Acid Storm Art and Thrust, Nova Star Revealed For Transformers Trading Card Game and More

Transformers News: Acid Storm Art and Thrust, Nova Star Revealed For Transformers Trading Card Game and More

Wednesday, January 16th, 2019 5:09PM CST

Categories: Game News, Collectables
Posted by: ZeroWolf   Views: 15,545

Topic Options: View Discussion · Sign in or Join to reply

We've got more card reveals to share today, including the art for Acid Storm which reveals that he's a rare card in the set! Along with Acid Storm we also have Thrust coming to attack with his fellow cons and Nova Star appearing to aid the Autobots. Again, these reveals and thoughts come couresty of fellow Seibertron user, #Sideways#, while the card reveals themselves come from the WTF@TFW podcast and the official Facebook page for Wizards of the Coast's Official Transformers Trading Card Game.

Without further ado:

#Sideways# wrote:
Transformers News: Acid Storm Art and Thrust, Nova Star Revealed For Transformers Trading Card Game and More

Rarer than a console that doesn't play Skyrim.


We're back again with some new scans! These scans are almost all thanks to the TFW2005 podcast, WTF@TFW, and the official Facebook page! Wizards, of course, having reached out to several content creators to help reveal several cards.

If you noticed above, you might have noticed that we finally have the scans for Acid Storm, revealing his rarity as a Rare! These are roughly as rare as a Mythic from Magic or an EX from Pokemon, with somewhere around two to five being in each box. Acid Storm is a surprising addition to the roster, with a very useful ability to dominate several bits of the meta. If you'd like to hear my full thoughts on him, check out his reveal article here!

__________CHARACTERS__________


Transformers News: Acid Storm Art and Thrust, Nova Star Revealed For Transformers Trading Card Game and More

Squidhead.


Squi--Er, Thrust is another plane coming out of the WTF@TFW podcast, and dear me, I actually love this guy. Now, his stats aren't too much to write home about. His attack is middling in vehicle mode, his robot mode is just as average, his HP is just about as average as you can be, but the thing about him that I love the most is his vehicle mode's ability.

You see, adding your damage to your other character's attack actually helps you deal more damage than just attacking with each character alone. Why? Well, say you're attacking a character with 3 Defense with -- for this example alone -- Kup or someone else who has 3 Attack on your list. He has 3 Attack, so does Thrust. Assume the flips cancel each other out, so their three damage goes into their three defense -- in other words, no damage comes out of either attack. But, when you add the damage from Thrust onto Kup's attack damage, your damage would then penetrate their armor and deal damage.

This is fantastic for more than that reason, too. Take Grenade Launcher, for example. Grenade Launcher increases Thrust's damage by 4, making his damage 7 -- but now, his tapping ability doesn't trip the Grenade Launcher's self-scrapping effect, meaning he gets to keep it for when he attacks, or taps again. But now you're adding 7 damage to something -- and what could you possibly add that damage to?

How about Ramjet, with his own base 7 attack? Now, you're swinging for 14 with very little effort. The amount of effort that other decks to do that much damage compared to your own is well worth tapping Thrust. But here's the thing about that -- since you're attacking with two characters at once, you're essentially playing Tall since you only have at most one attack left in you. You would need to play multiple untapping effects for Thrust, just to make it a little more difficult for your opponents to punish your playstyle.

All in all, I think Thrust is a very, very good addition to the game, and I can't wait to see what power that Thrust will be able to put in Ramjet's hands. I'm also sitting on the idea that Dirge -- even though we have no confirmation that he will be in this wave -- will likely add another area to this archetype that I can't even begin to speculate.

Transformers News: Acid Storm Art and Thrust, Nova Star Revealed For Transformers Trading Card Game and More

Part car, part truck, all waifu.


First off, if you thought that Rodimus Prime was going to be the first Truck/Car combo that we were going to get, Novastar would need a word with you. Okay, a little context here:

Back in the earliest days of the game's release, there was a meme around Team-Up Tactics that was even reflected in the FAQ. The meme pondered what would happen if a Car/Truck combo would be targeted by Team Up Tactics, which had a different effect for either of the two. The answer? You would do both effects. Everyone was somewhat excited -- getting to Pot of Greed and heal 2 in the same turn was kind of an interesting prospect.

