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Hot Spot
Function: Protectobot Leader
Alt. mode(s): Blue Cybertronian Fire Truck - Repair Bay
Weapons: Fireball Cannons (2)
Height: 30'
Quote: "The hotter things get, the better I like it."
Strength: 09
Intelligence: 07
Dexterity: 07
Speed: 04
Endurance: 09
Courage: 09
Firepower: 07
Accuracy: 07
Melee: 08
Tech. Skill: 04
Charisma: 09
Rank: 07
PROFILE: Hotspot likes to be where the action is. Whether he's trying to put out a fire or win a war, as long as he's surrounded by a swirl of movement he's happy. He fights with a fluid instinctiveness that seemingly overrides any carefully measured analysis within his logic circuitry. His leadership is charismatic and inspiring; the other Protectobots can't help but perform beyond their abilities when in his company. However sometimes they have difficulty keeping up with his non-stop pace. His philosophy is to be maximally operational every moment of his life. Or, as he likes to phrase it, "There are always junkyards for those who rust!"
ABILITIES: In his fire truck mode, Hotspot can travel at 90 mph and has a range of 600 miles. His hose line can shoot streams of high-pressure water (and other non-corrosive fluids, such as oil and alchohol) an effective distance of 1200 feet. In robot mode, he possesses incredible strength: he can press 60,000 pounds. He uses a fireball cannon, which can shoot bursts of 2000 degrees Fahrenheit blue flame a distance of 1.5 miles. A special vanadium-steel alloy shields him from temperatures of up to 5000 degrees Fahrenheit. He combines with his fellow Protectobots to form the giant robot known as Defensor.
WEAKNESSES: Hotspot's ladder sometimes jams, locking into position when extended. His fireball cannon often backfires, releasing large amounts of the flammable liquid that powers it. Hotspot himself is invulnerable to the liquid's effects, but the liquid can cause considerable fire-damage to anything around him.
SCATTERSHOT
Allegiance: Autobot
Sub-Group: Technobots
Function: Technobot Leader
Primary Weapon: Automatic Acid-Pellet Gun
Transformation: Attack Jet / Artillery Platform and Cannon
Quote: "Decepticons are like rust spots -- they're ugly and they can pop up anywhere."
Strength: 08
Intelligence: 07
Speed: 07
Endurance: 08
Rank: 08
Courage: 09
Firepower: 08
Dexterity: 07
Accuracy: 08
Melee: 08
Charisma: 08
Tech Skill: 04
PROFILE
Scattershot leads by his actions, not his words. This brawling, bragging berserker's idea of strategy is to wade into a Decepticon patrol with all barrels blazing and not withdraw until has out of ammo or out of enemies, whichever comes first. And he expects his followers to do the same. Anyone who disapproves of his tactics he considers a "tin-plated buckethead." At times, given his rude, gruff manner, Scattershot seems more like a caricature of a career soldier than a real one - But this blustery, often comical demeanor can't disguise the valiant warrior underneath-one who will shed his last drop of fuel, if necessary, for the Autobot cause.
ABILITIES
More than any single ability, Scattershot is known for his stamina. He'll continue fighting even after his joints are wracked by metal fatigue. In vehicle mode, he's equipped with a powerful 700 megavolt pulse cannon in his nosecone. Wing-, side- and turret-mounted guns shoot an awesome array of sonic, thermal and artillery shells. He can fly at a maximum speed of 1,900 mph, with a range of 10,000 miles. In battle station mode, he can utilize the same weaponry with even more precision once he deploys his omni-directional radar screens. In robot mode, he carries a 500 rounds-per-minute automatic acid-pellet gun, which can turn an enemy robot into a pile of slag in a matter of moments. With his fellow Technobots, Scattershot combines to form the super-robot Computron.
WEAKNESSES
Aside from collapsing due to exhaustion because he's pushed himself beyond the point of endurance, Scattershot has no specific weaknesses.
Alpha Strike wrote:Hot Spot
Function: Protectobot Leader
Alt. mode(s): Blue Cybertronian Fire Truck - Repair Bay
Weapons: Fireball Cannons (2)
Height: 30'
Quote: "The hotter things get, the better I like it."
Strength: 09
Intelligence: 07
Dexterity: 07
Speed: 04
Endurance: 09
Courage: 09
Firepower: 07
Accuracy: 07
Melee: 08
Tech. Skill: 04
Charisma: 09
Rank: 07
PROFILE: Hotspot likes to be where the action is. Whether he's trying to put out a fire or win a war, as long as he's surrounded by a swirl of movement he's happy. He fights with a fluid instinctiveness that seemingly overrides any carefully measured analysis within his logic circuitry. His leadership is charismatic and inspiring; the other Protectobots can't help but perform beyond their abilities when in his company. However sometimes they have difficulty keeping up with his non-stop pace. His philosophy is to be maximally operational every moment of his life. Or, as he likes to phrase it, "There are always junkyards for those who rust!"
ABILITIES: In his fire truck mode, Hotspot can travel at 90 mph and has a range of 600 miles. His hose line can shoot streams of high-pressure water (and other non-corrosive fluids, such as oil and alchohol) an effective distance of 1200 feet. In robot mode, he possesses incredible strength: he can press 60,000 pounds. He uses a fireball cannon, which can shoot bursts of 2000 degrees Fahrenheit blue flame a distance of 1.5 miles. A special vanadium-steel alloy shields him from temperatures of up to 5000 degrees Fahrenheit. He combines with his fellow Protectobots to form the giant robot known as Defensor.
WEAKNESSES: Hotspot's ladder sometimes jams, locking into position when extended. His fireball cannon often backfires, releasing large amounts of the flammable liquid that powers it. Hotspot himself is invulnerable to the liquid's effects, but the liquid can cause considerable fire-damage to anything around him.SCATTERSHOT
Allegiance: Autobot
Sub-Group: Technobots
Function: Technobot Leader
Primary Weapon: Automatic Acid-Pellet Gun
Transformation: Attack Jet / Artillery Platform and Cannon
Quote: "Decepticons are like rust spots -- they're ugly and they can pop up anywhere."
