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Collider’s own Steve Weintraub recently spoke with producer Lorenzo di Bonaventura at the press day for The Last Knight, and he teased a distinctive film while confirming that Bumblebee will indeed take place in the 1980s:
“I know we’re doing a spinoff first in the Bumblebee movie, and that is a very distinctive departure from what you’ve been seeing so far… The objective of that movie is to develop more time with less robots in a way, and to go back to 1985 and go back to sort of the original heritage if you would of the Transformers. G1.”
[..]
As for the “less Transformers” line, di Bonaventura stresses the distinctiveness of Bumblebee, and just focusing on just one or two Transformers in the course of a film will be a very different kind of dynamic from the previous movies:
“There are dramatically less Transformers. We hired purposefully Travis Knight, who is a very distinct filmmaker. You can’t compete with Michael—you’re gonna lose. And also I think the audience wants something different all the time, let’s keep them interested. They’re gonna get a very emotionally complex story, a very tight story in terms of its location and in terms of its storytelling.”
[..]
“In fact it reminds me a little bit of Iron Giant years ago when I did that movie at Warner Bros. It just reminds me a little bit of that where it was very contained and yet it didn’t feel small.”
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How would you describe what you do with Michael?
It’s sort of my job to help guide him and show him how we can get there efficiently. But he’s got a really good tummy himself. He knows what his day is and then I help manage the big picture for him and figure out how to get him from one place to the other, getting through it on time. Mike is prodigiously fast. The minute he arrives he starts shooting and he doesn’t stop until he goes home. For the size of movie and the scope and scale of the movie, our schedules are very competitive.
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What was it like working on the Arthurian battle?
It was really fun actually, because neither one of us had done it. If you’re fans of movies like Gladiator, The Longest Day, any period battle sequences... The trick for us was to figure out how to give it the scale that the movie deserved and fitted in a financial box that was necessary. We made the battle quite a bit bigger than originally intended, just because we felt that being part of the opening sequence of the movie we really needed to grab the audience’s attention. It was shot in three days but we jammed a lot of stuff into that sequence with horse stunts and archers and fire and spinning balls, the trebuchet. We got a lot in there.
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What are your thoughts on how this Transformers universe is opening up and spiralling out?
The Bumblebee spin-off is scheduled to shoot this summer and release next year. The conceiving of it was done previously, back in the writers room, so now they’re beginning to execute that. I think each one is somewhat reliant on the last one. If this movie is well received then you make that judgement when the movie comes out and push to the next movie. It’s been that way throughout the franchise, we never really committed to the next one until the last one came out and we saw what happened. We’ve taken a one step at a time approach, trying to be faithful to the audience. If they still love it, we keep doing it.
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The photo shows series regular and Autobot hero Bumblebee, in amongst a traditional Michael Bay conflagration. The new issue of Empire features some extraordinary access to the action movie director, detailing some eye-popping insights into the billion-dollar franchise and its new writers-room approach.
The last film in the franchise was, Age Of Extinction, was “kind of an outlier,” Bay explains in the new Empire. “Because of losing Shia and just figuring out where we were gonna go. It was testing the waters a little bit. This gets us back in the groove”.
Bay’s writers, meanwhile, tell us how they quickly realised that pretty much anything they asked for, they’d get. They had written an English castle-dweller called Sir Edmund Burton, who holds secrets of Transformers lore. “We said, ‘He’s an Anthony Hopkins-type character,’” says co-writer Ken Nolan. “And two days later Michael’s like, ‘So, we’ve got Anthony Hopkins.’” Another new character is Cogman, a psychotic robot butler (“He constantly wants to kill people,” says co-writer Art Marcum) who has been excitedly described by Spielberg as “the greatest four-and-a-half-foot character since Yoda”. Co-writer Matt Holloway, a Downton Abbey fan, one day said as an aside, “It would be so funny if Jim Carter voiced this character.” A short while later, Bay announced, “Jim Carter — we got him.” “It’s good to be Bay,” says Nolan. “Everybody says yes.”
