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Transformers: Universe New Characters Diabla and Sparkscape Plus New Concept Art

Transformers News: Transformers: Universe New Characters Diabla and Sparkscape Plus New Concept Art

Thursday, June 5th, 2014 6:05PM CDT

Category: Game News
Posted by: El Duque   Views: 21,638

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Transformers Universe, the free to play browser based MOTA, has revealed two new characters, Decepticon Diabla and Autobot Sparkscape.

Things are hotting up for the #Autobots as a new warrior joins Transformers Universe!




A deadly new warrior gets ready to join the #decepticons in Transformers Universe!




We also have a new piece of concept art via their Facebook page. It appears to be a large ship of some sort land or possibly crashing into a Cybertronian city. Check it out mirrored below:

Transformers News: Re: Transformers: Universe MMO Browser Game Discussion Thread
Credit(s): Transformers Universe

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Re: Transformers: Universe New Characters Diabla and Sparkscape Plus New Concept Art (1579769)
Posted by Bounti76 on June 5th, 2014 @ 6:50pm CDT
Excellent! Another Decepti-fembot! :APPLAUSE:
Re: Transformers: Universe New Characters Diabla and Sparkscape Plus New Concept Art (1579774)
Posted by Gallifreyan Autobot on June 5th, 2014 @ 7:06pm CDT
Hey look an arcee redeco coming soon to a Walmart near you! :BOT: :lol:
Re: Transformers: Universe New Characters Diabla and Sparkscape Plus New Concept Art (1579884)
Posted by Deadput on June 6th, 2014 @ 7:21am CDT





Universe.com is updated too.


With not only these two but the starter bots as well.
Re: Transformers: Universe New Characters Diabla and Sparkscape Plus New Concept Art (1579994)
Posted by OptimalOptimus2 on June 6th, 2014 @ 4:45pm CDT
The official Transformers Universe page has uploaded five videos that are an hour long. Each video describes the gameplay, game modes, and content. Check out the videos embedded below.




Re: Transformers: Universe New Characters Diabla and Sparkscape Plus New Concept Art (1580160)
Posted by Va'al on June 7th, 2014 @ 4:46pm CDT
Time for some more character updates from the Transformers Universe MOTA game! Their official website has been updated with a grand total of eleven characters, six Autobots and six Decepticons, 6 of which are exclusive to the Founder packs and 6 are new starter bots. The starter bots you get for free when the game launches Starter bots are Monsoon, Triage and Overclock for Autobots and Drive-By, Hotwire and Rampart. We reported on the Founder packs a while ago. But check out below some very nice art for the newcomers: Decepticons Drive-By, Hotwire, Rampart, Astraea Deadheat, Derail, and Autobots Overclock, Triage, Monsoon, Ripraw, Doubletake and Anomaly.

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Dripping oil and shedding his peeling paint job due to cosmic rust, Drive-By is the silent Decepticon stalker who rolls up in the dead of night, kills his lights, and waits for the witching hour.

His quarry will know they've stumbled into a nightmare when their circuits spontaneously corrode, and Drive-By's laser rifle turns their shambling corpse into iron filings.


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Strap in and get ready for a fast getaway - Hotwire won't stop until he's spun maximum profit out of this galactic arms race.

With a catalog of black-market contacts that even Megatron doesn't know, there are no depths he won't plunder to secure a bargain. He values his Decepticon family as much as his bottom-line - when they come under fire he's got the weapons to heal or close the deal.


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Rampart is Megatron's mobile Fort Knox: reinforced by layers of armor bolted onto his superstructure, he has a cast-iron disposition welded for war.

No one's gonna get past this fortified Decepticon, let alone past his grenade launcher, minigun and axe. The word from the trenches is intruders that cross Rampart meet only painful endings.


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Take cover! Astraea rains down mines, grenades and rockets as though it was Unicron's second coming.

Infamously lustful for spilled Energon, this Decepticon can call on aerial backup to bury her enemies in crater-sized tombs. When Astraea emerges from the debris wearing a satisfied smile, you know the next salvo will be one shell closer to the apocalypse.


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Deadheat is all sleek, servo-seizing lasers and flurrying blades.

Blink and you'll miss him - but your sonic receptors will lock onto his screaming engine, and the motorcade of enemies failing to match this Decepticon's blistering pace. Pushing the red line, he floors it back into battle, slicing circuits and dicing diodes, before boosting off over the horizon.


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Derail is a Decepticon who's guaranteed to knock your enemies off track.

