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Burn wrote:Scantron wrote:I can't remember how the bonuses are calculated right now, but they're pathetically low; ~350E for being on the winning side in an L6-10 mission, IIRC, as an example.
The base xp for winning is the lowest level x 100 + 100
Then I think the energon is half of that.
MasterCroc wrote:Last I checked I was an Autobot before I joined the Preds rank. I'm happy with being a Pred. Sides I left on bad really really bad terms with them. Besides Bots are WEAK!
Scantron wrote:What about setting up missions that allow (for instance) Autobots and Maximals to face off against Predacons and Decepticons? Sure, it would be effectively like merging the Beast factions back into their original factions, but would allow them to keep their separate faction names. We could also retain the single-faction vs single-faction missions alongside the dual-faction vs dual-faction ones.
Tammuz wrote:one thing to keep in mind about the energon is that while you need to deal equal damage to a bot the same level to get CR costs covered, you can get away with killing a bot of a lesser level and dammagin another of a lesser a level
for a level 10 to cover cr cost he needs €1100, 100% damage to a level 10 targets
or he could do 110%damage to level 9 targets which would also net him his cr cost
or 123% to a level 8
or 138% to a level 7
or or 158% to a level 6
for a level 10 which is easier nearly killing two level 6s, or killing one level 10?
once again i return that the reason the missions aren't as lucrative is because the sides are so unbalanced in numbers.
Omega Sentinel wrote:Man that's the truth. I hate that OS guy.
Jeep! wrote:Anyone reading the Con forums will know there's other ways to make energon. But yes, the payments could maybe be based on the earner's level, not on the level of the damaged character.
Jeep! wrote:Anyone reading the Con forums will know there's other ways to make energon. But yes, the payments could maybe be based on the earner's level, not on the level of the damaged character.
Tammuz wrote:it's always easier too go backwards than forwards, Mkall doesn't have alot of time, and isn't that profficient in php3, I really think you've yet to grasp how complex the code is Ratboy, OS, whose a professional, managed to crash HMW back to febuary, Mkall doesn't really want repaeat that....
Omega Sentinel wrote:Man that's the truth. I hate that OS guy.
Rat Convoy wrote:since there's already programming for pairing up factions, I figured it might be something Mkall could accomplish.
Burn wrote:Rat Convoy wrote:since there's already programming for pairing up factions, I figured it might be something Mkall could accomplish.
For all we know that code could have been removed.
Frankly I saw robot modes and minicons being removed not because they were flawed, but because someone had every intention of leaving and didn't want to leave his code behind.
Dealer wrote:I like the idea of keeping the arena for lvl 0s only. It's kinda like a training program as such, so they can get used to the game and not get some lvl 1/2 beating them to a oily pulp.
I mst request that the challenge pit come in as a replacement. I must have duals damn you!
Looking at it, the arena seems a very bad idea to begin with. Who you fight is completely random- so rarely are you pitted against someone your own xp level (often resulting in a one-sided fight).
Arena for lvl 0 only! Challenge pit for everyone! Showdowns abound!
EDIT:- Back JP here.
There are enough beasties in each faction to fully support a few missions. Cowardice is what is keeping beasty numbers in missions low.
Nuke the hole they hide in, and they'll have no choice but to fight together.
Tammuz wrote:LEVEL 0s GET FREE CR EVERYWHERE, been like that for over 2 years.
Omega Sentinel wrote:Man that's the truth. I hate that OS guy.
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