The 5 Transformers Games To Play Before Devastation's Release
Saturday, September 26th, 2015 2:55PM CDT
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Without further ado, let's get to the list.
Some folks may be surprised to see a movie tie-in title on this list at all. With the first two movie tie-in games for 2007's Transformers and 2009's Revenge of the Fallen being not terrible, but also not great, it made sense that not a lot of fans gave this game much of a look. While it was certainly a bit of a let down after War for Cybertron, this effort from High Moon Studios still retained a lot of the fun gameplay elements found in WFC.
Transformation remained important in this game, as characters' vehicle modes were given special "Stealth Force" modes to tie in with the weaponized designs in the movie, as well as with the almost M.A.S.K. like toy sub-line of the same name.
The story presented in the game is a bit of a departure from standard movie game re-telling fare. Rather than give you a plot you already know, this serves as a very serviceable official prologue to the events of the movie. In fact, some elements of the movie itself manage to come off making more sense after playing the game.
While this one isn't going to garner a lot of replay, it's worth taking a look at if you're a fan of the movies. It's certainly the game on this list that likely least deserves inclusion, but hey, that's why it's number five!
Another easy to overlook media tie in comes in at number 4. Transformers: Prime has a pretty vast extended universe, and this game only adds more layers to it. Featuring a story that runs (supposedly) concurrent to the events of Season 2 of the show, the game has Team Prime battling Decepticons across the globe, trying to stop the ever-present menace of Dark Energon.
The gameplay itself isn't on any elite level, but it's a pretty fun romp with some clever combat mechanisms hiding just under the surface. The game isn't a graphical powerhouse, but the Wii U version offers up some delightful visuals regardless and quite honestly, the backgrounds in this game are often more interesting and alive than many of those found in the TV show itself.
To be honest, this one really adds one killer thing to the Prime universe: Thunderwing.
Just as with television leaving out the great characters and events in the Prime comics, it also leaves out any mention of this guy, and that's a real shame. Prime fans everywhere should give this one a run through, though with a pretty short story mode and only limited multi-player, just don't expect it to last long.
2010's War for Cybertron was High Moon Studios' first effort with the Transformers brand license, and what a debut it was! Kicking off the new "Aligned Continuity" with a story set at the beginning of the Autobot vs. Decepticon war was this robust cover shooter. Incredible visuals, great voice acting, and a rich story awaited players everywhere.
Possibly the most notable contribution the game gave to the brand was a re-kindling of credibility for Transformers, as a franchise/brand, to produce an environment for great gaming experiences. The sprawling landscapes of Cybertron really come to life in the game, and for the first time I felt some real scope in regards to just how darn big this planet would have to be. The tone hits perfectly, lending great immersion into the games world.
It's hard to come up with much negative to say about this one, but since that feels necessary to only place it third on our list, I will say that there are times the difficulty felt a bit high. That's not a bad thing necessarily, it just felt like there were a few too many ambushes by a few too many enemies once in a while. The sequel took a few steps to correct this, but not entirely.
That said, this is one that not only Transformers fans, but most gamers, should give a go at if it has not been experienced.
It'd have to take a pretty special game to unseat one of High Moon's more recent two headlining efforts on this list, and there is one game that not only myself, but much of the staff, remember quite fondly. 2004's simply named Transformers is based in the Armada franchise, though it doesn't canonically tie in with either the TV show or comic series. From publisher Atari and developers Melbourne House, this third person shooter let gamers control their favorite Armada Autobots in a quest to collect Mini-cons and stop the Decepticons.
This game was hard, didn't have a lot of playable characters, and while the graphics were phenomenal for the time, they certainly look dated today. It was, however, extremely fun, and gave fans some moments where our toys suddenly seemed even more out of scale than they already were.
There's another very important reason to praise this game. At the time, Transformers videogames were considered to be among the very worst examples of franchise tie-in games ever. The positive reception and sales of this game made it possible for more to follow later on, and that's probably the biggest accomplishment of the game. Too bad the Cybertron inspired sequel got canceled.
This one's pretty much automatic.
The sequel to the already great War for Cybertron was followed up two years later by another stellar effort from High Moon Studios with 2012's Fall of Cybertron. Picking up some time after the events of the first game, this one follows the end of the war all the way to the departure of the Autobots on the Ark.
