Transformers Generations Titan Class Trypticon Designer Desk Clip
Saturday, July 1st, 2017 9:14PM CDT
Categories: Toy News, Digital Media NewsPosted by: Va'al Views: 12,848
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THE WAIT. IS. OVER. The fans spoke, and the Titans Return Titan Trypticon figure is HERE and ready for preorder at Toys “R” Us. No more needs to be said.
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Posted by Sabrblade on July 1st, 2017 @ 11:04pm CDT
Posted by Deathsaurus1 on July 2nd, 2017 @ 1:07am CDT
Is there a way to fix it?
Posted by Va'al on July 2nd, 2017 @ 3:20am CDT
Deathsaurus1 wrote:I hear this figures legs will snap off?
Is there a way to fix it?
Ish: https://www.seibertron.com/transformers ... hip/38720/
Posted by Qwan on July 2nd, 2017 @ 3:57am CDT
Sabrblade wrote:"Monstrous articulation of his legs" is certainly an apt description.
(Note also, that he didn't move the legs at all and just sort of pointed to the general area of articulation.)
Posted by Stuartmaximus on July 2nd, 2017 @ 11:54am CDT
Deathsaurus1 wrote:I hear this figures legs will snap off?
Is there a way to fix it?
Posted by OptimalOptimus2 on July 2nd, 2017 @ 7:25pm CDT
Posted by BERSEKAEL on July 3rd, 2017 @ 12:23am CDT
Posted by Qwan on July 3rd, 2017 @ 12:41am CDT
BERSEKAEL wrote:if they recall this item to fix it and/or we get an updated version, they also include a re-scale, so he wont fell that short next to metroplex, he is missing 6 inches
I doubt this'd happen, unfortunately(?). It'd be a tough sell getting them to even recall or update Trypticon's mold to avoid potentially toy-breaking issues, let alone convincing them somehow to upscale the mold to better match the height of their other citybots. (Bear in mind that to upscale Trypticon, even a little bit, would require literally every single piece to have an entirely new mold made for it - hence very significant extra cost on their end. On top of that, Hasbro (less so Takara, but still to some extent) is really hardline on the amount of money, plastic, paint etc. that can be sunk into any given figure. Any size increases to Trypticon would probably put the whole thing way past what Hasbro is comfortable with for a Titan-class figure.)
And on top of that, he's actually still got a lot of mass, and is certainly not undersized compared to the Maxtroplex base mold if you take all dimensions into account. He may be shorter than Gen Metroplex, but Metroplex was super skinny in basically every other direction whereas Tryp is bulky, chunky and extremely long. Seriously, his tail is somewhere between a quarter and a third of his total volume; it just so happens that because he's a dinosaur, you can't see that significant portion in a straight-on height comparison.
Man, sorry for the wall of disagreement. I totally get wanting Trypticon to be a bit taller, and hope is by no means a bad thing to have - it's just that, in this kind of case, it's worth tempering those expectations somewhat to fall in line with Hasbro's current ongoing pattern of behavior. (And yeah, as I mentioned just above, he's by no means undersized even if he's a bit vertically challenged. Trust me when I say that he still makes a very imposing foe for Fort Max, and presumably for Metroplex too if I had him. )
Posted by Jelze Bunnycat on July 3rd, 2017 @ 2:23am CDT
BERSEKAEL wrote:if they recall this item to fix it and/or we get an updated version, they also include a re-scale, so he wont fell that short next to metroplex, he is missing 6 inches
A recall? That's only done when a product is potentially dangerous enough for a person to be sent to the hospital under normal intended use (Note that using it as a melee weapon does not constitute intended use ), which this is not unless small pieces start breaking off for no reason. At best we'll get a running change later down the line, but given the limited runs Titan Class figures have, the chances may be relatively slim.
Posted by MadProject on July 3rd, 2017 @ 9:06am CDT
Also, I found just one videoreview done after that tutorial that mentioned that problem, and made another video about how to change the ratchet joint into a normal joint.
