Hello everyone large and small, and welcome to another Seibertron.com pictorial review session! Today, we will be taking a close look at the 2 new Warrior class figures of the Robots in Disguise line: Blurr and Soundwave!
To begin, we will look at Blurr.
This figure is supposed to represent the Rescue Bots version of Blurr as he becomes the first Rescue Bot character to cross over into the more advanced toylines. Now mind you he does not look exactly like the character people came to love in Rescue Bots, but then again, did Sideswipe and Bumblebee look exactly the same between shows?
Overall, this figure does look really cool! His colors are pleasing to the eyes and he does have a pretty well thought out color scheme that makes him look pretty sexy.
Below, you will find a pair of comparisons, one with the Titans Return Hot Rod and the other with Combiner Force Primestrong for size comparisons.
He stands about your standard height for a deluxe/warrior figure, and his proportions looks similar to Hot Rod's in that the arms feel a bit too long and the shoulders a bit too high. But overall he still looks good.
His blaster is fairly cool looking, though the translucent plastic used for it would have been better in an actual solid blue, at least to me.
Inspired by Seibertronian Mr.Black, he can also cast a great running pose!
His backpack kind of keeps to itself, though it basically is a big, smooth, mostly translucent backpack. But it stays out the wave and doesn't hinder articulation at all, so it's no biggie.
His Transformation is simple yet fun and intuitive. Despite the robot mode look, he does not share any sort of Transformation trick with Prime Wheeljack.
The alt mode looks really good too. A sleek and sexy car that really looks like it can move fast. He looks really good next to Titans Return Hot Rod in this mode too. I wish something could have been put in the cockpit area since you can see right through it to his legs and the ground between his legs, but that's a minor quibble.
Now onto Soundwave:
This figure has been pretty hyped up, and I can see why. It is a pretty swell figure! The robot mode looks really cool, all beefy and brawny. He really uses his War for Cybertron design here, and it looks really good with the Prime headsculpt.
Now, something I will point out is that he really looks like a Prime Breakdown. Just looking at him next to Breakdown, they looks very similar. They even share locations of where their parts end up! If this character could get a repaint, Breakdown would be a Prime suspect! (so sorry)
He also looks fun deploying his legion of minions! (sorry, puns are funs). On this note, I will say that his posability in the arms is a bit troublesome. The shoulders really limit his different poses, just as a warning. He also has mid-torso rotation instead of waist rotation, which actually works out pretty well!
MOAR LIGHT PIPING!!!!
Transformation is really interesting and very fun! It is definitely unique and one that is fun to do again and again.
The alt mode looks pretty good too! Mind you the hands are fully visible, but it isn't really an issue. It looks big and mean and really does show his Highmoon Studios heritage here.
Now mind you, the big appearance is sort of deceiving. The underside ends up fairly hollow, but that is hardly an issue because no one displays their transformers in alt mode upsidedown or on their side.
Once again, you can really see a Breakdown appearance here too, and I would not doubt a retool of Soundwave as Breakdown down the road.
Also of note, his gun is capable of adjusting its angle, so you can not only rotate the gun, but also point it up in the air!
And now the 2 figures together:
Overall, these are 2 fairly good figures. Now mind you, these are not the Fracture's or the Thunderhoof's or the Bisk's of the line in that they are not completely mind-blowing, but they are both still pretty good. They are worth having for sure. So head on out to your stores and pick up one today!
Fellow (and new!) Seibertronian MachineHeart88 has shared with us a video review / look at the new and upcoming Takara Tomy Transformers Masterpiece Megatron, in its second incarnation in the line! Check it out below, along with some images from TFW2005's user tco's in hand images of the Decepticon leader in his many faces.
This is the video on hand Megatron 2.0 prepared to customers who have ordered before
The product is very good at painting. Good match with large metal parts at gun mode.
Fellow Seibertronian Ebonyleopard has already provided us images of the alt modes for the Chaos on Velocitron set and now not only does he have the robot modes, but he also has a written review for us, which you can find below. Allow me to spoil something first though, Quickswitch does not have the retooled helmet shown in the Hasbro renders. Instead his body is a straight up redeco of Sixshot.