With improved graphics, stellar gameplay, and a multiplayer mode that remains active to this day, Fall of Cybertron is hands down the best Transformers videogame ever created, and should be on any fans "must-play" list. I can watch the E3 trailer from before this games' release and still get hyped to this day.
Combine into Bruticus, stomp around as Grimlock, or scorch the earth with Metroplex - this game has it all. If you're reading this article and you haven't played this game, do yourself a favor and go do so. Right freaking now.
We hope you enjoyed this look back. Don't forget that Activision's Transformers: Devastation comes out soon on October 6th for virtually every platform on the planet, and you can pre-order your copy today. Where will that game fit in with the other Transformers gaming efforts of the past? We'll know very soon, and it certainly looks quite promising!
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Posted by Ravage XK on September 26th, 2015 @ 3:27pm CDT
Posted by Randomhero on September 26th, 2015 @ 3:31pm CDT
Posted by Optimall on September 26th, 2015 @ 3:33pm CDT
[youtube]http://m.youtube.com/watch?v=oJSW8yEwldo[/youtube]
Posted by griftimus prime on September 26th, 2015 @ 3:57pm CDT
Posted by Black Bumblebee on September 26th, 2015 @ 4:34pm CDT
Posted by LE0KING on September 26th, 2015 @ 4:35pm CDT
Posted by SlyTF1 on September 26th, 2015 @ 4:40pm CDT
LE0KING wrote:believe it or not the rise of the dark spark game is fantastic. (I'm about halfway through it) Same mechanics as FOC and most of the game so far takes place on Cybertron! I really am enjoying it.
I like ROTDS, but the story contradicts that of AOE. It's like they were just using the AOE designs to ride off the hype of it, while it took place in a completely different universe.
Posted by Ultra Markus on September 26th, 2015 @ 4:48pm CDT
Posted by LE0KING on September 26th, 2015 @ 4:56pm CDT
SlyTF1 wrote:LE0KING wrote:believe it or not the rise of the dark spark game is fantastic. (I'm about halfway through it) Same mechanics as FOC and most of the game so far takes place on Cybertron! I really am enjoying it.
I like ROTDS, but the story contradicts that of AOE. It's like they were just using the AOE designs to ride off the hype of it, while it took place in a completely different universe.
Fair enough, but I like the game universe better anyway so it's not a problem for me.
Posted by D-Maximal_Primal on September 26th, 2015 @ 5:45pm CDT
Posted by Megatron Wolf on September 26th, 2015 @ 6:23pm CDT
Posted by padfoo on September 26th, 2015 @ 6:38pm CDT
D-Maximus_Prime wrote:Fall of Cybertron is a magnificent game and rightfully #1.
So true!
Posted by Alpha Dominus on September 26th, 2015 @ 6:41pm CDT
Switching alt modes during combat. (I know. No brainer.)
Laying waste as Bruticus.
Optimus Prime's air strikes.
Grimlock in beast mode.
Smashing a certain Decepticon leader as Metroplex. And smashing him some more.
Posted by D-Maximal_Primal on September 26th, 2015 @ 6:49pm CDT
Alpha Dominus wrote:Top 5 nerd moments in Fall of Cybertron:
Switching alt modes during combat. (I know. No brainer.)
Laying waste as Bruticus.
Optimus Prime's air strikes.
Grimlock in beast mode.
Smashing a certain Decepticon leader as Metroplex. And smashing him some more.
I think you should specify 5 to "transform Hulk-style as Grimlock" and make it #1 and you're good
Posted by Shadowstream on September 26th, 2015 @ 6:58pm CDT
Optimall wrote:
Fixed, and thanks.
But no, this game probably only deserves an honorable mention just for how hilariously bad it is. It had it's charm and a neat selection of playable characters and bosses, but falls so tremendously short on so many levels to be enjoyable beyond it's weird continuity, writing, and voice acting all being incredibly cheesy. The gameplay is clunky, the enemies are relentless, the levels are way too long and boring to look at, character balance is almost non-existent, and for every single playable character featured there are at least a dozen more who get lumped with mook duty.
As for every other title on this list... Meh. I've played all except DotM(movie franchise games are an absolute no go for me) and to be frank while I can't say they're bad, the general feeling I have for all of them is that they just don't hit enough marks on their own to be great games. I suppose I don't mind seeing FoC at number one, since that's the one title I revisit the most, but I'm not impressed with how few characters you get to play as in the main campaign.
