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Transformers: Fall of Cybertron is the sequel to War for Cybertron, the highest rated Transformers game ever. Coming Fall 2012 for Xbox 360 & PS3.
Transformers: Fall of Cybertron transports you to the final days of the planet Cybertron where you will experience the darkest hours of the apocalyptic war between the Autobots and Decepticons. Embark on an adrenaline-fueled journey through a wide range of missions and massive environments designed around each character's unique abilities. With the stakes higher than ever before, you play as a variety of Transformers, including Grimlock's nearly indestructible T-Rex form and the legendary Combaticons forming into the colossal Bruticus. Fight through both sides of the Transformers' most epic battles leading to their legendary exodus from their homeworld.
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This is
WARPORNNEWSNETWORK
making a profit out of a crisis.
Premièring tonight with your hosts, Nemesis Wheelie and Zombie Cheerleader!!
- Good evening, I am Nemesis Wheelie.
- And I'm Zombie Cheerleader, and you are tuned to WPNN, the premier news broadcaster of the Heavy Metal Wars. Tonight we will be hearing from Intelligence officers from both factions on brand new developments within the war and how they will affect commanders in the battlefield. We now take you live to Autobot security commander Prowl briefing his security teams- *Ahem* We appear to have lost the feed there, so we pass you across to Starscream, Chief of pizza delivery Operations of the Decepticons for this statement......called a Neural Utility Transfer System. Perceptor and Wheeljack both claim that this could be the turning point in the war. Applying it to the cortex of a stasis-locked enemy will allow us to download, decrypt and collate enemy tactical data as its disseminated to the troops, and its hypothesised that if we can capture enough of a commanders troops we can neutralise that commanders effectiveness for a short period. These will be issued to the front-line troops and using the confusion over the Decahex Mine-4 explosion we can live-test these units as soon as possible. This should allow us to press the advan... Wait! What's that? Red Alert, get in here!! You said we were on a secure cha*BZZZZT*- And he's off again...Decepticon drones, did the Autobots really think that they can develop a weapon that reads our minds and we would not know about it? I have created my own prototype that you will also test. You have the next 10 mega cycles to report for upgrading where you will prepare to hunt down teams of Autobot weaklings and test these devices and report back to Soundwave. We shall take these fools own device and turn it upon them, giving us the advantage in this war and finally showing Megatron that I, Starscream, should be the rightful lea*BZZZZZ*
- So, what does this mean for the commanders in this war, Zombi? We have no idea. What we do know, however, is that there has been extreme frustration at the apparent stalemate over the last few years. Neither faction has really pressed its advantage and, frankly, its getting boring so whatever our command is planning I hope they do it soon!
- Luckily for us Decahex appears to be at a turning point. This inhospitable region of Cybertron had contained its last active energon mine, but it was destroyed in an act of blatant terrorism earlier today. With neither side willing to accept responsibility for its destruction it looks as though this could be the required spark in the powder keg of stalemate currently bringing Cybertron's lucrative weapons industry to a grinding halt.
- Under these dangerous circumstances, we strongly advise all commanders to report in to their main barracks to ensure that, when Decahex goes up like a Kremzeek on heat, their respective faction is able to seize the advantage before their enemies use it to crush them. This could very well be the upgrade that wins you the war.
- Well, that's all we've got time for tonight, we leave you with this thought: Intelligence? huh. What is it good for...?
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Spike Announces Its First Video Game Hall of Fame Award. "Legend of Zelda" Franchise to be First Honoree Inducted at the 2011 "Video Game Awards"
--Global Multiplatform Event Will Include Exclusive World Premieres Of The Most Anticipated Titles Of 2012 And Beyond, Including "Tom Clancy's Rainbow 6 Patriots," "Transformers: Fall of Cybertron" and "BioShock Infinite" --Complete List Of Nominees Announced, With "Portal 2" and "Batman: Arkham City" Leading the Way With 12 and 10 Nominations Each, Respectively And "Uncharted 3: Drake's Deception" Rounds Out the Top 3 With 9 Nominations --Executive Produced By Mark Burnett, The 2011 "VGAs" Will Air LIVE On Saturday, December 10 On Spike TV, MTV2 And Spike.com
NEW YORK, Nov. 16, 2011 /PRNewswire via COMTEX/ -- Spike TV today announced the creation of its first ever Video Game Hall of Fame Award. This annual honor will recognize the most memorable and innovative video game franchises in history. The inaugural recipient, "The Legend of Zelda,(TM)" is one of the most influential and beloved gaming franchises of all time. The legendary series will take its rightful place as the first entry into the Video Game Hall of Fame, with a special tribute at the 2011 "Video Game Awards" (#VGA) - the network's ninth annual live televised event to celebrate the best in games. Telecasting from Los Angeles, CA and featuring some of the most notable names in video games, Hollywood, music, sports and more, the two-hour event honoring the outstanding achievements within the video game industry over the past year will premiere LIVE on Spike TV, MTV 2 and Spike.com on Saturday, December 10 at 8:00 PM ET/5:00 PM PT.