Ebonyleopard wrote:Ok. So, Fastclash Aka Fastlane is incredibly simple to transform (though so was his G1 counterpart). BUT, there is transformation elements in him that do not get used in his conversion but is obviously built in for his clone brother, Cloudraker. So it's a definite we'll be getting one of him.
Rodimus Prime head is nice, the colors are much more muted than Hot Rod's with a slight Magenta like color on the crest of his forehead. The diecast is only in the face of the TM, not the whole TM.
Nautica is pretty much what you'd expect from a Blurr repaint. Same transformation, though her head definitely goes in nice and snug (was almost worried I was pushing too hard to get it in place. The connection hole was pretty tight). There is no given name for her TM, so I guess he's wholely Nautica.
Laser Prime is EXACTLY like the already release nor traditionally colored Prime coming out now. His head is much more light blue than I was expecting. I'd say, if you gotta get one, you might as well wait for this boxset to come out and just own it once as a Prime. G2 color scheme does look nice on him and while the stickers are decently added on, some seem to be just slightly big for the area they are covering (particularly on the chest) and of course, who wouldn't rather put the stickers on themselves if something is going to have stickers?
Quickswitch is indeed his father's son. He's pretty much a straight recoloring of Sixshot with the only different thing being the TM face plate. He does indeed have the same helmet as Quickswitch. Easiest way to make them look dramatically different from one another is to not pull out the chest wings and just leave them inside their inner compartment. That being said though, his paint is well done. They've pretty much nailed the color scheme. Really the thing that would have made it stand out more would have been if they gave him different weapons (Render form folks, you got some work to do. New guns for Quickswitch, a gun for Fastclash, and a wrench for Nautica).
Overall, is the set worth $99? I think so. They're nice updates of their G1 (or in the case of Prime G2) counterparts, and while many are repaints, the paint jobs are decent enough to visually make them look different from their original mode brothers (or fathers).
Now to get another Hot Rod for the Rodimus Head (and maybe someone will make a trailer attachment for this Hotrod like they did in the past for the old Generations Rodimus).
It’s battleground: Earth once more, as the uneasy peace between Optimus’ forces, the Junkions, and G.I. Joe collapses amidst betrayals and subterfuge. Will Optimus Prime and Pyra Magna be able to put aside their differences—or is war really the only way forward?
Still a better love story that Twilight
The turbofox excrement hit the ventilator last issue, as you might recall, with Sharkticons pouring out of the Junkion corkscrew ship by the thousands, Pyra and Optimus not entirely seeing eye to eye (and the complications, if you will, seen in the Ghost Stories annual), and the human side of the alliance still being the squishier part of the two - not ideal in most combat situations.
Shut up Spike
For an issue that is very, very much tense and building up to a potentially even bigger rupture point, John Barber manages to work in a lot - and I mean a lot - of humour: quips, side comments, snide comments, jokes, tension being maaaybe defused by the likes of Wreck-Gar, Cosmos, the captions, even Aileron and some early snark from flashback cameos. Prowl is undoubtedly not amused.
The narrating voice this issue belongs to Arcee, whose story is still somewhat being developed, and we get to find out more about her attachment to Sideswipe, why she needs him to live, how she might do that, and how her skills will turn in handy in this new fight erupting just over Earth again. The tone, at times, feels a little discordant with the action taking place, I'll admit, but not entirely distracting.
A number of readers and followers of the story have commented on the ruthlessness of Optimus Prime as seen in the preview, and speculation is running high on why he might be behaving this way after all. There may be more to it in the flashback again, as it develops both his motivations (next to omnipresent Prowl) and, in a very nice parallel track, Soundwave's. More on this below!
Kei Zama returns to the artwork after the one month fill-in, and we get to see even more of her Sharkticons in action, plus the dynamism of the various action sequences in the issue are brought out in their wider framing without losing any of the detail that her style focuses on. Plus her Optimus looks truly menacing, with the broken faceplate and warlord stances.
point in case
Staying as the staple connector between artists is technicolour wizzzard Josh Burcham, and I still really appreciate the contrasts between flashback and current time, plus the paler palettes used to counteract the heavier inking of Zama's style - Junkions and Sharkticons both continue to look excellent, and battles are even more vicious as a result.
