Additional Transformers: Fall of Cybertron Metroplex Footage and Matt Tieger Q&A
Tuesday, June 5th, 2012 11:01PM CDT
Categories: Game News, People NewsPosted by: El Duque Views: 33,758
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But wait there's more....PlayStation.Blog hosted a Q&A session with High Moon Studio's Matt Tieger. Click here to have a look, we hit the highlights below.
- More "Big Bots", fans have responded well to Brutics and Metroplex, not all have been discussed
- Unlockable G1 Optimus Prime for both single and multiplayer, completely new model, the only truly classic unlockable model that can be confirmed at this time
- The story was developed in association with Hasbro and is canon, no association with the films
- No immediate plans for release on the Vita
- Gameplay is longer than Transformers: WFC
- Ultra Magnus in the game? "I can say that Hasbro has confirmed an Ultra Magnus toy. That could be a hint about his role in game."
- Online trophies - yes
- No current plans for a collectors' edition, though there have been many requests
- The song in the new trailer - Cities in Dust by The Everlove
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Posted by griftimus prime on June 6th, 2012 @ 12:28am CDT
Posted by Wigglez on June 6th, 2012 @ 1:13am CDT
Posted by Homerjay14522 on June 6th, 2012 @ 7:13am CDT
Posted by Wigglez on June 6th, 2012 @ 7:32am CDT
Posted by Sabrblade on June 6th, 2012 @ 7:43am CDT
That's what Soundwave's minions are. They're both Minicons and Deployers.Wigglez wrote:With how this is going, I wouldn't be surprised if they threw the Minicons in. I know they weren't G1, but the Dinobots weren't made 'till after they got to Earth.
Posted by padfoo on June 6th, 2012 @ 7:56am CDT
Posted by Doubledealer93 on June 6th, 2012 @ 8:14am CDT
Posted by Sabrblade on June 6th, 2012 @ 8:22am CDT
Make him a Maximus class Cyberverse figure. Then make some Cyberverse FOC toys (of the bigger characters than Soundwave's minions) for him to interact with.Doubledealer93 wrote:toy now!!! need metroplex toy!!! and that matt guy is looking pretty busy.
Posted by TimothyR on June 6th, 2012 @ 11:45am CDT
Sabrblade wrote:Make him a Maximus class Cyberverse figure. Then make some Cyberverse FOC toys (of the bigger characters than Soundwave's minions) for him to interact with.Doubledealer93 wrote:toy now!!! need metroplex toy!!! and that matt guy is looking pretty busy.
no thanks. i'd much rather have a leader sized (or bigger) version... but we all know that'll never happen.
anyways. the best news i've seen so far is that the gameplay is longer than WFC. that's AWESOME.
Posted by Sodan-1 on June 6th, 2012 @ 1:07pm CDT
The fella playing the game earned an achievement. Could the game be all done and dusted? Metroplex is looking really good now though.
TimothyR wrote:...the best news i've seen so far is that the gameplay is longer than WFC.
Is that true?! Hell, I thought WFC dragged on as it was, just running/driving/flying through pressing the odd attack button here and there.
Posted by Sabrblade on June 6th, 2012 @ 1:51pm CDT
Which is why I say make him a Maximus figure so he can be correctly scaled, as anything lower than a Supreme would do serious injustice to him.TimothyR wrote:Sabrblade wrote:Make him a Maximus class Cyberverse figure. Then make some Cyberverse FOC toys (of the bigger characters than Soundwave's minions) for him to interact with.Doubledealer93 wrote:toy now!!! need metroplex toy!!! and that matt guy is looking pretty busy.
no thanks. i'd much rather have a leader sized (or bigger) version... but we all know that'll never happen.
Posted by TimothyR on June 6th, 2012 @ 6:17pm CDT
Sabrblade wrote:Which is why I say make him a Maximus figure so he can be correctly scaled, as anything lower than a Supreme would do serious injustice to him.TimothyR wrote:Sabrblade wrote:Make him a Maximus class Cyberverse figure. Then make some Cyberverse FOC toys (of the bigger characters than Soundwave's minions) for him to interact with.Doubledealer93 wrote:toy now!!! need metroplex toy!!! and that matt guy is looking pretty busy.
no thanks. i'd much rather have a leader sized (or bigger) version... but we all know that'll never happen.
i personally would rather have him done right (leader class or larger) or not done at all. if it were for cyberverse.. i'd have to place jazz, bumblebee, prime, shockwave, megatron, soundwave, and whoever else is coming out in the deluxe scale. plus, hasbro owes us something good and big. the last two large figures they've released were dreadful (3 if you count ultimate bumblebee) there was rotf devastator and "ultimate" prime.
