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2022 Year End Review : Y'all got anymore of them Cosmos?

Transformers News: 2022 Year End Review : Y'all got anymore of them Cosmos?
Date: Thursday, January 5th 2023 12:33am CST
Categories: Site Articles, Editorials
Posted by: william-james88

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Views: 91,924

2022 Year in Review

Y'all got anymore of them Cosmos?


We won't beat around the bush, 2022 was one of the worst years for Transformers collecting due to atrocious distribution that was worse than what we saw during the pandemic. Even now, several 2022 toys have never been found at US brick and mortar retail like the AOE Crosshairs wave from Studio Series, and the Earthspark line which is still a no show anywhere in the US even though it was meant to be released at the same time as the show, for the holiday season (you know, that time of the year when most toys are purchased). We basically ended up with shelves looking very similar for the majority of the year with stores having so much Legacy wave 1. Plus there was the headache many had with exclusives around the world (still no indication of an Asian release for Galaxy Shuttle). Some fared better of course and those who buy principally online did get most of the 2022 toys (but still, no Earthspark and very little Cosmos), so we still have quite a bit to look back on (although next year will be PACKED with 2 more lines on the shelves). Below are the picks for the year from the various staff members here on Seibertron.com. Please tell us your pics for toy of the year, best exclusive, best Legacy toy, best SS toy and what you look forward to most in 2023 Transformers wise.

Transformers Toy of the Year

Transformers News: 2022 Year End Review : Y'all got anymore of them Cosmos?


It's a tie between Victory Saber and MPM Blackout for me, but since I'll talk about Blackout later, I'll stick for Victory Saber here. While mine does have one of the more common issues with the filled in peg hole (giggidy) that didn’t stop me from enjoying my toy in all its facets, that’s how good this toy is. I love going from the giant spaceship to his different robot modes. You have the the tiny brain master becoming a larger robot who then combines with a giant suit which then also combines with a mechanical lion to either be a giant robot or starship. It is a glorious super robot, I can see so much love went into designing this toy and I feel I got my money's worth (the whole package was cheaper than what Legacy Metroplex retails for). Now if Hasbro could send me a replacement copy for my single defect, that would be great. - William-James88

Legacy Jhiaxus. Legacy has been a line embracing the chaos of what Transformers fans really want: a little bit of nonsense. It's only right that not-quite 30 years later, this line brings us a toy of G2 Jhiaxus for the first time. The first time. No really, grab your Foreigner belt because it really feels like the first time this time! Those orange things are just for show. It also helps that Legacy's Jhiaxus is one of the best figures in the entire line, with a transformation that hits just the right balance between fun and involvement, great articulation and an imposing presence suitable to the character. The alt mode weapon storage is really up to your imagination, but weapons inappropriately sticking out of nice-looking vehicles is extremely on-brand for G2 so this isn't a problem.

Legacy Voyager Class Jihaxus. Just a fun toy to mess with. He's a solid figure and it's nice to get the G2 version after all these years. A haslab Liege Maximo when Hasbro? - ZeroWolf

Legacy Metroplex. I was very excited for this figure this year, and it did not let me down in any capacity. Metroplex is big like he should be, scales with the Unicron trilogy like he should be, and he looks like he should. The colors and paint work on him are magnificent. All the joints they added to make him super duper posable are amazing. What they did with his head is amazing. How they worked Sparkdrinker to split, adding so many new fun things to do with him, was beyond great. He ruled, there is no ifs, ands, or buts about it. He ruled the year. - D-Maximal_Primal

HasLab Victory Saber. It's the best and most accessible version of the character(s) that I'll own, and was worth the wait. - Bounti76


Favourite Legacy toy

Transformers News: 2022 Year End Review : Y'all got anymore of them Cosmos?


Blaster. The final wave of Kingdom was a crapshoot at retail for me, so it's a good thing Blaster was rereleased in Legacy. While wave 1 seemed to be overordered, the repacked Blaster didn't stick around too long whenever it was restocked and I can see why, this toy is a beauty. Blaster has always been an independent toy from Soundwave, so I am so glad he finally gets his own dedicated mold. Plus, we now have a proper voyager sized blaster in the generations line with a proper alt mode and he's even compatible with cassettes released from the past 4 years. Plus, he comes with a cassette while at the same price point. Basically, he's a perfect. - William-James88

Y'all know I have to get in my annual double-dip, so while Jhiaxus is what I'd consider the overall tops for the year and most definitive representative of 2022 Transformers, my personal favorite for the Legacy lineup is the Titan Class entry: Cybertron Metroplex. It's really tough to re-do some Cybertron/Galaxy Force characters as toys with any real improvements, but some of them do exist. I wasn't sure upon its initial reveal if Metroplex was one of them, but that feeling was wrong. Not only does the size of this toy scale wonderfully with other Cybertron toys, but he looks even more accurate to the cartoon than his original, very heavily "inspired by the show's CGI" Leader Class entry from 2006. While the lack of Drill Bit and a Cyber Key are still major oversights, the toy's so fun overall that I can look past them - assuming that obvious spot for Drill Bit gets utilized at some point through Core Class. - ScottyP

Transmetal II Megatron. I had a really tough time with this, as Jhiaxus, Megatron, and Metroplex were by far the 3 best Legacy figures this year. But I saw everyone else giving Jhiaxus love, so I felt comfortable going this way. Megatron is a true Leader Class figure, with size, complexity, and presence to him. He is so very good. Initial images were questionable, but in hand, he absolutely rules. This right here is a royally grand toy. - D-Maximal_Primal

Commander Class Motormaster. He's just so well done. Fun to transform back and forth (the trick with the feet is cool), appropriately hefty, and looks great in both modes. - Bounti76


Favourite Studio Series toy

Transformers News: 2022 Year End Review : Y'all got anymore of them Cosmos?


Bumblebee Ratchet/Ironhide. I really liked the beginning scene from the Bumblebee movie so it was cool to see Hasbro go all in on those designs for the Studio Series toyline. I like that they got to make up their own alt modes, giving the designers more agency than with any other movie design since all they had to adhere to was a robot mode. And that's the part that amazes me because it could have all gone the Soundwave route where the alt mode feels really secondary but with the Ratchet/Ionhide mode, we got wonderful Cybertronian alt modes that are a great reimagining of their typical van alt mode, with one of my favourite transformations. I'm a sucker for inside out transformations where the robot folds within the alt mode, it just feels so satisfying and provides distinct details for each mode without giving extraneous kibble. - William-James88

Core Class Laserbeak. I mean it even (sort of) includes a Tea Party backdrop! Haters of this toy (hi, r/transformers) have bad taste and need to go back to fun school. Sure, it's barely a step up in molding from the old Legends Class movie Bumblebees of yesteryear, but dude, daddy's home. - ScottyP

For this, I'm choosing the Fallen. Despite its many, many flaws, I do have a soft spot for the Revenge of the Fallen movie. This toy is everything I wanted in a representation of the character. - ZeroWolf

TLK Hot Rod - This was a good year for SS, and I think the king of that is Hot Rod. The Fallen getting a magnificent leader toy is certainly up there, as is the fun of Brawn, but Hot Rod was definitely a case of "oh finally!" come to life. As someone who owns several official and 3P Hot Rods, this toy gives us the proper TLK Hot Rod design that TLK did not give us, coupled with the design choices of a 3P but made to a deluxe price point, and made for almost a mini-MP figure. This is a dang good figure, and worth your time to check out. Kibble management, smart transformation, the look in both modes down, they gave us the full package here. Well done. - D-Maximal_Primal

Leader Class Sludge. This is the Sludge I've waited for since I never got the G1 toy at Christmas in 1985. Big, hefty, fairly poseable, nice transformation, and that gorgeous dino mode. A few minor things (hollow dino mode belly, less than tight joints) don't detract at all from my enjoyment of this figure. - Bounti76


Favourite Masterpiece toy

Transformers News: 2022 Year End Review : Y'all got anymore of them Cosmos?


MPM Blackout. This guy came right at the end of the year for me since my best option was importing the Takara release and he basically eclipsed almost all other toys I had the pleasure of handling in 2023. Of course, he was one of the most expensive ones but when something is pricey you do expect it to match your expectations, something the MPM line has not done consistently (still disappointed with that Prime we got). Well, MPM Blackout is worth every penny. The Transformation is fully original and finally concludes that imaginary contract I made with Bay/Paramount when I first saw the designs back in 2007 and expected it as a transforming toy. - William-james88

From a jam-packed field of :checks notes: five entire Masterpiece figures released in 2022 it was hard to pick one stand-out, because they're all equally close to one another in presence and quality. I'm going with the first Trainbot, Shouki, but that pick is probably based more on the novelty of a train alt mode than anything else. Getsuei, Nightbird, Crosscut and even MPM Blackout were all pretty darn great too in their own ways. I like quality and quantity, but if I have to pick only one, then quality is fine. - ScottyP

Senator Crosscut. It's incredibly well done so and I ended up taking a step back from Raiden for cost concerns. - ZeroWolf

MPM Blackout. I was excited for this toy coming into the year, and it lived up to the hype. It is a big figure that has a truly impressive copter mode that looks great from every angle (including bottom!) and that has a super robot mode that is an imposing size and also very posable. There are so many smart little cues in the transformation and robot mode, like the way the check and cockpit windows work, that makes him truly stand above the MPGs this year. - D-Maximal_Primal

Masterpiece Clutch. That we got a Senator Crosscut with him (who's the best looking of that mold) is just icing on the cake. - Bounti76


Favourite Exclusive

Transformers News: 2022 Year End Review : Y'all got anymore of them Cosmos?


Cosmos. It’s really a pity not everyone who wants one can get one because this little bot is a joy to transform and discover. I also really liked how the Velocitron Blurr turned out, a very welcome surprise. - William-James88

Override. The exclusive channel was a great place to be this year. Not only were there great and sometimes wacky repaints, but just about all of them complemented either Kingdom or Legacy (or both) in what felt like very natural ways. There were even some new molds among Walmart's Velocitron sub-line, and this is where my favorite exclusive for the year was contained: Override, or if you prefer, Nitro Convoy. Basically all of my notes from Metroplex apply here as well, though Override's at least got Cyber Planet Key compatibility of a sorts which is a big positive. Speedia's leading lady is another example of a smaller sized Voyager Class toy with an expanded budget hitting a really sweet spot quality-wise in the "main" line, and though this isn't the most popular opinion I hope we see many more toys like her in the future. - ScottyP

I'm going with plucky little Cosmos here. I was down on him at first but after having him in hand, he's won me over (okay, being the only one I ended up with from the line may factor in here). - ZeroWolf

Wreck N' Rule Springer. This one really surprised me, and is why I want to include him here. I didn't get Siege Springer, as the old T30 is still far superior to that figure. But this one, I wanted to get the Wrecker Hammer, and he had a big ole Wreckers symbol, so why not. And he is real nice in hand. The colors and paint work help him stand so far apart from both T30 and Siege, and he owns this mold. He is real nice, glad I got this one in particular. - D-Maximal_Primal

Tie between Cosmos and Minerva. I was lucky enough to get a Cosmos right out of the case as he was being unpacked, and I've never seen another one since (why 1 to a case, Walmart??). Despite his hella rarity, he's a fun toy in all regards and is the perfect scale with the other small-deluxe Minibots so far (Netfix Bumblebee, Kingdom Warpath, Selects Hubcap, etc.) - Bounti76

And despite only NOW showing up at physical Walgreens (I saw 6 yesterday alone), it's nice to FINALLY own a retail release of the first female Autobot toy ever released, since (barring a reissue of Minerva's G1 toy), her original 1988 figure is prohibitively expensive. She's got a fun mold, a satisfying transformation, and her body actually becomes a decent portion of her altmode, aka she isn't a huge shellformer. - Bounti76


Favourite piece of Transformers Fiction

Transformers News: 2022 Year End Review : Y'all got anymore of them Cosmos?


Earthspark was perfectly fine for the kid show it was. It gave us an excellent take on Megatron, easily my favourite character in the show (too bad his toy isn’t that great)- William-James88

The percentage of good stuff proportionate to the amount of Transformers fiction released this year would point to it being a really great year for the stories that give depth to our Cybertronian friends. That probably can't be said in general though, as the overall amount of output delivered was collectively tiny, especially as compared to some other recent years. While the Beast Wars comic and TV's Earthspark provided some super fun material, the best of the heap this year was Nick Roche and EJ Su's Last Bot Standing. Simultaneously a send-off to everything that came before and a challenge to everything that is to come, this book imagines what the real end-game for the Cybertronian race could look like. Whatever your expectations were of it, you were likely not prepared for the tough questions this story attempts to answer. I doubt we'll ever see a Transformers story like this one again, but thank goodness this happened.

But dang Hasbro, we all love Moon but why'd you force Waddlepop out of it? That's the kind of uncomfortable stuff I want to read! - ScottyP

IDW Last Bot Standing - Anyone who knows me knows I almost never buy individual issues of comics, i buy trades. So, the fact that this series got me to buy all 4 individual issues should say something. This comic was pure joy to read, a great de-construction of Rodimus and the story of countless endgames finally reaching a logical conclusion. The story helped solidify Rodimus as one of my all time favorites, while also giving such a nice breath of air with the Pack of Antagonists. It was a great time, and a true sendoff to the IDW era of Transformers. - D-Maximal_Primal

EarthSpark. It's a fun show, with some nice callbacks to other TF fiction that manages to still do its own thing. - Bounti76


Best TF related Moment

Transformers News: 2022 Year End Review : Y'all got anymore of them Cosmos?


Watching Earthspark with my kids while my son was playing with the new Earthspark toys (we got them up in Canada). If there's a heaven, I can't imagine it being better than that. - William-James88

I should begin elaborating with a point of clarity: I'm not happy about IDW's license to make Tranformers comics not being renewed. They made most of my favorite Transformers stories over the years, and losing the ongoing Beast Wars series from Burnham and Burcham (among many others) is a great loss.

What I am celebrating, in a way, is the end of the least interesting Transformers ongoing comic in a very long time. With the wider universe of the TF 2019 continuity wrapping up so early compared to other books and side projects, it feels like this was inevitable even if IDW's contract had been met with a renewal. Interesting side stories like most of Galaxies and the brief, probably-intended-as-a-toy-pack-in Wreckers series never felt like they fit alongside Optimus Prime and Megatron's boring, planet-wide war about, uh, stuff they probably could have talked out. Then there's Exarchon, an attempt at the "villain that could unify all Cybertronians" trope that was handled so awkwardly it led to me dropping my subscription for the book. I eventually did grab and read the rest after its cancellation was announced - my message had been sent - but the damage was done at that point. The book had committed a far greater sin than being actively bad, it was inactively just a thing that existed with no soul to be found in the story. The primary emotional response I had to it wasn't anger or frustration, it was ennui. Was the sometimes bizarre lack of direction and cohesion due to Hasbro interference, editorial shuffling, a lack of long-term planning, or even some combination of those things? One day we might know, but whatever the cause, this run ultimately failed. I mean no disrespect to the creators, sometimes the best efforts we put forth just don't work. The 2019 Transformers comic continuity ending was a mercy and hopefully leads to better things in the future for both TF comics and the creators that worked hard on this latest iteration. - ScottyP

HasLab Deathsaurus reveal. On one hand, it felt inevitable given the HasLab Star Saber, but seeing Hasbro going full throttle with the character (that someone on the design team clearly loves) was pitch perfect. - ZeroWolf

If I had to choose a 2nd one, it would have been the drop of the teaser trailer for Rise of the Beasts, letting us see a glimpse of how the beast wars gang look on the big screen. - ZeroWolf

Deathsaurus announcement - Deathsaurus has been a very specific character i have longed to see done right, and his announcement in Haslab was a huge highlight. Couple that with how well he turned out in the colored renders, painted prototypes, and all the accessories he will come with at his very impressive size, and I am super excited for him. His announcement was a truly great moment of the year. - D-Maximal_Primal

Seeing "bad bot" characters outnumber good bots and sell very well. Deathsaurus become HasLab's most popular figure ever, and the main Legacy lineup was at least 50-75% Decepticons and Predacons (Deluxe figures 8-4, Core 6-2, Voyager 4-2, and Leader 3-1 ratios). - Bounti76

The reveal of HasLab Deathsaurus, specifically Thew's reaction. I'm a latecomer to his content and his appearance on the Pulse livestream was tremendously entertaining! And this single stream led me to finally watching the various anime for the first time.- Rotostormnz


What are you looking forward to most next year


I have been fascinated by Hasbro’s ability to push the release of the ready made Rise of the Beasts toyline and the effect it will cause. Instead of seeing two different sets of toys for the same characters released a year apart, we will see similar characters in similar price points on the shelves at the same time and I’m looking forward to seeing the difference between those toys and the different approaches taken. - William-James88

Whenever I try to be optimistic about Transformers in 2023, I remember there's a movie coming out and it all comes crashing down. I know that more of the MPG Trainbots are on the way, so let's go with those. - ScottyP

There's a lot coming out that I really want to see but most of all? Commander Class Armada Optimus Prime. The original is a brick, no getting around it, but it also has a lot of charm. It'll be interesting to see how Hasbro handle it with the technological improvements of the past couple of decades (*sniff* has it really been that long already?*sniff*). - ZeroWolf

Rise of the Beasts - I always love a movie year, and with what we have seen so far, I am very excited for Rise of the Beasts. I won't let you movie haters knock me down! Particularly, the Terrorcons, Maximals, and Mirage have me very excited for the new movie. I cannot wait. - D-Maximal_Primal

Hopefully getting the first female Titan toy, if the rumors about the Nemesis are realized. Since Lodestar is the first female Titan in fiction, maybe she could be a remold of Nemesis? - Bounti76

The releases of Legacy Evolution Voyager Tarn and Transformers: Rise of the Beasts. I'm very curious to see what other G1 Retro reissues we get (fingers firmly crossed for Mirage!) as well as a handful of leaked listings that would make me very, very happy if they came true. - Rotorstormnz

Would the Trend of Retro Style Figures Work for New Transformers Characters in the G1 Toy Style?

Transformers News: Would the Trend of Retro Style Figures Work for New Transformers Characters in the G1 Toy Style?
Date: Thursday, September 29th 2022 12:22am CDT
Categories: Site Articles, Editorials
Posted by: william-james88

Discuss This Topic · Permanent Link
Views: 75,607

"Vintage", "Retro" and "Nostalgia" has been a big trend in the toy world for the past few years and we simply seem to be getting more. For instance, we currently have on shelves:
- Super 7 recreating the toy aesthetic of the late 70s with new characters that were never made in that style in their ReAction line.
- Mattel recreating the toy aesthetic of 80s MOTU figures for designs of MOTU characters that never appeared in the original line (like the 200X series in that classic style) in their MOTU Origins line.
- Hasbro making late 70s style figures of new Stars Wars characters from the Mandalorian and Obi-Wan series in their Star Wars Retro line.
- McFarlane reviving the 80s Super Powers line by adding DC characters that were never part of the original line as well as modern takes on DC characters with the same scale and articulation.
- Marvel Legends having a subline filled with carded 3.75 inch characters with limited articulation reminiscent of toys sold in the late 70s, early 80s.