There are actually other people who already got Trypticon and it broke after they transformed it, and can personally write about the issue?
None the less I'll probably customize mine (when I'll get it) to avoid the risk from the start, but I'd like to know if it's actually a widespread issue or just a single bad copy.
My hope is that in the end this will be just like MP Megatron barrel issue,that broke just because it was wrongly forced by people, and not actually a design flaw.
Posted by Qwan on July 3rd, 2017 @ 9:50am CDT
MadProject wrote:I already read about "several people" with a broke Trypticon, but so far I can find only the one who posted the tutorial to fix the hip spring.
Also, I found just one videoreview done after that tutorial that mentioned that problem, and made another video about how to change the ratchet joint into a normal joint.
There are actually other people who already got Trypticon and it broke after they transformed it, and can personally write about the issue?
None the less I'll probably customize mine (when I'll get it) to avoid the risk from the start, but I'd like to know if it's actually a widespread issue or just a single bad copy.
My hope is that in the end this will be just like MP Megatron barrel issue,that broke just because it was wrongly forced by people, and not actually a design flaw.
I'd love if it was just a semi-isolated issue too, but from my experience (being the guy who posted that tutorial) it's a combination of too-strong springs, and really soft plastic used on a piece where said plastic needs to resist a lot of force. I can't be certain that I didn't do something wrong - and it'd be great for other people if that was the case, so they could avoid it themselves - but in my totally-non-professional analysis of the problem, it looks like more of an engineering/materials choice issue than a consumer-end one. I'm sure we'll find out more once Trypticon gets a wider release; for now, relatively few people actually have the toy so it's hard to build a complete picture as to the nature and extent of the problem.
(Also, just a note that I'm pretty sure that video you mention came out a little before I posted my tutorial. I noticed the issue just before the video was posted here, but I didn't get around to actually making a proper tutorial until after the video had already been put up on these boards. It's worth noting that it seems the other guy and I had a totally identical issue with Tryp's hips, so that also pushes me slightly closer to 'design/execution flaw' over 'user error'.)
Posted by MadProject on July 3rd, 2017 @ 9:54am CDT
Qwan wrote:MadProject wrote:I already read about "several people" with a broke Trypticon, but so far I can find only the one who posted the tutorial to fix the hip spring.
Also, I found just one videoreview done after that tutorial that mentioned that problem, and made another video about how to change the ratchet joint into a normal joint.
There are actually other people who already got Trypticon and it broke after they transformed it, and can personally write about the issue?
None the less I'll probably customize mine (when I'll get it) to avoid the risk from the start, but I'd like to know if it's actually a widespread issue or just a single bad copy.
My hope is that in the end this will be just like MP Megatron barrel issue,that broke just because it was wrongly forced by people, and not actually a design flaw.
I'd love if it was just a semi-isolated issue too, but from my experience (being the guy who posted that tutorial) it's a combination of too-strong springs, and really soft plastic used on a piece where said plastic needs to resist a lot of force. I can't be certain that I didn't do something wrong - and it'd be great for other people if that was the case, so they could avoid it themselves - but in my totally-non-professional analysis of the problem, it looks like more of an engineering/materials choice issue than a consumer-end one. I'm sure we'll find out more once Trypticon gets a wider release; for now, relatively few people actually have the toy so it's hard to build a complete picture as to the nature and extent of the problem.
(Also, just a note that I'm pretty sure that video you mention came out a little before I posted my tutorial. I noticed the issue just before the video was posted here, but I didn't get around to actually making a proper tutorial until after the video had already been put up on these boards. It's worth noting that it seems the other guy and I had a totally identical issue with Tryp's hips, so that also pushes me slightly closer to 'design/execution flaw' over 'user error'.)
understood. I love the design of this Trypticon, so I'll still get it, and I'll use your way to fix the hips.
Small question about that tutorial:
other than cutting the spring, is there a way to "flatten" a bit the last part, to make it looking like the actual end of the spring?
This way, it should avoid any eventual scratching on the plastic.