A fearless explosives expert, he leaves a trail of Autobot wreckage in his wake. Recognizing that his allies are sometimes as vulnerable as his enemies, he'll happily fix them up - after all, nuking Autobots doesn't count for much if you lose the war.


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Bodywork can be deceiving: Overclock's sleek, aerodynamic curves might stop traffic, but what his enemies should really worry about is the advanced technology packed under his hood.

With rockets retrofitted from a starship, a time-bending laser rifle, and a self-destruct system with a twist, Overclock is an Autobot spy who is a master of destruction as well as disguise.


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At the center of any Autobot attack is Triage, the short-fused medic.

With a psyche that can switch as quickly as the tide of battle, he's as likely to shock enemies with his defibrillators as he is to patch up his waning pals. When the sirens are wailing and the red lights are flashing, you can't be certain whether Triage will deliver surgical aid, or a surgical strike.


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A bringer of unhinged power, Monsoon delivers more destruction than a category 5 storm.

As good close-up as he is at range, when this Autobot rains over the battlefield there's nowhere to hide - enemies will be uprooted by his axe or washed away by his grenade launcher. When the sky clears, like a cleansing tropical sun shower he'll bring life back to his wilting allies.


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Steaming down the highway like a meteor on wheels, Ripraw hates to be late for the main event.

But time spent pumping iron pays off once he arrives on the battlefield - he hunkers down with heavy weapons and lobs Decepticons around like dumb-bells. When it's all over this hard-hitting Autobot bypasses the debriefing and rolls straight into the posedown.


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A sleek, sophisticated and seldom seen police enforcer, Doubletake is a master of reconnaissance.

With long-range scanning systems and pinpoint spatial awareness, he always picks the perfect moment to strike. By the time his targets realize their systems are shutting down, this Autobot is long gone, scanning for his next mission.


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The young and feisty Anomaly is spoiling for a fight and ready to take on the entire Decepticon armada solo.

An unusual hybrid of scientist and soldier, his toxic tendencies tend to leave the enemy infected and quarantined. But reverse him back towards your allies and you'll find this Autobot can clean up even the toughest battlefield fallout.
Re: Transformers: Universe New Characters Diabla and Sparkscape Plus New Concept Art (1580170)
Posted by OptimalOptimus2 on June 7th, 2014 @ 5:34pm CDT
What about Diabla and Sparkscape and those five videos?
Re: Transformers: Universe New Characters Diabla and Sparkscape Plus New Concept Art (1580200)
Posted by Gallifreyan Autobot on June 7th, 2014 @ 9:52pm CDT
Hm 10 to 15 dollars at my local Walmart is what I see in the not so distant future :D :-B :MARIO: :G2BOT:
Re: Transformers: Universe New Characters Diabla and Sparkscape Plus New Concept Art (1580324)
Posted by Wasp-shot23 on June 8th, 2014 @ 1:59pm CDT
Whoa, hold up... Rampart?? Oh no you didn't, Jagex...

I got the proof right here that last summer I came up with my own bot called Rampart. A name which has never before been used. http://www.seibertron.com/energonpub/viewtopic.php?f=9&t=96165#p1512574

In my description of him and little concept sketch, I described him as a) a Decepticon, b) a heavy hitter and c) a land vehicle with a pointed plough blade front end.

Coinkydink?
I dunno, people have sued for less is all I'm saying.
Just give us a figure of this guy so I can pretend I have had an effect on the canon TF world at large.
Re: Transformers: Universe New Characters Diabla and Sparkscape Plus New Concept Art (1580388)
Posted by Mindmaster on June 8th, 2014 @ 6:45pm CDT
The folks developing the soon-to-be-released Transformers: Universe massively online tactical action game, Jagex, uploaded five videos on the game's official YouTube channel! Each video is more or less an hour long, and are heavily detailed in the game's details, such as gameplay, game modes, the heads-up display (HUD), etc. If you got the time, we got the videos mirrored below for you!









Re: Transformers: Universe New Characters Diabla and Sparkscape Plus New Concept Art (1586652)
Posted by Rex Prime on June 29th, 2014 @ 3:36pm CDT
Wasp-shot23 wrote:Whoa, hold up... Rampart?? Oh no you didn't, Jagex...

I got the proof right here that last summer I came up with my own bot called Rampart. A name which has never before been used. http://www.seibertron.com/energonpub/viewtopic.php?f=9&t=96165#p1512574

In my description of him and little concept sketch, I described him as a) a Decepticon, b) a heavy hitter and c) a land vehicle with a pointed plough blade front end.

