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HMW: Noticed the mission changes yet?

Transformers News: HMW: Noticed the mission changes yet?

Friday, January 16th, 2009 4:41PM CST

Categories: Site News, Game News, Heavy Metal War
Posted by: Psychout   Views: 43,199

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Hey guys,
OS has made some alterations to the Heavy Metal War missions!

As well as modifying the mission brackets to account for our new level 4's over the next few days, we've tweaked a few of the mission genration rules in the hope that they work a bit better for you all from now on.

1) ALL Predacon and Maximal mission weightings have set to the lowest amount so they should now ONLY triggered by a Max/Pred being active.
2) Likewise, Bot v Con and Pred v Max mission weightings have been raised so these should now be the auto generated ones.
3) ALL BW v G1 missions have been reduced to 4v4 participants
4) Pred v Max missions have been left at 6v6


So, drop in to HMW:GD and tell us you think, is it any better?
Credit(s): Psychout, Omega Sentinel

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Re: HMW: Noticed the mission changes yet? (868155)
Posted by Venomous Prime on January 16th, 2009 @ 4:45pm CST
Now all I keep generating are Pred Vs Maxi missions with no Maxi opponents :lol:
Re: HMW: Noticed the mission changes yet? (868156)
Posted by Psychout on January 16th, 2009 @ 4:47pm CST
Tell us if that keeps happening, then we can turn up the cross-generational mission for you.
Re: HMW: Noticed the mission changes yet? (868157)
Posted by Chaoslock on January 16th, 2009 @ 4:50pm CST
Man, and that happened when the preds started to give good opposition... :P

Looking forward for some new missions (although I'm still waiting for filling the missing weapon combinations).
Re: HMW: Noticed the mission changes yet? (868159)
Posted by Absolute Zero on January 16th, 2009 @ 4:54pm CST
I think most of the maximal players have left, and the change would have helped 2 months ago honestly. For the a while now a majority of the maxi/pred missions have had either no maximals or maybe 2 at most with the occasional full side. The next people I sent into missions today after you posted the change in the missions had the choice of either making the missions 5-1 for the Preds, or 3-1 for the Preds.

Any chance you can swing faction changes anytime soon? If you post up a thread asking for people to post if they want to switch, then leave it running for a couple of days, you can probably get the people who want to switch done in maybe an hour.
Re: HMW: Noticed the mission changes yet? (868160)
Posted by neliz on January 16th, 2009 @ 4:56pm CST
couldn't you guuys wait a month?
Re: HMW: Noticed the mission changes yet? (868163)
Posted by Burn on January 16th, 2009 @ 5:02pm CST
neliz wrote:couldn't you guuys wait a month?


nah, your wife pm'ed Psychout and asked that we do something to really annoy you because you were going away.

SUPRISE!
Re: HMW: Noticed the mission changes yet? (868164)
Posted by Absolute Zero on January 16th, 2009 @ 5:03pm CST
neliz wrote:couldn't you guuys wait a month?


We could. But I like to gain more then 100 XP a mission.
Re: HMW: Noticed the mission changes yet? (868168)
Posted by Psychout on January 16th, 2009 @ 5:06pm CST
Preds, keep us informed if we need to raise the chances of cross genration missions for you guys.
Re: HMW: Noticed the mission changes yet? (868169)
Posted by Darth Trader on January 16th, 2009 @ 5:08pm CST
Awesome! Thanks OS and Psych. :grin:
Re: HMW: Noticed the mission changes yet? (868172)
Posted by Bluevolt on January 16th, 2009 @ 5:16pm CST
Great job. Spawn rate for Beast is working well, just can the Atuoboobs please fill out your missions ;)
TY fixers
Re: HMW: Noticed the mission changes yet? (868175)
Posted by Redimus on January 16th, 2009 @ 5:18pm CST
I havnt seen much other than max missions in a bit too, but there's a couple of maximals about right now, so it isnt the worst.
Re: HMW: Noticed the mission changes yet? (868179)
Posted by Name_Violation on January 16th, 2009 @ 5:27pm CST
yeah, i like the idea of fighting maxi's more, but there is no opposition. we're getting 6 on 1's and its hurtin the xp gain.

i appreciate that things are finally getting overhauled, but i was also finally gettin good at taking on worthy oppoents.