Where I mention above that the Arcee caption monologue can be jarring, the result is definitely tuned down by the lettering, marking them out as separate, in effect, from the action in the panels they show up; the lettering choices by Tom B. Long make it easy to separate and follow equally. Cover-wise, we have a full TF roster with week with some excellent Casey Coller/JP Bove, Andrew Griffith/Josh Perez and EJ Su pieces to accompany the main Zama/Burcham one. All can be seen in our database entry for the issue, here.
Thoughts Spoilerish ahead
What started out potentially a just-action-fight-scenes sequence, turned out to be a pretty excellent chapter rushing towards the finale in the next issue, and a highlight for many characters involved in the cast: Arcee gets her moments, though I expect more next time; Jetfire, Aileron, the Colonists get some nice time, Cosmos is thrown about and even Optimus himself has a decent block of character added to him.
But it is Soundwave that absolutely shines here, and shows his true Decepticon ideological self - echoing some of the best revolutionary discourse, showing his actual political inclinations, deploying the skills that made his so valuable to the purple cause in what could've been a devastating new conflict - and resulting much scarier (if HECK YEAH) in the process. Suck it, Funny Truck.
Seibertronian Chuckdawg1999 has sent us his latest review for the Robots in Disguise one-step changers Sideswipe and Drift! Drift is another use of the butterfly transformation while Sideswipe is an all new mold. You'll find Chuck's thoughts below along with the review!
chuckdawg1999 wrote:While there's a large number of fans who just can't get behind the concept of simplified figures, the RID One Step changers make for interesting desk toys. Drift is done in the butterfly opening style which if I'm honest, has been way overused. Sideswipe, features a fantastic new transformation that I hope to see more of in the future.
GHOST STORIES! Optimus Prime returns to Cybertron—only to be confronted by his rival for the Matrix, Pyra Magna! As Pyra's origin—before she was part of Victorion—is finally revealed, Optimus relives his own past—the first time he met Bumblebee!
Starscream is also in this
How do you take an annual publication, make it not an annual occurrence, and still deliver one of the best stories of the past months (and that's saying a lot, given the competition in all three current ongoings!) - give it to IDW, have John Barber channel his best Continuity editorial essence, and some of Mairghread Scott's devious writing tendencies (and penchant for poetry). Welcome to Ghost Stories.
..lest we forget, yeah..
As is customary with Barber, we have a narrative frame in the form of Starscream eavesdropping on Optimus and Pyra Magna visiting the epilogue of Dark Cybertron, and the singularity left behind by Shockwave's plan. Three leaders, three contenders to power, three ideologies: the soldier, the enforcer, the manipulator - all reluctant at some point, all connected to the power of belief. All no longer as clearly distinct.
Plus, of course, the Leader that Was
The first of the two centres on Bumblebee, and Orion Pax's first interaction with him in the early days - with a fitting crossover with Barber's own Optimus Prime series - some excellently prickish Prowl, some fantastic cameos (you can find them all in our database entry) and returns to the page for old friends and enemies, and some insight into the actual power and skills of the little bug that could (until he couldn't ded).
Do you even quip?
The second, narrated by Pyra, is the origin of the current team of Torchbearers, before Cybertron, before Victorion, before the change of heart towards the Mistress of Flame and her beliefs. And it is a gem of Transformers world building and characterisation, giving us stories fleshing out Pyra's motivations, background on Dust Up and Jumpstream, some touching Rust Dust moments and world shattering implications suddenly made explicit.
Priscilla Tramontano, not a stranger to the TFverse, is the sole artist for the lengthy book, and she does wonders with her own style fitting the two tales - Bumblebee's in particular, with the younger narrative fitting the almost Animated-esque nods - but also the general frame of the Annual. Even in the freshness, the darker, more sombre panels and sequences are not diminished or made grotesque, either, and the emotional tones are sustained throughout.
With three stories running through the book, the creative team made a nice choice of gathering multiple colourists too, one per section - or so we're told, at least, as Thomas Deer, JP Bove, and Josh Perez work so well and in sync with each other and the art that it's actually almost impossible to tell where transitions happen and who did what. I am utterly amazed, but not surprised, at their tripartite skill.
space shots will always get me
On the lettering front, we see the return of another older name on the books, Chris Mowry - who deftly delivers the captions and sounds to the narrative, and some eerily good title fonts too. While Tramontano delivers a gorgeous main cover for the book, the thumbnailed art comes from the variant done by Andrew Griffith and Josh Perez, taking an OP ongoing vibe, and some of Starscream's gun fetish along for the ride.
