Transformers Trading Card Game SDCC Exclusive Blaster and Soundwave Sets
Friday, June 28th, 2019 2:20PM CDTCategories: Event News, Game News, Press Releases
Posted by: Stargrave Views: 14,073
From the press release:
"Blaster VS Soundwave 35th Anniversary Edition
Limit of 2 per customer.
To help celebrate the 35th Anniversary of Transformers, the Transformers TCG presents the fan-favorite match-up of Blaster VS Soundwave with throwback art and packaging.
Contains 2 Large and 6 Small foil TRANSFORMERS TCG character cards, and two 40-card decks of battle cards.
BLASTER // Communications
SOUNDWAVE // Communications
STEELJAW // Tracker
RAMHORN // Warrior
EJECT // Electronic Surveillance
RAVAGE // Saboteur
BUZZSAW // Spy
FRENZY // Warrior
Don't be late or you all are going to be looking like burnt out toaster ovens as these are bound to move fast! Are these the sets that are going to finally going to convince you to pick up the new game? Are you players ready for tournaments looking forward to these sets to amp up your decks?
Share your favorite load outs in the forums and let us know!
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Entertainment Earth Sponsor News: Siege Voyagers Hot Off The Truck, Holiday Sales, and MorePosted 2 days ago
Posted by #Sideways# on June 28th, 2019 @ 4:53pm CDT
Stargrave wrote:The amount of work you put into these articles is freaking ridiculous Sideways. I don't even play the game but you put up the best pics of the cards too whether you play or not it's awesome art work to check out.
Thanks so much for all the hard work!
Hey, no problem, man. I love the game, Transformers and writing so I guess it just kinda falls into place together sometimes!
(Plus, I have a nasty habit of having an opinion about everything. )
Posted by leokearon on June 29th, 2019 @ 11:28am CDT
Posted by chuckdawg1999 on June 30th, 2019 @ 11:26pm CDT
Posted by Stargrave on July 1st, 2019 @ 1:31am CDT
"This official, extra large playable card for the Transformers Trading Card Game features OG Autobot Omega Supreme, who transforms into a rocket, tank, and base. Play this exclusive, double sided card next time want to transform the outcome of your next game.
Pre-Order Today! Estimated Shipping: Late June. Will ship separate from other items in your order. US Only."
Those looking to bolster their decks with the king of the Sentinels for a fraction of the price the time to act is now because there's no word on how long this amazing sale is going to last. Click the images for the jump to Lootvault and let us know your thoughts in the forums. As always stay tuned to the Seibertron news feeds for the latest in Transformer news!
Posted by Stargrave on July 2nd, 2019 @ 10:27pm CDT
Check them out below and as always share your thoughts with the Seibertron crew in the forums and stay tuned for the latest in Transformer news!
From the article:
"NOTE: The 35th Anniversary Blaster vs. Soundwave set will be available at SDCC, Gen Con, PAX Unplugged, and then online at Hasbro Pulse after SDCC concludes. The Convention Pack 2019 will be available for in-person purchases at SDCC only, followed online at Hasbro Pulse. The post has been updated for clarification.
A special Transformers: TCG boxed set and 2019 convention pack are coming to San Diego Comic Con this year, and you can get a first look at the cards stats, as well as the (always) excellent Transformers art, right here.
The boxed set celebrates 35 years of transforming tape-decks waging Cybertronian warfare, featuring Autobot communicator Blaster and Decepticon communicator Soundwave, as well as their cassette robot underlings. Check out each card in both their alt and bot modes, as well as their stats, in the slideshow below"
Here's the images from the slideshow:
"The boxed set will be available for purchase at "San Diego Comic Con, Gen Con, and PAX Unplugged," while the Convention Pack is only available at SDCC and Pulse following the show.
However, the good news is if you miss your chance at one of the cons or online, Hasbro is releasing a retail version of the boxed set with the exact same stats, but different art. Have a look at the retail version of the Blaster vs. Soundwave 35th Anniversary boxed set below:
Transformers: TCG Blaster vs. Soundwave Retail Edition"
"In addition to the boxed set, there's also a Convention Pack 2019 featuring the Omnibots: Sergeant Overdrive, Private Downshift, and Private Camshaft. The packs are "non-randomized" and can be picked up for $15 at the convention or on Hasbro Pulse."
Posted by Wireless_Phantom on July 2nd, 2019 @ 10:50pm CDT
Posted by Seibertron on July 2nd, 2019 @ 11:57pm CDT
Posted by Emerje on July 3rd, 2019 @ 6:31am CDT
Damn! Someone's been working out.