Coinkydink?
I dunno, people have sued for less is all I'm saying.
Just give us a figure of this guy so I can pretend I have had an effect on the canon TF world at large.


Holy Sh*t! Someone at Jagex could be a big fan of you.

A big number of Beta Invites were sent today, and the game is actually a decent game. A good MOBA style game, though I don't like MOBAs. I managed to like this somehow, it's a pretty fun game, and not as Pay2Win as I thought it would be. Relics are rather easy to get, and I could easily get a new hero after a few hours of gameplay.

Also, here is something not surprising. There is a HUGE number of autobots but a few cons. The autobot base is like FULL! But the Con base is rather empty. However, the Cons are winning the war, %62 precent win-rate right now. Decepticons however are not OP, since the classes/heroes that each faction uses are the same except with different models and names, the guns/weapons have the exact same look/function/s-tech/damage value as it's autobot counterpart.
Re: Transformers: Universe New Characters Diabla and Sparkscape Plus New Concept Art (1586800)
Posted by VirusCarnage on June 30th, 2014 @ 3:00am CDT
I got in the Beta Saturday, it was pretty fun, Hopefully when the full game comes out it'll have more performance options.
Re: Transformers: Universe New Characters Diabla and Sparkscape Plus New Concept Art (1589450)
Posted by 1PrimeProductions on July 10th, 2014 @ 10:49am CDT
I think flying characters would be a great addition to the game.
Re: Transformers: Universe New Characters Diabla and Sparkscape Plus New Concept Art (1589455)
Posted by VirusCarnage on July 10th, 2014 @ 11:01am CDT
1PrimeProductions wrote:I think flying characters would be a great addition to the game.


Yeah so do I, they might be a bit overpowered though.
Re: Transformers: Universe New Characters Diabla and Sparkscape Plus New Concept Art (1589548)
Posted by 1PrimeProductions on July 10th, 2014 @ 3:59pm CDT
VirusCarnage wrote:
1PrimeProductions wrote:I think flying characters would be a great addition to the game.


Yeah so do I, they might be a bit overpowered though.


If done like the WFC/FOC counterparts, (after all they are in the same universe :roll: ), for instance lower health, then I think it could be done.
Re: Transformers: Universe New Characters Diabla and Sparkscape Plus New Concept Art (1589643)
Posted by LOST Cybertronian on July 10th, 2014 @ 11:07pm CDT
Transformers Universe continues its open BETA weekend competitions and offers double XP this weekend with $75,000 in prizes up for grabs. Check below for details.

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Re: Transformers: Universe New Characters Diabla and Sparkscape Plus New Concept Art (1591150)
Posted by NOOBMEATSHIELD on July 16th, 2014 @ 11:12am CDT
Would be great if we could get some more people involved in the TU community. Posting bugs, views etc at https://www.transformersuniverse.com/home
Re: Transformers: Universe New Characters Diabla and Sparkscape Plus New Concept Art (1593603)
Posted by Va'al on July 25th, 2014 @ 11:35am CDT
In amidst all the SDCC news, here's a video game piece for those following the developments of the Transformers Universe MOBA - the addition of two new characters, one per faction, and both zooming in on motorbike altmodes: check out Swagger and Diabla here, and take a look at the info and clips below.

The faction war intensifies between the Autobots and Decepticons with the reveal of the latest two warriors, available to recruit in the next game update.

When his mentor left him, Autobot Swagger had to fend for himself and learn how to fight the hard way. This led to an unorthodox style, combining dazzling swordsmanship with high-tech gadgetry. Over-confidence is now this Autobot's weakness, and his biggest challenge is keeping his mouthplate shut. Only under the right command can he stealth like a shinobi, and strike like a samurai! Find out more about him on the video below and his full bio page.



Decepticon Diabla is notoriously corrupt and devious, and an archenemy to the entire Autobot army. Small and unassuming at first glance, enemies that get too close will find their systems failing, their Energon depolarized, and an arm blade planted in their mainframe. Find out more about her on the video below and her full bio page.



