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Tom Scioli & John Barber Interview - IDW Transformers vs. G.I. Joe #1

Date: Wednesday, June 11th 2014 12:37pm CDT
Categories: Comic Book News, People News, Interviews
Posted by: Va'al | Credit(s): CBR

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Views: 24,263

Another interview with IDW Publishing creators of Transformers vs G.I. Joe new ongoing series, Tom Scioli and John Barber! This time, courtesy of Comic Book Resources, who also have an exclusive look at another cover and two additional pages to what we saw last time. Check a preview out below, and the full story here.

The new ongoing series will be told in stand-alone issues, with each featuring "life, death, love, hate, mechanical aliens from space." Scioli and Barber spoke with CBR News about "Transformers vs. G.I. Joe" #1, explaining how Megatron functions as the series' Darkseid, how Scioli is playing with readers, why Doctor Venom should get his own series and much more about their nontraditional approach to both franchises.

CBR News: First off -- did Bumblebee make it out alive from "Transformers vs. G.I. Joe" #0, the FCBD issue?

Barber: Well, he didn't look very good on that last page, did he? I think we might have to wait and see.

Scioli: Life and death have a different, not-quite-analogous definition for Cybertronians.

[...]

You said in our last interview that these stories will be single-issue stories. What are the benefits and challenges to writing one-issue stories?

Barber: Every issue stands on its own, but they definitely flow into each other. I think the rhythms of the series will start to be clearer as the series progresses, but really -- if all you did in life was read any single issue of "Transformers vs. G.I. Joe." I think you'd have had a pretty satisfying life. It's all there in every issue -- life, death, love, hate, mechanical aliens from space.

It's really a matter of taking an approach where every single issue is a whole unit. Not every issue is going to feel the same. I think the best comics are like that, sometimes. Every issue of this comic will have a personality. If you like one, you'll probably like the rest, I hope, but every one will have it's own idiosyncrasies.

The Free Comic Book Day #0 issue was very G.I. Joe-heavy; issue #1 is also very much from the point of view of the G.I. Joe team (but, believe me, is not lacking in Transformers), and then issue #2 switches it up completely.

Scioli: The major benefit is long-term goodwill. The readers will know that when they purchase their issue, they'll get a complete entertainment experience that they will want to repeat. The challenge is fitting all the story beats, and have them unfold in a natural manner, in a set number of pages. With my webcomics, I had the flexibility of having any give chapter being however many pages it took: 20, 14, 100. I do like the creative problem solving that's required for a rigid format. Jack [Kirby] and Stan [Lee] did all of those early epic "Fantastic Four" sagas in 20 pages. I'm not just talking about the to-be-continued soap operas from the middle issues, I'm talking about the self-contained stories in the first 20 or so issues.


Transformers News: Tom Scioli & John Barber Interview - IDW Transformers vs. G.I. Joe #1

Transformers News: Tom Scioli & John Barber Interview - IDW Transformers vs. G.I. Joe #1

Transformers News: Tom Scioli & John Barber Interview - IDW Transformers vs. G.I. Joe #1

Seibertron.com Interviews Colourist Josh Perez!

Transformers News: Seibertron.com Interviews Colourist Josh Perez!
Date: Monday, May 19th 2014 9:55am CDT
Categories: Comic Book News, Site Articles, People News, Interviews
Posted by: Va'al | Credit(s): Josh Perez, Va'al

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Views: 91,479

We're back here at Seibertron.com with another full-length chat with one of the minds behind the hands behind the Transformers comics offered by IDW Publishing - and it's time to go full colour: ladynuts and gentlebolts, please welcome colourist extraordinaire Josh Perez!

Transformers News: Seibertron.com Interviews Colourist Josh Perez!


Va'al - Josh, it's a pleasure to be able to talk to you at last. We've all seen your amazing work on Robots in Disguise, and then the magnificence that was your power-through with the whole of Dark Cybertron, it's only fair we find out more about you! So, to begin from the beginning: when did the Transformers enter your life? What's your first memory?

Josh - Pleasure is all mine, buddy! Transformers was kinda always there when I was a kid; mostly in the background of a toy visit or seeing some kid playing with "a cool robot that turns into a gun, or a car, or a jet, or a...", and so on. I can't say what my first TF memory was, but I remember when I was about 5, we were sent the TF movie on VHS, and I spent the whole time worrying Bumblebee would die. I mean, the other Autobot deaths, Prime included, were major deals, but once I knew Bee was okay, I was a happy burrito.

Transformers News: Seibertron.com Interviews Colourist Josh Perez!


Va'al - I have to say, that's not a feeling we're used to hearing in the fandom these days! Would you say Bumblebee is still your favourite character? Are there version of him that stand out, or that are not worth remembering?

Josh - He most certainly is still my favorite character! I'm always going to be partial to the G1 Gilvezan Bee, but the Pretender and Action Master Bumblebees are nostalgic favorites. I have the Action Master Bee as a kid, and he was, surprisingly, my only Bee toy from the G1 era. A friend of mine had the Pretender Bee, and the Marvel TF stories made me really like him as a character. Transformers Animated Bee is the only recent Bee I've found myself excited to see. His design is great!

Transformers News: Seibertron.com Interviews Colourist Josh Perez!


As for forgettable Bees, I think that his movie incarnation hasn't done much to justify the shelf space he tends to take up. I like his design, but you could make him any other Autobot and nothing would really change. I felt the same way about Transformers Prime Bumblebee for a while. He was just a background character (which, honestly, he kinda needed to be after how much the movies shoved him in everyone's faces), but towards the end of Prime he became interesting and I felt his presence was necessary outside of being the guy that beepbooped.

Va'al - Aha, so the kid appeal character appealed to you as a kid, when that was its intention - I'm sure someone at Hasbro was very happy about that! You mentioned the Marvel Transformers comics just now, were they a regular appointment for you, an avid reader, or were you not that invested in them?

Josh - I started reading the Marvel comics late in the game - around Matrix Quest. Before I left Germany, I remember seeing Wildman's cover for "The Price of Life", and maaan that cover messed with me head! It was so twisted and different and gorgeous. If it wasn't for that cover, the Marvel books would have just faded out for me when we came to the States.

Transformers News: Seibertron.com Interviews Colourist Josh Perez!


I remember getting a trade of the first four issues that I would read over and over again at school, and then my dad would take me to a now-out-of-business-but-amazing-at-the-time bookstore called "Keep On Bookin' " where I'd buy back issues and read them through most of my elementary/middle school existence. I also bought issues of G2, but I lent the ones I had to a friend and never got them back..! I was pretty invested in the Marvel stories when I got to the States since we had local comic places all over.

Va'al - That is quite the unsettling cover, isn't it? And something we almost saw again, relatively recently. But how long did it take you from readingthe comics to making your own doodles and scribbles? Did you start drawing and colouring *on* comics before moving *into* comics?

Josh - Oh man! I would never have dreamed of defacing those books. I tried to make several Transformer comics as a kid in elementary school; around 4th grade was when I realized I really wanted to be in either comics or animation. In early high school I got to play with Photoshop 5.5 and I started to focus more on learning how to use the program to color artwork.

Va'al - I see it as interactive enjoyment rather than defacing! So was colouring your first venture into the world of comics creation, or were you into the writing, drawing, inking and such?

Josh - I was drawing/inking little comics I'd irritate my friends with before I ventured into coloring- and I remember a friend had a short lived/now deleted webcomic that I drew/lettered/storied a few pages of - but luckily those are gone forever because they're prime examples of how to not do anything art, color, letter, or story related to comics, haha! Oh, those days of high school and early college... Professionally speaking, though, coloring was definitely where I began input in comic creation.