It would work IF MAXIMALS WOULD ACTUALLY PLAY

edit: i do love the concept, and does this mean if no maxi's are playin we get to spawn con and bot missions?

i think it would be nice if preds and maxi's could still spawn bot con missions more just so we could get xp
Re: HMW: Noticed the mission changes yet? (868200)
Posted by Zordon on January 16th, 2009 @ 6:05pm CST
Name_Violation wrote:It would work IF MAXIMALS WOULD ACTUALLY PLAY


think the preds are a bit worried as they now have to work for there xp

just let the new missions to sync up and we will all have full missions with lots of xp gains to go around :)


like these:

http://www.seibertron.com/heavymetalwar ... n_id=15442

http://www.seibertron.com/heavymetalwar ... n_id=15445

http://www.seibertron.com/heavymetalwar ... n_id=15446

http://www.seibertron.com/heavymetalwar ... n_id=15451

http://www.seibertron.com/heavymetalwar ... n_id=15452

all good turn outs by both sides
Re: HMW: Noticed the mission changes yet? (868214)
Posted by Archanubis on January 16th, 2009 @ 6:19pm CST
Haven't seen either a Pred or Maxi mission in a while. Just Bot vs Con.
Re: HMW: Noticed the mission changes yet? (868216)
Posted by Name_Violation on January 16th, 2009 @ 6:22pm CST
Zordon wrote:
Name_Violation wrote:It would work IF MAXIMALS WOULD ACTUALLY PLAY


think the preds are a bit worried as they now have to work for there xp

just let the new missions to sync up and we will all have full missions with lots of xp gains to go around :)


like these:

http://www.seibertron.com/heavymetalwar ... n_id=15442

http://www.seibertron.com/heavymetalwar ... n_id=15445

http://www.seibertron.com/heavymetalwar ... n_id=15446

http://www.seibertron.com/heavymetalwar ... n_id=15451

http://www.seibertron.com/heavymetalwar ... n_id=15452

all good turn outs by both sides


those aren't good xp.

i was gettin 700-900 per mission on average fightin bots and cons. They also dont make up for the 3 no opponent missions and the 3 that i got 150 xp for before those.

i understand for maxi's those are good missions, but it's gonna hurt my chances of gaining ground on the bots/cons on the scoreboards, and keep me from gettin level 3's in a timely manner
Re: HMW: Noticed the mission changes yet? (868219)
Posted by Redimus on January 16th, 2009 @ 6:23pm CST
Zordon wrote:think the preds are a bit worried as they now have to work for there xp


Work for our XP?!? Pfft. We're either in missions with unlosable odds, or in full beast missions, where we win easily, at least thats the results *I* have been getting thus far.

Even when you lot turn up, all it does is give us more xp.
Re: HMW: Noticed the mission changes yet? (868222)
Posted by Burn on January 16th, 2009 @ 6:26pm CST
Goddamn ... you Preds know how to bloody whinge don't ya's? :shock:

First your outnumbered so you say "give us more Beast only missions"

So you get your Beast only missions now you complain about the lack of opposition!

Give the new setups a chance! It's only been a few hours and it's pretty much Friday night everywhere so people may simply not be around.
Re: HMW: Noticed the mission changes yet? (868224)
Posted by Redimus on January 16th, 2009 @ 6:28pm CST
Im not whinging, just observing the facts. N-V's whinging, but then he always does. And the Maxis are whinging, cuase they're shit. :P

EDIT:
However, I have to say this, no pred I know has seen a G1 mission since the changes were made. Right now, you can argue if that is a bad thing or not, and personally, im not too fussed, however, when it comes to the next tournie, this leaves us with a bit of a problem, as it effectivly has turned into two seperate wars that shall never mix.
Re: HMW: Noticed the mission changes yet? (868226)
Posted by Name_Violation on January 16th, 2009 @ 6:31pm CST
Fearless Echoes wrote:
Zordon wrote:think the preds are a bit worried as they now have to work for there xp


Work for our XP?!? Pfft. We're either in missions with unlosable odds, or in full beast missions, where we win easily, at least thats the results *I* have been getting thus far.