Strength: 08
Intelligence: 07
Speed: 07
Endurance: 08
Rank: 08
Courage: 09
Firepower: 08
Dexterity: 07
Accuracy: 08
Melee: 08
Charisma: 08
Tech Skill: 04
PROFILE
Scattershot leads by his actions, not his words. This brawling, bragging berserker's idea of strategy is to wade into a Decepticon patrol with all barrels blazing and not withdraw until has out of ammo or out of enemies, whichever comes first. And he expects his followers to do the same. Anyone who disapproves of his tactics he considers a "tin-plated buckethead." At times, given his rude, gruff manner, Scattershot seems more like a caricature of a career soldier than a real one - But this blustery, often comical demeanor can't disguise the valiant warrior underneath-one who will shed his last drop of fuel, if necessary, for the Autobot cause.
ABILITIES
More than any single ability, Scattershot is known for his stamina. He'll continue fighting even after his joints are wracked by metal fatigue. In vehicle mode, he's equipped with a powerful 700 megavolt pulse cannon in his nosecone. Wing-, side- and turret-mounted guns shoot an awesome array of sonic, thermal and artillery shells. He can fly at a maximum speed of 1,900 mph, with a range of 10,000 miles. In battle station mode, he can utilize the same weaponry with even more precision once he deploys his omni-directional radar screens. In robot mode, he carries a 500 rounds-per-minute automatic acid-pellet gun, which can turn an enemy robot into a pile of slag in a matter of moments. With his fellow Technobots, Scattershot combines to form the super-robot Computron.
WEAKNESSES
Aside from collapsing due to exhaustion because he's pushed himself beyond the point of endurance, Scattershot has no specific weaknesses.
page 35:Devastron wrote:nemesis ghost wrote:uh...what happens now?
Did you read the rules? Have you come up with a workable application?
nemesis ghost wrote:Name: Nemesis Zenith
Allegiance: Decepticon
Function: Warrior
Alt. mode: Sports Car
Weapons: Flamethrower, Dark Energon Blade, G1 Megatron Gun Welded on Arm
Special Abilities: Invisibility, Phasing
Height: 31' 11"
Quote: 'Burn Suckas! I KEEL YOU!!!!'
STRENGTH: 9
INTELLIGENCE: 8
DEXTERITY: 9
SPEED: 9
ENDURANCE: 7
COURAGE: 6
FIREPOWER: 9
ACCURACY: 8
MELEE: 8
TECH SKILL: 7
CHARISMA: 7
RANK: N/A
Profile: Nemesis Zenith was created by pure darkness. He is darkness, but he yearns power. He killed Megatron because of this yearn...
Abilities: Nemesis Zenith is capable of 345 mph. His weapons are made to maim any poor Autobot in his wake.
Weaknesses: His weakness is fire & ice.
Sample Post:
Nemesis zenith touches down at the Autobot base and lights everything ablaze! he's cutting up Autobots left and right. In the end, only he remains.
nemesis zenith wrote:page 35:Devastron wrote:nemesis ghost wrote:uh...what happens now?
Did you read the rules? Have you come up with a workable application?nemesis ghost wrote:Name: Nemesis Zenith
Allegiance: Decepticon
Function: Warrior
Alt. mode: Sports Car
Weapons: Flamethrower, Dark Energon Blade, G1 Megatron Gun Welded on Arm
Special Abilities: Invisibility, Phasing
Height: 31' 11"
Quote: 'Burn Suckas! I KEEL YOU!!!!'
STRENGTH: 9
INTELLIGENCE: 8
DEXTERITY: 9
SPEED: 9
ENDURANCE: 7
COURAGE: 6
FIREPOWER: 9
ACCURACY: 8
MELEE: 8
TECH SKILL: 7
CHARISMA: 7
RANK: N/A
Profile: Nemesis Zenith was created by pure darkness. He is darkness, but he yearns power. He killed Megatron because of this yearn...
Abilities: Nemesis Zenith is capable of 345 mph. His weapons are made to maim any poor Autobot in his wake.
Weaknesses: His weakness is fire & ice.
Sample Post:
Nemesis zenith touches down at the Autobot base and lights everything ablaze! he's cutting up Autobots left and right. In the end, only he remains.
FuzzymusPrime wrote:Hi, new to the site and this RPG, read through the rules and history. I'm curious as to exactly what canon characters are available to someone completely new to the game: For example, could one take a member of the "gestalt" teams who haven't been given the combiner technology yet (As a simple example, Swindle or Drag Strip).
Also, I assume you'd have to come up with the profile yourself, and can't simply copy the old tech spec exactly (with the 75 point limit and all).
Finally, which side is the most short-handed? The history implies that the Decepticons are disadvantaged, but the recent threads seem to suggest the Autobots are being beaten.
Hot Spot
Function: Protectobot Leader
Alt. mode(s): Blue Cybertronian Fire Truck - Repair Bay
Weapons: Fireball Cannons (2)
Height: 30'
Quote: "The hotter things get, the better I like it."
Strength: 09
Intelligence: 07
Dexterity: 07
Speed: 04
Endurance: 09
Courage: 09
Firepower: 07
Accuracy: 07
Melee: 08
Tech. Skill: 06
Charisma: 09
Rank: 07
PROFILE: Hotspot likes to be where the action is. Whether he's trying to put out a fire or win a war, as long as he's surrounded by a swirl of movement he's happy. He fights with a fluid instinctiveness that seemingly overrides any carefully measured analysis within his logic circuitry. His leadership is charismatic and inspiring; the other Protectobots can't help but perform beyond their abilities when in his company. However sometimes they have difficulty keeping up with his non-stop pace. His philosophy is to be maximally operational every moment of his life. Or, as he likes to phrase it, "There are always junkyards for those who rust!"
ABILITIES: In his fire truck mode, Hotspot can travel at 90 mph and has a range of 600 miles. His hose line can shoot streams of high-pressure water (and other non-corrosive fluids, such as oil and alchohol) an effective distance of 1200 feet. In robot mode, he possesses incredible strength: he can press 60,000 pounds. He uses a fireball cannon, which can shoot bursts of 2000 degrees Fahrenheit blue flame a distance of 1.5 miles. A special vanadium-steel alloy shields him from temperatures of up to 5000 degrees Fahrenheit. He combines with his fellow Protectobots to form the giant robot known as Defensor.
WEAKNESSES: Hotspot's ladder sometimes jams, locking into position when extended. His fireball cannon often backfires, releasing large amounts of the flammable liquid that powers it. Hotspot himself is invulnerable to the liquid's effects, but the liquid can cause considerable fire-damage to anything around him.
LANDFILL
Allegiance: Autobot
Function: Materials Transport
Transformation: Dump Truck
Weapons: Proton Rifle; Stress Pistol
Strength: 08
Intelligence: 06
Dexterity: 05
Speed: 02
Endurance: 08
Courage: 08
Firepower: 08
Accuracy: 08
Tech Skill: 07
Melee: 07
Rank: 05
"Adventure is found in unlikely places."