Transformers News: Seibertron.com Interviews Colourist Josh Perez!


Va'al - I'm sure there was something salvageable in those early ventures, too! (And I'm even more sure that some collector out there would love to get their hands on them.) So we're up to your actual debut as a comics creator: was it with IDW Publishing directly, or did you work with and for others first? How did you rise to technicolour stardom?

Josh - Back in 2003 my name was suggested to Dreamwave Productions when they needed help coloring their More Than Meets The Eye profile book; I got to color Wheeljack and the Terrorcons/Abominus in issue seven; work started coming in after that!

Va'al - Yet another Dreamwave-induced artist! Can you remember your first full-length gig in a comic? Anything you are particularly proud of from the earlier stages of your professional career?

Josh - My first full length comic was after Dreamwave shut down on a comic called "100 Girls" by Adam Gallardo and Todd Demong; another Dreamwave colorist and friend, Cil Chueng, was leaving as colorist because of college or something (sorry, Cil! I forget!) and offered the gig to me.

Transformers News: Seibertron.com Interviews Colourist Josh Perez!


I can't say I'm too fond of anything I've done back in the Dreamwave days- my contrast was bland and my value colors lacked punch. BUT I have a sweet spot for the profile book pieces I've done for the G1 and Armada MtMtE books; and Energon issue #26 was when I first started working with Alex Milne on actual comic issues, even if they're not my best work, I'm happy with them.

Va'al - Dreamwave had its peaks, that is definitely true. But we also do have to admit loving your current work on IDW Publishing titles! How did you get into those? How does it feel to be recognised by fans and on the front cover of monthly comics?

Josh - Alex [Milne] and I had formed a kind of duo after Dreamwave, and when he got work, I got work; I think our first IDW piece was a cover for Spotlight: Kup (I also got Nick's cover for Spotlight: Kup as well); it was a lot of cover work, but then came Megatron: Origin and the Movie Adaptation and stuff.

Transformers News: Seibertron.com Interviews Colourist Josh Perez!


And now, when people open their RiD books or when they buy the right MtMtE cover, there I am, ruining their experience! ah-hah-hah-hah-hah-hah. But honestly, it's weird- especially now that IDW has been putting colorist credit on their covers... or when really awesome fans tell me they like my work in the books. Never gonna get used to it!

Va'al - I can assure you that no one's day, experience or comic is ruined with your colours! Not even when you repaint *everyone* to look like Bumblebee. (We have proof, do not deny it.) Before you leave us to return to slave away on art tasks, is there anything we can expect in the future of the Perez verse? Convention appearances, different titles, pencil or ink work, writing?

Josh - Well, I'll be doing BotCon this year, as well as TFCon- assuming nothing goes wrong, of course, so stop by and say hi!

Transformers News: Seibertron.com Interviews Colourist Josh Perez!


Aside from Transformers, I've colored a few new Matt Frank Godzilla covers that look pretty snazzy (more on his part, less on mine, haha!), and the team I worked with on ShiftyLook's/ Namco-Bandai's Bravoman Webcomic (Matt Moylan and Dax Gordine) are in the planning/design phase for a new, creator-owned book called "Avian Odyssey". You can check out updates at AvianOdyssey.com; right now it's design stuff, videos on characters being drawn; very neat!

Va'al - It sounds like you're ridiculously busy, as usual, so even further thanks for taking the time to chat with us! I think we should let readers know how they can follow your work if they want to, too - wouldn't you agree?

Josh - But of course! I post a lot of artwork over on deviantART and Tumblr, Twitter - all under "Dyemooch"!

Thanks very much for the chat!


You've heard the man! Make sure to check out Josh's work, including that amazing Starscream print we posted above, chat to him on social media, and until next time, we've been your usual comics creator fix here at Seibertron.com.

Transformers 30th Anniversary Kre-o Fan Project - Exclusive Interview with Creator Alexander Jones

Transformers News: Transformers 30th Anniversary Kre-o Fan Project - Exclusive Interview with Creator Alexander Jones
Date: Friday, April 25th 2014 1:33pm CDT
Categories: Toy News, People News, Interviews
Posted by: Va'al | Credit(s): Alexander Jones

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Views: 58,435

Here's something a little different, and very cool, for everyone's Friday afternoon. Construction toy designer from Germany, Alexander Jones, has spent quite some time developing, planning and building a set of over thirty Generation One Transformers figures out of Kre-O bricks to celebrate in his own way the 30th anniversary of the franchise. He reached out to Seibertron.com for an exclusive interview about what went into the project, and share a video and images from the models. All 34 will finally be revealed on 8th May, but check out what he's done so far below!

Transformers News: Transformers 30th Anniversary Kre-o Fan Project - Exclusive Interview with Creator Alexander Jones






- What inspired you to make the new Transformers out of Kreo bricks?

The inspiration to build Transformers out of bricks in general came very soon, once I started building again back in 1999. The idea of having all of my favorite childhood characters built with LEGO never really left me.

So the idea to revisit my designs and try to build them with KRE-O came through the pleasure I had working with HASBRO on a freelance level for the last two years. I developed brickbuilt model concepts for their KRE-O team from 2011. So naturally I also got introduced to their brick system, which is close to what I am used to working with LEGO. There is also another fact, which made it easier to start building the characters in a lot more detail: the dedicated elements from the KRE-O setlines, like the headmolds or the hands. This was always the more frustrating part with LEGO to get the heads to a level were you don´t cheat (cut, glue, paint) too much and just get it done with simple bricks. Another important aspect is the balljoint system, which helps to get the transformation to a smooth and easy level. Articulation is very important for the robot mode too!

Then the idea of having them all in one fitting scale to each other also was something that just had to be done. For those of you who collect the TRANSFORMERS Masterpiece line, you might recognize the scale I built all the models.

- What was your biggest challenge? Which model was the hardest and why?

The biggest challenge was not the models itself. Building the collection and see it growing was and still is the biggest, most fun factor. But to keep the focus all the way through a timeline of a couple of months, while always coming back to the same theme and make it all match is something else. Hours of taking pictures and photoshopping, and shooting the video! So, the biggest challenge sometimes really is to bring it all to an end, where the time you spent bears fruit. The hardest model to build, though, was Blitzwing. He is a triplechanger (Bot/Tank/Jet), so three models in one, really.

- How long did each model take?

It is hard to say, because each model was revisited a couple of times. In the beginning of the project, around November 2013, I had plenty of KRE-O bricks to sort out and see if the colours would work and if I have the right elements to even start on the models. It was all trial and error to start off with. I think the MENASOR combiner took me around two weeks straight. I was curious to see if I could build a real combiner, which stands over 50cm tall in combined mode.

- What motivated you to create these models? And why the fascination with Transformers in particular?

The motivation behind all of the models I build is simply creativity and the need to have an output as an designer and artist. You have a vision in your head for a long time, a project, which needs to be done. In my childhood, the 80s, when TRANSFORMERS was really big, I didn't have that many TF toys, so I actually started very early rebuilding what I saw on the Saturday Morning Cartoon show.

The fascination with TRANSFORMERS is that it is so timeless and the universe is growing every minute, with all the fans around the globe who have the same passion. There are so many great characters to enjoy! I also really like the colour schemes of the designs, like Optimus' iconic red & blue truck! TRANSFORMERS is my favourite 80s theme ever!

- What advice would you give to model makers who would like to do the same?