Sodan-1 wrote:What a knob! If you're going to interview someone then learn their name first. He seemed a little patronising too.
The fella playing the game earned an achievement. Could the game be all done and dusted? Metroplex is looking really good now though.TimothyR wrote:...the best news i've seen so far is that the gameplay is longer than WFC.
Is that true?! Hell, I thought WFC dragged on as it was, just running/driving/flying through pressing the odd attack button here and there.
you thought it dragged on? interesting. i thought it was good. i dislike games that i can sit down and beat in one night. did you play it on the easy setting? if so, that may contribute to only attacking "here and there".
i hope the controls are similar. i actually enjoyed the way you transform. . i also liked the way they worked it into rotf. for me it's not really a matter of liking it or not, it's just a matter of getting used to it.
i'm really interested to see how this "teletran" type weapons thing is going to work out.
i'm starting to come around to the fact that each level is meant for a specific character. i really like choosing my own character, but i noticed that i usually pick the scout type characters like breakdown and sideswipe.. but i think the way they have it set up will be good for story telling.
and lastly, i'm excited about playing one campaign that involves both factions. it REALLY sucked in the dotm game (that was probably one of the worst games i've ever played) .. but here, since it's longer, and the subject matter it should be fun, i like going back and forth, it definitely looks like it's going to help the story out. i guess we'll all see soon enough.
Posted by El Duque on June 6th, 2012 @ 7:21pm CDT
Posted by Volrathicus Baenimus on June 6th, 2012 @ 8:33pm CDT
And we see Starscream sneaking up on a guy, kicking him in the ball-bearings from from behind, and shoving a facehugger bomb on his head.
I love this game.
Posted by Mindmaster on June 6th, 2012 @ 8:33pm CDT
Posted by Wigglez on June 6th, 2012 @ 8:48pm CDT
Posted by WolfSpider1979 on June 6th, 2012 @ 11:50pm CDT
•The story was developed in association with Hasbro and is cannon, no association with the films
Shouldn't that read, "and is canon"? A "cannon" is a weapon (eg. a Howitzer), where "canon" is an original source (eg. a novel). I really hate to nitpick.
Wolf-Spider
Posted by MasterSoundBlaster on June 6th, 2012 @ 11:51pm CDT
Anyone else notice how many weapons there are in the Teletran-Store?? I cannot WAIT to try out each new weapon.
Until today,I almost totally forgot that Jazz and Cliffjumper are playable characters. I've just been so focused on Grimlock & the Dinobots,Optimus,Metroplex,and Bruticus
Posted by noctorro on June 7th, 2012 @ 2:33am CDT
Starscream's abilities are completely swapped, now he has Dash and Cloak. How are they going to do that? They are both time-loading abilities in WFC, not micro energon cubes.
The new Optimus looks great, I love it when there are fellow bots running around the battlefield.
Seriously hope they make a big fat expensive collector's edition for me to buy.
Posted by El Duque on June 7th, 2012 @ 8:51am CDT
Get More: GameTrailers.com, View this video on GT.TV, PC Games, PlayStation 3, Xbox 360
Get More: GameTrailers.com, View this video on GT.TV, PC Games, PlayStation 3, Xbox 360
Posted by Powermaster Jazz on June 7th, 2012 @ 9:41am CDT
This game looks way more action packed than the first game, which was loaded with action.
Plus Slag saying "Excuse me" after knocking the door down in top of Kickback.
Posted by Homerjay14522 on June 7th, 2012 @ 10:00am CDT
Posted by Sabrblade on June 7th, 2012 @ 10:10am CDT
Posted by Mindmaster on June 7th, 2012 @ 12:42pm CDT
Posted by Sabrblade on June 7th, 2012 @ 12:43pm CDT
Posted by ILL-Star on June 7th, 2012 @ 1:26pm CDT
Actually its Kickback.Sabrblade wrote:Watching the Grimlock clip makes me realize that the Insecticon I was thinking was Chop shop in the game was really Sharpshot. Guess all that background noise at the convention drowned out the pronunciation of his name.