I'm not an engeneer, or a mechanic, so I don't even know if what I'm saying is doable.
Posted by Cobotron on July 3rd, 2017 @ 10:00am CDT
Posted by MadProject on July 3rd, 2017 @ 10:17am CDT
Cobotron wrote:Nipping that wire leaves a pretty sharp tip. I bet one could use a rasp or file to file that tip down so it's not so destructive. Also thought alternatively, you could wrap the end in a generous amount of electrical tape.
I was thinking about covering the tip with a soft rubber cup, or round it with sandpaper.
If you can bend the spring as I meant in my last post, it should sit flat on the surface, and it wouldn't scratch the plastic.
Posted by Qwan on July 3rd, 2017 @ 10:39am CDT
MadProject wrote:Cobotron wrote:Nipping that wire leaves a pretty sharp tip. I bet one could use a rasp or file to file that tip down so it's not so destructive. Also thought alternatively, you could wrap the end in a generous amount of electrical tape.
I was thinking about covering the tip with a soft rubber cup, or round it with sandpaper.
If you can bend the spring as I meant in my last post, it should sit flat on the surface, and it wouldn't scratch the plastic.
The springs are really tough, so while it might be possible to bend them flat you'd definitely have a hard time doing it. (Plus it'd make the cut-down springs that much shorter, where about half-length is nearly the shortest they can be before the ratchet stops catching.) A rubber/electrical-tape cup or sanding the tip should work though - provided you keep in mind that sanding or filing metal is also probably gonna take a fair while!
Personally I just added a couple layers of cardboard between the inner housing for the spring, and the spring itself (it's one of the 'optional' steps in the tutorial, I believe). It stops the spring from scratching thanks to the extra padding, and also adds a little more strength to the ratchet without them becoming self-destructively strong again. I've got two layers of cardboard, each about 1-2mm thick, in mine's hips right now and that works quite well! (I'd guess that around 3 or 4 layers would be right about perfect, but I honestly just can't be bothered disassembling the hips for like the seventh time )
Posted by MadProject on July 3rd, 2017 @ 10:47am CDT
Qwan wrote:MadProject wrote:Cobotron wrote:Nipping that wire leaves a pretty sharp tip. I bet one could use a rasp or file to file that tip down so it's not so destructive. Also thought alternatively, you could wrap the end in a generous amount of electrical tape.
I was thinking about covering the tip with a soft rubber cup, or round it with sandpaper.
If you can bend the spring as I meant in my last post, it should sit flat on the surface, and it wouldn't scratch the plastic.
The springs are really tough, so while it might be possible to bend them flat you'd definitely have a hard time doing it. (Plus it'd make the cut-down springs that much shorter, where about half-length is nearly the shortest they can be before the ratchet stops catching.) A rubber/electrical-tape cup or sanding the tip should work though - provided you keep in mind that sanding or filing metal is also probably gonna take a fair while!
Personally I just added a couple layers of cardboard between the inner housing for the spring, and the spring itself (it's one of the 'optional' steps in the tutorial, I believe). It stops the spring from scratching thanks to the extra padding, and also adds a little more strength to the ratchet without them becoming self-destructively strong again. I've got two layers of cardboard, each about 1-2mm thick, in mine's hips right now and that works quite well! (I'd guess that around 3 or 4 layers would be right about perfect, but I honestly just can't be bothered disassembling the hips for like the seventh time )
well, the flattening could be a problem just in case you cut the spring in half.
If you work on both the springs (instead of making 2 out of 1) you should be able to shorten and flat them.
If it's possible, with a bit of patience, to flatten the end of the spring, there wouldn't be the need of a cardboard disk at all, expect just to have some more thickness in the ratchet joint.
Do you think it's possible to make or not?
Posted by Qwan on July 3rd, 2017 @ 6:11pm CDT
MadProject wrote:Qwan wrote:[snip]
well, the flattening could be a problem just in case you cut the spring in half.
If you work on both the springs (instead of making 2 out of 1) you should be able to shorten and flat them.