Posted by SlyTF1 on September 26th, 2015 @ 7:18pm CDT
Ultra Markus wrote:i thought ROTF game was OK
It had the best multiplayer I've ever played in my life. I played it for months. Any other multiplayer game, I play about 2 matches, tops.
Posted by Alpha Dominus on September 26th, 2015 @ 7:26pm CDT
D-Maximus_Prime wrote:Alpha Dominus wrote:Top 5 nerd moments in Fall of Cybertron:
Switching alt modes during combat. (I know. No brainer.)
Laying waste as Bruticus.
Optimus Prime's air strikes.
Grimlock in beast mode.
Smashing a certain Decepticon leader as Metroplex. And smashing him some more.
I think you should specify 5 to "transform Hulk-style as Grimlock" and make it #1 and you're good
True.True.
Posted by Tresob on September 26th, 2015 @ 7:43pm CDT
Shadowstream wrote:Optimall wrote:
Fixed, and thanks.
But no, this game probably only deserves an honorable mention just for how hilariously bad it is. It had it's charm and a neat selection of playable characters and bosses, but falls so tremendously short on so many levels to be enjoyable beyond it's weird continuity, writing, and voice acting all being incredibly cheesy. The gameplay is clunky, the enemies are relentless, the levels are way too long and boring to look at, character balance is almost non-existent, and for every single playable character featured there are at least a dozen more who get lumped with mook duty.
Ironically, however, Tatakai is probably the game that Devastation has the most in common with. From all the gameplay trailers, Devastation looks like a modernized retake of this old PS2 game...hopefully with a more polished combat system.
Posted by Autobot N on September 26th, 2015 @ 8:15pm CDT
Alpha Dominus wrote:Top 5 nerd moments in Fall of Cybertron:
Switching alt modes during combat. (I know. No brainer.)
Laying waste as Bruticus.
Optimus Prime's air strikes.
Grimlock in beast mode.
Smashing a certain Decepticon leader as Metroplex. And smashing him some more.
You missed one thing.
Hearing "Metroplex heeds the call of the Last Prime" in the trailer is what convinced me to get this game.
Also, is WFC worth it? I've been thinking about getting it based on the larger selection of characters in escalation mode, because I would be able to accomplish one of my goals in life, which is to play as my favorite transformer, Air Raid, in a game.
Posted by Emerje on September 26th, 2015 @ 8:18pm CDT
Rise of the Dark Spark is only a half-good game. The Cybertron portion is as good as any of the previous installments. The AoE half is horrendous! The graphics aren't as good, the environments are bland and obviously rushed with unfinished looking non-descript buildings and constant tunnels. It doesn't even try to pretend there's a movie it's supposed to be tied to since the makers obviously never saw it. Just terrible.
Emerje
Posted by OptimalOptimus2 on September 26th, 2015 @ 8:29pm CDT
Posted by D-Maximal_Primal on September 26th, 2015 @ 8:36pm CDT
Decepticon Sunstorm wrote: "Metroplex heeds the call of the Last Prime"
Most Badass quote ever
Posted by Fenrir Prime on September 26th, 2015 @ 8:37pm CDT
Dotm was lack-luster to me. Short levels. Only played as Optimus for a boss fight. One whole level as Laserbeak. Soundwave's mission is mostly driving from what I do remember. 7 levels total. Idk.. I just found it forgettable. Not the developers fault though, it got rushed out to coincide with the movie also likely that a lot of work was focused on FoC.
FoC is one of my favorite games of all time. It's a huge nostalgia-fest and it plays so well.
RotDS is awful. Good mechanics but it's a dull design. Enter room, fight enemies à la horde mode in room, repeat. I realize that's a standard formula in games but it's super obvious in RotDS. Also I can't forgive the fact that I was playing the beginning of Bumblebee's level, died from missing a jump, began me at the middle of Optimus's level..... what kind of checkpoint system is that? I was also not the only person to have that problem since the flawed checkpoints was a major complaint of the game.
Posted by -Kanrabat- on September 26th, 2015 @ 11:27pm CDT
However, I personally would have put WFC at #1 and FOC at #2. For me, WFC is the superior game simply because it have 2 truly epic boss fights. against Omega Supreme and against Trypticon. Truly memorable. In FOC, even if we do play as Bruticus, the gameplay was a bit underwhelming. The fight against Bruticus didnt feel epic at all. Also, Metroplex was a missed opportunity because he only became a background event. I would really like an epic boss fight against him. At least, I could rampage as Grimlock so that was awesome.