Transformers News: Would the Trend of Retro Style Figures Work for New Transformers Characters in the G1 Toy Style?

These are all well known characters/brands replicating a style or aesthetic from the 80s and yet that list is missing a major player of that era: Transformers. The Transformers brand inspires so much nostalgia and strength among older fans that some will even debate whether or not the Transformers toylines sold in kids' toy aisles, like Legacy, is more for them than it is for kids. If we look at the toy brands mentioned at the top of the article which have a retro toyline, like Star Wars, DC, Marvel and He-man, each of those brands also have more kid friendly lines and at least one toyline dedicated to highly detailed and highly articulated figures at the same price points as deluxe/voyager Transformers toys (which technically makes Transformers a better deal than any other similarly priced action figure since they have double the parts count).

We'll take Marvel for the simplest comparison. The multiple Marvel Legends waves each year are in the same vein as the multiple Studio Series and Legacy waves we get. For kids, Marvel has a bunch of toylines, like the Monsters line, the Mech Line, the Bending line, movie specific lines (recently Thor and Spider-man) and those are in the same vein as the Cyberverse and Earthspark toylines for Transformers. And then there is also the Marvel Legends Retro line, which they are going full hog on, even to the point of introducing different scales like with the new Sentinel figure. There is no counterpart to that in the Transformers line.

Sure the Transformers line has figures labelled as retro, but these are rereleases of pre-existing figures, nothing new like McFarlane's new Super Powers line, or the Marvel Legends Retro line, or the Star Wars Retro line. And I make sure to bring up those last 2 a lot because they are from Hasbro, which means Hasbro sees the value in this retro type of play or collecting and spending hundreds of thousands of dollars on brand new molds. The Transformers line becomes one of the only major lines in the toy aisle which does not have a comparable retro line alongside its other lines.

So the question then becomes, is that untapped potential, or a dodged bullet? And how would that even look like. An equivalent could be a redeco of G1 blades in Alpha Bravo colours giving fans the option of having that extra combiner limb on their vintage Superions. Or you could have the G1 characters/toys in their Bayverse decos. Like a silver G1 Jazz or a G1 Optimus with a flame design on his cab. How about an Ironhide and ratchet similar in deco to their E-Hobby releases but with extra parts to plug in a head with references to their Bayverse looks. Or a new mold of a 70s Camaro to give us a Bayverse Bumblebee but with G1 style transformation and articulation.

It could also be G1 toys we never had, like redecos of the G1 seeker mold and have it be Acid Storm. Or a retool of the wings to give us a G1 Windblade. Going the G1 route, they could release that G1 headmaster Arcee, from a redeco/retool of Chromedome. Or simply make a fully new G1 style toy based on the initial design.

Another example could be a grey G2 Megatron sold in G1 packaging to retroactively give G1 Megatron a tank mode so that we can have a cohesive aesthetic of the character of his various tank modes throughout the different eras. These ideas have been around for a while, as evident by the digibash you can find below from site owner Seibertron himself, but with more retro type product out there than ever before in the retail toy aisle, it's the perfect time to bring them back. The question is, would you fans be up for it? I ask because while this may look fun, there have been recent lines that mirrored the G1 toyline in terms of being out of scale and simpler than Generations toys, like the Cyberverse line, and those were mocked by many fans who even questioned their existence. Which makes one wonder, if the G1 line was released today, with all its partsforming, hollowness, non show accuracy, lack of articulation and simplicity, would it be mocked just like fans are mocking other lines suffering from the same issues?

Is this a thing that we want? Is this a thing that we need? Let us know what you think, both in terms of how a line like this would look like and if it is something that would interest you.

Transformers News: Would the Trend of Retro Style Figures Work for New Transformers Characters in the G1 Toy Style?

Transformers News: Would the Trend of Retro Style Figures Work for New Transformers Characters in the G1 Toy Style?

Top 5 Transformers toys that "everyone hate" but I truly and genuinely love

Transformers News: Top 5 Transformers toys that "everyone hate" but I truly and genuinely love
Date: Saturday, May 15th 2021 8:55am CDT
Categories: Site Articles, Top Lists
Posted by: -Kanrabat- | Credit(s): -Kanrabat- from Seibertron

Discuss This Topic · Permanent Link
Views: 76,041

Usually, the "Top Five" list are written by william-james88 but since his list are a monthly thing now, I'll just fill in from times to times. I don't have any planned schedule so consider my lists as "surprise bonuses"! My list will be my opinion, of course, but they will also use the opinions of other fellow Seibertronians. So let's get to it!

Top 5 Transformers toys that "everyone hate" but I truly and genuinely love.

Some Transformers toys are mostly considered "bad" or "horrible" by the community and are universally "hated" by "everyone." However, I, and some of you, actually LOVE these things.
Only a specific toy count. No groups nor generalisations. Who are those Ugly Ducklings?


#5) G1 Stalker

When it come to G1 toys, most are loved for having an important role in the cartoons or comics. Many have been brought back to life over and over in the Generations line. But it seems that even Hasbro "hate" or don't care about that poor brick with a bad early 1990's color scheme. Many consider Machine Wars Soundwave to be superior because he have more "serious" colors and he got the big name. So, does indiference could count as hate? Maybe. But Burn love that little oddball:

Burn wrote:Stalker.


Apparently a lot of people think he's a brick (they never seem to complain about MW Soundwave though ...) and pick on his colours but they're just wrong and clearly don't have one in their collection because if they did then they'd see how awesome he is.


Not even Seibertron care enough to have a gallery of him. Poor Stalker. :(

Transformers News: Top 5 Transformers toys that "everyone hate" but I truly and genuinely love.

Transformers News: Top 5 Transformers toys that "everyone hate" but I truly and genuinely love.

Transformers News: Top 5 Transformers toys that "everyone hate" but I truly and genuinely love.


#4) Armada Sideswipe

Armada Sideswipe is a prime example in how gimmicks can just ruin a toy. He's so full of them that the bot is a brick with horrible proportions. Even his minicon is just a bike that sprouted legs! Add the fact that his vehicle mode is one of the most boring ever and you have the recipe for a disaster. Years ago The Plastic Addict made a VIDEO about the poor guy. Overcracker love the thing though:

Overcracker wrote:Armada Side Swipe. Yes, he's a terrible figure, sacrifices a lot for the gimmick. But somehow I still enjoy fiddling with him regardless.


I gotta admit, I too, love that horrible thing that is universally panned. I have a certain love for horrible gobelins.

Transformers News: Top 5 Transformers toys that "everyone hate" but I truly and genuinely love.
Transformers Armada Side Swipe (Stepper) Gallery

Transformers News: Top 5 Transformers toys that "everyone hate" but I truly and genuinely love.
Transformers Armada Side Swipe (Stepper) Gallery

Transformers News: Top 5 Transformers toys that "everyone hate" but I truly and genuinely love.
Transformers Armada Side Swipe (Stepper) Gallery

Transformers News: Top 5 Transformers toys that "everyone hate" but I truly and genuinely love.
Transformers Armada Side Swipe (Stepper) Gallery

#3) Generations Universe/Henkei Galvatron

Way back in the days and for years to come, people hated that guy for many reasons. He's just a deluxe. He turn into a tank instead of his traditional canon. His transformation is fiddly. He have odd colors. But a few like Gauntlet101010 love the guy.

Gauntlet101010 wrote:Henkei Galvatron. Everyone hates you but me. I know he's fiddly. I know he's hard to stand. I know he should have been a voyager and I'm glad we're getting Kingdom Galvatron too. But I still appreciate what we got in Henkei Galvy. I like the colours. I like the alt mode with his orange cannon poking out. I even like the transforation - it takes a while to get used to, but it can be fun.


I too, have a certain fondness of the guy. But I'll show the Classic version because I'm sure he's generally more hated than the "superior" Henkei version.

Transformers News: Top 5 Transformers toys that "everyone hate" but I truly and genuinely love.
Transformers Universe - Classics 2.0 Galvatron Gallery

Transformers News: Top 5 Transformers toys that "everyone hate" but I truly and genuinely love.
Transformers Universe - Classics 2.0 Galvatron Gallery

Transformers News: Top 5 Transformers toys that "everyone hate" but I truly and genuinely love.
Transformers Universe - Classics 2.0 Galvatron Gallery

Transformers News: Top 5 Transformers toys that "everyone hate" but I truly and genuinely love.
Transformers Universe - Classics 2.0 Galvatron Gallery

#2) Fall Of Cybertron Jazz

I really HATE that Jazz with passion. He's the embodiment, the avatar of Hasbro going cheap. At that time instead of increasing the price of the toys, Hasbro decided to cut corners instead. So that Jazz is extremely small, barely any paint apps, plus it's hollow and soft like a disposable yogurt cup. To add insult to injury, there was a huge "explosive" text pointing out that HE COME WITH HIS GUUUUUUUUN!!!.......The tiniest gun ever. Still, ShadowBlaze do love the damn thing.

ShadowBlaze wrote:Honourable Mention: Fall of Cybertron Jazz. I wouldn't call him a favourite, but I always felt he was a decent figure, and I never understood the vitriol he received. I don't know if the blue head and fists were an intentional homage to the old comics, but I think they look fine, and I don't think it's a bad Cybertronian take on a character whose toys have almost always had Earth-inspired alt-modes.


Ironic that that Jazz that I hate is in the forefront of my own Jazz collection and I even recently bought the Reprolabels set to pimp him up. Look like my "hate" is turning into love! :lol:

Transformers News: Top 5 Transformers toys that "everyone hate" but I truly and genuinely love.
Transformers Fall of Cybertron Jazz Gallery

Transformers News: Top 5 Transformers toys that "everyone hate" but I truly and genuinely love.
Transformers Fall of Cybertron Jazz Gallery

Transformers News: Top 5 Transformers toys that "everyone hate" but I truly and genuinely love.
Transformers Fall of Cybertron Jazz Gallery

#1) Age of Extinctions First Edition Optimus Prime

Prime VS Prime HATE it. Will HATE it. EVERYONE hate it. He pose badly. He's way too big. He got the mother of all backpacks. He's an unashamed ultimate shellformer.

I may be truly alone in this into loving the crap out of this guy. It's one of my favorite Movie Optimus ever! He is huge, He is SHINY. He look powerful in bot mode and truck mode. Plus he's fun and easy to transform. Also, the fact that he drive himself is hilarious! I really and genuinely love that thing. I have the Silver Knight edition and he'll always have a PRIME spot in my Prime collection. First picture is mine doing the "drive himself" pose and the rest of the pictures are for the regular version.

AoE 1st Edition Optimus Prime is the BEST Movie Optimus toy ever! [-(

Transformers News: Top 5 Transformers toys that "everyone hate" but I truly and genuinely love.

Transformers News: Top 5 Transformers toys that "everyone hate" but I truly and genuinely love.
Transformers Age of Extinction: Generations First Edition Optimus Prime Gallery

Transformers News: Top 5 Transformers toys that "everyone hate" but I truly and genuinely love.
Transformers Age of Extinction: Generations First Edition Optimus Prime Gallery

Transformers News: Top 5 Transformers toys that "everyone hate" but I truly and genuinely love.
Transformers Age of Extinction: Generations First Edition Optimus Prime Gallery

Honorable mention: Studio Series #22 Dropkick.

Many "hate" that toy for not being movie accurate. But many love that toy for the toy itself regardless of the character. But this guy get too much love to be on the list.

Transformers News: Top 5 Transformers toys that "everyone hate" but I truly and genuinely love.

Even though I intended to make a "top 10", I think a "top 5" is the best way to showcase what is more significant. I hope you enjoyed that list and please share below your personal Ugly Duckling!

Top 10 Best Shockwave Transformers Toys (Updated)

Transformers News: Top 10 Best Shockwave Transformers Toys (Updated)
Date: Monday, July 13th 2020 12:12am CDT
Categories: Site Articles, Editorials, Top Lists
Posted by: william-james88

Discuss This Topic · Permanent Link
Views: 89,810

Every two weeks, Seibertron.com brings you a Top 5 list related to all things Transformers written by me, your fellow editor. Nathaniel Prime also joins us this week. These are our opinions so what matters most is what you guys think of the topic or list, and I hope to see your own lists or comments on omissions and ranking. Let's have fun! All previous lists can be found here.


Top 10 Best Shockwave Transformers Toys


This will be my third time doing a list of best Shockwaves, something I haven't done for any other character. There is a reason though, for a long time there was some sort of drought for the character to the point where people (including me) were using redecos of Whirl and Jazz as stand ins on their shelves for a decent Shockwave. Well, with Hasbro doing their best to give us definitive toys of the various versions of Shockwave out there, I can finally do a list including only toys that were made primarily with Shockwave in mind. It's pretty cool that we live in an age now where I can make a list of top 10 Shockwave toys and no longer need to include redecos. Hopefully this list can stay as it is for a while, now let's get to it!


10. Transformers Energon Shockblast (Laser Wave)

Now this is a fun figure and a nice new take on Shockwave. He has all that you would expect from a Shockwave figure such as a gun arm (the biggest he has ever had!), a perfect headsculpt, and a hexagonal chest. This is a solid figure where everything perfectly clicks and fits together just fine. What I really love is how his cybertronian cannon mode has his head and chest visible (since as with most Shockwaves, the alt modes are rearranged robot parts with no new alt mode detail) but the angle of his head is flush with his shoulder making a smooth uninterrupted surface, hiding the head in plain sight. The robot chest also blends well by being mirrored on the back, adding a nice sense of symmetry and integrating the chest as the alt mode’s body. This figure is an interesting study of contrast between symmetry in the alt mode and asymmetry in the robot mode. It’s like Shockwave himself, perfectly logical, but dark and twisted.

Transformers News: Top 10 Best Shockwave Transformers Toys (Updated)

Transformers News: Top 10 Best Shockwave Transformers Toys (Updated)

Transformers News: Top 10 Best Shockwave Transformers Toys (Updated)

Transformers News: Top 10 Best Shockwave Transformers Toys (Updated)

And for fun, he also has a 4th fan mode that works ok.

Transformers News: Top 10 Best Shockwave Transformers Toys (Updated)


9. Transformers Combiner Wars Legends Shockwave

Combiner Wars Legends Shockwave is a perfectly fine legends class toy and deserves some praise. His alt mode can be both a space ship or a gun which fits in the hands of Combiners, like Bruticus, letting fans recreate a favourite G1 scene. The robot mode is spot on for Shockwave and I like how they used clear plastic effectively on this toy for a stunning deco.

Transformers News: Top 10 Best Shockwave Transformers Toys (Updated)

Transformers News: Top 10 Best Shockwave Transformers Toys (Updated)

Transformers News: Top 10 Best Shockwave Transformers Toys (Updated)


8. Beast Hunter Shockwave

This is a solid and great feeling toy. He has a hulking robot mode with the widest chest/shoulders found on any Shockwave design. Unlike most versions, this mad scientist seems to be as strong as he is intelligent. The legends class "Cyberverse" figure transforms just about the same way. While that makes for a great smaller figure, that means that the transformation is a bit lackluster for a voyager class figure. The alt mode is thus not much to go on but the robot mode works well. I especially like how they hide the hose as a tank thread in the voyager, as well as the working wheels found under the feet that only touch the ground in alt mode, it’s very well done. Speaking of things that were well done, the cyberverse version of the mold was surprisingly well served as Bludgeon. This toy does pale in comparison to the other toys found in the Prime line and the odd alt mode and big gimmicky gun arm (two issues also found with Energon Shockwave) keep him from being higher on the list.

Transformers News: Top 10 Best Shockwave Transformers Toys (Updated)

Transformers News: Top 10 Best Shockwave Transformers Toys (Updated)


7. Transformers Cyberverse deluxe Shockwave

The colour, is a nice full grape colour. Not too dark ala G1 toy but still very full. The deco is pretty great, with a nice use of panel lining on both the front and back. There are some neatly painted pink highlights across the figures, as if to give a sense of the energy coursing through him. While the alt mode is new for Shockwave, a spider-tank, the designers did keep gun barrel element from the G1 design on his legs. It's a nice touch. They also went out of their way to fully transform the hands to spider tank feet and make the spider tank head more different than just his robot mode chest, by adding palps. This not only makes him more screen accurate but it also adds to the spider theme.

Transformers News: Top 10 Best Shockwave Transformers Toys (Updated)

Transformers News: Top 10 Best Shockwave Transformers Toys (Updated)

Transformers News: Top 10 Best Shockwave Transformers Toys (Updated)


6. Studio Series Shockwave

Say what you want about the Bay movies, the design for Shockwave was pretty spot on for that world. He looked like a badass sci fi robot. The portrayal is another story, but the movie design translated perfectly well into the toy, who looked a bit smoother than the usual movie figures up to that point. I would even say Shockwave is the best movie Bayverse design we got. It looks enough like Shockwave, yet also very alien and robotic, yet with some organic aspects adding the fact that these mechanical beings are a living species in their own right. The single eye helps a lot to convey the robotic elements.

I was gonna put the two best movie Shockwave toys on this list as a tie since I like them both as much but in different ways. However, I have a top 10 for different Shockwave molds so I wanted to highlight them separately and give my thoughts on them individually. While it's a marginal range in my admiration of the figure, I would say that while this toy looks amazing in robot mode, imitating the best Transformers design from the Michael Bay series, as a toy I still prefer the voyager. But I'll talk of that one shortly, let's get back to this behemoth. I just love how imposing that robot mode is. The rib cage has a nice Geiger feel to it, creating an unsettling feeling. The dry brush paint job is a big plus too. I could have done with more articulating with the hands though, along with less of that easily mishapen soft plastic and greater stability in the ankles. He will stand fine, but posing him is always a bit harder than it should be. I also totally buy him as a leader class toy. While he may seem small for one, especially since he takes some cues and parts from the voyager Megatron mold, when comparing to the previous voyager Shockwave we have, its clear this is much bigger. And I never heard complaining about the DOTM Shockwave toy not living up to its voyager name, so this leader toy warrants his class name just as much.