Both of these warriors come with a new vehicle form – motorbikes! Feel the increased agility and ease of making a getaway. Keep an eye on Transformers Universe for more warrior intel – and be sure to discuss these two warriors on our forum.
Re: Transformers: Universe New Characters Diabla and Sparkscape Plus New Concept Art (1593606)
Posted by griftimus prime on July 25th, 2014 @ 11:40am CDT
they couldn't call him drift so...

they need to make figures based off the designs in this game
Re: Transformers: Universe New Characters Diabla and Sparkscape Plus New Concept Art (1593615)
Posted by griftimus prime on July 25th, 2014 @ 12:04pm CDT
i would at least like a art of the game book
Re: Transformers: Universe New Characters Diabla and Sparkscape Plus New Concept Art (1593624)
Posted by welcometothedarksyde on July 25th, 2014 @ 12:49pm CDT
"Swag" for short :lol:
Re: Transformers: Universe New Characters Diabla and Sparkscape Plus New Concept Art (1593790)
Posted by PrymeStriker on July 25th, 2014 @ 9:45pm CDT
Swagger: What a terrible name.
Re: Transformers: Universe New Characters Diabla and Sparkscape Plus New Concept Art (1593844)
Posted by Deadput on July 26th, 2014 @ 1:54am CDT
Although you wont find the posts here

i discovered Swagger a few months ago on the TFU fourms


my name there is Deadput and i discovered many names besides Swagger including


Autobots

Cameo

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Outsider


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Bombast (is the autobot in alt mode in Daiabla's vid)


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This autobot (no name right now)


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and finally the Decepticon Rollcage

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Re: Transformers: Universe New Characters Diabla and Sparkscape Plus New Concept Art (1598928)
Posted by Va'al on August 13th, 2014 @ 5:23am CDT
The folks at Jagex, the company behind the MOBA Transformers: Universe, have sent us a link to a new video episode of Under the Hood. This time round they focus on some of the people involved behind the scenes, including voice actors Frank Welker and Peter Cullen - check it out below!

Join us as we go behind the scenes of Transformers Universe, bring you closer to the guys that are making the game.

In this episode we catch-up with Vice President David Nicholson for some updates that have been dropping into the game, get top game tips from the team and some of our top players, and we head on over to LA to check in with the two major stars – Optimus Prime & Megatron! Learn more about the VO work they've been doing in-game and get a sneak peak at an upcoming project.

Want to know more about TU? Head on over to our website and try the game right now @ http://www.transformersuniverse.com -- After you've watched the video of course.


Re: Transformers: Universe New Characters Diabla and Sparkscape Plus New Concept Art (1599006)
Posted by Bonfire on August 13th, 2014 @ 12:08pm CDT
A.) the game look freaking awesome, and B.) You can play it now right?
Re: Transformers: Universe New Characters Diabla and Sparkscape Plus New Concept Art (1599104)
Posted by Deadput on August 13th, 2014 @ 6:00pm CDT
Bonfire wrote:A.) the game look freaking awesome, and B.) You can play it now right?




Yes it has been playable for 2 or 3 months.
Re: Transformers: Universe New Characters Diabla and Sparkscape Plus New Concept Art (1599274)
Posted by Bonfire on August 14th, 2014 @ 11:37am CDT
mirageandjazz1197 wrote:
Bonfire wrote:A.) the game look freaking awesome, and B.) You can play it now right?




Yes it has been playable for 2 or 3 months.


I started playing it yesterday, and I must say, it is quite good, for a game in beta. I like how you can go into kinda free roam and do random missions with friends. Like just beating terrorcons with other bots. Just endless mission/waves is a good idea. Keep on going whoever made the game, It's pretty awesome!
Re: Transformers: Universe New Characters Diabla and Sparkscape Plus New Concept Art (1599794)
Posted by Tyrannacon on August 16th, 2014 @ 12:04pm CDT
Been playing this for some time and I enjoy it. Nice to see they got Peter Cullen and Frank Welker to do the voices. Quite pleased with it thus far.
Re: Transformers: Universe New Characters Diabla and Sparkscape Plus New Concept Art (1600607)
Posted by Va'al on August 20th, 2014 @ 6:28am CDT
Tech website Computing were able to have a chat with Jagex' head of IT Barry Zubel, in an interview that may interest the more technologically inclined players of the Transformers: Universe MOBA game. Check out a sample below, and head here for the full piece!

n Cambridge, the city where the studio is based, the tasks aren't quite as mystical, but as Jagex head of IT Barry Zubel told Computing, their completion will reap rewards for both developers and players as the studio prepares to launch its next blockbuster title: Transformers Universe.

"Our biggest project is virtualisation and that's going to be a big winner for us," he said, describing how "we've historically not virtualised anything operationally" due to the limits it would put on game performance – but that's changing.

