Transformers: Fall of Cybertron Demo Details Revealed - Xbox 360 and PS3 July 31st
Thursday, July 26th, 2012 11:37AM CDT
Category: Game NewsPosted by: El Duque Views: 27,033
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GameStop Power Up Rewards members who have the game pre-ordered can access the demo early on July 27th!
The full article can be found on IGN by clicking here.
As of July 31st, 2012, the demo is now available on Xbox Live and Playstation Network (PSN). For additional details about the demo, please click here.
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Posted by NatsumeRyu on July 26th, 2012 @ 11:42am CDT
Def looking forward to it.
Posted by Homerjay14522 on July 26th, 2012 @ 12:02pm CDT
Posted by Mindmaster on July 26th, 2012 @ 12:41pm CDT
Posted by Homerjay14522 on July 26th, 2012 @ 12:43pm CDT
Posted by Heavy B on July 26th, 2012 @ 12:48pm CDT
Posted by Homerjay14522 on July 26th, 2012 @ 1:01pm CDT
Posted by SlyTF1 on July 26th, 2012 @ 1:37pm CDT
Posted by NatsumeRyu on July 26th, 2012 @ 2:08pm CDT
Posted by MasterSoundBlaster on July 26th, 2012 @ 2:22pm CDT
Posted by Homerjay14522 on July 26th, 2012 @ 2:41pm CDT
Posted by Megatron Wolf on July 26th, 2012 @ 2:47pm CDT
Posted by starscream2222 on July 26th, 2012 @ 6:27pm CDT
Posted by Sodan-1 on July 26th, 2012 @ 9:43pm CDT
Posted by Homerjay14522 on July 27th, 2012 @ 7:20am CDT
Posted by Homerjay14522 on July 27th, 2012 @ 10:58am CDT
Posted by Heavy B on July 27th, 2012 @ 12:45pm CDT
Posted by Homerjay14522 on July 27th, 2012 @ 1:09pm CDT
Posted by RAcast on July 27th, 2012 @ 10:17pm CDT
Posted by coybrafett on July 28th, 2012 @ 6:46am CDT
Posted by SlyTF1 on July 28th, 2012 @ 10:55am CDT
Homerjay14522 wrote:Anyone check their Digital Locker this morning yet? Anyone have their codes? I did see that there is an email in the power up rewards site about the Demo, but not how it can be found.
The hell's a digital locker!? I'm seeing people playing the demo and I don't know how they got it!
Edit: Nevermind, I got it! I got the code!!! I'm downloading it now. It'll probably take all damn day, but oh well. I'm hoping it will be worth it!
Posted by WANTED WES on July 30th, 2012 @ 1:27pm CDT
Any game play tips for demo so far?
Posted by coybrafett on July 30th, 2012 @ 4:14pm CDT
Posted by RAcast on July 30th, 2012 @ 8:59pm CDT
coybrafett wrote:Its nice that the campaign saves your progress as far as leveling up, but for the life of me I can't find the 5th audio log in vortex's level.
I have too much fun zipping around the first section to look for the first three, lol. I haven't found the fifth one either.
Posted by Seibertron on July 31st, 2012 @ 9:39am CDT
The full, legendary Transformers: Fall of Cybertron saga begins on August 21st when the game hits retail stores ... but before that, we want to let you know about our downloadable demo available now on Xbox LIVE Marketplace and PlayStation Network.
This feature-packed demo gives fans the opportunity to sample both single AND multi-player modes in Transformers: Fall of Cybertron. Gamers can experience the explosive first mission as Bumblebee desperately battles to save the Autobot starship under heavy attack from Megatron and the Decepticons. Players will also get to take control of Vortex in a non-linear assault mission, changing from chopper-to-jet-to-robot however they please while engaging in blistering firefights on the ground and in the air. As if that wasn't enough, the Transformers: Fall of Cybertron demo also allows fans to get a taste of the game's robust Transformers character customizer, and take their newly created bots straight into Team Deathmatch and Conquest online multiplayer modes.
In order to provide the best experience for gamers at launch, High Moon Studios will be carefully monitoring the multiplayer action for player feedback and balancing data. Fans are invited and strongly encouraged to direct their comments to the team's Twitter account: @FallofCybertron, https://twitter.com/FallofCybertron.
Transformers: Fall of Cybertron will hit retail stores here in the U.S. on August 21st. For more information and updates, fans can visit www.facebook.com/TransformersGame and www.TransformersGame.com.
Posted by It Is Him on July 31st, 2012 @ 10:00am CDT
Posted by Ravage XK on July 31st, 2012 @ 11:13am CDT
Posted by leokearon on July 31st, 2012 @ 12:26pm CDT
Posted by Megatron Wolf on July 31st, 2012 @ 1:22pm CDT
Posted by AutobotMR2 on July 31st, 2012 @ 3:09pm CDT
Posted by It Is Him on July 31st, 2012 @ 3:15pm CDT
Posted by BeastWarsFTW on July 31st, 2012 @ 3:25pm CDT
Posted by BeastWarsFTW on July 31st, 2012 @ 3:29pm CDT
Posted by Autobot-Hellstriker on July 31st, 2012 @ 4:15pm CDT
It Is Him wrote:PSN demo is available to download.
is it available in the United Kingdom PSN store? thats where im assigned.
