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Hasbro Celebrating Transformers 35th Anniversary with Promo Box and Secret Code #morethanmeetstheeye

Transformers News: Hasbro Celebrating Transformers 35th Anniversary with Promo Box and Secret Code #morethanmeetstheeye
Date: Tuesday, May 21st 2019 6:16pm CDT
Categories: Site News, Toy News, Site Articles, Press Releases
Posted by: D-Maximal_Primal | Credit(s): Hasbro

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Views: 64,832

As some of you might be aware, this year is the 35th anniversary of the Transformers brand, and while it is a bit of a strange anniversary to be celebrating, Hasbro is going all out with the balloons and confetti!

Special Promotional boxes were sent out by Hasbro, and Seibertron was one of the ones lucky enough to get one. The promotional packaging has some really nice artwork of some characters using their 'Evergreen' designs, among them Optimus Prime, Bumblebee, Grimlock, Windblade, and Wheeljack for the Autobots side, and Megatron, Shockwave, Soundwave, and Barricade for the Decepticon side.

The inside of the box features a wide variety of items from current and recent toylines that serves as a pretty wide and awesome look at the franchise. The box includes toys and merchandise from the Bumblebee movie, some Studio Series, some Cyberverse, some Siege, botbots, and Cards!

Hasbro also included a letter addressing the fandom, and also mentions that the box features a secret code that you all can decode with the Autobot Cybertronian alphabet. Once you have decoded the message, you can head on over to the Teletraan1 page on Hasbro's site and enter it in for some goodies! To save you all the joy of doing this yourselves, the deciphered message and what it does on the site will not be displayed until after all the images of the gallery below, and with a spoiler warning ahead of it.

Check it all out below, and let us know what you think in the comments section below!

Transformers News: Hasbro Celebrating Transformers 35th Anniversary with Promo Box and Secret Code

Transformers News: Hasbro Celebrating Transformers 35th Anniversary with Promo Box and Secret Code

Transformers News: Hasbro Celebrating Transformers 35th Anniversary with Promo Box and Secret Code

Transformers News: Hasbro Celebrating Transformers 35th Anniversary with Promo Box and Secret Code

Transformers News: Hasbro Celebrating Transformers 35th Anniversary with Promo Box and Secret Code

Transformers News: Hasbro Celebrating Transformers 35th Anniversary with Promo Box and Secret Code

Transformers News: Hasbro Celebrating Transformers 35th Anniversary with Promo Box and Secret Code

Transformers News: Hasbro Celebrating Transformers 35th Anniversary with Promo Box and Secret Code

Transformers News: Hasbro Celebrating Transformers 35th Anniversary with Promo Box and Secret Code

Transformers News: Hasbro Celebrating Transformers 35th Anniversary with Promo Box and Secret Code

Transformers News: Hasbro Celebrating Transformers 35th Anniversary with Promo Box and Secret Code

Transformers News: Hasbro Celebrating Transformers 35th Anniversary with Promo Box and Secret Code

Transformers News: Hasbro Celebrating Transformers 35th Anniversary with Promo Box and Secret Code

Transformers News: Hasbro Celebrating Transformers 35th Anniversary with Promo Box and Secret Code

Transformers News: Hasbro Celebrating Transformers 35th Anniversary with Promo Box and Secret Code

Transformers News: Hasbro Celebrating Transformers 35th Anniversary with Promo Box and Secret Code

Transformers News: Hasbro Celebrating Transformers 35th Anniversary with Promo Box and Secret Code

Transformers News: Hasbro Celebrating Transformers 35th Anniversary with Promo Box and Secret Code

Transformers News: Hasbro Celebrating Transformers 35th Anniversary with Promo Box and Secret Code

Transformers News: Hasbro Celebrating Transformers 35th Anniversary with Promo Box and Secret Code

Transformers News: Hasbro Celebrating Transformers 35th Anniversary with Promo Box and Secret Code

Transformers News: Hasbro Celebrating Transformers 35th Anniversary with Promo Box and Secret Code

Transformers News: Hasbro Celebrating Transformers 35th Anniversary with Promo Box and Secret Code

Transformers News: Hasbro Celebrating Transformers 35th Anniversary with Promo Box and Secret Code

Transformers News: Hasbro Celebrating Transformers 35th Anniversary with Promo Box and Secret Code

Transformers News: Hasbro Celebrating Transformers 35th Anniversary with Promo Box and Secret Code

Transformers News: Hasbro Celebrating Transformers 35th Anniversary with Promo Box and Secret Code

Transformers News: Hasbro Celebrating Transformers 35th Anniversary with Promo Box and Secret Code

Transformers News: Hasbro Celebrating Transformers 35th Anniversary with Promo Box and Secret Code






This is your Spoiler Warning

________________________________





The code comes out to: "Rubble"

And what does it do? Well, it lets you read a free PDF of Issue #1 of the new Transformers ongoing!

Big discounts on Generations Selects Combat Megatron, Swoop and Ricochet from the Seibertron Store

Transformers News: Big discounts on Generations Selects Combat Megatron, Swoop and Ricochet from the Seibertron Store
Date: Thursday, May 16th 2019 10:13am CDT
Categories: Site News, Toy News, Sponsor News
Posted by: Seibertron

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Views: 37,304

The recently released Transformers Generations Selects Voyager Class G2 Combat Megatron, Deluxe Class Ricochet and Deluxe Class Red Swoop are all currently heavily discounted through tomorrow at the Seibertron Store on eBay. All 3 are currently at the lowest price on eBay and are less than retail prices on these items. Act fast now before these are all gone at these prices. Items from the Seibertron Store ship super fast and will be well packaged. Check out our 8,500+ feedback to see what others are saying about us! Also don't forget to view our inventory of 1,100+ items that we currently have in stock. We might have something else in stock that you need to add to your growing collection of Transformers toys and comics. Thank you for supporting Seibertron.com!

RICOCHET Transformers Generations Selects Deluxe Class 2019 Power Primes NEW
$19.99 with free domestic shipping! Originally $19.99 plus shipping

RED SWOOP Transformers Generations Selects Deluxe Class 2019 Power Primes NEW
$16.99 with free domestic shipping! Originally $19.99 plus shipping

G2 COMBAT MEGATRON Transformers Generations Selects Voyager Class 2019 SIEGE NEW
$19.99 plus shipping! Originally $29.99 plus shipping

Transformers News: Big discounts on Generations Selects Combat Megatron, Swoop and Ricochet from the Seibertron Store
Transformers News: Big discounts on Generations Selects Combat Megatron, Swoop and Ricochet from the Seibertron Store
Transformers News: Big discounts on Generations Selects Combat Megatron, Swoop and Ricochet from the Seibertron Store

Transformers #5 and other new TF comics in stock at Seibertron Store on eBay

Transformers News: Transformers #5 and other new TF comics in stock at Seibertron Store on eBay
Date: Wednesday, May 15th 2019 12:03pm CDT
Categories: Site News, Comic Book News, Sponsor News
Posted by: Seibertron

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Views: 31,163

Over 1,100 items currently available in the Seibertron Store on eBay! As you can see, we've been busy listing new items in the Seibertron.com Store on eBay.