Even when you lot turn up, all it does is give us more xp.



yeah when you get more xp losin to the bots/con than you do winning against maxi's its dicouraging.

Its sad that the arena is the best option for xp now

And in fairness, we did want more beast missions, but now the maxi's have jumped ship and we've had to fight the bots/con and got used to high xp, now we can't get any good xp and its hurting us. If the maxi's had more higher level bots it might be do-able, but all the missions have 1 level 2 and the rest 1's and zeros.

In theory i would love to kill maxi's but its shooting fish in a barrel, or pouring boiling oil on an ant hill, you kill a bunch, but don't get anything for it

edit*I'm not whining, I'm b!tch!ng
Re: HMW: Noticed the mission changes yet? (868228)
Posted by Absolute Zero on January 16th, 2009 @ 6:33pm CST
It's a start children. I personally think it's late, but better late then never right? And at least the staff is trying to give us a far chance.
Re: HMW: Noticed the mission changes yet? (868229)
Posted by Burn on January 16th, 2009 @ 6:34pm CST
Fearless Echoes wrote:However, I have to say this, no pred I know has seen a G1 mission since the changes were made. Right now, you can argue if that is a bad thing or not, and personally, im not too fussed, however, when it comes to the next tournie, this leaves us with a bit of a problem, as it effectivly has turned into two seperate wars that shall never mix.


Valid point. Though last I checked the next tournament is suppose to be a Beast only one anyway so it should work for that.

Come Endgame we might have to look at things.

And just to piss you Preds off even more, i've seen one Max/Con mission so the generator's working good there. Oh and the Max side was full. :P
Re: HMW: Noticed the mission changes yet? (868234)
Posted by Redimus on January 16th, 2009 @ 6:37pm CST
Last I heard, that was gonna be the first post reset tournie, following on directly from the end of V1 tournie.
Re: HMW: Noticed the mission changes yet? (868237)
Posted by Psychout on January 16th, 2009 @ 6:39pm CST
BAAAAAWWWWWW!!!

Whatever.

Ive seen at least 4 con v maxi missions so far so they are out there. We might have to turn up the frequency a bit, but we're hardly going to rush it if all you do is bitch.

Besides, when the new brackets start coming into affect in the next few days, it should level out again.
Re: HMW: Noticed the mission changes yet? (868262)
Posted by Absolute Zero on January 16th, 2009 @ 7:13pm CST
I'm sorry. It seems that we're considered whining because we're not kissing ass saying how great it is to finally have something done that we'd asked for months ago when it would have made more of a difference. Back when Rat Convoy and Starlock several other Maximal commanders were playing more. This is probably the worst I've ever seen this board honestly. And before someone says "He's whining" or "groaning" those things require negative emotions. If anything, I'm slightly up on a neutral side of nothing. Not quite happy, but far from sad or angry. But just because we don't agree with you, or think that this is a perfect fix, doesn't mean we're whining. It means we have a different opinion then you, and it doesn't give you the right to try to bully or insult us just because we don't agree with you or feel we should kiss your ass.