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Since 2015, Oscar-winning screenwriter Akiva Goldsman has become a big name in the world of cinematic universe franchises. In collaboration with Paramount Pictures, he not only created a braintrust that would help formulate the future of the Transformers series, but also went on to do the same thing with Hasbro and brands like G.I. Joe and ROM: Space Knight. We haven't seen an actual product from this process just yet, as none of the developing projects have made it to release -- but the methodology is continuing to spread, as the same approach that's going into the construction of the recently-announced Extreme Cinematic Universe.
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[Liefeld:] So I kind of was thinking, 'I'm going to go to this meeting and maybe I'll get a good look at some Dark Tower stuff,' and what ended up happening is he goes, 'I want to hand you this giant black leather-bound equivalent of a phone book,' and it said, "The Transformers Bible." This thing is awesome and Akiva goes, 'I just want you to know, there's only eight of these in existence. Michael Bay has one, I have one, the head of Paramount has one, and the five other people involved have them.' So I flipped through it, and it's every treatment, outlines, screenplay, for the lineup of Transformer films that they have planned, that he was a showrunner for...
So he said to me, he said, 'It's pretty cool, right? I'm like, 'Yeah!' He's like, 'I ran this room; this is what we came up with. This is what I did on behalf of Paramount.' He goes, 'In a couple months, I'm going to go run the Hasbro room, and we're going to do the same thing for ROM, Micronauts, G.I. Joe. We're going to put together this Hasbro Cinematic Universe, and then he said, I would like to do yours next. And I said, 'Uhhhhhh, Okay, WOW!'
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In between getting to see Bay work up close for the first time and watching tons of explosions and gunfire, I was able to participate in a group interview with producer Lorenzo di Bonaventura.
During an extended conversation with one of the few people that’s been involved in all the Transformers movies besides Michael Bay, he revealed how The Last Knight came together, how the film explores the Transformers mythology, what’s different about this sequel, how they determine which characters to include, if they listen to the fans when making the films, future sequels, the status of the Bumblebee spinoff, if people need to have seen the first four installments to understand The Last Knight, how Grimlock plays a larger role, their relationship with Hasbro, and so much more. If you’re a fan of Transformers, I promise you’ll love this interview because it’s loaded with info. Check out what he had to say below.
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Are there direct connections, though, that you would see to the Bumblebee spin-off of things in this movie? Does this set things up?
Di Bonaventura: Sometimes is the answer. It’s not always, because I think then it feels like you’re really trying to widget it all together, and it becomes a little too neat. But I think–I don’t think, I know–some of the things will have a very direct relationship. You’ll see some things in here that are laying a pipe. You won’t necessarily know that it’s laying a pipe for another movie, but it’s there.
So there’s probably, in a really meaningful way, two or three things in this movie that really have a meaningful aspect in terms of it, and then there’s a bunch of little things. But we’re not making this movie to set up the other movies. That’s what I’m trying to say. If you get too carried away with that, you stop thinking about this movie.
And this movie, the two lines of mythology in a sense give you freedom to go a lot of different places later on that may or may not directly relate to another movie, but it’s opening up the universe in a way that I think, in that way it’s probably the most provocative, in terms of the movie. It’s opening a really large universe of what Transformers is, and where they’ve come from, and how we relate to them, and how they relate to themselves.
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I’m curious where you guys are at on the Bumblebee?
Di Bonaventura: It’s being written.
Can you say who the writers are?
Di Bonaventura: Christina Hodson is the writer.
Is there a plan–I think it has a release date, if I’m not mistaken.
Di Bonaventura: I think the Paramount release said ’18. I think it said 2018. I don’t know if they put an actual date, but I believe they–honestly, that release came out about 4 months ago, and all I’m trying to do is get it ready as soon as I can!
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Is this one of these movies where–will people have to have seen the first four to enjoy this film?
Di Bonaventura: No, no. That’s another conscious thing. The opening of the film will introduce the sort of exploration of the mythology that we’re going to do. Therefore, it’s not necessary to have seen the films before, because it’s going to establish the–let’s call it the mystery of the movie, and the direction the movie is going to go in.