New comic books have returned to the Seibertron.com Store, straight from Diamond Comics, starting with the all-new Transformers series from IDW which launched earlier this year. We've even got the special retail incentive cover variants! Not into the new IDW comics? Take a spin through our large collection of Marvel Transformers comics which have been added again.

If Transformers comics aren't your thing, many Transformers toys from our warehouse have been added from older series like Beast Wars, Robots In Disguise, Unicron Trilogy, and more. We even have some War for Cybertron SIEGE and Studio Series available. Check out some of the highlights below!

Seibertron.com ships super fast and packages items very well. Check out Seibertron's 8,500+ feedback to see what people are saying about their experiences with the Seibertron.com Store.

Visit the Seibertron Store on eBay regularly to see all of the new items that we are adding. In the next couple weeks, we'll be adding a lot of Unicron Trilogy toys and more!

Thanks for supporting Seibertron.com!




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Twincast / Podcast Episode #222 "The Real Ghostbusters"

Transformers News: Twincast / Podcast Episode #222 "The Real Ghostbusters"
Date: Sunday, May 12th 2019 12:46pm CDT
Categories: Site News, Digital Media News, Podcast
Posted by: ScottyP

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Views: 42,503

Get your proton packs ready, it's about to go down! The Seibertron.com Twincast / Podcast returns from an ad-hoc hiatus to give you some free chat to hang out to. Join host Scotty P as he pals about with Cobotron, D-Maximal_Primal and Megatronus in a discussion that might just result in a learning experience.

Episode #222 "The Real Ghostbusters" is available directly and in our RSS Feed, and should appear on iTunes, Google Play, and Stitcher Radio within 24 to 48 hours of when you see this news post.

Here's what we talk about during this episode:

  • A surprisingly in-depth look at the upcoming SDCC exclusive Masterpiece MP-10 Optimus Prime Ghostbuster version kicks off the episode.

    Transformers News: Twincast / Podcast Episode #222 "The Real Ghostbusters"

  • We analyze the painted test shot of MP-46 Blackarachnia in all its curvaceous detail.
  • The group takes a look at upcoming Siege repaints Slamdance, Skywarp and G2 Sideswipe.

    Transformers News: Twincast / Podcast Episode #222 "The Real Ghostbusters"

  • The discussion turns to the Generations: Selects series with opinions shared about the upcoming deluxe class Smokescreen.
  • Complaints about Transformers, unheard of! Scotty gripes about Red Swoop for awhile.
  • What does Snaptrap and/or Turtler mean for our Seacon dreams? D-Maximal_Primal ends up taking us to the promised land of a wonderful speculative conclusion on the other Seacons.

    Transformers News: Twincast / Podcast Episode #222 "The Real Ghostbusters"

  • With other big franchises reaching endings in good ways (Avengers: Endgame) and others limping to their finish line (Game of Thrones), the cast looks back at Transformers stories to see how every one of them knew Euron's fleet was there this makes no sense and he could at least pet the dog wolf puppy holy crap that was bad. Er, that is not discussed. Discussion of actually good endings in the Transformers universe does occur here.
  • An attempt at a new segment occurs as fun facts (and those you forgot) about Transformers are shared. Enjoy this debut and final installment of a segment the host was spectacularly unprepared for.
  • Bragging Rights close out another episode in "Titan"-ic fashion.
    Transformers News: Twincast / Podcast Episode #222 "The Real Ghostbusters"

| Love us? Hate us? Extra Super Love us? Drop us a review on iTunes. |
| Want to keep the discussion going? You can do so by simply replying to this post! |
|Got a question for the Twincast? Ask the Twincast.

Strategies and Descriptions for latest Cards from Transformers TGC with Arcee, Ironhide, Soundwave and More

Transformers News: Strategies and Descriptions for latest Cards from Transformers TGC with Arcee, Ironhide, Soundwave and More
Date: Thursday, May 9th 2019 7:11pm CDT
Categories: Site News, Game News
Posted by: #Sideways#

Discuss This Topic · Permanent Link
Views: 63,301

CHARACTER CARDS


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
'Cause I'm a cowboy / On a steel horse I ride
And I'm wanted / Dead or alive


So many reveals so little time. But before we get into them, I think we should probably address the elephant in the room -- or to be more specific, the cassette player in the room!

If you couldn't tell from the teaser up top, we're going to be getting Soundwave as well as his cassettes this wave! Now, it is currently unknown what they're going to look like given the line "drastically altered their appearance", but we can guess that they're going to look something like their Siege incarnations. We also have literally no idea how they're going to work given that the guys at Wizards have stated that they had a specific playstyle that was unlike anything we've seen before.

My mind is reeling this early in an article? Criminey Christmas! Someone, start the spoilers, quick, before I start speculating... And hey, what's with this cassette deck on the table? I thought those were out of style since... Bah. Let's get to the reveals!

CHARACTER CARDS


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
I, for one, look forward to the Robo-Smasher card.


Arcee is an interesting, and a surprisingly competent, character. This is the second Arcee card we've gotten, with this form being in the form of her G1 design. With her comes Focus, a new type of keyword-based ability. Let's dig into that, shall we?

Focus, when used, is a pre-attack ability similar to Plan where you look at the top card of your deck and decide whether or not to keep it. Basically, just think of Aerial Recon where you can Surveil the top card of your deck to hopefully make your next attack better. But here's the thing. I've said this time and time again, even with Recon System: Focus and other attack-based effects like it, if you really think about it, are just worse versions of Bold.

Put it this way; which of the two would you rather do?

Focus: Look at the top of your deck, decide you don't like it and scrap it. Then, you flip the next two cards, with the end result being you seeing the top three cards of your deck with the standard two flips.

Bold: Flip three cards. The top card of your deck wasn't what you wanted, but the other two were. The end result is that you see three cards off the top of your deck with Bold 1 and and the standard two flips.

If you think those things are anything other than exactly the same, then you're fascinatingly wrong.

But here's the thing: If they're the same, then what makes Focus worse? I must have been exaggerating, right? Well, let's take a look at that same scenario again but let's change the top of the deck to something we want to keep instead of something we want to scrap. Let's see what happens:

Focus: You look at the top card of your deck and you decide to keep it. This means you won't be seeing another card off the top card of your deck, and this means you're only seeing two in total and you're doing the damage that would entail.

