Transformers: Earth Wars - Space Ape Founders Interview: Windblade, Slipstream, Gameplay

Wednesday, February 10th, 2016 6:20pm CST

Categories: Game News, People News, Company News, Interviews
Posted by: Va'al   Views: 40,028

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Even more coverage is rolling in about the newly and fully announced Transformers: Earth Wars mobile game from Hasbro, Space Ape and Backflip - with new reveals too in the form of Windblade and Slipstream as playable characters! The interview with Space Ape founders John Earner and Simon Hadesnippeted below from Gamesindustry.biz also offers insights into the game type, the build the companies have been using, and the companies' commitment to the project and aesthetic choices. Check it out, and head here for the full thing!

The studio [Space Ape Games] has, so far, made its name as something of a specialist in what its founders call 'build and battlers', the mid-core asynchronous multiplayer genre established to such great success by Supercell and Clash of Clans. It's already had two successes in the genre: Samurai Siege and Rival Kingdoms, but now Earner and Hade are looking to take the next step with the attachment of a globally recognised IP in the shifting shape of Hasbro's Transformers for its new game Earth Wars.

"I guess you could say it's the modern take on classic Transformers, where the characters are bigger, chunkier and more colourful, rather than the [Michael] Bay-style, which uses more organic characters," says product owner Chris White when I ask if they're tying Earth Wars to the Bay-directed films. "It works very well for us because they're very readable when they're small."

[...]

"Talking to a lot of the Transformer fans we have over the course of development, it's amazing how many of them haven't played any games in this genre before," says White. "Whereas you'd expect everyone to have played Clash of Clans, they actually haven't, so we're introducing them to the genre for the first time. One really interesting thing we saw during development, when we were getting Transformers fans in, is that, as a developer you've obviously seen a lot of games, a lot of tutorials. You start to think that everyone must know how this works, that you need to teach the player something different. Actually, there's tons of Transformers fans out there that don't know the mechanics of the genre, or indeed any game.

"It's easy to be cynical, having played tons of games in the genre and developed a few of them, but then you realise that maybe in some areas you've actually gone a little too far with the innovation and you need to dial it back a bit and give people something they're more familiar with."

[...]

"Transformers is huge in Asia," Earner corrects me. "We have the rights to launch the game globally, we secured the rights via Takara to introduce the game to Japan, which is the only territory where Hasbro doesn't have the rights, but there's a long and productive relationship between the two. So it's not so much that we don't have plans for Asia, it's that Asia requires an extra amount of detail. We won't go live in those countries on day one because we want to put real time into it.

"A pleasant surprise for me, having spent a week in China last year: we always knew that China had become excited about what we call 'Bay-led' Transformers. Bay-led is a country or person whose introduction to the brand comes from the recent films. France is Bay-led, believe it or not, as is China. We suspected that, as a result they might not recognise some of the characters, such as Grimlock. But the mid-core player on the coast of China is also male, 28-45. They know this stuff and they love it, so we're extremely optimistic about it, but like you say, they're a different market, you can't just come at it straight."


Transformers News: Transformers: Earth Wars - Space Ape Founders Interview: Windblade, Slipstream, Gameplay

Transformers News: Transformers: Earth Wars - Space Ape Founders Interview: Windblade, Slipstream, Gameplay

Credit(s): Games Industry.biz


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Re: Transformers: Earth Wars - Space Ape Founders Interview: Windblade, Slipstream, Gameplay (1765403)
Posted by Sabrblade on February 10th, 2016 @ 6:26pm CST
Whoa. Takara design in a Hasbro game. Neat.
Re: Transformers: Earth Wars - Space Ape Founders Interview: Windblade, Slipstream, Gameplay (1765446)
Posted by primalxconvoy on February 10th, 2016 @ 8:00pm CST
1/ Trailer looks like cr@p.
2/ App is not available. Only the BETA is available.
3/ Beta and final product will be geo-blocked and unavailable in Japan and China (and probably never released in those territories).
4/ Game is merely a pay-to-win, freemiun clone of Clash of Clans, complete with generic buildings and level design.
5/ The "artwork" "shared" by the company at this site, in this post is just some generic backgrounds. No characterart, or anything event remotely "Transfomers" about it.
6/ I give this 3 months before it tanks.
Re: Transformers: Earth Wars - Space Ape Founders Interview: Windblade, Slipstream, Gameplay (1765454)
Posted by Microraptor on February 10th, 2016 @ 8:38pm CST
Well...the character models look nice....
Re: Transformers: Earth Wars - Space Ape Founders Interview: Windblade, Slipstream, Gameplay (1765479)
Posted by Deadput on February 10th, 2016 @ 10:14pm CST
Ravage XK wrote:Doesn't look that interesting, the sort of game we have seen 100s of times before.

Will wait and see though.



Like every other game these days.