PROFILE
Landfill can't understand why the other Autobots steer clear of him. He's generally a friendly, cheerful, hardworking, reliable fellow- what is the problem, he wonders? Unfortunately for Landfill, he needs to look no further than his rearview mirror for the answer. One of the unpleasant side effects of his job is the awful smell. And Landfill does little to minimize it. He leaves a trail of rotting refuse wherever he goes. He's usually caked in muck and filth. He's a veritable rolling garbage dump! Neither gentle hints from friends nor direct orders from superiors can persuade him to improve his personal hygiene. However, he earns the Autobots' appreciation for his willingness to undertake some of the most difficult and disgusting transport tasks. He'll haul a load of spare parts or toxic waste through a hail of enemy fire with equal enthusiasm, proving to his fellow Autobots that even steel-plated slobs have their value.
ABILITIES
Landfill can transform into a dump truck. He can haul up to 10 tons of solid material in this mode. His maximum speed is 70 mph and his range is 350 miles. Landfill is armed with two different types of weaponry, the first being a stress pistol. This weapon can fire a beam of torsional energy that introduces counter-rotational forces within any metal object it hits. These forces induce metal fatigue and eventually metal failure, causing the target to fracture. An infra-red targeting sight allows Landfill to home in on warm metal objects, such as enemy Decepticons with their engines running. The second weapon is a noiseless, recoiless, high-powered proton rifle. He-is accurate up to six miles in this mode. Landfill can use both weapons in his robot or dump truck mode. The two weapons can also be combined to form one weapon that retains the offensive capabilities of both its components.
WEAKNESSES
Landfill's primary liability is completely controllable. He leaves so obvious a trail of trash and emits such a powerful odor that even the dumbest Decepticon tracker would have no difficulty finding him.
.op. wrote:Scoop
Allegiance: Autobot
Function: Field Infantry
Alt. mode: Power Shovel, Ground Vehicle
Weapons: Duel Compression Cannon, Twin Barreled Ion Blaster
Height:
Quote: Generosity has its own rewards."
Strength 7
Intelligence:8
Dexterity: 8
Speed 3
Endurance 6
Courage 9
Firepower 8
Accuracy 7
Melee 7
Tech skill 7
Charisma 7
Rank 6
Profile: Scoop is an Autobot of few words. He lets his actions do the talking. Respected by friend and foe alike for his gung-ho, never-say-die attitude, he rightfully deserves his reputation as the most capable, reliable Autobot warrior in a ground skirmish. Rather than pummeling his enemies into submission through the use of sheer force, he relies on his cool-headed logic and vast knowledge of military strategy to outwit and defeat them. And no matter how dangerous the situation he's in, he's never too busy to lend a helping shovel to a fellow Autobot. He's the kind of soldier you would want nearby if you were pinned down by Decepticon laser fire in a stag swamp and were running low on ammunition. Scoop would get you out of there and have the 'Cons firing at each other before you could shift your gears
Abilities: Scoop can transform into a power shovel ground vehicle. Composed of a super-alloy devised by Quickmix, the shovel is impervious to all weapons fire short of a small nuclear explosion and is often used as a shield. It can lift up to 60 tons and smash through virtually any barrier. In this mode, Scoop has a maximum speed of 80 mph and range of 200 miles. His weapons attach to him when he is in power shovel mode.
Weaknesses: Scoop is prone to overheating when using his shovel to lift too heavy a load for extended periods of time, resulting in complete, albeit temporary, systems shutdown.
Sample Post:
The battle was going poorly. Decepticons and their drones were quickly gaining the upper hand. Near the right flank of the battle Scoop fired away demolishing a wave of Seeker Drones. He knew this was not going well. They would need a plan and they would need one fast if they were going to keep their sparks intact. He took a moment to look around at what, and who he had available at the moment. After a quick survey he saw that it was him and a couple of younger recruits and a few Micromasters. Not the best group to work with, but he would find a way.
The idea rushed to his head imediatly. He notice that there were some loose energon charges near them. Scoop signaled the Micromasters to step forward. "I want you to move those cubes right below that building base, and get out of harms way ASAP." Scoop saw the Micro's rush out to get the charges and began doing what they were told. If all went correctly he would be able to make the explosion necessary to take out the majority of the Drones in their area. As Scoop and the rest of the Autobots gave the small bots covering fire Scoop noticed the Micro's finishing their mission. They were small enough to go unnoticed by the Cons. He then signaled some recruits to concentrate their fire into moving those seekers into the path of the building where the charges were. Scoop then took aim. As the Drones approached the optimal distance that Scoop wanted he fired. The explosion destroyed the already damaged building sending chunks of debris into each drone that were coming in causing them to explode. Scoop didn't take a moment to admire his handiwork, and said "Move your positions, and get under cover. We need to hold the line until reinforcements arrive." Scoop's plan bought them some time for now.
Light Blade wrote:These guys may need some tweaking, have had to add to their profiles
anyway time to bolster the Autobot forces
Smokescreen
Allegiance: Autobot
Function: Diversionary Tactician
Alternate Modes: Cybertronian-styled sports car
Weapons: Smoke generators, two shoulder-mounted ECM missile launchers, electro-disruptor rifle
Special Abilities: See Abilities section of profile
Height: 26’/7.92 m
“A look can be deceiving; a touch can be lethal.”
Tech Specs
Strength: 04
Intelligence: 09
Dexterity: 09
Speed: 07
Endurance: 06
Courage: 08
Firepower: 07
Accuracy: 09
Melee: 07
Tech Skill: 07
Charisma: 10
Rank: 06
Profile: Whether engaged in raging battle or friendly conversation, seldom is Smokescreen up to what he appears to be up to. More likely, an ulterior purpose exists. In combat, his job is to lead the enemy astray, to prevent him from discovering the true nature of an Autobot strategy until it is too late for the enemy to counter it. It is a job he performs with great proficiency. His duplicity carries over to his personal affairs as well. Charming and affable, it is easy for Smokescreen to use his genuine camaraderie with his fellow Autobots in order to root out their deepest concerns. And, at Optimus Prime's request, that is exactly what Smokescreen does, because Optimus feels that his role as Autobot leader creates a personal barrier between himself and his followers that he cannot overcome alone. Strangely enough, in Optimus' eyes, the most devious of the Autobots is also the most trusted.