Bold: You flip three cards, including the card you wanted to keep, dealing more damage than Focus would allow.

Empirically speaking, Focus is worse than Bold. Now, this is not to say that Focus in itself is bad per se, in fact, I'd much prefer Arcee to have Focus instead of being vanilla, but you have to understand that unless it's in extremely high numbers, Focus won't do much for you outside the first turn or two.

Now, where does that leave Arcee? Well, since we know that having Focus is better than nothing, we can safely say that her vehicle mode lands solidly in the "somewhat mediocre" slot. Hey, it's better than "bad" or "unplayable", right? I may be harsh but I'm not heartless!

But what of her robot mode? Well, my friends, that's where I'm actually slightly excited. Now, I am an excitable person, but in balanced builds Arcee might actually see value. You see, we're in an anti-Armor meta with Bashing Shield making aggro decks extremely powerful against their more defensive opponents. It's why Force Field isn't as powerful as it could be.

So, when I saw that Arcee could retain Tough with only a weapon, I was intrigued. There is no anti-Weapon cards that are played to any notable degree with the innate lack of permanence that many of the most powerful weapons have. So, you could make whatever armor you have on you far more potent, or you could play her in an all-blue list to make her mediocre defensive stats higher.

But here's another reason to be excited for Arcee in aggro lists, as well: She makes every weapon attached to her provide Bold 1. You could use a Power Punch to give her Bold 3, stacking with her innate ability to give her a thick total Bold 4. Which reminds me, if you manage to put a Superior Blaster or Lionizer's weapon mode, you can give her a monstrous Bold 5 not even counting any Actions you've played.

Of course, one could make the argument that one could just play Wave 1 Wheeljack. He has Bold 3 innately, after all. Naturally, I agree. If it's one or the other, Wheeljack is definitely the better option. However, I wonder if she won't have a claim to a spot alongside him instead of Wave 2 Prowl thanks to her Tough and higher HP adding to her survivability?

Who knows? I just write here.

All in all, she's interesting. I can definitely see her getting played in certain balanced lists for her Bold/Tough split, but I can also see a case for her use in Cars. I wouldn't count on it, of course, but she certainly has potential.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
Can we please get more Flamewar toys? Other than BotCon exclusives, that is.


Flamewar has as many cards as her toys. I really don't have that much to follow that up with, but I just thought it was an interesting point at how we have a hilarious lack of Flamewar representation in the toyline. But, is her card just as dismal as her representation?

Well, not really. Somewhat. Kinda. That'll take some explaining.

Firstly, I've spoken at length about low numbers of Focus and how it's basically just Bold but with more steps and less payoff. Now, with Flamewar's Focus 2, you can still look at the top of your deck to arrange them however you want or scrap them. Something about Focus that I didn't exactly touch on is that the high number of Focus (say, for instance an Upgrade gives you Focus 3 plus the innate Focus 2) you can potentially arrange not just the next attack but potentially the defense afterward. I'm not saying that this is confirmed to happen, but it would be fascinating if it did.

I mean, you could pair it with Plan 2 to put two cards for Flamewar's attack on the top of your deck after arranging the next two cards for defensive purposes. I don't know if that's viable given Flamewar's... Rather dismal defense to say the least. Arcee could get away with it with her Tough 1, but Flamewar isn't so lucky. Of course, you could always try out the Plan combo I was talking about to hopefully rig the topdeck to your defensive purposes, but that only goes so far.

But enough about Focus! Let's talk about the stats of everyone's Decepticon waifu: Flamewar! If you couldn't tell, Flamewar is a cheap-ish Motorcycle, which means she can finish out a full team of Motorcycles worth 25 Points with Chromia at 8, Wave 1 Arcee at 5, Wave 1 Flamewar at 5 and using those 7 points, Specialist Flamewar to round out the whole list.

Now, is there any point to a full Motorcycle list other than the novelty of saying that you, in fact, have four Motorcyles on the field?

Not anymore. You remember Swap Parts, right? The banned card? Yeah, that card was kind of important for the Motorcycle's explosive playstyle given the Specialist support that the archetype relied upon. It kinda stinks because Motorcycles were seemingly about to get their hayday with a fourth Motorcycle Specialist to join their ranks and more cards to use in their combo. Now that Swap Parts is banned, who knows if they have the power to be viable anymore?

Who knows? Either way, I just know that Specialist Flamewar will be played in the list. Will she be played anywhere else? Probably not. She doesn't have the amount of power that other seven starred characters have, and despite her Stealth in vehicle mode, not that much bulk to back up the opposite end of the spectrum.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
Let's just agree that Ironhide is basically the Doomslayer but with a Southern accent.


Something about Infinite Combo being uncounterable?

Let's be honest, here, this is the epitome of a hard counter to the Infinite Combo. Ironhide can't take non-attack damage, which is kinda the entire win condition of the Combo deck, and his stats are high enough that we can pretty well say that Combo can't pull off the KO on him pretty much no matter what. Remember, Combo is not dead -- it's just more complicated. Red Heat makes it a competent composition, albeit a more counterable one.

But Ironhide? Ironhide counters it in the same vein that Acid Storm counters Dinobots. His very existence means that, in all likelihood, you will be able to punish their flimsy composition. This is not to say that it's an autowin, but you're guaranteed to at least have Ironhide alive and likely at nigh full HP when their combo inevitably ends. When it does, Red Heat is going to be tapped, and as such, you can more or less annihilate him and his flimsy stats, likely ending the combo for good.

Ironhide can also do a good bit of work against Aerialbots and similarly geared direct damage decks. These aren't played as much as other decks, but it's nice to know that Ironhide is roughly impervious to their entire deck in the same vein that Motormaster makes the rest of his team effectively invincible to direct damage.

Of course, there is more to Ironhide than his vehicle mode. His robot mode is something of an interesting novelty. With the weapon trading effect, you can retrigger weapon effects like Armed Hovercraft, or swap an Armed Hovercraft for a more potent weapon like Energon Axe. Sadly, this happens before flips, meaning you can't swap a Bold weapon with a damaging weapon after the Bold triggers.

Regardless, the Armed Hovercraft combo is something that I'm fascinated by. I've always loved Armed Hovercraft and cards like it such as Photon Bomb, and his synergy with them is titillating. I just wish that it could be with any weapon, not just blue weapons. That way you could put a Superior Blaster on him, bypassing the Tech Research stipulation.

Either way, Ironhide is an interesting little Rare card. I'm not quite sure if we'll see him out in the field thanks to his middling stats and above average cost, but in his own deck or maybe partnered with Ultra Magnus? Now you're cookin' with gas.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
Contrary to popular belief, he's not much of a hugger.


Roadhugger is basically baby Thrust and I love him.