Now, will TF Devastation deliver? We'll find out in a month.
While we're at it, enjoy a video review of the firsts TF games ever:
Posted by Alpha Dominus on September 26th, 2015 @ 11:56pm CDT
Decepticon Sunstorm wrote:Alpha Dominus wrote:Top 5 nerd moments in Fall of Cybertron:
Switching alt modes during combat. (I know. No brainer.)
Laying waste as Bruticus.
Optimus Prime's air strikes.
Grimlock in beast mode.
Smashing a certain Decepticon leader as Metroplex. And smashing him some more.
You missed one thing.
Hearing "Metroplex heeds the call of the Last Prime" in the trailer is what convinced me to get this game.
Also, is WFC worth it? I've been thinking about getting it based on the larger selection of characters in escalation mode, because I would be able to accomplish one of my goals in life, which is to play as my favorite transformer, Air Raid, in a game.
I'd say "yeah." The boss fights seemed a little harder to me. Also, barrel-rolling as an arielbot was so much fun! Oh!-and really cool DLC characters are available for multiplayer.
Posted by megatronus on September 27th, 2015 @ 12:34am CDT
Posted by william-james88 on September 27th, 2015 @ 1:35am CDT
griftimus prime wrote:anybody ever play the beast wars game? talk about horrendous.
I played that game and liked it at the time. But that was because I had no frame of reference for any other game of its sort. The controls were pretty bad for jumping across platforms but I like seeing my character transform. The game got ridiculously hard in it's second half (meaning I had beaten the first 2 mega areas of the Maximals and Predacons and faced off against scorponok, cheetor, tarantulus and rhinox) to the point where you would die 5 mins in. It was pretty brutal and I quite soon after it got around to that.
Oh and Amazing list Scotty!!!!!!!!!!
Posted by Carnivius_Prime on September 27th, 2015 @ 6:40am CDT
The PS2 Armada game is the best one though. Some annoying issues (like when you get knocked down it can take a while for the physics to finish) and it's a bit tough but it does a lot of things very well and is the best all around Transformers game so far.
Posted by ScottyP on September 27th, 2015 @ 9:28am CDT
You and many others in the thread have brought these up, and rightfully so. Had all three in at #5 at various points, ended up going with DotM not due to depth, but due to what I found to be more polish in the game mechanics, a non-contradictory plot-line, and some very fun level variations. I loved the Laserbeak levelCarnivius_Prime wrote:Really enjoyed The first two movie games. They weren't spectacular but they played well and I completed them a couple of times.
Someone mentioned the first movie DS games, and yeah, if I had the hours in the day to do honorable mentions these would be in as well. A ton of hidden gems on the DS. Never did do the "Autobots" version, maybe it's time to fire up the old DSi.
Posted by Stuartmaximus on September 27th, 2015 @ 10:39am CDT
now granted it was only limited to Japan, unlike the other TF games that have had a worldwide release.
Posted by Stuartmaximus on September 27th, 2015 @ 10:46am CDT
griftimus prime wrote:anybody ever play the beast wars game? talk about horrendous.
which one? there's two
Posted by It Is Him on September 27th, 2015 @ 11:00am CDT
Megatron Wolf wrote:really DOTM made the list? Thats game was terrible, what about the first movie ds game that was one of the best TF games ever made. Im guessing you either dont own a DS or this is a console only list. Also i still think FoC was complete crap compared to WFC, was a total let down in my book.
The original Movie DS game? It had it's fans, but it doesn't compare to the three High Moon games. FOC is a brilliant 3rd person shooter with or without the Transformers license. The DS games were serviceable at best, and wouldn't be worth our time and money without the license.
Posted by North Sunrider on September 27th, 2015 @ 2:31pm CDT
Only Transformers game worth playing.
Stuartmaximus wrote:which one? there's two
I've never played Transmetals. Is it as bad as the first one?
Posted by zko on September 27th, 2015 @ 3:12pm CDT
When you play FOC singleplayer, you feel like you are in the middle of a story, whereas WFC feels like you are just in the middle of a game.