Posted by Sabrblade on June 7th, 2012 @ 1:30pm CDT
Grimlock and Shockwave call the guy by name in the game. Whoever they were talking to, it wasn't Kickback.ILL-Star wrote:Actually its Kickback.Sabrblade wrote:Watching the Grimlock clip makes me realize that the Insecticon I was thinking was Chop shop in the game was really Sharpshot. Guess all that background noise at the convention drowned out the pronunciation of his name.
Posted by Archanubis on June 7th, 2012 @ 2:46pm CDT
Sabrblade wrote:Grimlock and Shockwave call the guy by name in the game. Whoever they were talking to, it wasn't Kickback.ILL-Star wrote:Actually its Kickback.Sabrblade wrote:Watching the Grimlock clip makes me realize that the Insecticon I was thinking was Chop shop in the game was really Sharpshot. Guess all that background noise at the convention drowned out the pronunciation of his name.
From looks of the character, Sharpshot is the new name for Shrapnel, just as "Hardshell" is for Bombshell.
Posted by Sabrblade on June 7th, 2012 @ 3:38pm CDT
I know this. All I'm saying that the Insecticon both Shocky and Grimmy were talking to wasn't referred to in-game as Kickback, so must have been Sharpshot, in spite of us seeing Kickback in the same room in this gameplay. Maybe both Kickback nd sharpshot are seen in this level together in different part of this room, or something.Archanubis wrote:From looks of the character, Sharpshot is the new name for Shrapnel, just as "Hardshell" is for Bombshell.
Posted by dragons on June 7th, 2012 @ 3:59pm CDT
Powermaster Jazz wrote::APPLAUSE:
This game looks way more action packed than the first game, which was loaded with action.
Plus Slag saying "Excuse me" after knocking the door down in top of Kickback.
definatly when i saw door drop ontop of that insecticon i was thinking of that scene i be dissapointed if they ddiint have slag walk in to say excuse me right after that event looking forward to see if there is any more movie easter eggs in this gaem
Posted by Stormrider on June 7th, 2012 @ 5:51pm CDT
Posted by Archanubis on June 7th, 2012 @ 6:11pm CDT
Posted by Sabrblade on June 7th, 2012 @ 6:25pm CDT
The Insecticon Slug knocks the door over is Kickback.Archanubis wrote:I was looking at the part of Grimlock's gameplay where Slag (he's Slag to me, even if his official name is "Slug") breaks in. Hard to tell who that Insecticon is, but the head makes me think ILL-Star may be right. The shape of the head is pretty close to Kickback's, even if his face isn't. Just have to play the game to find out.
The Insecticon I said Shockwave and Grimlock spoke to was probably a different guy in another area of the level.
Maybe all three named-Insecticons serve as bosses in each arena that Grimlock needs to free another Dinobot from. Sharpshot may be Snarl's captor, Slug could be Kickback's, and Harshell could be Sludge's (Swoop seemed to get free on his own, unless we're missing something).
Posted by Archanubis on June 7th, 2012 @ 6:48pm CDT
Sabrblade wrote:The Insecticon I said Shockwave and Grimlock spoke to was probably a different guy in another area of the level.
Probably. As you said, it was hard to hear over the Insecticons' screeching, the background music, and Grimlock's Hulk speech.
Sabrblade wrote:(Swoop seemed to get free on his own, unless we're missing something).
Maybe it's to compensate for the fact that Swoop is the one Dinobot (other than maybe Sludge) who gets beat up in some fashion. Or Shockwave is the one holding him.
Posted by Sabrblade on June 7th, 2012 @ 7:35pm CDT
Well, when Grimlock is fighting to free Snarl, Swoop kinda just shows up on his own, flying by saying, "Hey Grimlock, where ya been?" while being chased by some flying Insecticons. So, I figured that him showing up like that in Snarl's prison arena meant he could have freed himself.Archanubis wrote:Sabrblade wrote:(Swoop seemed to get free on his own, unless we're missing something).
Maybe it's to compensate for the fact that Swoop is the one Dinobot (other than maybe Sludge) who gets beat up in some fashion. Or Shockwave is the one holding him.
Or, maybe, Grimlock freed Swoop first and then sent Swoop on up ahead, only to meet back up with Grimlock in Snarl's arena having been chased away and back by Insecticons while waiting for Grimlock to catch up.
You know, I am liking this conversation. We're brainstorming so many good possibilities based on very little footage.