I know, I know, I said the same thing about Storm Cloud, but let's be fair here. What you lose in a single point for playing Roadhugger, you could say that you're gaining consistency. Instead of requiring you to discard three green pips (in some cases three of the same green pip), you need only to discard a single blue pip to get roughly the same value. If you consider that most of the time Bold is just +1 damage (not counting extra white pips, blanks or double orange cards), you're effectively getting the same value for a much more manageable cost.

Roadhugger, however, does require you to play blue cards in an orange deck and I am not super in love with that. However, there is a silver lining. There are cards like Matrix of Leadership or Roll Out which have one of each, as well as playing Backup Beam or Scoundrel's Blaster to have a green pipped green that doesn't really make you lose out on damage with their being weapons.

Plus, he's a Car, which means that you can untap him in a car deck rather easily to be used again (if he survives)! All in all, I think Roadhugger might replace Storm Cloud in most lists that don't care about alternate modes. In decks that want to field a lot of planes, Storm Cloud's your guy, but if you don't care about that single point and you don't mind having a car... Well, look no further.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
Can we all just agree that Laserbeak was the main antagonist of DOTM?


Hey, wait a minute! Laserbeak? Where's your...? Ah, nevermind.

Laserbeak is both amazingly good and amazingly worrying at the same time. On one hand, you have Laserbeak's horrible stats in both modes. On the other, however, you get to play a "free" Secret Action during your turn as well as a little extra draw support with his neat little draw ability in alternate mode. Now, this would be even better if we knew what kind of things we could look forward to in terms of Secret Actions. But, as it stands, we have no idea other than a simple Draw + Plan card as to what we're going to have access to.

But, to be perfectly frank with you, Laserbeak was probably not meant to be played alone. Even though he actually could be competent in terms of his Secret Action engine, he's basically just a slightly worse Micromaster at that point. Why do I say this, you ask? Well, look closely: He's a Micromaster in all areas except the most important: Stealth.

On the first turn of the game, Laserbeak has a great many chances to get annihilated by any and every aggro deck you ever have the displeasure of facing. I gripe, of course; with proper blue support, you have just as many chances at survival, as well, but I can't help but to be worried about the little guy.

In closing, Laserbeak may be frail, but he brings unquestionable utility with his Secret Action ability. We don't know all of those Secret Actions, or any beyond the first to be exact, but playing free Actions never hurt anybody.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
"Check out my mixtape, man, it's pretty catty!"


Ravage is surprisingly good, and he makes up for Laserbeak's less-than-stellar offensive power and bulk by being... Well, both of those things. In terms of five star cassettes, he's going to be able to take quite the beating in his alternate mode. But that's not all that this little bugger can do: In his robot mode, he can do a bit of chip damage here and there, and start pounding on some more dense targets.

I do realize that his chip damage makes him a bit lackluster in many (most) compositions, but do keep in mind that his chip damage actually turns out to be a bit useful in certain scenarios. For instance, he can turn Skrapnel into a 2HKO, and he can pop Six-Gun for one damage to negate the Force Field. Sometimes one damage is all you need, and whereas I still stand by Zap being one of the worst Actions in the game, I can still find justification for Ravage's abilities seeing as he's always there and not a constant threat of cluttering your hand.

Now, the down side. His stats are nothing to write home about other than his high defense in cassette mode, and his survivability in robot mode is actually markedly worse than Laserbeak's. In fact, Laserbeak is actually better at attacking than Ravage could ever hope to be with his innate Pierce 2, but with any luck Ravage won't need to be doing any head-on attack damage, anyway.

All in all, I think that Ravage will probably be passed up on in most compositions outside of cassettes. Laserbeak is just better value for his point cost, including the ability to deal two damage to a high-armored target through Pierce. Plus, there are just better Micromasters, including Roadhugger, in defensive lists for the same cost.

Okay but real talk: We can now have just an entire team of cats. Lionizer, Rampage, Razorclaw and now Ravage. There is literally no actual reason to have that team other than the fact that they are all cats, but like... You have an entire team of cats.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
The big question is, does he have a good Constructicon matchup?


Soundwave? Wait... Soundwave? Hey, wait a minute... Where'd that cassette player go?

Oh. Well, my own blindness aside, let's peel apart the mystery and see just what Soundwave can really do!

Looking over his stats to start off, we see that he is 11 Stars -- not bad, but still not that great for having three five starred characters paired with him. But there's more to him than meets the eye. You see, he also has two abilities directly tied to another team keyword: "Spy Patrol". These are undoubtedly his cassettes (see below) and both of his abilities are equally as powerful.

First, I think I can safely state that giving passively +1 Defense to your cassettes is absolutely insane. Now, sure, your opponent is probably not going to use much effort in KOing them and instead focus on Soundwave given their high defense (especially Ravage), but it's a very interesting idea to transform Laserbeak to robot mode on the first turn and attack with Ravage, forcing them to attack into his monstrous defense. After all, Soundwave can use his robot mode the next turn to completely refund that entire transaction.

How? Well, when he attacks, he untaps your cassettes. Thus, after you've tried to punch your opponent with a literal cassette tape turn one, you can prevent Ravage or Laserbeak from being double targeted and reuse their tap abilities to boot. You probably don't need me to tell you this, but this effect is extremely powerful.

Something else that is worthy of note is that Soundwave doesn't have any innate effects to force you into playing orange or blue. Thus, I would probably say that the best way to play Soundwave is defensively so that Ravage or Laserbeak can survive their first hit, and Soundwave can get more value. This lower attack in the blue version is mitigated by Ravage being able to put out some surprising amounts of damage on heavily armored targets. Now, I realize that he's not going to be winning any awards or dominating any games, but adding on a little bit of damage on a turn where you can't or don't want to play a Secret Action with Laserbeak can't be understated.

But finally, something that I want to touch on slightly is this: Soundwave and his cassettes are entirely 21 stars. This means that, unless you wanted to play four Star Cards, you could play Storm Cloud or perhaps -- and no, the irony is not lost on me -- a Constructicon. Now, again, we don't have all the facts. Buzzsaw could be revealed tomorrow, Ratbat the next day, or perhaps Frenzy, Rumble or even Overkill. There are so many options to fill that fourth spot, but the big question I want to ask is... Just who could it be, and just what could they do?

I think I'll leave that question unanswered for now. But I for one welcome Soundwave. He might be janky, but you can't deny that his monstrous 15 HP and his cassettes' utility is not to be understated. I worry about his low damage output, but perhaps there could be Secret Actions to save him from that fate? Or perhaps a third cassette? Until we know, there's no way to tell. But that being said... I can't wait to see how Soundwave does in the meta. I think we're going to see a lot of him, jank or otherwise.