My advice would be to first go see a doctor and make sure they're okay with the idea of anyone building with bricks for a very long period. Then you have to talk to your boss and ask them if it is okay to not be super focused at work over the next few months and if they might be into sponsoring your brick orders for company benefits. Then you need to invest into a new coffee machine and a good amound of coffee. You can sell your bed on eBay. You don´t need it anymore. Since you will be watching endless TRANSFORMERS Generation 1 episodes, make sure to get used to scratchy voices and horrible sound effects, like sampled R2D2 screams and Tie-Fighter engines. But other than that you only need a lot of patience! And bricks! But seriously, my advice to other model makers would be to spend a lot of time on the research phase and a lot of trial and error builds, to develop a nice style and transformation for the models you want to build.

- Do you plan to sell the models? And if so how much?

Since I am only a concept idea developer, I'd only hope for a company like HASBRO or TAKARA looking into what I did and come up with a similar product on for collectors. I would be always available to work on them, of course, but these models are strictly from a fan to all you fans, to make sure we celebrate the 30th Anniversary of TRANSFORMERS in the best way! So I just want to add my talent and creations to a pool of great designers and passionate fans out there!


Transformers News: Transformers 30th Anniversary Kre-o Fan Project - Exclusive Interview with Creator Alexander Jones

Transformers News: Transformers 30th Anniversary Kre-o Fan Project - Exclusive Interview with Creator Alexander Jones

Transformers News: Transformers 30th Anniversary Kre-o Fan Project - Exclusive Interview with Creator Alexander Jones

Transformers News: Transformers 30th Anniversary Kre-o Fan Project - Exclusive Interview with Creator Alexander Jones

Transformers News: Transformers 30th Anniversary Kre-o Fan Project - Exclusive Interview with Creator Alexander Jones

Transformers News: Transformers 30th Anniversary Kre-o Fan Project - Exclusive Interview with Creator Alexander Jones

Transformers News: Transformers 30th Anniversary Kre-o Fan Project - Exclusive Interview with Creator Alexander Jones

Transformers News: Transformers 30th Anniversary Kre-o Fan Project - Exclusive Interview with Creator Alexander Jones

Transformers News: Transformers 30th Anniversary Kre-o Fan Project - Exclusive Interview with Creator Alexander Jones

Transformers News: Transformers 30th Anniversary Kre-o Fan Project - Exclusive Interview with Creator Alexander Jones

Transformers News: Transformers 30th Anniversary Kre-o Fan Project - Exclusive Interview with Creator Alexander Jones

Transformers News: Transformers 30th Anniversary Kre-o Fan Project - Exclusive Interview with Creator Alexander Jones

Transformers News: Transformers 30th Anniversary Kre-o Fan Project - Exclusive Interview with Creator Alexander Jones

Transformers News: Transformers 30th Anniversary Kre-o Fan Project - Exclusive Interview with Creator Alexander Jones

IDW Publishing Panel at WonderCon - Summary: Dawn of the Autobots, Primacy, Fall of G.I. Joe

Transformers News: IDW Publishing Panel at WonderCon - Summary: Dawn of the Autobots, Primacy, Fall of G.I. Joe
Date: Saturday, April 19th 2014 11:53am CDT
Categories: Comic Book News, People News, Company News, Interviews
Posted by: Va'al | Credit(s): Supreme Convoy, IDW

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Views: 70,220

Thanks to Seibertron.com staff member Supreme Convoy, we get a look at what was said during the 'IDW Publishing and Hasbro: Transformers, G.I. Joe and More!' panel event over at WonderCon, on Friday evening! Below is a summary of the main points made by the various speakers: John Barber moderated the panel, which consisted of editor Carlos Guzman, and writers Mairghread Scott, Tony Fleecs, and Flint Dille. They touched upon Dawn of the Autobots, the new Decepticon leadership, G.I. Joe specials and a new Flint Dille book, sequel to Monstrosity - Primacy. Read on below, and check out some of the G.I. Joe crossover images courtesy of Tom Scioli's Tumblr!

Dawn of the Autobots started on Wednesday. Megatron has joined the Autobots, and is now captain of the Lost Light in More than Meets the Eye.

Windblade just started. The lead character is apparently a descendant of Cybertron.

Robots in Disguise, written by John Barber and art by Andrew Griffith, is set back on Earth and stars Optimus Prime, Jazz and Sideswipe (among others). The planet is probably not going to have a welcoming reaction to the return of Optimus Prime and the Autobots.

In More than Meets the Eye, written by James Roberts and art by Alex Milne, Megatron is now leading the Lost Light. The book was called "Really crazy, really lot of fun."

Windblade, the four-issue mini series written by Mairghread Scott and art by Sarah Stone, is billed as new reader friendly. Windblade comes into conflict with Starscream. Really fun and Mairghread believes it's an "expressive, hopeful book."

We were reminded that Windblade is the result of a series of polls taken by the fans. She recently made debut in the Dark Cybertron event, along with Nautica and Chromia.

The new book was announced! Primacy, written by Flint Dille and Chris Metzen, and art by Livio Ramondelli. This will be the last part of the trilogy starting with Autocracy and Monstrosity. Dille described it as a war book and "carnage fest." This is the moment where we see the characters become what we're familiar with. Dille teased that Sharkticons and Quintessons might show up.

They mentioned Transformers vs GI Joe, written by John barber and Tom Scioli, and art by Scioli too. Barber says it's probably the craziest book he's worked on. Things get nuts.

As GI Joe corners Cobra Commander, Starscream purses Bumblebee and the story takes off from there. It's pure comics. Guzman said that he had no idea how Tom was going to draw some of the story elements until he sees the pages that get turned in.

GI Joe: The Real American Hero #200 was just released and the series is still going strong. The slideshow showed issue #201 will have a Liefeld cover. Guzman joked that the series probably going to make it to #300.

IDW Publishing is working on a deluxe hardcover anniversary edition of GI Joe #21, The Silent Interlude. IDW is going back and reshooting original art as well as recoloring it.. and adding even more extra material and commentaries.

IDW teased Fall of GI Joe for September 2014. They're not ready to make announcement just yet. Barber claimed it will please a lot of fans.

As for the background on the decision on making Megatron an Autobot, it goes back to September 2011. James Roberts, Phil Jimenez, and John Barber broke down Dark Cybertron at Hasbro. Barber seems to remember Mark Weber (Global Brand Development Manager for Hasbro) suggested Megatron being an Autobot and was shocked Hasbro allowed it.

As for who's leading the Decepticons.. They have lost the war. Lots of Decepticons might defect to Autobot side. Some believe Megatron sold out. Galvatron gathers and forms new Decepticon group on Cybertron with new agenda. Soundwave and Galvatron will lead group, for now.


Transformers News: IDW Publishing Panel at WonderCon - Summary: Dawn of the Autobots, Primacy, G.I. Joe

Transformers News: IDW Publishing Panel at WonderCon - Summary: Dawn of the Autobots, Primacy, G.I. Joe

Sneak Peek - The X-Files Conspiracy: Transformers (and TMNT)

Transformers News: Sneak Peek - The X-Files Conspiracy: Transformers (and TMNT)
Date: Tuesday, February 11th 2014 12:45pm CST
Categories: Comic Book News, People News, Interviews
Posted by: Va'al | Credit(s): CBR

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Views: 24,576

Thanks again to Comic Book Resources, we get a very brief glimpse at next week's offerings in IDW Publishing's latest franchise crossover mini-series, Conspiracy. So far, the Lone Gunmen have visited the world of the Ghostbusters, but what awaits them with alien transforming robots and sewer martial arts experts? Read on below for an interview with writer of the one-shot Paul Crilley, or click here for more, and check out three pre-lettering pages with artwork by Dheeraj Verma!

CBR News: Paul and Ed, how do your respective "X-Files: Conspiracy" one-shots, "Transformers" and "TMNT," tie into the main event?

Paul Crilley: I have to be careful what I say here. The Transformers are already somehow involved and follow a lead that brings them in contact with the Lone Gunmen. Bumblebee and Langly become best buddies, and this is where we find out some of the backstory to the contagion.