"The 'VGAs' always celebrate the best games of the year and previews the future with world premieres," said Casey Patterson executive producer of the "VGAs" and executive vice president of event production for Viacom Media Networks Entertainment Group. "Now our Video Game Hall of Fame will recognize the game franchises throughout history that have brought the industry to where it is today."
"It is only natural to start with 'Zelda,'" said Geoff Keighley, executive in charge, publisher relations, Spike. "'The Legend of Zelda' is a franchise that inspired many of us to see the potential of games when it debuted 25 years ago, one that has successfully transitioned from one game console generation to the next and has continually shown the narrative and artistic potential of the medium."
"All of us at Nintendo are truly honored to have 'The Legend of Zelda' as the first inductee into Spike's Video Game Hall of Fame," said Scott Moffitt, Nintendo of America's executive vice president of sales & marketing. "As we mark the 25th anniversary of the 'Zelda' series, we look forward to the December 10th 'VGA' event as a very special way to celebrate with fans and SPIKE viewers around the globe."
The 2011 "Video Game Awards" will feature world premieres of the most anticipated games of 2012 and beyond. In addition to the previously announced exclusives debuts of BioWare's next project, the next "Alan Wake" game and "Metal Gear Solid: Rising," this year's viewers will get the first look at footage from "Tom Clancy's Rainbow 6 Patriots," "Transformers: Fall of Cybertron" and Most Anticipated Game nominee, "BioShock Infinite." Additional exclusives will be announced in the coming weeks.
For additional information about other "VGA" world exclusives and announcements, fans can log onto VGA.spike.com and get updates via Twitter @SPIKE_TV as well as the hashtag #VGA.
Leading the way with 12 nominations is "Portal 2" by Valve. Rocksteady Studios' second adventure featuring the Dark Knight, "Batman: Arkham City" garnered 10 nominations, while the third chapter in the Nathan Drake adventure, "Uncharted 3: Drake's Deception" by Naughty Dog and independent game "Bastion" rounded out the top most nominated games with 9 and 5 nods each, respectively.
Nominees for Spike TV's 2011 "Video Game Awards" were determined by the VGA Advisory Council, made up of a group of some of the most well-respected video game journalists from media outlets such as Entertainment Weekly, USA Today, Game Informer Magazine, Kotaku, Joystiq, GameSpot, IGN and WIRED.
Below are several of the nominees and categories for Spike TV's 2011 "Video Game Awards." For a full list, please go to VGA.spike.com.
GAME OF THE YEAR"Batman: Arkham City" (Warner Bros Interactive / Rocksteady Studios)"The Elder Scrolls V: Skyrim" (Bethesda Softworks / Bethesda Game Studios)"The Legend of Zelda: Skyward Sword" (Nintendo)"Portal 2" (Valve)"Uncharted 3: Drake's Deception" (Sony Computer Entertainment / Naughty Dog)
STUDIO OF THE YEARBethesda Game StudiosNaughty DogRocksteady StudiosValve
BEST SHOOTER"Battlefield 3" (Electronic Arts / DICE)"Call of Duty: Modern Warfare 3" (Activision / Infinity Ward / Sledgehammer Games)"Gears of War 3" (Microsoft Studios / Epic Games)"Rage" (Bethesda Softworks / Id Software)
BEST INDEPENDENT GAME"Bastion" (Supergiant Games)"Minecraft" (Mojang)"Superbrothers: Sword and Sworcery EP" (Capybara Games)"The Binding of Isaac" (Edmund McMillen)
For the first time, Viacom Media Networks will broaden the reach and impact of the 2011 "VGAs" by simultaneously airing the show LIVE on both Spike TV and MTV2, as well as on Spike.com. Internationally, the "VGAs" will air in over 100 countries and territories around the world. In addition, the show will include unique interactive opportunities only available to viewers during the initial live broadcast. Further details will be announced in the weeks to come.