Everyone assumed it would be Rodimus, but how wrong we were. Novastar comes in like a lion, and with her, come a few interesting thoughts. One: She's the next meme character, taking the reigns from Sergeant Kup from the previous set. I mean, I think they even share an alternate mode. It's uncanny. Two: She's vanilla.

It brings up the vanilla character debate again, with wondering if using Team Up Tactics alone is a reason enough to use her in a deck. Honestly? I'm not quite sure what to think about her. My first reaction is "she's terrible", but my second reaction reminds me of the untapped potential of the Truck archetype, and that she can take advantage of the Car support.

She can pull Cargo Trailers, attack for a sizable amount given her high attack, not take a lot of damage and heal it off thanks to a high defense and the ability to use Team-Up Tactics, and then get to use Start Your Engines to untap again. It's very, very interesting -- I'm not quite sure if it's enough to get her into the meta, but she shouldn't be written off simply because she lacks abilities.

__________BATTLE CARDS__________


Transformers News: Acid Storm Art and Thrust, Nova Star Revealed For Transformers Trading Card Game and More

"Bad boys, bad boys / Whatcha gonna do? / Whatcha gonna do when I come for you?"


Bad Attitude is another card coming out of WTF@TFW and I personally think that this card does belong in several lists, but my favorite part about the card is the implications that it carries.

First, to the card's effects. It's essentially a combination of Strafing Run and Repair Bay, which could be used in Planes or Tanks to positive effects. I would prefer that it have a pip, a blue one to be more specific, but the effects that it brings are very niche for the decks that might use it. For instance, if Planes were to use it, it would be sort of redundant because of their reliance on Bombing Run.

It's kind of a goofy card that might find its uses in certain places, but I'm not convinced that many lists will be able to find room for it. The fact that it doesn't have a pip makes me concerned that adding it into a deck will make it less consistent in terms of attacking or defending. But, that remains to be seen.

Something that might very much enjoy this card are Decepticon Combiners. Healing one from each of your characters is a very good effect when cards like Armed Hovercraft and Photon Bomb can make your Combiner take 15-18 damage indirectly. Bad Attitude gives them a piece of their own medicine while healing your combiner by 5-6 damage before you Combine.

Combiners might actually be the best users of this Action, and I actually really like the options that it brings to their lists.

But the thing I like the most about this card? Wizards of the Coast know that people can mix-and-match factions, and that some more lore-focused players really dislike that. And, instead of forcing players down a pipe, they are simply making it more fruitful to keep factions together instead of mixing the proverbial mashed potatoes and peas on your plate.

It might not be for every list, but the lists that can make full use of it make use of it to its fullest.

Transformers News: Acid Storm Art and Thrust, Nova Star Revealed For Transformers Trading Card Game and More

"Evasive maneuvers, Mr. Sulu."


Evasive Maneuvers might just be a better Blast Shield. I'm not quite sure, but it might be. Let's look at the math for a little bit.

Blast Shield is an Armor that has a blue pip -- same as Evasive Actions -- and it gives +2 Armor. Evasive Actions gives 3 Tough, which is a random outcome. You could get 7 Armor off the top of your deck, or you cold get only 1. With Tough 3 you're probably going to end up erring to the former, but the randomness puts me off a bit when you consider Blast Shield's confirmed +2.

The most interesting thought is you could use this in Nemesis Prime as a very good way to mill your deck. Reinforced Plating still might end up being better due to its consistent defensive output, but let me know this: What about playing both? It'd be like playing Flamethrower and Grenade Launcher -- if we can play two Weapons, why can't we play two Armors?

Just a thought.

__________CONCLUSION__________


Thrust makes plenty of new, potential strategies, Novastar makes things more interesting for Trucks and the Battle Cards seek to supplement several archetypes that are forming up in the metagame.

These cards are evident of a paradigm shift in the Transformers Trading Card Game. A shift from crossing streams, a shift from mixing your potatoes with your peas. A shift from playing Autobots and Decepticons to making a homogeneous list. Wizards is aiming to pull off something that most early card game creators cannot not do: An easy transition. Most of the time, a fledgling creative director would simply make a rule change, or simply make "fake synergy" that forces certain playstyles.