Abilities: Smokescreen is extremely intelligent and highly skilled at his function, possessing several unique features to aid him in creating battlefield diversions. In car mode, Smokescreen can emit from his tailpipe a thick, black cloud of smoke that has the additional property of gravitating toward metallic objects, such as enemy Decepticons. In robot mode, his twin shoulder-mounted launchers shoot missiles that shatter into thousands of shards that produce a variety of radio signals, magnetic fields and infrared waves, wreaking havoc on the radar and guidance systems of enemy aircraft. His disruptor rifle shoots a web of electrical energy that can short out and interfere with the proper operation of any electrically powered target. He has a top speed of almost 250 mph in car mode
Weaknesses: Although a well-trained combatant, Smokescreen has below-average physical strength, making him quite vulnerable in direct combat. As well, the proper shielding and countermeasures can protect a foe from most of Smokescreen’s unique weaponry.
Sample Post:
The match began, Smokescreen was prepared, he’d analyzed his foes weapons and worked out all possible attack patterns, Smokescreen simply waited for his foe to make the first move. It came quickly, the bot leaped forward, intending to take Smokescreen on at close quarters, a sensible idea give Smokescreen’s lack of strength. Smokescreen didn’t want to play that game; he dodged, not wasting energon or effort in an attempt to block the attack. Again the bot came at him, and again Smokescreen dodged. The third time, Smokescreen was ready, as he again evaded his predictable foe, he brought his disruptor rifle to bear and fired an the off balance mechs right leg. The shot hit home and the bot collapsed, his leg inoperable. Slowly the mech got up, and adopted a crouching position, beginning to fire, in Smokescreens direction. Smokescreen knew this was coming and had already begun to move, releasing his smoke all around the bot. now the mech began to fire blindly, hoping for a lucky shot. Smokescreen fired his ECM missiles and a wave of sensory distortion devices effectively made him invisible to his opponent. Smokescreen now moved behind his confused enemy, and brought the tip of his rifle to the back of his opponent’s neck.
‘Game over’
Name: Broadside
Allegiance: Autobots
Function: Air/Sea Assault
Alt. mode: Cybertronic Naval carrier, Cybertronic Jet
Weapons: Plasma Pulse gun, Vibro axe
Jet mode: Missiles, Twin Laser canons
Carrier mode: Twin laser turrets (Front and Rear)
Special Abilities: Electric field (Aircraft mode only), Carrying Autobot Passengers, Low fuel consuption (Carrier mode only)
Height: 45ft / 15m (Not sure, is he about victory saber sized?)
Quote: ‘I like the sea far away and my feet on the ground'
STRENGTH: 8
INTELLIGENCE: 8
DEXTERITY: 7
SPEED: 9
ENDURANCE: 8
COURAGE: 9
FIREPOWER: 7
ACCURACY: 8
MELEE: 7
TECH SKILL: 7
CHARISMA: 4
RANK: 6
Profile: Broadside is very uncomfortable about transforming to aircraft carrier or jet mode, and with good reason. Floating on water upsets his gyrobalance circuitry, making him feel as if he's functioning at less than peak performance- the mechanical equivalent of seasickness. And he's even more distressed while flying since he has a natural fear of heights. But despite everything he manages to overcome these problems in battle. He is an effective and valiant warrior and his fellow Autobots value him for these qualities. They just wish Broadside would do his job without griping so much about it.
Abilities: In aircraft carrier mode Broadside expands his form to a 1200 foot length giving him the capacity of landing jet aircraft and carrying other Autobots and vehicles. Having little offensive capability of his own in this mode, Broadside relies on these "passengers" for protection. His titanium steel hull and deck protects him from most artillery fire but he's vulnerable to high-energy beam weapons. An internal fusion reactor powers him in this mode allowing him a speed of 40 knots and a range of 15,000 miles. In jet mode he can reach speeds of 1800 mph and has a range of 2500 miles. He can project a powerful electric field around his jet form that will jolt anything within 1.5 miles of him with 80,000 volts. Of course, for this weapon to be effective his target has to be electrically grounded somehow. In robot mode, he carries a high-energy plasma-pulse gun and a vibro-ax that shatters whatever it cleaves into by emitting powerful high frequency vibrations
Weaknesses: Aside from the aforementioned seasickness, fear of heights and lack of offensive capabilities while in carrier mode, Broadside also suffers severe corrosion when exposed to salt water for extended periods. His armored skin flakes and peels if has at sea for longer than two days.
Sample Post:
As the last of the strike force disembarked, Broadside transformed, scrambling towards good solid ground as soon as his feet were able to move. He could feel water all over him, it was a hideous sensation, he envisaged himself and armor peeling off… he shrugged pushing the thought away. He had more important things to deal with. The Autobot forces had begun to find defendable positions, but the Decepticon turret system prevented them form getting to far from shore, leaving the Autobot forces caught between a rock and a hard place. Broadside brought his plasma pulse gun to bear, set it to rapid fire mode, and opened fire, spraying plasma bolts in a wide arc at the forward Decepticon positions, under this protective cover, the Autobots began to move forward. Broadside took many return blasts but his armor held. Besides he wasn’t going to back down. If the Autobots retreated, they’d need transportation, and Broadside wasn’t planning on going back in the water anytime soon.
Name: Topspin
Allegiance: Autobots
Function: Land/Sea Assault
Alt. mode: Cybertronic all terrain vehicle
Weapons: Twin Ion impulse blaster, hand mounted lasers, twin hi-voltage electric cannons, Particle beam rifle.
Special Abilities: Height: 24 ft / 8m
Quote: ‘The thrill is in the journey'
STRENGTH: 6
INTELLIGENCE: 7
DEXTERITY: 8
SPEED: 8
ENDURANCE: 5
COURAGE: 10
FIREPOWER: 9
ACCURACY: 8
MELEE: 8
TECH SKILL: 6
CHARISMA: 6
RANK: 6
Profile: No mountain is high enough, no river is wide enough to stop this one-robot wrecking crew. The more difficult the terrain to be traversed, the more Topspin likes it. He can use the superior mobility and versatility of his Cybertronic vehicular form to go almost anywhere on land or water. On a personal level, he considers his conquest of a steep precipice or a raging river as much a victory as any victory over the Decepticons that may result from an Autobot attack. As Topspin likes to point out, "I take pride in my work."
