but Optimus Prime isn’t fooled.

Abilities: Ironhide possesses great physical strength and an above average intelligence. His super-dense trithyllium is lined with radiation dampeners making him nearly invulnerable to physical and radiation attacks. Although his whole body is armoured, the armour is densest in his front section, and a large face shield protects him and whoever he maybe guarding. He carries a rifle that can shoot his choice of liquid chemicals up to 1,000 feet, this rifle becomes a turret in his vehicle mode. He carries a variety of cartridges including super-heated metal, a self-igniting petrochemical spray, and liquid nitrogen among others. Ironhide is a skilled warrior and security specialist. His armoured assault vehicle mode can travel over difficult terrain and can reach speeds of 60 mph.

Weaknesses: Ironhide isn’t getting younger, Ratchet is spending more and more time replacing worn parts. He is also one of the slowest Autobots, and his attitude towards the “young upstarts” sometimes creates unneeded tension in the ranks.

Sample post:

Moon Alpha

Ironhide watched on in horror as Megatron continued his barrage of attacks on Optimus Prime.

‘I can’t just sit back and watch Megatron take Optimus part like this! I’ve got to do something, but what.’

As Ironhide pondered his options, Megatron fired his cannon at Optimus, catching him squarely in the chest and causing him to collapse.

‘Ah slag it!’ He thought as he leapt from his position to down in front of Optimus.

“You want a fight Megatron? Well come and get one!” Ironhide bellowed.

“Hn. Amusing.” Said Megatron as he lifted his cannon and aimed it at Ironhide.

‘Ah slag. Probably not one of my better ideas…’ Thought Ironhide as Megatron fired his cannon straight at him.
Ironhide dove out of the arc of Megatron’s attack and watched as it flew through where he had been moments before and crashed into the landscape behind Optimus Prime. Causing debris to fall on top of Optimus.

‘Oh yeah, real clever Ironhide’ He thought. ‘What’s the point of jumping down here to save Optimus if yer gonna jump out of the way as soon as you get fired at?’

But before Ironhide could answer his question, Megaton was upon him.

‘Ah! Not again!’ he thought as Megatron’s fist connected with his chest, causing it to cave in on itself.

“Ha. That should be more than enough to finish you off.” Megatron said before turning around and heading towards the body of Optimus Prime.

“Not… quite… Megatron.” Wheezed Ironhide as he levelled his rifle and pointed it at the back of Megatron’s head. “Say… hi to… Unicron… for me.” He croaked as he pulled the trigger and fired. The shots impacted with Megatron’s head but merely made a slight dent before bouncing off of him.

Megatron stopped in his tracks and turned around.

“Still functioning I see. A problem easily remedied though.” Megatron raised his cannon once more and fired at Ironhide.

‘Not enough time to get fully clear of the blast.’ Thought Ironhide as he flung himself up the slope he was lying on.

“AAAAHHHH!” He screamed as the shot tore through his left leg, incinerating it. “Ah! You slaggin Unicron spawn!”

“Still alive!” Megatron exclaimed, sounding slightly pleased. “You know, this has turned out to be rather enjoyable.” He said as he walked slowly towards where Ironhide was lying, clutching at the stump of what remained of his leg. “Still though. I have no more time for this game.”

Megatron was now looming over Ironhide, he couldn’t miss this time, Ironhide was down and out for the count.

‘Ah well. It was a blast while it lasted’ He thought.

Ironhide closed his eyes and waited for Megatron to fire… and waited… and waited.

‘I know Megatron enjoys torture, but this is ridiculous’ Thought Ironhide as he slowly opened his eye lids, to see Megatron standing, slumped in front of him and Optimus Prime with an axe in Megatron’s back.

“Optimus! Ah thank Primus your ok!” Ironhide cried with relief.

“Indeed I am.” Said Optimus as he pushed Megatron aside. “Which is more than I can say for you.” Said Optimus, pointing at Ironhide’s leg and chest.

“Heh. Yeah, I suppose I’ve seen better days…”

“Come on, let’s get you back to Ratchet.” Said Optimus, extending a hand towards Ironhide.