Originality is pretty much dead you can make a new game engine or think of one unique revolutionary gameplay effect but overall we are going to see repetitiveness in a lot of Transformers media.
Re: Transformers: Earth Wars - Space Ape Founders Interview: Windblade, Slipstream, Gameplay (1765481)
Posted by Deadput on February 10th, 2016 @ 10:16pm CST
Sabrblade wrote:
Also, stop with the darn '86 movie quotes! After 30 years it's not cool anymore, it's overdone.



THIS


I honestly mean it I cringe when I hear You got the touch these days (The line not the song it's still fine)

I was the movie wasn't considered the staple role model on which everything Transformers should be based on.
Re: Transformers: Earth Wars - Space Ape Founders Interview: Windblade, Slipstream, Gameplay (1765511)
Posted by Va'al on February 11th, 2016 @ 1:44am CST
primalxconvoy wrote:1/ Trailer looks like cr@p.
2/ App is not available. Only the BETA is available.
3/ Beta and final product will be geo-blocked and unavailable in Japan and China (and probably never released in those territories).
4/ Game is merely a pay-to-win, freemiun clone of Clash of Clans, complete with generic buildings and level design.
5/ The "artwork" "shared" by the company at this site, in this post is just some generic backgrounds. No characterart, or anything event remotely "Transfomers" about it.
6/ I give this 3 months before it tanks.


I see your positivity, and assure you there is more art - we're just waiting to post it. ;)

The app is available, but we're discussing semantics at this stage, really.


Let me counterbalance with:

http://www.seibertron.com/games/gallery.php?id=167

Image

Deadput wrote:
Sabrblade wrote:
Also, stop with the darn '86 movie quotes! After 30 years it's not cool anymore, it's overdone.



THIS


I honestly mean it I cringe when I hear You got the touch these days (The line not the song it's still fine)

I was the movie wasn't considered the staple role model on which everything Transformers should be based on.



And that's why the designs are based on both G1 (where Devastation made its cash) and the recent Generations lines! I think it's a nice touch (heh) really, and the game looks very pretty from where I'm standing. :D

Also, the music they're using is from the Roll Out album that will be released in April, rather than G1-esque stuff.
Re: Transformers: Earth Wars - Space Ape Founders Interview: Windblade, Slipstream, Gameplay (1765515)
Posted by primalxconvoy on February 11th, 2016 @ 3:05am CST
Thanks for the extra pics. They are not bad, but the game itself is still donned to failure. Why play this when clash of clans is so huge? And the audacity of the devs to basically say "we've dumbed down clash of clans for transformers fans because they don't understand how to play (such) mobile games" is also gob-smackingly naive.
Re: Transformers: Earth Wars - Space Ape Founders Interview: Windblade, Slipstream, Gameplay (1765521)
Posted by Ravage XK on February 11th, 2016 @ 3:35am CST
"Transformers is huge in Asia," Earner corrects me. "We have the rights to launch the game globally, we secured the rights via Takara to introduce the game to Japan, which is the only territory where Hasbro doesn't have the rights, but there's a long and productive relationship between the two. So it's not so much that we don't have plans for Asia, it's that Asia requires an extra amount of detail. We won't go live in those countries on day one because we want to put real time into it.


Why can't the rest of us have the extra amount of detail? :-(
Re: Transformers: Earth Wars - Space Ape Founders Interview: Windblade, Slipstream, Gameplay (1765523)
Posted by primalxconvoy on February 11th, 2016 @ 3:38am CST
The "extra amount of detail" is nothing. He's using corporate-speak to say "we've got to wait to bring out a Japanese and Chinese version, which won't rely have any thing extra, except more money to all of the middle men companies that have to be dealt with."
Re: Transformers: Earth Wars - Space Ape Founders Interview: Windblade, Slipstream, Gameplay (1765527)
Posted by Carnivius_Prime on February 11th, 2016 @ 4:10am CST
Those Bludgeon pics are nice but a bit oversimplified and blocky.

The Windblade and Slipstream pics just remind me that I hate jet Transformers whose wings don't even try to compact in robot mode...

As for the game, I have tried to get into mobile games (and am developing a simple fun lil one myself) but for the most part they're just not for me. I'd quite happily buy another Devastation for my PS4 though but it looks like the follow up to that game has switched franchises to the Ninja Turtles but happily has the multiplayer co op I would have liked in a Devastation sequel at least.
Re: Transformers: Earth Wars - Space Ape Founders Interview: Windblade, Slipstream, Gameplay (1765570)
Posted by Kyleor on February 11th, 2016 @ 7:56am CST
primalxconvoy wrote:1/ Trailer looks like cr@p.
2/ App is not available. Only the BETA is available.
3/ Beta and final product will be geo-blocked and unavailable in Japan and China (and probably never released in those territories).
4/ Game is merely a pay-to-win, freemiun clone of Clash of Clans, complete with generic buildings and level design.
5/ The "artwork" "shared" by the company at this site, in this post is just some generic backgrounds. No characterart, or anything event remotely "Transfomers" about it.
6/ I give this 3 months before it tanks.