Now, again, this is a good start at solving the problems with the beast faction missions, but it's only a start. If you're done collectively patting yourselves on the back, would you care to discuss further potential fixes?
Re: HMW: Noticed the mission changes yet? (868263)
Posted by Bluevolt on January 16th, 2009 @ 7:15pm CST
After signing up for |Cons post reset i did ask OS if i could change to Preds. I enjoyed my time there guys ty. I think the changes are going to benefit you a lot, but there will always be those who can play more with a good initial set up and regular back up who trades life for Seibertron.com's Heavy Metal War!
Re: HMW: Noticed the mission changes yet? (868265)
Posted by Bluevolt on January 16th, 2009 @ 7:20pm CST
Absolute Zero wrote:I'm upset

I feel ya. I have been there. I left. Came back. So on...
And i was a con at the time.
Ambition is 18 hours a day 7 days a week. Ambition is relative to factions.
Re: HMW: Noticed the mission changes yet? (868268)
Posted by Redimus on January 16th, 2009 @ 7:22pm CST
OK, calm down AZ, I think Psych was mainly commenting about name_violation's whingings. And if he wasnt, he should go back and actully read the rest of the pred posts, cuase we weren't whinging.

In either case, I cant say im getting much more xp in the actual missions, but I've had no deaths since the change, which means I'm gaining more xp per hour, through having 6 tfs on the go at all times.

I think we'll all have a better idea of the actual improvments/downsides of this change after a week or so, once all the verious different activity periods have been seen.
Re: HMW: Noticed the mission changes yet? (868271)
Posted by Nickolai on January 16th, 2009 @ 7:29pm CST
Man! Just when I was getting used to my high protein low-carb Pred diet.

I'll admit, Preds are like bugs. Distasteful it may be to mingle with them, pound for pound there's nothing more efficient to mangle.
Re: HMW: Noticed the mission changes yet? (868273)
Posted by Bluevolt on January 16th, 2009 @ 7:34pm CST
Nickolai wrote:Preds are like bugs. Distasteful it may be to mingle with them, pound for pound there's nothing more efficient to mangle.


YEAH!
Re: HMW: Noticed the mission changes yet? (868276)
Posted by Name_Violation on January 16th, 2009 @ 7:37pm CST
sorry initial frustrstion gets the better of me

so fefe's right, we should wait to see how this plays out

and az had a point, we should be CONSTRUCTIVE about this.
is there any way to make the spawning of missions proportunal to people playing? i.e. if only a few maxi's online, we get more non maxi missions

or can we just tweak the rate of mission spawning.

In all fairness we did ask for more beast on beast action #-o , but we do like the chewtoys:P
Re: HMW: Noticed the mission changes yet? (868279)
Posted by Absolute Zero on January 16th, 2009 @ 7:42pm CST
Fearless Echoes wrote:OK, calm down AZ, I think Psych was mainly commenting about name_violation's whingings. And if he wasnt, he should go back and actully read the rest of the pred posts, cuase we weren't whinging.

In either case, I cant say im getting much more xp in the actual missions, but I've had no deaths since the change, which means I'm gaining more xp per hour, through having 6 tfs on the go at all times.

I think we'll all have a better idea of the actual improvments/downsides of this change after a week or so, once all the verious different activity periods have been seen.


I am calm. I'm not angry, I'm maybe a little fustrated, but I'm far from being upset. And I don't want to be dead today. I'm am merely commenting on the way things are. That's why I said several times that this is a start, and they're trying, but what else needs to be done, I'm just getting tired of seeing anyone who disagrees getting lamblasted.

Maybe the maximals will come back and the faction will rebound, but right now, as it stands, we've traded three factions beating down on the maximals and the gen 1ers beating down on the Preds for the Preds beating down on the Maximals. The Maximals are in a bad way right now. What needs to be done to help them?
Re: HMW: Noticed the mission changes yet? (868280)
Posted by Burn on January 16th, 2009 @ 7:47pm CST
Absolute Zero wrote:But just because we don't agree with you, or think that this is a perfect fix, doesn't mean we're whining. It means we have a different opinion then you, and it doesn't give you the right to try to bully or insult us just because we don't agree with you or feel we should kiss your ass.


No one's asked for ass kissing, and yeah, you're more than entitled to speak your mind.

Yeah, you're entitled to your opinion, but could you at least have given it a DAY (preferably a week actually) before you started with the negativity?