STARTER SET


So, I might have forgotten to show off the starter set when it came out, but I figured I might drop them here and share my opinions on them anyway just to get the news out there! Remember, you can buy the starter set in stores now, and it's a good start to teach people how to play the game!

Just as a disclaimer, my opinions below only reflect the constructed competitive mentality, not from a new player, casual mentality. The set is still a good start to get people into the game, but I fear that may be the only use for it.

_______


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
"Another one."


No.

Just say no.

There are just so many better options, like W2 Prowl, Hot Rod, Sunstreaker... Well, you get the picture. He might make a good proxy back, though!


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
"Curiously enough, the only thing that went through the mind of the bowl of petunias as it fell was: 'Oh no, not again.' "


One day we'll get a good Windblade. One day.

So, I suppose one could make the argument that she is an Autobot Plane who also happens to cost a solid 5 Stars. Now, that's actually quite something, isn't it? Of course, we could try putting her in a five-wide Autobot Plane list, essentially cutting Alpha Bravo from the Aerialbots and making a passing attempt at pulling off the fabled Photon Bomb + Bombing Run combo with five Planes in play. Of course, it's hard enough to pull that off with the Aerialbots on the regular that I daresay that it wouldn't be any easier taking out one of the Aerialbots -- a Specialist at that -- and replacing him with someone who is essentially a vanilla.

To make matters worse, Aerialbots get a lot of power out of Superion, especially on the turn of combination.

I just can't imagine her in anything else, and it sucks because I do love Windblade as a character. Hopefully, one day, she'll have her moment in the sun; but for now, it looks like she'll just have to keep having her moment in the tsun tsun.

Remind me to never make that pun ever again.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
"Big things from small beginnings..."


Megatron might actually have some potential. Think about this: Demolishor has 6 points. Flak has 5. Warpath has 6. Those tanks total 17 points, and you know what that means? You can fit a fourth Tank in that list.

Now, quad tanks might be lacking in quite a bit of defensive power, but consider for a moment the idea of running offensive tanks, with Demolishor being the mainstay. You can Hunker Down your whole field with Force Field as well as Bashing Shields to make your life easier, and your spare Armor could be Scrapper Gauntlets to draw even more cards than you already will with Demolishor. You can even play a Full Loadout with your spare Star to make Demolishor hit even harder.

And, backing him up, is Megatron. Megatron can be used in tandem with Full Loadout, Attack Drones or Flak to boost his damage to similar levels that Thundercracker has. Megatron can boost his damage to startlingly high levels for his point cost when you crank out several Upgrades at once.

The Bold in his vehicle mode won't do you much good, sadly, given his measly 2 Attack. But, at least he is a tank. Demolishor couldn't be happier for it.

But, that being said, I could also see playing him alongside Megatron -- Living Weapon. You can use Living Weapon's alternate mode to boost Baby Megatron's damage, with the two Upgrades from that alone boosting his attack to a very respectable 5, not counting the weapons. Plus, you can use Flak to put a third Upgrade on him, boosting his damage to 6, still not counting the Weapons. Fully stocking him with Upgrades certainly sounds nice, though I do worry for his staying power given his mediocre stats otherwise -- I mean, it always sucks to put all of your eggs in one basket; sucks even more to do it twice. But, he might just have the power necessary to have the payoff.

In total, Megatron alone might make this set purchaseable. He can be used as a nice backup attacker, something similar to Baby Buzzwole in the Pokemon TCG in many fighting decks. Good as a one-and-done, but has diminishing returns. Whether he's in as a fourth member to a Tank list or as a backup to someone double his size, Megatron has a lot of value in a little package.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
Same song, second verse.


Starscream might have potential. Stop laughing, I'm serious.

Okay, so, remember when I talked about how Megatron could fit into a quad list? Or Windblade in a five-wide? You could say the same thing about Starscream, here, except he has something extremely powerful going for him that Windblade doesn't have, and that Megatron can't take advantage of in the same way:

His name is Starscream.

So if you remember, way, way, way in the past -- around September -- you might remember a Starscream being released that had Bold 2 innately, but more importantly had a very special vehicle mode ability tied to how many Planes you had on the field. Now, back then, the Planes list was something of a misfire. Starscream loved having Planes, but he couldn't get the right planes.

Thundercracker just didn't belong in the list despite his vehicle ability, and Skywarp was... Well, W1 Skywarp was W1 Skywarp. Thus, Starscream rather fell into the wayside for other lists. I still tried to keep the dream alive with more and more variations, but all fell rather flat on their faces.

So, then, how does Baby Starscream help with that?

Well, for one, he has five stars. This means you can play Starscream -- Air Commander at 11 stars, Starscream -- Decepticon Lieutenant at 5, Storm Cloud at 4 and Fireflight at 5 to round off the list with a solid Brave effect to keep both Starscream safe. This means you have four Planes on the field, which means you can use Starscream -- Air Commander's vehicle mode effect to its fullest potential of a good three damage. I don't think you'll be progressing too hard in the direct damage route for this build, though, and that's for good reason.

Reason being, you now have two Starscream in the list. Meaning, you can make full use of Null Ray of Starscream to add a whole mess of damage to Air Commander as well as making Baby Starscream's competent four attack an astonishing 5 base with Bold 2 stacked on. Just imagine Storm Cloud getting involved in that mess with his Bold effect, too!

Now, I realize Baby Starscream is about as frail as one can be, likely being in an all orange list to make your Bold deal the most it can, and his Tough 1 can't make his 7 HP last through a soul-shattering 0 Defense. But that being said, you will likely get a lot of value out of him before he falls, potentially one-hitting many threats out there.

Don't mark this guy up to binder bait just yet. I think he might just have a bright future ahead of him.


BATTLE CARDS


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
Shortly thereafter, Optimus put together an " Avoiding Sexual Harassment Class", to which Wheeljack was invited.


Full Loadout is kind of nutty. Not only is it a double orange pip -- a blessing in aggro decks with one star to spare -- but it has an effect that is quite ridiculous in many decks.

So, I want you to imagine something. You're sitting there across from a Megatron -- Cybertronian Tyrant and you just went first. You think that your Battlefield Legend is safe, and you decide to swing into their Warpath with just enough to KO them. Not a bad start, and Megatron is too slow to possibly get up enough Upgrades to threaten you on the first turn of th-- Surprise! He is completely powered up with three Upgrades, boosting his damage to 6 base plus a Grenade Launcher and his level of damage and survivability go through the roof with his Force Field and Data Pad.

Battlefield Legend is nearly one-hit out of nowhere.

Now, the effects of Full Loadout are a bit amplified on my cherrypicked Baby Megatron scenario, but playing three Upgrades for essentially free should not be understated in its usefulness, especially if it's on a double orange pip. Now, again, you need to have the Weapon, Utility and Armor in your hand in order to get the full effect of its power and that means you're highly unlikely to get it off on the first turn of the game. But, later on, you can get some shocking comebacks by exploding upgrades on a character out of nowhere.