That was a very conscious attempt, because that’s the other thing you forget as a film maker. Not everybody–you kind of fell like everybody’s seen it, so they can come right along for the ride. So the opening sequence, which is probably–I don’t know, it’s been a while since I counted the pages, but I’ll say ten pages, sets the mystery of the movie, of this movie. If you’ve never seen another Transformers movie, you don’t need to.
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Was that Grimlock being more in the film–was that a nod to fans that wanted to see more Dinobots, or more action with the Dinobots?
Di Bonaventura: I think everybody wanted to see more Dinobots, including ourselves, you know what I mean? We all were like god, we wish we could have found a way in that story to include them more. So that was one of the hopes/priorities going into this, was to try to find a way to bring them back into the stories?
So is it more than Grimlock, or mostly Grimlock?
Di Bonaventura: There’s a few others, but Grimlock is, to me–I like Grimlock the most, so that’s probably why I talk the most about it, you know? And I just saw a sequence, so that’s probably why it’s on the top of my head. He’s funny. He’s like a naughty dog in this movie. He’s really sheepish when he does something wrong. He’s a great character. He’s really–we’re bringing out a side of him that you’re going to like–you’re going to relate to.
[...]
If you’re introducing a new villain, is Galvatron/Megatron still around? Does he play any role in this?
Di Bonaventura: Yeah, Megatron for sure is around. I mean, are we talking about some of the ones that are…
Staffer: You can talk about some of the new ones.
Di Bonaventura: So if you go back in the mythology, how Transformers were actually created, where did it start, where did they go from being a sort of a slave-race to a sentient race–we’re delving into that aspect of the mythology, so the characters that are involved in there are Megatron before he’s Megatron, Optimus before he’s Optimus, the Librarian, the Quintessons, there’s a whole group of things that have to do with how, in a sense, the Transformers were birthed, and also with how they were divided. What brought up the division, and what were the jealousies involved.
So I think on that level, you’re going to deal with things that feel from a stakes level higher, because of the importance of the sort of thought, right? There’s still, of course, the threat to the world and that sort of threat we have, but I think that threat is amplified now, because you’re going to feel why certain aspects of our world, why we’ve been fighting in a sense.
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Orenstein is now 93, and his wife, Carolyn Sue (Susie), is 72, but he is too busy having fun to sink placidly into his dotage. Three days a week, from 3 p.m. to 11 p.m., he hosts a high-stakes game of five-card stud in his Manhattan apartment with his poker buddies. “He calls ’em friends,” Susie says, grinning. “They’re sharks!”
Ken Oakes, Orenstein’s longtime driver, brings him a glass of water and a few cough drops. “I’ve been driving Henry for 24 years, since I retired from my regular job as a manager for Sears,” he says. “I managed the toy department there. When the Transformers came out, we used to talk about it.” That’s because Orenstein was the man who saw the potential for Transformers in America. They made him a very rich man. Again.
“Transformers, more than meets the eye!” Orenstein croons.
“He sings all the time,” Susie says. “He sings himself to sleep!”
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Henry turned the small toy car over in his hands, gauging the weight of it. He’d spotted the thing in a showroom at the New York Toy Fair, on a shelf off to the side, so far away from the main display he assumed it had been discarded. He gently flipped the front doors open and nudged the backseat, and poof: The car transformed into a plane. He thought, This is the best idea I’ve seen in many years!
“He went into a trance,” recalls Susie, who was with him that day. “I didn’t know what he was talking about!”
It was the early 1980s; Topper had filed for bankruptcy in 1972 after the bank called back their loan (Susie calls it “the blemish on his career”), but Henry had remained in the business, pitching ideas to large toy companies. He always had an eye for the overlooked, so when he saw that car turn into a plane, he got the feeling he’d had many times before. “Ideas don’t come in little pieces. It’s in; it’s out. It’s there, or it’s not. It’s like a sparkle,” he says. “I was just an inventor. You needed a big company to do what I thought should be done: making real transformations from complex things to other complex things.”