And yeah, I would love to see some updated Omnibot figures. Maybe later in the WFC trilogy if we're lucky. (Along with some Refraktor repaints.)
Posted by MagicDeath on July 3rd, 2019 @ 1:22pm CDT
Posted by Stargrave on July 16th, 2019 @ 2:10pm CDT
Posted by #Sideways# on July 23rd, 2019 @ 2:46pm CDT
GenCon is coming up next week, and with it comes a whole new meta with not just the Siege cards but also the slew of promos we got over the San Diego Comic Con weekend! Sure, not everyone was able to get them, but many people were, and that means you're likely to see a whole bunch of people trying on Soundwave or the Omnibots on for size. Not only that, but with the advent of black pips making Pierce not just an easily reachable damage cap, but a powerful damage effect for defensive decks with low attack totals. With these new additions to the meta, how will the meta shift before GenCon begins and what should you play at the game fair? Let's dive in!
I think, as a whole, the entire format is going to slow down thanks to the black pip, Battle Masters and an increased reliance on Bold for more offensive decks to be countered easily by Acid Storm. But does that mean that the format has a bad case of the "blues"? Well, not exactly. Let me explain by going into the first deck that I'd like to cover, which is Aerialbots.
Aerialbots wrote:Silverbolt -- Aerialbot Leader (5*)
Skydive -- Air Warfare Specialist (5*)
Fireflight -- Sky High Recon (5*)
Air Raid -- Reckless Flyer (5*)
Alpha Bravo -- Airborne Special Ops (5*)
2 Aerialbot Enigma (G)
3 Steady Shot (B)(Blk)
3 Security Checkpoint (B)(B)
3 Inferno Breath (B)
3 Marksmanship (B)
3 The Bigger They Are... (B)
3 Battlefield Report (B)
3 Handheld Blaster (B)(B)
3 Smoke Cloak (B)(Blk)
3 Noble's Blaster (B)(G)
3 Armed Hovercraft (B)
2 Piercing Blaster (W)
3 Field Communicator (W)
3 Reinforced Plating (B)
Optimus Prime -- Battlefield Legend (13*) / Omega Supreme -- Autobot Defense Base (19*)
3 Infiltrate (B)
3 Dampening Field (W)
2 Hiding Spot (Blk)
2 Enemy Combat Analysis (G)
This is what, I think, an average Aerialbot list is going to look like. At least, this is what I would play if I were going to make the trip to GenCon. You might want to put a few more black pips in there to start with, such as Hiding Spot to effectively force your opponent to attack Skydive as much as possible, but generally speaking this is what an average list will look like in many cases with the only exception being a few cards in the sideboard.
Before we get into that, let's dive into the main list. Basically, you already play quite a few cards that give you Pierce in the first place. Playing a few black pips will help maximize the amount of Pierce you can do without bogging down your flips with potentially bad defensive flips. This is why Smoke Cloak and Steady Shot are both so powerful. Not only do they allow you to play fairly solid cards during your turn with Steady Shot being the major player in that regard, but you will never be sad to see them flip given the fact that they have both a black pip for offense and a blue for defense. They are both very solid cards, and if you're playing Blue/Black you should definitely be playing them.
So, all that aside, the rest of the list is fairly average. The exception is that I put a few interesting cards in the sideboard for your consideration, including Infiltrate for the aggro matchups as well as Omega Supreme for everything else.
Optimus will likely be the general side-in for most cases, having incredible utility and power and will often just out-value your opponent especially with cards like Marksmanship, Steady Shot, Inferno Breath and more in your deck to help increase his damage even further than you already will be with a Noble's Blaster. Plus, in a defensive list, he'll be incredibly hard to take down, especially with Fireflight using Brave to keep the major heat off him. Fireflight is so good, in fact, that I included a character in the sideboard for you to consider just because of his versatility.
You see, Omega Supreme really likes it when his partner is attacked instead of him. Omega's HP isn't as large as Metroplex, but if you only take two at a time and your partner defends the rest of it, well, you'll be lasting a long time to make the most of your powerful offensive potential. Since Fireflight has Brave, you can put Reinforced Plating on him (as well as Enemy Combat Analysis if you're facing the mirror) and you can force your opponent to attack him, dealing minimal damage thanks to Fireflight's defensive upgrades, which you can then move off to Omega to make the both of them last.