Thoughts Spoilerish ahead
Reader, I loved it. I really did. The book does so many things right, and the ones it doesn't are easily overlooked (the placing in timeline (ScottyP suggests between Optimus Prime 6 and 7). It brings us more information on so many characters, gives added relevance to Bumblebee in the wider scheme of things - though currently without obvious repercussions... for now - plays really nicely with continuity issues, and gives us the first openly canonic f/f relationship in the IDWverse, by elaborating a single line all the way from Combiner Hunters!
And some actual horror, too
What really impressed me the most, other than the entirety of the Torchbearers story, was the way in which the visual team of four, no, five people worked together to bring the right setting, tones, nuances, palettes, spectrums to the different threads running through the book - there are some thicker inks than maybe required in some panels, but the colours offset them; there are so many good compositions to choose from, and different layouts tried in the narratives, and there is so much to discover in the ramifications of it all. From here on, everything is going to be quite a ride.
With this week's release of the trade collected version (the hardcover already came to fruition) of the three Cybertron WarsPrime Wars Autocracy stories into one volume, here at Seibertron.com we considered doing a brief revisitation of the Flint Dille, Chris Metzen, and Livio Ramondelli effort to bring some more backstory to the pre-war moments.
First, another look at the previously unused cover that became the collected trade one!
The Great War has begun and the Decepticons have taken the city-state of Kaon. They now work to sow dissent across Cybertron via terrorist cells. Orion Pax leads a team in an effort to stop them, while confronting the true nature of what it means to be an Autobot.
My predecessor, Tigertrack, was the one to first encounter the book as it was a digital only release, which then became digital first - his review of the opening issue is here. Other staff member Psychout worked on the other reviews, up to issue #5 (here, here, here, and here).
The major points to be taken from the first of the stories, Autocracy itself, revolves around the senate and Zeta Prime's actions around them and through them (which we're also still seeing in the Optimus Prime ongoing series by Barber and Zama), the not-very-goodness of the Autobot faction - who are essentially violent state militia - the rise of the Decepticon faction as revolutionaries, and the doubts seeded in Optimus Prime/Orion Pax as he follows Zeta's warmongering directives. And a violent Pax it is, with a little help from his friends (Bumblebee in particular) to keep him from thuggishly pounding his way to order. And from his enemies, Megatron above all, who are the ones to plant those seeds in the second place.
The read is quick, the action is action-y and a little chaotic at times, with Ramondelli not yet hitting his stride with the refined trait he uses in more recent comics, and the lettering by Robbie Robbins doesn't always necessarily help with that. While it was nice to see a War Within/Megatron Origins set of designs, some jar a bit with the characters they're representing, and did not keep well up to now.
Outcome: Megatron and Optimus fight, the war begins.
Peak Dille moment: the revisiting of the 1986 battle between Optimus Prime and Megatron, with a very, very heavy hand in the retelling (for the good part of several issues), and some JJ Abrams levels of fanwinking (with an I, but almost an A).
MVP: A young 'terrorist' that is the fulcrum of the second half of the plotline: Hot Rod of Nyon. In the words of fellow staffer Kurona, this is probably the best explanation/foundation to his MTMTE/Lost Light characterisation, actually believing in a revolutionary ideal to the point that he blows up an entire city
In the early days of the war on CYBERTRON, OPTIMUS PRIME puts everything on the line to unify the planet—but not everyone agrees that this new Prime should be in charge! Meanwhile, the fallen DECEPTICON leader, MEGATRON, begins a journey that will change everything.
I was part of the comics staff by now, and covered all four print issues of the digital-first sequel series to Autocracy (here, here, here, here) - and admittedly, I actually quite enjoyed it for what it was. And what it was was an exploration of Megatron's commitment to his ideal (after being thrown onto Junkion by new Decepticon leader Scorponok), his formation as a full tyrant, and a peek into the collective mind of the Dynobots and the full power of their alt-modes.