If it's possible, with a bit of patience, to flatten the end of the spring, there wouldn't be the need of a cardboard disk at all, expect just to have some more thickness in the ratchet joint.
Do you think it's possible to make or not?
I think it could work, in theory! Using both springs instead of the one is definitely a good way to make them a little longer, and with a good amount of patience you might be able to bend the bottom end of each spring into place. The springs are very sturdy though (since the entire idea of a spring is to flex to varying degrees, but never bend permanently), so it'll require a lot of effort and patience, or some creativity in finding a way to make the spring temporarily more malleable. I'd think that maybe heating them up could help, but absolutely don't take my word on that since I honestly have no idea when it comes to heating metal (or most anything in life, actually ).
Posted by chuckdawg1999 on July 3rd, 2017 @ 9:31pm CDT
Posted by MadProject on July 4th, 2017 @ 12:06pm CDT
Qwan wrote:MadProject wrote:Qwan wrote:[snip]
well, the flattening could be a problem just in case you cut the spring in half.
If you work on both the springs (instead of making 2 out of 1) you should be able to shorten and flat them.
If it's possible, with a bit of patience, to flatten the end of the spring, there wouldn't be the need of a cardboard disk at all, expect just to have some more thickness in the ratchet joint.
Do you think it's possible to make or not?
I think it could work, in theory! Using both springs instead of the one is definitely a good way to make them a little longer, and with a good amount of patience you might be able to bend the bottom end of each spring into place. The springs are very sturdy though (since the entire idea of a spring is to flex to varying degrees, but never bend permanently), so it'll require a lot of effort and patience, or some creativity in finding a way to make the spring temporarily more malleable. I'd think that maybe heating them up could help, but absolutely don't take my word on that since I honestly have no idea when it comes to heating metal (or most anything in life, actually ).
I don't know if you're interested, but I'm looking online and it looks like bending a spring is possible. I'll try once I'll got my Trypticon, if I see that his ratchet joints will be too hard.
Or eventually I'll check online for a couple of springs
Posted by Wolfman Jake on July 4th, 2017 @ 6:00pm CDT
Posted by Qwan on July 5th, 2017 @ 3:07am CDT
MadProject wrote:Qwan wrote:MadProject wrote:Qwan wrote:[snip]
well, the flattening could be a problem just in case you cut the spring in half.
If you work on both the springs (instead of making 2 out of 1) you should be able to shorten and flat them.
If it's possible, with a bit of patience, to flatten the end of the spring, there wouldn't be the need of a cardboard disk at all, expect just to have some more thickness in the ratchet joint.
Do you think it's possible to make or not?
I think it could work, in theory! Using both springs instead of the one is definitely a good way to make them a little longer, and with a good amount of patience you might be able to bend the bottom end of each spring into place. The springs are very sturdy though (since the entire idea of a spring is to flex to varying degrees, but never bend permanently), so it'll require a lot of effort and patience, or some creativity in finding a way to make the spring temporarily more malleable. I'd think that maybe heating them up could help, but absolutely don't take my word on that since I honestly have no idea when it comes to heating metal (or most anything in life, actually ).
I don't know if you're interested, but I'm looking online and it looks like bending a spring is possible. I'll try once I'll got my Trypticon, if I see that his ratchet joints will be too hard.
Or eventually I'll check online for a couple of springs
Definitely let me know how it goes! I'm pretty happy with my solution for now, but it's by no means perfect; if people start coming up with better solutions as they get their hands on this (otherwise awesome, I stand by this!) figure, I'm all ears.
Posted by Evil Eye on July 5th, 2017 @ 12:10pm CDT
Posted by Kurona on July 5th, 2017 @ 12:20pm CDT
Posted by Evil Eye on July 5th, 2017 @ 12:27pm CDT
Kurona wrote:I could see that being part of an upgrade kit which would also contain things like Brunt and extra weapons.