“Don’t mind if I do.” Ironhide replied, taking hold of Optimus’ hand and pulling himself upright.


Approved, start him in Iacon.
The J Writer
Headmaster Jr
Posts: 564
Joined: Wed May 07, 2003 3:48 am

Postby The J Writer » Sat Oct 13, 2007 9:35 am

kuzzy wrote:ok i hope im doing this right so here it goes

name:swift shooter

alliance: autobot

function: sniper

alt mode: the orignial mini cooper ( dont like those new ones lol)

special abilities: being able to see objects from incredible distances(can i have that? please)

height: 18 feet

quote: "for the autobots and optimus!"

STRENGTH/ 6
INTELIGENCE/ 7
DEXERITY/ 4
SPEED/ 7
ENDURANCE/ 6
COURAGE/ 7
FIRE POWER/ 8
ACCURACY/ 8
MELEE/ 4
TECHSKILL/ 8
RANK/ 5

profile: he is a quiet, angry but patient sniper who always uses his time respectfully. he believes in honor when it comes to close combat but when he is up in the higher ground he takes no prisoners. he will shoot down anyone or anything that gets closer than 9 kilometers away.

abilities: he has a large learningcapacity for his old age. he can learn things fast and off by heart. he can see in dark and in extremely bright light. he is also an autobot of stealth.

weaknesses: he has a low defense so he keeps away at most of the time, he get angry most of the time because of little things etc

sample post: (im not sure what to put so i just put in his back story)
when swiftshooter landed in britian in 1969he landed on a set of the italian job thinking fast he took the form of a mini and drove away unkown about what happened to him. he is a short old autobot who had escaped a deceptacon prision in cybertron. he has lived in earth un able to do anything but learn about its inhabbitants. when the war reached earth he managed to get his way to optimus prime and now is a sniper under his command.


His backstory isn't really compatible with the RPG History (read that thread to see what I mean). As for how to do a sample post, read some of the RPG threads to see what posting looks like.
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Headmaster Jr
Posts: 564
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Postby FuzzymusPrime » Sat Oct 13, 2007 1:50 pm

OK, I'll make a stab at this, with 1 canon autobot and 1 canon Decepticon:

Name: Perceptor
Allegiance: Autobot
Function: Scientist
Alt. mode: Telescope Observatory
Weapons: Light Focusing Cannon, Concussion Rifle
Special Abilities: Telescopes
Height: 23ft/7m (This is an arbitrary number, if there's an official height let me know)
Quote: 'One's ultimate truth lies in one's molecular structure.'

Stats: Mostly taken from tfu.info
STRENGTH: 7
INTELLIGENCE: 10
DEXTERITY: 6
SPEED: 2
ENDURANCE: 7
COURAGE: 8
FIREPOWER: 8
ACCURACY: 9
MELEE: 4
TECH SKILL: 10
CHARISMA: 4
RANK: (7?)

Profile: Perceptor is defined by his unquenchable thirst for knowledge, which he seeks to the exclusion of all else. Before the war, he was one of Cybertron's top researchers, but now, his main role is to study the best ways the peace-loving Autobots can adapt to the conflict. It is not his favored pursuit however, and Perceptor values every astrosecond he can spend on his peacetime scientific endeavours.

Abilities: Perceptor is extremely smart, and is widely considered to be one of the smartest of all Cybertronians. Unlike the likes of Soundwave and Shockwave however, all his faculties are dedicated to scientific endeavours. His particular specialties are metallurgy, molecular chemistry, and electrical engineering, and he spends much of his time designing new armor and components to be installed in other Autobots. In his Observatory mode, he can deploy multiple telescopes capable of powerful magnification across almost the entire electromagnetic spectrum, from x5000 visible light to x500 microwaves and x-rays. His primary lens barrel has been reformatted to convert into a powerful light cannon, capable of cutting through thick plating and blinding sensors. He also carries a concussion rifle in robot mode.