Mark Burnett, Casey Patterson and Carol Donovan will serve as executive producers of Spike TV's 2011 "Video Game Awards."
The presenting sponsors for the 2011 "Video Game Awards" are the all-new Chevy Sonic, Dr Pepper TEN and KFC Hot Wings. Energizer® Ultimate Lithium is the associate sponsor, with AXE and Mission Impossible-Ghost Protocol serving as digital sponsors.
Spike TV is available in 99.8 million homes and is a division of MTV Networks. A unit of Viacom VIA -0.54% VIA.B -0.04% , MTV Networks is one of the world's leading creators of programming and content across all media platforms. Spike TV's Internet address is http://www.spike.com and for up-to-the-minute and archival press information and photographs, visit Spike TV's press site at http://www.spike.com/press . Follow us on Twitter @spiketvpr for the latest in breaking news updates, behind-the-scenes information and photos.
"The Legend of Zelda" is a trademark of Nintendo.
SOURCE Spike TV
Copyright (C) 2011 PR Newswire. All rights reserved
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As part of our month-long online coverage of our cover story for Transformers: Fall of Cybertron, we proudly present this special edition podcast. Listen in as Fall of Cybertron's game director Matt Tieger answers Game Informer reader questions about High Moon's upcoming robotic blockbuster.
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We've been highlighting key areas of the new game during our month of coverage on Transformers: Fall of Cybertron, but in this video discussion we hope to address some of your remaining questions. Game Informer editors Matt Miller and Ben Reeves sat down in the conference room at High Moon Studios with game director Matt Tieger and lead programmer Andrew Zaferakis for a casual conversation about the most interesting gameplay additions to Transformers: Fall of Cybertron. If you have any remaining questions, feel free to submit them for the upcoming Transformers podcast with Matt Tieger. We hope you enjoy the video, and we apologize on behalf of Ben Reeves for the bad jokes.
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Two competing storytelling philosophies exist in video games. One states that a game should be filled with a series of scripted cutscenes that narrate an overarching plot. The other believes a game should never take control away from a player, thereby creating a kind of simulated fiction where the player is mobile actor. In Transformers: Fall of Cybertron, developer High Moon is aiming for this second approach. It hopes to offer players some measure of control even during scripted sequences. But telling a story this way is no simple task.
Using interactive sequences and allowing players to discover the plot on their own is a lot more work than the traditional approach. “I feel like if you can tell a story in-game then that’s how you should do it,” says High Moon cinematics designer Neil Carter. “One of my favorite games is Out of This World. I loved how they seamlessly integrated cutscenes with gameplay. We’re trying to do more stuff like that in Fall of Cybertron.”
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When we decided upon Transformers as a cover story, I started asking around the office looking for ideas for our video coverage. Without a second of hesitation, Game Informer's own Jeff Cork demanded to learn how the team at High Moon Studios recreates the iconic sounds of the transformations. We are happy to say that we captured the process on video along with many other glimpses inside the creation of audio for Transformers: Fall of Cybertron. Three separate videos each capture an element of the audio work being done for the game, from the fun of foley sound capturing, to working with the inimitable voice of Optimus Prime, Peter Cullen.
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It may seem strange for a toy brand to have its own encyclopedia of chronicled narrative. Properties like Barbie, Hot Wheels, or LEGO aren’t known for their large wealth of fiction, for example. One of the first toy properties to pioneer the concept of branching off into additional media was Hasbro’s Transformers. Since the franchise was first introduced into the world in 1984, the brand has constantly been reinvented for different markets and audiences.
High Moon’s Transformers: War for Cybertron was significant in that it translated the core Transformer’s concepts into an entertaining game. Few licenses are able to safely make this transition. We sat down to talk with High Moon game director Matt Tieger and Hasbro vice president of intellectual property development Aaron Archer about how they avoided traditional licensing pitfalls and what they learned that will make the upcoming Transformer: Fall of Cybertron even better.
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