Dragon Ball is one of the biggest abusers of this idea. Their power creep made more and more broken combos to where people couldn't play anything else than what they, the developers, intended. It's something that has a stranglehold on the game's health.

Wizards seeks to curb that by putting forward these new ideas, by making it fruitful to play tribal instead of mixing chocolate and vanilla. I only hope that they make it fruitful enough that the lore-minded players are satisfied.


What do you think of these reveals? See any cards you want to add to your decks? Let us know in the Energon Pub and stay tuned to Seibertron for all the latest news and reviews!
Credit(s): WTF@TFW Podcast, Transformers Official Trading Card Game Facebook page
Search Got Transformers News? Let us know here!

Most Popular Transformers News

Most Recent Transformers News

Re: Acid Storm Art and Thrust, Nova Star Revealed For Transformers Trading Card Game and More (2005095)
Posted by primalxconvoy on January 16th, 2019 @ 6:21pm CST
"Rarer than a console that doesn't play Skyrim."


The Nvidia Shield TV doesn't play Skyrim, and it's strange as the main processor for that console is the same one in the Nintendo Switch. I'm also surprised that regular Android and iOS devices haven't received a port yet. I suppose it'll come out in a few year's time though.

Anyway, interesting to see that the CHUG version of AS was used, instead of his other, more recent iterations.
Re: Acid Storm Art and Thrust, Nova Star Revealed For Transformers Trading Card Game and More (2005230)
Posted by What's Crackin'? on January 17th, 2019 @ 9:30am CST
I'm so glad that Acid Storm is getting a card of his own.
Re: Acid Storm Art and Thrust, Nova Star Revealed For Transformers Trading Card Game and More (2005541)
Posted by Rainmaker on January 18th, 2019 @ 6:48pm CST
Why does Sideways say 3 Cargo Trailer's give +9 attack when each Cargo Trailer gives +1?

:MAXIMAL:
Re: Acid Storm Art and Thrust, Nova Star Revealed For Transformers Trading Card Game and More (2005542)
Posted by ZeroWolf on January 18th, 2019 @ 6:59pm CST
It's that time again folks, thanks to the hard work of fellow Seibertron user, #Sideways#, we have more reveals for Wave 2: Rise of the Combiners to share with you all!

Wave 2: Rise of the Combiners is the newest set for Wizards of the Coast's Official Transformers Trading Card Game.

Todays reveals come from:
Wossy Plays YouTube channel, Wreck'n'Rules YouTube Channel
Now let's give the floor to #Sideways#!

#Sideways# wrote:Ah yes, the proverbial "cats and dogs" as it were, the Autobots and Decepticons follow a very gray, very thin line between friend and foe in the Transformers Trading Card Game. In fact, one of the most prolific decks at the moment is Optimus Prime fighting alongside Nemesis Prime, which is ironic in every sense of the imagination.

There aren't many mechanical problems with this, game-wise -- after all, your opponent is the enemy, not a faction of "bad guys". But flavor-wise? It's like mixing Pepsi and Coke (or as I like to put it, making Pepsi slightly less awful), shrimp on pizza, orange juice in milk.

So, Wizards had three options. One: Make a rule change to force mono-faction builds. Two: Make "fake synergy" where you have no other choice but to play mono-faction builds. Three: Make mono-builds enticing with special cards but not to the point that they nerf the multi-faction builds.

Thank god they chose the third option.

_________BATTLE CARDS__________


Image

"Who's scruffy lookin'?"


Scoundrel's Blaster is a card that certainly has a name that plays the part. I mean, when you play a card and you get to say the word "scoundrel" in an unironic sense, you're going to have a good time. But is the card as good as its name?

Well, it's kind of... Meh. The green pip makes it at least viable, but at the end of the day, it's a Primary Blaster that can give a very situational Pierce 2. As you may have heard me say before, I don't like low Pierce damage. There isn't too much point to it in most instances of the game -- if you're hitting for low enough damage to need that low of a Pierce number, you probably shouldn't be playing the characters you are.