Weaknesses: Perceptor is continually thinking of a half-dozen scientific theories and potential experiments at once, causing him to continually forget about the task at hand, much to the annoyance of his fellow Autobots. The lenses in his optical components are top-grade but very fragile and easy to knock out of alignment. Finally, Perceptor's alt mode is entirely immobile, and he is barely capable of running at 25mph, making it difficult for him to deploy quickly.

Sample Post: Every Autobot must do his duty, Prime had said, but Perceptor still failed to see why he couldn't do his in his laboratory and not here on the border on guard duty. Perhaps Prime thinks I'm spending too much time on the Tellurite Deposion Chamber and the UHF starprobes, he thought. If he thinks that he should just tell me what to prioritise. He's the commander, he should know what we need.
Almost as worrying as being out of the lab (Did I turn off the Microwave Plamsa Inducer) was that Perceptor was essentially alone at his post. Hound and Sandstorm had gone completely silent when they began their scout patrols, and the only traffic on the comm was Backstreet's semi-regular false alarms. Perceptor quickly began to tune them out, and began to design the next evolution Cosmotron that he had pitched to Prime a week ago. Not like there's anything else to do out here, he mused...
The high-pitched drone of a pair of Energon Turbines woke Perceptor from his revery (Slag, better save that manifold blueprint for later), as a depecticon jet flew out of the nearby ravine between 2 megablocks and tranformed to land less than 50 mechanometers away. It was a Seeker (For some reason the Decepticons seem to favor standardised forms: Unwillingness to experiment?), and it hadn't noticed him: In observatory mode Perceptor appeared to simply be a colorful piece of rooftop.
Perceptor wasted precious astroseconds as the Seeker stalked toward Autobot territory, trying to devise a plan involving a nearby power coupling, some Tetra-gel he had in his storage banks, and an intruiging hypnotic pattern he'd observed in the nuetrino outputs of Cybertrons sun. Then he discarded the plan (Wait, maybe I should save it for later tactical analysis) focus his light array and blasting the Seeker with
a wide-beam. Ferrocrete and Plexiglass turned the consistency of water from the intense energy, and the Seeker stumbled in mid-jump, blinded in the visible, infrared and radar. It quickly transformed and u-turned, bumping into more than one building as it headed back to Decepticon lines.
Well, that was an exhilarating and highly worrying turns of events, he thought. Perhaps I should contact command about it.
"All station, high alert!! This is Backstreet, I have a contact, I think it's Devas...no, wait, it's a pterosquirrel, my apologies."
Hmm, no, they have enough to worry about. I'll just note it in my report. Maybe I can add a reccomendation for more spy-drones. I wonder how small I could make a theta-wave scanner anyway....


Name: Swindle
Allegiance: Depecticon
Subgroup: Combaticon
Function: Munitions Expert
Alt. mode: All-terrain transport and recovery vehicle
Weapons: Scatter-blaster, Gyro-gun.
Height: 15ft/4.5m
Quote: 'Make Deals, Not War'

STRENGTH: 5
INTELLIGENCE: 9
DEXTERITY: 7
SPEED: 5
ENDURANCE: 6
COURAGE: 5
FIREPOWER: 7
ACCURACY: 7
MELEE: 4
TECH SKILL: 10
CHARISMA: 9
RANK: (6?)

Profile: Outwardly, Swindle is easy-going and good natured, almost too good-natured to be a Decepticon. But within him beats the fuel pump of the most greed-driven street hustler on Cybertron. Swindle thrives on wheeling and dealing, working for his own personal material advancement at every possible oppurtunity. Swindle operates a one-robot "black market", with a stock of items both in-demand and esoteric, so vast that some wonder if Longhaul would be able to carry it all.

Abilities: As his primary weapon, Swindle uses a scatter blaster that sprays explosive pellets in shot-gun like fashion around the battlefield. He also has a gyro gun, stolen from an Autobot armory, that disrupts his opponents' balance center, disorienting them so Swindle can call for backup or make and escape. He is a member of the Combaticons.