[...]

So for the purposes of "Conspiracy," do all these franchises exist in the same universe?

Crilley: They are happening in the same universe, and there is an element of dimension hopping happening.

Will Mulder and Scully be appearing in either of your stories?

Crilley: Mulder appears in the "Transformers" issue, too. He's helping the Lone Gunmen with their part of the investigation while following his own leads that tie up in the second bookend.

Paul, you're also writing the main "X-Files: Conspiracy" series. Did IDW give you the pick of the litter for which properties to use?

Crilley: No, I was given the list of properties to use, then I had to come up with a story featuring them all that made sense. Each of the characters had to earn their place, so there had to be logical reason for each of the properties to be in the crossover.

[...]

Paul, which Transformers will be in your story? How did you decide who to include?

Crilley: Our story features Optimus, Bumblebee and Ratchet. I couldn't include too many, because it was just the one issue and I didn't want to crowd the story. As to the why, well, Optimus was a lock, for obvious reasons. And, um -- Bumblebee is my son's favorite Transformer, so I had to include him. And Ratchet, because I kinda liked him in the old cartoons.


Transformers News: Sneak Peek - The X-Files Conspiracy: Transformers (and TMNT)

Transformers News: Sneak Peek - The X-Files Conspiracy: Transformers (and TMNT)

Transformers News: Sneak Peek - The X-Files Conspiracy: Transformers (and TMNT)

Transformers News: Sneak Peek - The X-Files Conspiracy: Transformers (and TMNT)

Seibertron.com Interviews Ken Christiansen

Transformers News: Seibertron.com Interviews Ken Christiansen
Date: Monday, November 25th 2013 5:07am CST
Categories: Cartoon News, Comic Book News, Site Articles, Game News, People News, Interviews, Book News
Posted by: Va'al | Credit(s): Ken Christiansen, Va'al

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Views: 364,518

With the end of the IDW Transformers: Prime - Beast Hunters comic series upon us, Seibertron.com has decided to sit down and talk to one of its creative team members, and in some ways, the face of it all: read on below for a full exclusive interview with cover, storyboard, videogame and concept artist Ken Christiansen!

Transformers News: Seibertron.com Interviews Ken Christiansen


Va'al - Ken, thanks for agreeing to do this. We've featured some of your work before on Seibertron.com, it's about time we got to meet the mind and man behind the artwork! Before we get into the nitty-gritty of your work with Transformers though, I need to ask: where did it all begin for you? How did you first encounter our favourite transforming robots?

KC - Well, thanks for having me! I really appreciate it when you guys post anything about my work, I've been a follower of the site for years.

The show was everything. It was the first episode which sucked me right in - I don't even remember the first figure I had, but I know it was the show that put me all in. I was 10 years old at the time of the launch, and I had slowed down on Star Wars, and was really into GI Joe toys and comics, with He-Man in the mix as well. But Transformers really took over, and knocked even the mighty Joes back a step.

Va'al - Ah, you're one of those! I admit, I like knowing that the current creators all started as fans, brings a lot more to the experience. I was going to ask which figure was your first, but you pre-empted me - so how about this: which was your favourite character or episode from the animated series?

KC - G1 Soundwave, is...and always will be...my favorite character. And he is an early toy I do remember getting, on a Christmas morning. Of course I loved his voice, and how he was Megatron's dependable commander, but the fact he had Transformers INSIDE of him really captured my imagination. And I really liked that, unlike a lot of the figures, he matched up pretty well to the box art, and animation model. I was a stickler for that kind of thing, even back then. Also, I always thought it was cool how he used Laserbeak and Ravage on the show, so they've become synonymous with any vision of Soundwave I have, I always want to try to figure out a way to include them in a figure pose, or a drawing/design I'm working on. (I figure Rumble and Frenzy can take care of themselves!)

Transformers News: Seibertron.com Interviews Ken Christiansen


Va'al - I think a lot of fans have a soft spot for Soundwave; he is terribly charismatic after all. You've mentioned your gateway, the toys and what it was that drew you in - but what about the artistic side? Did you read the comics as a kid, or did you start drawing based on box art and cartoons?

KC - I'll admit that I didn't really enjoy the comics, even though I still have the first 60 or so issues to this day - but yes, I did really enjoy the artwork. I loved the show and the toys, but I was always just lukewarm on the comics. That being said, I did probably draw most artistic inspiration from the comics, I remember drawing that cover corner Marvel Optimus Prime a lot. A lot. Another favorite image from those books was the reveal of Predaking, standing in a jungle. I drew that one a lot as well.

Transformers News: Seibertron.com Interviews Ken Christiansen


The box art images were another inspiration; I didn't have a massive collection by any means, but I did collect the trading cards, so even if I didn't have the toy and/or filecard, I did have nearly every character image from the cards. We had a project in the 4th or 5th Grade, where we wrote a story, and bound it into a book. Mine, of course, was about Autobots fighting Decepticons, carried into battle by the rocket of Omega Supreme. I designed characters back then too, usually military type vehicles, or cars that friends and family drove. I still have that little book, but I'm sure all those other drawings are long gone.

Transformers News: Seibertron.com Interviews Ken Christiansen


Va'al - That's some great, early KC art there. Must be worth a fortune by now! So if the comics didn't get to you as much back then, what brought you to their world later on? But I suppose, before we get to that, my question is: How did you start working for the franchise in general?

KC - I had been working freelance for about a year after leaving Disney Interactive, and I had just wrapped a series of projects for Activision in late 2005. One of the producers I had been working with asked "Hey, are you into Transformers at all?" I had heard, as did many other fans, that it was being shopped around as a movie, but I didn't know was finally happening, and Activision wanted to go after the franchise. The projects I had just finished were to lock down the Dreamworks games license for the next five or so movies, showing game play, etc. and this was going to be the same thing. Lots of storyboards and game play examples. But it just kept going and going, and it turned into character designs, and in-game production art - I was around for a lot of it, from the very beginning to helping out with marketing images.

Transformers News: Seibertron.com Interviews Ken Christiansen


The Transformers were a huge part of my childhood, and though I hadn't really followed the franchise overall since then, I did already have the 20th Anniversary MP Optimus Prime, and the Alternator Grimlock Mustang proudly displayed in my studio. Getting the chance to work on the franchise as a professional, really kind of blew my mind. And midway through the production, Hasbro said they were going to make some figures out of my designs... I kind of freaked out.

Transformers News: Seibertron.com Interviews Ken Christiansen


Va'al - That must be quite the phonecall/email! I've spotted some of the designs that made it into figures on your website - do you have any particular favourites? Which part of working with the new, movieverse, Transformers aesthetics did you enjoy the most?

KC - I was pretty honored that Hasbro/Paramount used the red car drone (AKA Swindle) in the press kits for the film. Of the drones, I think Payload (Armored Truck) and Long Arm (Tow Truck) are my favorites. Long Arm was originally to be an homage to Hoist, colored green and yellow, but was later changed to be the tow truck paint job from the film. I was glad to see the mold reused as a Hoist figure. All of those designs were done based on rough concepts I had seen at the production offices in early 2006. Not until late summer, a bit after I had wrapped on the drone characters, did I start to see marketing images and final movie models start showing up, and that's when I was tasked to do the Shockwave designs. So, that's why he's a little more in line with the film aesthetic - he's not a generic, energon created drone, he was meant to be a Cybertronian, and look more like the movie bots.

Transformers News: Seibertron.com Interviews Ken Christiansen


While I agreed with the design philosophy from the first movie, I thought that the bots should have shown a little more alt mode elements, so you can really see the connection between forms. With Shockwave I tried to bring it back a little bit to that, with clear iconic character details, and visible alt mode elements. And that's the design philosophy I took into my next Transformers project, the Revenge of the Fallen game.