That is especially true for the very first playthrough of FOC it feels like you are in a Transformers interactive movie where alot of stuff can happen instead of just straightforward linear gameplay.
This is a great list though, and my honorable mentions I guess would be WFC for DS (it really is almost a different game than the PC versions), Rise of the Dark Spark DS, Animated DS, and the WFC game for Wii that was more of a shooting gallery style game.
Someone mentioned wanting a toy of Prime Thunderwing, I will add to that and say we need WFC Slipstream toy
EDIT:
The one place that does have more fun than FOC in WFC for the main versions is the coop side of WFC that didn't get enough play as I saw it, where you had to work as a team with other online players to finish the story. If that had been in FOC it would be completely better. One of the most fun times I had was playing online coop with the cybertronian giant slug level that ends in the boss fight at the core of cybertron.
Posted by Stuartmaximus on September 27th, 2015 @ 3:13pm CDT
North Sunrider wrote:
Only Transformers game worth playing.Stuartmaximus wrote:which one? there's two
I've never played Transmetals. Is it as bad as the first one?
No! it's different
Check youtube out for Beast Wars Transmetals gameplay videos & judge for yourself!
Posted by Hellscream9999 on September 27th, 2015 @ 10:46pm CDT
And the dual weapon type system fell flat on its face, none of the heavy weapons are any good
On top of that, how is megatrons cannon a 'light' weapon?
Posted by D-Maximal_Primal on September 27th, 2015 @ 11:02pm CDT
Hellscream9999 wrote:God, I hate foc, they basically took everything I liked about wfc and removed it
And the dual weapon type system fell flat on its face, none of the heavy weapons are any good
On top of that, how is megatrons cannon a 'light' weapon?
I don't think Megatron is capable of wielding a "light" weapon.....
Posted by william-james88 on September 27th, 2015 @ 11:05pm CDT
Posted by D-Maximal_Primal on September 27th, 2015 @ 11:08pm CDT
william-james88 wrote:Just making sure guys, how different is the campaign in FOC than in WFC? Because WFC really blows without a partner or two. I tried playing it single player but it was not fun because I would see my two "partners" doing nothing. It really felt more coop driven. Do you also always have npc partners that are totally innefective in FOC when playing solo?
FoC has virtually no partners to help you. You are by yourself the whole time, with the occasional backup (Warpath, Cliffjumper, other combaticons, dinobots), but they are usually doing something else where and are not helping you at all (except keeping bad guys away from you in a different spot, but that's not really help)
Posted by Hellscream9999 on September 27th, 2015 @ 11:21pm CDT
D-Maximus_Prime wrote:william-james88 wrote:Just making sure guys, how different is the campaign in FOC than in WFC? Because WFC really blows without a partner or two. I tried playing it single player but it was not fun because I would see my two "partners" doing nothing. It really felt more coop driven. Do you also always have npc partners that are totally innefective in FOC when playing solo?
FoC has virtually no partners to help you. You are by yourself the whole time, with the occasional backup (Warpath, Cliffjumper, other combaticons, dinobots), but they are usually doing something else where and are not helping you at all (except keeping bad guys away from you in a different spot, but that's not really help)
I never had a problem playing wfc by myself, the focus is always about the player, not the other characters. The game was designed to be able to segway in and out of co-op easily, without having to have the game check and adjust a bunch of parameters depending on how many people were playing.
The thing I find ineffective about foc is, well, everything; the heavy weapons all suck (and any fun ones have a useless amount of ammo), you are constantly getting ganked and out-shot, no grenades sniping is pointless, since you can't carry a second 'light' weapon (seriously f%ck this decision), and the reason I kept coming back to wfc (apart from it being vastly better) was the character selection; having the option to use one of three characters helps a lot when it comes to replaying games.
And, seriously; Bruticus? talk about the second biggest cock-tease in the tf universe (the first being the aoe dinobots being integral to the plot of the movie ) you play as him for about 3 mins and then cutscene your way to the next level, screw this game
Posted by D-Maximal_Primal on September 27th, 2015 @ 11:41pm CDT
Hellscream9999 wrote:D-Maximus_Prime wrote:william-james88 wrote:Just making sure guys, how different is the campaign in FOC than in WFC? Because WFC really blows without a partner or two. I tried playing it single player but it was not fun because I would see my two "partners" doing nothing. It really felt more coop driven. Do you also always have npc partners that are totally innefective in FOC when playing solo?