Weaknesses: Swindle's Alt mode, while dependable on rough terrain, is prone to overturning on sharp turns. Also, he has a tendency to duck out of direct combat if he sees at oppurtunity at a desirable item, such as a discarded weapon or a fallen autobot (all sorts of spare parts!).

Sample Post: "Gentlecons, your ammo rations have arrived. Of course, those of you who have arranged for additional supplies can collect them, for the prearranged sum...thank you. Dirge, you were looking for one of those lovely new Thrust Vector microchips that are all the rage: I just happened to stumble across one the other day. 13 Energon chips would be more than suffic...thank you, good sir.
"And now, my friends, if some of you might be interested in a trophy to hang in your garage, I have a fairly unique item here...a genuine Autobot head, freshly removed by Brawl just this morning. 2 energon cubes is all it takes to own this charming souven...I see Snaptrap is inter....2 and a half from Blitzwing...3 cubes from Ravage...Oh, I do love a bidding war..."
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FuzzymusPrime
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Postby Devastron » Sat Oct 13, 2007 1:57 pm

Weapon: Energo-Sword
nemesis zenith wrote:Name: Nemesis Zenith
Allegiance: Decepticon
Function: Enforcer
Alt. mode: Sports Car, SR-71 Blackbird
Weapons: Flamethrower, Dark Energon Blade, Nemesis Cannon
Height: 31' 11"
Quote: '(low rumble) RRRRRAAAAAAAAAAAAAAAAGGGGGHHHHHH!'

STRENGTH: 8
INTELLIGENCE: 8
DEXTERITY: 8
SPEED: 8
ENDURANCE: 7
COURAGE: 6
FIREPOWER: 7
ACCURACY: 6
MELEE: 8
TECH SKILL: 2
CHARISMA: 7
RANK: N/A

Profile: Nemesis Zenith was created by Unicron. But, he left after Hot Rod destroyed Unicron. He created his own team and failed. So, he joined the Quintessons but then quit when they teamed up with the Autobots. For many years, he went into hiding to build the nemesis cannon, a cannon that when blasted with, it creates a dark copy, like Bonecrusher & Nemesis Crusher. With his new team, he tried to take over the universe, ending up with no team and nothing to do. Now, he's trying to conquer the universe alone.

Abilities: Nemesis Zenith is capable of 220 mph. He is able to combine with random Transformers corpses to make 'Nemesis Final' or 'Nemesis Maximus,' depending on who he combines with. He transforms into an SR-71 Blackbird an a Firebird sports car. With the Nemesis Cannon, he can make you fight your dark copy.

Weaknesses: His weaknesses are the opening in the chest plates and hitting him in the eyes. The opening is a weak spot because that is where the doomstone is. His eyes, however, have no covering and appear empty, although there are a lot of wires in there.

Sample Post:
Autobot City

The Autobots are piling up on to Nemesis Zenith. "With all those Autobots on him, he should be crushed!" says Wheeljack. Still, the Autobots pile higher, and Nemesis Zenith still isn't crushed. Finally, when all Autobots are on him except Optimus, Nemesis Zenith throws all of them all over the place and charges at Optimus, knocking any survivors in his way aside. "What the--" is all Optimus got out before rammed into the wall. After that and stepping on Wheelie's head, Nemesis Zenith flies off, laughing evilly

NO SIGS IN RPG FORUMS -Devastron


Unacceptable, for many, many reasons. Try reading through all of the rules and the game summary and history before posting another application. Also, your sample post isn't acceptable. Your character will NOT be able to fight off hordes of Autobots or Optimus Prime by himself. I suggest, one more time, to go read other accepted applications and posts in the RPG to find out what it is like. From what I see here you have no idea of the setting of the game or even what role playing is.
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Devastron
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Postby Devastron » Sat Oct 13, 2007 1:58 pm

Weapon: Energo-Sword
Alpha Strike wrote:Seeing as I gotta choose, and we Autobots gotta start pushing back with the really big uglies, I am choosing Hot Spot.

Hot Spot

Function: Protectobot Leader
Alt. mode(s): Blue Cybertronian Fire Truck - Repair Bay
Weapons: Fireball Cannons (2)
Height: 30'
Quote: "The hotter things get, the better I like it."