Download the APK for the Beta and play it before you whine any more. The *actual* Beta of game looks awesome and plays well so far.
Re: Transformers: Earth Wars - Space Ape Founders Interview: Windblade, Slipstream, Gameplay (1765574)
Posted by primalxconvoy on February 11th, 2016 @ 8:04am CST
Kyleor wrote:
primalxconvoy wrote:1/ Trailer looks like cr@p.
2/ App is not available. Only the BETA is available.
3/ Beta and final product will be geo-blocked and unavailable in Japan and China (and probably never released in those territories).
4/ Game is merely a pay to win, freemiun clone of Clash of Clans, complete with generic buildings and level design.
5/ The "artwork" "shared" by the company at this site, in this post is just some generic backgrounds. No characterart, or anything event remotely "Transfomers" about it.
6/ I give this 3 months before it tanks.


Download the APK for the Beta and play it before you whine any more. The *actual* Beta of game looks awesome and plays well so far.


1/The beta is geo-locked and not available in Japa, where I live, which is one of the points I originally made.
2/ No need to test a copy of an existing freemium game to know that it's pay to win, in the same way that I don't need to eat excrement to know that it tastes like sh!%.
3/ No, it does NOT "look awesome". Games like "Anomaly 2" ( https://m.youtube.com/watch?v=o8kjXzvlFd4 ) "look awesome". Even the trailer for this game looks awful.

Still, nice effort! I especially liked you personal attack with the use of "whine". Keep trying! You'll get there!
Re: Transformers: Earth Wars - Space Ape Founders Interview: Windblade, Slipstream, Gameplay (1765842)
Posted by D-Maximal_Primal on February 11th, 2016 @ 8:17pm CST
To go along with all the Earth Wars mobile game updates, we now have tons of new images of the characters this game will include. The whole collection can be found Here in our Seibertron.com gallery. The characters included in this gallery are: Bludgeon, Bumblebee, Skydive, Grimlock, Ironhide, Jetfire, Kickback, Megatron, Mirage, Optimus, Prowl, Ratchet, Razorclaw, Shockwave, Shrapnel, Skywarp, Soundwave, Starscream, Swindle, and Thundercracker. Some of the images have been mirrored below for your enjoyment:

Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image


There is also a video gallery uploaded as well:


And finally, here is the pre-registration link for the game:

http://www.seibertron.com/games/transfo ... /download/

So do these guys look cool? Excited for further developments in the game? Let us know what your opinion is in the comments section and stay tuned for all the latest news and galleries.
Re: Transformers: Earth Wars - Space Ape Founders Interview: Windblade, Slipstream, Gameplay (1765882)
Posted by Noideaforaname on February 11th, 2016 @ 10:14pm CST
YALP

Everything's looking really square. It's weird seeing Bludgeon's treads and Razorclaw's mane unnaturally flat and boxy.
Re: Transformers: Earth Wars - Space Ape Founders Interview: Windblade, Slipstream, Gameplay (1765911)
Posted by steve2275 on February 12th, 2016 @ 12:07am CST
great designs 1 must say
Re: Transformers: Earth Wars - Space Ape Founders Interview: Windblade, Slipstream, Gameplay (1765929)
Posted by Burn on February 12th, 2016 @ 12:40am CST
steve2275 wrote:great designs 1 must say

Join the 'Cons, ally yourself with me and I will you spare you even more years of embarrassing defeats at my hands Steven.
Re: Transformers: Earth Wars - Space Ape Founders Interview: Windblade, Slipstream, Gameplay (1765941)
Posted by Deadput on February 12th, 2016 @ 2:16am CST
I wouldn't mind a show that used models or designs like these with a little clean up.
Re: Transformers: Earth Wars - Space Ape Founders Interview: Windblade, Slipstream, Gameplay (1765947)
Posted by frogbat on February 13th, 2016 @ 1:12pm CST
some of these designs aren't bad at all. Curious to play the game though I still pine after a proper c&c style game where you have to use the bot's functions to build your base expand etc.

I've finished devastation and must admit i found it much more fun than I thought It'd be. And if I had to pick a game to create a G1 series it'd be devastation.
Re: Transformers: Earth Wars - Space Ape Founders Interview: Windblade, Slipstream, Gameplay (1765975)
Posted by bluecatcinema on February 13th, 2016 @ 1:43pm CST
I like what they've done with Kickback's legs.
Re: Transformers: Earth Wars - Space Ape Founders Interview: Windblade, Slipstream, Gameplay (1769482)
Posted by King Kuuga on February 24th, 2016 @ 10:40pm CST
Is it just me or does Razorclaw's model look a LOT like MMC's Leo Dux rendition of the character in particular?

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