[...]

"The closer we can push the game servers to our customers, the better the connectivity," said Zubel, who added that while RuneScape is able to function on high latency connections, the upcoming Transformers Universe isn't so tolerant, so Jagex has been attempting to install servers nearer to players.

"Transformers is a little less forgiving because of the game that it is, so we've been looking at placing servers in places where players will be," he said.
Re: Transformers: Universe New Characters Diabla and Sparkscape Plus New Concept Art (1603340)
Posted by Va'al on September 1st, 2014 @ 1:24pm CDT
A couple of Transformers: Universe MOBA updates, courtesy of their official Facebook page, and it's both for the purple corner of the arena. Check out below the first teaser for the Jagex design for Megatron, inspired by the War for Cybertron character design; also, an additional character teaser complete with potential name reveal: Pandemic. What do you think on these two? Let us know in the Energon Pub!

Decepticons of Transformers Universe! We thought we'd share a little advanced teaser with you of a new warrior that's on the horizon. Keep your crazy excitement to a minimum though, we don't want a Pandemic on our hands...


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"Peace through tyranny!" #Decepticons #AllHailMegatron


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Re: Transformers: Universe New Characters Diabla and Sparkscape Plus New Concept Art (1603415)
Posted by Nemesis Maximo on September 1st, 2014 @ 4:28pm CDT
The title of this news post should have been "Jagex is still workong on this". Amiright? Lolololol
Re: Transformers: Universe New Characters Diabla and Sparkscape Plus New Concept Art (1603434)
Posted by Deadput on September 1st, 2014 @ 6:04pm CDT
Nemesis Maximo wrote:The title of this news post should have been "Jagex is still workong on this". Amiright? Lolololol



Maybe it would be funny if the game was not coming out soon and it was not in open beta.



But since thats not the case your joke is crap.


Not funny
Re: Transformers: Universe New Characters Diabla and Sparkscape Plus New Concept Art (1603435)
Posted by Gallifreyan Autobot on September 1st, 2014 @ 6:04pm CDT
trying to think of what Pandemic's alt mode is his. chest design says at least a chrysler sebring or a jaguar though his body design says triple changer and a possible toyline to go with the game :BOT: :roll: :-$ i don't know anymore
Re: Transformers: Universe New Characters Diabla and Sparkscape Plus New Concept Art (1603436)
Posted by TulioDude on September 1st, 2014 @ 6:06pm CDT
Megatron looks he has a form in between his Fall for Cybertron and Prime versions.
Re: Transformers: Universe New Characters Diabla and Sparkscape Plus New Concept Art (1603472)
Posted by megatronus on September 1st, 2014 @ 9:19pm CDT
Definitely want that Megatron as a figure. Or upgraded-FOC Megatron. Or really, ANY decent voyager Megatron.
Re: Transformers: Universe New Characters Diabla and Sparkscape Plus New Concept Art (1603484)
Posted by Nemesis Maximo on September 1st, 2014 @ 10:45pm CDT
mirageandjazz1197 wrote:
Nemesis Maximo wrote:The title of this news post should have been "Jagex is still workong on this". Amiright? Lolololol



Maybe it would be funny if the game was not coming out soon and it was not in open beta. But since thats not the case your joke is crap.

Jeez, rough crowd.

My point is: I almost feel as though this should have come out before TF: Prime had ended. And I know that decent video games aren't made overnight, but come on - this has been in the works since at 2012, and it changed genres several times. Forgive me if I have become disillusioned with Jagex's vision.
Re: Transformers: Universe New Characters Diabla and Sparkscape Plus New Concept Art (1603499)
Posted by Gallifreyan Autobot on September 2nd, 2014 @ 12:08am CDT
trying to think of what Pandemic's alt mode is his. chest design says at least a chrysler sebring or a jaguar though his body design says triple changer and a possible toyline to go with the game :BOT: :roll: :-$ the color scheme on Pandemic strongly looks like sideways/doubleface but that could be mt thought on it
Re: Transformers: Universe New Characters Diabla and Sparkscape Plus New Concept Art (1603557)
Posted by megatronus on September 2nd, 2014 @ 7:53am CDT
Nemesis Maximo wrote:
mirageandjazz1197 wrote:
Nemesis Maximo wrote:The title of this news post should have been "Jagex is still workong on this". Amiright? Lolololol



Maybe it would be funny if the game was not coming out soon and it was not in open beta. But since thats not the case your joke is crap.