Strength: 09
Intelligence: 07
Dexterity: 07
Speed: 04
Endurance: 09
Courage: 09
Firepower: 07
Accuracy: 07
Melee: 08
Tech. Skill: 06
Charisma: 09
Rank: 07


PROFILE: Hotspot likes to be where the action is. Whether he's trying to put out a fire or win a war, as long as he's surrounded by a swirl of movement he's happy. He fights with a fluid instinctiveness that seemingly overrides any carefully measured analysis within his logic circuitry. His leadership is charismatic and inspiring; the other Protectobots can't help but perform beyond their abilities when in his company. However sometimes they have difficulty keeping up with his non-stop pace. His philosophy is to be maximally operational every moment of his life. Or, as he likes to phrase it, "There are always junkyards for those who rust!"

ABILITIES: In his fire truck mode, Hotspot can travel at 90 mph and has a range of 600 miles. His hose line can shoot streams of high-pressure water (and other non-corrosive fluids, such as oil and alchohol) an effective distance of 1200 feet. In robot mode, he possesses incredible strength: he can press 60,000 pounds. He uses a fireball cannon, which can shoot bursts of 2000 degrees Fahrenheit blue flame a distance of 1.5 miles. A special vanadium-steel alloy shields him from temperatures of up to 5000 degrees Fahrenheit. He combines with his fellow Protectobots to form the giant robot known as Defensor.

WEAKNESSES: Hotspot's ladder sometimes jams, locking into position when extended. His fireball cannon often backfires, releasing large amounts of the flammable liquid that powers it. Hotspot himself is invulnerable to the liquid's effects, but the liquid can cause considerable fire-damage to anything around him.


LANDFILL

Allegiance: Autobot
Function: Materials Transport
Transformation: Dump Truck
Weapons: Proton Rifle; Stress Pistol

Strength: 08
Intelligence: 06
Dexterity: 05
Speed: 02
Endurance: 08
Courage: 08
Firepower: 08
Accuracy: 08
Tech Skill: 07
Melee: 07
Rank: 05

"Adventure is found in unlikely places."

PROFILE
Landfill can't understand why the other Autobots steer clear of him. He's generally a friendly, cheerful, hardworking, reliable fellow- what is the problem, he wonders? Unfortunately for Landfill, he needs to look no further than his rearview mirror for the answer. One of the unpleasant side effects of his job is the awful smell. And Landfill does little to minimize it. He leaves a trail of rotting refuse wherever he goes. He's usually caked in muck and filth. He's a veritable rolling garbage dump! Neither gentle hints from friends nor direct orders from superiors can persuade him to improve his personal hygiene. However, he earns the Autobots' appreciation for his willingness to undertake some of the most difficult and disgusting transport tasks. He'll haul a load of spare parts or toxic waste through a hail of enemy fire with equal enthusiasm, proving to his fellow Autobots that even steel-plated slobs have their value.

ABILITIES
Landfill can transform into a dump truck. He can haul up to 10 tons of solid material in this mode. His maximum speed is 70 mph and his range is 350 miles. Landfill is armed with two different types of weaponry, the first being a stress pistol. This weapon can fire a beam of torsional energy that introduces counter-rotational forces within any metal object it hits. These forces induce metal fatigue and eventually metal failure, causing the target to fracture. An infra-red targeting sight allows Landfill to home in on warm metal objects, such as enemy Decepticons with their engines running. The second weapon is a noiseless, recoiless, high-powered proton rifle. He-is accurate up to six miles in this mode. Landfill can use both weapons in his robot or dump truck mode. The two weapons can also be combined to form one weapon that retains the offensive capabilities of both its components.

WEAKNESSES
Landfill's primary liability is completely controllable. He leaves so obvious a trail of trash and emits such a powerful odor that even the dumbest Decepticon tracker would have no difficulty finding him.