Transformers News: Top 10 Best Shockwave Transformers Toys (Updated)

Transformers News: Top 10 Best Shockwave Transformers Toys (Updated)

Transformers News: Top 10 Best Shockwave Transformers Toys (Updated)

Transformers News: Top 10 Best Shockwave Transformers Toys (Updated)

Transformers News: Top 10 Best Shockwave Transformers Toys (Updated)


5. Transformers Dark of the Moon Voyager Shockwave (Movie the Best Shockwave)

While the Studio Series leader is more accurate, I really love what the designers did with this toy. For a simple example, look at the thrusters on the robot mode's back. The leader class doesn't do anything with them, while in the voyager toy they are split up into becoming wheels for the alt mode. It's a rather complex transformation with a lot more folding than you'd think, especially in the leg area, creating different panel detail for the robot and tank mode. I also love how the hands fold away into groove on his arm and attach to the vehicle. It just feels really structured as a transformation. Plus we have a nice face mask, to help the aspect of visible head syndrome and add another level of uniqueness to the alt mode, making it more than just the robot in a different pose. All this effort to provide us a classic conversion experience for a character that didn't transform in the movie really scores bonus points for me. And even better, the most recent release of this toy, the "Movie The Best" version, has an amazing deco.

Transformers News: Top 10 Best Shockwave Transformers Toys (Updated)

Transformers News: Top 10 Best Shockwave Transformers Toys (Updated)

Transformers News: Top 10 Best Shockwave Transformers Toys (Updated)


4. Transformers Animated Shockwave

This toy is unlike any other Transformer ever designed by Hasbro. Spoilers for the Transformers Animated series abound. The idea behind this toy is for it to be Shockwave disguised as an Autobot who looks completely different with a different alt mode. The real fun is converting him from small stocky Autobot Longarm into the Decepticon Shockwave. The little hands turn into claws, the normal looking autobot face loses his mouth, nose and eyes for only the red cyclops eye to remain and the stocky limbs lengthen to reveal a tall and lean creepy silhouette. Speaking of height, this is a tall voyager figure, just look at that picture of him next to Megatron. I can’t think of that many Transformers which had as much value as this one. Definitely one of the best Transformer toy designs of all time.

Transformers News: Top 10 Best Shockwave Transformers Toys (Updated)

Transformers News: Top 10 Best Shockwave Transformers Toys (Updated)

Transformers News: Top 10 Best Shockwave Transformers Toys (Updated)

Transformers News: Top 10 Best Shockwave Transformers Toys (Updated)


3. Transformers G1 1985 Shockwave (Laserwave)

The G1 toy is still an amazing toy. Any lack in articulation is offset by the playability factor and heft. It's an awesome space gun that turns into a cool looking robot, the argument stops right there!

It still holds up and I really like how he looks, his articulation, and his lights and sounds. - Nathaniel Prime

Transformers News: Top 10 Best Shockwave Transformers Toys (Updated)

Transformers News: Top 10 Best Shockwave Transformers Toys (Updated)


2. Transformers Masterpiece MP 29(or 29+) Shockwave

While not overly complex, this Masterpiece gets the job done. It's Shockwave as anyone may have expected him. They basically modernized his transformation, and added more articulation from his G1 toy. I really like the light piping here, Takara really made sure it would pick up any light around and amplify it as much as possible. Both decos are nice, depending on what you want though I can definitely see how that + version's purple may be more appealing. And this is one MP toy what I find really warrants those electronics.


Transformers News: Top 10 Best Shockwave Transformers Toys (Updated)

Transformers News: Top 10 Best Shockwave Transformers Toys (Updated)

Transformers News: Top 10 Best Shockwave Transformers Toys (Updated)

Transformers News: Top 10 Best Shockwave Transformers Toys (Updated)


1. Transformers War for Cybertron Siege Shockwave

I love how unlike the Mastepriece version, this being a definitive Shockwave figure was just a building block to build more upon. To me this is not the Shockwave figure to own if you can't own the MP (ala POTP Leader Prime). Instead it is simply THE Shockwave to own. - William-James88

He has everything a Shockwave could have in a CHUG size package( properly voyager size too). I really like his extra bits he comes with, and some of his combinations with them are really cool. I really like his superstarship mode, but come on, he finally gets a gun mode in this size, even if he has to Sixshot his way for one. Did I mention his colors and articulation are perfect too? -Nathaniel Prime

Transformers News: Top 10 Best Shockwave Transformers Toys (Updated)

Transformers News: Top 10 Best Shockwave Transformers Toys (Updated)

Transformers News: Top 10 Best Shockwave Transformers Toys (Updated)

Transformers News: Top 10 Best Shockwave Transformers Toys (Updated)

Transformers News: Top 10 Best Shockwave Transformers Toys (Updated)

Transformers News: Top 10 Best Shockwave Transformers Toys (Updated)

Top 10 Best Transformers Action Figure Hauls of 2019

Transformers News: Top 10 Best Transformers Action Figure Hauls of 2019
Date: Sunday, January 5th 2020 12:06pm CST
Categories: Site Articles, Editorials, Top Lists
Posted by: D-Maximal_Primal | Credit(s): D-Maximal_Primal

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Views: 82,426

Another year, another round of toys! 2019 offered up not only some excellent new figures, but it also provided collectors of all ages plenty of opportunity to collect older figures as well.

And that is what we will be focusing on today. Today, I will be sharing with you the Top 10 Transformers that I collected last year, and then you can comment on the hauls as well as share your own Top 10 of 2019! And remember: any figure you bought from January 1, 2019 through December 31, 2019 is fair game for your lists! And the figures don't have to be ranked based on being technically good, they should also be ranked on how much joy they gave you.

So here we go!

10) Transformers 2007 Movie Premium Optimus Prime

This was the figure that I was hunting when I went to TFcon D.C. this year, which was also my first ever TFcon. And it was a great experience! If you haven't gotten to go to a convention like this, I highly recommend you do.

But back to Prime: I have the leader Allspark Power Nightwatch version of this mold from the 1st movie, and it is my all time favorite Transformer, the one I could not give up ever. And I wanted to find the version with the sword, very badly. But throughout the Con, I could not find a hint of it, anywhere. And then, when me and my buddies were getting ready to leave, I ran to grab one final autograph. And after getting that, I saw a Prime on top of a pile at a table; it was the Leader with a gun; underneath that, a 2nd of the same Prime; and then, somehow, at the bottom of the pile, was a 3rd Leader Prime, and it was the one with the sword.

I got him! It was a great find, and one I will cherish not only since it is a good figure, but also because of the circumstances of the score.

Transformers News: The Top 10 of 2019 - The 10 Best Figure Hauls of the Year

9) Studio Series Dark of the Moon Optimus Prime

This one ends up on the list not for being the best Studio Series figure, but for being the one that I had been hoping to happen for 8 years.

When I saw Dark of the Moon, all I wanted was a Prime with a trailer that turned into a combat arsenal and flight tech, and it finally happened. And while it does leave some to be desired in terms of trailer detailing/paint, it is still a joy to finally get this set as I had always wanted and envisioned it.

Transformers News: The Top 10 of 2019 - The 10 Best Figure Hauls of the Year

8 ) Ghostbusters / Transformers Ectotron

At the beginning of this year, we knew a Ghostbusters MP-10 was coming out, but we had no idea this wonderful thing was coming. And it was the most fantastic surprise ever. Not only is it a wonderful crossover of 2 franchises I love, but it is also a very very good figure in and of itself. Ectotron is a wonderful figure that is so full of fun stuff, least of all being the first ever Transformer with a Proton Pack.

Ectotron was probably the greatest surprise of 2019, and is one of the best of the year, retro-hauls and all.

Transformers News: The Top 10 of 2019 - The 10 Best Figure Hauls of the Year

7) Siege Omega Supreme

This was a late entry to my collection this year, but ever since I have gotten him, I can't stop messing with and talking about him. Omega is the Titan that we have always deserved, he is of great quality and posability, with intricate detailing and some great paint work. Not to mention his transformation is really fun and his alt mode has so much playability. Omega is a fantastic figure, and one that everyone should get if they want a Titan figure.

Transformers News: The Top 10 of 2019 - The 10 Best Figure Hauls of the Year

6) Studio Series Rampage

My Studio Series figure of the year. Rampage this year was a lot like Jazz from 2018 - He is immensely fun. He is the best figure, technically? No. He doesn't even have elbows. But is he ridiculously fun, and also forms a leg to a massive combiner? Absolutely. Rampage is a wonderful Decepticon figure, and is one of the best Studio Series figures of the year, and one of the best figures of the year.

Transformers News: The Top 10 of 2019 - The 10 Best Figure Hauls of the Year

5) Siege Smashdown

I cannot stop singing the praises of this figure. For a $6 figure, this thing delivers so much. For one thing, a Minotaur that turns into a Hammer. That is brilliant. And then, a hammer, the one sole hammer that we have got in the battlemaster class, one of the few melee weapons, and one of the few hammers we got in the decade. Hammers are rare in Transformers, and I love every single one of them.

This is a figure where you can get 5 of them (like me) or more, and not feel like you've wasted money. Get as many of them as you can. And with a re-release coming in Earthrise, it's evident Hasbro recognized how good Smashdown is.

Transformers News: The Top 10 of 2019 - The 10 Best Figure Hauls of the Year

4) MPM-8 Megatron

While I ranked Smashdown as the figure of the year, Megatron is the most important figure of the year to me. This was a masterpiece of my first ever Transformer, and it was a perfect update. This is a huge figure that impresses in so many ways, not least of which is the fact that he is combiner sized and heavy as heck. He is wonderfully painted, and the sculpting is perfect. This was the update I really wanted my first Transformer to have, and it was delivered upon perfectly.

Transformers News: The Top 10 of 2019 - The 10 Best Figure Hauls of the Year

Transformers News: The Top 10 of 2019 - The 10 Best Figure Hauls of the Year

3) Armada Powerlinx Jetfire

The final 3 on my list are older figures, and those 3 start with Jetfire. I have recently been getting into the Unicron Trilogy, and bought a lot from those lines this year. Armada Jetfire was one of the very first figures I got this year, and it should say a lot that one of the first is in the top 3 of my year-long list.

This Jetfire is really good and really fun. For one thing, he is a massive shuttle, and he forms a great giant robot from that shuttle. The Powerlinx colors are great on him, and I love the faceplated head. And then he forms the pants to a giant Prime. This is an insanely fun figure by himself, and he's a team player too. I could not be happier to have him.

Transformers News: The Top 10 of 2019 - The 10 Best Figure Hauls of the Year

2) G1 Dreadwind and Darkwing / Dreadwing

This was a pair where the story is as important as the actual find. This was a 1:00 AM Friday night hotel find at TFcon D.C., where both of these, as well as a G1 Slapdash and Flywheels, were up for a barter for a half hour, with some help from a friend of mine from the Podcast. Finally, after a half hour, I got the price I wanted, and suddenly I had 3 of the Powermasters in one go, and these 2 are the greatest of that. I now have 5 of the Powermasters, including all 3 Decepticons, and plan to finish that entire team this year.

But back to these 2: not only was getting them a highlight, but these 2 are pretty dang good by themselves. The robots and jets are really good, and then the combined jet mode is really fun and bonkers. It's a sign to me that G1 still has some pretty nice tricks up its sleeve, and I love the entire Powermaster team/concept.

Transformers News: The Top 10 of 2019 - The 10 Best Figure Hauls of the Year

1) Cybertron Defense Red Alert

I will be fully honest, this one was a huge surprise to me. Whenever the Siege Selects Cybertron Defense Hot Shot was revealed, I ended up getting the original from a Twitter friend, and once getting him, I decided to get the other 2 members of the team if I could. And late Saturday night at TFcon, I found a boxed Red Alert and scored him for a great price with the last of my cash (and some help from previously mentioned friend/podcaster).

And wow, this figure is so good. So so good. This is a large toy that has some great weapons, poses pretty dang well, and is just fun. And that chest and head sculpt are fantastic. This is the figure of the year for me, special both for how I got it, and for just how dang good the toy itself is. It is pure joy.

Transformers News: The Top 10 of 2019 - The 10 Best Figure Hauls of the Year

Honorable Mentions:

- Classics Optimus Prime

This was another TFcon haul, and while it was not a Top 10 of the year, it is still a great toy that is fun to mess around with and is a good toy all on its own. It feels good to experience a mold so many have had such high praise for.

- G1 Pretender Jazz

Also TFcon haul, this one was complete and a surprise to find for his price. After some Toyhax stickers, he is nearly perfect, and is a wonderful Pretender addition.

- Cyberverse Ultimate Grimlock

I got 4 Cyberverse figures, and this Grimlock is a great toy. He is one of the best Grimlocks we have ever gotten, and he's a great Cyberverse toy. He also has a fun gimmick. This is a toy that Cyberverse needed, and it's one I am glad to own.

- G1 Powermaster Prime with Apex Armor

I got this figure in the fall, and it was wonderful. This G1 toy is incredibly fun, with tons of great features and gimmicks. Every mode has something fun about it, and it is a large great toy.

Pictorial Review for Movie Masterpiece MPM-9 Jazz

Transformers News: Pictorial Review for Movie Masterpiece MPM-9 Jazz
Date: Wednesday, October 2nd 2019 8:38pm CDT
Categories: Toy News, Reviews, Site Articles
Posted by: D-Maximal_Primal | Credit(s): Ironhidensh @Seibertron

Discuss This Topic · Permanent Link
Views: 33,528

Seibertronian Ironhidensh has managed to secure the recent MPM-9 Jazz figure, and was kind enough to provide us with a pictorial review! Jazz is due out within the next month for mass retail, so for those are eagerly anticipated him, he will be on his way shortly. He is the 9th Movie Masterpiece figure, and the 7th from the newly begun Masterpiece releases, following 2007 Bumblebee, Optimus Prime, Barricade, Ironhide, Bee movie Bumblebee, and Megatron.

Check out the review below, and let us know what you think of the latest Movie Masterpiece figure in the comments section below!

Ironhidensh wrote:Well, although MPM-09 Jazz is a couple of months away from general release, he is available on eBay, and at retail price with free shipping to boot! At least the one I picked up was, so I thought I'd do a pictorial that may (or may not) help out those of you thinking of picking this racial stereotype up!

I kid, I kid..... Lets start with a couple of quick package pictures.


Transformers News: Pictorial Review for Movie Masterpiece MPM-9 Jazz

Transformers News: Pictorial Review for Movie Masterpiece MPM-9 Jazz

As usual, its a pretty straight forward box with nothing very fancy on it, though they do display well in a group.

Transformers News: Pictorial Review for Movie Masterpiece MPM-9 Jazz

Not a whole lot of accessories come with this guy. A 'Sam running with allspark figurine I'll never use, his weapon, and his ripped in half spinal cord (we'll talk on later).

Transformers News: Pictorial Review for Movie Masterpiece MPM-9 Jazz

The instructions are nice and clear pictures. Not the dark print of past years. Still, they could do with being a bit more detailed.

Transformers News: Pictorial Review for Movie Masterpiece MPM-9 Jazz


Now, for the main comparison, I have the MPM Jazz in-between Studio Series Jazz (the little one) and Human Alliance Jazz (the big one). I long ago gave my original movie series Jazz to my kids, and it is no longer in any sort of picture worthy condition. So, here we go with Car mode:

Transformers News: Pictorial Review for Movie Masterpiece MPM-9 Jazz

Transformers News: Pictorial Review for Movie Masterpiece MPM-9 Jazz

Transformers News: Pictorial Review for Movie Masterpiece MPM-9 Jazz

Transformers News: Pictorial Review for Movie Masterpiece MPM-9 Jazz

And on this last one, I'd like to note how the MPM does a much better job at hiding away the head, if that is something that matters to you.

Transformers News: Pictorial Review for Movie Masterpiece MPM-9 Jazz

So then of course, that leads us straight to robot mode, our most favorite of modes:

Transformers News: Pictorial Review for Movie Masterpiece MPM-9 Jazz

Transformers News: Pictorial Review for Movie Masterpiece MPM-9 Jazz

While they all have some backpackage going on, the MPM version at least has it detailed up to blend in with the overall aesthetic better.

Transformers News: Pictorial Review for Movie Masterpiece MPM-9 Jazz

Now here is my one and only real complaint with the figure: in 'bot mode, his waist does not clip very well onto his car hood. Its a very weak conection that pops loose every time you move the figure.

Transformers News: Pictorial Review for Movie Masterpiece MPM-9 Jazz

His feet are a bit on the loose side as well, but it is not as annoying as the waist area.

I mentioned earlier that one of his accessories is a spinal cord for when he gets ripped in half. That is one very neat thing about this figure, you can recreate his death from the movie. You know, if you are in to that sort of thing.

Transformers News: Pictorial Review for Movie Masterpiece MPM-9 Jazz

Transformers News: Pictorial Review for Movie Masterpiece MPM-9 Jazz

Here he is with his other first movie Autobot buddies.

Transformers News: Pictorial Review for Movie Masterpiece MPM-9 Jazz

We really need an MPM Ratchet.

Here he is with the rest of the MPM line, minus Megatron whom I do not own.

Transformers News: Pictorial Review for Movie Masterpiece MPM-9 Jazz

And here he is with his G1 Masterpiece self.

Transformers News: Pictorial Review for Movie Masterpiece MPM-9 Jazz

So overall, he continues the trend of the smaller MPM figures being pretty good, though he is defiantly behind the two Bumblebees and Barricade. He isn't anywhere near as bad as Prime and Ironhide, so that is a definite plus. As I said, I do not have Megatron, so I can't say how he compares there, but I have heard very good things about the big ugly one.

This figure does feel loose in spots, and his parts can be a bit of a pain to fold into car mode, but over all, its not bad, and he doesn't feel like a chore. His transformation engineering has some very inspired parts to it and it does an extremely good job of capturing the movie feel. Overall, I do recommend this figure if MPMs are your thing.

Good hunting!

Seibertron.com Transtopia Roundup! August 2019

Transformers News: Seibertron.com Transtopia Roundup! August 2019
Date: Sunday, September 29th 2019 11:26am CDT
Categories: Site News, Site Articles, Transtopia
Posted by: D-Maximal_Primal | Credit(s): Creative Minds of Transtopia

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Views: 109,816

Another Month, another round of fantastic homemade work from the many Seibertronians who give their time and effort to create some awesome pieces of fiction, art, and tutorials for all of us to enjoy! Check out what all hit our Transtopia Section in August of 2019, and let us know what you think of it all below, or in the threads that each piece comes from!

Fan Fiction
Home to the creative authors of Seibertron.com's Transtopia

Transformers Titan: Awakening
Primus444

In the central command center stood a strong, powerful looking red and blue mech who stood taller than most of the Autobots on the station. Bright blue eyes shined behind crystalline optical lens as they stared out into the vast black expanse of outer space, past the gaseous orange hue of the planet Opulus; eyes that have seen friend and foe alike die in the midst of battle over the past 4 million years. His most defining feature was a silver face plate in place of an actual mouth, which was almost as much of his personal symbol as the ancient relic he held within his chest. He displayed a serenity rarely exhibited by seasoned military commanders, though his thoughts were anything but serene, and he emanated a presence that was both regal and strong, a subtle aura that demanded respect from his peers, but also drew them in.


If you like this story, you can find other chapters of the story in our Fan Fiction forum as well!

Transformers Resolute
1984forever

“Where are we headed, Prowl?” inquires Hound.