Abilities: In vehicle mode, Topspin is propelled by two rear-mounted jet engines, which can accelerate him to speeds of 300 mph on a flat surface. He also is equipped with two pontoons extending from his front, which allow him to travel up to 80 mph on water, like a hydrofoil. Using two side mounted high-voltage electric blasters (which cause severe overloads in the target’s systems), two small hand-mounted lasers, a powerful particle beam rifle for precision damage and a twin Ion impulse blaster, (which deals heavy damage and shuts down most electric circuits effectively paralyzing the target at and around point of impact) Topspin can release a near-unrelenting barrage of devastating force. Like his brother, Twin Twist, he can spring from his vehicle mode into his robot mode in less than half a second. His weaponry is available to him in either mode.
Weaknesses: His preoccupation with personal glory often distracts Topspin from more threatening situations, such as a Decepticon attack. The high fuel demands of his jet engines and weaponry leave him more vulnerable to exhausting his energy supplies than most other Autobots.
Sample Post:
Despite his orders to get to the conflict sight as soon as possible, Topspin couldn’t help but admire the scenery, in his own particular way. After all, this dense rugged area was en-route to the target zone, and it would help get him into focus, testing his reflexes and his forward planning. Now that he though about it, this was clearly the best way to get to where he was going, Topspin savored each moment, each tiny course correction and each breathtaking turn, sad that soon it would all be over. As the ground began to flatten into a trail, Topspin’s sense of elation went, he transformed, looking longingly back at the rough uneven wilderness that was calling him to come back, maybe if he went round one more time…
‘TOPSPIN! Haul your tailpipe over to sector five now! Quit wasting time, confirmed Decepticon attack, now MOVE!’
Not for the first time, Topspin wondered if Autobot command had their priorities right, begrudgingly he transformed and set off towards sector five, which was now illuminated by laser fire, the quicker that he dealt with this mess, the sooner he could be back here.
The Old RPG Archives wrote:Name: Topspin
Allegiance: Autobot
Subgroup: Jumpstarter/Wrecker
Function: Land and Sea assault
Alt. modes: Cybertronian amphibious hovercraft
Weapons: Particle Beam rifle, wing mounted laser cannons, hand mounted high electric voltage canons
Height: 27'/11.23m
Quote: “ The thrill is in the journey.”
Strength: 06
Intelligence: 07
Dexterity: 08
Speed: 08
Endurance: 05
Courage: 10
Firepower: 09
Accuracy: 08
Melee: 06
Tech Skill: 05
Charisma: 06
Rank: ?
Profile: No mountain is high enough, no river is wide enough to stop this one-robot wrecking crew. The more difficult the terrain to be traversed, the more Topspin likes it. Without the constraints of an Earth vehicular disguise like the ones most of his fellow Autobots have been given by the Ark, he can use the superior mobility and versatility of his Cybertronic vehicular form to go almost anywhere on land or water. On a personal level, he considers his conquest of a steep precipice or a raging river as much a victory as any victory over the Decepticons that may result from an Autobot attack. As Topspin likes to point out, "I take pride in my work."
Abilities: In vehicle mode, Topspin is propelled by two rear-mounted jet engines, which can accelerate him to speeds of 300 mph on a flat surface. He also is equipped with two pontoons protruding from his front, which allow him to travel up to 80 mph on water, like a hydrofoil. Using two sidemounted laser cannons, two hand mounted high electric voltage canons, and a powerful particle beam rifle, Topspin can release a near-unrelenting barrade of devastating force. Like his brother, Twin Twist, he can spring from his vehicle mode into his robot mode in less than half a second. His weaponry is available to him in either mode.
Weaknesses: His preoccupation with personal glory often distracts Topspin from more threatening situations, such as a Decepticon attack. The high fuel demands of his jet engines and weaponry leave him more vulnerable to exhausting his energy supplies than most other Autobots.
Optimus Frimal wrote:See if I can finally get me an Autobot![]()
Ironhide
Allegiance: Autobots
Function: Security
Alt. mode: 8-Wheeled Assault Vehicle
Weapons: Liquid-Spewing Rifle (uses as a turret in vehicle mode)
Special Abilities: None
Height: 30ft / 9.1m
Quote: "High tech circuitry is no replacement for guts.“
Strength: 07
Intelligence:07
Dexterity:04
Speed:03
Endurance:09
Courage:10
Firepower:07
Accuracy: 06
Melee:07
Tech Skill:07
Charisma: 06
Rank:07
Profile: Ironhide’s been there and back more times than he can remember or cares to admit. He’s one of the oldest of the Autobots, getting old even as the war began, but he’s still pretty feisty. Ironhide prefers to communicate his intentions through actions rather than words and he can’t abide those “young punks” who talk a good game, but never follow through. Time, and conflict has taken its toll, and he’s seen better days physically, but Ironhide is still renowned for his toughness and determination. Never one to back down from a challenge or exhibit fear, he’s still capable of showing up any Autobot or Decepticon upstarts who dismiss him as an old relic, in addition to overall security, Ironhide acts as a personal bodyguard to Optimus Prime and anyone who’s threatened by Decepticon violence. He does so not just because of his formidable defensive skills but also of a deeply held desire to safeguard all life—Transformer or otherwise. Ironhide attempts to hide his softer side by his crotchety demeanour, but Optimus Prime isn’t fooled.
Abilities: Ironhide possesses great physical strength and an above average intelligence. His super-dense trithyllium is lined with radiation dampeners making him nearly invulnerable to physical and radiation attacks. Although his whole body is armoured, the armour is densest in his front section, and a large face shield protects him and whoever he maybe guarding. He carries a rifle that can shoot his choice of liquid chemicals up to 1,000 feet, this rifle becomes a turret in his vehicle mode. He carries a variety of cartridges including super-heated metal, a self-igniting petrochemical spray, and liquid nitrogen among others. Ironhide is a skilled warrior and security specialist. His armoured assault vehicle mode can travel over difficult terrain and can reach speeds of 60 mph.
Weaknesses: Ironhide isn’t getting younger, Ratchet is spending more and more time replacing worn parts. He is also one of the slowest Autobots, and his attitude towards the “young upstarts” sometimes creates unneeded tension in the ranks.
Sample post:
Moon Alpha
Ironhide watched on in horror as Megatron continued his barrage of attacks on Optimus Prime.
‘I can’t just sit back and watch Megatron take Optimus part like this! I’ve got to do something, but what.’
As Ironhide pondered his options, Megatron fired his cannon at Optimus, catching him squarely in the chest and causing him to collapse.
‘Ah slag it!’ He thought as he leapt from his position to down in front of Optimus.