I would like to see sample posts so I have an idea of what you are going to do with these characters.
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Devastron
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Re: Application

Postby Devastron » Sat Oct 13, 2007 2:05 pm

Weapon: Energo-Sword
Neutrus wrote:-uses Jedi powers- This is the character you will accept.. He is fine, and you will allow him into the game.

Name: Neutrus

Allegiance: Neutral (My decision is hard because we all know Deceptacons are more badastronomicals while the Autobots are the cool ones. Plus want to get time to 'get into character' and develop him in a thread then have him join the team.)

Function: Adaptive

Alt. mode: Cybertronian Hovercar [flies, in both modes]

Weapons:
An arm mounted gun shoots bullets rapidly (mini tommy gun like) on the left arm. -2 points? 'small weapon'

( I want to have this but am not sure if it's allowed and if I have enough points left over but maybe it can be upgraded later on: Flash implant, small implant that flash light to temporarily overload the optical processing systems of a transformer (unless they are wearing sunglashes, or a visor) it is attached to his right arm and doesn't shoot blasts, but flashes, think flash grenade but on his hand. Comes with a visor that covers the user's eyes. -3 points?? 'strategic device')

A specialized Hybrid weapon called : Hybrid
A sword and sheath combo that becomes a blaster when the sword is sheathed. When unsheathed the sword has a photonic side (laser like on the sharp side instead of an edge. When the sword is sheathed it and the sword can become a laser blaster.) -5 points??? Hybrid = Main Weapon

Special Abilities: Flight in Robot Form -4

Height: 31 feet tall

Quote: "You live, you die, that's fate.. What you do inbetween is FREE WILL!!!!!"
-runs out guns ablazin-

STRENGTH: 6
INTELLIGENCE: 6
DEXTERITY: 7
SPEED: 8
ENDURANCE: 6
COURAGE: 4
FIREPOWER: 5
ACCURACY: 4
MELEE: 6
TECH SKILL: 4
CHARISMA: 3

RANK:

Profile:
Mind was wiped through series of experiments performed on himself in order to create the perfect Transformer for battle. Prior to it was a skilled scientist, adventurer, though no much for battle which he felt that since he excelled in science, and adventuring. Originally named Vycon Pax, he was a scientist, adventurer, on his own personal spaceship with a crew that was kept in suspended stasis lock. After years of exploring and doing research, he felt that he now needed to aide in the war more directly. Building a machine that would cause simulations to become downloaded into his robotic matrix and act as a sort of 'subconscious' or subroutine he donned a Futuristic Cybertronian Hovercar as an alternate mode then designed the Hybrid. After sitting down in the machine, he exposed himself to a machine he built in his laboratory that downloaded numerous fighting simulations, into his subconscious. The machine blew a literal fuse while downloading causing him to revert to his Alternate Mode and have no memory of who he was before the incident. After his memory was wiped, his subconscious data tracks would sometimes surface, spontaneously appearing at times when someone is explaining something complex as an understanding and even aiding that person with their project, or strategy. From the downloads into his mainframe, the strategy and fighting simulations have become a sort of intuitive reflex for him on the battle field. When fighting he adapts to the situation, just like in a room, and is very heuristic. When he woke up from the room, he found himself to be an inconspicuous yet a little bigger than normal Cybertronian Hovercar attached to the machine that wiped his mind while downloading into the subconscious the battle simulations. Awakening without any recollection of who he was or what he was doing there, even without the symbol or a single memory of belonging to a faction of either Autobot or Decepticon he tried to transform but was stuck. After learning on his own how to retransform he explored his ship, which seemed to have been in a battle while he was 'gone'. After relearning to transform, he found that there were crew fragments allover the place from an attack. Rebuilding his crew consisting of Nightstar the second in command, Orion Prin the doctor, Flashfire lieutenent, and Determinator a barely functional but loveable brute, out of the rubble of transformer parts mixed from various Decepticon and Autobot and Neutral bodies that seem to have been slaughtered, he travelled for four years with them till the ship crashlanded on an unknown planet. While they were making repairs, a rogue robot named Voltricon came and abducted him as having been a rival in his past. After escape he was somewhere in space near a planet he saw in the distances.. he is in hovercraft mode attempting to reach it, landing he surveyed the area. Which is what he's currently doing (leaving it open for him to be on any of the planets, because I've not decided yet).