Va'al - Those are good designs! And that Shockwave looks intriguing, but it looks like DotM Skyhammer took his mode later down the line. How did you find working with videogames, compared to the work you're currently doing on comic covers? And how did that transition happen?

KC - Maybe. To me, the transformation logic is totally different., around the canopy and fuselage. But I did work a bit on the alt mode of the Skyhammer toy, and was given direction to use a Russian Hind for inspiration, but I didn't work on the robot mode. I did three copter drawings, and when the toy came out, it looked like the designers used elements of all three.

Transformers News: Seibertron.com Interviews Ken Christiansen


I'm not a gamer, but when I'm into a game I like, I kind of get obsessed with it. I thought Luxoflux did a fantastic job with the gameplay of the Revenge game - especially given the short production time, notorious with movie tie-in games - and was really excited to see how they would build on the engine. Sadly, none of that was meant to be. It was the first time I felt that someone captured the essence of a Transformer, being both things at once. I know some people had issues with holding down the trigger, but I much preferred that, to the 'sit and wait to transform' style of other games. My entire career to that point was in the game industry. But after doing the games for so long, I was looking to expand out a little, I wanted to see if I could work directly with IDW and Hasbro.

I took the designs of Megatron, Optimus, and Starscream, from the DLC content of the Revenge game, and did full illustrations of them in comic cover format. I included Bumblebee, Jazz, and Soundwave designs, and pitched myself to Andy Schmidt at IDW, and for a meet up with Aaron Archer at BotCon 2009.

Transformers News: Seibertron.com Interviews Ken Christiansen


For IDW, Andy had me do the cover to the much-loved, revered, and indisputably go-to source of information, the Transformers: Continuum. Yikes, that one was a bit of a mess, I guess. I never kept up on the IDW relationship, maybe both sides needed that sting to heal a little. And I just got too busy following that meeting with Aaron to come back to the books. Years later, I met John Barber at BotCon 2012, and that's how I got involved with the Rage of the Dinobots and Beast Hunters covers.

Va'al - Ah, the IDW Aligned comics! As an artist who had worked on the movieverse and videogame aesthetics - though WfC and FoC are also part of the new continuity - how did you find adjusting to the sleeker, more rounded style of the two series? And how much were you involved in the series themselves?

KC - Well, doing a wide range of shape styles for what was then called 'tv show' was that first assignment I had from Archer at Hasbro, in 2009, as they were putting the studio together, and hiring the actual production team. I would call myself a concept artist before anything else, so something like coming up with new character designs/versions is what I like to do best. And then about a year later, I worked on some product ideas for the Prime line. At that point, I was working with final character design models from the production's art department. And, every once and awhile I would do some product development, or I was asked to do some character ideas for HasLabs to use as conversation starters for meetings with the show runners. So before the comics, I had a lot of experience working with the shows' aesthetic. I never was a part of the production of the actual show, with Hasbro Studios, but through Hasbro, Inc., I got to play in that universe a bit.

The Cybertron games, on the other hand, I had no experience with the art style. So that was the learning curve for me. I was asked to 'update' the FoC dinobots into a Prime style, with a heavy lean on the FoC style...visually meaning they didn't 'evolve' as much as Team Prime, for example. So I just eliminated some minor details from the FoC versions, and did a 'wrap metal' pass, in the Prime style, at the main form elements of the bots. John Barber OK'd the sketch of Grimlock I did as an example, and I was off and running.

I had nothing to do with what was inside the books; in most cases, I don't think any of the scripts were even completely written at the time I needed to have the cover done, about three months in advance. I'm sure an overview and series arc were long completed though. Barber, then Carlos Guzman, would give me their idea on what was going on in the book, and what they'd like to see on the cover. I'd do some sketches and we'd go from there. I met Mairghread Scott for the first time at BotCon 2013, and we chatted about what was coming up in #7, we pulled Carlos into the conversation, and I did a sketch of it right there at my table. For number 8, Carlos and I chatted at SDCC, and he told me what he was looking for, and Mike Johnson, through email, pretty much said what he'd like to see on the cover. I did those last sketches for Carlos to approve, and that wrapped the series when I turned in the final.

Transformers News: Seibertron.com Interviews Ken Christiansen


It was a lot of fun to do those covers. I loved the Fall of Cybertron game, so it was a real treat to get to draw those characters, and get reconnected with IDW.

Va'al - I always enjoy hearing stories of how creators come to join the IDW team, they never seem to be the same! So you were working on the comics covers, but still had quite a bit of involvement in other aspects of the Transformers universe. I've seen some designs for characters that never made it on the show, too. What were you doing between the comics? How were you being kept busy?

KC - Relatively, I'm a newbie to comics, with only 13 IDW covers to date. Concept art is my main source of income, since graduating from art school in 1997. Happily, now at least half my workload comes from Hasbro, covering many different brands. Mainly in that first year, it started off with early re-imaginings of core Transformers characters, mixed with some work on Dark of the Moon ideas, and then going back to work on designs for the 13 Primes, and filling out the brand bible, which had used a lot of that earlier character design work, done by myself and other great artists.

Transformers News: Seibertron.com Interviews Ken Christiansen


After that, HasLabs expanded into a lot of other brands and concepts, that kept me really busy, MASK, Inhumanoids, Micronauts, to name a few. Some of those ideas were teased in that NYCC giveaway comic, Unit:E, if you remember it. And as other designers move to other brands within Hasbro, I've been able to 'travel' with them, and do lot of work on stuff like Star Wars, etc. Always though, I try to stay connected to the big bots, with doing some Hasbro Inc. commissioned work, movie/tv show stuff or product design for example, or licensed work with IDW, and other publishers.

Va'al - So what you're telling us is.. you're everywhere! And we know that some of your art features in the upcoming Covenant of Primus - the result of all the concept work for the Aligned continuity - due early December. Anything you can tell us about that?

KC - Now everyone finally can see it! After years of working with Hasbro off and on, I've only been able to release a grand total of 8 Transformers images. Including Prima, of the 13, which was published previously in the Transformers: Vault. I'm so excited to see the rest of the designs coming out, along with some new art I was asked to contribute, alongside some other great Transformers artists.

Transformers News: Seibertron.com Interviews Ken Christiansen
Binder of Revelation - Art by Emiliano Santalucia


After working six or so months with Hasbro, they booked me to do four of the 13 Primes. By then I had a pretty good feel of what Aaron Archer was looking for from me, and I had gotten pretty tight with Eric Siebenaler who acted as my art director on previous projects. I was also then introduced to Rik Alvarez, who had sent me a giant document to work from, that he was putting together. A compiled history from the comics and games, and new stuff he had written - basically the bones of the Aligned Continuity. So, under those guys, I went to work. 4 became 6, then 8, then Eric asked if I wanted to do all 13. Of course! But then Takara chimed in, and they wanted to do some images, and they took over the designs of Micronus and Alpha Trion. So I ended up doing 11...and a second version of one of them.

Transformers News: Seibertron.com Interviews Ken Christiansen


I had never really heard much about it since then, other than Aaron and Rik teased some images at a couple of BotCons, but I really thought they would remain in the vault, the Brand Bible. Last November, I got an email from Tyler Freidenrich from Becker&Mayer, asking if I could do some illustrations for what would be the Covenant. I jumped at the chance, and got to contribute 7 illustrations, a new character design for Unicron, and the cover. And that's about all I can tell you about it. I know what I did, but I've only seen the same trailer for it as everyone else. I was asked to upload every Hasbro image I did related to the Aligned Continuity, beyond just the Primes, but I don't what, if anything more, was included in the book.