It SHOULD have been done months ago, no one's going to argue that, but it wasn't. It was done now. And within the space of a few hours of it being done we get people coming out and criticising it.

I'm all for people speaking up and voicing their concerns, but give it a bloody go before getting up on your high horse and bitching about things. At least give it a goddamn chance!

Now, again, this is a good start at solving the problems with the beast faction missions, but it's only a start. If you're done collectively patting yourselves on the back, would you care to discuss further potential fixes?


Suggestions are always welcome. Patronising isn't.
Re: HMW: Noticed the mission changes yet? (868282)
Posted by Psychout on January 16th, 2009 @ 7:52pm CST
Lets not have a fight in here. AZ said his piece, lets leave it at that, I'm not going to rise to it.

Name_Violation wrote:is there any way to make the spawning of missions proportunal to people playing? i.e. if only a few maxi's online, we get more non maxi missions

Well, it kinda already is.
Pred or Max missions now only appear when one of you guys is active and viewing the mission screen.

Now its a matter of balancing the G1 v BW and the BW v BW missions against each other to get them to spawn logically - they only take 1 faction into account when spawning on a weighting scale that can only be guestimated, but the BW v BW missions currently have priority as they were the ones requested.

Ill see if I can get OS to tweak it slightly and lower the v BW ones to the same level as the v G1's so you should have an even chance of activating against any of the factions.

This will always be trial and error, patience is required.
Re: HMW: Noticed the mission changes yet? (868291)
Posted by Redimus on January 16th, 2009 @ 8:07pm CST
Out of interest, which missions are 4v4? Cuase yet to see one, well, I've yet to notice one anyway, is it just the cross era ones?
Re: HMW: Noticed the mission changes yet? (868295)
Posted by Jeep? on January 16th, 2009 @ 8:12pm CST
Yes.
Re: HMW: Noticed the mission changes yet? (868297)
Posted by Absolute Zero on January 16th, 2009 @ 8:15pm CST
From what I have gathered talking to people on the boards Burn, I'm one of the few people who liked you before you became a mod. That doesn't mean I dislike you now, just that I'm begining to understand some people's problems with you, so please don't think I'm trying to start a fight with you.

Now, I am more then willing to give this a chance, and I hope it works, however, there has been a complete lack of Maximal activity in missions for a while now. If checking on the boards for feedback instead of just making the changes had been done, I think that would have been a big help. Because honestly, as it stands, the Maximals are in a sorry state and really need some back up. They need some active commanders. Is there any chance of allowing some switches, or does Bush 2 have a better chance of being declared a humanitarian?

Burn wrote:
Absolute Zero wrote:But just because we don't agree with you, or think that this is a perfect fix, doesn't mean we're whining. It means we have a different opinion then you, and it doesn't give you the right to try to bully or insult us just because we don't agree with you or feel we should kiss your ass.


No one's asked for ass kissing, and yeah, you're more than entitled to speak your mind.

Yeah, you're entitled to your opinion, but could you at least have given it a DAY (preferably a week actually) before you started with the negativity?

It SHOULD have been done months ago, no one's going to argue that, but it wasn't. It was done now. And within the space of a few hours of it being done we get people coming out and criticising it.

I'm all for people speaking up and voicing their concerns, but give it a bloody go before getting up on your high horse and bitching about things. At least give it a goddamn chance!

Now, again, this is a good start at solving the problems with the beast faction missions, but it's only a start. If you're done collectively patting yourselves on the back, would you care to discuss further potential fixes?


Suggestions are always welcome. Patronising isn't.
Re: HMW: Noticed the mission changes yet? (868300)
Posted by Burn on January 16th, 2009 @ 8:22pm CST
Absolute Zero wrote:From what I have gathered talking to people on the boards Burn, I'm one of the few people who liked you before you became a mod. That doesn't mean I dislike you now, just that I'm begining to understand some people's problems with you, so please don't think I'm trying to start a fight with you.


And as i've always said, if people have a problem with me, then they should discuss it with me.