The only thing I can think of that would definitely make use of this is a Combiner list. Combiners -- as per my playtesting -- have very, very low damage in the early game and even well into the mid-game. Without proper support, they will sit there doing very little for you.

With this, their low damage output becomes at least tolerable until you can combine them all and potentially have multiple instances of this card on them. But again, that's just pure conjecture at this point.

All in all, it's an okay card. I don't think it's bad; I just think that most lists won't be making too much use of it.

Image

"The question you have to ask yourself is, 'do I feel lucky?' Well, do ya? Punk?"


As with the Scoundrel's Blaster, this card has a baller name -- that isn't very well backed up by its stats.

I'm not going to go into much detail on this one as it's not that relevant given it's roughly the same card as the Scoundrel's Blaster. But, that being said, it should also be noted that Decepticons have a heavily armored deck in Tanks, where smaller damaging lists like Combiners would have a rough time dealing any damage whatsoever to them. You could potentially play Noble's Blaster in an Autobot Combiner list to try making that matchup better, or other similar lists.

But the thing is, that's just one example. I don't think it will be prolific enough of a deck to be overly meaningful in the long run to play these cards, but they're very cool cards to have at the back of your mind just in case you think it might come up.

Image

"This is bad comedy."

Decepticons, oft looking longingly at the Matrix of Leadership to light their darkest hour, simply couldn't compete with the utility it provided for Autobot decks. In general, the community couldn't really think of many things to remedy this idea -- the Dark Spark, perhaps, with a defensive boost instead of the Matrix' offensive one?

Well, look no further than the Decepticon Crown to answer those wishes. This card might not seem like much at first, but being a White/Green pip makes this a very interesting card combo that will definitely make its way into almost every Decepticon Combiner deck and several Decepticon mono-faction builds like Insecticons.

What's that I hear? "What is this over-glorified Data Pad doing on my screen?" Well, get out of here. How dare you denounce this great card to my face? Let me explain why I like this so much. Not only does it give the bearer Plan 1 (essentially a topdeck rigging effect, where you can flip what you want when you attack), but it gives your entire Decepticon team Plan 1. That makes me swoon. Too easy it is to sit on a huge hand and have nothing to play, with everything you need in your deck. This way, you pad out your attacks to hopefully increase the odds of you drawing what you need, and you also add a lot of potential damage to your attacks.

I mean, how often have you drawn Peace Through Tyranny or Improvised Shield and not played them? This seeks to curb that effect. Definitely a card to watch.

Image

There's confidence, and then there's foolishness. Knowing the difference makes all the difference.


So this card is really, really good. Not gonna lie, when I read this card, I thought it was even better than I think it is now. I had the same reaction to Brainstorm that I had with this, and the big difference? I think I'm right about this one.

See, Brainstorm is simply "play two more Action cards", which you need to have in your hand if you want to make the most of it, whereas Confidence is "draw and discard two cards and play another Action". Sure, you're taking a net loss in cards in hand, but you're using this card to dig for the card you need right then instead of having to wait until the next turn.

Ever had a moment where you say, "God, where are my I STILL FUNCTION! or Dino-Chomp! right now?" With Confidence, you get to dig for it, and then when you draw into it, instantly play it. It's so, so good. Heck, you can draw into another Confidence and chain Confidence if you really want to dig for something specific.

Seriously, I can't say enough good things about this card. It has such good synergy with Optimus Prime -- Battlefield Legend, Dinobots and Cars just off the top of my head. I can't wait to see what you can do with this card with a Combiner, or even a Titan.

Image

Rumor has it that Swindle once sold someone to themselves.
Oddly enough, he ended up overvaluing that trade.



Swindled is the second of faction exclusive Actions, and is arguably the veeeery slightly worse of the two. Like above, I love this card's draw effect, but the big difference here is the New Designs effect where you get to attach an extra Upgrade.

Honestly, the only thing that makes this slightly worse than Confidence is that there are just so many good Action cards in the game that Upgrades need to have a lot of punch in order to be worth the investment of your Action card for the turn. I mean, would you rather draw an extra card during your next turn with a Data Bank or resurrect the dead?

Yeah, I thought so.