All that while incorporating more elements of the 1986 movie stuff, plus some live-action movie facets of some of the characters - and by that I mean Megatron, his patchwork of injuries, and propensity for cloaks. The artwork, while still working on earlier Ramondelli style, really blended well with the tone rather than the matter, and the weird hybrids used in the story, the monstrosities, came out looking excellent.
Outcome: The war keeps beginning.
Peak Dille moment: Hey Quintesson judge. Nice to see you there, being a teacher/trophy to Megatron and all.
MVP: Despite a tie between Grimlock, though used at not his very best, but rather in a very old characterisation, and Megatron himself, even with the disproportionate amounts of cheese in the series overall - Tom B. Long's lettering wins this spot.
THE WAR FOR CYBERTRON! Optimus Prime versus Megatron. Autobots versus Decepticons. At the dawn of the conflict, battle lines are drawn and sides are set… now legends will be made. The war that would define a planet begins in earnest—and its revelations will shake the TRANSFORMERS' world to the core!
I was reviewing these as they came out, but by the third one I got so bored of the story and the writing, that I never actually finished a review for the ending. First three are here, here, and here. Whoops. The issues I had with this final section were mostly to do with contradicting and confusing statements made by characters in the story (Omega Supreme above all still grates me), though the first half was way more enjoyable than the latter part. The plot, on the other hand, is very very very very thin.
Ramondelli and Chris Mowry have all of the fun with this series, playing around with large-scale devastation and all the noises that come with it, because all the series wanted to do was have a giant battle with all of the possible characters in one place, and pit Trypticon against Metroplex. Done and done.
Outcome: The war KEEPS BEGINNING TO START. Jeez.
Peak Dille moment: All of it.
MVP: Sarah Stone and her covers.
The series doesn't really add that much to the IDW universe, even in its attempt to uncomfortably sit between Megatron: Origin, Chaos Theory, early flashbacks across the ongoings, and most importantly, the current happenings in Optimus Prime. With the latter especially, what information is being fed to us by Barber's writing is actually more than enough to get the rest of the context - at the same time, the highlights of the series might appeal to a reader who wants some extra cheese on a sprinkle of background motivations, and with the Junkions and Quintessons appearing or bound to reappear soon, it's worth giving a look at if you're so inclined. It can fit with an IDW or Transformers completionist, but it is by no means essential reading, and for a more traditional fan, the IDW editorial veil may not sit well. It has fights, but also politics; it has references, but also new characterisations; it has an audience, but we're not sure who that is, essentially.
Do not expect Barber, Roberts, or Scott levels of writing: the exploration of the grey shades between the factions is done much better in later series, including the very current Lost Light and Till All Are One, but most of all, the flashbacks in Optimus Prime. Do expect cheese: it's what Dille does best, and Metzen is mostly there for the assist in world building of a world that already existed. Don't @ me if you like it more or less than I did: I'm just noting down thoughts on a series that happened over three years ago, as I had some time over the weekend and there are no new comics for me to review.
*insert 1986 movie reference here to come full circle*
Our own DecepticonFinishline has brought to our attention two videos reviews of MP-34 Cheetor. Baltmatrix and Rob A give us an up close look at this highly detailed figure. Cheetor comes with multiple heads for both robot and beast mode. If you would prefer still images please check out some of our in hand image gallery for this figure in comparison with MP32 Optimus Primal.
From fellow Seibertronian Cyberpath, we have a double-feature today focusing on the latest non Beast Wars Masterpiece figure from Takara Tomy Transformers: MP-35 Grapple! We've seen some in-hand images already, but toy blogger Alfes2010 has a batch more, and The Chosen Prime have also uploaded a video review of this Inferno retool with new paint. Check it all out mirrored and embedded below for your viewing convenience.
Action Man and the sought after talisman got transported to somewhere unknown and Ayana’s Joe team members were zapped into alien creatures along with a townful of innocents.. What do you do? Who’s in kahoots? And Kup wants his little buddy back…
Did you check out the preview?
ENTER THE SHADOW
Action Man’s been transported to the moon (via a familiar GI JOE device). A seemingly abandoned bad guy base happens to be there as well—and not abandoned— not to mention a whole squad of dead Cobra soldiers. We also have tiny people/aliens trying to elude very large people and an even larger alien.