Omega is a lot like starting the game with Superion in play. Sure, sometimes that's not for the best and you'd be missing out on the time and value that your other parts give you, but sometimes the matchup just requires it, especially against Mirror. I think that Omega is super underrated in this metagame, and I think that the slower the format gets, the more viable he becomes. In fact, you can even use UFO to get even more value out of him, but even I think that might be a bit much, investment-wise.
Speaking of underrated cards, I'd like to point out possibly the most underrated card out of Wave 1: Aerial Recon. Aerial Recon has been an absolute boon in my playtesting thanks to not only its scry effect, but its defensive boost on a Utility. Sure, it's an orange pip and that makes me only a little sad, but when you consider the fact that you're going to be defending that much more damage on cards like Fireflight on a practically immovable Upgrade thanks to its Utility nature, Aerial Recon finds its value extremely quickly.
Plus, if you happen to swing for more Pierce than attack, it is always nice to flip one offensively to give yourself that extra oomph to get the job done. But that said, it is an orange pip which means that there's a pretty good chance that you'll flip it at the wrong time, potentially messing up your defense of a powerful attack. Think of it like playing a blank card in your deck, of which this plays none. You can use Aerial Recon to powerfully boost your defensive stats, and when you get to keep it, you get to put it on Superion to boost his stats even more than your Armor already is.
If you're playing Aerialbots, try this card out. You won't regret it.
The meta has certainly slowed thanks to the introduction of the black pip with Siege, but I'd like to point out that it hasn't slowed down to a crawl, at least not yet. With the introduction of Siege, the "old guard" of Insecticons and Cars can certainly look different in their updated forms. Will that updated form lead to wins against decks like Three Wide Primes and the new Shockwave deck that seems to be on the rise? Well, let's take a look at a list for each of them and see for ourselves:
Insecticons wrote:Barrage - Merciless Insecticon (7*)
Insecticon Skrapnel - Insecticon Leader (7*)
Kickback - Cunning Insecticon (6*)
Ransack - Insecticon Commando (6*)
2 Backup Plan (W)
2 Bashing Shield (O)(G)
3 Erratic Lightning (O)
2 Flamethrower (O)
3 Force Field (W)
3 Grenade Launcher (O)
3 I Still Function!
3 Improvised Shield (O)(O)
2 Mining Pick (O)
3 Peace Through Tyranny (O)
3 Power Punch (O)
3 Reckless Charge (O)
2 Static Laser of Ironhide (O)
3 Supercharge (O)
3 Swarm! (O)
Chop Shop - Sneaky Insecticon (6*)
3 Bad Attitude
3 Repair Bay (O)
2 Frag Toss (W)
2 Enforcement Batons (O)(G)
The Insecticon list hasn't changed much over the eons, but that's kind of the beauty of it. You see, when you have the massive amount of power that the Insecticons have, you don't really need to consider too much in terms of what to play outside of things that increase your damage. In fact, the mainboard for the Insecticons hasn't changed at all from my Origins list. That said, however, with the advent of Acid Storm and Dampening Field being popular sideboards to counter the Insecticon playstyle, you need to play a few things to ease the burden.
For example, if you happen to face off against an Acid Storm or a W-5 deck, you would end up dropping the Flamethrower and either Supercharge or Bashing Shield for Frag Toss as well as adding the spicy Enforcement Batons. You see, Frag Toss gets you a nice bit of Action damage that can not only function as extra Swarms in your deck, but also functioning as another way to activate Barrage's robot mode effect. You play this especially over One Shall Stands because it isn't a blank card. I've spoken at length about how I dislike blank cards and how they can mostly hurt you in the long run, but thanks to the fact that Frag Toss has a white pip, you can play it without worrying too much about your deck's pip consistency.
Enforcement Batons, however, are certainly an interesting add-in even by my standards. Let's dive into why I love this highly underutilized card:
The sticks of fury strike true! Yes, Enforcement Batons are actually a very, very good addition into sideboards going into GenCon. You see, as a whole, the metagame has slowed down thanks to better defensive cards. But in many cases, W-5 Blaster is honestly extremely powerful at not just stopping Bold effects, but also stopping Kickback from, well, existing. You see, when you have Kickback who flips cards to get his value, only flipping a certain amount of cards makes him ultimately worse.
That's why Enforcement Batons are so strong. You see, by using them as effectively a Bashing Shield for W-5s and Battle Masters like Nightstick, you're going to get an immense amount of value out of it. Plus, when it has outlived its usefulness, you aren't exactly losing anything offensively with the orange pip and +1 Attack. Of course, it isn't like you're gaining anything offensively, either, but you're still getting rid of those pesky W-5 Blasters, Nightstick and even Ion Blaster of Optimus Prime.