But that being said, this is a very good way to attach an early Data Bank. Early Data Bank is never to be trifled with, and I honestly love the card very dearly in many of my lists. So, with that thought in mind, Swindled is a very good card to skip the "feels bad" turn of playing a Data Bank to no effect, since the turn you play it you don't get any rewards.

You can't chain it like you can if you get lucky with Confidence, but then again, you probably won't need to. If you play this card during your turn, you probably have a target for your Upgrade in mind, and in-hand.

All in all, this card is pretty much just as good as its sister card -- but perhaps "good" isn't the word to be using when comparing them. They're both good; it's just that they're different.

Image

Thunderbolt and lightn-- Wait, I already did this joke!
... I guess I stole my own THUNDER! HA!



Erratic Lightning is a very good card, especially for a common. This is the first we've seen of a negative effect that reduces your armor instead of perhaps damaging you in recoil -- looking at you, Static Laser of Ironhide. But this effect? This effect is waaaay better than Static Laser, and for very good reason.

See, a lot of aptly nicknamed "Orange Crush" decks rely very little on defense to win the game. Insecticons come to mind at this thought, with one to zero Armor being the average. To say that Skrapnel -- who has zero Armor -- doesn't care if his Armor drops at all is an understatement.

Most instances of decks that would want to use this card won't really care about the defensive drop, but here's the thing: This card is more unflattering for defensive decks than Static Laser. A defense drop can be more lethal than predamaged characters in certain lists, and it further polarizes the playstyles and card pools which is, in my opinion, a good thing. It makes people have to be more inventive, and defensive decks can't just be defined as "Orange, but slow this time."

Keep an eye on this one. It's going to be one to watch.

Image

"Ah, yes, I see the design flaw. It's especially weak to repeated, blunt physical trauma."


Hooooooooooly crap. This card is so, so good. Most games have a natural flow, a natural progression of events. Generally, characters get slowly upgraded with slowly give their players a growing advantage in the game. This card, revealed by Wossy Plays on YouTube just dumpsters all that hard work your opponents put in to their field.

Now, it should be noted that it doesn't say Armor, Weapons and Utilities -- it says "or". But generally speaking, discarding all of a certain Upgrade is almost just as good as discarding all of them depending on the board state. In fact, early board state is generally homogeneous in terms of Weapons or Armors, so that puts even more power into this card.

I love this thing, probably more than I should given I haven't playtested with it yet, but in theory, this card is absolutely nutty in the right circumstances.

_________CHARACTERS__________


Image

"OHMYGODOHMYGODIFINALLYGETACARDINTHISGAMEITSABOUTTIMEIWASWAITINGAGES
TOFINALLYGETACARDANDWHYISMYROBOTMODEVANILLANOTHATSNOTGOODWHYDOYOU
HAVETODOTHISTOMEATLEASTMYCARISCOOLIGUESS"



Well, Blurr said it himself -- and I couldn't agree more. But in case you can't read or don't want to read Blurr's speech pattern, let me spell it out for you: His robot mode is awful, but his vehicle mode is really, really interesting.

Blurr, coming out of the Wreck N' Rule YouTube channel , shows us something we haven't seen before: Dual Attacks. That's right -- when you attack with Blurr in his vehicle mode, he generally gets to attack again. Now, he has three attack in this mode, but that doesn't necessarily mean he can't deal moderate damage, especially to undefended targets that your opponent would likely be saving, like Arcee.

He does "meh" damage in his vehicle mode, but thanks to the fact that he's a car, you can kinda go ham with him with all of their support. Turbo Boosters and Start Your Engines make him far more consistent than you might think upon first glance, and that makes his vehicle mode effect frankly fascinating to try and pull off.

But if I could ever put my finger on what might push him out of the run for viability, it would be his frankly dreadful point cost. It's 12! It's so high! This limits your team to very, very few options. Even if you wanted to run Thrust with him to give him that extra edge in his vehicle mode, you would end up running Scamper to play that third character and believe me when I say that it never feels good to play a Metroplex character without Metroplex.

But that being said, he isn't without friends, and there are plenty of six to seven star Cars to go around. Perhaps I haven't found the right companions for our speedy friend yet, or perhaps they haven't been revealed, but I can forgive everything about him because of one simple fact: He's a Common, and you can't expect the meta to form around one of them.