As for which is better between Mounted Missiles or Full Loadout, I think that should be fairly obvious. Mounted Missiles is neat, but they've never had that powerful burst that you really need to justify playing them on your turn. Sure, you can play it in a Utility or Armor slot, but really, wouldn't you rather just play a regular weapon? Or rather, wouldn't you rather play a Weapon, a Utility and an Armor?

Just saying.

Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
Everyone at the ice cream eating contest was quite confident until the third bowl produced some unforeseen consequences.


This card is lying to you.

EMP Wave taps all characters, both yours and your opponents. So, what happens when all characters are tapped? Everyone untaps. This means that you are untapping all characters on the field going into your opponent's next turn, effectively giving them their choice of whomever they want to attack on their turn. You don't get to attack with one of your characters -- instead, you're forfeiting that last attack to tap everyone.

Now, there is actually merit to doing so if you happen to be behind in the character trade or the untap game. If, say, you face cars and they're -- per usual -- more or less completely untapped during the turn where you would be completely tapped out, you could potentially play an EMP Wave to negate your opponent's trademark Car Dogpile where they get to attack you with all of their characters.

But, to be perfectly frank, is that worth the star? Maybe. I don't really like Energized Field that much, especially given that it flat out begs you to play orange cards in a blue deck, and EMP Wave's limited use is probably better than Energized Field's practical disuse. Regardless, it's an interesting card. Whether or not it'll see play for its effect or just its pip still remains to be seen, but I think we'll probably see it over Energized Field regardless.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
Gives a whole new meaning to getting a "Ram Truck".


Battering Ram is not the best at everything, but it does its job very, very well. Now, you might be asking, "Hey, what is that job, exactly?" and that is a good question, and I'm afraid it has a simple answer.

Combiners hate Battering Ram because they really, really like being able to combine during a game. Battering Ram not only slows Combiners down to a crawl, but in some cases outright denies combination in general. I mean, think about it. Every time you attack with your truck, you keep undoing their hard-earned flips and it stalls their combiner for another turn.

Wasting turns combining is the kiss of death for many Combiners, and I can definitely see running Battering Ram for the combiner mirror in many decks. Take Stunticons, for instance, who have two Trucks that can use Battering Ram, with Motormaster being effectively unpunishable in his robot mode. You could also say the same for a control-based Sentinel list, though that is played to a lesser degree.

Battering Ram, however, can also be something of a double-edged sword. Take, for example, Metroplex. People love giving Metroplex a seizure and flipping him multiple times in a turn. With Battering Ram, you effectively give them a free transformation into Base mode, spitting out another one of his smaller characters.

This isn't the only case, either. Like, for instance, Megatron -- Arrogant Ruler can play a free Upgrade when Battering Ram swings into him, or returning a non-pipped card from your Scrap to your hand in terms of Skywarp. A double-edged sword, it is.

But, honestly? I think Battering Ram's usefulness against Combiners more than makes up for its peculiarity against other lists to include it in any Truck-based deck. I could even see a case for it in non-traditional "Truck" decks, like Nemesis Prime. After all, slowing your opponent down is something that Nemesis will always enjoy.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
"Yes. My perfect plan. The virus will be on the computer, and the only clue they'll have to the infection is the giant Decepticon logo on the background! I am a genius!"


Device Virus is coming from fellow content creator "TCG Roll Out!" on Twitter, and I have to say, Device Virus is probably the best black-pipped Action we have by a large margin. Everything else is either split colors with a black pip with a lackluster card effect when you play it, but Device Virus is different.

It's basically Super Energy Removal, something you'll remember if you played Pokemon during the fledgling years. Of course, there's a big difference between Energy and Upgrades, but it's pretty much the same effect. But, when you realize that you can combo Device Virus with other Upgrades, things start getting a little interesting.

You see, Device Virus has the potential to remove three Armor cards in one turn when used in tandem with Bashing Shield. You can play a Bashing Shield, scrap an Armor, then Device Virus the Bashing Shield to scrap two more Armor. You could say the same about Weapons with Enforcement Batons or Utilities with Crushing Size.

Of course, such an effect necessitates playing all of those things, so it really depends on what your deck looks like and what matchups you want to beat with it. But, if you're afraid of decks like Predacons which bust out the Upgrades -- usually weapons -- quickly, especially when combined, Device Virus might be for you.

At the end of the day, though, it's a black pip and we still have yet to see how good it is in a blue/black or mono black deck. But, if the black pips we have yet to see are anything like Device Virus, I think we're going to be seeing a lot more of them in lists.


Transformers News: Re: Wizards of the Coast Transformers Trading Card Game Thread
"Thinking quickly, Wheeljack constructs a homemade megaphone using only some string, a squirrel and a megaphone."


Repurpose is the only black draw card we've seen thus far, and I can't mention too much about it because it's nothing too much to write home about. It's a very basic cycling card that replaces itself and one other card in your hand with the top two cards of your deck, essentially.

It's a black pipped card that also happens to draw cards. I mean, in a black deck, do you really want too much else out of it? Let's be fair here. You won't play it in any other deck that doesn't play black pips, but if you play black, then you'll be needing this.


CONCLUSION


Can I just say this?

Soundwave.

That is all.

But in all seriousness, I can't wait to see how Soundwave will be playing out in this meta. Perhaps more than that, I can't wait to see how his cassettes will fare under stress. The whole composition just seems a bit frail from my perspective, but I haven't really touched it in physical form (yet) and I suppose we won't find out for sure how good he is until we see him in action.

The other characters aren't too much to write home about save the Ironhide. Being able to dance Armed Hovercraft makes me happy, and having an effective autowin against Red Heat Infinite is a brilliant thing to have just as an alternate mode.

As for his female compatriots, Focus is an interesting new mechanic, as well. I think, if we get effects for high Focus, we may very well see balanced decks other than Metroplex make a comeback in the game. Until then, however, just give me Bold and call it a day, hm?

As for the Battle Cards, there were a ton of reveals. I can't say that some of them were overtly good or overtly bad, but I can definitely say that many of them had a ton of potential like Device Virus.

What did you like the most? Roadhugger? Soundwave? W2 Starter Bumblebee? Maybe not that last one. Let me know in the comments below, and as always, thanks for reading! If you want to check out more of my content, go to my YouTube Channel, Nanomachines, where I do deck profiles and other competitive content.

You never know... Something interesting might happen there in the next few days. Who knows?