FoC has virtually no partners to help you. You are by yourself the whole time, with the occasional backup (Warpath, Cliffjumper, other combaticons, dinobots), but they are usually doing something else where and are not helping you at all (except keeping bad guys away from you in a different spot, but that's not really help)
I never had a problem playing wfc by myself, the focus is always about the player, not the other characters. The game was designed to be able to segway in and out of co-op easily, without having to have the game check and adjust a bunch of parameters depending on how many people were playing.
The thing I find ineffective about foc is, well, everything; the heavy weapons all suck (and any fun ones have a useless amount of ammo), you are constantly getting ganked and out-shot, no grenades sniping is pointless, since you can't carry a second 'light' weapon (seriously f%ck this decision), and the reason I kept coming back to wfc (apart from it being vastly better) was the character selection; having the option to use one of three characters helps a lot when it comes to replaying games.
And, seriously; Bruticus? talk about the second biggest cock-tease in the tf universe (the first being the aoe dinobots being integral to the plot of the movie ) you play as him for about 3 mins and then cutscene your way to the next level, screw this game
Despite his short appearance, the Bruticus gameplay was just so fun because it was the 1 true time you were invincible. He could not be beaten, and had no ammunition limits.
Will say though, the most touching moment of the video game universe was Metroplex sacrificing himself for the Ark to take off. I cried when that happened
Posted by Hellscream9999 on September 28th, 2015 @ 12:01am CDT
D-Maximus_Prime wrote:Hellscream9999 wrote:D-Maximus_Prime wrote:william-james88 wrote:Just making sure guys, how different is the campaign in FOC than in WFC? Because WFC really blows without a partner or two. I tried playing it single player but it was not fun because I would see my two "partners" doing nothing. It really felt more coop driven. Do you also always have npc partners that are totally innefective in FOC when playing solo?
FoC has virtually no partners to help you. You are by yourself the whole time, with the occasional backup (Warpath, Cliffjumper, other combaticons, dinobots), but they are usually doing something else where and are not helping you at all (except keeping bad guys away from you in a different spot, but that's not really help)
I never had a problem playing wfc by myself, the focus is always about the player, not the other characters. The game was designed to be able to segway in and out of co-op easily, without having to have the game check and adjust a bunch of parameters depending on how many people were playing.
The thing I find ineffective about foc is, well, everything; the heavy weapons all suck (and any fun ones have a useless amount of ammo), you are constantly getting ganked and out-shot, no grenades sniping is pointless, since you can't carry a second 'light' weapon (seriously f%ck this decision), and the reason I kept coming back to wfc (apart from it being vastly better) was the character selection; having the option to use one of three characters helps a lot when it comes to replaying games.
And, seriously; Bruticus? talk about the second biggest cock-tease in the tf universe (the first being the aoe dinobots being integral to the plot of the movie ) you play as him for about 3 mins and then cutscene your way to the next level, screw this game
Despite his short appearance, the Bruticus gameplay was just so fun because it was the 1 true time you were invincible. He could not be beaten, and had no ammunition limits.
Will say though, the most touching moment of the video game universe was Metroplex sacrificing himself for the Ark to take off. I cried when that happened
Doesn't make up for the fact that the game sucked; besides, if I wanted to play as a walking holocaust, I could just play as Jia Chong in dw8
Posted by Insurgent on September 28th, 2015 @ 4:20am CDT
WFC/FOC is the better cinematic experience, but the Armada game had 3 playable characters, each one with a completely different feel to how they move and handle, giving you a completely different playing experience based on who you were playing as. The vast number of minicons gave you plenty of combat options to mix things up with (wfc has the standard stuff. Grenades, sniper, machine gun etc.) Armada has these, but it also has things like combat shields that hurt people when you plow into them, tractor beams so you can grab people, spin them around you cowboy style and fling them off the top of waterfalls/cliffs, and tornados. You CAN SHOOT TORNADOS AT PEOPLE!!!
Finally, Armada has some insane enemy AI. I've never actually seen AI like it before or since. The enemy works together to trap you. They coordinate their attacks if a commander is present. If you take out most of a squad, one of them will run off to get reinforcements from another squad if one's nearby. Each enemy unit is it's own threat with it's own stratagies. It's not a cass of the bigger guys just being more guns and more HP, there's actual stratagy involved in taking them all down. Transformation is super quick, and the flip you do let's you use it well in combat, something no other tf game has achieved due to them always taking ages to transform. And it has this moment:
https://www.youtube.com/watch?v=k52JxSxE4Ug
I had no idea Tidal Wave existed as a character when I played this game, so that moment was just jaw dropping, pant shattering to me.