This guy probably won't see too much play, but there are definitely going to be people to try him out because of his popularity alone.


_________CONCLUSION__________


Nearly everything here reinforces my statement about Wizards knowing what they're doing when it comes to faction balance. They really seem to have their wherewithal about them, a plan, a direction they want it to go. Everything is very well thought out, and I can't help but to smile when I think about how well balanced it really is. Though there were some rough patches throughout Wave 1, Rise of the Combiners really livens up the metagame and I can't be happier for it.

Thanks again for reading my article, and as always, check out my YouTube channel to hear my thoughts on varying deck archetypes! I'd love to have you!

Now that we've seen quite a few cards, what has been your favorite thus far? What do you hope to see in the future? Are you happy with the game balance or do you want to see it go in another direction? Let me know in the comments below!


What do you think about these reveals? Let us know in the Energon Pub and stay tuned to Seibertron for all the latest news and reviews!
Re: Acid Storm Art and Thrust, Nova Star Revealed For Transformers Trading Card Game and More (2005543)
Posted by Rainmaker on January 18th, 2019 @ 7:09pm CST
Is that a red pip on Vandalize?

:MAXIMAL:
Re: Acid Storm Art and Thrust, Nova Star Revealed For Transformers Trading Card Game and More (2005547)
Posted by #Sideways# on January 18th, 2019 @ 9:04pm CST
It's orange. It's an artifact of the picture.
Re: Acid Storm Art and Thrust, Nova Star Revealed For Transformers Trading Card Game and More (2005548)
Posted by Rainmaker on January 18th, 2019 @ 9:07pm CST
Rainmaker wrote:Why does Sideways say 3 Cargo Trailer's give +9 attack when each Cargo Trailer gives +1?

:MAXIMAL:


Since my post seemed to have been buried behind the news post

:MAXIMAL:
Re: Acid Storm Art and Thrust, Nova Star Revealed For Transformers Trading Card Game and More (2005571)
Posted by #Sideways# on January 18th, 2019 @ 11:49pm CST
Rainmaker wrote:
Rainmaker wrote:Why does Sideways say 3 Cargo Trailer's give +9 attack when each Cargo Trailer gives +1?

:MAXIMAL:


Since my post seemed to have been buried behind the news post

:MAXIMAL:


Okay, so here's how Trailers work. Math incoming. :lol:

So, you play a Trailer on a Character, right? If you read the card, you see that it gives it +1 for each Trailer attached to that character. As the card states, you can play multiple instances of Cargo Trailer in the same Utility Slot, stacking until you've played them all.

Now, Cargo Trailer says +1 for each Cargo Trailer, meaning if you had only one, it would be +1. But if you played two on a character, it would be +2 because there are two Cargo Trailers. But here's the thing, right? That's +2 on each Cargo Trailer, as well, so in total you would have +4. When you have all three attached to a character, Cargo Trailer would be +3 on each instance of Cargo Trailer, totaling in a whopping +9.

Cargo Trailer is actually really, really good -- but the problem it has always faced is getting all of them in your hand at once. Back then, we didn't have green pips! I can only shudder to think how good that would be if they did have green parts to their kits, though.

That being said, I was wrong about Focus Fire before because you get the Bold bonus on play, not throughout the card's existence like Cargo Trailer, meaning it would only equal out to Bold 6 in total if you played all three Focus Fire in one turn.
Re: Acid Storm Art and Thrust, Nova Star Revealed For Transformers Trading Card Game and More (2005575)
Posted by Rainmaker on January 19th, 2019 @ 12:07am CST
I still don't understand, it only says +1 for each Cargo Trailer. How is the +1 becoming a +2 because a second Cargo Trailer was attached? Shouldn't both of the trailer's only be +1 each, equaling +2?

:MAXIMAL:
Re: Acid Storm Art and Thrust, Nova Star Revealed For Transformers Trading Card Game and More (2005582)
Posted by ZeroWolf on January 19th, 2019 @ 4:02am CST
As #Sideways# says, it's +1 for each trailer, and it stacks.