“Portland. To pick up two more team members... Spike and Sparkplug Witwicky.”

Traffic is sparse due to a shortage of available gasoline. We make it to our destination in record time.

“Cool Boombox!” Spike exclaims when he spots Blaster in my backseat. “Can I have it?”

“Say what!? Listen up you little wannabe Quintesson—owning other sentient beings is illegal! And that’s spelled with a capital ill!”

“Oops, Sorry! I didn’t know you were ah, sentient.”

“Try askin’ next time, li’l man.”


Prime Effect 4
Apollo-XL5

'The breeze was soft and calm as it brushed the long grass which then gently moved in a unified effect, looking like an ocean at peace as Ser-Ket took in her surroundings. The Predacon found herself standing a valley that seemed to spread out all the way to the mountains in the distance, with two moons overhead that were surrounded by hundreds of thousands of stars. It left the Femme breathless as she enjoyed the peaceful sight, with her spark completely calm and tranquil.

But it was not meant to last as a sudden gust of wind blew through the valley, making all the greenery wither and die immediately. Ser-Ket could not believe it as she took a step back at the horrifying sight of the valley transforming around her while storm clouds gathered overhead, blotting out the night sky and darkening the entire area.


The Rough Draft
AllNewSuperRobot

Silence grips the chamber. The Assembly gather in the ruin of a once grand hall. The remnant of a shining pillar, at the centre of the capital city of Quintessa III. That however, was before the War. Before the combined might of the Autobots and Decepticons united the universe against the Quintessons.

Revealing the secret of their near universal manipulation and propagation of endless divisive conflict. The Assembly had fled from one safe haven to the next. The united front had set about the eradication of the clandestine and pervasive threat. The Transformers themselves were not present at this time however. Their own war had reached its endgame on Planet Nebulos. Some individual Cybertronians would assist the newly christened Galactic Alliance, but their numbers did not exceed half a dozen.


Photo Blitz
This is where you can post your pictures of Transformers in whatever fashion you like.

Leokearon's digibashes
Leokearon

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Madeus Prime: Autobots and Decepticons Living Together!
Madeus Prime

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Hear the Bots & Cons Sing, Buy their albums
MagnusLabel

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Customizations
Post all your customized Transformers here. Whether it's a small mod or a true kitbash, we'd love to see it!

ZeldaTheSwordsman is looking for parts and measurements for a leader Dark of the Moon Ironhide. If you can help Zelda please go to the thread!

Lunatic Prime is looking for some ideas related to kitbashing a Transmetal Scourge with a helicopter bot. If you can lend Lunatic a hand or idea, head on over to the thread!

Rogue-Primal wants to remove some insignia's from some figures, if you know how to help them out, please head on over and give them some advice!

alphasnake73 is looking for some assistance with custom seeker wings for a Seeker Combiner. If you can lend them a hand, click their name and help them out!

Thirteen Primes Project
Latebrus-K

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Lego Triple Changer Broadside Version 2
alanyap

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Iacon Customs by Lunatic Prime
Lunatic Prime

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Not Perceptor Built from Lego Set 70892
alanyap

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Custom Titans Return Minerva
ZeldaTheSwordsman

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Omega Supreme the Ark
ebay

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TR Hot Rod and Siege Firebolt repainting and midding
ZeldaTheSwordsman

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Siege Jetfire Battle Worn Re-Paint
indrox1

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Fan Artwork
Did you create some original artwork? Post it here!

Krixsix's Gallery
[url]Kriksix[/url]

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Silly's 3D Models and Drawings
[url]Underyourcloset[/url]

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Transformers Energon Optimus Prime fanart
mech_dh

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My G1 Roadbuster fan Drawing
mech_dh

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fan designed transformers part 3
deceptispoon

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My little blender projects
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Blueprint sketch for Metroplex ship mode (input wanted)
Flashwave

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And that's it for the month folks! Like what you see or read? Be sure to leave a comment and let our creators know! Looking to share your own creations? Please do! We'll be back in a months time for the next round up from our Transtopia forums!

"Planes, Trains and Automobiles" -- TFTCG Siege II Strategic Analysis

Transformers News: "Planes, Trains and Automobiles" -- TFTCG Siege II Strategic Analysis
Date: Wednesday, September 25th 2019 8:21pm CDT
Categories: Site Articles, Game News
Posted by: #Sideways#

Discuss This Topic · Permanent Link
Views: 51,996

Planes, Trains and Automobiles


So, lately, if you hadn't noticed, there were a few cards that were revealed over the past week or so. Not only were there literally dozens of cards that were revealed, but there were also several things that happened over the past week -- including the European Energon Invitational!

At that Invitational, the meta almost completely shifted from the aggro-dominant to a more aggro neutral meta, with a seemingly even balance between aggressive as well as defensive decks. This far more varied meta is a welcome one, especially given the fact that defensive decks usually have to be far more inventive in terms of dealing damage than the more simplistic aggressive ones. It makes for a far more interesting viewing experience in most cases, at least.

That said, the defensive decks that did extremely well were almost entirely comprised of Major Shockwave decks that out-consistency'd their opponents through the use of his intensely defensive compatriots and supporting them with defensive Secret Actions. As it so happens, the deck that eventually won was not aggressive, however.

You see, even though four of the top eight were Major Shockwave decks, the winner of the overall tournament was that of a Blaster/Firedrive combination that used Blaster's knack for playing extra cards and Steeljaw's innate Bold effects to combo together damaging Actions, Upgrades and everything in between to deal a shocking amount of damage. Of course, with Blaster you can also run Ramhorn to add a nicely defensive side to the deck, playing free Force Fields.

As far as the development of the late Siege meta, I've noticed something of a pendulum swing in terms of deck styles. First, it started off with everything being defensive all the time. Second, everyone remembered "Oh hey, Battlefield Legend is pretty strong" and then the whole format went orange. But now, it seems everyone has realized just how strong defense is again -- and how good aggro is as well. In this peaceful harmony, it seems that defensive and aggressive decks can get along with the swing card becoming Press The Advantage.

Press, as I've mentioned in the past, is one of the strongest cards and one of the biggest reasons that the aggressive metagame came to be. The question isn't if an Autobot deck can make headway against a Decepticon deck, it's how much.

Will these reveals change that? Let's find out!


CHARACTER CARDS



Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
People all over the world / Join hands
Start a love train / love train


Astrotrain is kind of insane in almost every single way. I absolutely adore this guy -- not only can he completely carry a game, but he can also survive far and away longer than most. Let me explain by going through the basics of what the developers no doubt intended for him: Pokemon.

Pokemon involves evolving a Pokemon from Basic, to Stage 1, to Stage 2 over the course of three turns while using Energy Cards to power up a character little by little. The more Energy, usually the stronger the character. When we look at Astrotrain, though, we get the sense that Astrotrain follows that same game curve. On the first turn, you're going to have the ability to attach one Upgrade to him, activating his Spaceship effect. Then, on the next turn, you are supposed to attach a second Upgrade to activate his second effect. Then, when you use a third Upgrade to activate his Robot Mode.

At least, that's what you're supposed to do. See, there happens to be a very, very strong card by the name of Extra Padding. Extra Padding creates a nutty, nutty combination, being that you can place them all at once, or at least come close. When you do hit that magic number -- and you will hit that magic number -- you will be blessed with a four defense, nine attack behemoth in a defensive deck that will make him defend even farther. Mind you, that's pretty much comparable or in some cases better than Nemesis Prime after reshuffling your deck.

The best part about it, though, is that he's also a Decepticon Leader. That means that you can use Callous Leadership to move 5 damage counters from him -- effectively making him live far longer than normal, especially with a base attack of four and whatever Armor you've slapped on him. This isn't even counting whether or not you're playing Flamewar and/or Ravage alongside him, boosting him to heights never before seen.

He swings for a massive amount, and can take even more. Astrotrain is a character with boundless potential, and I don't think that it's a question of if we will see him, but when.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
You won't be taking the Brunt of your opponent's attacks! Right? Right?


Brunt is... Interesting. On one hand, he seems to be a fantastically defensive card by all but turning off Bold, but on the other, he seems uniquely suited to being offensive as well. I would say that he would be fantastic in a balanced composition for that reason, but when you consider the state of his stats being as mediocre as they are, you begin to wonder if his cost begins to outweigh his benefits.

But that's not what Brunt is here for, right? How about his gun mode... Gun modes?

If you couldn't tell, this is the first dual-piece Weaponizer. You can choose to spread them around however you wish, with either one or both upgrade forms of Brunt on one of your characters. It is with these pieces that we begin to understand a few things. With once piece, we see that Brunt is not just an effectively permanent Grenade Launcher with his Weapon form, but also literally the best Armor in the entire game with not just a permanent Blast Shield, but also the added benefit of having Tough 1 on top of all of that. When you realize that you can attach both pieces to one character, however, one realizes the power level of Brunt is actually astonishing.

Let me put it this way. Have you played Overwatch at all? If you have, then you know about Ana, the support. She has an Ultimate ability called Nanoboost, where you can power up one of your characters so much that they sweep the entire enemy team. Brunt is the same way. You can use him to power up a character to the point that they become effectively unstoppable, giving them an astronomical attack boost and an almost insurmountable defense at the same time.

The only question at that point is, logically, who would be the best partners for him?

One could say that Battlefield Legend could be interesting, and by putting both Weapons onto him, he could be come effectively unstoppable. But I think that might be a little short-sighted, or at least a little obvious. I just don't think that a Weaponizer could do well in a Tall setting, but be sure to mark down this quote in your notebook because I might end up wrong later.

Nay, I think one of the better way to play this is in an aggressive list with the most oft-forgotten cards in the game at the moment: Demolishor. Demolishor loves having both three attack and Bold 1, but more than anything else, he loves having an Armor that gives him +2 Defense. Since he flips extra cards for each defense that he has, you will flip over Kickback-levels of cards whilst having one of the highest defenses possible in an aggressive deck.

The best part is? He's only 6 stars.

Brunt will only be usable in the kind of list that can support him to his fullest, if it wasn't obvious enough already. Since he's so radically different than everything else, you'll want to use him to his full power level. Admittedly, I don't know for sure if Brunt will ever see play if Cog's lack of usage is anything to go by, but when you consider that Brunt has potentially more value than Cog in the short run, it gets just slightly easier to see him in a team.

But just slightly.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
Hell hath no fury as a Weapon removed.


Dazzlestrike is not good.

Not only does Dazzlestrike completely suck at dealing damage in her(?) robot mode, but she also isn't exactly special in her alternate mode in terms of damage, either. Unfortunately, whereas she heals her user, she also damages them back to where they were whenever she's inevitably removed via an Enforcement Baton or something similar. Since it's in your best interest to attach a Battle Master near the start of the game, you'll find that the character that you're attaching her to won't be damaged.

This makes her effectively a negative to attach to anyone who cannot keep her, as whenever your opponent discards her from play they will effectively get to deal three damage for free off the play of an Enforcement Batons.

Now, remember when I said that she's not bad on a character who can hold on to her? Well, for your consideration, I give you Greenlight:


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
"Sombra, online."


Greenlight is... Interesting. Making use of her Safeguard isn't exactly difficult, but her green pipped ability is deceptively strong. Since it doesn't matter if it's an Action or an Upgrade, you get to play both to boost her attack to a formidable six while also playing two of the most powerful cards in recent memory: Bashing Shield and Press The Advantage.

Given that there are also other cards that can be used with green pips, there are potentially higher damaging combinations through the use of Focus Fire. Since you get to play three of them at once, you'll find that playing a Bashing Shield and your Focus Fire all at once will get you a solid eight attack and Bold 6.

Of course, the hardest thing about that strategy is, y'know, staying alive long enough to actually use it. With her Safeguard, you're almost guaranteed two turns to pull it off, but we both know that's not enough. You see, in her alternate mode, she has the effect that her Upgrades can't be scrapped from her. With this in mind, we know that we can attach a Force Field to her with absolute impunity. But, perhaps moreso than that, we can use Dazzlestrike to heal her just enough to use Safeguard again, and you can't be punished by removal effects until you're ready to pop off with her in her robot mode.

Is this a viable strategy? I don't know. Probably not? It just seems too tech-y to be pulled off, but who knows? I guess we'll never know unless we get the green light from the rest of the set!


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
"Can we Fixit? Yes we can!"


Fixit is one of, if not the best 4 Star character on the market. Period.

His extremely powerful, effectively universal draw mixed with competent stats (for a Micromaster, that is) make his value off the charts in almost every way. The simple fact of the matter is that, if you're running a deck that needs to dig for something in particular, or perhaps even moreso in a deck that runs more white pips than most, I can think of no better character to play for your money. He's just universally good -- he can scrap your opponent's useful green-pipped card -- like a Bashing Shield, Enforcement Batons, Enigma or all of the above -- on-demand, while also having the ability to net you a new hand of cards to play with.

Oh, yeah, all of this is without using your Action for the turn. Which brings me to the thing I want to touch on:

Since he's universal, there aren't that many decks that wouldn't want to take him along for that added consistency. But, there is a deck that can only work with him on-board, and that's W1 Shockwave. Shockwave needs to chain as many hand-scrapping effects as it can in order to place as many damage counters as possible. When you realize that Fixit can use his ability alongside a System Reboot for your turn, you realize that you can force your opponent to take roughly 8 damage for effectively free, not counting any card effects like Testify to put more cards in their hand.

With proper use of Bravery and similar effects, Fixit will be safe from attacks and Shockwave will be able to spread the love (by which I mean damage) far faster and far more consistently than anyone thought possible.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
I'm so ready to see some Anime Transformers fights again. I was born ready.


Is he good or just cool? Because I'm not so sure that he's good.

You see, he's got the look, and he's definitely got a sick power level in terms of raw stats, but when you consider the fact that he's 15 freaking stars, you gotta start to wonder if he's worth it or not. Metroplex, for example, has a lot of attention on him because of his even larger stats, but I've personally played him quite a bit and trust me, 35 HP sounds like a lot, but when your opponents swing for 13 a piece you start to wonder how long you're going to last.

Now, this General Prime -- typically called "Galaxy Prime" by most -- can avoid some of this by attaching Energy Pack (usually for free) and cards like Urban Camo to keep yourself alive more. But it begs the question, and I ask myself this question a bit too much from time to time, but consider this:

Is it enough to survive? Or do you want to live?

That wisdom is something I chew on in my own life, but with cards, it takes on a different meaning. What is "living" in a card game? Isn't remaining on the board enough?

Well, no. Galaxy Prime may stay on the field for a while, but he's so big points-wise that he'll likely be the only competent attacker on your team, making him not just priority #1 for your opponent but when he goes down, you'll lose the game almost instantly. Remember, he's got similar offensive power to Battlefield Legend, and Battlefield Legend only has 13 stars compared to Galaxy Prime's 15.

But, as a whole, I don't think that matters as much as I make it out to. Galaxy Prime has a lot of power in his kit, and I think he'll definitely be a force to be reckoned with on the battlefield, but in an innately Balanced deck, can you really count on him to pull through?


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
Somehow I just don't see an SUV making a high jump.


Highjump confirmed my suspicions! Given the fact that Highjump is a 4 Star character, the pattern of Micromasters holds true! That means that you can play the full team of Off-Road Patrol members, with the total cost of all four of them coming to a solid 18 Stars. That said, we know now that Powertrain can reach those high stats that we so desperately crave, and can also be played with a 7 Star friend.

But what about Highjump? Is there any place for him anywhere else?

Well, I mean, you can play him in a heavily black list to draw some cards, I guess, but why play him when you could play someone like Fixit? Regardless, he's a black-pipped card that can still make some use out of its inclusion if you have the black pips to support him.

But again, I ask you this: Why not Fixit?


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
"Impactor? I barely know 'er!"


Impactor is probably bad. But, when you consider that he could be used in Aggro Tanks alongside Demolishor, Flak and Starter Megatron, he becomes a little less awful. You see, since you can use the highly underutilized Hunker Down to flip your characters all at once, you get the benefit of Demolishor's draw and Impactor's momentary Bold 1.

Of course, since he also has Bold 1 in his robot mode, he'll be a little bit easier to have deal damage, but beyond that his usefulness comes to an end. In fact, you can't really justify using him as someone to spread a lot of Bold 1 when you realize that Flamewar would be straight better. I mean, she does the same thing but for 5 Stars, after all!

Why are all of these Wreckers so bad, anyway? I mean, Springer was bad in W2, Kup was bad in Wave 1 and now Impactor is bad in W4! The Wreckers are getting wrecked.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
Just in case you forgot that the Insecticons are good.


Kickback is insane. On one hand, his vehicle mode is the reciprocal of his Wave 1 iteration, being a busted force for defense on a blue Bugs team, but on the other hand, his robot mode makes standard Bugs even better.

First, the concept of Blue Bugs, the version of Insecticons with, well, blue. With bugs. There have actually been several potential candidates for Blue Bugs over the past few sets, most notably W1 Bombshell, Ransack and Chop Shop to name a few, but to make a long story short they focus mostly on tanking the damage instead of spastically run over your opponent as quickly as possible.

That's where this Kickback will surely find his footing the easiest, using both of his abilities to assist his allies. But what of his other abilities? Well, let me tell you a secret: His robot mode ability is actually super strong in a fully orange Bugs.

Why? Well, let me tell you.

You see, Kickback states that when one of your Insecticons flips at least one blue pip, you get to ping the defender for 1 damage. That doesn't mean that the pip you flip has to be exactly one blue pip. You could, for example, play Roll Out in your Bugs list to facilitate this ability. Having both blue and orange pips on the same card, Roll Out doesn't bog down your flips with any unnecessary blue cards, and you can still deal the free damage that Kickback is looking to pass out with them included.

Even better, Roll Out isn't even a bad card in your deck given the powerful effects of Skrapnel, Chop Shop and Ransack upon flipping to their alternate modes. Given that he's an alternate 6 Star to include, you're likely to drop Ransack in your list for him. But something that I think is worth experimenting with, however, is dropping Barrage for him, instead. This allows you to play a Full Loadout, as well as getting just a little ahead on the Transformation game through attacking with Ransack in his alternate form first, transforming Kickback to take full advantage of him from the get-go.

Of course, that's just a spitball -- but it's still an interesting idea regardless.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
"Yesss..."


Lord Megatron will dominate any sealed event ever. With half decks, Megatron will get to activate somewhere close to every single round, sometimes more than once. He'll get to deal a frankly disgusting amount of damage at a similarly sickening pace. Remember, if you use weapons that boost his Attack stat, he'll get to deal more damage when your opponent reshuffles!

The thing I don't like about this guy, though (aside from the misprint saying that his alternate mode's attack stat is 5) is that his alternate mode is actually a bit useless. Milling your opponent is okay, for sure, but when you're milling your opponent for a maximum of five cards it's just... Underwhelming. That said, he is a Tank, which means in a non-sealed format, you can use Hunker Down to flip Megatron and mill your opponent for free, while attaching the ever-useful Armor.