Abilities:
-Capabilities;
He is capable of flight in robotic form.
Seemingly built to adapt to situations. He is good enough to work in a lab, strong enough for the battlefield, and also smart enough to develop strategies in war. Due to an optical malfunction his eyesight is not so well and wears a visor to help bring it to normal, but accuracy still suffers which is why he makes up for it in firepower.


-Speed/Range/Fuel; Top speed is Mach 2.5, but has pushed himself to 2.9 almost blowing out an engine and damaging himself while consuming a large amount of stored energy and fuel in his system. The anywhere from Mach .5 upwards causes him to use about a quarter more fuel than normal, and Mach 2 and up causes him to use a little more than half the normal amount. Though he often talks about getting an upgrade that lets him consume less fuel, he hasn't yet.

-Weapons/effects;
Small arm gun that can rise from his left arm and shoot bullets in a sort of tommygunlike fashion, it's not normally used unless he is separated from his main weapon Hybrid or in his alt mode.

Hybrid is a special hybrid melee/long-range weapon that allows him to when the sword is sheathed turn it into a laser blaster and shoots a concentrated blast of lasers that scatter like a shot gun and has to be pumped once after a shot to shoot again.

Weaknesses: Weakeness?! You want me to reveal my weaknesses to you?!?! possibly my enemies?!?! ok..for the love of Mikeytron. I guess I've got no choice but to reveal it.. His hover engines are in the wheel like parts under his body (think delorean time machine flying version), if they are damaged it means he has to revert to robot mode and walk till they are repaired, though in robot mode one of the hover engines are on his back (similar to predacon Megatron's Transmetal hoverjets) if these are shot his flight is severely disabled though he can still fly using the other set of hoverjets that are on his feet in robot mode. If these are taken out then that sucks cause he has to walk and is nonfunctional in Alt. Mode. Not exactly the best at accuracy, especially fast moving targets but sometimes strategy helps him in this case.

Sample Post:

:Setting:
Neutrus and his crew have landed on a planet looking for salvageable parts, unknowing that it was the Quintesson Homeworld. On a reconaissance mission himself and Nightstar went to gather up useable salvage. They were attacked by Sharkticons, and Nightstar was separated. When he relocated her he saw she was severly damaged. So now Neutrus is on a one bot mission to save a crew member...

Neutrus used a boulder for cover on the battlefield. Sharkticons had attacked from the right side and
were bearing down on him shooting laser blasts at him. "If I fly they'll shoot me down, I may be able to escape in vehicle mode but I still have to rescue NightStar from them, so running is out of the option." Standing up his full
31 ft. he said, "TRANSFORM!" his robot form shifted and folded. His arms folded up while his chest opened and they became part of the back of the hovercar. While his legs folded in half then went together to form the front of the hovercar the arms folded into the side as the jets in the front moved outward then downard underneath the car. Finishing his transformation, a humming noise could be heard as blue lights underneath Neutrus as he flew out from behind the boulder. A small tommyboy like gun came out of the back, and shot at several Sharkticons, as he bobbed and weaved through the laser blasts. Reaching Nightstar he transformed into his robot form quickly taking a few laser shots to the rear. Picking up Nightstar he powered up his engines then flew out of the way of several beams, while landing behind another boulder. Neutrus looked at Nightstar, "Are you functional?" The female transformer could barely move due to damaged servos and circuits. "This is going to be fun.." Neutrus stood and his right leg opened up and out (like Robocop, it's a homage respect it. I SAID RESPECT IT!), and the hybrid weapon The Hybrid came out in blaster form. Taking it out he picked up Nightstar and threw her over his back. Then ran out pumping and shooting his blaster at the Sharkticons. Making his way to the ship, he kept firing blast after blast at the Sharkticons. Reaching the ship, he jumped in. "Let's get out of here." Nodding to Orin Prin, he handed her to him, and said, "Take her, she's badly damaged." Orin took the female in his arms, then looked at Neutrus and said, "Are you alright sir? It seems you've taken quite a bit of substantial damage yourself." Neutrus replied,"Tend to her, I'll come in for repairs when we are out of here." Orin Pax said, "Yes Sir." then carried her off to the lab part of the ship to repair her. Flashfire at the controls, said, "Captain, where to next?" Neutrus went and sat in seat and said, "Space.. The final frontier.. we are caught up in her wake like an ocean." Determinator stood there with a blank look on his face not uncharacteristic of the brute, while Flashfire said, "Say what captain?" Neutrus replied, "Plot a course for Cybertron. It's time we get back to our homeworld."