Ooooh I like your thinking. I'd love it if they pulled an Iron Factory Slammer and made Brunt with a robot mode. Likewise, a bunch of TM sized figures with better articulation would rock for crewing him with. Design them after the "hardhat" generic humans with some kind of brainwashing device on them perhaps?
Posted by Kurona on July 5th, 2017 @ 12:35pm CDT
Black Hat wrote:Kurona wrote:I could see that being part of an upgrade kit which would also contain things like Brunt and extra weapons.
Ooooh I like your thinking. I'd love it if they pulled an Iron Factory Slammer and made Brunt with a robot mode. Likewise, a bunch of TM sized figures with better articulation would rock for crewing him with. Design them after the "hardhat" generic humans with some kind of brainwashing device on them perhaps?
Brunt with a robot mode that's Titan Master compatible
Posted by MadProject on July 5th, 2017 @ 2:52pm CDT
Black Hat wrote:A 3P upgrade kit that replaces the "cross" of the ratchets (the bit susceptible to tearing due to the shoddiness of the materials) with either really dense plastic or ideally metal would be a great idea. Someone get on it.
I don't know how much that is doable. It should be one solid piece, so basically you'd have to change all the base for the hip
Posted by Burn on July 5th, 2017 @ 3:31pm CDT
Posted by Qwan on July 5th, 2017 @ 6:54pm CDT
Just make sure you don't bust the toy itselfBurn wrote:I really should get around to busting mine out of his box.
MadProject's right, the cross piece is the same part as the entire base of the hip, so not only would it require a large amount of disassembly (if it even can be disassembled by the consumer; I'll have to look at that) but it'd also be two rather large pieces of metal/sturdy plastic. And given how much even the small 3P products tend to cost...MadProject wrote:Black Hat wrote:A 3P upgrade kit that replaces the "cross" of the ratchets (the bit susceptible to tearing due to the shoddiness of the materials) with either really dense plastic or ideally metal would be a great idea. Someone get on it.
I don't know how much that is doable. It should be one solid piece, so basically you'd have to change all the base for the hip
If it is possible though, that would be totally great! Certainly would be a good move for some 3rd party company or another, since it wouldn't even require any new engineering on its own, just copying an existing part. (And since there was enough demand for better combiner extremities that multiple 3Ps each made their own of those, I can only imagine that there'll be fairly significant demand for a replacement part that stops the figure from destroying itself immediately .)
Posted by Evil Eye on July 6th, 2017 @ 6:02am CDT
Qwan wrote:Just make sure you don't bust the toy itselfBurn wrote:I really should get around to busting mine out of his box.MadProject's right, the cross piece is the same part as the entire base of the hip, so not only would it require a large amount of disassembly (if it even can be disassembled by the consumer; I'll have to look at that) but it'd also be two rather large pieces of metal/sturdy plastic. And given how much even the small 3P products tend to cost...MadProject wrote:Black Hat wrote:A 3P upgrade kit that replaces the "cross" of the ratchets (the bit susceptible to tearing due to the shoddiness of the materials) with either really dense plastic or ideally metal would be a great idea. Someone get on it.
I don't know how much that is doable. It should be one solid piece, so basically you'd have to change all the base for the hip
If it is possible though, that would be totally great! Certainly would be a good move for some 3rd party company or another, since it wouldn't even require any new engineering on its own, just copying an existing part. (And since there was enough demand for better combiner extremities that multiple 3Ps each made their own of those, I can only imagine that there'll be fairly significant demand for a replacement part that stops the figure from destroying itself immediately .)
Yeah, it would be kinda difficult. That said, if the pieces were slightly redesigned such that the "cross" and the mounting for it were separate pieces (such that the mounting piece would be plastic and the cross metal) it might work a bit better than having two massive chunks of metal.