So, I'm just as excited as any other fan to see what's in there!

Va'al - I can assure you, a lot of us are really, really excited for this book. I'm not sure what else could hype it up more.. do you have any ideas?

KC - That's great to hear! Hmm...how about a contest for a free copy of the book? On my Facebook page, the Art of Ken Christiansen, I'll be running a 'Like Drive' contest. Participants enter their names into a drawing by making a comment in the page's Cover Photo comments section, saying they shared the page to at least five people. That Cover Photo, (containing all the contest info) signaling the beginning of the contest, will be posted on Monday, November 25th, at 9 AM PST, and ending Sunday, December 8th at midnight PST.

Monday, December 9th, (the day before the book is released) I'll draw the winning name, and announce it by 9 AM PST. That winner will receive a free copy of the Covenant of Primus... AND, I'll insert a custom black and white rendered portrait, of any character of their choosing.

Va'al - Hear that, readers? Head over to Ken's page for a chance to win what looks to be an amazing piece of Transformers lore. Ken, thanks again for agreeing to do this interview with us, we're looking forward to more of your amazing work soon! Any last words?

KC - Thank you - I can't tell you how much I appreciate it!

I do have a couple more things to add. I also put together a new website, kenchristiansen.com, which replaces to old site, badflip.com. Finally I have galleries collecting all the Transformers (and more!) work that I've done, in one easy to find place, rather than have to search through months and years of blog posts on the old Bad Flip Blog. I will keep that blog online, but it will go inactive. The new site has a blog built in, so that's how I'll continue, along with the Facebook page, to make announcements, and post new artwork. And once it's ready, there will also be a online store, to purchase original art, make commission inquiries, and get leftover convention prints and sketchbooks. It's coming very soon, but right now the only way to get that stuff is through the Art of Ken Christiansen on Facebook, or contact me at ken@badflip.com.

Thanks again!

--

There you have it, readers - we hope you enjoyed our voyage into the Christiansen world! Join the competition today, follow Ken's work and keep your eyes tuned for more exclusive content, coming soon, to Seibertron.com.

Dark Cybertron - James Roberts and John Barber Interview with Comic Book Resources

Transformers News: Dark Cybertron - James Roberts and John Barber Interview with Comic Book Resources
Date: Wednesday, October 30th 2013 5:24am CDT
Categories: Comic Book News, People News, Interviews
Posted by: Va'al | Credit(s): Comic Book Resources

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Views: 48,796

Comics and entertainment news website Comic Book Resources has posted a fairly lengthy interview with the two creators of the Dark Cybertron event, MTMTE author James Roberts and RID writer and overall editor John Barber. They touch upon the artists involved, what this means for the two books and how the series might continue after this. Take a look at some snippets, including some page art, below, and read the full interview here!

Say you've never read IDW's "Transformers" comics before. What do you need to know to jump right in for "Dark Cybertron?"

Barber: If we do it right -- "Dark Cybertron" #1 will get you what you need to know. But the gist of the background material: after a few million years of constant warfare, the war between Autobots and Decepticons is over. Bumblebee tried to set up a new government on Cybertron, but failed... letting Starscream grab control of the planet and banishing anybody who still has allegiance to the Autobot or Decepticon causes into the wilderness. Meanwhile, Rodimus leads a group of Autobots (well, mostly Autobots) into space to find the ancient and legendary Knights of Cybertron... and they've gotten a little distracted along the way.

Roberts: Yeah, Bumblebee did the responsible thing and stayed on Cybertron to forge a better future, while Rodimus jumped on a spaceship with likeminded adventure-seekers and disappeared. For a long time, Bumblebee's team thought that Rodimus and Co. had been killed. "Dark Cybertron" takes place shortly after Rodimus has re-established contact with Cybertron.

What's the tension like between the Autobots and the Decepticons at the moment?

Barber: "Robots in Disguise" has been about that tension -- the story of the first 16 issues was Bumblebee trying to set up a government, dealing with the captured Decepticons from the end of the war. In the story, Megatron showed up -- he'd been missing somewhere on Cybertron -- and got the Decepticons to come back and try to take over the planet. Megatron failed, but the brief flare-up was enough to convince the civilians that these guys wouldn't be putting away their animosities any time soon. That gave Starscream the opportunity to seize control and kick both factions out.

Roberts: "More than Meets the Eye" has an all-Autobot cast, with the exception of Cyclonus, who is non-affiliated (though that doesn't stop everyone presuming he's a Decepticon). While on their quest Rodimus and his crew have had run-ins with rogue pockets of Decepticons, but for them -- away from Cybertron -- the war really has faded into the background. They live dangerous, hectic lives, and they've got a rapidly expanding rogues' gallery of their own, but the Decepticon threat isn't an ongoing concern anymore. Everyone is just relieved that the war's over.

Barber: So, at the start of "Dark Cybertron," the Autobots and Decepticons on Cybertron are both in the wilderness. They could just start shooting again, but nobody really has it in them at this point -- both sides are sort of feeling like they've lost, and lost in such a way that they can't really recover.

And neither side knows what Shockwave is up to -- Soundwave (who's leading the Decepticons) considers Shockwave a traitor to the cause, and Bumblebee knows he's bad news, but neither know what he's up to. Will they side with each other against Shockwave, or will the Decepticons see Shockwave as a chance to reestablish their superiority?


Transformers News: Dark Cybertron - James Roberts and John Barber Interview with Comic Book Resources

Transformers News: Dark Cybertron - James Roberts and John Barber Interview with Comic Book Resources

Will Friedle Interview Talks About Being Bumblebee

Transformers News: Will Friedle Interview Talks About Being Bumblebee
Date: Tuesday, October 8th 2013 4:45pm CDT
Category: Interviews
Posted by: LOST Cybertronian | Credit(s): comicbook.com

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Views: 21,202

Celebrating the release of Transformers Prime Beast Hunters Predacons Rising today, comicbook.com has an exclusive interview with Will Friedle talking about what it was like being the voice of Bumblebee late into the series. Here are a few snippets from the interview, you can check out the rest here.


ComicBook.com: What was it like coming on late and joining the show’s ensemble as it was a moving bus?

Will Friedle: It was incredible. It was one of those things where I joined in the last episode of the entire series and then did the movie afterwards. But I was a fan of not only the show but of the ensemble cast of actors for a long time. So being able to join playing anybody would have been amazing but getting to go and play Bumblebee was pretty incredible.

Being a fan of the show and a fan of the actors, I didn’t want to go in and screw it up. The last thing you want to do is go in and be the weak link on this fantastic show. Hopefully I did the character justice, and the movie–which comes out Tuesday on Blu-ray–is amazing. Just absolutely gorgeous if you’re an animation fan at all. It’s all state-of-the-art and it’s just beautiful from start to finish.

I started watching the original Transformers when I was a kid. It came out in ’84 and I was eight years old so I was watching every day, running home from school. So to be able to be involved was pretty incredible.


ComicBook.com: And joining any show late in the run, you’ll have that concern you were talking about, being the weak link, but you get guys here who have been playing the parts for thirty years and who have seen Bumblebees come and go.

Friedle: Oh, yeah, of course. When you’ve got Peter Cullen and Frank Welker, you’ve got to those guys that started back in the day, you certainly don’t want to make a fool of yourself when you walk into the room.

And you’re right–they have seen the Bumblebees come and go so you want to go in there and make the best impression that you can, not just from an acting standpoint and a professional standpoint but from the standpoint of a fan, where you have been listening to them your whole life.

It was difficult to come in starting at the last episode but it was written so well that–that’s when Bumblebee had to speak. You had to wait ’til the very end because it had to be a big deal and a big reveal. They absolutely did it right; I just hope I didn’t screw it up.