So you have one trailer you only get +1 cause you have the one.
You play a second on the same character and the first one changes due to the effect now giving +2. The second trailer also changes to give a +2 because of the pair of them. Basically you're copying the effects with each trailer you play, with the bonus getting higher.
Re: Acid Storm Art and Thrust, Nova Star Revealed For Transformers Trading Card Game and More (2005586)
Posted by Rainmaker on January 19th, 2019 @ 5:17am CST
ZeroWolf wrote:As #Sideways# says, it's +1 for each trailer, and it stacks.

So you have one trailer you only get +1 cause you have the one.
You play a second on the same character and the first one changes due to the effect now giving +2. The second trailer also changes to give a +2 because of the pair of them. Basically you're copying the effects with each trailer you play, with the bonus getting higher.


Where does it say that it stacks? The card doesn't mention it.

:MAXIMAL:
Re: Acid Storm Art and Thrust, Nova Star Revealed For Transformers Trading Card Game and More (2005587)
Posted by Omegatron. on January 19th, 2019 @ 5:17am CST
Look at it this way:

You put Cargo Trailer A on a character. Cargo Trailer A checks how many Cargo Trailers are on the character and finds 1 (Cargo Trailer A), so the character gets +1 attack.

You then put Cargo Trailer B on the same character. Cargo Trailer A checks how many Cargo Trailers are on the character and finds 2 (Cargo Trailer A and Cargo Trailer B), so the character gets +2 attack.
Cargo Trailer B also checks how many Cargo Trailers are on the character and finds 2 (Cargo Trailer A and Cargo Trailer B), so Cargo Trailer B also gives the character +2 attack.
In total this is +4 attack.
Re: Acid Storm Art and Thrust, Nova Star Revealed For Transformers Trading Card Game and More (2005588)
Posted by Rainmaker on January 19th, 2019 @ 5:24am CST
Omegatron. wrote:Look at it this way:

You put Cargo Trailer A on a character. Cargo Trailer A checks how many Cargo Trailers are on the character and finds 1 (Cargo Trailer A), so the character gets +1 attack.

You then put Cargo Trailer B on the same character. Cargo Trailer A checks how many Cargo Trailers are on the character and finds 2 (Cargo Trailer A and Cargo Trailer B), so the character gets +2 attack.
Cargo Trailer B also checks how many Cargo Trailers are on the character and finds 2 (Cargo Trailer A and Cargo Trailer B), so Cargo Trailer B also gives the character +2 attack.
In total this is +4 attack.


Why does it do that though? The card only mentions that it gets +1 attack for each cargo trailer and that 3 cargo trailers can fit, no stacking or anything.

:MAXIMAL:
Re: Acid Storm Art and Thrust, Nova Star Revealed For Transformers Trading Card Game and More (2005589)
Posted by Omegatron. on January 19th, 2019 @ 5:27am CST
Attack bonuses always stack. If you put a weapon on the character that gives them +1 attack and a utility upgrade on the character that gives them +1 attack then the character gets +2 attack in total.
Re: Acid Storm Art and Thrust, Nova Star Revealed For Transformers Trading Card Game and More (2005590)
Posted by Rainmaker on January 19th, 2019 @ 5:30am CST
Omegatron. wrote:Attack bonuses always stack. If you put a weapon on the character that gives them +1 attack and a utility upgrade on the character that gives them +1 attack then the character gets +2 attack in total.



That makes sense, this doesn't.

The card specifically states "The upgraded character has +1 attack for each Cargo Trailer on it. Up to 3 Cargo Trailers can fit in its Utility slot."

The Cargo Trailers give +1 each, so naturally if you had 3 equipped then they'd be giving +1 attack each, no?

I don't understand why they +attack each is increasing.

:MAXIMAL:
Re: Acid Storm Art and Thrust, Nova Star Revealed For Transformers Trading Card Game and More (2005600)
Posted by Omegatron. on January 19th, 2019 @ 6:17am CST
Are you missing the "+1 attack for each Cargo Trailer on it" part? Each Cargo Trailer counts the number of Cargo Trailers on the character and gives an attack bonus equal to that number.
Re: Acid Storm Art and Thrust, Nova Star Revealed For Transformers Trading Card Game and More (2005696)
Posted by Rainmaker on January 19th, 2019 @ 4:43pm CST
Omegatron. wrote:Are you missing the "+1 attack for each Cargo Trailer on it" part? Each Cargo Trailer counts the number of Cargo Trailers on the character and gives an attack bonus equal to that number.