I'm the first to admit i'm an arsehole, but I don't hide either. If people have a problem with me then come out and say it instead of talking to others about it.

If checking on the boards for feedback instead of just making the changes had been done, I think that would have been a big help.


errrrr dude, it was based on forum feedback. The way Psychout put forward his case to OS it seemed to me he'd pretty much been trawling the boards looking for said feedback.

Is there any chance of allowing some switches,


Probably have to get back to you on that one. I suspect however the answer might be "it might not be worth it with HMW2 rolling out soon".

Personally, I think it is a necessity to pull off Endgame successfully.

But yeah, like I said, wait and see. We got it newsified so hopefully some of the more inactive players will see it and come back.
"If you news it, they will come"
Okay that was bad.
Re: HMW: Noticed the mission changes yet? (868304)
Posted by Wingspan on January 16th, 2009 @ 8:37pm CST
Con v Pred - worth the loss (1.5x base XP), logical outcome given participants, everyone was rather bloodied even if they survived

If 4v4 G1vBeast continue to proceed along these lines, I'd advocate increasing their frequency. Everything else has been otherwise said.... I think.
Re: HMW: Noticed the mission changes yet? (868306)
Posted by Absolute Zero on January 16th, 2009 @ 8:48pm CST
Burn wrote:
Absolute Zero wrote:From what I have gathered talking to people on the boards Burn, I'm one of the few people who liked you before you became a mod. That doesn't mean I dislike you now, just that I'm begining to understand some people's problems with you, so please don't think I'm trying to start a fight with you.


And as i've always said, if people have a problem with me, then they should discuss it with me.

I'm the first to admit i'm an arsehole, but I don't hide either. If people have a problem with me then come out and say it instead of talking to others about it.


The only problem is actually with me. When I'm down and depressed, your normal arseness combined with your modship comes across to me in my low mood where everyone hates me anyway as you're taking a giant combat boot and trying to stomp out anyone who doesn't agree with you. I reconize the problem is me though, which is why I took time off from the boards.

If checking on the boards for feedback instead of just making the changes had been done, I think that would have been a big help.


errrrr dude, it was based on forum feedback. The way Psychout put forward his case to OS it seemed to me he'd pretty much been trawling the boards looking for said feedback.


I don't think the lack of Maximals playing the game was ever brought up in feedback. They have more commanders then the Preds by 2:1, but we're more active then them by 7:1. They need active commanders.

Is there any chance of allowing some switches,


Probably have to get back to you on that one. I suspect however the answer might be "it might not be worth it with HMW2 rolling out soon".

Personally, I think it is a necessity to pull off Endgame successfully.

But yeah, like I said, wait and see. We got it newsified so hopefully some of the more inactive players will see it and come back.
"If you news it, they will come"
Okay that was bad.


I remember when Seibs did the switch from Bot to Con. 20+ commanders switched, took what? An hour or two? Find out who's willing to switch. Hell, I'd join the Maximals now if I could since they really need the help. All it would take is a thread up, wouldn;t even have to be up for more then a day. People sign up, switch over. Once you know who wants to switch, it makes it faster and easier.
Re: HMW: Noticed the mission changes yet? (868314)
Posted by Burn on January 16th, 2009 @ 8:53pm CST
Absolute Zero wrote:The only problem is actually with me. When I'm down and depressed, your normal arseness combined with your modship comes across to me in my low mood where everyone hates me anyway as you're taking a giant combat boot and trying to stomp out anyone who doesn't agree with you. I reconize the problem is me though, which is why I took time off from the boards.


Been there, experienced that.

I'm not going to tell you what you need to do to deal with it because quite frankly, when it comes to depression, everybody's different. What works for one isn't going to work for another.

But believe me, recognising it yourself is a big plus.

I don't think the lack of Maximals playing the game was ever brought up in feedback. They have more commanders then the Preds by 2:1, but we're more active then them by 7:1. They need active commanders.


And hopefully having this change newsified will bring them back.