Dark Cybertron - Newsarama Interviews IDW Writers John Barber and James Roberts

Transformers News: Dark Cybertron - Newsarama Interviews IDW Writers John Barber and James Roberts
Date: Friday, October 4th 2013 5:33pm CDT
Categories: Comic Book News, People News, Interviews
Posted by: Va'al | Credit(s): Newsarama

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Views: 43,071

Courtesy of Newsarama, we have a lenghty and juicy interview about the upcoming IDW Transformers crossover event: Dark Cybertron! The website has interviewed the two wordsmiths behind the creation, James Roberts (MTMTE) and John Barber (RID), as well as showing some artwork from covers and interior pages of what's to come. Read some snippets below, and check out the whole interview here!

Transformers News: Dark Cybertron - Newsarama Intereviews IDW Writers John Barber and James Roberts


John Barber: The setup has been that Rodimus has been leading a group of Autobots (well, mostly Autobots) on a starship, the Lost Light, in search of the legendary Knights of Cybertron. Meanwhile Bumblebee tried to forge a new government on Cybertron, but failed, letting Starscream take over the planet. While that was going on, Optimus Prime—now calling himself Orion Pax—has gone off into space and hooked up with a couple other Autobots.

So, yeah—they are pretty spread out, and Dark Cybertron will start to draw them together. Shockwave’s got a plan, and it’s a big plan, and it encompasses a lot of the universe. The Lost Light gets drawn into one part of the plan, and everybody on Cybertron gets pulled another way… right away, Orion Pax hooks up with the Lost Light crew and he and Rodimus team up to go into a dark dimension called the Dead Universe that’s as horrifying as it sounds.

James Roberts: In the nigh-on 30 years since Transformers began, there have never been two ongoing Transformers comic books running side by side, focusing on different sets of characters in different parts of the same universe. And so this is our first opportunity to indulge in some proper crossover action.

In the past, with big Transformers stories, the sense of occasion has come exclusively from the size of the threat. In the case of Dark Cybertron, yes, the threat is big—the threat is massive, in fact—but in addition to that, you get the thrill of seeing characters from separate storylines mix it up with each other. In a way, it's the Transformers version of the Avengers movie after 50 issues spent building up our respective casts.

[...]

Roberts: As I’ve said before, the story is also fun because you get to mix-and-match the characters: Character A from Robots In Disguise, might share a scene or a subplot—or maybe, in some cases, just a single panel—with Character B from More Than Meets The Eye. As the story builds and the various threads start converging, you get more and more of these team-ups, and I hope readers get as much of a thrill out of the combined cast as I did. Hey, I’m a Transformers fan of old, and Dark Cybertron makes me feel like I did when I used to read the weekly Transformers comic in the UK and they’d have multi-part epics where all the big name characters from different timelines—Optimus, Galvatron, Ultra Magnus, etc.—were on the same page.

Barber: And if you’re coming at this from the other side—if you’re a fan of big-scale action with real characters that have real feelings—I think this comic will show you that the Transformers comics might be for you.

I’m excited to get to do a story this big, this far reaching, that pulls as much together as this does—while still reaching for the future. I think where we leave the characters at the end of this is really, really exciting.

Seibertron.com Interviews James Raiz

Transformers News: Seibertron.com Interviews James Raiz
Date: Thursday, August 15th 2013 4:14am CDT
Categories: Comic Book News, Site Articles, People News, Interviews
Posted by: Va'al | Credit(s): James Raiz, Va'al

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Views: 104,186

This time round, fellow Seibertronians, we have a special treat for you all in our interview series. We were approached by an old acquaintance of the franchise who is now back for more with IDW. Please read on for a full interview with artist James Raiz!

Seibertron.com Interviews James Raiz


Va'al - With Dark Cybertron about to happen in the IDW Transformers universe, we are very proud to present another interview with one of the creative talents behind the event. James, thanks for thinking of us and agreeing to do this also to mark your return to Transformers comics - but before we get to that, the usual opening question: How did you discover our favourite transforming robots? Where did it all begin for you?

James - Thanks so much Alex! Great to be back and talking comics and especially Transformers after my time away. I have been a fan as long as I could remember!
I was introduced mainly by the cartoon - I was a huge fan of the old G1 series back in the day! My parents bought me the smaller toys, like Bumblebee, Cliffjumper, Warpath, Gears, Cosmos, etc... and of course go-bots because they looked like transformers and were lots cheaper - I had a lot of those... But I remember one day, my mom splurged for my birthday and I got Metroplex! I was floored! I immediately put all my Go-bot toys inside! One toy that was special to me was Topspin - I loved that toy so much, I actually sat down and drew it - my first ever transformers drawing. I wish I still had it...

Seibertron.com Interviews James Raiz


Va'al - A lot of the current batch of creators seem to have grown up on the G1 cartoon and toys (though there are exceptions); I was going to ask about your first toys but you pre-empted me! But you say that it was actually a toy that got you into the artistic side of the franchise - did you pick up any of the comics back then, too?

James - Honestly no, I actually didn't get into comic books until high school - so I wasn't really looking for them. I was more into card collecting at the time - baseball cards, hockey cards, but my best friend was deeply into comics - so I started following him to the stores. I'd say it was actually the start of Image Comics that turned me into a gigantic comic fan, so most of my collecting was Image stuff and some X-Men at the time - didn't really look for the Transformers comics.

Va'al - The collecting bug was there from the start though, it seems! It took me a while to even consider picking up a Transformers title, Marvel or IDW (or any other iteration), I'm quite the late bloomer too - and it's all because of JP Bove. How did you eventually get into the Transformers comics? If you did at all, that is!

James - Now that's quite a long story! So I might as well go into it. I was working at a company called Dreamwave Productions - I was Pat Lee's primary assistant, his main background artist. He really liked me because I put so much detail into my work. Because of my schooling background (I have a technical illustration diploma), my backgrounds - buildings, landscapes, and especially cars, looked great! My human figures however... well Dreamwave was known for their "Anime" style, and it's a style I wasn't used to doing - I was more the Jim Lee clone if anything, so they were hesitant to let me fully pencil any of their books at the time.

Fast forward to Wizard Magazine contacting Dreamwave - they had an idea for an article about 1980s toys possibly being current comics - they picked an artist who they thought would be good for each franchise - J. Scott Campbell for Thundercats, Joe Madureria for TMNT, and Pat Lee for Transformers. They then contacted Pat Lee to do an image for the magazine.

The article was a gigantic success - everyone loved the art Pat produced. So from there, the wheels started turning. We all thought "wouldn't it be cool if we actually got the license???". From there, Dreamwave started their quest to acquire it. I actually helped the pitch by putting together a three page Transformers RID sample, written by Chris Sarracini. It didn't get done yet. A few months down the line, enter a business man named Adam Fortier. He worked with Pat in making a deal with Hasbro. Next thing I know, we now have the license!

Seibertron.com Interviews James Raiz


Right away I expected to be doing backgrounds for Pat, which I was ecstatic about. However they sat me down and informed me that they were going to do two titles - Pat of course was going to do G1, and they have another title based on the current cartoon at the time - Transformers:Armada - and they wanted me to pencil it! I was over the moon!

So yeah... quite an introduction to Transformers comics!

Va'al - Wow, that sounds all pretty fast, looking back. This next part is going to be a bit tricky, as Dreamwave is still quite an issue for a lot of Transformers fans, and especially artists. Did you have any particularly bad experiences while working for Lee, or were you one of the people who made it through unscathed?

James - Pat gave me my start in comics - he gave me a job when no one else would - he gave me my start in the industry. However what he did to all of those guys was just wrong. For me personally, I left Dreamwave at two points in time, but I encountered the financial trouble mainly at the end of my tenure with Dreamwave.