I'm not missing it, it only gets +1 attack for each cargo trailer on it. That means it only gets +1 each, why are the cargo trailers counting each other? Why is that happening? Why don't I understand?

:MAXIMAL:
Re: Acid Storm Art and Thrust, Nova Star Revealed For Transformers Trading Card Game and More (2005699)
Posted by ZeroWolf on January 19th, 2019 @ 4:50pm CST
You're right it gets +1 for each cargo trailer but that effect is then done again for each cargo trailer. So you play one cargo trailer so it resolves at +1 Attack as its the only one. Then you playa second on the same ability slot,when it resolves, the first cargo trailer now gives you +2 as there are two cargo trailers now in play. The second cargo trailer also gives the character +2 as there are two cargo trailers in play... See how this is working?
Re: Acid Storm Art and Thrust, Nova Star Revealed For Transformers Trading Card Game and More (2005702)
Posted by Rainmaker on January 19th, 2019 @ 4:58pm CST
ZeroWolf wrote:You're right it gets +1 for each cargo trailer but that effect is then done again for each cargo trailer. So you play one cargo trailer so it resolves at +1 Attack as its the only one. Then you playa second on the same ability slot,when it resolves, the first cargo trailer now gives you +2 as there are two cargo trailers now in play. The second cargo trailer also gives the character +2 as there are two cargo trailers in play... See how this is working?


I see how it's working but I don't understand why it's doing that, the card doesn't say to do that at all.

:MAXIMAL:
Re: Acid Storm Art and Thrust, Nova Star Revealed For Transformers Trading Card Game and More (2005708)
Posted by ZeroWolf on January 19th, 2019 @ 5:24pm CST
But that's what all the cards are saying as they are all active.

Featured Products on Amazon.com

Buy "Transformers Attacker 15 Bania Action Figure" on AMAZON
Buy "Transformers: Generations Power of The Primes Legends Class Battleslash" on AMAZON
Buy "Transformers Combiner Wars Blast Off Megatronus Prime Master" on AMAZON
Buy "Transformers: Generations Power of The Primes Quintus Prime Prime Master" on AMAZON
Buy "Transformers: Generations Power of The Primes Legends Class Cindersaur" on AMAZON
Buy "Transformers Generations Power of The Primes Evolution Nemesis Prime (Amazon Exclusive)" on AMAZON
Buy "Transformers: Generations Power of the Primes Voyager Class Starscream" on AMAZON
Buy "Transformers Generations Combiner Wars Computron Collection Pack" on AMAZON
Buy "Transformers Generations Titans Return Legends Class Laserbeak" on AMAZON
Buy "Transformers Generations Leader Class Starscream Figure Action Figure" on AMAZON
Buy "Transformers: Robots in Disguise Combiner Force Team Combiner Menasor, 8.5-inch" on AMAZON
Buy "Transformers Generations Titans Return Legends Class Autobot Rewind" on AMAZON
Transformers Podcast: Twincast / Podcast #232 - NYCC 2019
Twincast / Podcast #232:
"NYCC 2019"
MP3 · iTunes · RSS · View · Discuss · Ask
Posted: Sunday, October 6th, 2019

New Items on eBay

Buy "TRANSFORMERS MEGATRON Dark Of The Moon DOTM Cyberverse Commander Class Complete" on EBAY
Buy "Crosscut Thrilling 30 100% Complete Deluxe Generations Transformers" on EBAY
Buy "Chromia Thrilling 30 100% Complete Deluxe Generations Transformers" on EBAY
Buy "Ironhide 100% Complete Cyberverse Commander Prime Transformers" on EBAY
Buy "Starscream 100% Complete Cyberverse Commander Prime Transformers" on EBAY
Buy "Bulkhead 100% Complete Cyberverse Commander Prime Transformers" on EBAY
Buy "Dreadwing 100% Complete Cyberverse Commander Prime Transformers" on EBAY
Buy "Transformers The Last Knight Movie Premier Edition Raptor Figure - Dinobot Slash" on EBAY