Did I mention that it's a green pip so you can do this pretty much whenever you need to? Because it's a green pip that you can use pretty much whenever you need to.
Cars wrote:Private Downshift -- Special Ops, Security Agent (8*)
Wheeljack -- Weapon Inventor (9*)
Prowl -- Military Strategist (6*)
2 Mounted Missiles (O)(O) (2*)
3 Confidence (O)
3 Supercharge (O)
3 Reckless Charge (O)
2 Press the Advantage (O)(G)
2 Start Your Engines (B)
2 Backup Plan (W)
3 Peace Through Tyranny (O)(O)
3 Grenade Launcher (O)
3 Erratic Lightning (O)
3 Power Punch (O)
3 Turbo Boosters (O)
3 Field Communicator (W)
2 Bashing Shield (O)(G)
Cliffjumper -- Renegade Warrior (8)
2 Heroic Team-Up (2*)
2 Enforcement Batons (O)(G)
1 Press the Advantage (O)(G)
3 Force Field (W)
2 Heat of Battle (W)
Cars is still a strong mid-range deck that features consistent damage output, though not quite as powerful as Insecticons in the raw damage department, that makes up for it with moderate defensive capabilities that translate into more attacks during the untap phase.
Sadly, the major cause for your defeats usually revolve around someone out DPS-ing you. In other words, you get one-hit on the first turn of the game by an Insecticon and you end up losing the aggression battle. It's why Cars has always had an awful matchup against Insecticons and other, similarly aggressive decks.
That's where Downshift comes in. The Omnibot may be part of the Comic Con booster pack, and without his two compatriots he may seem under-powered, but the simple fact that he can attach a free Weapon to himself on the first turn of the game, then give himself Bold 1 is frankly ridiculous value, especially on the first turn of the game.
Let's dive into that for a little bit:
Before the game starts, you can attach a Grenade Launcher to Downshift, giving him 8 Attack with Bold 1 on the first turn of the game. Something is going to die, especially against things like Lionizer, Insecticons and Aerialbots where the average HP is usually low.
The thing you need to consider, though, is that with your newfound power, you also have a lower Star Count which you can increase your deck power with. Mounted Missiles not only help you increase your pip strength, but they also increase your Weapon count to make the turn one play that much easier. Even better, you increase your potential damage by attaching it to Downshift's Utility slot, opening up your weapon slot for an even more powerful weapon.
But that's not all! You see, Downshift also happens to be a Car that Upgrades itself, making Wheeljack incredibly happy in that you can use Downshift to Upgrade himself, draw a card and then potentially discard a Weapon to not only buff Downshift but also activate Wheeljack's Robot Mode ability at the same time.
If you managed to get a Comic Con pack, you need to try this combo. Sure, he doesn't do as much damage as Bumblebee in the mid-game, and he lacks the draw power of Bumblebee, but his early game potential has the ability to completely annihilate a character before your opponent even gets to use them.
I absolutely adore Downshift in Cars for that reason, and you should too. Sure, yes, it is part of the Comic Con Pack and that makes it exclusive, but the point is, there are way more uses for the Omnibots than just their own composition.
GenCon starts on the 1st of August, and with it comes a new metagame. With the powerful additions of black pips, Omnibots and even the Cassettes, the meta is growing steadily, but that's not all. The meta is also steadily refining itself. This is where rogue decks can finally make purchase.
With a large card pool and more refined field, rogue decks or rogue derivatives of meta decks can shift the matchups that their derivatives normally had. That combined with the sideboard can create a vastly more creative metagame, and one that I can barely contain my excitement for.
I cannot wait to see what comes out of GenCon. With the meta slowing down slightly, you can play different, less conventional lists. In fact, I'd be interested to see if Dreadwing or even Black Constructicons make a showing, but that's probably just wishful thinking.
Sadly, I decided not to attend GenCon this year. I already have my invite to the Energon Invitational, and aside from clout and maybe a bit of money if I do well enough, there isn't too much reason to "grinch" people out of their invite. You'll just have to manage without my ugly mug this time around!
What do you think will be at GenCon this year? What kind of decks will make the best showing? Are you considering other decks with single Omnibots or do you think that they can only be viable as the full squad? Let me know in the comments below, and I will see you next time!