When I left Dreamwave in 2003, it had nothing to do with not being paid - Dreamwave was flooded with cash at that time - I left because they kept promising me work on multiple titles, and for one reason or another they fell through - it was even to the point where they told me to wait 12 months before I can get back onto the flagship Transformers title, and that they'd find me work to do in between then.

Seibertron.com Interviews James Raiz


At that time I was getting married, and I needed money, I didn't know when the work from Dreamwave would come, so I left for a job at Wildstorm/DC Comics. I returned back to Dreamwave in 2004 - Pat asked me to come back and help him with some movie and television projects - I didn't have any work at the time, so I agreed. At that time you could tell Dreamwave was in trouble. People were complaining about not getting paid in full. I helped out with a Transformers Sourcebook and did an issue of Transformers:Energon - and I did get my money... but it did take a while. So when they offered me a chance to do War Within volume 3, knowing that deferred payment or even possibly no payment at all was inevitable, I declined, and I left for the final time.

Va'al - That's a good, honest, direct answer - it can be hard when something as big as the Dreamwave issue happens, and you're involved both professionally and personally. So thank you, we really appreciate it! How did you end up getting back into the comics with IDW, after your second leaving? You did some cover work for them, but how did you get chosen for Dark Cybertron?

James - Well, it took a while. After I left Dreamwave the second time, things were actually pretty good for me. I received regular consistant work in the comic industry - did work for Marvel & DC on various titles. I also got the opportunity to help my buddy Joe Ng out doing pages for the Transformers/GI Joe crossover from Devil's Due/Udon. Honestly, my work was horrible in that issue - mainly because I was working on two other projects at the same time - one for Top Cow doing City of Heroes and one for SPIN Toys - I just didn't know when to say no...

From there, the Transformers license ended up with IDW. They contacted me, asking me if I'd like to be involved. I actually did a tryout page for them to be the first penciller on the Transformers:Infiltration series - they presented the potential pencillers to Hasbro and Hasbro picked E.J. Su to be the first penciller so he got the gig (and honestly I do feel Hasbro made the right choice - he did an amazing job! No complaints here!) But, I did get to do covers for quite a few issues of that series. I also got to do covers for the different Spotlight issues (Shockwave, Hot Rod & Six Shot) as well as covers for the first two issues of Beast Wars.

Seibertron.com Interviews James Raiz


In 2006, after hearing stories about good friends from my Dreamwave days going back to school and getting into video games, and with the freelance hours really starting to drain me out, I decided to change directions in career - so I went back to school to study animation. From there I spent six years working in film and videogames - I got the opportunity to work on films like Watchmen, Percy Jackson, Battle LA and Underworld to name a few.

During that time, I've always stayed in touch with IDW - they've been SO good to me. I did stuff for them on the side like images for the beast wars sourcebook. There was a time when I was actually offered to be the penciller for the first Transformers live-action movie sequel - the Search for Starscream - but unfortunately there was no way to handle a full time job plus a regular penciling gig. So they still gave me the opportunity to do covers for the series - some of my favorite work ever! In between film jobs I even got the chance to fill in on Maximum Dinobots - there I realized I was faster and more disciplined - and I was much more happy with the work than my last interior Transformers stint.

Seibertron.com Interviews James Raiz


Fast forward to late 2012 - we had an unfortunate injury in my family, and I decided to let my contract run out at my current job (I was a storyboard artist for Ubisoft), so I could stay home. I contacted Chris Ryall to see if they had any work available - and he and John Barber gave me my first full interior Gig in a long time - Transformers: More Than Meets the Eye #22, which will also be inserted with the Skids toy!

After that issue I went on vacation, and when I got back, editor Carlos Guzman contacted me and asked me to be a part of the armada of artists who will be working on Dark Cybertron! I was more than happy to accept. I really owe a lot to Chris Ryall, John Barber and IDW.

Va'al - I keep reading excellent things about Ryall and the IDW crew, I'm pleased to see more of it artists with different backgrounds and experiences, too. And I'm sure we'll be more than happy to see you work on both MTMTE and Dark Cybertron! Do you have any teases you're allowed to give us about the coming storyline?

James - Sure! Dark Cybertron debuts in November with DARK CYBERTRON #1 and then continues that same month with MTMTE #23 and RID #23 and then alternates between MTMTE and RID until issue 27 of each. Everything is written by John Barber and James Roberts - both amazing to work with! Phil Jimenez will be doing the artwork on Dark Cybertron #1.

Seibertron.com Interviews James Raiz
Exclusive to Seibertron! MTMTE #22, page 4 - Art by James Raiz


Because it will be alternating books, instead of one artist per book, an armada of artists will be working on it! You'll see the amazing work of Andrew Griffith, Atilio Rojo, Brendan Cahill, Casey Coller, Alex Milne, Robert Gill and Nick Roche. As for myself, I'll be handling most of the artwork taking place on the Lost Light.

I actually can't say much at all, but as a tease, how about this:
Shockwave's got a plan, millions of years in the making, goes all the way back to Nova Prime and Galvatron era...

Va'al - That's expanding a little on what we know, and it's just making me want to read it more than before! It'll be good to see your work again too. Speaking of which, I hear you've been busy artistically with other giant robots in the meantime - care to tell us more about that?

James - Sure thing! I have started a YouTube channel up for fun a few months back. At first it was a hobby, but now it's something I'm taking much more seriously. It's called "The Box Office Artist". At first, I was doing previews of upcoming blockbuster movies (or ones I thought I could draw something cool with). I did one for Iron Man, Fast and Furious 6 and Man of Steel among others. The response was very positive, however, most people who watch actually want me to teach them draw.

So, I'm starting some tutorial videos, and what better way to start than showing people how to draw, than what I pretty much draw best - Giant Robots! I'm doing a four part tutorial series on how to draw a Pacific Rim style Mech. I concepted and drew an image of a giant mech, inspired by the movie and recorded the entire process.



It will be split up into four different videos:

1. Concept/Layout
2. Pencilling in Ink
3. Detailing
4. Final product

A timelapse version of the entire piece from start to finish is already up, but the entire series will come out the last week of August. And I would love to chat with all of you to find out what you'd like me to teach you how to draw next - I think a Transformer should be next in line, don't you?

Va'al - That's some amazing work right there, I hope more people get to follow your artistic endeavours! Also, Seiertronianas, feel free to talk to James in this thread - he'll be reading your responses and answering when he can. James, it's been a pleasure to talk to you, and I'm really looking forward to seeing more of you in the pages of MTMTE, especially after that sneak preview. Any last words?

James - It's been a great pleasure Alex, thank you so much for the interview, and thank you to ALL of the Transformers fans out there, and everyone who kinda remembers me a little bit. I will be active on the boards, so feel free to ask me any question you'd like!

Also feel free to follow me on Twitter and Instagram (both @jamesraiz). And you can send me messages through my Facebook page: http://www.facebook.com/theboxofficeartist
Also if you're liking the tutorials (and even previews) I've been doing, and would like to see more, please let me know, and please subscribe to my YouTube channel:https://www.youtube.com/theboxofficeartist

Being in the Film and Video Game industry was a lot fun, but now being back in comics, and especially drawing Transformers again, makes me feel like I'm back where I belong. Thank you so much to all of you for making me feel welcome. And I hope you enjoy the art I'll put out for all of you!


You heard the man, get in touch! Thanks again to all of you for reading, and stay tuned for another interview soon, here at Seibertron.com.

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Transformers Podcast: Twincast / Podcast #352 - Revenge of Buzzsaw
Twincast / Podcast #352:
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