Jeez, rough crowd.

My point is: I almost feel as though this should have come out before TF: Prime had ended. And I know that decent video games aren't made overnight, but come on - this has been in the works since at 2012, and it changed genres several times. Forgive me if I have become disillusioned with Jagex's vision.

I think the point was for it to come out around the time Prime ended... but, delays and such. I'm sure there are a few people at Hasbro who are none too pleased at Jagex's performance here.
Re: Transformers: Universe New Characters Diabla and Sparkscape Plus New Concept Art (1603651)
Posted by PrymeStriker on September 2nd, 2014 @ 3:31pm CDT
Nemesis Maximo wrote:My point is: I almost feel as though this should have come out before TF: Prime had ended.


Why? This game's backstory makes no sense continuity-wise anyway, so what's the point?

And I know that decent video games aren't made overnight, but come on - this has been in the works since at 2012,


Development hell is not unheard of, and it certainly isn't that valid a criticism of a game. If Transformers Universe was an awful piece of crap, you could effectively call them out on this. However, the game has been well-received and is currently being enjoyed by many.

and it changed genres several times.


And yet, the semi-final product has found a happy medium between all the genres they've considered. Imagine that.

Forgive me if I have become disillusioned with Jagex's vision.


Have you played the game at all yet? If so, I'm not sure what your problem is.
Re: Transformers: Universe New Characters Diabla and Sparkscape Plus New Concept Art (1603657)
Posted by Nemesis Maximo on September 2nd, 2014 @ 4:40pm CDT
PrymeStriker wrote:
Nemesis Maximo wrote:My point is: I almost feel as though this should have come out before TF: Prime had ended.


Why? This game's backstory makes no sense continuity-wise anyway, so what's the point?

Art direction; this game is pretty much the TF: Prime Online Game. And I know that the recently released artwork of Megatron is not his TFP body per se, but many of the design elements seem to be based on that continuity more than any others.

And I know that decent video games aren't made overnight, but come on - this has been in the works since at 2012,


PrymeStriker wrote:Development hell is not unheard of, and it certainly isn't that valid a criticism of a game. If Transformers Universe was an awful piece of crap, you could effectively call them out on this. However, the game has been well-received and is currently being enjoyed by many.

That is an excellent point, to which I will concede. It's my fault for not actually hearing what people have to say about the game; my immediate assumption with development hell is that the product rarely comes out pristine, if at all - Duke Nukem Forever, the Halo Motion Picture - I may be comparing apples to oranges, but that's just to illustrate my perspective.

and it changed genres several times.


PrymeStriker wrote:And yet, the semi-final product has found a happy medium between all the genres they've considered. Imagine that.

Also a good point. I stand enlightened.

Forgive me if I have become disillusioned with Jagex's vision.


PrymeStriker wrote:Have you played the game at all yet? If so, I'm not sure what your problem is.

I think problem is a too strong a word in this case. My interest in the game has simply waned over the course of the production. Perhaps disillusioned was also too strong a word on my part.
Re: Transformers: Universe New Characters Diabla and Sparkscape Plus New Concept Art (1604463)
Posted by Mindmaster on September 6th, 2014 @ 1:36pm CDT
From the Transformers: Universe front, we've new info on some upcoming updates! They are:

* Challenges will be introduced this Wednesday. Players will be able to challenge one another for rewards. As time progresses, challenges will be given more depth and rewards.

* Drummond Gorge, a new map for the Elimination gametype, is due for release on 17 September. Concurrently released with Drummond Gorge are vidual upgrades for the outer base maps.

* 24 September will see an upgrade for the map "Santa Vega" to rectify some glitches seen on the map, as well as a change to the center of the map to be more vehicle friendly.

* The new gametype "Recon" will be introduced to the game on 1 October. Recon is similar to how Capture the Flag works in Transformers: War for Cybertron and Fall of Cybertron, in that once a player has a flag, they are unable to transform. With its introduction, a new map will also be introduced designed specifically for Recon, with new maps following suit over time.

* New characters in-coming! Jagex-original characters Autobot Outsider and Decepticon Pandemic are coming sometime in September. Two other characters are slated for release in October, but in a neat surprise, they are plucked from Transformers lore... Chromia and Flamewar are joining the Universe fray! No images at this time, though. Not only are they slated to be playable, but two other characters have been leaked to be playable: Autobot inventor and mechanic Wheeljack and the Decepticon with a Ph. D. in narcissism and dismantling, Knock Out! They were leaked along with Outsider, Pandemic, Pitstop, and Contagion not too long ago.