Posted by El Duque on June 7th, 2012 @ 8:10pm CDT
Here's the gameplay demo with Matt Tieger commentary again:
Posted by Goldfinger_42 on June 7th, 2012 @ 9:26pm CDT
And was it just me, or did the giant Insecticon Grimlock was fighting look like it was supposed to be Shrapnel/Sharpshot? It has the beetley look, the pincers, and the electric current thing going on.
Posted by Sabrblade on June 7th, 2012 @ 9:39pm CDT
That was an animal. Sharpshot's a named individual. No way is he getting killed off so swiftly like that.Goldfinger_42 wrote:And that's why Vortex is my favorite Combaticon. Blast Off was pretty badass too, though...
And was it just me, or did the giant Insecticon Grimlock was fighting look like it was supposed to be Shrapnel/Sharpshot? It has the beetley look, the pincers, and the electric current thing going on.
Posted by MINDVVIPE on June 8th, 2012 @ 1:41am CDT
It looked like it missed the target/did barely any damage, and the enemy wasn't even that far from the attack...
The rest looks great, and I'm only getting more excited to play this.
Posted by budmaloney on June 8th, 2012 @ 6:22am CDT
I think High Moon understands the concept of TF, and I have faith that they are taking the series in a better direction than what Bay did.
He was political about his opinions of Bay. But I'm really curious to hear what he has to say about the movies.
I agree the sound effects and mechanical design were gr8 in Bay.
I wish now for the 4th movie, to have some elements that are from FOC.
But I think I've heard so much of Matt's sales pitch, I just want to buy this game asap, I won't even have an Xbox and I'm going to buy the game!
One thing that I didn't like in previous vids, was Slag's voice was not how it used to be.
Posted by Swiftknife24 on June 8th, 2012 @ 8:26am CDT
(And I know this is slightly off topic but) I wonder what the plan is with the FoC toy line...Because it seems like they're only releasing certain characters to justify their popularity. If so, hopefully they'll do more after the game's release...
Because if Hasbro don't give us the FoC dinobots, I'm going to Grimlock-Out! XD
Posted by Sabrblade on June 8th, 2012 @ 8:35am CDT
But Slag did sound like that in at least "War of the Dinobots".budmaloney wrote:One thing that I didn't like in previous vids, was Slag's voice was not how it used to be.
Posted by Aggrobot on June 8th, 2012 @ 9:01am CDT
Posted by BruticusMaximus on June 8th, 2012 @ 9:18am CDT
Posted by Wigglez on June 8th, 2012 @ 9:32am CDT
Aggrobot wrote:Is there split-screen for FOC? Me and my brother used to complain about this on WFC?
I doubt it in escalation mode. There's no co-op in the campaign
Posted by Lord Onixprime on June 8th, 2012 @ 9:35am CDT
Aggrobot wrote:Is there split-screen for FOC? Me and my brother used to complain about this on WFC?
Don't count on it. Fall of Cybertron is no longer a co-op campaign experience. Co-op has been sacrificed for greater narrative.
Posted by Sodan-1 on June 8th, 2012 @ 6:26pm CDT
I don't mind that they've changed Slag's voice from what it was in G1, but I don't like that he now sounds like some pompous knob.
Posted by Archanubis on June 8th, 2012 @ 7:37pm CDT
Posted by Dead Metal on June 9th, 2012 @ 3:27am CDT
budmaloney wrote:Lol @ Starscream's Assassination technique.
I think High Moon understands the concept of TF, and I have faith that they are taking the series in a better direction than what Bay did.
He was political about his opinions of Bay. But I'm really curious to hear what he has to say about the movies.
I agree the sound effects and mechanical design were gr8 in Bay.
I wish now for the 4th movie, to have some elements that are from FOC.
But I think I've heard so much of Matt's sales pitch, I just want to buy this game asap, I won't even have an Xbox and I'm going to buy the game!
One thing that I didn't like in previous vids, was Slag's voice was not how it used to be.
What do you mean not how it used to be, this is the first time we see and hear the Prime continuity Slag.
Posted by Sabrblade on June 9th, 2012 @ 7:58am CDT
He means Slug's voice doesn't sound like an homage to G1 Slag's voice.Dead Metal wrote:What do you mean not how it used to be, this is the first time we see and hear the Prime continuity Slag.
Though, G1 Slag did sound like that in "War of the Dinobots".