As it so happens, though, Lord Megatron gets markedly worse in a constructed format. Given the fact that your opponent will have a far larger deck to play with, you'll have a far harder time finding value out of him unless your opponent is playing frankly moronic amounts of Bold and milling themselves regardless of Megatron's abilities.

I guess that's the real reason to run Megatron. Not as a strategy per-se, but perhaps as a deterrent. I mean, if your opponent realizes that they have to effectively KO one of their characters when they reshuffle their deck, don't you think that they might hold off on playing a Bold card or two?

Just a thought.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
"I don't like sand. It's coarse and rough and irritating. And it gets everywhere."


Sandstorm is sadly not as strong as his opposite, Astrotrain. Whereas Astrotrain makes his value known through sheer defensive willpower, Sandstorm seems to be a Jack of All Trades, Master of None.

He's got a little of everything, and a little for anything. His whole game plan is to be exactly what he needs to be for as long as it takes. I am certain that there will be games where you'll just keep him in his Car mode, or his Helicopter mode, or even flashing his robot mode here and there.

Simply put, I love the idea of running a deck that's incredibly versatile, where you can tech your deck or sideboard to counter everything. To that end, I'd like to point out that the Reflex Circuits, Covert and Sturdy Armor can all be attached to Sandstorm through careful planning of his alternate modes, giving you outs to more defense than your opponent will likely be used to, especially in Helicopter mode.

Unfortunately, his robot mode leaves much to be desired (much like the missing attack and defense icons on the bottom of the Helicopter mode) in terms of versatility and usability. Maybe it's just me, but I wish that it did something more than just ping someone for one damage. I realize that it's better than nothing, and that Major Shockwave is slowly becoming a Major meta mainstay, but other than him most Specialists are just supports instead of major threats.

Something I just realized, though, is that he's basically doing Springer's job from Wave 1, except way better -- and on a Common no less! I mean, think about it; Springer was supposed to be a Jack of All Trades as well, but he kind of sucked at his job a bit given the fact that he relied on Bold and Tough. Sandstorm, however, doesn't deal with any such things.

I guess it really is true what they say: Jack of All Trades, Master of None, but still better than a Master of One.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
Even here I get sidetracked.


Fixit may be the king of white, but Sidetrack is most certainly the king of orange. But, you might ask, didn't I just say that Fixit was the undisputed king of all Micromasters ever? What makes Sidetrack the best orange-based Micromaster and why doesn't Fixit simply take that cake?

Well, consider for a moment how many white pips you need to play in your deck to make Fixit anything close to consistent, and now consider for a moment just how many orange pips you might play in an aggressive deck. If you realize now how many orange pips are in your deck and how often they are going to be in your hand, you're going to realize how consistent that Sidetrack is going to be.

Plus, Fixit discards your hand, whereas Sidetrack can help build it instead. Sure, you are going to miss out on any Actions on the top of the deck, but honestly, who cares? They're going to be back in the deck after just a little while, anyway, and the short term benefits of putting a bunch of Upgrades into your hand shouldn't be discounted.

The only thing I actually dislike about Sidetrack is his extremely unfortunate HP. If you notice, he's only set up with 3 HP -- making him an ideal candidate for your opponent to play a One Shall Stand to take a free KO. You may think that people might not play it, but consider for a moment the fact that One Shall Stand has become an increasingly prevalent card in the metagame after Battlemasters came out.

This increasingly relevant and prolific card has become something of a mainstay for the metagame, and when your opponent can take a KO for effectively free on their first turn, you aren't exactly favored in that matchup, simply put. So with that said, is Sidetrack good at all?

Yes, still, he is a powerful utility for decks with the points to spare, especially in an aggressive Tank deck that wants to play Demolishor to his fullest potential. But beware -- your opponent might be just as glad that you're playing Sidetrack as you are.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
Okay, I'm just gonna say it: Flamewar with rocket-powered angel wings is one of the raddest things I've seen thus far.


Wasn't Sights an Autobot originally?

Anyway, Raider Sights is kinda mediocre. Sure, we basically shouldn't talk about most Batlemasters in terms of their robot modes because of how "blah" they are with few exceptions, like Aimless or Lionizer for example, but Sights just feels uniquely mediocre. I dunno, maybe I've just gotten a bit jaded to this kind of thing. But the real reason you play a Battlemaster (at least, usually) isn't their robot mode, it's their alternate mode.

Which is also kinda mediocre.

Focus 2 isn't really a sought-after effect, even worse given the fact that it takes 6 Stars off your team in order to run it, and the benefits that it provides outside of that aren't exactly amazing, either. I mean, sure, boosting defense on a Utility is pretty neat since you still get to use an Armor to do so, and in Blue/Black lists you wouldn't mind taking advantage of Focus in order to do your Pierce damage, so it's not that Sights is bad per-se, it's just that he's not as great as some other Battle Masters that boosts Attack and Defense for the same cost like Nightstick.

One thing that I should probably touch on, though, is using Sights on Siege Flamewar like the artwork advises us to do. Since she has an innate Focus 2, you can use Sights to boost that to Focus 4, making a balanced deck show you effectively whatever flips you want whenever you want them. It honestly doesn't even seem half bad, and with Pop A Wheelie making Motorcycles have a reason to exist, I don't think it would be a bad idea to use Sights if you had the spare points. But, that's the extent of what I'd expect to use him in, frankly, given the other options.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
"Go ahead. Make my day."


Six-Gun is kinda really neat. He's the kind of Weaponizer that I really enjoy -- the ones that force your opponent to deal with them, the ones that get so much value out of their robot modes that your opponents have to focus them -- which in turn activates their Battle Master or Weaponizer effects, and the clap-back from a suped-up character is painful at worst.

Six-Gun epitomizes this by having an extremely powerful character trait of being able to boost his own attack, comboing with other weapons already attached to him and Actions played from your hand. In total, you can create a massive amount of value out of his robot mode, and the best part is, you want your opponent to deal with him as well because his weapons are still powerful.

In fact, Six-Gun isn't likely to focus his Upgrades on the same character given the nature of Pierce and the powerful effects therein. Oh, and did I mention the fact that the Guided Missile Launcher can be placed in a Utility slot, meaning you can pair it with another weapon. This creates powerful combo potential in itself, and the Anti-Gravity Cannon also creates wondrous opportunities for smaller characters to deal damage to larger ones.

All of this being wrapped in a little shell of only 9 Stars makes Six-Gun a wonderful little package. Now, whether or not that will make him see play is still beyond me, but I can't help but to feel that Six-Gun is going to have a lot of potential value from his robot mode alone.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
"Purple haaaaze..."


So let's talk about Safeguard Cars for a minute.

Safeguard Cars (Safecars, if you will) kinda fixes the biggest problem I've found with Cars since launch: They lose when they die. Now, I realize that sounds a bit obvious, but let me explain. You see, Cars as a general idea is a simple one: Don't die, untap, attack at once. This strategy dies almost instantly when it faces something more aggressive than it, something like Bugs who can effectively OHKO one of your characters from the get-go. You see, you can't untap or attack with something that's, well, dead as it turns out, and it plunges your damage output through the floor.

That's why I love Safecars so much. You still deal similar amounts of damage through use of Press The Advantage, Grenade Launcher, all that ilk, but you are all but confirmed to survive whatever your opponent throws at you so that you can untap your characters how you wish. Plus, to make matters better, you'll still have enough HP to take full advantage of Force Field, with Greenlight being able to take its advantage to the fullest with her alternate mode ability.

Now, as for Smokescreen, I think he's an obvious addition to this archetype. Having 4 Attack in his alternate mode and potentially 5 Attack in his robot mode for the cost of 7 Stars makes him an easy inclusion for the archetype, despite not too many interesting things happening with his kit. This is not to say that other Safeguard Cars will be revealed, and perhaps they will be better than Smokescreen, but until that time I think Smokescreen is a great character to run for the archetype, even if his use is limited outside of it.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
I just can't think of any puns to CRACK, y'know?


Thundercracker is pretty neat.

So, Thundercracker makes something of a splash when you consider how much Pierce Power has been in Siege 2 thus far, his abilities are far more consistent than you might think. But, truly, is scrapping cards from your opponent's hand even that great? And is it worth basing an entire deck around when you're only doing Pierce damage? And who do you even play in such a deck?

Well, take for example the idea of playing Thundercracker, Nova Storm and Nightstick on the same team -- now that we have double black pips and more useful black cards, we can use their abilities far easier than initially thought. See, since Thundercracker chooses a card from your opponent's hand and scraps it, you can choose exactly what you want to scrap -- and Nightstick scraps another one afterwards. Then, afterwards, you can use Nova Storm's ability and Thundercracker's ability to move several damage counters from each of your characters at once. Plus, you'll have plenty of stars left over that you could use on Leap of Faith, or perhaps something like Pincer Maneuver.

Now, with all of that said, does Thundercracker have potential outside of that niche composition? Maybe. You see, since he has only 9 Stars, you can use him alongside a smorgasbord of smaller Planes where you can use Photon Bomb to set up a potentially disgusting amount of damage to be moved to one of your opponents. Let me explain with an example.

Thundercracker is 9 Stars, Storm Cloud is 4 Stars, Visper is 5 Stars, and we can toss in Skydive to flesh out the whole squad. Now, let's say for example that you start by going first and you just transform Thundercracker and swing with him. Then, after your opponent swings at you, you can use a Photon Bomb, spreading two damage to each character. That dealt a lot of damage to your opponent, eh? Well, how about a little more? Because, you can transform Thundercracker and reveal one of many double black pips in your deck to move every single damage counter on your characters (8 in total) to one of your opponent's character for a total number of 10 damage on one of their characters for an easily done combo.

Mind you, that's enough to KO a Bug or a Car for effectively free. What's not to love?

I think this isn't the last we've seen of Thundercracker. He's got a lot of potential in his alternate mode as well as his robot mode, and I think that it's going to be interesting to see whether or not those combos can come to fruition.

EDITOR'S NOTE: It has come to my attention that I appear to have misread this card, skipping over "one of" in terms of his flip ability. My apologies for the confusion, as this does change quite a bit of power in this Thundercracker and rather invalidates many of my points. Now, as it happens, I still stand firm on his potential in terms of damage movement and the new double black pipped cards that you will see at the end of the article; moving two damage from one of your characters shouldn't be taken lightly, and I do think that there is a significant level of potential with running him with Nova Storm given her damage movement abilities. That being combined with Bombing Run, you suddenly have a very deadly combination. Plus, you can't deny the usefulness of Bombing Run combined with Photon Bomb in terms of damage potential, especially in a four-wide setting.

Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
You too can stand up the Vanguard!


Vanguard is busted.

There are no two ways about it -- this guy is on the verge of being broken. Giving not just one, not just two, but all of your characters an effective Force Field that never goes away is just insane. I mean, sure, you need to flip a white pip, yada, yada, who cares? Just play more white pips if you're worried about it. The point being, you can block any useful amount of damage from someone by flipping one of many white pips that you'd play in your deck for a simple five stars.

To make matters better for defensive decks that might want to play him, you get a free +2 defense when your opponent inevitably targets him down. But here's the thing: Do you want to play him in a defensive deck at all? Because I'm actually quite certain that you'd want to play him in an aggressive deck given the circumstances. I mean, effectively turning all of your characters into Skrapnel certainly doesn't seem to be a bad thing, and pinging one of your opponent's characters for a bit more damage doesn't seem half bad, eh?

I mean, even with Decepticons -- the more defensive faction, oddly -- can benefit from this guy because of Callous Leadership. It and Vanguard both have the magic number of 5 damage to make use of their abilities, making Callous Leadership into something of a Max Potion for your Decepticon Leaders. The simple fact of the matter is that Vanguard enables literally everything to be live forever; Autobot or Decepticon.

That means that your opponent will invariably try their hardest to focus him from the get-go. Our little R2-D2 here certainly doesn't like being in the spotlight, and his stats reflect that, but when you consider the use of Stealthiness or Hiding Spot in order to protect him throughout the game, you're looking at a Battle Master that will only die when you want him to.

I think that Vanguard is busted enough to be warranted in any deck that can fit him. Literally any deck that can run him effectively probably should. I mean, who wouldn't want to live longer, right?


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
Augly Reflexes.


Acute Reflexes isn't that great.

You don't see it as a boost to your attack, and Focus 1 isn't a stellar boost to consistency, and the defense side of it could also be just an Urban Camo to serve the same job. I don't see this getting much play outside of maybe some decks that play a crapload of white cards, with Vanguard or Fixit for example.

I dunno. I could be wrong. But until someone proves that to me, I think I'll just binder it and move on.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
Back in black / I hit the sack
I've been too long / I'm glad to be back


Double black pips, boyos! Double black pips are not only real, but there are three different ones, meaning you can put a total of nine double black cards in your deck for your flipping pleasure. I think that this is exactly what black needed as a concept, since Pierce 1 here and there simply wasn't enough to warrant playing it overall. But now that we have full double black pips, I'm ecstatic to see where it goes. Will the black or blue pipped Bold cards see play to get to those astronomical numbers of Pierce that only Arcee could dream of? Who knows!

But until we find out, we need to take a look at the cards in their individual rights and see if there are any that you could actually play on your turn and not feel awful about.

Let's start it off with Crowbar, which has the nice effect of being a Grenade Launcher -- if that Grenade Launcher was terrible. I mean, you're going to be playing this for the pips, but really and truly, if you're attacking Crowbar during your turn instead of anything else, you're probably in a bad spot. I mean, Primary Blaster is a better weapon than this and it's, well, Primary Blaster. But, it's still good to know that if you draw it, you're not going to be exactly losing anything, unlike drawing an Improvised Shield in an orange deck, because you can scrap it so easily that it'll be back in your deck before you know it.

As for Minor Medic Kit... I think that it exists, and that's certainly not a bad thing. It's not going to exactly give you the "Wow!" factor that attaching something like Energy Pack or something similar is going to give you, but it's at least something, especially in a defensive deck. Unfortunately, if you attach it, you're not exactly going to have too many chances to scrap it outside of replacing it or letting the upgraded character die, which is kinda the opposite goal of the game in most cases.

As for Designated Target, it's everything I wanted and more. Given the fact that it has Pierce 2 in the deck as well as in your hand means that you're not losing any Pierce power by drawing into it, and you're still playing it from your hand to be reshuffled into your deck afterwards. Designated Target is also excellent in decks that can attack more than once in a turn, like with Cars or perhaps Motorcycles, given the fact that you are giving your entire team Pierce to play with. Of course, it is an Action, and there are certainly better Action-based damaging cards to play on your turn, but as far as double black pips go? I can't think of a better one to have in a deck.

Double black pips are fantastic news for the future of the color. I've been trying to get as many versions of black to work through the use of orange or blue counterparts, but many times I've felt that the black pips were simply a random side-effect that didn't give enough power to warrant its inclusion outside of a few niche character effects. Now, not only can you use those niche character effects easier, but you can also rest easy knowing that you'll have the amount of Pierce that you want, pretty much whenever you want it.

I mean, around a quarter of your deck will be made up of double black pips, y'know?

Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
Flipping out.


Triplechangers, for the most part, haven't been stellar. They've either been too goofy to pull off like Blitzwing, or they've been too inconsistent to be powerful, like Springer. But, the worst sin of them all, was that most of them had one useless -- or at least incredibly niche -- mode.

For Springer, it was usually regarded as his robot mode. For Blitzwing? Also his robot mode. For Sandstorm, his robot mode fits that bill perfectly, having a one-and-done effect that will leave you either defenseless to attacks or pillow-fisted for your next attack. At least, that's what it seemed like, until Conversion Engine came along.

You see, that's what Conversion Engine seeks to repair: Mode consistency. Let's take Sandstorm, for example. On one hand, you have a dismal robot mode with a useful alternate mode, each with their own advantages for separate versions of characters. Normally, you'd try to avoid his robot mode like the plague; but with Conversion Engine, you can consistently transform him to Robot Mode and then back to one of his more useful modes afterwards.

But, I think Bliztwing is one of the better ones to take advantage of this. Given the fact that you're not only hoping but praying that your top cards activate his flip effect as not to leave you high and dry in his frail robot mode, Conversion Engine allows just a little bit of leeway to allow you to flip him back to one of his alternate modes. It's just a little bit of consistency, just a bit easier to work with than it was before.

Now, does this card instantly make Blitzwing, Springer or anyone else instantly meta? No, probably not. In fact, Astrotrain could care less about this card, to tell you the honest truth. But does it mean that I won't be thinking just a little more about the Triplechangers of yesteryear? You bet your tailpipe I will.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
"Congratulations on your promotion, Admiral."


Involuntary Promotion is absolutely insane. It's basically an "I STILL FUNCTION!", but also... Not an ISF. It's a bit wonky, but it has the same if not more implications that ISF has.

Let me explain: Involuntary Promotion isn't just a one-and-done like ISF is, where it brings someone back, you usually attack with them, and then they go away. In this case, you get to bring someone back in total, while keeping the upgrades from the previous character. This means that, in decks where you have a very specific character that holds the entire deck together (Wheeljack in Cars, for example, where you could swap him with Bumblebee), you can simply swap out a lesser useful character for them and continue on your way.

It's a great card already, but the fact that it keeps your previously attached upgrades after the swap makes it even better for defensive decks. For example, you can, potentially, reuse Flamewar after she's KO'd, or you could bring back a character like Headstrong -- Upgrades already online thanks to your previous character.

Something else that I'd like to mention is the fact that you can use it alongside the Constructicons to boost your Tower. Let me explain this through an example: Your opponent goes first, and they happen to one-hit your Hook. That's when you laugh to yourself, give them a wry grin and tell them that they're a second-rate duelist with a third-rate deck, capping off your bravado by bringing back Hook and swapping him with Bonecrusher. In this scenario, you are not only bringing back Hook, a character with 7 HP, in exchange for a character like Bonecrusher, a character with 4 HP, but also boosting Devastator's HP by 3, potentially. But that's not all -- since you're KOing Bonecrusher, you're also building your tower by one level because it KO's Bonecrusher.

I'm always trying to find ways to make Constructicons meta. Does this fit the bill to push Constructicons ever-closer to being meta? Well, uh, yeah. It kinda does, actually -- but can it alone make Constructicons good? No. But can it make them better? Abso-freakin'-lutely.

Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
"This never happens, I swear!"


Now, I'm not gonna lie -- when I first saw this, I thought it was kinda awful.

I figured, "Oh, hey, look -- it's another card that doesn't realize that aggressive decks don't actually use more than one Upgrade!"

It took me more than a moment to realize that this card is not actually meant to counter offensive decks. You see, when you realize that defensive decks usually stack quite a few Upgrades upon them, you start to realize that this deck is for defensive Decepticons during the mirror match -- especially against decks that happen to be playing cards like Extra Padding, where they stack upon each other.