If it doesn't, then yeah, we'll definitely have to look into swapping some folks over otherwise it's really going to screw up anything we do for Endgame.
Re: HMW: Noticed the mission changes yet? (868319)
Posted by Absolute Zero on January 16th, 2009 @ 9:04pm CST
Burn wrote:
Absolute Zero wrote:The only problem is actually with me. When I'm down and depressed, your normal arseness combined with your modship comes across to me in my low mood where everyone hates me anyway as you're taking a giant combat boot and trying to stomp out anyone who doesn't agree with you. I reconize the problem is me though, which is why I took time off from the boards.


Been there, experienced that.

I'm not going to tell you what you need to do to deal with it because quite frankly, when it comes to depression, everybody's different. What works for one isn't going to work for another.

But believe me, recognising it yourself is a big plus.

I don't think the lack of Maximals playing the game was ever brought up in feedback. They have more commanders then the Preds by 2:1, but we're more active then them by 7:1. They need active commanders.


And hopefully having this change newsified will bring them back.

If it doesn't, then yeah, we'll definitely have to look into swapping some folks over otherwise it's really going to screw up anything we do for Endgame.



Even if they do, we're still going to need to get some commanders over to the beasties to make it a more fair fight.
Re: HMW: Noticed the mission changes yet? (868322)
Posted by Venomous Prime on January 16th, 2009 @ 9:05pm CST
Still not seeing any bots and con missions.

Free XP I guess :lol:
Re: HMW: Noticed the mission changes yet? (868342)
Posted by Absolute Zero on January 16th, 2009 @ 9:38pm CST
original sin wrote:Still not seeing any bots and con missions.

Free XP I guess :lol:


Seen one and we lost. The lack of maximals is worse then all the losses.
Re: HMW: Noticed the mission changes yet? (868363)
Posted by Raphael Prime on January 16th, 2009 @ 10:33pm CST
I have yet to see a 4v4 against G1 factions, have gotten about maybe 18 Pred missions since this has started this evening.

I would agree to maybe see if increasing the chance to spawn BWvG1 missions at a slightly higher rate. I did ask for BWvBW missions, but it's slightly higher of an occurance than i thought it would be. I will say it's a great start, hopefully when the new missions are put in this will even out just a little bit more.

Thanks again Psychout and thank you OS.
Re: HMW: Noticed the mission changes yet? (868396)
Posted by Wingspan on January 16th, 2009 @ 11:17pm CST
Thanks are a good thing.

Outnumbering us in a mission though - wow - that deserves a cookie. :P So much for quick-win-right-back-in-again?
Re: HMW: Noticed the mission changes yet? (868398)
Posted by Venomous Prime on January 16th, 2009 @ 11:23pm CST
Did someone throw water on them :shock:
Re: HMW: Noticed the mission changes yet? (868399)
Posted by Wingspan on January 16th, 2009 @ 11:30pm CST
Explains the smell... wait, does this mean "budding" is canon in HMW?
Re: HMW: Noticed the mission changes yet? (868406)
Posted by Absolute Zero on January 17th, 2009 @ 12:30am CST
Acording to the backstory for the tournies, yes.

I think this is just the time of night for the Maximals to be active.
Re: HMW: Noticed the mission changes yet? (868408)
Posted by emeraldbeacon on January 17th, 2009 @ 12:37am CST
I'd just like to see missions with tighter level ranges. Right now, my low-level robots are getting trounced by high level ones... and there's no option for me to gain experience other than bend over, take it up the tailpipe, and ask for more.

Why not have several varied level missions? 0-1, 0-2, 1-2, 1-3, 2-3, 2-4, 3-4, that kind of thing. Make them more spread out, so 0s and 1s aren't forced to face level 3s and 4s EVERY SINGLE TIME...
Re: HMW: Noticed the mission changes yet? (868409)
Posted by Absolute Zero on January 17th, 2009 @ 12:43am CST
They're working on it.

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Transformers Podcast: Twincast / Podcast #365 - 13 and Me
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