Posted by MadProject on July 6th, 2017 @ 8:48am CDT
Qwan wrote:Just make sure you don't bust the toy itselfBurn wrote:I really should get around to busting mine out of his box.MadProject's right, the cross piece is the same part as the entire base of the hip, so not only would it require a large amount of disassembly (if it even can be disassembled by the consumer; I'll have to look at that) but it'd also be two rather large pieces of metal/sturdy plastic. And given how much even the small 3P products tend to cost...MadProject wrote:Black Hat wrote:A 3P upgrade kit that replaces the "cross" of the ratchets (the bit susceptible to tearing due to the shoddiness of the materials) with either really dense plastic or ideally metal would be a great idea. Someone get on it.
I don't know how much that is doable. It should be one solid piece, so basically you'd have to change all the base for the hip
If it is possible though, that would be totally great! Certainly would be a good move for some 3rd party company or another, since it wouldn't even require any new engineering on its own, just copying an existing part. (And since there was enough demand for better combiner extremities that multiple 3Ps each made their own of those, I can only imagine that there'll be fairly significant demand for a replacement part that stops the figure from destroying itself immediately .)
Look, it wouldn't surprise me if some 3P like Perfect Effect would do totally new legs, instead of just the piece, considering how they usually work.
Also, I find worth mentioning one thing I saw in a videoreview.
If you don't like the tail ending so squarish, you can deply the ramp to give it a tail.
Here's a pic of the result:
And here it is the videoreview
https://www.youtube.com/watch?v=5FiDK20VXeQ
Posted by Kurona on July 6th, 2017 @ 9:06am CDT
MadProject wrote:Qwan wrote:Just make sure you don't bust the toy itselfBurn wrote:I really should get around to busting mine out of his box.MadProject's right, the cross piece is the same part as the entire base of the hip, so not only would it require a large amount of disassembly (if it even can be disassembled by the consumer; I'll have to look at that) but it'd also be two rather large pieces of metal/sturdy plastic. And given how much even the small 3P products tend to cost...MadProject wrote:Black Hat wrote:A 3P upgrade kit that replaces the "cross" of the ratchets (the bit susceptible to tearing due to the shoddiness of the materials) with either really dense plastic or ideally metal would be a great idea. Someone get on it.
I don't know how much that is doable. It should be one solid piece, so basically you'd have to change all the base for the hip
If it is possible though, that would be totally great! Certainly would be a good move for some 3rd party company or another, since it wouldn't even require any new engineering on its own, just copying an existing part. (And since there was enough demand for better combiner extremities that multiple 3Ps each made their own of those, I can only imagine that there'll be fairly significant demand for a replacement part that stops the figure from destroying itself immediately .)
Look, it wouldn't surprise me if some 3P like Perfect Effect would do totally new legs, instead of just the piece, considering how they usually work.
Also, I find worth mentioning one thing I saw in a videoreview.
If you don't like the tail ending so squarish, you can deply the ramp to give it a tail.
Here's a pic of the result:
And here it is the videoreview
https://www.youtube.com/watch?v=5FiDK20VXeQ
Ooh, I really like that actually. It looks so perfect; surely that's intended!
Posted by Ravage XK on July 6th, 2017 @ 9:24am CDT
Posted by Agamemnon on July 6th, 2017 @ 9:27am CDT
Kurona wrote:MadProject wrote:Qwan wrote:Just make sure you don't bust the toy itselfBurn wrote:I really should get around to busting mine out of his box.MadProject's right, the cross piece is the same part as the entire base of the hip, so not only would it require a large amount of disassembly (if it even can be disassembled by the consumer; I'll have to look at that) but it'd also be two rather large pieces of metal/sturdy plastic. And given how much even the small 3P products tend to cost...MadProject wrote:Black Hat wrote:A 3P upgrade kit that replaces the "cross" of the ratchets (the bit susceptible to tearing due to the shoddiness of the materials) with either really dense plastic or ideally metal would be a great idea. Someone get on it.
I don't know how much that is doable. It should be one solid piece, so basically you'd have to change all the base for the hip
If it is possible though, that would be totally great! Certainly would be a good move for some 3rd party company or another, since it wouldn't even require any new engineering on its own, just copying an existing part. (And since there was enough demand for better combiner extremities that multiple 3Ps each made their own of those, I can only imagine that there'll be fairly significant demand for a replacement part that stops the figure from destroying itself immediately .)