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Re: Transformers: Universe New Characters Diabla and Sparkscape Plus New Concept Art (1604537)
Posted by Peridot on September 6th, 2014 @ 7:27pm CDT
I've been playing this game for a couple of months now, and I still don't get it. If this game is supposedly in a new continuity, then why is everything so Prime-ish? Bumblebee is literally just the Aligned version with G1 horns, Optimus almost looks like a more detailed version of his Rescue Bots form, and Megatron looks like a weird fusion of his WFC, G1 and Prime bodies. Everyone else is just a more greebled, slightly altered version of their TF:Prime equivalents.
Re: Transformers: Universe New Characters Diabla and Sparkscape Plus New Concept Art (1604574)
Posted by PrymeStriker on September 6th, 2014 @ 11:19pm CDT
Metro Prime wrote:I've been playing this game for a couple of months now, and I still don't get it. If this game is supposedly in a new continuity, then why is everything so Prime-ish? Bumblebee is literally just the Aligned version with G1 horns, Optimus almost looks like a more detailed version of his Rescue Bots form, and Megatron looks like a weird fusion of his WFC, G1 and Prime bodies. Everyone else is just a more greebled, slightly altered version of their TF:Prime equivalents.


Because it was supposed to be part of the Aligned continuity, which makes matters worse considering this story fits nowhere in it.
Re: Transformers: Universe New Characters Diabla and Sparkscape Plus New Concept Art (1604584)
Posted by Deadput on September 7th, 2014 @ 12:38am CDT
PrymeStriker wrote:
Metro Prime wrote:I've been playing this game for a couple of months now, and I still don't get it. If this game is supposedly in a new continuity, then why is everything so Prime-ish? Bumblebee is literally just the Aligned version with G1 horns, Optimus almost looks like a more detailed version of his Rescue Bots form, and Megatron looks like a weird fusion of his WFC, G1 and Prime bodies. Everyone else is just a more greebled, slightly altered version of their TF:Prime equivalents.


Because it was supposed to be part of the Aligned continuity, which makes matters worse considering this story fits nowhere in it.



That's wrong





It could take place as a prequel to Prime and by the end of the game the only ones left alive are the cast of Prime and RID (the new one) and maybe a few others but besides that all of the other Bots and Cons are dead



Triage: Dead

Drive-By: Dead (he was dying anyways)

Monsoon: Dead

Prowl: Probably dead unless he shows up in Rid.


that's just a few.
Re: Transformers: Universe New Characters Diabla and Sparkscape Plus New Concept Art (1604596)
Posted by noctorro on September 7th, 2014 @ 3:05am CDT
I wanted to ask if it is actually playable but I read that it is!
Going to try it out today.
There was way to much information about this game over the past months and it wasn't even finished yet with no clear launch date.

Is there a date for the normal final version? I read it's still in some sort of pre-version?
Re: Transformers: Universe New Characters Diabla and Sparkscape Plus New Concept Art (1604666)
Posted by Deadput on September 7th, 2014 @ 10:05am CDT
noctorro wrote:I wanted to ask if it is actually playable but I read that it is!
Going to try it out today.
There was way to much information about this game over the past months and it wasn't even finished yet with no clear launch date.

Is there a date for the normal final version? I read it's still in some sort of pre-version?




No date besides summer


i assume it will either be at the end of summer or shortly after




Jagex does not know themselves but they believe it will be this year.



The game is a little buggy at this moment due to errors with their latest patch but besides that the game is good.
Re: Transformers: Universe New Characters Diabla and Sparkscape Plus New Concept Art (1604699)
Posted by Rex Prime on September 7th, 2014 @ 12:42pm CDT
noctorro wrote:I wanted to ask if it is actually playable but I read that it is!
Going to try it out today.
There was way to much information about this game over the past months and it wasn't even finished yet with no clear launch date.

Is there a date for the normal final version? I read it's still in some sort of pre-version?