With Backfire against a fully-loaded character, you're going to be dealing a solid three damage to them. Against a character with Extra Padding upon them, however, you're going to be dealing an extremely powerful five damage to them. Now, your opponent could play into this and simply not attach their Extra Padding, to which I ask you, is that not a win in itself? You are forcing your opponent not to play their most powerful cards simply out of the simple threat of a card that you might not even have in your sideboard!

The simple threat of it is what I love about it. Your opponent will be wary of making the mistake of putting down a card that they cannot remove from themselves, and you will reap the rewards.

Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
H A C K E R M A N


Decipher is a really, really weird card. There are specific sideboard cards like Backfire, there are specific mainboard cards like Bashing Shield, and then there are specific character-hate cards like Decipher. If you hate Major Shockwave with a fierce, burning, immolating passion, then Decipher is the way to go.

See, Major Shockwave can put out his fair share of Secret Actions, and he's incredibly defensive. That's where Decipher can make your opponent's day sour. Not only is Decipher a black pip, "Pierce"ing Shockwave's "major" defenses, but it's also a green pip. Since you can consistently put it into your hand when you need it, you can abuse your opponent's Secret Action play pretty much all game.

It's a mean, green, niche machine that won't do much against pretty much anything other than Major Shockwave. Take that for what you will, but if you're really, really afraid of that one matchup, then by all means, Decipher will have a sweet spot in your sideboard.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
Crosshairs officially doing more here than he did in The Rebirth.


Okay, so hear me out: This card could be good in a defensive deck.

Don't let that orange pip fool you into thinking that it doesn't belong! Even though it's the same thing as putting a blank pip in your deck, you gotta realize that being off-color doesn't necessary denote inconsistency. I mean, just look at it from the angle of you putting a blank pip into your deck and you'll be fine. But, all of that being said, when you look at the rest of the card, things start to get a bit spicy.

So, in a defensive deck that plays plenty of Armor, you can play a Defensive Configuration. Before you ask, no, you aren't really expecting to get the free Armor off the top of your deck: In fact, you're more after the second Armor slot -- the free Armor is just extra. I mean, have you seen a Dreadwing with a Reinforced Plating and an Extra Padding on him? How'd you like to have that on any character?

That's my point. But, with that said, I wouldn't be comfortable playing this alongside another blank pipped card. You're just flooding your deck with inconsistent cards at that point, so you'll have to decide between using Defensive Configuration or a truly blank pip in your deck. After all, Tough is the best way to get defensive value at the moment, and putting non-blue cards in your deck mustn't be taken lightly.

All of that said, Defensive Configuration certainly isn't for everyone. I mean, aggro decks won't like it at all, and Galaxy Prime might not find as much value out of it as people might think. But, in defensive decks like Major Shockwave, I think a dark horse might just be riding from the abyss.

As a side note, can you imagine a Dreadwing deck with two of these things on him? Four Armor slots, my guy. Four. Armor. Slots. Nightmare fuel, man. Nightmare fuel.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
Putting the "hide" in Ironhide.


So, this is basically the defensive form of Erratic Lightning, and it's kinda missing an important piece of the puzzle that made Erratic Lightning so good: The blue pip.

Okay, yeah, sure. You just read my Defensive Configuration piece and now you're scratching your head, but hear me out. On one hand, Defensive Configuration is an orange pip -- effectively blank in a defensive deck -- but it also has an extremely powerful effect that can bolster your defenses even further than before. But, get this: It doesn't actually make you lose anything for playing it. It's just a boon. Sure, it might take you a turn to get that boon, but you're still getting there.

Guarded Posture kinda feels like the opposite of that. With Guarded Posture, you're actually losing a bit of the ever-important attack stat. If you've played a defensive deck, you'd know this by heart: Your cards don't do any damage whatsoever. Sometimes, dealing damage comes down to one point of damage between defenses and when you decrease it, you're making your job a lot harder -- certainly harder than Erratic Lightning ever did for aggro.

Which brings me to the second problem I have with this card: Aggro doesn't care about its defense. Most characters in an aggro deck have one or two defense, and they most certainly don't care about getting OHKO'd. Guarded Posture cutting your attack makes your only win condition (i.e. KOing your opponent's characters) way, way harder to pull off, and that gives your opponent time to eventually overpower your defenses. Something, mind you, that is easier now that you play non-blue pips in your deck.

That's my biggest problem with it. If it had one of the two stipulations, either an orange pip or an attack decrease, it'd be busted. But since it has both, I can't help but to think that we have a better secondary Armor option that rhymes with Schblast Schield.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
Judging from the barrage of weaponsfire, I'd say that "hidden" part isn't going so well.


This card is broken.

I'm not joking. Hidden Fortification just made defensive decks way, way better, and Major Shockwave is chief of these. It'd be good if it was only Tough 2, but at Tough 3 you can combine it with your Armor to drown out any pathetic attempts at damage your opponent throws at you. The best part about it is, though, is that it's also a blue pip. The fact that it gives Tough 3 along with a blue pip makes it just insane. The fact that it's a common, too, makes it incredibly readily available for anything from a constructed deck to a sealed deck, as well.

I can't actually write much here because it's so universally good for blue that there really isn't a defensive deck that wouldn't want to play it. I'm serious; look out for this one.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
Pictured: Me telling my unsuspecting coworkers about the conspiracy of Skinwalker Ranch for the third time that day.


Jam Signals is another in a vast sea of defensive cards that have an orange pip. Some believe that this is meant to counter defense, and whereas it's a nice concept, playing effectively counterspells in an aggressive deck is almost never good. Simply put, you're already using all of your space for more aggressive cards, so you won't have the time nor space to play Jam Signals.

So, the question becomes: "Who does?" In a word? Defense. You see, it isn't uncommon to play a line or two of blank pips in your deck for their powerful effects. So, why not play an orange pip in its place if its effects are better than the other blank pips that you could play, especially if it helps you beat mirror matchups?

That's why I don't mind the idea of putting Jam Signals in a defensive deck's sideboard. Since many defensive decks can use cards like Heavy Handed or The Bigger They Are in order to deal damage to you, you can use Jam Signals to effectively remove that potential threat from play. I am a big fan of making my opponents regret existing, and Jam Signals helps with that.

But, I can't help but to wonder if it'll see any play whatsoever. Infiltrate sees some play, but I can't help but to see this card as being the odd, kookie uncle to a solid card. I mean, there will definitely be people willing to try it out, but I think at the end of the day, it'll likely be bindered.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
"I just invented perpetual motion!"


Kinetic Converter is a somewhat odd card that made me realize how Apeface is probably going to be the only one to want to use this (or the next) card. But, since we have no idea what Apeface will actually do, I'll go ahead and remark a bit solemnly about what uses that Kinetic Converter has, by which I mean it doesn't have any.

I mean, sure, you're effectively playing less cards in your deck when you look at it from the angle of you're playing a card to draw a card, but when Upgrade attachments are so, so important in this game, simply using Kinetic Converter to draw a single card is going to be firmly in the "inefficient" category.

Now, I'm being a bit harsh, here. That isn't to say that it doesn't have at least a little potential with some more niche concepts. For example, Metroplex is known to flip several times during a turn, meaning Kinetic Converter could draw you a fair amount of cards. Bluestreak and Blitzwing, too, flip themselves over per their attack, and thus you could use Kinetic Converter to facilitate draw; Cosmos could use it to draw cards after using a UFO; Cars, finally, can use it in tandem with Cliffjumper to get even more draw than normal.

So, where do these few limited cases leave us with Kinetic Converter? Isn't Data Bank just straight better despite being a white pipped Utility that draws you consistent cards in roughly the same amount of time for less commitment regarding your flips?

Yes, yes it is.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
"Throw me the idol and I'll throw you the whip!"


Kinetic Intensifier Whip is a similar card to Kinetic Converter in that it requires the use of your flips in order to get value out of, and the times where you can flip more than once can actually make this into a formidable card.

Let's put this in the context of Metroplex, for example. With Metroplex, you have the use of Escape Route to give you an extra transformation during your turn. You can use that to, from your robot mode, flip yourself to your alt mode in order to spit out another small guy, but for this example, let's say we spit out Scamper. This single flip has given Metroplex a Bold 2 from the Kinetic Intensifier Whip, but also given him Bold 1 thanks to Scamper. So, what next? Well, we simply transform him back to robot mode, giving him another Bold 2 thanks to the whip, and thus giving him a total of Bold 5 for simply playing an Action with a green pip.

That seems pretty good to me.

Remember, you also get the +1 Attack from the Kinetic Whip as a base, so you're actually going to be swinging really, really hard in the right deck. I mean, just think about Cars. With a Start Your Engines and a flip for turn, Wheeljack can suddenly gain Bold 7 in total -- utterly monstering anyone that turn. The same could also be said for aggressive Tanks through the use of Hunker Down and Impactor.

I think that the little whip that could is a little beast of a card, and I think that there's a pretty good chance that we're going to be seeing a lot of this little Common rather soon.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
Pictured: A brave Springer player futilely wades through an ocean of Insecticon players during the height of the Rise of the Combiners Meta.


What an interesting card. I am really not quite sure what to make of it, but Pincer Movement has immense potential in general.

Okay, sure, it has to be in a deck with three extra spaces to be even remotely consistent. But, when you consider the fact that you can pair it with All Out Attack or (depending on the deck) Pop a Wheelie, you're going to realize that you're going to have a lot more in the ways of multiple attack options than you used to. This seems like a generally strong deck concept given the nature of aggressive decks, especially the ones that use Battle Masters, that can't really take early KOs on untapped characters that well.

Now, in terms of specific decks that Pincer Movement would be useful in, I can't say that I have many ideas. On one hand, one could say that playing the new Kickback in place of Barrage in Insecticons could free up a spot for Pincer Movement, but the odds of you drawing that on any consistent basis is low at best, and Barrage already brings a solid amount of power to the list anyway, making his usefulness far greater that any single copy of Pincer Movement is going to give you.

In terms of other decks, there always is the idea of Motorcycles. Motorcycles, through the use of All Out Attack, Pop a Wheelie and now Pincer Movement could use all of these cards to target down opponent's characters early, hopefully removing them before the inevitable retaliation wipes the fragile bikes from the field. Pincer Movement helps with that because you're likely to be playing both Flamewar, and getting an extra attack is almost never a bad thing. Of course, you'd have to change the list to drop Chromia or Arcee for someone cheaper in order to play Pincer Movement effectively, but that's for you to decide on whether it's worth it or not.

In total, I think that Pincer Movement is a solid addition to the Star Card roster. Unfortunately, I do think that it will be inherently limited in its play given the nature of Star Cards in general, but that being said, isn't that exactly what you could say about literally every other Star Card in existence? Food for thought.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
It's called Point Position because they are pointing at a position.


This card is utterly nutty for blue/black decks. Given the fact that Point Position is a blue/black pip combination, this should be obvious. But, do you want to know a secret about blue/black decks? Most of them require the use of Bravery in order to function. The fact that you can play two separate versions of Bravery in your deck just makes me swoon.

Of course, it's not a direct reprint of Bravery since Bravery works all the time, and Point Position only works when tapped. But, that's pretty much the same thing, anyway, and you're probably going to draw a Bravery later on enough to replace it anyway. It's a consistency card, a redundant system that makes the plane just slightly safer to fly. It also helps that it's both a blue pip and a black pip, making both sides of the equation slightly more consistent.

It makes me wonder at whether or not we're going to see Omega Jazz come into the meta a little. Its most prevalent problem was getting your opponent to attack where you wanted them to, i.e. Jazz, and it also felt a little pillow-fisted when I played it. Perhaps the black pip and Point Position can make Omega Jazz' dreams come true! Or maybe the fact that black pips exist could also push it out of the meta altogether.

Who knows? But regardless, I think that Point Position is certainly a great card to keep your eye on. It'll surely be played in janky, defensive rogue decks left and right, and it might just make blue/black a bit more consistent than you were expecting.


CONCLUSION

There are so many good cards that have been revealed, and so many of them can start their own archetype. We haven't even seen the full set yet and I'm already ecstatic for the future. The only thing that I'm currently concerned with at the moment, however, is the health of the Sealed Format. Remember, it was just revealed that players will have to play a full three rounds of Sealed at the Energon Invitational, testing our mettle, creativity and maybe just little of our luck.

What about you, then? Are you looking forward to Lord Megatron potentially making the name "Lord Megatron" a household name? Or are you as smugly happy as I am at the thought of playing an Optimus Prime that happens to look like something very familiar out of the golden age of Transformers, the Unicron Trilogy? You can't fight me on this! It was the best!

But in all seriousness, I think that we're about to see more than a few archetypes rise out of this set, with Astrotrain being the one I'm looking at the most at the moment. He just seems like a wall of value to me, and even if he's half as good as I think he is, I think we'll see him as a meta contender for sure.

Let me know in the comments below what you thought as I slowly dip my hands into a large bucket of ice water so that they may simmer down. I mean, is anyone else's fingers currently burning and numb, or is that just me? I'm sure it's fine, and not the onset of carpal tunnel.

Anyway, I hope you enjoyed and I'll see you in the next article!

"Oh, So Unwise..." A Pictorial Review of Movie Masterpiece MPM-08 Megatron

Transformers News: "Oh, So Unwise..." A Pictorial Review of Movie Masterpiece MPM-08 Megatron
Date: Wednesday, July 31st 2019 7:56pm CDT
Categories: Toy News, Reviews, Site Articles
Posted by: D-Maximal_Primal | Credit(s): D-Maximal_Primal

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Views: 39,783

"Is it Fear or Courage that compels you fleshling?"

The time has come, and MPM-08 Movie Masterpiece Megatron is arriving in-hand for all the movie fans (and hopefully more fans elsewhere) to enjoy. As a huge movie fan myself, I could not wait for this figure. I was more excited for this figure than I was for any other figure this year, including MP-43 Beast Wars Megatron, Ectotron, and even MPM-09 Jazz. This specific Megatron has a very special place in my heart, and I really wanted it to be good.

So is it?

In the famous words of another Megatron: Yessssss

Let's start just by looking at this robot mode head on. The figure is faultless. The design is dead on to the original Movie Megatron design. It's also both cool and important because this is the first mainline figure to utilize that Movie 1 design since the first movie itself.

Let's take a look.

Transformers News: "Oh, So Unwise..." A Pictorial Review of Movie Masterpiece MPM-08 Megatron

The robot mode is tall, hefty, and imposing. He looks like he walked right off the 2007 theatre.

Now take a look at that headsculpt! That is a mean Megatron face right there, captured in gorgeous detail and with some well placed paint to help it stand out. The mouth is posable, and it looks great open or closed. They nailed it.

And take a look at how tall he is! This Masterpiece figure is as tall as a Prime Wars Combiner, which is really impressive.

Transformers News: "Oh, So Unwise..." A Pictorial Review of Movie Masterpiece MPM-08 Megatron

Transformers News: "Oh, So Unwise..." A Pictorial Review of Movie Masterpiece MPM-08 Megatron

Looking around the figure some more, there is a backpack on him, but honestly considering the design, I think this is as close as they could get to minimizing it. The good thing is that backpack is only really noticeable once you start moving around to view him from behind, and it blends in fairly well from a back view.

Transformers News: "Oh, So Unwise..." A Pictorial Review of Movie Masterpiece MPM-08 Megatron

Transformers News: "Oh, So Unwise..." A Pictorial Review of Movie Masterpiece MPM-08 Megatron

Also, while we are around back, take a look at the weapon storage. The gun tabs in down behind his waist, and the flail piece pegs into the gun and the back stabilizer wing.

Transformers News: "Oh, So Unwise..." A Pictorial Review of Movie Masterpiece MPM-08 Megatron

And here we have my favorite of his accessories: the Allspark. I have wanted one of these since the movie came out, and it is awesome to see it here. The cube is very intricately detailed, and is painted a beautiful silver.

The cube itself can fit into Megatron's chest, so you can recreate his famous 2007 Death Scene, or maybe just pretend he is powered up on it. either way, that translucent red plastic in his chest is fantastic looking.

Transformers News: "Oh, So Unwise..." A Pictorial Review of Movie Masterpiece MPM-08 Megatron

Transformers News: "Oh, So Unwise..." A Pictorial Review of Movie Masterpiece MPM-08 Megatron

Transformers News: "Oh, So Unwise..." A Pictorial Review of Movie Masterpiece MPM-08 Megatron

Since we are now on accessories, take a look at that flail. Now, this is one of the few down points about this figure that I have. The flail is made of soft plastic, so while he can swing it around and pose it, it is subject to the laws of gravity, so you can't get all the poses you want out of it, such as a mid-air flying flail. But it is still a nice piece, and I appreciate that they recreated the movie where he literally pulls his hand out of his arm into a flail.

Transformers News: "Oh, So Unwise..." A Pictorial Review of Movie Masterpiece MPM-08 Megatron

Transformers News: "Oh, So Unwise..." A Pictorial Review of Movie Masterpiece MPM-08 Megatron

His final accessory is his cannon. Now the cannon has 2 forms. The first is a blaster mode, where it replaces one of his hands and forms a pretty wicked looking gun hand. It makes a nice companion piece to his other hand has a flail.

The other form is that of his dual-handed fusion cannon, as seen in the first movie when he blasts Optimus. I really like the way they have it wielded and how it perfectly recreates his pose from the movie. I appreciate the effort they put into making it a single hand gun as well as a dual-handed cannon.

Transformers News: "Oh, So Unwise..." A Pictorial Review of Movie Masterpiece MPM-08 Megatron

Transformers News: "Oh, So Unwise..." A Pictorial Review of Movie Masterpiece MPM-08 Megatron

Transformers News: "Oh, So Unwise..." A Pictorial Review of Movie Masterpiece MPM-08 Megatron

Posing Megatron is also really fun. His fingers are all articulated, the head has multiple hinges to move around wherever you need it to go, and the arms and legs are very posable. The ankle tilts are a bit of an issue. He has some good ankle tilts with a lot of movement, but they have a soft tab area where they are either right upright or they are free to move and tilt, which limit his shallower ankle tiltage.

Before we get to comparisons, one last thing: he has spectacular light piping.

Transformers News: "Oh, So Unwise..." A Pictorial Review of Movie Masterpiece MPM-08 Megatron

So for some comparisons, here we have him beside his original voyager toy from 2007, his recent Revenge of the Fallen Studio Series toy, and the other Movie Masterpiece figures that have been released since the 2nd Bumblebee figure of the line.

Transformers News: "Oh, So Unwise..." A Pictorial Review of Movie Masterpiece MPM-08 Megatron

Transformers News: "Oh, So Unwise..." A Pictorial Review of Movie Masterpiece MPM-08 Megatron

Transformers News: "Oh, So Unwise..." A Pictorial Review of Movie Masterpiece MPM-08 Megatron

Breaking the mold of the larger Movie Masterpiece figures, Megatron's transformation is really fun! It takes less time to transform him than any of the other Movie Masterpiece figures, and he is far less finicky than any of the others too. It is fun to transform him, and it's not much of a chore.