Review of Transformers - A Bold New Era - Issue #4

Transformers News: Review of Transformers - A Bold New Era - Issue #4
Date: Thursday, May 2nd 2019 7:36pm CDT
Categories: Site News, Comic Book News, Reviews
Posted by: Tigertrack | Credit(s): IDW Publishing

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Views: 57,212

“All this with Brainstorm is throwing everyone off. A lot of us knew him for a long time. Not friends, maybe, but we knew him.”

Is there a sadder phrase that could be said about someone so recently departed? Who indeed actually KNEW Brainstorm and called him friend? We may find out this issue as we continue the journey that is IDW Transformers ‘the bold new era’ with issue #4: 'The World in Your Eyes’ Part 4.

Primus has seen fit to give me reviewer rebirth in time to do the review of issue #4. Maybe, in fact, it is actually Liege Maximo who brought me back with intent to watch my slow, agonizing death at the hands of the plodding plot in this book. At least, unlike Brainstorm, it won’t be a mystery that takes 10 issues to resolve what happened to me. I kid, it’s not that bad. Really…well, maybe.

Transformers News: IDW Transformers #4 Review


This is mostly spoiler-free review, but there’s not much to review without sharing some content, so be forewarned….as Prowl says, 'proceed at your own risk.'

Transformers News: IDW Transformers #4 Review

Transformers walk places...did you know?


I’m going to echo last week’s review here when I say, the issue starts in a pretty dramatic way. Partially because (as you probably saw in the preview pages) a brooding fan-favorite robot with a penchant to sing old Cybertronian ballads returns as a possible suspect to Brainstorm’s murder. YES, readers, it does INDEED seem like we have moved to the realm of having a suspect (other than Rubble, seriously, is Rubble really a viable suspect?)…but really Cyclonus is treated more as a person of interest who may have viewed something of importance in his life of being a hermit in the dune see of Tatooine (no, not really).

But that isn't the only reason to like the beginning, Transformers veteran artist extraordinaire Sara Pitre-Durocher (of ‘Windblade', and ’Til All Are One’ fame) is welcomed back to Transformers creativity and steps in to bring the first 6 pages to life; drawing very familiar and fluid Windblades and Chromias for us to enjoy along with new character Geomodus and the aforementioned Cyclonus.

Transformers News: IDW Transformers #4 Review

Action and transforming...not just walking


Cyclonus is revealed to be a little intriguing. So much so that the reader has immediate questions about his current situation, allegiance, abilities, and, of course, his innocence or guilt —without sharing too much of a spoiler—.

Transformers News: IDW Transformers #4 Review

Act 2 has us witnessing the next forging celebration, which is said to be a BIG deal because they are not supposed to happen often, and this one is occurring in very little time from Rubble’s own very recent forging. Hasbro sees fit to use the pages to advertise even more upcoming product with the introduction of Shattered Glass Prowl (said with tongue in cheek), who is working as security alongside regular-verse Prowl.

Transformers News: IDW Transformers #4 ReviewTransformers News: IDW Transformers #4 Review

Was Prowl Barricade's mentor? He certainly taught him the Prowl scowl.


Transformers News: IDW Transformers #4 Review
When a new bot is forged, it must high-five everyone. E-V-E-R-Y-O-N-E.


The 3rd act juxtaposes the second act in that instead of celebrating a new forging, Brainstorm is being laid to rest. It’s a solemn gathering at best, led by a new female character of Reversionist affiliation designed by Andrew Griffith that he proudly teased to twitter a week ago. Griffith’s art is refreshing trip down memory lane, very appropriate for a moment in which Brainstorm is being honored and remembered.

These two very large moments and how they are related have not escaped the more thoughtful characters as Orion Pax has an outpouring of thoughts to the ever-present Ironhide related to life, death, and factions.

We see many notable, first appearance characters attending, unsure which are friends, and which are there because of ‘how it looks’ or ‘it’s an expected tradition’. It seems that Orion Pax and Megatron cannot be in the same space without having a political disagreement, and reviewer ScottyP had some accurate points to make about how Griffith is deftly handling the moment; showing and conveying actions and emotions clearly representing this heightened sense of tension and the rising uncertainty especially between Ironhide and Megatron.

Transformers News: IDW Transformers #4 Review

Blinking contests on Cybertron can last for centuries.


Since I effused on Pitre-Durocher and Griffith a bit already, it’s Hernandez turn. Hernandez keeps the style consistently inconsistent using more shape-driven, less-detailed characters, most of the time, but surprising us at times with some very detailed faces. For me, the general style has taken some getting used to. It’s not that I don’t think the artist is talented, it’s a new style that currently lends itself to this incarnation of Transformers fiction that, well, has been met with some derisiveness. Readers looking for background character nods as we were used to in the past, won’t find much here, as focal characters are clear and known, but background characters are bland and non-specific, at times, barely more than simple polygons put together. I really enjoyed the scavenger hunt of crowds before, here, it’s more of a ‘do I see these as members of the general Cybertronian populace or not’. Between the three artists, there are clear styles and contrasts, which can serve well in separating the three acts, or generate interest to those with particular style leanings.

Transformers News: IDW Transformers #4 Review

Someone told them a spoiler for ENDGAME. This was the result.


The pages are colored well by the team of Joana LaFuente and Josh Burcham; names familiar to IDW Transformers comics readers. For those unfamiliar, you can tell how very well these two individuals can help to portray the different moods, and acts simply through the choices of color. Bright, jubilant colors for the celebration. Darker, colder tones for the funeral. Great additions to the story telling,

One can’t talk artistic teams and creators without putting Tom B. Long’s name out there. Word panels and letters should never distract one from the overall telling of the story. No worries, Mr. B.Long’s letters belong on any page and are used well. The adeptness with naming sounds, and then showing them is also a known strength.

I also wanted to mention the cover choices. There are several choices and many are brilliantly created pieces that of their own accord, may be the sole reasons for people to purchase the issue. The two different versions of Shockwave really drew my eye; clean and battle-damaged; and the cover by Jeffrey Veregge. I’m not sure on the rarity of each, but from what I know the Veregge version can be difficult to obtain for many.

Transformers News: IDW Transformers #4 Review



Transformers News: IDW Transformers #4 Review

When I think about destroying you I hold myself.


In summation, this was another small step forward and an issue that is a little more interesting than the first three. Not much better though… and Ruckley will still hear rhetoric about pacing as being a major complaint of the current issue, as well as, ‘not much happens’. Is Ruckley slowly losing the audience that he inherited with the success of the previous comics?


Transformers News: IDW Transformers #4 Review
Are you excusing yourself from reading any more issues?

The world-building aspect is still happening, but the smaller plot involving the murder has quickened its pace from slow as molasses to at least a snail’s crawl. I really liked how the three different artists used their personal talents to represent the three different acts of the story. Having the veterans back, even if only for a few pages, helped to connect the previous readership more with the new era.