Posted by Ravage XK on July 31st, 2012 @ 4:31pm CDT
Autobot-Hellstriker wrote:It Is Him wrote:PSN demo is available to download.
is it available in the United Kingdom PSN store? thats where im assigned.
It wasn't when I checked earlier. Should appear at about 6pm Wed.
Posted by TheDownshift on July 31st, 2012 @ 5:33pm CDT
PROTIP: In Multiplayer, use a Titan with Energon Harvester. That weapon is so retardedly over-powered, it's great.
Posted by joevill on July 31st, 2012 @ 8:00pm CDT
Posted by It Is Him on July 31st, 2012 @ 10:24pm CDT
So far, things look good. I've only jumped into multiplayer,as I want to save the story for when the game gets released.
Edit: Joeville, I've pre-ordered. Do you have a PS3?
IMPORTANT: High Moon studios have stated your stats don't carry over to the final version of the game!
Official statement on stats here
Posted by NatsumeRyu on July 31st, 2012 @ 10:55pm CDT
I hope to compile a review video before the game hits about why these reasons are.
Some of them are thus:
While I was long ago depressed at hearing the drop of co-op, I'm far more pleased with the gameplay and story of the campaign this time around, and the audio recordings that add to the story, and blueprints that add to your arsenal in the Teletraan store MADE me want to go back and replay the level! I still haven't found one of the recordings and want to search for it again to hear what it has to say. This is far better, IMO, than the destructible Abot and Dcon logos of the past. These collectibles actually add value to the rest of the game besides completionist props.
On the gameplay, I'm VERY IMPRESSED with the controls! My first day I was a little tentative as I played the first level, but it was set up well with the learning curve, and I picked up the controls quick enough to feel confident when I got to vortex's level (until the end where the AI thrashed me a couple lives, LOL). The new controls really shine in multiplayer, as they make the bots so maneuvreable. I really enjoy the weapons, after I've read up on them and found out what they're good for. The customization is fun, especially the elite, dino, insect & gestalt heads which really shocked me. I LOVED finding out about Dragstrip and adore his alt mode.
On the colors, I said it during WfC, I'll say it again - I have a hard enough time keeping track of which team I'm on and who's the opponents (though I'm very slowly getting better) that extra colors would probably kill me mid-match. Between both factions I can usually find something that inspires me on a character creation level. I understand the frustrations on not being able to make the perfectly customized transformer - but I'll leave that for the mmo. I'm not concerned about always being in a fight with possibly ambiguous enemies on the mmo.
I see tons of ways that HMS has listened to and improved on WfC extending far beyond the Host migration - the customization of parts being one of them. More and varied weapons, better distinguished (no class has the same weapons or anything, even alt mode speeds are different! [FINALLY in a TF game]) and more balanced classes (the only class I'm not good with yet is the destroyer, which at least I can still break even on the KDR), the deeper, more involved and intriguing story in campaign (IMO, I'll leave it at that)....In playing this demo, it far exceeded my expectations. HMS went above and beyond to me.
And, It Is Him, you can get the Sideswipe skin by choosing his chest when you get to level 6 or whatever. Some of his parts, and his entire "rig" are locked, but you can definitely unlock the chest, head, arms, & shoulders. Same with Ratchet.
I can't wait for the 10th when they raise the level restriction so we can get to those other weapons and character parts and upgrades. I cannot wait.
Posted by It Is Him on August 1st, 2012 @ 12:49am CDT
NatsumeRyu wrote:And, It Is Him, you can get the Sideswipe skin by choosing his chest when you get to level 6 or whatever. Some of his parts, and his entire "rig" are locked, but you can definitely unlock the chest, head, arms, & shoulders. Same with Ratchet.
I can't wait for the 10th when they raise the level restriction so we can get to those other weapons and character parts and upgrades. I cannot wait.
Cool! Good to know.
Posted by coybrafett on August 1st, 2012 @ 4:48am CDT
It Is Him wrote:NatsumeRyu wrote:And, It Is Him, you can get the Sideswipe skin by choosing his chest when you get to level 6 or whatever. Some of his parts, and his entire "rig" are locked, but you can definitely unlock the chest, head, arms, & shoulders. Same with Ratchet.
I can't wait for the 10th when they raise the level restriction so we can get to those other weapons and character parts and upgrades. I cannot wait.
Cool! Good to know.
I did not know they planned on raising the level restriction on the 10th. Where does this info come from.
On a side note, for my scientist, I started out with the heal ability then switched to the sentry gun. I switched back to the heal ability but now that my scientist 2 has been unlocked, I am unable to select the sentry for either of them.
I'm on the fence about them resetting the stats when the game releases. Part of me wants what I've unlocked already. The other part of me wants to earn it from the full game.