The jet mode is a really nice looking alien jet mode too. Unlike a large portion of the fandom, I really like his 2007 jet mode, visible head and all. This is a lean and mean Megatron ready to batter you into submission. And the visible head makes his jet mode pretty darn scary when you see it flying at you.

It's also a very heavy robot, and the jet mode is not only huge in size, but you can feel the weight when you pick it up. The die cast is included in his midsection and his feet, so the weight is faily nicely distributed throughout, and the die cast in the middle of the jet mode fits in great with the plastic surrounding it, really giving Megatron a metal jet heart.

Transformers News: "Oh, So Unwise..." A Pictorial Review of Movie Masterpiece MPM-08 Megatron

Transformers News: "Oh, So Unwise..." A Pictorial Review of Movie Masterpiece MPM-08 Megatron

Transformers News: "Oh, So Unwise..." A Pictorial Review of Movie Masterpiece MPM-08 Megatron

Transformers News: "Oh, So Unwise..." A Pictorial Review of Movie Masterpiece MPM-08 Megatron

He also does a fairly good job of blending his robot parts in with the jet parts. While the robot parts are not fully hidden away, they add to his mean jet aesthetic, with the fingers giving the nose a pointy feel, and his feet looking like massive jet boosters.

Transformers News: "Oh, So Unwise..." A Pictorial Review of Movie Masterpiece MPM-08 Megatron

He also has some good weapon storage in this mode. The blaster tucks away between his robot mode feet, and blends in flawlessly with the back of the jet. The flail is a little less subtle, pegging in beside the jet. But at least it has somewhere to go.

Transformers News: "Oh, So Unwise..." A Pictorial Review of Movie Masterpiece MPM-08 Megatron

Transformers News: "Oh, So Unwise..." A Pictorial Review of Movie Masterpiece MPM-08 Megatron

And here we have his jet mode beside his 2007 self and some recent Studio Series Constructicons. His jet mode is absolutely massive.

Transformers News: "Oh, So Unwise..." A Pictorial Review of Movie Masterpiece MPM-08 Megatron

Transformers News: "Oh, So Unwise..." A Pictorial Review of Movie Masterpiece MPM-08 Megatron

So the final verdict on Megatron: He is spectacular. He was such an anticipated figure, and he lived up to expectations. He is massive, accurate, posable, and fun to play with. Robot mode can move and is beautiful, the transformation is fun, and the jet mode is absolutely gigantic. He's heavy, and he's tight.

He has a few weak spots. The ankle tilts could use a little bit better and smoother movement, the fingers could be made of a little bit more sturdy plastic, and the flail could have been made stiffer and segmented for posing. But those are minor points considering how much is excellent about this figure.

As the 2007 Megatron voyager was my first ever Transformer, I have been waiting a long time for this update. And I could not be happier with it. They nailed this Megatron, finally giving proper justice for the first Megatron many of us got to see and love.

Well done.

Transformers News: "Oh, So Unwise..." A Pictorial Review of Movie Masterpiece MPM-08 Megatron

:CON: :CON: :CON: :CON: 1/2 out of :CON: :CON: :CON: :CON: :CON:

"The Ultimate Doom" -- Origins 2019 Top 4 Recap and Remaining Siege Reveals

Transformers News: "The Ultimate Doom" -- Origins 2019 Top 4 Recap and Remaining Siege Reveals
Date: Wednesday, June 26th 2019 3:55pm CDT
Categories: Site Articles, Game News
Posted by: #Sideways#

Discuss This Topic · Permanent Link
Views: 45,901

THE ULTIMATE DOOM


So the time has come! Well, almost.

With these reveals, the last cards of Siege 1 have come along with them! Oh god, why are there so many!? Now, this isn't going to be the last article I'll be doing -- not by a long shot! -- because I have a lot more to talk about including tournament reports from the larger events. Of course, you can find all of that content and more on my YouTube channel, Nanomachines!

Anyway, enough with this sordid affair! Let us get to the meat of the article!



TO ORIGINS AND BEYOND


Origins Game Fair was just last week, and there was a solid turnout of over 150 unique players over the course of the week, ending with an invitational where the top 32 players over the course of the week play in single elimination rounds to play for a prize pool of $10,000.

On the first day, we had roughly 30 players. I was in a frankly in an unknown metagame, with little idea outside of my own observations, my locals and a few articles to base any meta call on. To that end, I decided to play Insecticons because it is one of the most consistent decks out there with some of the best ability to beat random riffraff outside of the meta. When you play in an event, especially large ones, this is imperative. The first round or two when playing rogue can pit you against another rogue deck that just so happens to utterly dumpster your deck, potentially ruining your tournament.

With my deck chosen and my fate sealed, I ended up placing 3rd with a final record of 3-0-2 after tying against Planes and IDing against mirror into cut! I managed to face off against and meet several fellow content creators like Wreck 'N Rule and a couple of guys from VectorSigma.info, and it was really awesome to put some faces to the names and names to the faces!

With my Top 8 finish on the first day, I ended up more or less a spectator for the remainder of the tournament. To warm myself up to the idea of playing against a frankly absurd amount of hate for my chosen deck after literally half of the first day's Top 8 was made up of Insecticons, and to get a few more tickets for the prize wall, I played a bit on Saturday. This was mostly to test the meta after it evolved over the week, but I then dropped after deciding to stop grinching people like a huge jerk.

The next day, I played in the big finals. After I decided on playing Insecticons again, I was fully expecting to hit a horrible matchup on the first game and then dying instantly. Instead, I faced Cars which is even at its worst and great at its best thanks to their relatively low defense and average HP. I ended up winning and moving on to Top 16, securing my place in the Energon Invitational at Pax Unplugged!

The Top 16 matchup was definitely not as good of a matchup as Top 32, but Aerialbots was something that I expected to face. In fact, I knew that it was such a poor matchup in a vacuum that I decided to devote most of my sideboard to beating it with the most unlikely of cards: Repair Bay and Bad Attitude. Aerialbots deal chip damage to eventually KO multiple characters at once to win, and low chip damage over time gets stopped by Repair Bay and gets dumpstered by Bad Attitude. To make things even better, I ended up sideboarding Chop Shop for his reuse of Bashing Shield, Weapons, his unique draw ability and, yes, his potent healing.

Saying the words "Repair Bay" and "Bad Attitude" in a tournament setting brought tears to my eyes.

But, as I moved on to Top 8, I noticed something: Five out of the eight were all playing the same deck, and it was possibly my worst matchup. You see, Sentinels is a good matchup despite Sentinel's controlly, hand-destruction playstyle. However, their rather awful defensive capabilities and their orange list make them easy pickens for Insecticons to simply play their topdeck and attack.

Three Wide Prime, shorthand for Optimus Prime: Battlefield Legend, Flamewar and (usually) Hot Rod, is an awful matchup because they can both remove your hand as well as reduce your damage.

Reduce it by a lot.

But Insecticons, my list especially, have a habit of topdecking Weapons and Actions that increase your damage by quite a bit. The most important things about the matchup is target priority and saving your resources when you can and blowing them all at once when you need to.

Optimus Prime is a big guy, but so is Kickback with a Grenade Launcher and a Reckless Charge flipping the top ten cards of your deck.

The long and short about it is that Three Wide is your worst possible matchup, but it is by no means an autoloss. For Three Wide, it's an easy matchup to win. But, it's just as easy to lose as well. This is a lesson my Top 8 opponent, Kent Summerour, unfortunately learned the hard way, as I took the match after a hard-fought victory.

As I did, however, I looked to my right in bewilderment. Nearly all of my opponents were Three Wide, and it wss nearly impossible based on bracket position for me to face the winner of the game to my left. This, of course, came to fruition when my next round opponent, Steffon Pinckney, played me with his Hot Rod-based Three Wide. Kent had opted to use Motormaster, and with my Insecticon list not opting to play direct damage outside of Swarm, Motormaster struggled to find value. Hot Rod, however, is frankly disgusting when paired with Flamewar and was even worse to take out because he could ping Skrapnel with his KO Pile Ability to make math worse when it counted.

We ended up going 1-1 after I Swarmed him for the KO. Then, at the final turns of the final game, I misplayed. I ended up playing an Upgrade before using Backup Plan, where I would have drawn into an I Still Function and a Force Field to secure the game against his lone Prime. Without the Force Field, Chop Shop was KO'd and my Top Cut run came to a close.

But the story does not end there. You see, Steffon is a super cool guy (He also runs a YouTube channel, too! Check it out HERE!) and he ended up going into Top 2 with Dan from VectorSigma.info, where the two ended up splitting the prize pool and playing for the title. The mirror match was hard-fought, but Steffon eventually came out on top and claimed the title as the first ever Origins Open winner!

He made out with $1,250 after splitting the prize pool, an invitation to the Energon Invitational, a box of Siege, a fully paid Pax Unplugged badge and a signed crystal cube with Transformers etchings. He humbly accepted these gifts and our champion was crowned.

Me? Oh, I made off with a few things, myself. The Pax badge, the invite, $750 and a full box of Siege all came my way, with the latter being something I opened on my channel in a recent video. But honestly? The experience and the validation is really what matters the most to me; I started playing the TFTCG by myself in my room with proxies before the game even came out, and to come all this way in the first ever tournament? Well, I can't think of a better prize.

Well, that and the money.

If you're interested in the list I used, have no fear! I've included it below, including a deck profile that Steffon did himself on his channel, SDotAkuma:

Brower Bugs wrote:Barrage - Merciless Insecticon
Insecticon Skrapnel - Insecticon Leader
Kickback - Cunning Insecticon
Ransack - Insecticon Commando

2 Backup Plan
2 Bashing Shield
3 Erratic Lightning
2 Flame Thrower
3 Force Field
3 Grenade Launcher
3 I Still Function!
3 Improvised Shield
2 Mining Pick
3 Peace Through Tyranny
3 Power Punch
3 Reckless Charge
2 Static Laser of Iron Hide
3 Supercharge
3 Swarm!

Sideboard
Chop Shop - Sneaky Insecticon

3 Bad Attitude
2 Emergency Maintenance
1 Flamethrower
1 Mounted Missiles
2 Repair Bay
1 Static Laser of Ironhide


Speaking of Siege, I daresay that I haven't broken down the rest of the cards yet! Let's jump right in on that!


CHARACTERS


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
"Top of the Shot to you!"


Top Shot is the little Micromaster that could. He has a surprising amount of value for a 4 Star character, and he has a solid amount of value to be seen out of his innate traits. He's a bit of a wonky type of Micromaster, where he gets more use out of his innate abilities than his tap effect. This is a good thing, given that -- by not using a tap effect to get value out of him -- you're essentially opening up more options in terms of other Micromasters on your team. In fact, one could even say that you could perhaps play Top Shot as the main support of a Micromaster/Small Guys team!

Allow me to explain. Top Shot is the leader of the Battle Patrol, and that carries over into his innate effects where he is a Leader. This, plus his Autobot nature, opens up the option to use him along with the Matrix of Leadership. The Matrix of Leadership gives all of your characters +1 and Pierce 1 so long as it's attached to an Autobot Leader; in other words, Top Shot. That way, you can give your team of smaller characters a way to deal more damage instead of, well, none at all. Being able to boost the damage of your team with a Matrix can be surprisingly potent given the fact that Top Shot is only 4 Stars, and a Tank no less!

Speaking of which, you can also run him alongside Flak, Demolishor, Starter Megatron and have plenty of room for three star cards, like Full Loadout. You can do a ton of damage with Demolishor and Megatron, and Top Shot adds his layer of power to that to create a formidable combination. Since they're all Tanks, Demolishor can draw three cards for his transformation effect, and perhaps more importantly, Hunker Down allows you to play a frankly disgusting amount of Armor on the field.

You can even use a Force Field on Top Shot, thanks to the fact that he has 5 HP, not 4. Meaning, he can take a solid amount of punishment as a "meat shield" if that's what it comes down to. Why a sacrificial lamb and not an offensive character? Unfortunately, even with his good utility, his offensive stats are not the best and thus if you're going to do anything with him, tapping him is the better option.

Besides, his draw + plan effect is still not bad no matter how you look at it, and that utility still translates well to a solid damage boost to your next attacker when you have a double orange in your hand. That being said, there are better draw options, but not at that cost and not for that pip color -- pretty much, if you're looking for a "universal" orange Micromaster, look no further!


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
"I'm here to kick gum and chew butt and I'm all outta butt!"


Triggerhappy is interesting. On one hand, I would say that he'd make a defensive plane list happy being a Pierce attacker. On the other, I would say that he would make an aggro deck happy given that he can recycle the used Grenade Launchers for later use. The question is, which one suits him best? To answer this question, we need to take a look into his stats.

With Triggerhappy's high Pierce, he seems to be quite formidable, yes? No, that's not quite the case, now is it? You see, when you have a high Pierce, you can assume that you're able to deal all of that damage. Usually, that assumption would be true. This is not a usual case. With Pierce 4 and only two attack, you need an offensive boost to make use of him offensively, and his defense is not high enough to warrant too much investment on that front, either. So in defense, it's a rather awkward thing to put him in there because he necessitates the weapon in order to be effective.

So, if not the defense, then perhaps the offense? Well, let's decipher that for a moment. On one hand, his weapon recycling effect is always welcome in any list. But, his offensive stats are abysmal, and whereas you'll be more or less confirmed to swing for your Pierce 4, there are just better offensive options to run on that end. At that point, you're just a weapon reanimator -- which is fine -- but you need to balance the rest of your team to support him just as much as he's supporting you. The question is, can you really afford to devote that many stars to occasionally getting a weapon back?

I don't think so.

Triggerhappy is just too expensive for what he offers, and I think that there are just better options to run. Even using Reclaim and a small character with draw like Dead End seems to be the same value with more flexibility. I mean, sure, using Bombing Run in a defensive list seems good to keep him and his friends alive, but I just don't see Triggerhappy being that solid in defensive or offensive comps. I just can't justify him compared to the other options.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
"Lemme axe you a question..."


Pteraxadon is kind of great, not gonna lie. His cheap points only add to this, and he really fits well in a sideboard to fight against highly defensive decks.

Now, being a Battle Master, his stats are going to -- I'm just gonna say it -- suck. It's just the way the cookie crumbles in terms of Battle Masters, of course, with his awful defense and just "meh" offensive capabilities, but the general shtick of Battle Masters is that they don't have their value in their robot modes anyway, so this should not be a deal breaker.

As for his alternate mode, it is honestly one of if not the most powerful Battle Master effects I have seen. Reducing your opponents Base Defense (the defense printed on the card, for those who needed clarification) to 0 is a very, very powerful effect that crushes a lot of characters. For instance, Demolishor, who has his 4 Defense that he normally uses to keep himself alive suddenly becomes an easy target. Headstrong, Darkmount, Inferno, the list goes on with who Pteraxadon can counter. Now, that being said, it does not reduce whatever blue pips your opponent flips -- but really, who cares? It's more damage!

He's splashable, his effect is solid, and on top of that he still gives you a +3 attack boost! To be frank, I can't think of many Battle Masters I would rather put in a list. He's got a lot of value in an aggro list -- especially with Quartermaster allowing you to reuse him -- and you don't really lose much for tossing him in.

They say "you have to save the best for last". With Pteraxadon, I can't think of a better phrase to describe him.


BATTLE CARDS


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
A double-edged sword.


W5 Gyro Blaster, despite not having any pips whatsoever, is honestly one of the nuttiest cards I have ever seen. Remember, it doesn't just stop Bold -- it stops Tough, Kickback, Demolishor, white pips and everything in between.

Gyro Blaster allows you to play both offensively and defensively with it, dealing higher damage to characters with Tough and taking less damage against characters with Bold. Take Devastator for instance. You, for example, might play him in a blue list with a really slow, grindy playstyle and eventually you build up enough Tower to combine and have a really massive amount of HP. That's when you attach a Gyro Blaster to him and sit promptly on your 2 Defense and 10 Attack (or 11, rather, with the Gyro Blaster) not even counting any Armor you've attached prior.

Your opponent can't deal with that without using high base attack, and even then they have to deal with your defensive flips. Their Bold won't work, and when you swing at them, their Tough won't work either. The power of the W5 Gyro Blaster is just too massive to ignore, and when used in conjunction with Secret Actions like Infiltrate and Blue pips... Well, let's just say that any aggro deck in your area is going to have a bad time.

Like, a really bad time.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
Thicker than a bowl of oatmeal.


Point Defense System is a neat little Armor that deals with a very, very specific problem.

So let me give you a quick recap, yeah? Siege 1 introduces black pips, including blue/black cards that can create a surprising amount of damage potential in blue decks, all without sacrificing that defensive power. In fact, black pips actually make Bold not horrible. Remember, certain characters have Bold innately, like Superion, and it would initially mill your deck and your resources. Black pips make that Bold actually worthwhile.

That's where Point Defense System comes in.

In the mirror blue/black matchup, your opponent is going to have roughly two to four Pierce at any given point in time through their Upgrades and through their black pips. This means that, even with your powerful defensive capabilities, you won't be able to block them when they have their Pierce. With Point Defense System, you're able to reduce that potential damage by a surprising amount given the nature of Pierce Upgrades, potentially tipping matchups like Aerialbots in your favor.

That being said, it really does depend on whether or not your local meta is more defensive or aggro-focused to whether or not you mainboard this card. If you want my personal opinion, I would probably just sideboard it in most cases -- three cards from your sideboard aren't too likely to be drawn when you need them, and I can only assume that most decks won't be as reliant on Pierce as Blue Black is.

Be that as it may, you should definitely sideboard Point Defense System if you're afraid of Pierce-heavy matchups. You'll find no stronger counter than this!


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
"Must have been my imagination." ~ Whiterun, Decepticon patrol. Last words.


Going invisible seems pretty fun, but it's all fun and games until a Specialist loses an optic.

There are three of these kinds of armors, and nearly all of them are honestly pretty fantastic. I can tell where they were going with all of these with each of the innate triangle (Specialist, Melee, and Ranged respectively) defending against a different member of the triangle. In this case, it's Melee against Specialists and unfortunately we have to start off with the weakest link.

Covert Armor is a Melee armor that defends against Specialists, which, so I can preface, is not that great because Specialists seldom have enough offensive power to threaten other characters and if you're playing armor in a list, you more than likely playing it with a primary and secondary Armor cards already. This means that Covert Armor is so niche that it will only really counter Motorcycles, the only real Specialist-focused deck, which might not even be that popular given their low stats.

The point I'm making is this: It's kinda useless to have an Armor that only protects against a very niche thing, and it probably won't be able to make it into your Sideboard given the plethora of other options and probably worse matchups to fix.