“You want a fight Megatron? Well come and get one!” Ironhide bellowed.
“Hn. Amusing.” Said Megatron as he lifted his cannon and aimed it at Ironhide.
‘Ah slag. Probably not one of my better ideas…’ Thought Ironhide as Megatron fired his cannon straight at him.
Ironhide dove out of the arc of Megatron’s attack and watched as it flew through where he had been moments before and crashed into the landscape behind Optimus Prime. Causing debris to fall on top of Optimus.
‘Oh yeah, real clever Ironhide’ He thought. ‘What’s the point of jumping down here to save Optimus if yer gonna jump out of the way as soon as you get fired at?’
But before Ironhide could answer his question, Megaton was upon him.
‘Ah! Not again!’ he thought as Megatron’s fist connected with his chest, causing it to cave in on itself.
“Ha. That should be more than enough to finish you off.” Megatron said before turning around and heading towards the body of Optimus Prime.
“Not… quite… Megatron.” Wheezed Ironhide as he levelled his rifle and pointed it at the back of Megatron’s head. “Say… hi to… Unicron… for me.” He croaked as he pulled the trigger and fired. The shots impacted with Megatron’s head but merely made a slight dent before bouncing off of him.
Megatron stopped in his tracks and turned around.
“Still functioning I see. A problem easily remedied though.” Megatron raised his cannon once more and fired at Ironhide.
‘Not enough time to get fully clear of the blast.’ Thought Ironhide as he flung himself up the slope he was lying on.
“AAAAHHHH!” He screamed as the shot tore through his left leg, incinerating it. “Ah! You slaggin Unicron spawn!”
“Still alive!” Megatron exclaimed, sounding slightly pleased. “You know, this has turned out to be rather enjoyable.” He said as he walked slowly towards where Ironhide was lying, clutching at the stump of what remained of his leg. “Still though. I have no more time for this game.”
Megatron was now looming over Ironhide, he couldn’t miss this time, Ironhide was down and out for the count.
‘Ah well. It was a blast while it lasted’ He thought.
Ironhide closed his eyes and waited for Megatron to fire… and waited… and waited.
‘I know Megatron enjoys torture, but this is ridiculous’ Thought Ironhide as he slowly opened his eye lids, to see Megatron standing, slumped in front of him and Optimus Prime with an axe in Megatron’s back.
“Optimus! Ah thank Primus your ok!” Ironhide cried with relief.
“Indeed I am.” Said Optimus as he pushed Megatron aside. “Which is more than I can say for you.” Said Optimus, pointing at Ironhide’s leg and chest.
“Heh. Yeah, I suppose I’ve seen better days…”
“Come on, let’s get you back to Ratchet.” Said Optimus, extending a hand towards Ironhide.
“Don’t mind if I do.” Ironhide replied, taking hold of Optimus’ hand and pulling himself upright.
kuzzy wrote:ok i hope im doing this right so here it goes
name:swift shooter
alliance: autobot
function: sniper
alt mode: the orignial mini cooper ( dont like those new ones lol)
special abilities: being able to see objects from incredible distances(can i have that? please)
height: 18 feet
quote: "for the autobots and optimus!"
STRENGTH/ 6
INTELIGENCE/ 7
DEXERITY/ 4
SPEED/ 7
ENDURANCE/ 6
COURAGE/ 7
FIRE POWER/ 8
ACCURACY/ 8
MELEE/ 4
TECHSKILL/ 8
RANK/ 5
profile: he is a quiet, angry but patient sniper who always uses his time respectfully. he believes in honor when it comes to close combat but when he is up in the higher ground he takes no prisoners. he will shoot down anyone or anything that gets closer than 9 kilometers away.
abilities: he has a large learningcapacity for his old age. he can learn things fast and off by heart. he can see in dark and in extremely bright light. he is also an autobot of stealth.
weaknesses: he has a low defense so he keeps away at most of the time, he get angry most of the time because of little things etc
sample post: (im not sure what to put so i just put in his back story)
when swiftshooter landed in britian in 1969he landed on a set of the italian job thinking fast he took the form of a mini and drove away unkown about what happened to him. he is a short old autobot who had escaped a deceptacon prision in cybertron. he has lived in earth un able to do anything but learn about its inhabbitants. when the war reached earth he managed to get his way to optimus prime and now is a sniper under his command.
nemesis zenith wrote:Name: Nemesis Zenith
Allegiance: Decepticon
Function: Enforcer
Alt. mode: Sports Car, SR-71 Blackbird
Weapons: Flamethrower, Dark Energon Blade, Nemesis Cannon
Height: 31' 11"
Quote: '(low rumble) RRRRRAAAAAAAAAAAAAAAAGGGGGHHHHHH!'
STRENGTH: 8
INTELLIGENCE: 8
DEXTERITY: 8
SPEED: 8
ENDURANCE: 7
COURAGE: 6
FIREPOWER: 7
ACCURACY: 6
MELEE: 8
TECH SKILL: 2
CHARISMA: 7
RANK: N/A
Profile: Nemesis Zenith was created by Unicron. But, he left after Hot Rod destroyed Unicron. He created his own team and failed. So, he joined the Quintessons but then quit when they teamed up with the Autobots. For many years, he went into hiding to build the nemesis cannon, a cannon that when blasted with, it creates a dark copy, like Bonecrusher & Nemesis Crusher. With his new team, he tried to take over the universe, ending up with no team and nothing to do. Now, he's trying to conquer the universe alone.
Abilities: Nemesis Zenith is capable of 220 mph. He is able to combine with random Transformers corpses to make 'Nemesis Final' or 'Nemesis Maximus,' depending on who he combines with. He transforms into an SR-71 Blackbird an a Firebird sports car. With the Nemesis Cannon, he can make you fight your dark copy.
Weaknesses: His weaknesses are the opening in the chest plates and hitting him in the eyes. The opening is a weak spot because that is where the doomstone is. His eyes, however, have no covering and appear empty, although there are a lot of wires in there.
Sample Post:
Autobot City
The Autobots are piling up on to Nemesis Zenith. "With all those Autobots on him, he should be crushed!" says Wheeljack. Still, the Autobots pile higher, and Nemesis Zenith still isn't crushed. Finally, when all Autobots are on him except Optimus, Nemesis Zenith throws all of them all over the place and charges at Optimus, knocking any survivors in his way aside. "What the--" is all Optimus got out before rammed into the wall. After that and stepping on Wheelie's head, Nemesis Zenith flies off, laughing evilly
NO SIGS IN RPG FORUMS -Devastron
Alpha Strike wrote:Seeing as I gotta choose, and we Autobots gotta start pushing back with the really big uglies, I am choosing Hot Spot.Hot Spot
Function: Protectobot Leader
Alt. mode(s): Blue Cybertronian Fire Truck - Repair Bay
Weapons: Fireball Cannons (2)
Height: 30'
Quote: "The hotter things get, the better I like it."