Sorry to hear that some have been disappointed about the game.
I, for one LOVE the demo and cant wait for the full game.
Maybe somewhere down the road, they will have a dlc that allows for co-op campaign that allows for multiple character selection.
Posted by Spaceship Bruce on August 1st, 2012 @ 7:06am CDT
"Hey Blast-Off!"
"Yes, Vortex?"
"Where are we going, Blast-Off?"
"This way, Vortex!"
As for the Multiplayer: Even with all of the enhancement, character customization is kinda weak. I understand why they limit body types by class, but there should be like 100 selectable heads, all available in each class. You could re-mold for eternity. The gameplay was fun but didn't feel far removed from the previous game. I prefer double-jumps & weapon drops, both removed from FoC. The weapons for the Destroyer class are worthless, & Conquest mode is OK, but it'd be better with a smaller map or more characters. Here it's just drive, capture, drive, capture, & so on. 6/10.
Posted by Ravage XK on August 1st, 2012 @ 1:16pm CDT
Not impressed by the low res of the graphics or that the game crashed as bumblebee left the bridge.
The graphics have clearly had a lot of work put into them but I don't think it's rendering at 720p which is the mode my screen jseems to be in. Think its a much lower res that is being up scaled to fit.
Sound was excellent though.
I'm not sure If I want to keep my pre order now. Shame.
Update: no crashes on my 2nd play. I enjoyed the single player levels. The graphics issues still stand but once you get into it they don't matter so much.
Posted by NiteStar on August 1st, 2012 @ 5:40pm CDT
Posted by MasterSoundBlaster on August 1st, 2012 @ 5:44pm CDT
Campaign
-Vortex level was really nice and open but I had no idea where to go most of the time. It took me awhile to figure out where the objective was at.
-You can only have a primary weapon and a heavy weapon. I really wanted to run around with the Neutron assualt rifle and Path blaster but was only given one choice...
Multiplayer
-Destroyer and Titan's vehicle speed is SLOOOW.
-The removal of vehicle abilities. The car's flip,the truck's ram,jets's barrel roll,and tank's 180 turn.
-Wished the destoyer had some-sort of automatic weapon and not just power weapons.
-the Color customization was WEAK!!! I would like to use the old WFC color palate more then the new FoC version. Hopefully they change that in the next few weeks.
Other then that,What an AWESOME game. Cannot wait til 8/21.
Posted by Trikeboy on August 2nd, 2012 @ 2:45am CDT
I haven't had a chance to test Multiplayer as it kept crashing but I did look at the customisation options. I really hope they let us choose our own colours and not the preselected ones they created. I like the multiple combinations you can have but I hope they will have more either on release or DLC. Also, you can make Galvatron and Emperor Starscream, gotta love that.
Bring it on High Moon, I'm waiting.
Posted by NatsumeRyu on August 2nd, 2012 @ 10:38am CDT
coybrafett wrote:I did not know they planned on raising the level restriction on the 10th. Where does this info come from.
It's on the news ticker in MP.
You can sort of see it on the end before I change screens on here:
http://youtu.be/VdVPM_TXwtc
coybrafett wrote:On a side note, for my scientist, I started out with the heal ability then switched to the sentry gun. I switched back to the heal ability but now that my scientist 2 has been unlocked, I am unable to select the sentry for either of them.
It's not *supposed* to be available for the demo - apparently there was a glitch where you could use it and several did, but HMS modified the demo a little bit (I've since seen only one person using the sentry since then) so it's better now (again, see above video). And retaliating against some people who obviously unlocked several unlockable things (entire skins, abilities, etc. on one character). Back to my previous post, the fact that HMS is doing anything at all in MP (banning cheaters, fixing some exploitables) is more than we got in WfC. Balance-wise they tweaked it early on and had the exp weekends and such, but, that's about it. I hope the support continues. Activision sure seems to be helping HMS this time around and I cn only guess that's why, and I'm grateful for it. Keep pushing, Activision! Get your published product out there!
coybrafett wrote:I'm on the fence about them resetting the stats when the game releases. Part of me wants what I've unlocked already. The other part of me wants to earn it from the full game.
Sorry to hear that some have been disappointed about the game.
I, for one LOVE the demo and cant wait for the full game.
Same dilemma and love here.
Posted by Blurrz on August 2nd, 2012 @ 8:20pm CDT
I'm frankly quite sure we'll get our color palette in the full game. Silly for them to add all of the colors in the demo.
Posted by AutobotMR2 on August 3rd, 2012 @ 4:12am CDT
Posted by Seibertron on August 3rd, 2012 @ 10:05pm CDT
Blurrz wrote:Seeing Fort Max on the big screen was definitely worth it.
I'm frankly quite sure we'll get our color palette in the full game. Silly for them to add all of the colors in the demo.
Fort Max on the big screen? What do you mean?
Posted by Seibertron on August 3rd, 2012 @ 10:08pm CDT
Xbox Live username: SeibertronCom