Posted by zatara1701 on July 23rd, 2019 @ 5:00pm CDT
With all the random and obscure characters getting toys, when are we going to get a proper homage to the Omnibots??
I always wanted them when I was younger, and ended up getting a complete set with instructions and everything... albeit is VERY played with condition... via Ebay a few years ago. I remember friends having them and me never having the money or robot points to send away from them.
While not TRUE triple changers, what they did do was kinda cool and they have a definite presence in the G1 lexicon. Hell, I would rather see a three pack of re-imagined, modern Omnibots than the 3 pack of "Meh" Seekers... I admit I have Classics Acid Storm and Animated Sun Storm, but come on... The new ones are just Blah.
Come on Hasbro... You can bring back obscure characters few of us remember or even knew, but you can't bring back the Mail Away Bots that we all toy lusted and envied over??
Posted by ZeldaTheSwordsman on July 23rd, 2019 @ 7:16pm CDT
Mind you, some of the assorted one-note Seekers aren't much better, they just have the advantage of being easy to do because they're palette swaps.
Alternators "Windcharger" is really Overdrive, for what it's worth.
Posted by Ultra Markus on July 23rd, 2019 @ 7:29pm CDT
Posted by steals_your_goats on July 23rd, 2019 @ 8:22pm CDT
Posted by zatara1701 on July 25th, 2019 @ 10:48am CDT
Of all the mail aways the Omninots were the coolest right next to Reflector... At least what I remember. While I can somewhat agree with some of the other originals getting some Seige updates, the reality is all those characters have gotten love in the last few years... Not to mention, with Seige we have gotten some obscure characters (at least in my opinion) so why not show some love for the Omnibots, especially since the other major mail away just got some love?
Just funny how that one little picture gets the thought process going...it's even my least favorite one (the toy was kinda lame). Maybe I am a little jaded, I know we will keep getting more Optimus' and Megatrons, but it would be nice to see some new old faces. The Omnibots never got the full on character treatment, so there is so much that could be done with them... A blank slate if you will.
It's just cool this card game is going deep into the old lore and characters.
Posted by Stargrave on July 31st, 2019 @ 5:49pm CDT
"Every sealed, 30-pack booster display box of War for Cybertron: Seige II includes one Trypticon pack, inside of which you'll find the enormous Trypticon card and the "three large Character Cards" for Brunt, Full-Tilt and Wipe-Out. The booster packs come with one large and one small character card, as well as 6 battle cards.
In the Transformers Universe, Trypticon is the Decepticon answer to Metroplex, the gigantic Autobot city with his own, stand-alone oversized character card and set.
Transformers: TCG wave 4, featuring the Trypticon packs, will be available November 9 "in the US and certain other regions."
And this is from the official announcement from Hasbro:
"Today, Transformers TCG announced Wave 4 – which brings the mighty titan, TRYPTICON, to the fight!
For wave 4, each War for Cybertron: Siege II sealed Booster box includes 30 booster packs and a TRYPTICON pack. The TRYPTICON pack contains one Titan-sized TRYPTICON character card and 3 large character cards as his minions: BRUNT, FULL-TILT and WIPE-OUT!
Wave 4 will be available beginning November 8, 2019 in the US."
Are you ready to give your Autobot opponents a blow to their Metroplexis? Let us know what you think in the forums and as always stay tuned to Seibertron for the ultimate in Transformers news!
And this just in from our own #Sideways# is the new Trypticon Battle Card revealed on the TFTCG Facebook Page:
Posted by #Sideways# on July 31st, 2019 @ 6:58pm CDT
This guy is busted and I'm definitely going to write an article about all of this. Including the little blurb on the pack that says "half of a Weaponizer Character"!
Posted by Acolyte on July 31st, 2019 @ 10:13pm CDT
Posted by Bumblevivisector on August 1st, 2019 @ 12:30am CDT
My first decent custom of a toyless character from G1 fiction was Wipe Out: my old, yellowed Tailgate, dyed black, given a new mouthplate and gun, and slightly repainted with a chest reprolabel.
Thing is, the black had a slightly reddish tinge (like Vegeta's hair), when he should've been slightly purple or blue. Well, this card blues him up SO much that I may just have to dye one of my PotP Tailgates to match it. I tried to do a black one 3 months ago (same day I bought the Metroplex and Devastator decks), but just warped it along with a perfectly good PotP Starscream and Battleslash; mayhaps that was a sign from Primus...that it's just dumb luck when I stumble upon the right dye/acetone/water ratio.