Strength: 09
Intelligence: 07
Dexterity: 07
Speed: 04
Endurance: 09
Courage: 09
Firepower: 07
Accuracy: 07
Melee: 08
Tech. Skill: 06
Charisma: 09
Rank: 07
PROFILE: Hotspot likes to be where the action is. Whether he's trying to put out a fire or win a war, as long as he's surrounded by a swirl of movement he's happy. He fights with a fluid instinctiveness that seemingly overrides any carefully measured analysis within his logic circuitry. His leadership is charismatic and inspiring; the other Protectobots can't help but perform beyond their abilities when in his company. However sometimes they have difficulty keeping up with his non-stop pace. His philosophy is to be maximally operational every moment of his life. Or, as he likes to phrase it, "There are always junkyards for those who rust!"
ABILITIES: In his fire truck mode, Hotspot can travel at 90 mph and has a range of 600 miles. His hose line can shoot streams of high-pressure water (and other non-corrosive fluids, such as oil and alchohol) an effective distance of 1200 feet. In robot mode, he possesses incredible strength: he can press 60,000 pounds. He uses a fireball cannon, which can shoot bursts of 2000 degrees Fahrenheit blue flame a distance of 1.5 miles. A special vanadium-steel alloy shields him from temperatures of up to 5000 degrees Fahrenheit. He combines with his fellow Protectobots to form the giant robot known as Defensor.
WEAKNESSES: Hotspot's ladder sometimes jams, locking into position when extended. His fireball cannon often backfires, releasing large amounts of the flammable liquid that powers it. Hotspot himself is invulnerable to the liquid's effects, but the liquid can cause considerable fire-damage to anything around him.LANDFILL
Allegiance: Autobot
Function: Materials Transport
Transformation: Dump Truck
Weapons: Proton Rifle; Stress Pistol
Strength: 08
Intelligence: 06
Dexterity: 05
Speed: 02
Endurance: 08
Courage: 08
Firepower: 08
Accuracy: 08
Tech Skill: 07
Melee: 07
Rank: 05
"Adventure is found in unlikely places."
PROFILE
Landfill can't understand why the other Autobots steer clear of him. He's generally a friendly, cheerful, hardworking, reliable fellow- what is the problem, he wonders? Unfortunately for Landfill, he needs to look no further than his rearview mirror for the answer. One of the unpleasant side effects of his job is the awful smell. And Landfill does little to minimize it. He leaves a trail of rotting refuse wherever he goes. He's usually caked in muck and filth. He's a veritable rolling garbage dump! Neither gentle hints from friends nor direct orders from superiors can persuade him to improve his personal hygiene. However, he earns the Autobots' appreciation for his willingness to undertake some of the most difficult and disgusting transport tasks. He'll haul a load of spare parts or toxic waste through a hail of enemy fire with equal enthusiasm, proving to his fellow Autobots that even steel-plated slobs have their value.
ABILITIES
Landfill can transform into a dump truck. He can haul up to 10 tons of solid material in this mode. His maximum speed is 70 mph and his range is 350 miles. Landfill is armed with two different types of weaponry, the first being a stress pistol. This weapon can fire a beam of torsional energy that introduces counter-rotational forces within any metal object it hits. These forces induce metal fatigue and eventually metal failure, causing the target to fracture. An infra-red targeting sight allows Landfill to home in on warm metal objects, such as enemy Decepticons with their engines running. The second weapon is a noiseless, recoiless, high-powered proton rifle. He-is accurate up to six miles in this mode. Landfill can use both weapons in his robot or dump truck mode. The two weapons can also be combined to form one weapon that retains the offensive capabilities of both its components.
WEAKNESSES
Landfill's primary liability is completely controllable. He leaves so obvious a trail of trash and emits such a powerful odor that even the dumbest Decepticon tracker would have no difficulty finding him.
Neutrus wrote:-uses Jedi powers- This is the character you will accept.. He is fine, and you will allow him into the game.
Name: Neutrus
Allegiance: Neutral (My decision is hard because we all know Deceptacons are more badastronomicals while the Autobots are the cool ones. Plus want to get time to 'get into character' and develop him in a thread then have him join the team.)
Function: Adaptive
Alt. mode: Cybertronian Hovercar [flies, in both modes]
Weapons:
An arm mounted gun shoots bullets rapidly (mini tommy gun like) on the left arm. -2 points? 'small weapon'
( I want to have this but am not sure if it's allowed and if I have enough points left over but maybe it can be upgraded later on: Flash implant, small implant that flash light to temporarily overload the optical processing systems of a transformer (unless they are wearing sunglashes, or a visor) it is attached to his right arm and doesn't shoot blasts, but flashes, think flash grenade but on his hand. Comes with a visor that covers the user's eyes. -3 points?? 'strategic device')
A specialized Hybrid weapon called : Hybrid
A sword and sheath combo that becomes a blaster when the sword is sheathed. When unsheathed the sword has a photonic side (laser like on the sharp side instead of an edge. When the sword is sheathed it and the sword can become a laser blaster.) -5 points??? Hybrid = Main Weapon
Special Abilities: Flight in Robot Form -4
Height: 31 feet tall
Quote: "You live, you die, that's fate.. What you do inbetween is FREE WILL!!!!!"