Look, it wouldn't surprise me if some 3P like Perfect Effect would do totally new legs, instead of just the piece, considering how they usually work.
Also, I find worth mentioning one thing I saw in a videoreview.
If you don't like the tail ending so squarish, you can deply the ramp to give it a tail.
Here's a pic of the result:
And here it is the videoreview
https://www.youtube.com/watch?v=5FiDK20VXeQ
Ooh, I really like that actually. It looks so perfect; surely that's intended!
I thought girth was more important than length.
Indeed, while not really toy or toon accurate, this little addition looks really good. I wonder how it will look with a more T-Rex appropriate stance versus the traditional Gojira...
Posted by Wolfman Jake on July 6th, 2017 @ 12:19pm CDT
Agamemnon wrote:I thought girth was more important than length.
Some people just want it all. Don't let it get to you, man. It's the motion of the ocean and all that.
Serious time question on Trypticon, though. What mode is he packaged in? Can he be displayed in "Gojira" mode without using the hip ratchets at all? If I see him in store, I might grab him up, but wait to officially Transform him until all this business with the hip joints is sorted out. At the very least, it would be nice to display him next to Metroplex in his default/robot/beast mode while I wait.
Posted by MadProject on July 6th, 2017 @ 3:43pm CDT
Wolfman Jake wrote:Agamemnon wrote:I thought girth was more important than length.
Some people just want it all. Don't let it get to you, man. It's the motion of the ocean and all that.
Serious time question on Trypticon, though. What mode is he packaged in? Can he be displayed in "Gojira" mode without using the hip ratchets at all? If I see him in store, I might grab him up, but wait to officially Transform him until all this business with the hip joints is sorted out. At the very least, it would be nice to display him next to Metroplex in his default/robot/beast mode while I wait.
it should be in Kaiju mode with tail and head rotated to fit the box and legs detached.
Posted by Qwan on July 6th, 2017 @ 6:26pm CDT
Indeed. He comes packaged somewhere between dino and Nemesis mode, with the legs detached. When you put him together the legs will be in default "upright dino" position, so you can totally stand him next to Metroplex without moving him for now.MadProject wrote:it should be in Kaiju mode with tail and head rotated to fit the box and legs detached.Wolfman Jake wrote:Serious time question on Trypticon, though. What mode is he packaged in? Can he be displayed in "Gojira" mode without using the hip ratchets at all? If I see him in store, I might grab him up, but wait to officially Transform him until all this business with the hip joints is sorted out. At the very least, it would be nice to display him next to Metroplex in his default/robot/beast mode while I wait.
I've been doing that on my Trypticon for a while now too, actually! Not only does it look better in my eyes as well, but it also stops the paint from scratching off that piece (since it drags on the ground and surprise, all the grey on that piece is thick yet somewhat-fragile paint ).Agamemnon wrote:I thought girth was more important than length.Kurona wrote:Ooh, I really like that actually. It looks so perfect; surely that's intended!MadProject wrote:Also, I find worth mentioning one thing I saw in a videoreview.
If you don't like the tail ending so squarish, you can deply the ramp to give it a tail.
Here's a pic of the result:
And here it is the videoreview
https://www.youtube.com/watch?v=5FiDK20VXeQ
Indeed, while not really toy or toon accurate, this little addition looks really good. I wonder how it will look with a more T-Rex appropriate stance versus the traditional Gojira...
In fact you can also lift the little guns on it all the way 'up', fold that piece out, make sure it's sitting as flush with the ground as possible, then put the guns back down as far as they'll go. They'll bump up against the main chunky part of the tail at an angle, and somewhat complete the curvature of the tail. It looks really good!
Posted by Va'al on July 6th, 2017 @ 7:05pm CDT
If you come across the big giant purple Decepticon dinosaur, make sure to mark it down in our Sightings database, and let others know where they can find one too!