The WFC games are a better storyline, better acting, better movie. But I find the aethestics of the enemies blend into the backgrounds making them hard to see. The weapon varieties are not as good, each character feels the same to play (except for Grimlock and Bruticus).
And I would rank WFC as better than FOC. The way it has a dedicated Decepticon and Autobot campaign that blends the two together rather than the one single style. Don't get me wrong, the WFC games are amazing and well worth playing, but my top three would be:
1)PS2 Armada Transformers
2) WFC
3)FOC
Posted by Henry921 on September 28th, 2015 @ 7:35am CDT
Fall of Cybertron may be the better package overall, but WFC built the bedrock upon which all that stands.
I also thought, for all its technical issues and underwhelming story mode, Rise of the Dark Spark wasn't half bad.
Posted by Stuartmaximus on September 28th, 2015 @ 10:17am CDT
Insurgent wrote:I would say the Armada game is #1.
WFC/FOC is the better cinematic experience, but the Armada game had 3 playable characters, each one with a completely different feel to how they move and handle, giving you a completely different playing experience based on who you were playing as. The vast number of minicons gave you plenty of combat options to mix things up with (wfc has the standard stuff. Grenades, sniper, machine gun etc.) Armada has these, but it also has things like combat shields that hurt people when you plow into them, tractor beams so you can grab people, spin them around you cowboy style and fling them off the top of waterfalls/cliffs, and tornados. You CAN SHOOT TORNADOS AT PEOPLE!!!
Finally, Armada has some insane enemy AI. I've never actually seen AI like it before or since. The enemy works together to trap you. They coordinate their attacks if a commander is present. If you take out most of a squad, one of them will run off to get reinforcements from another squad if one's nearby. Each enemy unit is it's own threat with it's own stratagies. It's not a cass of the bigger guys just being more guns and more HP, there's actual stratagy involved in taking them all down. Transformation is super quick, and the flip you do let's you use it well in combat, something no other tf game has achieved due to them always taking ages to transform. And it has this moment:
https://www.youtube.com/watch?v=k52JxSxE4Ug
I had no idea Tidal Wave existed as a character when I played this game, so that moment was just jaw dropping, pant shattering to me.
The WFC games are a better storyline, better acting, better movie. But I find the aethestics of the enemies blend into the backgrounds making them hard to see. The weapon varieties are not as good, each character feels the same to play (except for Grimlock and Bruticus).
And I would rank WFC as better than FOC. The way it has a dedicated Decepticon and Autobot campaign that blends the two together rather than the one single style. Don't get me wrong, the WFC games are amazing and well worth playing, but my top three would be:
1)PS2 Armada Transformers
2) WFC
3)FOC
Did you do the glitch thing on the Armada game where you can walk all over Tidal Wave's head? while he's in warship mode
Posted by Insurgent on September 28th, 2015 @ 10:42am CDT
Posted by TreyTable on September 28th, 2015 @ 12:48pm CDT
Posted by TreyTable on September 28th, 2015 @ 12:56pm CDT
Insurgent wrote:I would say the Armada game is #1.
Finally, Armada has some insane enemy AI. I've never actually seen AI like it before or since. The enemy works together to trap you. They coordinate their attacks if a commander is present. If you take out most of a squad, one of them will run off to get reinforcements from another squad if one's nearby. Each enemy unit is it's own threat with it's own strategies. It's not a case of the bigger guys just being more guns and more HP, there's actual strategy involved in taking them all down. Transformation is super quick, and the flip you do let's you use it well in combat, something no other TF game has achieved due to them always taking ages to transform; and it has this moment:
https://www.youtube.com/watch?v=k52JxSxE4Ug
I had no idea Tidal Wave existed as a character when I played this game, so that moment was just jaw dropping, pant shattering to me.
The Tidal Wave boss fight was freaking amazing. But then again, the game was made by Melbourne House, so it's not such a big surprise from that point of view.
Now we need a Titan Class Tidal Wave figure. To scrap with Trypticon, Tidal Wave just makes more sense.