Transformers News: IDW Transformers #4 Review
Just read the first four issues of Transformers.

Yes, I could have just said, it’s basically more of the same. Squish these four issues together, and move us further ahead with character development, and not as much with world building. It is more of the same, but does have some cool pieces to it. Will you continue to read the series? Are you intrigued enough to continue despite misgivings? Or are you ready to jump ship?

:HASBRO: :HASBRO: :HASBRO: 3/4 out of :HASBRO: :HASBRO: :HASBRO: :HASBRO: :HASBRO:

Twincast / Podcast Episode #221 "Appliance Wars"

Transformers News: Twincast / Podcast Episode #221 "Appliance Wars"
Date: Sunday, April 14th 2019 12:15pm CDT
Categories: Site News, Digital Media News, Podcast
Posted by: ScottyP

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Views: 44,156

The Seibertron.com Twincast / Podcast's latest episode is available now covering the latest and greatest in the Transformers universe. Join host Scotty P as he welcomes Jon 3.0, Megatronus and Mr. Starscream into a discussion on Masterpiece Beast Wars Megatron, the upcoming Generations Selects Star Convoy, deleted scenes from Bumblebee and much more. Fun listener questions and even some reflections on Dairycon await for your listening pleasure!

Episode #221 "Appliance Wars" is available directly and in our RSS Feed, and should appear on iTunes, Google Play, and Stitcher Radio within 24 to 48 hours of when you see this news post.

Here's what we talk about during this episode:


| Love us? Hate us? Extra Super Love us? Drop us a review on iTunes. |
| Want to keep the discussion going? You can do so by simply replying to this post! |
|Got a question for the Twincast? Ask the Twincast.

Seibertron Store: IDW + Marvel Transformers comics, SIEGE, Studio Series, Unicron Trilogy + more

Transformers News: Seibertron Store: IDW + Marvel Transformers comics, SIEGE, Studio Series, Unicron Trilogy + more
Date: Friday, April 12th 2019 11:20pm CDT
Categories: Site News, Toy News, Sponsor News
Posted by: Seibertron

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Views: 52,792

Over 1,100 items currently available in the Seibertron Store on eBay! As you can see, we've been busy listing new items in the Seibertron.com Store on eBay.

New comic books have returned to the Seibertron.com Store, straight from Diamond Comics, starting with the current Transformers series from IDW which launched last month. We've even got the special incentive cover variants! Not into the new IDW comics? Take a spin through our large collection of Marvel Transformers comics which have been added again. If Transformers comics aren't your thing, many older toys from our warehouse have been added from older series like Beast Wars, Robots In Disguise, Unicron Trilogy, and more. We even have some War for Cybertron SIEGE and Studio Series available. Check out some of the highlights below!

Seibertron.com ships super fast and packages items very well. Check out Seibertron's 8,400+ feedback to see what people are saying about their experiences with the Seibertron.com Store.

Please check out the Seibertron Store on eBay regularly to see all of the new items that we are adding. In the next couple weeks, we'll be adding a lot of Cybertron toys, Spider-Man comic books, more Marvel Transformers comics, and more! Issue #3 of IDW's new Transformers comic series will be added next week along with the 1:10 incentive cover!

Thank you for supporting Seibertron.com!




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The gangs all here! Each Autobot and Decepticon is currently available in blue, orange, purple or red. Choose from heroic Autobots Optimus Prime, Jazz, Ironhide, Wheeljack, Grimlock, Bumblebee or the evil Decepticons Megatron, Soundwave, Starscream, Shockwave, Shrapnel or Laserbeak.

Transformers News: Seibertron Store: IDW + Marvel Transformers comics, SIEGE, Studio Series, Unicron Trilogy + more
Transformers News: Seibertron Store: IDW + Marvel Transformers comics, SIEGE, Studio Series, Unicron Trilogy + more
Transformers News: Seibertron Store: IDW + Marvel Transformers comics, SIEGE, Studio Series, Unicron Trilogy + more
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First Look at Cyberverse Spark Armor Starcream, Sky-Byte, and Prowl in Package

Transformers News: First Look at Cyberverse Spark Armor Starcream, Sky-Byte, and Prowl in Package
Date: Friday, April 5th 2019 8:12pm CDT
Category: Site News
Posted by: Emerje | Credit(s): In Demand Toys on Facebook

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Views: 31,114

Thanks to the In Demand Toys Facebook page we're getting our first look at stock photos of some of the highly anticipated Cyberverse Spark Armor figures. Under the Power of the Spark subtitle we're looking at three of the four figures found in wave 1 of the new Battle Class.

Starscream with Demolition Destroyer
Sky-Byte with Drill Driver
Prowl with Cosmic Patrol

Transformers News: First Look at Cyberverse Spark Armor Starcream, Sky-Byte, and Prowl in Package

Transformers News: First Look at Cyberverse Spark Armor Starcream, Sky-Byte, and Prowl in Package

Transformers News: First Look at Cyberverse Spark Armor Starcream, Sky-Byte, and Prowl in Package

Not seen is Jetfire with Tank Cannon. It should be noted that In Demand Toys is a UK store and wont be stocking these figures. What do you think of these new stock photos? Sound off in the Energon Pub forums
below and let us know!

Bumblebee 4K UHD + Blu-Ray Grand Prize Contest from Paramount Home Media and Seibertron.com

Transformers News: Bumblebee 4K UHD + Blu-Ray Grand Prize Contest from Paramount Home Media and Seibertron.com
Date: Monday, April 1st 2019 2:10pm CDT
Categories: Site News, Movie Related News, Contests
Posted by: Seibertron | Credit(s): Paramount

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Views: 80,095

Paramount Home Media and Seibertron.com have teamed up for a special Bumblebee 4K UHD + Blu-Ray Grand Prize Giveaway Contest. One lucky winner will receive a grand prize courtesy of Paramount. This prize package will feature the new Bumblebee Movie on 4K UHD and Blu-Ray plus a Bumblebee branded hat, backpack and hoodie (as shown in the picture on Seibertron.com).

You can enter every day in order for more chances to win. A winner will be announced on Monday, April 8th, 2019. The winner's information will be shared with Paramount in order for the prize to be received.

Bumblebee is currently available on Digital and will be available on 4K Ultra HD and Blu-Ray starting on April 2nd, 2019.

Transformers News: Re: Transformers Bumblebee Movie Discussion Thread

Bumblebee 4K UHD + Blu-Ray Prize Contest

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Transformers Podcast: Twincast / Podcast #349 - Agent of Chaos
Twincast / Podcast #349:
"Agent of Chaos"
MP3 · iTunes · RSS · View · Discuss · Ask
Posted: Saturday, May 4th, 2024

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