P.S. <.< I might try to get him a crew later on or have them arrive later on and rp them if they are accepted but want to get the feel of this character and the board so I can rp it good enough first.


Taking a neutral as a first character is generally not allowed. Also, I don't really think the history works with the game as their have been only minimal journeys off Cybertron. Also, Transformer hover cars don't fly, they hover a few feet off of the ground and do not travel at the speed of jets. Also, it would be easier to read if you broke the large chunks of text into more paragraphs with a skipped line in between them.
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Devastron
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This will be my second Charecter, hopfully.

Postby DarkJet » Sat Oct 13, 2007 3:20 pm

Name: Acidwing

Alliance: Decepticon

Subgroup: Seekers

Function: Chemical Warfare

Alt mode: TetraJet

Special Abilities: N/A

Weapons: Acid Canons (mounted on his arms), Sludge missiles

Height: 30ft

Quote: "I could slag you, but I would rather cover you in my toxic sludge!"

STRENGTH: 5
INTELLIGENCE: 8
DEXTERITY: 8
SPEED: 8
ENDURANCE: 6
COURAGE: 6
FIRE POWER: 6
ACCURACY: 5
MELEE: 7
TECHSKILL: 7
CHARISMA: 4
RANK: N/A

Total pts 70

Appearance: Acidwing has the standard seeker appearance with his wings on his back only he has a "cone head". He is an ugly shade of dark yellow with purple and green accents on his head, wings and legs. Instead of the standard issue arm mounted lasers Acidwing uses arm mounted acid canons.

Profile: AcidWing is scoundrel and likes to ply dirty, so it is not surprising that he trusts only a handful of cons. He loves poisons and is a chemical genius, he makes a decent assassin because of his extensive knowledge of poisons and other harmful substances. Acidwing spends most of his time studying and experimenting, he has a lot of catching up to do after being kept in stasis lock for the duration of the great shut down. He once had aspirations to become the greatest chemist on Cybertron but with the war he realized how fun it is to watch you opponents melt away after covering them with cyber acid. His only real friend is his wing-mate Skyshroud.


Abilities: Acidwing is pretty smart, as seekers go. He is a good flier able to maneuver at high speeds and can reach mach three. His arm mounted canons have a range of about forty feet which means he has to be close to use them. Perhaps his most devastating weapons are his Sludge Missiles that are capable of gumming up an enemy's hydraulic systems.

Weaknesses: Acidwing is has a very good aim with his Acid Canons, however he isn't a very good shot with his missiles, he can hit any stationary target but has issues with moving targets.. Acidwing can hold his own up close but he isn't strong enough to overcome most opponents in hand to hand combat. He is not very popular and is likely to be left behind if he gets injured.

Sample post:
Acidwing's Lab

Acidwing was siting in his lab thinking about all of the things that had been invented and perfected during his slumber, not only had decepticons perfected triple changers but the had created a six changer. And both the Autobots and the decepticons had finally created functioning combiners, if only just one per side.

But for all of the great things that had been brought about during the great shut down no one had made any advances in the field of chemistry. That pleased him because it meant that he was still an expert and didn't need to play catch up any more.

Pleased that he could once again strike fear into the fluid pumps of Atoubots everywhere, he contacted his friend and wing mate Skyshroud.

>>

>>

>>
Last edited by DarkJet on Sun Oct 14, 2007 2:48 pm, edited 2 times in total.
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