That being said, though, it is a very consistent card being a green pip, and it blends very well in a blue list given that it is, well, a blue pip. There are a lot of benefits to these cards, and getting +2 defense is frankly stupid good on many different levels, which is why the others have such good power in them.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
"Might as well jump! (Jump!) / Might as well jump!
Go on and jump! (Jump!) / Go ahead and jump!"


As I said, there are definitely good cards in this trio. Reflex Circuits are definitely one of these, having the ability to get a freakishly good +2 defense against the rather prolific Melee class. The fact of the matter is, this has every bit the power of Covert Armor but in a more meaningful way.

I mean, when you consider how powerful this could be attached to someone like Superion (or just the Aerialbots in general, to be fair), things get a little gross especially with how players afraid of the Aerialbots can sideboard in Warpath to stop you from using your Tough abilities. Reflex Circuits allow you to defend through Warpath, Stunticon Swagger or whatever else they throw at you, like Gyro Blaster. The simple fact that you can get +2 defense on an Upgrade should not be ignored, especially for the normally defensive Ranged character roster.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
The best defense is a good defense.


To be perfectly frank with you, this is another miss for me, but at least not as much as Covert Armor.

Let me explain. When you have a Specialist, you expect to put one of two things on it: Field Communicator and Multi-Mission Gear. Multi-Mission Gear is still as powerful as it was in Wave 1, and it's still just as dependent on Specialists to... Well, work. The best part about that card is that it still gives you +1 Armor, and when you put it on a character like Skydive or someone similarly as defensive like Flamewar, your opponent is going to have a tough time clearing them from the board.

Whereas Sturdy Armor seems like a great inclusion on these characters, I wouldn't put Sturdy Armor anywhere near my mainboard and instead hold it on the side as a big maybe. Why? Well, let's dig in to that.

You see, Ranged Characters normally have quite low attack, save some outliers like Optimus or Megatron. The simple fact is, the Tank or the Plane is the best "average" Ranged character baseline: Defensive, middling attack stats and relying on Pierce and direct damage to do their dirty work for them. When you have a card like Sturdy Armor, you're trying to defend against something that doesn't even do high base damage that instead deals its damage through Pierce -- it's not possible.

Pierce is getting another big buff in Siege 1 thanks to the introduction of black pips, and Ranged characters are the big winners of that thanks to their already high reliance on Pierce to do their damage. Again, there are outliers that don't, but the "base" Ranged character normally does, and adding defense just doesn't matter when, well, it doesn't matter.

That being said, it is a nice counter to Optimus Prime -- Battlefield Legend amongst other things, but I would only include this if you're really, really afraid of him.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
"Oh, that's a little Bobby Dazzler! A real top-pocket find!"


Metal Detector is a great little engine that will definitely benefit lists like Blurr, Cars, Motorcycles and pretty much anything else that really likes playing extra Upgrades and can attack multiple times. When you have a Metal Detector on a character that attacks, you get to look at and play any Upgrade on your topdeck, and when you build your list accordingly it effectively makes that a done deal.

Blurr especially gets a load of value out of Metal Detector, as he untaps and attacks twice in one turn, effectively turning Metal Detector into a Brainstorm or Leap of Faith but for Upgrades! Of course, this doesn't confirm just what you'll get on the top of your deck (though you can try rigging that with Plan effects), but I often find that playing pretty much any Upgrade is generally a positive with few exceptions, like playing an Improvised Shield instead of just scrapping it.

Either way, Metal Detector doesn't give any stat boost, just a utility boost, making playing it somewhat of a "feels bad moment" like playing a Data Bank or your first Cargo Trailer. But, I think it'll offer much more value than one might expect, much like Scrounge. Anything that extends your hand can powerful, but it necessitates a list to support it.

The question is, is it worth the effort?

I think so.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
"Michael Knight, a lone crusader in a dangerous world. The world... of the Knight Rider."


Similarly to Metal Detector, Anticipation Engine is like a Multi-Mission Gear but for everyone and I love it to bits. I truly and honestly think that it's one of the most powerful Upgrades out there for Cars, Motorcycles and honestly just about anything else that plays a billion Actions in their decks and wants to play more of them. You can imagine someone like Blurr being able to play a tremendous amount of Actions during your turn including cards like Marksmanship, Leap Into Battle, Leap of Faith and loads more.

The fact that Actions have and always will be more powerful than Upgrades makes Anticipation Engine thus more powerful than Metal Detector. I could go into just why Actions are better than Upgrades, but to be perfectly honest I think I go over that in every article to be perfectly frank with you, so I don't think I'll go over it again this time just to save my sanity.

Unfortunately, with that power there must also be something to rein it in and Anticipation Engine has its fair share. Whilst you have a powerful effect, it's still a Weapon that takes up any other spot for weapons. That means that whatever you're attacking with, you won't be able to deal too much -- or any -- damage at all when you use it on a lesser powered character. That, and it's a white pip, not a green pip like Metal Detector. Unfortunately, this makes Anticipation Engine far less consistent than its Upgrade sister card and thus less powerful.

It's an odd balance with Anticipation Engine. On one hand, the effect of playing multiple Actions in one turn while not needing a Specialist in order to do so seems extremely powerful. On the other, though, you'll effectively be crippling yourself in terms of damage output. In that case, I don't think it'll see much play given that it doesn't give any stat boosts. The Weapon slot is so imperative to winning the game, that I struggle to justify taking it up with something that doesn't really give you anything in terms of power. That being said, perhaps you could fill your deck with damaging Actions to make Anticipation Engine essentially do more damage than none at all.

I dunno. It's a bit tin-foil-cappy, to be sure, but I'm confident that the list made to support this card would be so niche and oddly built that I'm not quite sure that it could function normally.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
"Extra Padding"? Same, Red. Same.



Extra Padding is simply not that great at being an armor, but it is great at getting more of itself in play which can be quite the boon to certain cards. So, let me explain.

You see, since Extra Padding is a stacked Upgrade, Equipment Enthusiast can draw a net more cards than normal. Three upgrades in one slot can give you essentially more potential value for Equipment Enthusiast. But, that's not all. You see, Armor is a potent yet fragile slot thanks to Bashing Shield. Being that Extra Padding is a stacked Upgrade, Bashing Shield can only remove one layer of Armor.

This makes Extra Paddimg an effectively invincible Armor, since playing Bashing Shield to simply remove one layer of Extra Padding would be a frankly abysmal expendiature for extremely little value. That said, Extra Padding is also a lot of effort to play during your turn, and it also has little payoff for the required resources.

I mean, think about it. You're almost never going to get all three, and if you do, you'll find that it's simply just as potent as a Reinforced Plating or Body Armor with double or triple the effort to play. That said, having an invincible armor isn't a bad thing, even if your opponent can play a Security Checkpoint and prevent you from playing it to begin with.

Either way, I think there are just better cards to play during your turn, but it's a cool little card regardless.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
It's like half of a Flamethrower. So, like, a Smokethrower?


Basic Combat Protocols is a worse Flamethrower. I realize that, as a Utility, you're essentially adding on more Bold than you would normally, but you're losing that Utility value while also potentially losing weapon value.

Consider my Insecticon list. Did you see any Utilities? It's because aggro decks don't have the time to attach something that only gives them Bold 1. In fact, Tandem Targeting System is straight better because it attaches multiple Upgrades at once for effectively the same amount of damage.

Further, if you're playing Aggro, you'll find that when everyone untaps, they'll be unlikely to have any Upgrades whatsoever. Many aggressive decks use Upgrades like Grenade Launcher and Power Punch to deal damage, and this is no different. The simple fact is that Basic Combat Protocols is just a worse Flamethfower, making it a "feels bad" card that simply gives no value in the short run.

Problem is, Aggro is the only kind of deck that'd really benefit from this outside of Metroplex and Aggro decks live in the short run.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
"You are an idiot! Do you need a second opinion? You are also ugly!" ~ The Medic, Team Fortress 2


You know, I've learned to consider all the options. I learned that certain cards are way better than they might seem. I learned that certain things just take the right matchup. I mean, this even replaces itself!

Under normal circumstances, I would tell you to move on. I would tell you, "A single damage counter isn't worth it" and just go on to the next card.

These are normal circumstances. A single damage counter isn't worth it. Just go on to the next card.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
"YEET!"


Frag Toss is... Actually really solid. It reminds me of Swarm to many degrees since your opponent chooses where the damage goes, which is not necessarily a bad thing per se. Because of this consistent damage output, you can assume it will almost never go where you want it. That said, it is actually a very solid Decepticon card to play in Shockwave because that's kind of his whole playstyle.

Something else I'd like to point out is that this card is actually kind of amazing in Insecticons. Not only is it essentially "baby Swarm", but it is also a white pip instead of One Shall Stand's zero pips. It's honestly a very good card to look into when it comes to Insecticons and Shockwave, and I think this isn't the last time we've seen Frag Toss.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
"Go ahead. Make my day."


This card is very bad.

However, since it is a Decepticon card, you will be able to use it in Shockwave, especially since it has a black pip for the undoubtedly blue/black list.

That said, those are really the extent of the rewards you'll find with it. I think this one is niche at best. Move along!


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
You know, I think I'm beginning to understand why Shockwave is "hand" control.


Shockwave kinda needs a hand.

Heh.

But truly, any Shockwave composition seems a little lackluster when compared to others, especially when you consider how hand destruction is usually a secondary effect rather than a full game plan. Shockwave usually deals a lot of damage at once through a burst of hand destruction, at least according to his Wave 1 iteration and the theme of LV Gamma Disruptor Launcher. With that in mind, we can pretty well assume that Major Shockwave and W1 Shockwave are going to be played in the same list because Gamma Disruptor is both a Decepticon card as well as a defensive hand destruction card.

But there's a problem.

When you consider the fact that hand control is a kind of "all or nothing" burst effect with often not a lot of payoff, this card gets a little worse. Consider Sentinels, for example. Sentinels really enjoy discarding your entire hand on the first turn of the game, and it works very well. However, when you consider that now that your opponent has no hand, you realize that you won't be able to discard any more cards to get any more value out of W1 Shockwave. That makes LV Gamma Disrupter Launcher just a tad bit worse, as well.

But is it bad?

Oh heavens no. Discarding a card from your opponent's hand while giving Shockwave a much-needed damage boost to the point that it reaches a permanent Grenade Launcher after two are attached? That's amazing. Especially when you consider the fact that, usually, after a Security Checkpoint your opponent is going to have only one card in their hand, an Action. When you use LV Gamma Disruptor, you can discard that last card and still boost your damage by quite a noticeable margin. Since it's also a Decepticon card, Major Shockwave can also effectively dig further into your deck to pull it out and use it against your opponent, making it a far more consistent card than most especially if you happen to use Reclaim to rig your topdeck to use any accidentally flipped ones.

Will this make Shockwave suddenly a nutty composition? I don't think it will, at least not particularly, but I do think that LV Gamma Disruptor is a necessary and welcome step in the right direction for Shockwave. I think it'll be a fantastic boost to Shockwave compositions, and I can't imagine a future without more to come.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
Even Soundwave must pet the kitty cat. All must pet the kitty cat.


Micro Capacitor is a kind of, well, very good.

You see, in a team with Micromasters (or in certain cases a team full of Micromasters) you will have a lot of options when it comes to tapping effects. Sadly, you'll find that your opponent will often target down the most useful of these effects. With that in mind, we either simply had to bite the bullet and let it happen, or use Stealthiness or Bravery to attempt to redirect that damage. Micro Capacitor effectively forces your opponent to attack where you want them to, while also giving you the added bonus of untapping your Micromaster for later use.

I think that any deck that values its Micromaster will love this card more than life itself. I mean, imagine getting to use Red Heat twice before he's KO'd, or even Detour or Flak! You can get a lot of value out of your Micromasters when you use them at the right time; you can get even more value out of them if you get to use them twice.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread

Mark my words, Bolster will be of one of the best cards in the set.

Allow me to explain. In a defensive list, you have one big enemy that you will fear until the end of time, and that card is named Bashing Shield. Bashing Shield can remove your armor and make your characters take way more damage than they initially would (or should) and effectively deny your Armor upgrade for the turn. In fact, most defensive lists play cards like Espionage just to remove Bashing Shield when they see an opponent pick one up using its green pip.

That's where Bolster comes in.

You see, when Bolster activates, your opponent will not have the chance to remove any Force Field, Reinforced Plating or any other powerful Armors that you might have. But perhaps more than that, you can get ahead on the Upgrade arms race or use to disrupt your opponent, including using cards like Scrapper Gauntlets to remove potentially awful weapons before they have an effect.

In fact, I actually quite think that will be a very good use for Bolster. But just imagine all of the potential you can use with it! If your opponent overinvests into an attack, simply Force Field and deny them that play. If they underinvest, then you can use cards like Multi-Mission Gear to play more Actions or Scrapper Gauntlets to punish their board state.

Bolster is honestly one of the best cards I have seen in Siege, and I am ecstatic to see where it goes from here.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread

Defensive Formation is a less hand-based version of Bolster, at least in the defensive respects. Think of this like playing an Armored Plating on one of your characters with a Bolster -- it's just not that strong as a defensive card when compared to Bolster. But, when you consider that it is markedly better against hand destruction-based lists like Sentinels... Well, I guess you could find a place for it in a sideboard.

But in a mainboard? I mean, sure, it makes all of your characters have +1 defense, but why? This isn't like Battle Ready where it makes all of your characters have +1 attack for each Upgrade on them -- this is just straight +1 defense on an orange pip no less.

I'm confused, disappointed and I'm ready for the next card!


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
RIP Viewfinder


It's basically Vaporize that can't target Utilities. It's at least good for decks that want to play a lot of black pips, but more than that I can't say I'd see using it over Ramming Speed, Vaporize or any of the other anti-Upgrade cards -- even Device Virus is better.

Either way, it's a middling card that will likely see play in black lists. More than that I cannot say.

However, it is worth noting that Reflector is actually featured on this card artwork! Plus, with a coy response from game designer Ken Nagle when I asked him at Origins about possible character inclusions, I'd wager that we'll be seeing a card or two based on everyone's favorite camera-based trio coming out next set. After all, why make new artwork to feature a character that will never come to be?


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
Skywarp quickly realized the easiest way to win in a Battle Royale game was to hide -- earning him the ire of his friends and the anger of his opponents.


Hiding Place is a very, very good card for Tall decks.

So, lemme explain. You see, when you have a Tall deck, you're only sitting there with two characters. It's easy -- especially for aggressive decks like Insecticons -- to focus down one of your characters with mass attack. So, with Hiding Place, you can effectively force your opponent not to do that by giving the character they wish to focus down Stealth. This is an incredibly good effect for a powerful composition like Double Primes or even Three Wide Prime, as redirecting your opponent's attacks in a defensive build is never not good.

Now, in most other lists, this won't help much. But, in lists like Sideswipe, Tall decks and various defensive compositions, you'll find that Hiding Place is invaluable.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
Drawing a blank.


Being a +3 attack weapon, one could say that EM24 IR Laser Launcher is a good weapon -- one could even say that it has no downside like Erratic Lightning!

One would also be super, super wrong.

You see, being a blank pip effectively cuts back on that value by quite a large margin. You're effectively losing consistency in your list in terms of pip strength, something I am not a fan of. In fact, I cut One Shall Stand, One Shall Fall from my Insecticon list simply because it had no pips to flip during Kickback and other, equally as Bold characters' attacks.

The same could be said here. Laser Launcher still has a bit of power in it, sure, but I would never put more than one in a list that already had cards without pips like I Still Function. Even if I were to put this in a list, I would be far more likely to play One Shall Stands simply because of the out of combat damage that it could provide instead of the in combat damage that Laser Launcher provides.

One thing that Laser Launcher has over One Shall Stand, of course, is the lack of recoil. But is that truly a reason to play a subpar weapon over your other options?


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
I just keep "droning" on.


This card is a not great card, much like its two sister cards. Aside from Device Virus, Chop Shop and, well, dying, there really isn't many ways to scrap this card from one of your characters to scrap an already usually unimportant Utility from your opponent. Plus, you're not getting any healthier as the game goes by -- there just isn't time to play and scrap this card.

Of course, Personal Targeting Drone does have a green and white pip, so at least you can put a white pip into your hand if you desperately need one for Red Heat, Stakeout or other, similar effects. There's not too much reason to play this, otherwise, though.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
Well I guess I need another name to roast Basic Combat Protocol with.


Think about Flamethrower, and then put a black pip on it, and then you have Smokethrower.

In orange/black decks, you're effectively able to play six copies of Flamethrower while still not losing any of your orange or black cards. In fact, in white/black lists like Omega Supreme/Jazz, you're going to be needing something like Smokethrower in order to actually deal a relevant amount of damage. It's not exceptional, no, but it does it's job and I think that's pretty much as much as you could ask for.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
"I have mastered the ability of standing so completely still that I become invisible to the eye. Watch."


Urban Camo is actually much better than Basic Combat Protocol.

So, Tough 1 is super small, yes, but when you consider that you can use it in tandem with Flamewar, General Optimus and an Armor, that Tough 1 can stack very quickly. Keep in mind, Urban Camo is a Utility -- not an Armor -- so you can play it alongside other cards like Reinforced Plating or Body Armor. Plus, being a Blue pip, you can still flip it and not feel awful about yourself.

It's kind of a feel bad card to play on your turn, but if you're playing defensively you're able to have enough time to take full advantage of Urban Camo, unlike Basic Combat Protocol in aggro lists. Either way, I think it's a great card for defensive lists in the highly underutilized Utility slot -- and I couldn't be happier.


CLOSING


Origins was a dream for me. I drove down with a friend of mine and ended up staying in an Air BNB with a great group of friends, having one of the first vacations I've had in a matter of years. Escape Rooms, literal knights in shining armor, film festivals and interesting eats all made the tournament at Origins not just any tournament, but an experience. I can't tell you how much I enjoyed my time at Origins -- and I think the best way to explain it is simply to tell you to go to the next tournament, yourself, and see. If you'd like to hear more things about my thoughts on my placement and my run, you can check out an interview with me that Cameron Ehteshami did on his channel, Arbitrary Hero!

I had an utterly awesome time at Origins, and it was even better to meet all the people that I have spoken to online about this card game we all love to play, and meeting new friends was even better. Plus, winning third was a nice bonus -- it was far greater than I had even hoped to place! I had hoped to get this article out beforehand, which is why it's so long, but I ended up running out of time and had to put it out after I got back from Columbus a week after. Sorry about that!

Speaking of those reveals, what do you think? I think that Bolster is one of my favorite cards in the set, and I think that the abilities that Bolster is bringing will be far and away one of the most impactful cards to be added to the game.

Or maybe I'm wrong. Who knows? Lemme know in the comments below what you think!

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Transformers Podcast: Twincast / Podcast #348 - Uno
Twincast / Podcast #348:
"Uno"
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Posted: Saturday, April 20th, 2024

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