-runs out guns ablazin-
STRENGTH: 6
INTELLIGENCE: 6
DEXTERITY: 7
SPEED: 8
ENDURANCE: 6
COURAGE: 4
FIREPOWER: 5
ACCURACY: 4
MELEE: 6
TECH SKILL: 4
CHARISMA: 3
RANK:
Profile:
Mind was wiped through series of experiments performed on himself in order to create the perfect Transformer for battle. Prior to it was a skilled scientist, adventurer, though no much for battle which he felt that since he excelled in science, and adventuring. Originally named Vycon Pax, he was a scientist, adventurer, on his own personal spaceship with a crew that was kept in suspended stasis lock. After years of exploring and doing research, he felt that he now needed to aide in the war more directly. Building a machine that would cause simulations to become downloaded into his robotic matrix and act as a sort of 'subconscious' or subroutine he donned a Futuristic Cybertronian Hovercar as an alternate mode then designed the Hybrid. After sitting down in the machine, he exposed himself to a machine he built in his laboratory that downloaded numerous fighting simulations, into his subconscious. The machine blew a literal fuse while downloading causing him to revert to his Alternate Mode and have no memory of who he was before the incident. After his memory was wiped, his subconscious data tracks would sometimes surface, spontaneously appearing at times when someone is explaining something complex as an understanding and even aiding that person with their project, or strategy. From the downloads into his mainframe, the strategy and fighting simulations have become a sort of intuitive reflex for him on the battle field. When fighting he adapts to the situation, just like in a room, and is very heuristic. When he woke up from the room, he found himself to be an inconspicuous yet a little bigger than normal Cybertronian Hovercar attached to the machine that wiped his mind while downloading into the subconscious the battle simulations. Awakening without any recollection of who he was or what he was doing there, even without the symbol or a single memory of belonging to a faction of either Autobot or Decepticon he tried to transform but was stuck. After learning on his own how to retransform he explored his ship, which seemed to have been in a battle while he was 'gone'. After relearning to transform, he found that there were crew fragments allover the place from an attack. Rebuilding his crew consisting of Nightstar the second in command, Orion Prin the doctor, Flashfire lieutenent, and Determinator a barely functional but loveable brute, out of the rubble of transformer parts mixed from various Decepticon and Autobot and Neutral bodies that seem to have been slaughtered, he travelled for four years with them till the ship crashlanded on an unknown planet. While they were making repairs, a rogue robot named Voltricon came and abducted him as having been a rival in his past. After escape he was somewhere in space near a planet he saw in the distances.. he is in hovercraft mode attempting to reach it, landing he surveyed the area. Which is what he's currently doing (leaving it open for him to be on any of the planets, because I've not decided yet).
Abilities:
-Capabilities;
He is capable of flight in robotic form.
Seemingly built to adapt to situations. He is good enough to work in a lab, strong enough for the battlefield, and also smart enough to develop strategies in war. Due to an optical malfunction his eyesight is not so well and wears a visor to help bring it to normal, but accuracy still suffers which is why he makes up for it in firepower.
-Speed/Range/Fuel; Top speed is Mach 2.5, but has pushed himself to 2.9 almost blowing out an engine and damaging himself while consuming a large amount of stored energy and fuel in his system. The anywhere from Mach .5 upwards causes him to use about a quarter more fuel than normal, and Mach 2 and up causes him to use a little more than half the normal amount. Though he often talks about getting an upgrade that lets him consume less fuel, he hasn't yet.
-Weapons/effects;
Small arm gun that can rise from his left arm and shoot bullets in a sort of tommygunlike fashion, it's not normally used unless he is separated from his main weapon Hybrid or in his alt mode.
Hybrid is a special hybrid melee/long-range weapon that allows him to when the sword is sheathed turn it into a laser blaster and shoots a concentrated blast of lasers that scatter like a shot gun and has to be pumped once after a shot to shoot again.
Weaknesses: Weakeness?! You want me to reveal my weaknesses to you?!?! possibly my enemies?!?! ok..for the love of Mikeytron. I guess I've got no choice but to reveal it.. His hover engines are in the wheel like parts under his body (think delorean time machine flying version), if they are damaged it means he has to revert to robot mode and walk till they are repaired, though in robot mode one of the hover engines are on his back (similar to predacon Megatron's Transmetal hoverjets) if these are shot his flight is severely disabled though he can still fly using the other set of hoverjets that are on his feet in robot mode. If these are taken out then that sucks cause he has to walk and is nonfunctional in Alt. Mode. Not exactly the best at accuracy, especially fast moving targets but sometimes strategy helps him in this case.
Sample Post:
:Setting:
Neutrus and his crew have landed on a planet looking for salvageable parts, unknowing that it was the Quintesson Homeworld. On a reconaissance mission himself and Nightstar went to gather up useable salvage. They were attacked by Sharkticons, and Nightstar was separated. When he relocated her he saw she was severly damaged. So now Neutrus is on a one bot mission to save a crew member...
Neutrus used a boulder for cover on the battlefield. Sharkticons had attacked from the right side and
were bearing down on him shooting laser blasts at him. "If I fly they'll shoot me down, I may be able to escape in vehicle mode but I still have to rescue NightStar from them, so running is out of the option." Standing up his full
31 ft. he said, "TRANSFORM!" his robot form shifted and folded. His arms folded up while his chest opened and they became part of the back of the hovercar. While his legs folded in half then went together to form the front of the hovercar the arms folded into the side as the jets in the front moved outward then downard underneath the car. Finishing his transformation, a humming noise could be heard as blue lights underneath Neutrus as he flew out from behind the boulder. A small tommyboy like gun came out of the back, and shot at several Sharkticons, as he bobbed and weaved through the laser blasts. Reaching Nightstar he transformed into his robot form quickly taking a few laser shots to the rear. Picking up Nightstar he powered up his engines then flew out of the way of several beams, while landing behind another boulder. Neutrus looked at Nightstar, "Are you functional?" The female transformer could barely move due to damaged servos and circuits. "This is going to be fun.." Neutrus stood and his right leg opened up and out (like Robocop, it's a homage respect it. I SAID RESPECT IT!), and the hybrid weapon The Hybrid came out in blaster form. Taking it out he picked up Nightstar and threw her over his back. Then ran out pumping and shooting his blaster at the Sharkticons. Making his way to the ship, he kept firing blast after blast at the Sharkticons. Reaching the ship, he jumped in. "Let's get out of here." Nodding to Orin Prin, he handed her to him, and said, "Take her, she's badly damaged." Orin took the female in his arms, then looked at Neutrus and said, "Are you alright sir? It seems you've taken quite a bit of substantial damage yourself." Neutrus replied,"Tend to her, I'll come in for repairs when we are out of here." Orin Pax said, "Yes Sir." then carried her off to the lab part of the ship to repair her. Flashfire at the controls, said, "Captain, where to next?" Neutrus went and sat in seat and said, "Space.. The final frontier.. we are caught up in her wake like an ocean." Determinator stood there with a blank look on his face not uncharacteristic of the brute, while Flashfire said, "Say what captain?" Neutrus replied, "Plot a course for Cybertron. It's time we get back to our homeworld."
P.S. <.< I might try to get him a crew later on or have them arrive later on and rp them if they are accepted but want to get the feel of this character and the board so I can rp it good enough first.
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