That tiny car was manufactured by a Japanese toy company named Takara. “I knew the president,” Orenstein says. “I went to him and said, ‘I think this could be a great thing, building a bridge between Japanese ingenuity and American marketing.’” He then went to Hasbro, the toy giant behind G.I. Joe and My Little Pony, and became a matchmaker, pitching his vision for a line of transforming toys that went far beyond cars turning into planes. “Very definitely, Henry was the bridge in this one transaction with Takara,” says Alan Hassenfeld, former chairman and CEO of Hasbro. “Henry basically had a sense that Transformers was going to be something that would be transformational for the toy industry.… To be able to take a car and, with a little bit of dexterity, change it into another toy, that was something magical.”
“It was Henry who really saw the magic, the potential, that was inside all these different brands that Takara was presenting,” says Tom Warner, Senior Vice President of the Transformers franchise. “There’s a lot of toys out there, but it takes a very special individual to look at something, identify it, and say it will be a big hit in the U.S. ”
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Henry didn’t style Bumblebee or create Optimus Prime’s backstory—teams of writers, designers and artists at Hasbro developed the ubiquitous Transformers we know today—but he was there first, the one who saw the promise. “Henry was absolutely the catalyst that made this happen,” Hassenfeld says.
Hasbro, working with Takara, created the Transformers in 1984, and since then those multifaceted robots have become one of the most successful action figure brands in history, touching all outposts of popular culture, from comic books and a popular theme song to numerous TV series, imitators (GoBots, anyone?) and a blockbuster movie franchise. In 2007, the first Transformers movie made over $700 million worldwide. Three more films followed. Hasbro says the Transformers franchise has brought in more than $10 billion since 2004.
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Developer Kabam and toy company Hasbro today announced Transformers: Forged to Fight, a mobile game based on the well-known franchise.
Described as a "high-definition, action-fighting role-playing game with strategy elements," Forged to Fight claims to offer trademark Transformers action. You will assemble an "ultimate" team of Transformers, including Autobots and Decepticons from across almost every era of the Transformers history, and then do battle. The game is set in a colorful 3D world, and battles take place in a number of varied and unique arenas. Click through the images in the gallery below to get a closer look.
The game is set in a "strange new world where multiple realities collide," which in turn creates a "massive planetary battlefield." So, you know, Transformers stuff. Some of the features include 1v1 battles, RPG elements described as being "deep," and base-rading. Some of the playable Transformers include Optimus Prime, Bumblebee, Megatron, Starscream, and Grimlock. These characters can be leveled up through gameplay, unlocking more abilities over time.
Forged to Fight enters beta in some territories soon, and will be released widely across the world in Spring 2017. The game is in development at Kabam Vancouver, which is the studio that made Fast & Furious: Legacy and Marvel Contest of Champions.
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The release teases a "unique" story that goes beyond purely good and evil--what more can you say on that front--and is this canon?
McCartney: We've worked closely with our partners at Hasbro to create the story of our game. In doing so we've ingested every classic cartoon, comic book, movie, that you can imagine. Our team has immersed ourselves in the Transformers Universe in order to understand each character’s unique personality and quirks. As the game begins Optimus Prime is returning to his home planet of Cybertron after many years of conflict on earth. During the course of his travels his ship encounters a strange anomaly in space and crash lands on a strange planet. Through the course of the game Optimus is attempting to unravel the mystery and escape the planet.
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How much freedom are you afforded in the Transformers universe? It's obviously a massive, revered franchise--but I'm guessing you want to push things forward with your own unique voice, so to speak, as well.
McCartney: We work closely with our partners at Hasbro to ensure that we stay true to the franchise and lore established over the course of the last 30+ years. We also take the history of the Transformers franchise very seriously. For example, before we start work on a new character we have a bit of a classroom session for everyone working in that character. Our Transformers experts walk everyone through the history of the character and his / her personality traits. This gets everyone in the right mindset before starting work on a character. With regard to the story and character dialogue, Hasbro has been amazing. They give us the freedom to create our own vision and then feedback if something isn't true to lore, or if we're pushing something too far. For the most part this interaction has been minimal. We're excited about continuing work with Hasbro in the future and we have a lot of ideas we can't wait to collaborate on.
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