Posted by RiddlerJ on July 6th, 2017 @ 10:58pm CDT
Posted by Stuartmaximus on July 7th, 2017 @ 12:59am CDT
http://www.toysrus.co.uk/mobile/toys/tr ... 2613320001
Posted by Gamerlingual on July 7th, 2017 @ 5:38am CDT
Posted by Sjeng on July 7th, 2017 @ 6:09am CDT
Posted by MadProject on July 7th, 2017 @ 6:25am CDT
Once it will arrive, I'll check for the springs.
I wanted to search for alternative springs before getting him, but without knowing the size and strenght of the original ones, I feared I could get wrong springs
Posted by Ravage XK on July 7th, 2017 @ 6:28am CDT
Posted by Qwan on July 7th, 2017 @ 7:22am CDT
Gamerlingual wrote:Does anyone have any positive experiences with his hips? I took the plunge and bought him from robot kingdom
I think rather few people (on these boards, at least) have had any experience with Trypticon, positive or negative, since he hasn't been very readily available up to this point. Looks like there'll be quite a few more people to submit their experiences soon, though, if the last few posts are anything to go by!
Posted by Exulted Unicron on July 7th, 2017 @ 7:47am CDT
Posted by Gamerlingual on July 7th, 2017 @ 8:22am CDT
Qwan wrote:Gamerlingual wrote:Does anyone have any positive experiences with his hips? I took the plunge and bought him from robot kingdom
I think rather few people (on these boards, at least) have had any experience with Trypticon, positive or negative, since he hasn't been very readily available up to this point. Looks like there'll be quite a few more people to submit their experiences soon, though, if the last few posts are anything to go by!
Is there a chance that not all the springs will be bad?
I will become a guinea pig
Posted by TF-fan kev777 on July 7th, 2017 @ 8:28am CDT
Gamerlingual wrote:Is there a chance that not all the springs will be bad?
I will become a guinea pig
Virtually no chance, as the problem is 2 fold, 1) the springs are too strong for the joint, but the bigger problems is 2) they used very soft plastic on the ratchets.
Posted by Sjeng on July 7th, 2017 @ 8:36am CDT
Posted by Qwan on July 7th, 2017 @ 9:28am CDT
Sjeng wrote:Man, Hasbro REALLY needs to start working on their QC issues. I mean how many bad toys do they need to make to wake up?
Unfortunately I don't think it's so much about the number of bad toys as it is about the ratio of 'fine' to 'bad', and even then it'd be more about how many complaints they get or whatever, rather than how bad or widespread the issue itself is. Think about how many toys there are in the TR line, and how many of those have had devastating QC issues (including Trypticon); then, think about how many Trypticons they'll still sell compared to the surely-small number of complaints they'll actually receive about those toys, even if the problem exists on every copy. It's a fairly logical (or "logical") business move and much as I hate to say it, we're pretty much stuck voting with our wallets or sending complaints to a multinational corporation to try and instigate some kind of change - and even then there's a chance they'd get the wrong message and put Titans to bed or something...
It's hard being individual collectors trying to deal with a large faceless business
Posted by Gamerlingual on July 7th, 2017 @ 9:41am CDT
Qwan wrote:Sjeng wrote:Man, Hasbro REALLY needs to start working on their QC issues. I mean how many bad toys do they need to make to wake up?
Unfortunately I don't think it's so much about the number of bad toys as it is about the ratio of 'fine' to 'bad', and even then it'd be more about how many complaints they get or whatever, rather than how bad or widespread the issue itself is. Think about how many toys there are in the TR line, and how many of those have had devastating QC issues (including Trypticon); then, think about how many Trypticons they'll still sell compared to the surely-small number of complaints they'll actually receive about those toys, even if the problem exists on every copy. It's a fairly logical (or "logical") business move and much as I hate to say it, we're pretty much stuck voting with our wallets or sending complaints to a multinational corporation to try and instigate some kind of change - and even then there's a chance they'd get the wrong message and put Titans to bed or something...
It's hard being individual collectors trying to deal with a large faceless business
So most likely I'm screwed. How sad