Whatchamadoodles > Petrorabbits
Kup, Mayday, and Blackrock are trying to catch and talk to (and not squish) the Micronauts to ask them for help in using the talisman to hopefully: (a.) find Action Man and (2.) change the alien-zapped Joes and townfolk back to normal. The talisman has been recognized by Blackrock as microverse tech, thus, the ‘watcha-ma-doodles’ should be able to use it- hence the needed help by the Micronauts. The ‘nauts are still very nervous about getting involved in these matters… in their experience, alien meeting alien = destruction/havoc/capture/torture. Thank Primus, Micronimus, and all the other deities and Primes that we have a universally recognized greeting to rely on and an older wizened bot who knows it!
"Now offer them some energon goodies..."
"Don't worry, they'll reciprocate..."
Progressing and Layering:
Pieces are getting pulled together from the different involved franchises. There’s a few familiar surprises -used in a new way- new bad guys, and some old, as well. Perhaps, no one familiar bigger than the inclusion of Stormshadow and HER Red Shadow ninjas who are also alien symbiotes. Yes, that’s right. Red Shadow Alien Ninja Warriors…(and that other thing).
Storm SHE-adow joins the fray...
It’s not just all fun for Joe fans (or not depending on how you react to the above information). There are plenty of other cool elements splashed into the story. Kup and Blackrock are there for Transformer fans to appreciate (note Kup’s Titanmaster deluxe toy form), and by the way, the microverse tech seems to also be ancient Cybertronian…
The art by Ossio is consistent with what we’ve seen before. Excellent action scenes and vehicle design work, I really loved his Kup flyer design, and Ossio seems to be finding his rhythm becoming more familiar with drawing big robots and people much more consistently. As much as I like what has been done, I’m still not a fan of how Blackrock has been designed in his Cybertronian form, looking more like Iron Man (“Iron Man sucks…”) than a titanmaster- and then when you add in his ‘billionaire’ human head image the likeness seems even more intended-.
Computer, password 'Blackrock Sucks!'Password Accepted. Welcome home Kup.
Ossio and the art team also have a very large task (and tiny) -especially in this issue- trying to show the different scales of the characters- from teeny, tiny micronaut people and ship to large Cybertronian-scaled Kup; scale and size are a huge element, and I think it’s no easy task to effectively portray the character’s size in relation to one another in the panels, but are they doing it? Sort of. I think they rely more on your understanding of the character’s size rather than other devices to show the scale. I often feel like Acroyear is the size of a regular Cybertronian, or at least Rom, and that the Micronauts are regular human-sized alien people, not 3 3/4 inch action figure size (or 6 inch whatever). Not a big deal, and I may be being a bit too picky on this, which is why I mentioned that it would be quite hard to do!
Tom B. Long is always making his presence felt in very meaningful ways. It’s hard to imagine the books he works on without his special touch.
I wasn’t sure where to begin with this review. The concept of this comic being such an amalgamation of the different worlds and franchises coming together, and I’m just not used to it yet— or where all the other involved franchises were prior to Revolution. It’s a lot better than the introductory crossover story that it spawned from, being focused on a much tighter and smaller group, and working to relate the different titles together.
New Buckethead bad guy on the block that I do not yet feel threatened by.
Kup and Action Man are a fun pair. A bit like Hot Rod’s generalized relationship with Kup, Action Man seems to fill that role of young, hot shot go-getter to Kup’s experienced war vet. Action Man is very capable on his own, as is Kup, but together they both seem to be getting something that they both need…
I’m not sure what to think of Mayday yet, or Blackrock. I seem to have a lot of personal problems with Blackrock and what he is (and isn’t) that I can’t get to really trying to enjoy or hate this character yet. I lean more toward hate right now.
The story definitely has something good going for it. I’m not sure we are far enough in to the series to really understand what this book’s characters and plot ‘do’ other than bring together pieces/histories of the IDW/HASBRO-verse. As the Revolution story line showed us, this is not an easy task, but Revolutionaries seems to be going in a positive direction.
WRAP UP 2:
Joe fans may be cringing, but at least IDW is calling GI JOE the flagship title and it’s getting more exposure. Transformers fans still have lots of other fun in other places. Revolutionaries, so far, is a capable add-on, but it still has a long way to go to approach ‘Optimus Prime’, ’Til All Are One’, or ‘Lost Light’ for that group of fans.
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