Yeah, some sort of "pre-version". Also known as the Beta, which is the stage in which many of the fundamental basic features of the game are functional (read working, but not always...). In Beta, the focus is refining, polishing, and tuning what is already there, while adding some extra, new features. The game right now is honestly very Alpha-ish (the stage right before Beta, in which many of the game's features are incomplete work-in-progress and some of the fundamental mechanics have not been implemented yet.). It's got most stuff okay, but the game still needs some polishing, and it's having a player problem (which is explained in the recent dev report, which is an interesting story....older players tend to shift towards the Decepticon side, while younger ones to the Autobots. This caused the Autobot player numbers to be significantly higher then Decipticons, however, since TFUniverse is a complex MOBAish game, the decepticons are winning the war due to most players being older and have better reaction time/understanding/speed/more developed brain then the younger Autobot players. It's also been noted that %23 of the Decepticon players have switched sides to Autobots just to try to fix that skill gap. But, it still isn't working..)
Re: Transformers: Universe New Characters Diabla and Sparkscape Plus New Concept Art (1604834)
Posted by PrymeStriker on September 7th, 2014 @ 10:27pm CDT
mirageandjazz1197 wrote:It could take place as a prequel to Prime


How did Brawl end up on Earth when the Combaticons were on Cybertron during the events of the Prime cartoon?

Why are the Decepticons using the Leviathan? Where the hell's the Nemesis?

If Arcee's a part of Team Prime, why isn't Cliffjumper? He shouldn't be dead if it's a prequel.

The cartoon made it pretty clear that members of the Ark were scattered across the galaxy. Under what logical circumstances would the Autobots (both established Transformers characters and the new Jagex characters) have to scatter across the cosmos, and how would they achieve this in the first place?

The Autobot and Decepticons' battles are supposed to be kept under wraps. I highly doubt Agent Fowler, or anyone of governmental authority, would let any of the maps in the game take place without any resistance.

What's up with all the Terrorcons? Megatron shouldn't have even found his "army" if it's a prequel, and why would zombies have access to space bridges in the first place?

Speaking of Terrorcons, why would Megatron order his men to destroy them? He wanted to use Terrorcons as an army, and this stance isn't exactly the kind you acquire overtime when you're a tyrannical warlord.

If you could explain all of this, I'll adopt your theory about Transformers Universe being a prequel to Prime. Otherwise, the concept is absolute farcicality.
Re: Transformers: Universe New Characters Diabla and Sparkscape Plus New Concept Art (1605165)
Posted by Va'al on September 9th, 2014 @ 11:52am CDT
Not long after the latest Transformers: Universe update, Jagex have published a press released confirming the arrival of two canonical characters into their game as signature bots: Autobot Wheeljack and Decepticon Knock Out! The two are tweaked designs of the Transformers: Prime incarnations, and can be seen in the mirrored images below. Check out the press release too.

9th September 2014: Jagex has confirmed today that both Wheeljack and Knock Out, known to fans worldwide as characters from the Transformers TV series, will appear as playable warriors within TRANSFORMERS UNIVERSE.

Premature news of their inclusion reached media overnight. While Jagex is willing to confirm their plans to include these, and many other, signature bots, further details of their weapons, equipment, and special attacks will not be forthcoming at this time.

Mark Gerhard, Jagex CEO, said of the unscheduled reveal, “It’s regrettable that such recognisable faces from Transformers lore should prematurely appear in the public domain without the rightful fanfare they deserve. On a positive note we’re delighted that they’re already resonating strongly with both our existing players and the wider Transformers fan-base. It’s immensely encouraging to see this level of interest, especially as we look at our existing road map and the plans we have for the inclusion of many other signature favourites within the game later this year.”

Further details about both Wheeljack and Knock Out will be scheduled for release soon, as will additional information about Chromia and Flamewar – other lore-based warriors who were mentioned in the latest community update of 5 th September: https://www.transformersuniverse.com/en ... rse-050914

Anyone brave enough to experience killer team combat in TRANFORMERS UNIVERSE can play now by downloading the Windows or Mac thin client at http://www.transformersuniverse.com.

TRANSFORMERS and all related characters are trademarks of Hasbro and are used with permission. ©2014 Hasbro. All Rights Reserved.


Image

Image
Re: Transformers: Universe New Characters Diabla and Sparkscape Plus New Concept Art (1605212)
Posted by Doubledealer93 on September 9th, 2014 @ 1:45pm CDT
how awesome would it be to have a generations knockout?
Re: Transformers: Universe New Characters Diabla and Sparkscape Plus New Concept Art (1605234)
Posted by #Sideways# on September 9th, 2014 @ 2:44pm CDT
So... If this takes place after the show... Why is Knock-Out a Decepticon again? Didn't he change sides?

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Transformers Podcast: Twincast / Podcast #348 - Uno
Twincast / Podcast #348:
"Uno"
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